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How to pass the mission of Darksiders 2. Passage of the storyline

Tracks and paving

The passage of the "city of the Dead" in DarksaiderS 2 is carried out in order to find an entity that can specify the road to the "soul source" by the protagonist. Many puzzles, secrets and dangerous opponents will fall along the path. On how to overcome all the difficulties, it will be discussed in the article.

Plot

In the town Dead souls Purchase from past life to subsequently go through the source and reborn. Many souls do not worry cleansing. Some go crazy. And someone even manage to get rid of the shackles.

Darksiders 2 game is a continuation of the project of the same name. Events occur parallel to the first part: while the rider of the apocalypse named War is awaiting the court of charred council for the destruction of the third kingdom (land), death decides to erase the crime itself and restore the world of people.

Scene location where the Hero sends the bone Lord, it will be available after the death of three Vladyk will lead to the eternal throne: Vasiles, the Sumper and Farisir. The wayward king-skeleton uses his rage to destroy them immediately, but keeps the word given by the protagonist.

In the city of the dead there is one who knows the way to the source of the shower, respectively, is the answer to the question of death on how to resurrect all of humanity.

About how to enter the city of the dead

In the "Darksiders 2" at the main character there are many abilities. They appear not immediately, but as far as passing. To enter a new location, the "Spirit Separator" will be required to be the bone king. The effect of the ability is as follows: the hero turns into a stone statue, and its spirit is divided into two entities. It is suitable for solving complex puzzles, where both levers should be turned simultaneously.

This is happening now. It is required to "divide" and push the left statue to the left, and the right - right. The grille opens. After that, it is better to return to the original guise and proceed inside.

Further way

On the road there will be many puzzles and levers where it is required to split. In addition, the enemies of various categories of complexity will meet in the way.

Opening the door to the city of the dead, you need to go ahead and defeat the first enemies.

After graduating a small slaughter with the undead, you can try to challenge the door. The statue of death remains at the entrance on the pressure plate, one ghost occupies the second slab, and the other moves upstairs to the lever. By the activation of the latter, you can return to the initial look and make your way further.

Again the fight with the undead. Now you need to penetrate the tunnel to the left of the well, then on the wall to the other side. The hero will be indoors with a lowered bridge and a statue without a lantern. You need to go to the right door from the statue. The passage will lead to another door.

Protagonist uses the ability of separation. The Spirit turns the lever, because of what the lattice is lowered. The second resorts to the opened passage to the news of damage and grabs a shadow bomb. Then returns and throws it into the lever than frees the platform "cart".

In a normal form, death is closed on a moving platform and is separated again. One ghost turns the lever and removes the lattice, the second pushes the "cart" in the passage. After returning to the initial state, the hero will turn out to be on the platform, and the grill behind the back will rise again.

Next, you should move up and go to the hole on the right. The hero will enter the room in which there will be a chest with a skeletal key. In the game Darksiders II, such artifacts open locked doors. Visually they look different than others. After receiving, you need to use the lever and go to the door, which will open through the found item.

After applying the key

The passage of the "city of the Dead" in Darksiders 2 is a little more complicated, because then you will have to use more and "fatal grip" to move through the abyss.

After separating the spirit on the bridge, it is necessary to go to the right to the ring. Move to the other side, and then on the tables on the wall climb up to the lever. One ghost activates the mechanism, the bridge rotates 90 °. The second spirit goes forward to another lever, after the action with which the lantern takes place from behind the lattice.

Now the Darksiders II protagonist should go back down to the well and hoisting the lantern on the statue, and then turn toward the lowered bridge. He rises, on it need to run on the door, then climb up, using the growths, rings and protrusions.

On the bridge it is necessary to divide again. One ghost goes to the mechanism to rotate the bridge, after which the return to normal state and again separation. The ghost climbs into the beam, the other runs behind the bomb that needs to be thrown to the mechanism behind the grille. After the explosion, a new passage opens.

According to the protrusions, the hero will move on the other side and runs into the course that opens the activation of the lever. Death falls into the arena, where the battle with opponents of the level 17 will have (these are three ghosts, general-undead and three torchingors who are locked in a cage). The latter will go to the battle.

Road to Boss

Further passage of the "city of the Dead" in Darksaiders 2 "is not particularly difficult. The road is extremely straight: where you can not pass, the path passes along the walls and rings. Where there are doors and lattices, there is definitely a lever.

In addition, the cache of the "City of the Dead" will meet. "Darksiders 2" is literally crowded. You just need to look into every corner, break all the boxes. Somewhere pages are the books of the Dead, the talismans of this goth, the kits of the armor and other secrets "Darksiders 2". "The city of the Dead" is not the only location where almost every square meter is important.

After the battle with non-resident scarabs, you need to turn the statue with a lantern to open the door to open. If you turn it 180 °, you can get into the passage where, after manipulations with the bomb and the growths on the wall, death will receive the next key of the skeleton.

Open the door of the column with a green beam, having moved through the abyss, the protagonist should break the piles of bones. Then the passage to the unique set of "Shadow of Death" will open, comprising:

  • armor;
  • boots;
  • gloves;
  • shoulders.

Now death uses a bomb to clear the statue with a lantern from the thoroughflows. The beam should be sent to a green circle. Another lattice will open the passage leading to the boss under the name of the WAILING HOST.

The fight is divided into two stages. First, the monster will either simply beat the fist on the ground, or pursue a blow to the arc, from which the hero needs to be fleeting. Attacks should be expected from both hands. In addition, the Boss calls on the help of small opponents - Bolshakov 15 levels (ordinary skeletons with swords). When the protagonist takes a third of life, hides in the well, the releasing pillar of energy.

After the main character Breaks the mask of the curler, the battle flows into the second more intense phase. It is characterized by the fact that the skeletons are witnessing constantly, and soaring all the time over the city the rising snake will begin to appear from under the ground or to try the player. Therefore, you should jump aside. Naturally, the boss will be harder to strike.

Outcome

After the clash with an unknown "Ktulhu", it remains only to go into the next room and meet with the soul itself. On this passage of the "City of the Dead" in Darksaiders 2 will end, death will return to the tree and pass through the angel gates.

Complexity: normal.

Find a way to save war.

We look at the entrance roller. The equilibrium of the world was broken, the brother of the chief hero is to blame. Death goes to correct the mistakes of war. At the horse get to the dark fortress. Climbing up and straighten with enemies. We take the items that have fallen from them. We enter inside, we run on the walls, holding the jump button. We jump from one beam to another, unfolding 180 degrees. We destroy enemies, climbing the wall with Liana and smoothly go to the ceiling. There should be no difficulties with the first mini-boss - Ice Giant. Apply strikes - deviate. Then we pass to the corridor, we make a double mileage on the wall and pushing the mechanism to start the elevator.

Climb up, climbing the ledge. We jump from the wall to the wall and climb upstairs. We continue to move the vertical on the Lianam. We move to the right to beams, perform the instructions displayed on the screen. We are growing with the enemies, go down the lianam. In order not to break into the abyss, we get to them run along the wall. Moving right, jump on the ledges, then on the beams, we climb everything higher and higher. We meet with the keeper of secrets. We carry out the seizure of the goal to focus your view of the war. Attack and shy away from the triple blows of the enemy. After spending a little less than half of health, quickly press the button to win. We finish your brother and, using the portal, move to another place. Before this, the keeper of secrets amazes us, but we have time to kill him.

The elder cures our wound, and then satisfies the construct of warriors. We raise with them and communicate with a new acquaintance.

Flame mountains.

We are moving along the path and get to the track, where they get acquainted with the beautiful Eli and her brother Valus - the Keepers of the forge. It is necessary to help the creators, free the flames of the mountains and the tears of the mountains from damage. Our benefit is that then we can get to the tree. Once the blacksmiths created a big assistant, who coped with the damage, but while the forge is captured, respectively, the assistant cannot be called upon. We communicate with Tayne and ask him to open the gate. Before leaving, you can buy different skills.

We run forward, we go around the opposite to the right, rummaged along the wall. Having selected on a huge territory, we see the one-eyed messenger of the frozen path. We call on the horse and go to the boiler. Arriving in place, help the carna to destroy the constructs. We enter the building, use the mechanism to the right to open the next door. For successful promotion on dangerous corridors, several rules must be remembered:

We grab and throw the shadow bombs in the mechanisms to which it is impossible to get
Search the chests and find a lot of useful items
Hold the appropriate button so that Raven pointed us the right way
Push balls into connectors, and to extract them from them, we use bombs
Remove special keys with green doors from chests

Thus, we get to the first boss Garna. Danger represents his hand-standing hand, jump off at the time of attack to the right or left. When the enemy is weakened, we applied as much as possible and move away, as Garn has a habit of explode and gather again. We destroy the boxes, some of them you can find therapeutic potions. As a reward, we receive a weapon "Dark Avenger", which once belonged to the fierce warrior Draven and therefore absorbed the rage and the vitality of its owner.

We pass through the doors and twist the lever in the center of 720 degrees counterclockwise. The boiler is replenished with a non-pressed flame. Now you can return to Elia and report on the work done. To quickly move to it, open the global card and choose the goal (armor and weapon). After talking with Eli, we get a pistol "Atonement" belonging to the partial.

Tears of mountains.

We get to the open territory and rush to the horse to the goal. Speaking with a car, shoot a reddish pillow on the gate and go further. On the way, come across enemies, flying stalkers will displays us infinitely until we destroy the rainfall, from where these creatures appear. The gate is closed ahead, the ledge overlapped the ledge. We shoot on the veil and climb upstairs. We are growing with the enemies, we go further and jump down. Get to the Storm Fort.

We run along the corridor, turn to the right in front of the door and climb upstairs. We grab the shadow bomb, rushing into the ball on the opposite side. We shoot a bomb, jump down, pushing the ball into the appropriate connector. We pass through the door and move to the next left. We continue to go ahead until we get to the statue in the center of the room. We climb up the right, we teach us to jump from the wall to the wall while running along it. Pushing the ball down and install in the connector. Now we go to the left, climb and jump. A little further there is still a ledge, we climb on them taking a shadow bomb. I free the ball in the corner, again go beyond the bomb and Krepim her to the ball. Pushing the ball to the locked gate. We climb on the platform in the center of one of the parties, where there is a ledge. We enter the button and shoot a bomb on the ball. Install the ball on the place intended for it. We pass through the opened door, in the corridor, we destroy the stars and seats. Over the next door, we undermine the damping lever and run the flow of water. We jump into the water and go down to the end of the current. Then we climb on the ledge on the left, open the door, jump into the water again. We continue to sail, this time under water. We are climbing up, in running jump from the wall to the wall. We fall into the trap, shining small enemies, and then we are painted with the larger.

We go further, we need the key to open the door to the left. We jump into the drained drainage and go on it to the end. Get to the chest, take the key and return to the door. We are moving along the corridors and get into the room with a puzzle. First you need to get a ball, you can do it, as we already know, the bomb that is at the top. Just so push the ball does not succeed, so we use a corporate reception, thanks to which the ball instantly turns out to be at the top. Let's put it in the connector, grab the bomb and get up on the lowered platform. Throw a bomb to the ball and underminate. We pass through the corridor, where we are growing with the enemies and agencies. At the next door, pull the lever - does not give in. We shoot a bomb on the damage, activate the lever again. We jump into the water and float to the end. Climb upstairs, pull the lever. We fall on a huge territory, we are interested in the door to the right. We pass there and meet with the Boss Karkinos. Our actions will be as follows:

1) We grab the ball and power pushing in Kirosconas
2) Quickly destroy the hatched crab and attack a soft boss belly
3) run away and evaporate from underground creatures
4) Delivered from Taran

In the award we receive "Dft from Kirconas" - a powerful hammer that fell on the heads of enemies is a colossal damage. We go to the lever, activate it and, opening the global card, quickly move to Elia. We enter the forge-run for the whole power and take the creator from the ancient key, which will help activate the guard in the mel. To do this, we first need to get to the forest and find the construct there.

Move the mountain

Entering the building, activate the construct and bring it to the connector in the floor, as we did it earlier with the balls. Shot into the goal under the door and the chains are moving on the other side. We are growing with the enemies, we take a shadow bomb from a small room and destroy damage. We click on the ledge, beams and again on the ledge. Jump, having encouraged the lowest ledge, and go down the stairs. We are afraid of the flyers and a ramp can from where they appear. We pass through the door, climb up the stairs on the left. On the right we will see the ledge, we climb on them to the next door.

We turn out to be outside and running to the door with multicolored elements. But until it is possible to open it, so we enter the next building. We destroy enemies, climb the stairs and pass to the next room. Activate the construct on the left and with the help of it we cleare of the way to the door. We ride on the connector and jump from the construct. Follow with enemies, to destroy the clock construct, it is necessary for him to start an attack. Quickly jump off and, returning to the jump, we have shock. On the ledge, we go around the damage crystals. We get to the next room and on the ledge on the left we go around the abyss. With the help of a construct split crystals of damage on the opposite side. Return there and activate the lever. Quickly return to the bridge to the construct and make them on the corridor to the hall. We go straight, get up in the connector and release the chain. We move on the other side, shoot the bomb on the left. We set the ball into the connector, we are growing up with enemies and get up directly opposite the grid next to the bomb. We grab it and throw in a ball - shoot. Take the key from the chest, we return to the construct on Lianam. Speakeling it, remove the chain and the height of the green door. On Lianam on the wall and ceiling, we get to the lever. With the help of the construct, cut your way to the connector, we leave it and go further. In the arena fight with many enemies and five hours that will attack one by one. The most important thing is to destroy them in time to prevent the emergence of new enemies. With each new hour enemies there will be more, and become larger.

We get through the corridors into a small room, where the constructor is in the corner, and the lift is in front. Get up the designer on the lift. We climb on the left side through the ledge and we move on the walls on the opposite direction. We go further, on the left stands the designer. With it, you raise the lift (the path to the connector from the lift is swearing on the floor). Where there was a second constructor there is a connector, omit the grid. Another designer is passing through the place where the lattice fell. Also get up in the connector and shoot a chain. We return to the constructor on the beams, drive it into the connector near the beam. The door opened, we can go through it. Selecting outwards, get to the next door to the right. We are developing with shocks and later with two mini bosses. Do not forget to use the appearance of the reservoir for the effective borrowing of large enemies. We pass inside, rush the ball into the connector, in the next room there are two large enemy again. I do not enjoy the combinations, make some blows and evade.

Get to the Boss of Honorary-construct. Despite the huge size of the enemy there is a weak place - the heart hidden under the thickness armor. The actions are as follows:

1) run in a circle, being as far as possible from respect
2) watch the shock waves and jump when they are approaching us
3) Quickly select one of the fallen shadow bombs, throw in the opponent and shoot
4) Apply a blow to the heart dropping out, not distracted by other small enemies
5) We continue to run in a circle, finishing embroidery enemies

Climb upstairs, interact with a huge statue, that is, with the keeper. After talking, sitting on his shoulder, and he delivers us to the valley of the father of the stones. According to the advice of ancient, we return to Eidard and communicate with him.

Heart of the mountain.

We pass through the forge and communicate with the keeper. The bridge is restored, and meanwhile, our satellite appears. Get to the smelter, we go on a circular path. We interact with a partner - he will transfer us through the abyss. On the ledge climbing up, we wait for the boiler and jump on it. We move to the right, preparing to jump. Jumping down, cross the abyss run along the wall. We destroy the constructs, pull the lever on the left, pass through the door. Jump on the lever, open the door for the carna. He runs to the next door and is preparing to keep her when we jump from the lever.

We get to the guard and to revive it need to get three hearts of the stone. Turn to the left and go to the first pass. Get to some kind of design. The bird indicates the path upstairs, Karn will help get there. We jump into the water, swim under it on the other side. Thus, we get to the ball, now you need to open the door. We go further, we dive into the water again. There will be a pass through which we will fall to the button. The door opened, Karna keep her while we bring out the ball from here. Pick up the ball by force into the connector on the wall. A constructor appears from under the water, activate it and move backwards, from where we arrived. At the crossroads turn to the right, we destroy the crystals. Go straight into the next pass. Ride the connector, run the chain. Having reached her half, jump into the liana on the left. Climbing up, then jump on the beams. In the next room we run from the wall to the wall, cling to the ledge. We wait until the flow of magma disappears, and quickly run through the wall. Having passed through the door, we paint with the enemies. Get to the chest, remove the key from it. Just jump out on the chain and go to the original room, where we unscrew the green door.

Raised the twisted stairs, go further. Karna will transfer us to the opposite direction, and we must immediately eliminate small opponents. We pass on, we free a certain object from the shackles and get the ability of the "fatal grip", which will be cling to the objects / objectives at a distance. We return back, using a deadly grip for crossing over the abyss, jump on the lever and wait until Karn holds the door. Or we go around the passage to the left. Next, we go to the room on the right. We destroy a couple of enemies. Upstairs on the right hang bombs, we grably grab their fatal grip and metal to the mechanism on the left. We go further, on the beams on the left you get to the lever. Activate it and climb on the wall to the ledge and jump on the beam. In the jump we use a grip, we move along Lianam on the ceiling, again jump and find yourself at the lever. Activating it - the bridge is completely restored. Now we climb on the wall and move on the ledge to the right. Get to the lift, pull the lever and go down. Everything is as usual, we are moving through the beams, the ledge, when running along the wall we use a deadly grip. Press the button, attract to the car and throw on the other side. Keep the way down where we can activate the construct and get to the heart of the stone. Try to him and drop down the partner to deliver it to the guard. In the elevator, we attacked, destroy everyone and get up before the guard.

A new path opened, cross the magma using a deadly grip. We go through the first pipe, we kill the flyers, we are moving along the second pipe. We stand on the button and wait until the carne holds the next door. Then he reincarnates us through the abyss, the second abyss flight independently with the help of a grip. We revive the construct and get up in the place allotted for it - between the two columns. Shoot the chain and climb on the central elevation. Tighten the lever counterclockwise 360 \u200b\u200bdegrees. Quickly jump down and get ready to jump on a slowly lowering platform on the left. We climb on the chain, from the chain to the center. On Lianam climbing to the right and get to the lever. Activating it, bridges appear. We return back, we settle down the construct and with the help of it we pass through two bridges and destroy interfering crystals.

We turn out to be in the territory where we see the second heart of the stone. We destroy enemies and jump into the water on the left. Along the wall climbing the lianam, then on the ledge, we help yourself with the help of a deadly grip. Next, we jump into the water again on the other side. Keep the path up to the lever on the ledge and beams. The activation of the lever will lead to an increase in water level. We return to the carna and, driving the construct, drive up to the stone. Rug the lever located nearby, the construct is destroyed, and its ball falls into the hole. Then this ball turns out in the boiler that fails under the severity. Periodically, a bomb appears at the bottom of the undergoing boilers. Attract it with a deadly grip and rolling in crystals at the top. Boil upstairs, take the key from the chest. Dispiring the door nearby, rush the ball there in the connector in the floor. We climb on the walls, jumping from one to the other, and get to the heart of the stone. We return to the guard, the water level increased in the room with bridges. Jump down and climb on the specified ledge. We get through the pipes to the button that opens the doors.

The last heart remains, if we do not know where to go, please specify the path. We are interested in the door-lattice, through which Karna will help move. On the right there will be a lever, activate it. We restore the construct, with the help of it we cut the path, destroying the crystals. We clean the room with a heart and get up in the corresponding connector in the center. We climb on the wall, go further. Using a deadly grip we get up to the beam in the jump. We move on them, then a long race on the wall, using a grip. We quickly get to the heart rather quickly, but the most interesting thing is ahead. As soon as we liberate a spoiled heart, Karn will take it, and we will be trapped, alone with the boss of a deficent guard. He is rather just a heated opponent, since the epic battle awaits us later. The scheme of action is as follows:

1) shy away from cotton and dangerous circles
2) Quickly carry out a series of attacks of braids, and when the enemy is weakened - additional weapons

We are going to the guard and pour in doubt. Still, the heart is defiled by damage, and the activation of the guardian of this subject can lead to the most terrible consequences. So it happens, the defender, who should be the main weapon in the fight against damage, itself became this whiping. In addition, it is chosen from this place and get to the track. Then we go to the forest, where we will meet the swelling guard. The fight will be held in several stages:

Stage 1:
1) We run clockwise (on horseback) and evade the hammer blows
2) Distance from the guard - as far as possible
3) Keep on the sight, and as soon as the hammer of the enemy turns out to be on the ground, shoot on the shadow bombs on his hand
4) Quickly run to the heart and attract a deadly grip to it, we apply three blows
5) We repeat these actions until the hand is completely falling off

Stage 2:
1) run in any direction, the main thing is not to encounter a huge shadow bomb
2) shoot a bomb until it takes up
3) get up straight for the guard, but do not fit close to it
4) the bomb will fly to us, but will face an obstacle between us, that is, with guard
5) Quickly run up to the fallen cannon, we climb on it upstairs and cling to the heart in the jump; We apply three standard impacts
6) We repeat these actions until the hand completely falls off
We look at the roller of destroying the last heart. Ancient of the last forces again restores the purified guard so that he could remove the damage from the path.

Tree of life.

We get to the ill-fated place where we communicate with Brother Avasalon, which has become a spill. Then let's talk with the merchant, we can buy more powerful weapons, armor and potions.

Bone Vladyka

We get to the villagers of Leviathan and enter the building. We run on the walls, use a deadly grip. We are moving according to Lianam, let down the lower and lower. We stand on the button and wait until all the lattice opens. Then quickly running from the wall to the wall. We enter the door to the left and fight with skeletons. We go further, turn to the left before the bridge. We grab the bomb and clinging next to the mechanism. We pass along the bridge, on the other hand, aimed and shoot a bomb. The bridge was restored, we pass on it and take the key from the chest. We are growing with the bugs that appeared. Next to the first bridge you can jump onto the beam and get to the exit. Unlock the green door, go down the beam. We destroy a couple of skeletons, go down the stairs. We are chosen outward, we get to the serpentine peak. We watch the video. We get to the throne hall, do it is not so difficult. Climbing everything above and above, jumping on beacons. Arriving in place, try to enter the bone lord. The guards do not allow us, because for this you need permission to the adviser. In turn, the advisor also does not want to allow us, but agrees to one condition - to defeat the champions of the Arena.

Royal fee.

We get to the Golden Arena, along the way, avoid the abyss of the Lianam on the wall and the ceiling. Go down the twisted stairs. We turn the lamp, grabbing for one of the parties, 180 degrees, thereby opening another door. To attract the attention of the champion you need to find three stones of the soul. Turn to the right and climb up the reserve. We pass through the door, go down the twisted stairs, bypassing the abyss run along the wall. We are racing with a lot of skeletons and go to the next room. Ride on the button in the central elevation. Cell opened, taking a bomb with a dead grip. Her in the lamp, they attract the base itself, which remained after the explosion. We put it on the button and pass further by the opened grille. We run from the wall to the wall, so as not to please in the pit. Without turning into the room, we go further, push the mechanism and attract a lantern to yourself. Now we can look into the room and hang the lantern on the stretched statue hand in the center. Tightened and aiming bright light on the door. We get to the first stone of the soul, tearing it from forehead statues. We go back, the lattice blocks the path - we have to deal with bugs. For this, a gun is perfect. Returning back, a new door will open, from where skeletons will appear. We run along the corridor and boil upstairs to the ledge. Jump on the beams on the opposite direction. Rug the lever and choose the arena. Insert the soul stone in the head of the statue.

We are racing with skeletons and climb up to the next door. Being inside we turn left and climb the steep stairs. With a fallen half of the bridge, we attract a shadow bomb to yourself. We get to the lantern and tear the crystals that are nearby. Behind them will be another bomb, grab it and throw it through the abyss. We move on the walls on the opposite direction. Bomb blast the crystals near the lantern. We guide the lantern into the lattice, we pass forward to the end and right. We take a lantern from the buttons, destroy the enemies and put it on the button near the statue with the lantern. We get on the walls to the previous statue with a lantern and send it to the grille. We attract a deadly lamp with a button with a button and hang it on the statue at the top (rising in a twisted stairs). The bridge recovered, go through it, go through the door and go down. We destroy numerous boxes if you need health potions. We go further, we are growing with bugs and archet skeletons. We take the second stone of the soul, return to the arena at the ending path. Insert the soul stone in the head of the statue.

We go to the central door. In the corridors, we face a huge number of skeletons and soldiers and skeletons-crushers. The second is especially dangerous, they act as mini bosses. By walking the bridge, get on the button and quickly running, attract a bomb. Get on the platform and throw a bomb to the mechanism. We turn out to be on the other hand where we find the third stone of the soul. But before getting it, you need to defeat the sword-respect. After his attack, they quickly attract it to it and we apply powerful combination strikes from behind. If you attack in front, the enemy quickly applies a shield that complicates the process of destruction. We take the soul stone and go back to the arena. Insert the soul stone in the head of the statue. Gnashor appears in the form of an underground worm. When he is supervised, his head radiates blue light, quickly do a mortal fight. Lupim defenseless opponent until he leaves for Earth again. When the enemy finally gets out of, the land will begin the real fight. Our actions will be as follows:

1) Keep at a distance from the enemy when he pulls out the worm and begins to bring them blows on the ground
2) Attack of the Gnashor, and when his blue mascot appears, quickly attract it
3) we apply as many strikes as possible until he disappeared under the ground
4) run around the territory and as soon as the Earth will be asbatted under us - you evaporate

Champion's defeat, get a gold skull. Open the global card and quickly move to the eternal throne. We communicate with the advisor, and then with the king. Please provide a source of shower. You need to task the search and delivery of three immortal lords.

Farisir.

Get to the tomb of Farisir. Entering inside, we hit the crystal in the center of the lift and go down. We are moving along the corridors, separated with mumia. In the room with the button, turn right and climb upstairs. We calculate the terrain from crystals with the help of bombs. Jump down and attract down a big statue. Get on the button, keep pulling the statue to yourself so that it is directly opposite of us. On the left hanging bombs, throwing them into the statue, thereby moving away from ourselves. When it turns out to be under the grille, go with the button and go further. On the lift we hit the crystal with the Roman number one (i). We go to the only room with the test. On the ledge on the left, we get to the mechanism. Attach it and move on the opposite direction using a deadly grip. From here we will see the shadow bombs stuck to the ring in the center. We grab it and throw in the mechanism on the opposite side. We return to the original position and shoot a bomb. When both rings are on the same level, quickly fly to the other side. We take the key from the chest and go back. Jump into the pit and climb up, pre-destroying zombies. Follow with ghosts, we are separated from them and get to the lift. We go on the third floor, open the green door. We are moving along the corridors by destroying ghosts and one general. We turn out somewhere between the third and fourth floors. On the ledge, we move on the other side. We shoot a bomb on the crystal on the left. Go down to the lever, activate it and the bridge appears. As we noticed, a column is slightly higher next to the bridge, pull it to the button in the center. We return to the top between the third and fourth floors. We jump onto the lift, we go to the second floor and our central doors get to Farisir. The enemy will not be a problem, and he does not have any special services. Therefore, just attack Farisir and shy away from his blows. Sometimes he will call the skeletons, but they are also very light goals.

We get the opportunity to call the immortal lord. Rail to the center and press the corresponding button. Relieve it to get on the bars button.

Speaker.

We are chosen out (you can from a global card) and go to the tomb of the vertex. On the way, we will have a barrier, we get up in a circle and urge Lord. We guide it to the lever behind the bars on the left. Reaching the tomb, we enter into and get to the lever, fenced with a grid on all sides. In the next room, we call Lord, getting into a circle, and we guide it to the lever. We go further, we turn into the room to the right. Quickly call Lord so that it helps to deal with enemies. Rug the lever and go to the immortal to the button behind the bars. We go back to the center, jump down. Attach the column between two platforms. We jump on them and go to a meeting with the top. At his request, we go over three unsuccessful souls, and then he returns to the bone lord.

We pass through the specified door, we are moving along the bridge and in the corridor fight with the Lich, which calls on endless skeletons. Of course, we will send all the strength against the main enemy, trying to divide with it as soon as possible. We continue to follow the corridor, urge Lord to the right and enter the door to the left. We send it to the button, pass through the bridge. Similarly, with the next bridge, however, it does not reveal to the end. Therefore, in the jump we use a deadly grip. We attract the lantern and set nearby. Inside the wall, we note the bombs and with the help of them we destroy the crystals on the sides from the unsolving half of the bridge. We go to the center with the lantern and hang it on the statue. Turn it on 90 degrees, send to the ally button. We go to the next room, not reaching the stairs, climbing on the ledge on the right. We jump on turn and cling to the grip. Climb upstairs and free the first soul. Then we spread with the enemies and go back to Lord.

We go to the next door and, passing along the bridge, immediately come across the enemies and the boss to the torment. He is so slow and weak that if we just ran circles and shot out of a gun, it would be very soon over again. However, attacking everything we have. Yet one strong side, the enemy has - the tormentor attacks quite sharply, so carefully follow him and often evade. The key is required to go on. We turn into another passage, we cause immortal. We point it to the button around the corner. There were useful obstacles on the walls, we get to the reverse side of the lattice. Will not forget to use a deadly grip at the last jump to cling to the Lord. We go through the break, again attractive to the wall. Moving forward, right to note the lever, which opens the next door. In the room search the chest and take the key. Jump down across the hole opposite the lever. Unlock the green door and turn out to be destroyed stairs. Using a fatal grip, climb into the center. Once again we apply a grip, cling to the ledge. We jump on the turn, quickly apply a grip twice, rising above on the wall, again jump in turn - we spend the grip. We get to the very top, we take the second soul and, shake with enemies, return to the top.

We go through the central door for the last soul. We pass through the abyss, urge Lord and enter the lift. We are growing up with enemies and hit the crystal, which will deliver us to the second floor. However, it is obstructing to us crystal damage. We send the immortal to the button that opens the grille behind which the shadow bombs. We climb upstairs and throw a bomb directly from there in the crystal. We jump onto the platform and go further. We climb upstairs, take the soul. We see a suspended keeper of bones. Attach it to a deadly grip and apply strikes. Then the bone giant appears. With him, too, everything is quite standard - attack, we are touched. Return to the topper.

Before us appears the last servant of the king, which sends us to new tests.

Vasilev.

Before going to the Golden Arena, I will bind to the potions of health. Arriving in place, jump into the portal and find ourselves in Psychoryon. Fight with the walkers - very strong opponents. As often as possible, we shudder and apply shocks, only after their attack. We go further, call for two lords. We send the first to the button on the right, get up straight under the door and point to the second Lord on the left button. We pass forward, urge Lords. Ride the button on the left and when the bridge will restore the Lord to the lattice button. We climb the stairs, see the red door. Under it there is a passage, jumping there. We guide the immortal to the jolve button. We go further, go down the long beam. Three wall mechanism ahead on the hill. The order of activation is: the central - right - left. We take the key from the chest and rose back to the beam.

Unlock the green door, we observe a certain spider being. We call on the lords, get on the button before the bridge. We look at the scene to the left and send the assistant button. The door opened on the opposite side to him. We go there, do not rush to run along the walls to the ledge. We look down and right, send to the Lord button. Now we run on the wall and turn right under the grille, which will soon open. Right with the ledge jump down and the deadly grip is attracted to the ally. Raised the stairs, without turning to the right, continue to move forward. We go to the left, we see the button behind the grille and send an assistant to it. We move along the corridor, raise the bridge by activating the wall mechanism on the left. We go through it and get to the door.

We call lords in a small room and immediately appear enemies. It is not difficult to divide even with two scarabs-respect, as two immortal - terrible power. We go further, we get through the wall to the mechanism and activate it. We enter the opening door and go to the fight with the boss, more precisely with two bosses - Vasilev and Echid. Both shared one health for two. First, the battle will seem light, but from the second half of health will have to look carefully on the sides and do not lose sight of Cunning Vasilev. Do not stand on the path of the spider so as not to be on the ears in electricity. Thus, we defeat the last Lord and return to the bone Vladyka in the eternal throne.

City of dead.

The king sent us to the city of the dead. We use the ability of the Spirit separator. Move each of the side statues in the opposite side, without letting them. Apply the former look, again by choosing the same ability. We pass inside, separated with skeletons and general. We get on the button in the corner, we use the separator of the shower. We send one copy to the opposite direction, and the other is booming upstairs on the ledge and shake the mechanism. The idea of \u200b\u200bthe next room, go to the passage to the left. We go around the abyss of running along the wall, we turn right and get to the lever. We use the Spirit separator, one copy is 180 degrees against a clockwise arrow, and the second we pass to the next room, taking a bomb from the wall on the left. We return to the room with the lever, we see the mechanism on the right, we throw a bomb in it. The platform is released on the left, climb on it the main character and use the Spirit separator. One turn the lever, then drag the platform on the other side. So we were in the next room. We climb the stairs, go straight and jump down through the break in the floor. We take the key from the chest, activate the mechanism on the left. Get to the green door, unscrew it and move on.

As soon as we enter the bridge immediately use the Spirit separator. Copy climbing on the ledge on the right. Climb on the top from the wall to the wall. Through the lever, thereby turning the bridge to the other side. The second copy is going on and finding the wall mechanism that opens the path to the light. We accept the former condition and come back. We attract a flashlight to yourself, get to the statue through the passage where there is a gap. We put it right on the edge, go through the wall and attract to yourself. We set the lantern on the statue, turn 180 degrees, after which we are moving by the path that has discovered. We climb on Lianam upstairs, do not worry to jump in turn, so we can grab a deadly grip. We move on the ledge and soon face two ghosts. Here you can see two levers - a big wall and usual located on the other side. We use the Spirit separator and activate the wall lever, we run to another lever turning the bridge. We will no longer be able to return, so we accept the former appearance and again divided into the souls. Activate the wall lever, the second copy is attracted by the bomb opposite. We go through the bridge and, turning to the left, throw a bomb to the mechanism. Now we can go further, one more mechanism, we go through the door to the left. We continue to go until you reach another mechanism that opens the door below. We jump onto the bridge and pass to the arena. Fight against the three leaders, general and three tormentors! Nearby there are two chests, where we will find health potions. We go further, cling to the lever and begins to raise the fire. Quickly move on the ledge and get up.

Selecting outwards, break through to the next door, pass through the way, destroying emerging enemies. The appearance of the reservoir will save against the personal, which will be after vastness - also very dangerous creatures, when attacking which we get damage.

Get to the hall, where you see a ray of light upstairs. You need to get there, for this we go straight to the next door. Climb upstairs, go around the wall. We stand on the button and use the Spirit separator. Copy running around the wall to the mechanism and activate it. We return to the initial state and go to the open door. From here, it will not be difficult to jump into a statue using a deadly grip. We turn the statue of emitting light by 180 degrees. Go to the side and fight with a few sword swords. Then we grab the bomb and destroy the crystals. Cramber upstairs, we are chosen on the balcony. There is a snake through the air, so as soon as it departs, quickly take the key from the chest. We return back and see that the green door can be climbed at the bottom of the ledge. So do and get to the place with two buttons. The essence is to move the platform from one room to another, as we have already done it earlier. To begin with, we get on one button and use the Spirit separator. I get up on the adjacent button. The second copy we climb upstairs and make the platform as close as possible to us. We accept the former appearance and get up onto the platform, we again use the shower separator. One copy will press the button that is responsible for the nearest grille, and the second will hold the platform further. Moving the first copy to the adjacent button, the second copy will promote the platform on the button next to the door. We accept the former appearance and go further. Activate the mechanism on the left, flying to the center. Turn the statue back to the place where the bomb is. Return there and throw a bomb in the crystal. Pick up the mechanism on the statue and go down. We go to the door, where the Light post is directed and we meet with the boss of the wrestling Bolshak. We act as follows:

1) shy away from simple blows; When the enemy applies a sweeping blow, it carries out first to a small one, then by a large circle. Considering this quickly move from a large in a small circle
2) Attack the Bolshak hand (after a simple hit) and the head (after the sweeping strike)
3) teach a weakened enemy
4) He will hide in the pit, and we must shine a lot of skeleton appearing from the center.

We go further and meet with the oldest raven, which reports that we need to visit the tree and pick up the key from there before we get to the source of the soul. Open a global card and quickly move there. We pass through the gates to the lost light.

The key to redemption.

Skumping to the Crystal Tower, where we are faced with desecrated angels. We paint with a few, then a real warrior of Nathaniel will arrive at the help. Communicating with him, we can buy everything necessary. We enter the tower, pull the lever and turn out upstairs. We go to the left, we are growing with the enemies. According to the ledge on the wall, avoid the pit and destroy the remaining angels. We jump into the pit and from there climb the ledge. We move away and apply the Spirit separator. One copy is getting to the bomb, grab it and approach the edge of the pit. The second copy is tightening it on the other side with a mortal grip and, coming by a crystal, with a mercy in it. We do in the usual appearance and run to the place where the crystal was. On the ledge and lianam climb the upwards. We meet with the archon and ask him the key. He promises to help if we get on the ground of Arafel's rod.

Rod Arafel.

We jump into the portal and immediately find yourself in the thick of the events: we observe the fighting of angels and the unclean. We help Uriel to deal with the flocks. We grab weapons in the corner and the game turns into a shooter. There are several modes of shooting, something like a machine and a shotgun. Clearing the terrain, communicate with the angel. We find out that the rod was broken, and its parts are scattered throughout the city. We move forward, without releasing weapons from hand. At the sight of enemies tactfully leaving. Potions will become incredibly valuable, they often fall out of enemies, so we try not to blink them. Get to the subway, go down. Here we will find the staff of Arafel, let's get out and meet Uriel again.

We pass on the sewage and we are chosen on the street. At the exit we can choose more powerful weapons. Raven will tell me where to go if problems arise. Meet the alone boss of the nose. We shoot it until complete destruction; Flying creatures are shooting only when there are already a lot of them. The damage from them is small, and they appear constantly. Go down to the tunnel and, it seems, the stream of enemies will not stop until the second part of the rod. The main thing is not to leave the creatures behind us and confidently move forward. We take the Arafel Oko and, choosing out, we meet with Uriel.

We pass through the building and go out on the street on the other side. We destroy everything that becomes on the way. We are moving under the bridge, then we climb on it and go back on its surface. At the end of the way, we take the last part of the rod and return to Uriel. We enter the portal and go to the Archon to the Crystal Tower. We give him a rod, we get transport where we can get to the castle.

Helli stains.

We can not control the bird, so we simply consider local landscapes. Reaching the Citadel, we enter into and run left. Climbing up the wall, twist the lever. The water below is cleared of damage, jump and pass through the doors. In the room with a damage, turn to the right, we choose out. We climb the stairs, pass inside and under the lesome weight. We go further, we look at a small cat-scene. Clinging to a fatal grip, fly on and destroy a couple of angels. Next to the crystals we run on the wall and find yourself on the other side. We get up on the big circle on the left and use the Spirit separator. The first copy we ride the button on the right, the second - pass through the opened passage. We climb on the left to the left, turn to the left and ride the button. We accept the former appearance. We choose the pits on the other hand, climb through the wall. We grab the bomb and throw in the crystals in the center. Fly through the abyss and enter the building. Jump down, we hit the blue ball in the chairs. We get a new ability traveler in emptiness. Create a portal in the blue area on the wall and the same at the top. Go through the bottom portal to the top. We return back, jumping over the abyss. We establish two new portals and go to the next island. Dreak the lever, jump down. Now create charged portals (holding the button) on the wall and floor. We fly to the one on the wall, and fly upstairs. We move forward, destroying new angels that are able to call for weaker angels. We avoid the abyss using the portals, get to the bright bowl. Create a portal near it, we look around and see another such a ball into the distance. Create a portal, and the bridge is released from crystals. Slightly passing forward, we see the passage to the left. There creates two infected portals - on the wall and in the floor. It is advisable to choose a gun and shoot numerous shower. We climb the stairs and enter the building. We are separated with enemies, get up in the center. We use the Spirit separator and with copies climb into two levers on the sides.

We click on the wall, being upstairs, open the portal opposite the ball. We look down, create another portal near another ball. Water cleared, follow along the stream. Having reached to the end, grab the bomb to the right and destroy the crystals on the left. According to Lianam weekend, we continue to go until we get on the other side. Ahead we see a locked door, right - crystals, so we go to the left. Jump down, destroy the enemies. We go further, jump through the hole in the floor. We see the ball and place to create a portal. We leave out, separated with the enemies. Fly with a deadly grip, we climb on the ledge and running around the walls. Once at the top, we see two levers and through the glass we can observe two areas for portals aimed at each other. For each of them answers its own lever. We will need to make it so that the one that on the right was higher than the left and then we will be able to fly the abyss. Outside, not far from the levers there is another place where you can create a portal. We do as follows:

1) We use the Spirit separator and one copy turn the first lever
2) Create two portals and twist the second lever
3) I look at the first copy to the portal on the wall and create another infected portal through it, turn the lever
4) We release the lever of the second copy and fly to the other side through the portal on the wall, activate the lever, opening the door.

Apply the former look and go down the short path where there was a ball. Create a portal, return to the top. We go further through the opened grille. We run on the wall, destroy the angels. We take the key from the chest, climb the ledge to the top. Bomb destroy crystals and climb a locked door. We enter into and create a portal.

We are moving along the drain, cross the abyss of the deadly grip. Get to the building and enter inside. We are racing with counter enemies. We render in a place where numerous abyss. Create a portal on the wall ahead and one more right at the bottom. Cross the abyss using a deadly grip, and jump directly to the portal. Create a charged portal over your head. We enter the lower portal, fly from the top and run along the wall. Create two charged portals again. We climb on the ledge up.

We destroy enemies and get to the mechanism. We use the Spirit separator, one twist the mechanism, the second stretch the platform. In the usual image we climb on the platform, and again applying the Spirit separator, this time already pushing the platform inside. We go further, near the mechanism we use the Spirit separator. One copy is twist the mechanism, the second create charged portals at the bottom and near the mechanism. Let's release the lever of the first copy, go down and looking through the portal, create another charged portal. Now we accept the former appearance and come back on the island to the very first mechanism. We go further to the ball and create a charged portal on the wall. We are doing an operation to push the platform-inside platform. Get to the second mechanism and twist it. The inner ball has absorbed energy, let go of the lever and thereby destroy the damage. Create a portal in the place that opened for it. We go to the next room, at the top of the ball create a portal. Water is cleared, and move along the drain. Passing to the end, we will go on the right and run to the prolve in the wall. Create portals and find ourselves inside where we jump down.

Get to the door and pull the lever on the left. The water is completely cleaned, we can enter the central door. Create charged portal on the wall - downstairs and upstairs. Fleasters, create another portal higher. Jump down, we enter the portal. We run along the wall on the right, then climb the stairs and exist in the library where Jameair-scribe is waiting for us. He is a light goal if you do everything right. Create below two portals on the walls. We are standing in front of one of them and wait until the enemy is shooting with a clot of energy. Quickly shy away and he, it turns out, is striking himself. Attack a stunned enemy, we move away. We repeat this action another time until the scribe is finally flying upwards, from where the laser will be directed to us. Create a charged portal directly under it and another on the top level wall. As soon as we see the laser, quickly occupy a position that the central portal is between us and the beam. We look at the roller from which we find out that in fact the Archon misled us and the key was all this time.

We go to the crystal tower and, climbing the stairs, look a train of the rollers. We run in a circle and evade the wave shocks. Then you quickly spend a series of shocks and leave again. When the archon takes off, they shy away from wave shocks. Soon he will be above our head, cling to the deadly grip and attack. This action must be carried out until the enemy collapses to the ground. Then we will be able to finish it, that is, to trim the wings so that he can not take off. We continue to attack the enemy and shy away from the waves. As a reward we receive an angelic key. Returning to the tree of life to the oldest crow. We go on the edge of the shadows through the portal where the key of the demon will have to get.

Mad Queen.

Skump forward, pass through the building and meet a friend who can buy useful items. Skye further, get to the black stone. We go to the door on the right and climb the circular stairs. We look at the roller in which death communicates with Lilith. She hands us a new "toy", which allows you to create portals and move in the past.

Vladyka black stone.

We go back, go down the stairs. We enter the next door and immediately turn the left. We use traveler in time on the wall. The territory has restored, entering the center. Fight with enemies, we are afraid of the fact that with chains. If he attracted, dramatically evaporate to the side. Steaming with everyone, go to the first door to the right. We run on the walls and on the ledge climb upstairs. We pass along the corridor, shaking with a couple of demons. Using a fatal grip, climb even higher. Selling, pulling the lever and destroy the enemy. Opening the portal in passed, we pass through it and jump down. We climb up on the opposite direction. We go to the left door and move directly to the center. We see that the chest is closed by damage. On the wall we create a portal in the past, we destroy enemies. We stand on the button on the left and use the Spirit separator. The passage opened at which we get to the room one of the copies. We are separated with enemies and from the deepening in the wall we take a bomb. Get on the edge of the abyss with fire, run up the second copy and attract a bomb. Again, we get up to the edge of the abyss, the first copy is attracted by a bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, pre-docking into the past. Next, jerk the lever, jump down on the specified path. There we will be able to create a portal at the present and then scroll to the central door on the ledge. We go further, create a portal in the past and meet with Samael.

Stage 1:
1) If the potions of health in deficiency, then you have to shy a lot to survive. Effective way - to evade and immediately strike
2) When Samael returns to his throne, follow fireballs and run from side to side
Istiving half of his health, run up to the throne and apply strikes. We are preparing to quickly press the corresponding button. Shutter back so as not to be on fire.

Stage 2:
1) Keep from the enemy at a distance, close contact is very dangerous, since we will constantly affect electricity
2) Small circles will appear on Earth, and behind them one big. It is only dangerous by a large, catch the pace and then can easily avoid damage
3) Do not forget to use the gun! From chaotic emerging large circles just run away, and do not shy away, because it will only slow down and eat the risk to run into the fire!
For our works we get a demonic key and return to the oldest crow. Insert the keys and enter the source of the shower.

Source of shower.

The embodiment of chaos, that is, our brother Avasal is the last game boss. Revelations do not have to wait - they evaporate, attack. The main thing will save all the forces on the latest stage of contractions (after two finances). Enjoy the sweet victory and see the final roller.

If you have problems with passing darksiders games 2 You can always take advantage of our advice and information to action. We describe the steps in detail that you need to do to fully go through the game. Darksiders 2.. In the most difficult places, we add pictures that can help you. Passage of Darksiders 2 Read on our site.

In Game Darksiders 2. The most severe are battles against bosses. Given that gamers spend a lot of time on these battles, we made a guide to passing all bosses.

Also in passing the game Darksiders 2, attention is paid to some missions that precede important battles.

Boss Garn.

It is necessary to act against the boss as follows. When Garn spins his weapon to the floor and moves to us, then we need to dodge using the Alt key, as well as jump in the opposite direction. However, you should not run in a straight line, as it will overtake us. For this case, you need to use the circle trajectory. The opponent is that and the case will be caught on us, and at this time they should jump to him behind the back, in this case he will miss, and this will allow us to successfully attack. The maximum damage will occur if we spend a few attacks in the back and side. We wait until Garn sits down, then the moment will come for the attack. It is not necessary to get involved, you need to constantly monitor the enemy, because after a sedentary position explodes and thereby inflicts us damage. The main thing to run off at the right time.

Tears Gor.

We go in search of a lazy fort. We will find at the top of the gate of the formation of yellow color, they need to be shot from the pistol. Now we can move further. Beyond the formations again and climb higher, here we are not waiting for a long battle, now the path is open.

Restore tears mountains

We see that the locked gates in front of the nose. Need to climb and take a bomb and throw on the ball of blue color. We take firearms and conduct fire on the bomb, rush the ball into a niche, after which the gate will open. We go to a large room, and then left, there already find the open gate. Keep the path there and finding many chests. Nearby we clutch with a non-strong semi-boss that will quickly kill. A helmet that carna needs to be detected somewhere here. It should be returned to a huge room where we go down on one floor and where the disclosed gate is off. Keep the path there. We notice that the abyss will not be able to cross so that you have to return to a huge room, where you need to enter other gates. We go straight and will give a lot of stumble upon the opened gate. You need to enter the room where you need two balls into the pits. To begin with, we run the right ball. We climb higher and find out where to choose a bomb. We will find it on the right side in the pit. We select a bomb and destroy the shacks on the ball. We'll have to roll it to the goal. You need to take another bomb and attach it to the ball. Then we will take the height where there is a large button, if you press it, then it is a stride. To advance next, you need to become and shoot on a bomb that clung to the ball. Further path is free. You need to go to the lever and pull it.

Next, you must jump into the water and go through the channel. We will swim to the room where you need to climb on the Lianam and go upstairs. Now you should go to the goal that are closed. By studying into the canal, we will go a little on it, then you need to go down where it will break. There is a chest, and in it the key. Return to the cliff and keep the way upstairs. We follow the goal and reveal them. So we get into a large room, where we expect a stone again. You need to destroy the formation of yellow color and go down to the ball. Next, you need to roll the ball and press the middle mouse button to throw it. You must install this ball in the hole. So the lift drops. Next is worth taking a bomb and become this elevator. Now the explosives in the ball and shoot on Oyoy, we turned out to be upstairs. We see the lever and click on it.

Boss Karkinos

I do not think that this fight will cause any efforts with you. The main thing to learn the weakness of this opponent. You need to dodge the attacks of the boss using the alt key, thereby getting sharply and not get damage from his attack. The boss has a position of Lökin, in which he is invulnerable, so I don't spend in vain time, just wait when it rises. We note that some stones fall around. It turns out that they have beetles that, after a certain time, will hatch out. But while it's just just an egg, take it and throw in Karcino. It is possible to do this with the help of SCM. Such a powerful blow will discard carcinos and poured it onto the back. Now the most suitable moment for our attacks, since the boss barred his most unprotected place - belly. We apply crushing attacks of the monster. So should do a couple of times and Carcinos defeated.

Move the hill

You need to turn on the working and construct, as well as direct the ball into the pit. It should be aimed directly into the circle and release the chain, then we go through the next room. We cope with opponents and keep the way further. Looking for the way upstairs and leave the cove. Next you need to go to a new room. We will see that there is already a route to the top. If you proceed along the corridor, then we will reach the room with the context. We sit on it and the sparklers of yellow color. But you do not addly, even though it is fun, as you need to jump from the robot and go to the lever to pull it. We see that it rose to cross, it means that you can take a robot again. Stop in a large room above the niche to throw the chain, we can cross the abyss. Bombe we blow up a side with a bowl and put in a hole. Take a bomb and kine her into the ball. Now the path to the keys from the chest is open. We run to the lever and activate it, it will open the doors. Now you need to get into the robot again and clear your route. It is worth drivening to the hole and go into the arena. Cut with monsters and run into the gate leading to the abyss. You should go to the waterfall and get to the construct to get into it. We put it in the elevator, and we will go to another robot. Sit on it and go to the hole near the lift. The robot will rise, after which it is necessary to take it to the ground and put in a pit, where the second was selected, we notice the teeth who sank. We climb on that robot, which is located at the elevator and go to the passage, which was done recently. There we find a hole and sit down in it to release the chain. We go to another robot and take it on a hole that opens the gate ahead.

Boss snap-construct

To give me a monster will not be a lot of work, one can seriously beware of the shock wave so it should be bounted at the time of immediate proximity. All over the perimeter will sometimes fall bombs. To successfully confront the boss you need to pick up a bomb and throw it into it. This explosive contushes it, so we use the moment in full. You need to attack on his blue "soul". At that moment, the slant calls his filed contests filed. If before that we pumped the aegid, we turn on it and do not pay attention to the trifle. This should be done several attempts.

Boss Desecrated Guard

From cotton security guard is not so hard to escape. We move unexpectedly and sharply, so we confuse the enemy. With his attempt to attack immediately cut a bigger angle, so we can climb into the rear and apply damage effectively. Pretty trouble will bring it the ability to dice. As soon as we read that he is about to get tired, immediately run. We defeat him and go to awaken the guard. It was not worth it.

Boss Guardian

The main moments of the battle with this boss are as follows.

1) Skump on our horse and carefully follow the actions of the guard. When we note that he is going to crack to us with his bubbin, we turn on the Alt to accelerate and give Dera away from the impact. And if we ridge along the bubble and not across, then remember as they knew. Weakness This giant is located on his hand. These are outgrowths in the form of bombs. We shoot on them and when the giggle collapses, we take a grip and approach the crystals that are worse. After such operations, we will make it one-handed.

2) The boss is allowing yellow balls with spikes, from which there is nowhere to hide, except for the guard feet. There is a comfort zone between the limbs of the guardian and the radius of the ball path, we find this zone. Immediately how the boss released a ball, we take a gun and shoot on it, it until he began to soar in the air. Further saddles of the horse and fly to the feet. The ball will fly no where he wanted the guard, he will betray him. The experience falls, and we strive to find a place where the remaining hand fell, there we will find the crystal to be destroyed.

Boss Gnashor.

At the very beginning, this is an ordinary dungeon worm that only points out from under the ground. We apply a grip when he is visible on white light.

In the future, this worm dress up in a stone flesh. We need to twist it in the emphasis. But when you feel that he wants to hit the foot on the ground, you will soon need to jump on Alt, thereby sure we believe. But the boss is not simple, it will often be regenerated, which will make attacks on it useless. However, there is a loophole. When he restores his health glasses, he protrudes his vigilant face. At this moment you need to apply a grip and climb to the worm. We apply crushing blows, after which his health is clearly shaken.

Boss Farisir

When Pharisira will prepare for the attack, we must start our attack at this moment. We must pick up the moment to jump on it. It is in this case that he will not respond to damage. The moment will come when our blows will be repaid, it's a sign that you need to run away from him, he will do a magic trick. In the arena they will soon and skeletons, which are easiest to wet the harvest.

Boss tormentman

Do not fight, but a lung walk. If you "matured" the appearance of the reservoir, then we immediately turn it on. So we will demolish the opponent as a hurricane.

Boss Guardian Bones

To achieve quick success in battle, you must aim the grip to the skeleton, which hangs and cling. Also use the harvest against clouds of skeletons.

Boss bone giant

If there is a reaper, we use it. No tricks will need to kill him, everything is also touched by at the time of his attack. At such moments will be a few seconds for your own attack.

Bosses Vasilev, Echidna

At the start of the battle, we take Vasilev's whips. His attacks are quite predictable, so that they are easy to avoid. Before you hit us, from five times a little back. This is readable, so you just need to jump aside. At the second stage, the battle of Vasilev will call for the help of a giant spider named Echidna. Her intention to attack electric discharges will be given. When we see that the spider jumped up, immediately jump into any direction, the main thing is not to stay in place. The next stage of the battle is again 1 to 1 with Vasilev, and then again with echid. You need to use the map and select the Quick Movement item in order to wad from this cave.

Boss Walking Bolshak

Apply a blow to the monster on tentacles and limbs when he collapses them to us. Thus, we act until he descends his head down. Now beyond his mask, after which he hides in his hole. He will call for help the crowd of skeletons, which is better to throw the harvest. Again we are waiting for the moment when it bow my head. When his health reaches a certain level, then you need to press SHIFT and E and continue to beat on the mask. This we will attack aimed and his mask will fall. So a huge monster will be defeated.

Boss noss

A terrible huge skinny creature that goes into us the beetles - bombs. Here we will be able to take a real grenade launcher instead of a machine gun. We run on a certain removal and shoot in the monster. After his death, we look at the card and continue to break forward.

Boss Jeameir-scribe

The monster will first rush to balls of yellow color. We will make 2 portals and become a direct line of the portal - the boss - portal. When the scribe allows a bomb that flies straight, sharply dodge aside and see that the bomb will get straight into the boss. When Jameera turns off, come and be bitch. At the next stage, the Bass will rise up and will not go down. Mnonster will beat us ray. Let's do everything on the same principle. We will do in the heart of the portal and on the 2nd tier and try to go to the beam through the center of the circle.

Boss Archon

The boss has a fairly large horizon of attack stones that we need to jump. We fear an attack that will pass on the ground. When Archon finishes his series of blows running towards him and attack the enemy. When he squeezes up, we should not lose a minute and with the help of a grip, attach and apply damage.

Boss Samael

The characteristic feature of Samael is that it is equipped with strong armor. Our attacks will bring him a weak damage, on the contrary, his attacks will seriously shake our health. However, gradually its HP will decrease. Without the reserves of potions, health does not cost us.

Boss embodiment of chaos

In principle, the boss is much weaker than the preceding, which is not logical. Cleverly run away from his blows and waiting for moments when he sticks out the weapon to the ground. The boss will be a mighty after a certain point. But this will not help him, the blows are all the same predictable. So effortlessly deal with him.

Part 1: Ice Curtain


Prologue

The game begins with the fact that the angry rider of the apocalypse death rides on his faithful horse of despair, accompanied by the dust - the crow, pointing the right way to any place where death wishes.

Now we will undergo a training level:

  1. To begin with, we offer to slip on the snowpath. To control the character or character, the keys are used on the horse W, S, A, D .
  2. When a round icon appears with a horse head, it is possible to call or send despair using the key C. .
  3. To make a jerk, being riding in despair, you need to click Alt. .
  4. If ahead is a high wall, then it can be easily overcome, you only need to jump on it using a key Space. and pull up up using the key W. .
  5. Enemies will often attack us in this game. To attack the enemy, you need to click on the left mouse button ( LKM. ). To dodge the attack of the enemy, you need to press the key on time. Alt. .
  6. Coins will always be raised with enemies, which can be exchanged for goods in the black market, and sometimes lout will be poured (trophy for murder). To take lout, you need to click on E. .
  7. Using a key O. You can open your inventory and notice a lot of sections there. To use the subject, you need to click on the Equipment section and select an item that you want to wear. Double-click LKM, you can call actions that can be made with the selected item.


Find a way to save war

We approached gates Dark Fortress. The gates kindly opened, and we were told to climb on the top of the dark fortress. Come to the wall near the edge of the cliff and clamp the key Space. To run over the wall through a decent break. Do not hurry to run ahead. Left stands frozen Ice skeleton. We defrun it with ordinary pair braids and destroy. Squis fell from it - additional weapons. To equip sequirs, you need to find it in the inventory and choose the item " Put on"Now you can attack additional weapons in battles by clicking on the right mouse button ( PKM. ).

The killed skeleton freed the passage to the extra part of the fortress. There is a chest. To open the chest, you need to click on the key E. . A health potion fell from the chest. Always raise the potions of health. Also, sometimes the potions of rage will come across. To fill the health band or rage strip, you need to click on 1 or 2 .

We leave this pretty small part and reach the next cliff. We run on the wall before the protrusion. Moving on the performance to the left, jumping on the top protrusion and climb up. On the right and on the left you can defrost skeletons and kill them. If you are lost, the purple label on the mini-card on the right below will always tell me the right direction.

So, we get up to the cliff. From somewhere on top hanging huge wooden lbalki. You can jump and grasp them. We jump from one beam to another, until I dare up to the desired end of the cliff. Again frozen skeleton. If he does not defect himself, you can not touch it. There are three skeletons ahead, which we are easily destroyed. We grab about the ledge on the wall and climb on the wall with the help of beams and ledges. We jump on the adjacent beam and climb up. Regular skeletons. We destroy them and jump on Liana, which is located on the wall. On Lianams can be easily moved using the motion keys. To jump from the liana, just press the key E. . We reach the next liana and climb upstairs. We jump on the ledge, with a ledge in the arena.

From nowhere appears Ice giant! It is simple to destroy it:

  1. Damage at the sight of how the giant lifts his fist (three times we press the key Alt. ).
  2. We go from the back and carry out combo attacks (LKM + Pause + LKM + Pause + LKM + Pause + LKM or LKM + LKM + Pause + LKM + LKM or SPACE + LKM + LKM + LKM + PKM).
After destroying, the hidden door will open. We go inside and notice a big break. We run along the wall to the beam, from the beam again on the wall, jump - here we are at the other end of the cliff. Come to the elevator and activate it by clicking on the key E. . The elevator breaks from grown ice blocks. We will have to manually climb up with the help of protrusions on the wall. We jump from the second ledge and approach two closely located walls. This narrow can be used, jumping with the wall on the wall, thereby rising on any height until the wall will end. So, rose. Now we run along the wall to the beam, and after the beam grab the Lian. Waving upstairs by Lian, jumping on the beam, from the beam again on Liana. Climbing to the right edge of the Liana and jump on the beam. We climb the beam upstairs.

We destroy monsters and jump on Lian, reaching the cliff. We descend on Liana down, then right and jump on the ledge, then the next and jump. A little further there are beams for which you can walk. We jump from the beams to the beam, and then to Lian. Raised by Liana upstairs and to the right. We jump onto the beam and climb on it upstairs, jumping on the beam from above. Next will be still beams. Well, I hope it will have to do it easier to do it easier, so there will no longer describe such movements in detail.

Get to the hall, in which the keeper of secrets is sitting - the oldest raven. We need his help. The oldest crow does not understand why he should be worried about the fate of the brother of death - war. Death notes that the keeper of secrets knows the truth and its secrets can help save an innocent war. The keeper of the secrets opened the gate and said that the way to correct the actions of the war he would find in the tree of life, but immediately closes the passage. He wants to exchange a talisman. Death does not agree and orders to open a pass. The oldest raven says that death will take place in this pass through their corpse. Death agrees and the battle begins. The oldest raven turns into war. Well, you will have to destroy this miserable similarity of your brother. Tactics are:

  1. Click SHIFT and evade you when the war begins to spend your attacks
  2. Immediately after the attack of war, we get a jerk before the war and carry out combo attacks.
The oldest raven takes its usual appearance after the defeat. Forcing it to open a portal, but he destroys the mascot, and part of his fragment is dug into the right chest.


Reward:

  • Experience : 40
  • Gold : 1200

Part 2: Blacksmith Land


Flame Mountains


We move to the beginning of our path - in blacksmiths. We are celebrating the old Creator Eydard and reports that the path to Tree of Life knows sister forge - Elia. However, she will fulfill our service for her service. Well, we will find it. We pass through the cave. We show a screensaver in which the location of Elia is seen. Let's come to her and speak. She says that the entrance to Tree of Life Closed, and damage does not allow you to order the key to gates. Need to restore the stream of lava and water in Melivile - The main blacksmith, with which you can see the key. Elia sent us to Teein so that he opened the gate beyond the settlement of the track. We go towards the yellow circle on the mini-card from the bottom right. Come to Thin and talk to him (If you choose the "Training" dialog option, you can buy for gold coins of receptions, which can then be used in battle). Tain opens the gate and wishes us good luck on the way.

Get to the cliff. You can jump into the water and take a boat coin, which can then be exchanged for objects from Vulgrim. Nearby there is a wall that can be climbed up. We return to the beginning of the cliff. We climb on the wall on the right, and pass along the path to the other end of the cliff. We go out into a purely field, we cause despair and right along the path, to the crying rock (see map) (here will be vulgrim, which can sell unique items and give a side task " Book of dead"). Skump through the damned forest to the exhaust pass (there are enemies - construct-warriors), and after you get to the entrance to the boiler - the temple of fire, giving a flame for the great forge of the Creators. Near the entrance to the carn boiler fights in the warriors. We help him destroy the reptiles. After talking with the car, it turns out that he decided to become a hero, but it can't get through Damage . Karna lowers the bridge leading to the gate to the boiler.

We go inside and activate the lever that frees the door to the next room. Open the door. On the right there is a shadow bomb. Grab it ( E. ) and sculpt on the lever on the wall ( Q + SCM ) - Another door is open. We go inside (enemies we destroy) and we see two doors, one of which is locked by the lock that opens if you find a chest in which the key is lying from the castle. We go to the next door. Using the ledge on the wall we move through the break. On this plot on the wall there is another ledge. We climb on it upstairs and get to Liana. We descend on the Liana of the Verni, grab the bomb and sculpt her on the lever. Go to the opened door, and there the new kind enemies - Designs-assistants. We destroy enemies and pass through the next door. Return to the arena, where another new enemy is waiting for us - Walker. Walker fights constructions. We are waiting until those feed each other, after which we destroy the walker. Next to the arena there is a small room where the chest is located in which the same key is lying from the castle on the door. We leave out of a small room, turn right and sliding along the wall on the platform below. We return to the door with the lock and open it. Run the ball ( E. ) In the well, thereby activating the mechanism that turns part of the wall, on the hidden side of which the beam is located, which will help us climb upstairs. We climb upstairs on Liana to another part of the boiler.

Ahead we see the beam, according to which you can climb to the ledge, and through the ledge - to another part of the boiler. We jump with a ledge on Lian and jump down. Activate the lever that lowers the grille, blocking the passage to the next part of the boiler. We see another door, closed key. You need to find the key. We go into the open door to the right, destroy the enemies. We find a shadow bomb, take it and sculpt on damage, which shrouded the ball. Right a bowl in the well, activating the mechanism that will lower the grid (not central!), Behind which is another ball. The breakdown ball is rolled into the left well from the central lattice. The grille fell half. Now you need to knock the ball from the well. To do this, sculpt the shadow bomb on the bowl in the hole. Ball after release Right in the well to the right of the central grid. Open the chest in which the key lay. We return to the door and open the door using the key from the castle, destroying parallel to enemies. Activate the lever that raises the boiler on which there are ledges. With the help of ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and on the wall and the ledge we climb up. Take a shadow bomb and sculpt on the lever. We go through the rising bridge. The grill behind us rises, thereby closing the output, and Garn is broken from the wall - a new enemy with a brown. We destroy it in the following way:

  1. As long as it is waving, shy away with the alt key.
  2. After Garn successfully missed, we apply a series of combo strikes
  3. We repeat the manipulation several times
By destroying it, we get a dark avenger weapon. We reach the room with a lever and activate it. Turn counterclockwise until we lower the weights to the end. Hurray, we opened the hatch! Now Lava flows! We return to Elia (we leave from the boiler and with the help of the map we indicate the location of Elia and click ENTER - fast movement). She is satisfied in moderation, but you still need to activate Tears Gor. - water soothing the land that will wake Flame Mountains. Now Elia will trade objects or buy objects from us.


Reward:

  • Pistol "Redemption"
  • Experience : 480
  • Gold : 1500


Tears Gor.


It is necessary to find Karn and talk to him near the entrance of the shadows close. To do this, go out in the field of the valley of the father of stones and the despair on despair on the left track. Speaking with Karn, after which I worry a gun into the shadow bomb just above the entrance to the shadows close and open the gates. Sky to Fjord, and then to the Storm Fort. On the way, we will meet new enemies - Rumblers and Stern.. We destroy them. The path is further closed with grille. To the left of the lattice there is a shadow bomb. We shoot on it and free the wall from damage. Climbing up and stop the wave of enemies with a pistol and braids. Let's go through the door and jump down. Activate the lever near the gate to omit the grille. In Fjord, you can meet Blackrut, which will give Stone bait and side assignment "Stones and sticks".

Reaching the Storm Fort, we reach the place where you need to drive a ball in the well. To do this, go to the right and click on the wall. Take a shadow bomb and throw in a bowl. We feed the filled ball to the well. The mechanism works, the door opens. Come in.

Go to the door on the left. Go and go to the door opposite. We reach deadlock. You need to drive two balls in the well. Turn the right and rising through the wall. We run on the walls and ledge and week to the ball. We throw it down and drive into one hole. Now climb on the wall on the left (from the entrance). We jump down and find a big wall. We climb on it and take the shadow bomb and sculpt it to damage the ball, and then shoot a gun on a bomb. Customize the ball to the lattice, which separates the ball from the well. We release the ball and climb on another shadow bomb. We sculpt her to the ball, and they themselves rise to the platform in the middle of the room activating the lattice lowering. We shoot the bomb, thereby rolling the ball to the well. We rise around the wall to the beginning of the way, drive the ball in the well and go to the open gate. We reach the lever shrouded. Nearby there is a shadow bomb. We destroy damage and activate the lever. Water went! We jump into the water and swim to the very end. We leave out of the door.

We jump into the water and swim through the tunnel, which covered the water just completely completely. We swim to the dead end, climb over the wall and ledge up. Here the ambush is promoting us. We destroy enemies and pass to the liberated door. We reach the next room. Left - door on the castle. Right - open door. We move away from the left door at a distance equal to the distance to the right door. We look forward - there is a passage. We jump down and get out of the room. We destroy enemies, open the chest in which the key is lying. We return to the locked door and open it. By destroying the batch of enemies, we reach the room in which you need to drive a bowl in the well to drop the platform. We go to the wall on the left, we climb up and select a shadow bomb. We sculpt it to damage and open the passage for the ball. Go down to the ball, grab it and jerk ( Alt. ) Thrust upstairs. We ride in the well, the platform is lowered. We run for another shadow bomb, sculpt her on the ball, get up on the platform and shoot a bomb. The ball rolled out of the wells, thereby activating the platform raising upstairs. Go to the next room. Get to the lever. To the left of him we destroy damaging, firing into the bomb on it. Activate the lever and roll down the flow of water. Get to the end. We go to the place where we found the key. Now the water is enough to grab about the ledge. We climb and climb on the walls at the top and activate the lever. Now the flow comes to the end, thereby removing the lattice on the doors, activating the entrance to it. Open this door

We go to the door to which the stone golem looks at, holding the rocker on the shoulders. Jump into the water and get to the ledge that you can climb because enough level Water is already. Open the door, grab an unusual ball and void (alt) in an unidentified object covered with wood. It turned out that this boss! Karcino Kick! Tactics against carcinos:

  1. At the sight of the fact that he is going to accelerate - shy away.
  2. When it crashes into the wall, the egg falls from above. We take this egg and throw in carcino. It will turn off for a while.
  3. This time is needed by various combo attacks cut it in groin, despite the fact that the Dage Karkinos is immediately hatching from the egg.
  4. We repeat the manipulation several times.
After the murder, the davilka will fall out of it. So it is called - Davilka from Karkinos. Good weapons. The grille is lowered, we go to activate the lever. The stream is restored! Returning to Elia, who has already moved to the melting. Elia with her brother has already completed work on key Creator And now you can activate each construct using it. Eidard comes and asks to collect the guard, which will cleanse the way to Tree of Life . We agree to help.


Reward:

  • Experience : 720
  • Gold : 3600


Move the hill


It is necessary to find a construct that sleeps in a lost temple and awaken it with the key of the Creator. We go through the valley of the father of the stones in the crying cliff. After you get into the damn forest, where we are moving towards the lost temple. We fall into the bay. Activate the first construct, sitting on it and roll in the well. Aims in the opening hole and shit ( SCM ) chain. We go around the chain to the door. Enemies wait to the room. We destroy them, go into a small room, take a shadow bomb from there and sculpt her to damage to the left of the door, in which we went. We climb the released wall and jump on the beams to another part of the bay. Jump down on the steps and go down to the next room filled with enemies. We destroy them. Open the door to the left (from where we came from) and destroy another batch of enemies. We go to the left and climb the stairs upstairs. We jump on the wall, grab about the ledge and climb upstairs. Another wall, once again, and on the other hand, we jump. Open the door nearby and go to the carna.

We go into the lost temple, destroy the enemies and go upstairs. Open the door, activate the construct and smash with the help of its powerful stone hand damage. Speak to the wells and rolling into it. We get out of the construct and go to the door, from which the lattice has just beg. Some mask is cleared to us and encourages enemies! We destroy a mask with a gun after destroyed the warriors. The part of the wall is rotated, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. Jump and get to the construct. Activating it and with the help of it we destroy the enemies nearby. We rolled up the construct to the edge of the cliff and destroy the damage (SCM), which guarded the lever, lifting the bridge. We get out of the construct, get to the lever, activate it and squeeze on the construct before the place where we destroyed just that the mask is destroyed by the path. Now we ride in the well opposite and run the chain into the hole. We run around the chain into this part of the temple. We shoot at the shadow bomb located next to the ball. We ride the bowl in the well, destroying the enemies that appeared, take the shadow bomb and sculpt her on the ball. The ball is rolled back, one lattice is lowered, the other rises - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked on the door lock. Open the door, on Liana, get to the lever and activate it. The grille downs, the enemies appear, and we run to the construct and return the chain of yourself, after which we destroy the enemies, and then damage in the place where we just lowered the lattice. We ride in the well to lower the grille. We get out of the construct and run into the open part of the temple.

Here we will be waiting for six masks. Everyone we understand separately. First, we destroy enemies, then shoot a mask when it flies to us and shoots the beam down, and repeat the manipulations before the winnings (forget about the reload mode). Open the door, and then one more. We jump on the walls until the end of the cliff. We approach the waterfall and jump from one wall to another until we get up. We reach the cutter to the door. We open it and activate the construct, which then rush to the elevator. We jump from the construct and climb up the wall and beams to the left of the elevator. Activate another construct, rolling it to the well, which activates the elevator raising. We jump from the construct and jump on the one who just arrived on the elevator. We ride it in the hole a little further, then take the construct, which is in the hole near the elevator and rush it into the hole in the place where we just lowered the lattice first construct. We produce a chain and get to the first construct, which we ride to the hole, lowering the lattice at the door in which we need to get. We jump from the construct and get to the door. Opening it and we hope to another door with the help of beams and walls. Ambush! We destroy enemies and open the door. We rise on the wall. Top, shoot on the shadow bomb and throw off the bowl in the well. The grille rises, and we go to the door. Here are the enemies. We destroy them and pass to the next door and open it.

We hope to the arena. Mask collected construct-respect. You have to end with it. Tactics against a slaughter-construct:
At that time, while he kneads about Earth with his fists, shadow bombs fall on top. You need to quickly take a bomb and throw it into it, and then shoot a bomb.

  1. While he lies unconscious, you need to cut it with a spherical soul.
  2. During his beating from the Earth, his defenders appear. It is necessary to destroy them too, because they will greatly interfere with the bombs + of them can fall out the potion of health.
  3. We repeat the manipulation of 5-6 times before victory.
So, we get to the keeper and activate it. We speak the keeper. He leads us to the valley of the father of stones. You need to talk to Eidard, what we do.


Reward:

  • Experience : 960
  • Gold : 4500


Heart of Mountain


So, we go to the custodian who will cast us in the depths of the melting. We speak with him. Suddenly, Karn appears and says that it will help us. The keeper restores the bridge, and we reach it before entering the melting. We reach some kind of cliff, and Karna invites us to throw us on the other end of the cliff. We agree and fly. On the beams and the ledgers, we climb on the beam with which you need to jump and cling to the boiler, from which you need to jump on time. After that, we run around the wall, destroy the enemies and reach the door, activate the lever and open the door. Jump out on the lever activating the door lift. We are waiting until Karna reaches the next door and will hold it when we jump from the lever. We pass by carna.

Return to the guard. He is very big, very heavy and incompass sleeping. You can arouse it using three stones scattered throughout the temple. So, we call the dust and go to the door where it will show. We go to the cave, destroy the enemies. We reach the elevator. We approach the wall with the grille and the carna will bring us through the wall. We jump into the water and floate to the right to the light. Raise. Here we have a ball. We go to the other side and jump into the water. Underwater floating in the right side. Raise, but the button! Ride on the button, the grille is lowered, the door rises. Karn grabs the door, we grab a stone and throw it into the well on the wall. Not easy task, but quite passing. Activate the construct and sit on it. Right break straight! Speak on the context to the wells, in which we roll. We produce a chain for which we get to her middle, after jumping to Lian, and from Liana to the beam, then another one - here we are near the door. Open the door and running around the wall. Lava must be afraid, so we wait until you end later, after which it runs further. So, we are in another part. We destroy enemies, go to the door, take the key and jump on the chain of the construct and get to the carna. Open the door and go inside. We climb along the screw staircase, after which Karna recks us on the other side. We destroy enemies and open the door. On chains chained " Mortary grip ". We liberate it (LKM + LKM + LKM) and assign yourself. We leave the door and fly to the car, using a ring from above with a deadly grip. We return to the cave and go for the car.

We reach the place where the right on the wall is a shadow bomb. Left - lever. We grab the grip bomb sculpt on the lever. Blast the gun - the bridge is raised! We go through the bridge and open the door. Another lowered bridge is ahead. Left lever and right. So far, on the beams jump and activate the left lever. Turn back and run on the wall on the beam. With the beams, the grip is enough for the ring, after Chego we fall on Liana. With Liana on the next ring to the lever. Activate the lever and come back to the top of the bridge. We pass it and open the door. Activate the lever that will start lowering the elevator. Let's go down on some floor and open the door. And here is the first stone! We approach the carna who wants to transfer us to another end of the cliff. After that, on wall clauses and beams, we get to the button, lowering the grid in two places. Tightening the carna with the help of a grip that MiG sends us to the place where the second lattice has just dropped. On the ledge and beams, we get to the incomprehensible platform. Jump even below - construct! On the wall, we get to the construct, activate it and squeeze on the lava (cool!) To the damage, which is immediately accumulated, and then we ride in the well. We release the chain and go through it. After jumping on the ledge, we climb and approach the stone. We grab it. Stone falls down, after which Karna takes him to his arms and offers to return to the guard - a good idea! On the elevator we will have an old acquaintance. Welcome and kill. We go to the guard through two doors. We approach the right shoulder of the guardian and joining it a stone.

Collapsed wooden design, freeing a new way! We run there, and with the help of a grip flying to the tunnel. Through the tunnel we are successful to another tunnel. After the second tunnel, two gates and a button. We get up on the button, Karna passes through the first gate and is preparing to keep the second. We run away from the button and pass by the carna through the gate. Karna wants to throw us away - do not refuse! After jumping to the ring a little further, we grab about it - here we are on the other end of the room. We go to the next room and destroy the enemies. Activate the construct and rush into the well. We release chain. We descend from the construct and we climb on the platform with the lever. We raise it up to the limit up, after which they let go and wait for a convenient point to jump on the ledge on the left platform, then on the chain, and after the chain to dope up to the ledge. So, done! Now on the ledge and liane, we get to another part of the room. Let's go down in the lever and activate it. Bridges rose. We return to the construct and rub on bridges to damage. By destroying the entire damage, roll out to the place where we see a stone. We destroy enemies and rub to the place where there is damage. We destroy the chain of the broke, we get out of it, and Karna offers to throw us. We agree and open the chest in which the key. We find the door that owns this key and open it. So far, we do not need inside, so we leave. We return to the place where they came from and dive from the left edge into the water, after which they float to Lian and on it, the ledge and rings we climb up. Ahead we show the lever - you need to get to it and activate. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which the beams are moving left. Another ring - here we are in place. We destroy enemies, activate the lever and go back to the carna. We ride the construct to the place where the stones flashes. Activate the lever near this device. As a result, we have a ball. Remember the door we opened? Perfectly! Now you need to roll the bowl in the well in this room. The grille is lowered. We pass into this little compartment and on the walls jumping upstairs. We are rising to stone and grab it. Karna picks up a stone. We return to the guard (on the way there will be a small task - you decide it yourself!) And get up next to his left shoulder. The stone settled well in the shoulder!

Follow the car. He wants to throw us through the grille. Agree. Activate the lever, lowering the grid. Activate the construct and destroy them damage. We descend on the construct down and see the stone around which everything thumbs up. We destroy damage everywhere where you can. We ride in a well, lowering the grid. We jump from the construct and climb the wall on the platform where the lattice fell. On the wall we are successful to another room and jump on a stone. Something is wrong with him ... Suddenly, the energy from the stone moves into the construct and it becomes hostile! Need to destroy it. We use tactics as well as all the rest of mini bosses: they are driving in the designed construct and carry out combo attacks immediately after hitting the ground with a contest. After the victory, we go to the guard and sculpt this stone on my forehead.

The damage on the stone did not evaporate and absorbed the guard! He left somewhere! You need to catch up! We leave the smelter and come to the valley of the father of the stones. Eidard could not do anything with guard. Need to destroy it! Tactics against landing:

  • Stage 1:
  1. So far, the guard is lighted with his right hand, we are drunk from the hammer.
  2. While his hand is next to the ground, shoot at the shadow bomb.
  3. When the hand is separated from the body, tighten the grip to the stone and destroy it.
  4. We repeat the manipulations twice, after which we proceed to the stage two, when the guard with one left hand.
  • Stage 2:
  1. At that time, while the guard produces a huge shadow bomb, drove away in despair rather far and shoot exactly (!) In the bomb all the ammunition cartridges.
  2. I hurt for the guard, so that the bomb crashed along the way in the guard. He is weakening, his left hand holds behind the support.
  3. We climb the hand to the top, after which they grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the guard ruffles, and Eidard will revive him, but he will die himself.
The new guard is trying to destroy the damage, which protects the path to the tree of life. However, damage resists. As a result, the path is cleared, and damage and the guard self-esteem.

Reward:

  • Experience : 1200
  • Gold : 6000


Tree of Life


Skump in despair on the cleared path to the tree of life. Stand in the gate.

Reward:

  • Experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


From the gate to the tree of life a damage appears and we are stuck in the tree. With us begins to talk to some kind of nephilim. From the conversation it becomes known that damage - Avasal, and Avasal is the former brother of death, whom death killed. On the same day, Absalom became a damage and wants to capture everything! After the conversation, we teleport to the kingdom of the dead, where the island meets us. He reports that if the tree of life teleported him here, then it is necessary. He also says that you need to climb the serpentine peak and get to the eternal throne, on which the bone Lord sends, who knows something about Source souls - Something that mankind can revive.


Bone Vladyka

So, you need to find an eternal throne. Skump in despair through the rocky lands to Leviathan's settlement and go to the door.

Over the wall we get to two buttons and get up on the one that removes a lot of grilles. Quickly run along the wall, where you just freed the road lattice. Get to two doors. We go into the open room. We destroy enemies and go to the right door. We take a shadow bomb, sculpt her on the lever and approach the bridge. We shoot from there on the bomb, and quickly overlooking the bridge until he fell. We reach the second bridge and take the key from the chest. We return to the door and open the door using the key. We go inside. We are successful until the next door, destroying enemies along the path, and then open another door. We destroy enemies, and go through the next door outside. Skump up to the bridge, after which turn in the direction of the snake peak. We are successful until the end of the serpentine peak, destroying the enemies nearby. We destroy the bell, after which two snakes are cleared to us who hold the eternal throne. We jump on the snake and get to the eternal throne. Now you need to find the entrance. All the journey will consist of overcoming obstacles. It is all right, you just need to think about a little, if you got lost (do not forget to look around, and remember that you can start up and climb from the two walls!).

So, we enter the eternal throne. We reach the entrance to the bone lord. We are not allowed and say that you must first get the right to enter the adviser. Advisor gives us a test. We need to bring the adviser head champion Golden Arena. Well, what he asked, he will receive.


Reward:

  • Experience : 700
  • Gold : 3000


Royal fee

We go to the golden arena. We go to the exit from the eternal gates. We open the door and we move on the liana to another door. Open the door and get to the entrance to the golden arena. We reach the room with a lantern and move it (E) in the opposite direction. The door is released, and we enter. On the wall we get to the next door and open it. Found the arena. The managers report that it is impossible to encourage champion. You need to collect three stones of the souls and put them on the altar. All stones can be found close to the arena.

We go to the right to the wall. We climb on it and turn left. We go in the break and go into the door to the right. Go down, using the walls there, where the staircase collapsed. We reach the door and open it. We destroy enemies and pass through the next door. We reach the room where the lantern shines. We climb on a button that lowers the grid behind which there is a shadow bomb. We take a bomb and sculpt her to damage, which holds the lantern. We select a flashlight and put it on the button. We go to the place where the lattice is lowered. On the walls, we get to another part of the room. We reach the lever, lowering the lattice and activate it. Grably grab the lantern and run into the room where the statue is located without a lantern. Put the lantern in the hand statue and turn it to 180 degrees. We enter the opened room and reach the end. We grab a stone, destroy the enemies and come back to the statue. Skeletons appear. We destroy them and go to where they ran out. Open the door. We reach the room in which you climb up the door. Activate the lever opening the door. We go out just on the arena. We approach the altar (head) and stick the stone into the altar.

Two doors open. One below, which also leads the skeletons. We destroy them and go inside, from where they came out. We go to the floor above. We reach the skeletons next to the collapse and destroy them. On the collapse rise to the next floor and approach the door opened by a minute earlier. We go inside. We go to the other side in which the lantern shines. We climb the stairs upstairs, approach the beginning of the lowered bridge and take the shadow bomb. We scratch it on the damage, which is located in the opposite side of the flock of the lantern. Opened passage. On the wall we get to the next room. We go towards the lighting of the lantern. We reach the button on which the lantern lies. Take a lantern and go with the button. Enemies appear. We put the lantern and destroy them. The door reopened for unknown reasons. Take a lantern and get to that cliff. Lower the flashlight by running around the walls to the first light, turn it towards another lattice, which goes down. We take a shadow bomb and we undertake all the damage. We return to the second light and put the lantern on the button. The grille is lowered. We run to the first lantern. We grab the lantern on the button. Lower the lantern and turn the statue to lower the other grille. With a lantern, we reach the place where the bomb is stripped to the bridge. Put the lantern on the hand of the statue. Bridge rises. We go through the bridge, open the door and go down the screwdriver staircase down. We approach the place where the stone should be. We destroy the enemies that appeared, taking a stone and go to the place where the lattice fell. Open the door, go into the room. On the walls climb upstairs. Activate the lever and go to the altar. Insert a stone into the altar.

Opens the door that leads to the last stone. We rise to the door and go inside. We destroy a big wave of enemies and open the next door. We are passing further and destroy the newly emerging enemies. Go to the next door. Ride on the button, grab the shadow bomb, which appeared when the bridge rose. Go to the throne. Lepim a bomb on the lever and turn! We destroy scarab-respect, take a stone. Return to the altar and insert the stone. Appears Gnashor! Tactics against henashor:

  1. At that time, while the Gnashor under the ground, you need to move away from it for the long distance. It will emerge out. I have time to grab his face and applied damage. After that, he likes to turn into a wheel, from which you need to go aside, otherwise it will hurt.
  2. At that time, the Gnashor is going to a huge skeleton, we apply damage to him. After he leans towards us, we move away and grab his head - scattered in the snake.
  3. From time to time, Gnashor may damage us, hitting the foot if we are too close to it. To avoid impact, you need to jump from it. Also, Gnashor loves to open his head and make crushing strikes. To avoid such impacts, you just need to go to him behind your back until he wakes his head.
Did you destroy? Slavnyko. We take the gold skull. We return to the adviser and give it a skull. He allows us to bone lord.


Reward:

  • Experience : 1000
  • Gold : 5000


Farisir

Bone Vladyka will tell us the way to the source of the souls if we return three immortal lords Bone Vladyka, who will obey him. Also bone Vladyka will give us Excommunication - Device that allows you to manipulate lords.

So, go to look for Farisir. Jumping to the tomb of Farisir (see mid-map). We go to the tomb and approach the elevator. We hit the crystal, and the elevator begins to descend. We destroy enemies and open the door twice. Turn to the left and get on the walls and ledges to the shadow bomb. We scratch it on damage that protects the platform. Grid tighten the platform to the lattice. Take a shadow bomb and get a button with it. We throw a bomb on the platform. We pass by the platform that courageously holds the grid. We are in the elevator.

We are going to the first floor, knocking on the crystal next to the number I. Open the door, which further figures II and III. On the left wall we get to the lever and activate it. Ring is lowered. Flying on it to another platform and take a shadow bomb that is located just above the rings. Lepim a bomb on the lever. We arrive at the beginning of the room and shoot a bomb. You need to cut the moment and with the help of two rings, while they are at the same level, jump over the other side of the room. We take the key from the chest and return to the elevator, along the way, destroying strong, but attractive enemies - ghosts.

We are going on the third floor, knocking on the crystal next to the number III. Open the door to the key. We reach the door, destroying the mummy, ghosts and general-undead. On the walls and the ledge, we get to the next door and go inside. On the beams and Liane we descend to the lever and activate it. Wow, the bridge rose! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator upstairs on beams, walls and ledge and descend on the second floor. Open the door, reach the car, ride the button and jump inside the arena. Pharisira wakes up and whine, as if he was bothering to sleep. We defeat Farisir (a rather light opponent) and he says that now at our disposal.


Tipper

Now you need to find the tomb tomb. We use excommunication, being in a special circle to call Pharisira and point to him on the arena button. The grille is lowered. We leave from the tombs of Farisir (climb the IV floor). Skump to the tomb of the vertex. On the way to the tomb ride in a circle and call Pharisira. Forcing it to activate the lever behind the bars. So, here we are at the entrance. Open the door and enter.

We go into a small room, get on the circle and call on Farisir. Forcing it to activate the lever. We go to the door that is now open. Turn to the right and go into the room. We destroy enemies, forcing the Farisir to activate the lever. We jump into the rising platform and catch the moving platform to the two platform. We go to the beginning of the room and ask the Farisir to click on the button, on the platform where we can not get. We overcome to the Farisir, go to the next door. Oh, and here is a vertex. He asks to catch three souls and opens the first door.

We go to the door, then open another door and destroy the enemies. We call on Farisir and open another door. Please get it on the button. The bridge rose - we switched. We repeat the same manipulations with the next button, however, the bridge rose only half. We grab the Farisir and tighten to it. We take a shadow bomb and sculpt on damage - the bridge completely rose. We grab the lantern and put it on the hand of the statue. Turn to 90 degrees, we ask the Farisir to click on the button and go through the bridge. Go to the door. On the walls and the ledge climb upstairs. We free the first soul, destroy the enemies and bring the soul to the top.

The second door opens. We enter it. We destroy the enemies, including the tormentor - a thick and ridiculous enemy, which is very easy to kill, if you ride from its slow blows on time. Opens the passage to the next door. We enter! We call on Farisir and order to get on the button. Over the walls, we get to Farisir, and after reaching the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key needs to be applied (the place where the torment was killed). We get through the devices and the walls upstairs, we free the soul, destroy the enemies and bring the second soul to the top.

The third door opens. We go inside and run on the wall to another door. We open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. The damage suddenly does not allow us to the top. Forcing the Farisir to get on the button next to the number I. Climb the wall up to the lattice. We call on Farisir to the next button. Then return the Pharisira to the first button and achieved to the bomb. We take a shadow bomb and sculpt on damage. Go to the door. We liberate the third soul and the keeper of the bones appears. You can only destroy it in the jump. After it appears a bone giant. We use the same tactics that we used against the ice giant: we evay, carry out combo attacks. Return to the topper. He agrees to obey us. Vasilets appears from the Earth - the Third Immortal Lord. He says that if we survive psychoder, he will agree to obey the bone Vladyka again.


Vasilev

We go inside the golden arena and we reach the statue, in the hands of which the lantern. Turn it to 180 degrees and go to the door. Return to the arena. We open the portal in Psychimeron. Jump!

So, you need to survive the waves of enemies. It is pretty easy to make it, if you drive, use aid kits and rage potions. Survived? Excellent! Go to the door and urge Lords. We put one on the right button, after which we ride on the platform. The second put on the left button. In the end, climb on the platform upstairs. Open the door, we get up again on the circle and call for lords. We destroy enemies. We put the Lord on the button. We go through the rising bridge and put another Lord on the button on. The grille is lowered, and we go further. We go to the locked door. We look right down - button! We put a lord there and tighten to it. We destroy enemies. We look down - the grille, behind which the button. We put a lord there. Tightening the Lord, destroy the enemies. We go upstairs and activate the lever, lowering the grid. We go back, jump on the beam and go down. Open the door, urge Lords and order them to activate each of the three levers. After activation comes to the chest and take the key from there. We return to the door and open it with the key.

Echid! Damn, entered! Call lords. We put one lord on the button next, and the second lord put on the button away the left of the grille to which the bridge rose. We go to the opened place. We order Lord to stand on the button below. On the walls, ledge and beams jumping towards Lord, applying a grip at the end. We reach the lever and activate it. Return back and reach the second button. We call on the lord there and go further. Activate the lever, we go through the bridge, destroy the enemies and get to the second Lord. Open the door a little further and go inside. We call for lords and destroy enemies. Open the next door and run around the wall to the lever and activate it. Go to the door on the left. We reach the largest cave ... Vasilev.
Tactic counter Vasilevs:

  1. While he begins to wade, you shy twice.
  2. Immediately after his jerk, run up to him and conduct combo attacks.
  3. At a time when he is not afraid of the echid to come closely and spend combo attacks, having first come back.
  4. We repeat the manipulation to victory.
Now and Vasilev obeys us! We come to the bone lord and give the soul. Vladyka destroys traitors and thank us for the work done. He gives us the separator of the Spirit - something like an excision. Also, bone Vladyka advised to walk around the city of the dead ... well, okay.


Reward:

  • Experience : 2350
  • Gold : 10000


City of dead


So, we get to the gate to the city of the dead. We take a separator of the shower and split. For one half of death, forced to move the left platform to the left, and the second half of death is right to the right platform. We go to the city of the dead. We reach the room with two skeletons-crushers inside. We destroy them. We climb the button, split and run on another button. We change the bottom and we climb the wall to the lever and activate it. We go into the room and go to the left. We get the statue and go to the door to the right. Return to the lever. Divorce and twist the lever so that it lowers the grille. Switch and go inside the room. We take a shadow bomb and sculpt on the lever on the wall in the previous room. The lattice is lowered, behind which there was a platform. Get on the platform and going together. Divorce again so that the statue is on the platform. Lower the lattice in the same way that earlier, and the second half rolling the platform into the room. So, connect. Hurray, we are completely in another room. We climb the stairs and jump into the pit. We reach the chest with the key, activate the lever and go to the door you want to open the key.

Open the door and go into the room. In the middle of the bridge we split. The first half on the walls and the ledges we climb upstairs to the lever and turn the lever to the limit so that the bridge turns 90 degrees. Change the case and the second half get to the lever, lowering the lattice. Activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in the hands. Turn the statue of 180 degrees. We pass through the bridge. Open the door, go upstairs on Lianam, rings, walls and ledge. Open the door and destroy enemies. We go to the bridge and split. One half activate the lever to the right of the door, in which we went. Bridge turned. We reunite and split again. One half jump on the lever that activate the lattice lowering. Another half take a shadow bomb and go to the place where the lattice fell. We throw a bomb on the lever. We reunite and open the door in which you can now enter.

We jump on the walls to the lever and activate it. We get to another lever and activate it. We jump down on the bridge and open the door that the lattice released. Get to the place with three tormentors. In addition, three ghosts appear. It will be not easy to destroy. After the destruction of enemies, open the next door. We jump on the lever and ... Quickly up! Quickly climb up the beams, rings, ledges and walls. Fuh ... activate the lever and open the door. We destroy enemies. We climb the stairs and ... more enemies ... we destroy the enemies, and then we destroy another time. Here, now exactly at the door. Open the door. We get through the walls and beams until the next door, and we go to the elevator. So far, nothing can be done here, so we go to the next door. On the walls and beams, we get to some balcony. We split and get to the lever. Activate it. We reunite and pass to the door that is now open. We go inside, activate the next lever. We supply to the elevator.

Turn the head to 180 degrees clockwise. With the help of the ring, we get to the door that we have now opened. We go inside and destroy the enemies. We take a shadow bomb and sculpt on damage nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. On the ledge, rings, walls and beams get to the button. Divorce and get up on the button. We take the platform and put it out for the grille. We reunite and climb on the platform. We split on it and get up one half again on the button. The second half of the platform inside. Change the case and go to the second button next. We change the case and turn out the platform to the next door. We reunite and open the door. Activate the lever. We grab the bomb near and sculpt her to damage on my head with a beam. With the help of the ring we return to the head and activate the lever. Go down. Turn your head 90 degrees counterclockwise and run to the exit! Ah, no, got into the arena. Walking Bolshak! Tactic counter Master Bolshak:

  1. At that time, as long as he does nothing, we put the blows on his head.
  2. After he began to rise up - shy away! If it starts to wave his hands - shy away.
  3. After the Bolshak starts to emit skeletons from the stream, we destroy them all so that the Bolshak reappears and repeat the damage tactics. When the button appears from above, finishing ( E.) enemy.
After the destruction we go to the open door. Appears ... Higher Raven! He reports that to get to the source of the shower, you need to get the key to start. The key is divided into two parts. The first lies in the kingdom of angels, the second is in hell. So, go back to the tree - it will indicate the right path. We go to the angel gates.


Reward:

  • Experience : 2300
  • Gold : 11000

Part 4: Lost Light

The key to redemption

So, with a crystal tower. We destroy the angels that absorbed damage. Heavenly warrior Nathaniel is flying to us and helps to destroy all the angels. Nathaniel also suggested that she needs to talk to the archon.

We go inside the tank and activate the lever. Climb on the elevator upstairs, go out and go to the left. We destroy the enemies, they make it sneak on the other side, again we destroy enemies. We return to the cliff, we go out as far as possible, we split up and we grab the shadow bomb and throw it to another half. Another half run to damage and sculpt the bomb on her. The path is released. On the walls, ledges, lianams and beams we climb up. Come to the archon. He requires the rod of Arafel in return and opens the portal to Earth.


Reward:

  • Experience : 2500
  • Gold : 9000


Rod Arafel

We go to the ground. On Earth, we meet Uriel, which fights with the forces of darkness. We help her overcome enemies, having taking the gun at one of the defeated warriors of heaven. Uriel reports that the rod is fragmented by several parts. We go to look for the first! We go according to the linear path, destroying the right and left of all enemies. We ride barely as before the first part and shoot on the green part. Staff! Perfectly. We bring uriel staff (we also go ahead - not back!). She opens the gates to another part of the city.

Well, yes, we go on linear path again, destroying enemies in parallel. After leaving the cave, the divider comes - Bombet. It is better to take it, because it is more effective. Somewhere in the middle of the way to a rod to us the boss noss! From the divider, they quickly destroy it, and then these flying creatures that are so agile. So, finally reach the second part - the path was long, but cheerful. Now we already have a staff and an eye. We bring Uriel Oko (yes, not back, and go ahead). She opens the way to the third part.

Guess what you need to do now? Right! We go according to the linear path and destroy the enemies. We will once again meet the nas. We finally get to the third part over the bridge. OP! Wand gathered! We return (go ahead, yes, yes) in a crystal tower.

Archont reports that he will be able to drive the darkness from the clock of the skin of the bone with the help of a rod, and does it! He also reports that we need to find a scribe who will help finish our key searches.


Reward:

  • Experience : 3000
  • Gold : 11000


Spots of heresy

So, we fly on the bird to the ivory citadel. We enter the citadel and turn immediately right and climb up the wall. Activate the lever, which lowered some scope down. The sphere was raised with another sphere and the damage was evaporated. Go down and open the door. We redeem to some kind of arena, destroying several enemies along the way. On the left door locked, go to the door to the right. Raised the stairs to the right and go into the hole in the wall. We get up to a dead end and climb up the wall. By ring jump on the platform, destroy the enemies and on the wall on the right we run on another part. Destroy the enemies and split on some incomprehensible circle. One half rose to the next button next to us. The second half find the second button and get up on it. The statue should fall down. We recreate and get out of the outside. Pass over the wall and find a shadow bomb. We scratch it on damage and destroy. Fly with the ring to the door.

Open the door and jump down. Bey on a glowing stone and smash it! We get travelers in emptiness. Now you can teleport through certain areas. So, we create a portal (choose a traveler in emptiness and aimed in a blue circle on the wall, then press SCM) in the wall below, after which we create a second portal from above. We go to the portal from below and turn out upstairs - wonderful! We leave out of the room and jump over the ring to the main platform. On the left and right of us you can create portals. Create them and go to another platform. We destroy enemies and find the lever. We activate it and jump into the opening hole. Create an accelerated portal (hold SCM) where we should fly from. The second portal is creating elsewhere and jump into it. Vihu! Landed, good. With the help of the rings, jump on the lower platform and reach the teleport, destroying enemies before it. Create teleport on the wall nearby. The second portal is created on the wall next to two enemies near us. Go. We destroy enemies and approach the sphere. Create a portal next to it, the second portal is created next to another sphere.

Turn and go to the small tower. We jump into a small hole, inside which two portals. Create an accelerated portal on the wall and the usual bottom, now climb up and reach the door to this small tower. Open the door and see two levers on the walls. We destroy enemies, split exactly in the middle and get up every half on the levers. The statue falls into the portal. As a result, we fall on the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. The second portal is created next to the sphere below, on the right. Now we have purified water! On the water we go down and reach the place, on which you can not pass. We take a shadow bomb on the right and sculpt her to damage. Hurray, the passage is open! On Liane we climb up and opens the gate to the Citadel. We reach the next door, continuing in parallel to destroy small enemies. We go to the gate that lead to the holy light, but need a key.

Turn to the left and go down. On the way, the enemies that we will destroy. We reach the round room from the statues in the middle and jump into the hole on the right. We go to the balcony. We destroy the enemies and we lower the ring. According to this very ring, ledge and walls, we climb three levers and three teleports. Divorce and activate the second lever so that the right portal fell. We change the case and create a portal on the wall nearby, and the second portal is created near the portal, which we are now lowered. We reunite and approach the portal on the wall. Create an accelerating port at another portal. Divorce and activate the left lever, so that the left portal fell and released the space to the lever behind the door. We jump the second half into the portal on the wall and find yourself at the lever. Activate it. The grille is lowered, and we reunite. We go to the opened part.

Along the wall, we move to the chest, destroy the enemies and get the key from the chest. We rise up the stairs up, take the shadow bomb and sculpt to damage. We rise to the castle, open it and create a portal next to the sphere. The second portal is at the bottom next to the second sphere (where the hole in the floor). Water! Go through the teleport and go down the water. On the rings we move to the next platform. We reach the door and open it. Then another doors, enemies, still doors, then there will be one hole and now, finally, get to the stairs. Go down. We see two teleports - create portals. We jump along the rings in the portal. We raise your head - right above we have another portal - we create accelerated in it. We enter the portal on the wall. As a result, on the walls and beams, we get to the next platform. We look down and see the portal - create an accelerated portal. We look at the wall nearby and see the portal - we create a regular portal there. We run on the wall to the portal and we are transferred in the end to somena. Go to the arena. Pokhalim is an interesting enemy who knows how to teleport. We raise with him and go on.

We go to another puzzle. Find lever. Divorce, activate the lever, change the case, we roll out the platform to the lever and reunite. We climb on the platform and split. Again, activate the lever, change the case and ride the platform with the statue inside to the sphere. We reunite. Let's go to the second lever. Divorce, activate the lever, change the case, create a portal on a moving wall, the second portal is created on the wall below. We release the lever, create a portal inside the portal from the bottom on the wall (accelerated). We descend to the beginning of the way, we create a portal next to the first sphere, we fall to the second lever in the same way, after which we turn the wall until the beam comes to a spoiled portal. We put the portal in the liberated wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. Create a portal, after which we create a portal, which for a hole in the wall. Fly and jump in a hole in the floor. We reach the waterfall, which finally absorbed damage. Open the door behind the waterfalls.

Create a regular portal from below and accelerated from above. Fly to streams. Create an accelerated portal on the wall slightly above our level, we jump into a regular portal. On the wall we are successful to the door and open it. Climbing the long staircase upstairs to the door. Inside the jameman-scribe! Tactics are:

  1. We apply damage while it is down.
  2. At the time when he rises upstairs, destroy his assistants and wait until he falls down.
  3. At the time when he will be at the height of letting the rays, activate the portal from the bottom under it, and the portal is at the top. We run in such a way that the beam hit the portal from below and struck it.
After the victory, the scribe tells that the key is still at Archon. You need to take it from it. We move to the crystal tower and climb the archon.
  1. At that time, while the archon is in the arena, attacking it.
  2. While the archon takes up, you need a grip to get closer to it and cause damage on the fly, and then click on the finishing button (

    Reward:

    • Experience: 2000
    • Gold : 9000

    Lord of black stone

    We go back, go down the stairs. We enter the next door and immediately turn the left. We use traveler in time on the wall. The territory has restored, entering the center. Fight with enemies, we are afraid of the fact that with chains. If he attracted, dramatically evaporate to the side. Steaming with everyone, go to the first door to the right. We run on the walls and on the ledge climb upstairs. We pass along the corridor, shaking with a couple of demons. Using a fatal grip, climb even higher. Selling, pulling the lever and destroy the enemy. Opening the portal in passed, we pass through it and jump down. We climb up on the opposite direction. We go to the left door and move directly to the center. We see that the chest is closed by damage. On the wall we create a portal in the past, we destroy enemies. We stand on the button on the left and use the Spirit separator. The passage opened at which we get to the room one of the copies. We are separated with enemies and from the deepening in the wall we take a bomb. Get on the edge of the abyss with fire, run up the second copy and attract a bomb. Again, we get up to the edge of the abyss, the first copy is attracted by a bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, pre-docking into the past. Next, jerk the lever, jump down on the specified path. There we will be able to create a portal at the present and then scroll to the central door on the ledge. We go further, create a portal in the past and meet with Samael.

    Stage 1:
    1) If the potions of health in deficiency, then you have to shy a lot to survive. Effective way - to evade and immediately strike
    2) When Samael returns to his throne, follow the fiery balls and run away from side to side
    Istiving half of his health, run up to the throne and apply strikes. We are preparing to quickly press the corresponding button. Shutter back so as not to be on fire.

    Stage 2:
    1) Keep from the enemy at a distance, close contact is very dangerous, since we will constantly affect electricity
    2) Small circles will appear on Earth, and behind them one big. It is only dangerous by a large, catch the pace and then can easily avoid damage
    3) Do not forget to use the gun! From chaotic emerging large circles just run away, and do not shy away, because it will only slow down and eat the risk to run into the fire!
    For our works we get a demonic key and return to the oldest crow. Insert the keys and enter the source of the shower.

    Riders will always be four.