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Solution of problems. Passage of Darksiders II Darksiders 2 How to Play Keyboard

All about grapes

Unfortunately, there are flaws in games: brakes, low fps, departures, hangs, bugs and other small and not very errors. Often, problems start before the game starts when it is not installed, not loaded or does not even download. Yes, and the computer itself is sometimes growing, and then in Darksiders 2 instead of a picture of a black screen, control does not work, no sound is heard or something else.

What to do first

  1. Download and launch world famous CCleaner (Download for a direct link) - this is a program that will clean your computer from unnecessary garbage, with the result that the system will work faster after the first reboot;
  2. Update all drivers in the system using the program Driver Updater. (Download direct link) - It scans your computer and update all drivers to the current version in 5 minutes;
  3. Install ADVANCED SYSTEM OPTIMIZER (Download for a direct link) and enable game mode in it, which will complete useless background processes during the launch of games and will increase productivity in the game.

The second thing is to be done when any problems with Darksiders 2 occur, it will be completed with system requirements. In a good way to do it before buying, so as not to regret the spent money.

Minimum system requirements Darksiders 2:

Windows XP, Intel Core 2 DUO, 1.5 GB RAM, 10 GB HDD, NVIDIA GeForce 8600 256 MB

Each gamer should at least understand the components, to know why the video card is needed, the processor and other pieces in the system unit.

Files, Drivers and Libraries

Almost every device in the computer requires a set of special software. These are drivers, libraries and other files that provide the correct computer operation.

Starting with drivers for a video card. Modern graphics cards are made only by two large companies - NVIDIA and AMD. Finding out the product which one is twisted with coolers in the system unit, go to the official website and load the package of fresh drivers:

Mandatory condition for the successful functioning of Darksiders 2 is the presence of the most recent drivers for all devices in the system. Download the utility Driver Updater. To easily and quickly download the latest driver versions and install them with one click:

If Darksiders 2 does not start, we recommend that you try to disable your antivirus or put the game to eliminate the antivirus, as well as check out the compliance with the system requirements and if something from your assembly does not match, then, if possible, improve your PC, consulting more powerful components .


In Darksiders 2 black screen, white screen, color screen. Decision

Problems with screens of different colors can be divided into 2 categories.

First, they are often associated with the use of two video cards at once. For example, if your motherboard has a built-in video card, but you play on a discrete, then Darksiders 2 may be started for the first time on the built-in, with the game itself you will not see, because the monitor is connected to the discrete video card.

Secondly, color screens are with problems with the image output to the screen. This can occur for various reasons. For example, Darksiders 2 cannot establish work through an outdated driver or does not support the video card. Also, a black / white screen can be displayed when working on permissions that are not supported by the game.

Darksiders 2 crashes. At a certain or random moment. Decision

You play yourself, play and here - Batz! - Everything goes out, and here is the desktop before you without a hint of the game. Why is this happening? To solve the problem, you should try to figure out what character is the problem.

If the departure occurs at a random point of time without some regularity, then with a probability of 99%, it can be said that this is a mistake of the game itself. In this case, fix something is very difficult, and it is best to simply postpone the Darksiders 2 to the side and wait for the patch.

However, if you know exactly what moments are departed, then you can continue the game, avoiding situations that provoke failure.

However, if you know exactly what moments are departed, then you can continue the game, avoiding situations that provoke failure. In addition, you can download the saving Darksiders 2 and go around the departure place.


Darksiders 2 freezes. The picture is frozen. Decision

The situation is approximately the same as with departures: many hangs are directly related to the game itself, and rather with a developer error when it is created. However, often the frozen picture can become a starting point for investigating the deplorable state of the video card or processor.

So if the picture in Darksiders 2 freezes, then use the programs to output statistics on the download of components. Perhaps your video card has long exhausted your working resource or the processor heats up to dangerous temperatures?

Check the download and temperature for the video card and processors is the easiest all in the MSI Afterburner program. If you wish, you can even withdraw these and many other parameters over the Darksiders 2 pictures.

What temperatures are dangerous? Processors and video cards have different operating temperatures. In video cards, they usually make up 60-80 degrees Celsius. Processors are slightly lower - 40-70 degrees. If the temperature of the processor is higher, then the state of the thermal paste should be checked. Perhaps it has already dried and requires replacement.

If the video card is heated, then you should use the driver or the official utility from the manufacturer. It is necessary to increase the number of coolers turns and check whether the operating temperature will decrease.

Darksiders 2 slows down. Low FPS. Cadodes of frame frequency. Decision

In brakes and low frame rate in Darksiders 2, the first thing is to reduce the graphics settings. Of course, there are many of them, so before lowering everything in a row, it is worth learn how exactly those or other settings affect performance.

Screen resolution. If briefly, this is the number of points from which the picture is folded. The greater the resolution, the higher the load on the video card. However, the increase in load is minor, so it should only reduce the screen resolution, when everything else does not help.

Quality texture. As a rule, this parameter defines the resolution of texture files. Reduce the quality of textures follows if the video card has a small margin of video memory (less than 4 GB) or if a very old hard disk is used, the spindle speed of which is less than 7200.

Quality models (Sometimes just detail). This setting determines which set of 3D models will be used in the game. The higher the quality, the more polygons. Accordingly, highly polonal models require greater computing power of the Vienecart (not to be confused with the volume of video memory!), So reducing this parameter should be on video cards with a low core or memory frequency.

Shadow. There are implemented in different ways. In some games, the shadows are created dynamically, that is, they are calculated in real time in every second of the game. Such dynamic shadows are loaded and the processor and the video card. In order to optimize, developers often refuse a full render and add to the game to the game of shadows. They are static, because in fact it is just textures superimposed on top of the main textures, which means they are loaded, and not the core of the video card.

Often, developers add additional settings associated with shadows:

  • The resolution of the shadows is determined how detailed the shadow dropped by the object. If there is a dynamic shadow in the game, then the core of the video card is loaded, and if a predetermined render is used, then "eating" video memory.
  • Soft shadows - smoothing irregularities on the shadows themselves, usually this option is given along with dynamic shadows. Regardless of the type of shadows, it loads the video card in real time.

Smoothing. Allows you to get rid of ugly angles at the edges of objects through the use of a special algorithm, the essence of which is usually reduced to generate several images at once and compare them, calculating the most "smooth" picture. There are many different algorithms for smoothing, which differ in the level of influence on the speed of Darksiders 2.

For example, MSAA works "in the forehead", creating at once 2, 4 or 8 renders, so the frame rate is reduced according to 2, 4 or 8 times. Such algorithms like FXAA and TAA act a little different, seeking a smoothed picture by calculating exclusively edges and with the help of some other tricks. Due to this, they do not reduce performance so much.

Lighting. As in the case of smoothing, there are different lighting effect algorithms: SSAO, HBAO, HDAO. All of them use video card resources, but do it differently depending on the video card itself. The fact is that the HBAO algorithm moved mainly on NVIDIA video cards (GEFORCE line), so it works best on green. HDAO, on the contrary, optimized under AMD video cards. SSAO is the simplest type of lighting, it consumes the least resources, so in the case of brakes in Darksiders 2 it is worth switching to it.

What to reduce first? As a rule, shadow, smoothing and effects of lighting cause the greatest load, so it is better to start with them.

Often, the gamers themselves have to deal with the optimization of Darksiders 2. Almost all major releases have various relevant and forums where users are divided with their ways to increase productivity.

One of them is a special program called Advanced System Optimizer. It is made specifically for those who do not want to manually clean the computer from different temporary files, delete unnecessary registry entries and edit a list of autoload. Advanced System Optimizer will do this, and also analyzes the computer to identify how the performance can be improved in applications and games.

Darksiders 2 lags. Large delay when playing. Decision

Many confuse "brakes" with "lags", but these problems have completely different reasons. Darksiders 2 brakes when the frame rate is reduced, with which the picture is displayed on the monitor, and lags when the delay when accessing the server or any other host is too high.

That is why "lags" can only be in network games. Causes are different: bad network code, physical remoteness from servers, network load, incorrectly configured router, low speed Internet connection.

However, the latter is less frequent. In online games, customer communication and server occurs by exchange of relatively short messages, so even 10 MB should be enough for the eyes per second.

There is no sound in Darksiders 2. I can not hear anything. Decision

Darksiders 2 works, but for some reason it does not sound - this is another problem with which gamers are faced. Of course, you can play and so, but still it is better to figure out what is the matter.

First you need to determine the scale of the problem. Where exactly there is no sound - only in the game or at all on the computer? If only in the game, then it may be due to the fact that the sound card is very old and does not support DirectX.

If there is no sound at all, then it is definitely in configuring the computer. Perhaps the sound card driver is incorrectly installed, and there may be no sound due to some kind of specific error in our favorite Windows OS.

Darksiders 2 does not work management. Darksiders 2 does not see the mouse, keyboard or gamepad. Decision

How to play if it is impossible to manage the process? The problems of supporting specific devices are inappropriate here, because we are talking about the usual devices - keyboard, mice and controller.

Thus, errors in the game itself are practically excluded, almost always the problem on the side of the user. It can be solved in different ways, but, one way or another, you have to turn to the driver. Usually, when connecting a new device, the operating system immediately tries to use one of the standard drivers, but some models of keyboards, mice and gamepads are incompatible with them.

Thus, you need to find out the exact device model and try to find exactly its driver. Often with devices from well-known gamers are their own software kits, since the standard Windows driver trite cannot provide the correct operation of all functions of a particular device.

If you look for drivers for all devices, you do not want to use, you can use the program Driver Updater. . It is designed to automatically search for drivers, so it will only need to wait for scan results and download the necessary drivers in the program interface.

Often the brakes in Darksiders 2 can be caused by viruses. In this case, there is no difference how powerful the video card is in the system unit. Check the computer and clean it from viruses and other unwanted software using special programs. For example nod32. Antivirus has established itself from the best side and received the approval of millions of users worldwide.

ZoneAlarm is suitable for personal use and for small businesses, is able to protect the computer with the Windows 10, Windows 8, Windows 7, Windows Vista and Windows XP operating system from any attacks: phishing, viruses, malicious programs, spyware and other cyber threats . New users are provided with a 30-day free period.

NOD32 - Antenius from ESET, which was awarded many awards for contributing to the development of security. The developer's website is available versions of anivirus programs for both PCs and mobile devices, a 30-day trial version is provided. There are special conditions for business.

Darksiders 2, downloaded from torrent not working. Decision

If the game distribution was loaded through torrent, then no guarantees of work be in principle can. Torrents and reparies are almost never updated through official applications and do not work on the network, because along the hacking hackers cut out all network functions from the games that are often used to verify the license.

Such versions of the games are not easy to use uncomfortable, but even dangerous, because many files changed very often. For example, an EXE file modifies to bypassing the pirates. At the same time, no one knows that they are still doing with him. Perhaps they embed self-executable software. For example, which when you first start the game, it will enjoy the system and will use its resources to ensure the welfare of hackers. Or, giving access to a computer to third parties. There are no guarantees here and can not be.

In addition, the use of pirate versions is, according to our publication, theft. The developers spent a lot of time to create the game, invested their own funds in the hope that their brainchild will pay off. And every work should be paid.

Therefore, if any problems occur with the games downloaded from torrents or hacked with certain means, you should immediately remove the "pirate", clean the computer using an antivirus and a licensed copy of the game. It will not only save from dubious software, but will allow you to download updates for the game and receive official support from its creators.

Darksiders 2 gives an error about the absence of a DLL file. Decision

As a rule, the problems associated with the lack of DLL libraries occur when DarkSiders 2 starts, however, sometimes the game can access a specific DLL in the process and, without finding them, to fly out the warmer way.

To fix this error, you need to find the necessary DLL library and install it in the system. The easiest way to do it with the program DLL-FIXER. which scans the system and helps to quickly find missing libraries.

If your problem turned out to be the more specific or method set out in this article, did not help, then you can ask other users in our heading "". They will promptly help you!

Thank you for your attention!

If you encountered the fact that Darksiders 2 slows down, crashes, Darksiders 2 does not start, Darksiders 2 is not installed, control does not work, there is no sound, no errors pop up, do not work in Darksiders 2 - we offer you the most common data solutions. Problems.

First - check whether the characteristics of your PC meet the minimum system requirements:

  • OS: Windows XP / Vista SP1 / 7
  • Processor: Intel Core 2 DUO 2 GHz or similar AMD
  • Memory: 2 GB
  • Video: 512 MB (GeForce 9800 GT)
  • HDD: 20 GB

Be sure to update the video card drivers and the other

Before remembering the most bad words and express them towards developers, do not forget to go to the official website of the manufacturer of your video card and download the latest drivers. Often, specially optimized drivers are being prepared for the release of games. You can also try to set a later version of the drivers if the problem is not solved by installing the current version.

It is important to remember that only the final versions of video cards should be downloaded - try not to use beta, as they can have a large number of not found and not corrected errors.

Do not forget that for stable operations of games, it is often required to install the latest version of DirectX, which can always be downloaded from the official Microsoft website.

Darksiders 2 does not start

Many of the launching problems happen because of the incorrect installation. Check if there were no errors during installation, try removing the game and start the installer again, after turning off the antivirus - the files often need to work for the game are deleted. It is also important to remember that on the way to the folder with the installed game there should be no signs of Cyrillic - use for the names of the directories only the letters of the latice and numbers.

It does not prevent Check if there is enough space on the HDD to install. You can try to start the game on behalf of the administrator in compatibility mode with different versions of Windows.

Darksiders 2 slows down. Low FPS. Lags. Friezes. Freezes

The first is to install fresh drivers on the video card, from this FPS in the game can significantly climb. Also check the computer load in the Task Manager (opens by pressing Ctrl + Shift + Escape). If you see before running the game, that some kind of process consumes too much resources - turn off its program or simply complete this process from the task manager.

Next, go to the graphics settings in the game. First of all, turn off the smoothing and try to reduce the settings that are responsible for post-processing. Many of them consume many resources and their disconnection will significantly increase productivity, not strongly affecting the quality of the picture.

Darksiders 2 flies on the desktop

If Darksiders 2 often crashes onto a working slot, try to start solving the problem with reducing the quality of graphics. It is possible that your computer simply lacks performance and the game cannot work correctly. It is also worth checking the updates - most modern games have a system of automatic installation of new patches. Check if this option is turned off in the settings.

Black screen in Darksiders 2

Most often, the problem with the black screen is a problem with a graphics processor. Check if your video card meets the minimum requirements and put the latest version of the drivers. Sometimes the black screen is a consequence of insufficient CPU performance.

If everything is fine with iron, and it satisfies the minimum requirements - try switching to another window (Alt + Tab), and then return to the game window.

Darksiders 2 is not installed. Hung up installation

First of all, check if you have enough HDD to install. Remember that the installation program is required to work correctly, the stated space is required, plus 1-2 gigabytes of free space on the system disk. In general, remember the rule - at a system disk should always be at least 2 gigabytes of free space for temporary files. Otherwise, both games and programs can not work correctly or altogether refuse to start.

Installation problems may also occur due to lack of an Internet connection or unstable operation. Also, do not forget to pause the operation of the antivirus during the installation time of the game - sometimes it interferes with the correct copying of the files or deletes them by mistake, counting with viruses.

Darksiders 2 do not work saved

By analogy with the past solution, check the availability of an HDD space - both on where the game is installed and on the system disk. Often saving files are stored in the document folder, which is located separately from the game itself.

In Darksiders 2 does not work management

Sometimes control in the game does not work due to the simultaneous connection of multiple input devices. Try turning off the gamepad or, if for some reason you have two keyboards or mouse, leave only one pair of devices. If the gamepad does not work for you, remember - officially support only controllers defined as Xbox joysticks. If your controller is determined differently - try using programs that emulate Xbox joysticks (for example, X360CE).

Sound does not work in Darksiders 2

Check if the sound works in other programs. After that, check whether the sound is not turned off in the settings of the game itself and whether the sound reproduction device is selected to which your speakers or headset are connected. Next, during the operation of the game, open the mixer and check if the sound is turned off there.

If you use an external audio card - check for new drivers on the manufacturer's website.

In the hope of freeing the war, death swore to revive humanity. But he had no idea how to do it. And the death went through an ice curtain to find the custodian of secrets.

For a start, several tips:
First of all, in the parameters, set the auto-section of trophies, otherwise you get tired of each item to press the selection key.
When moving in the premises, carefully examine the walls, perhaps the hidden passage in which you can put the useful things in the chests.

Take off a couple of combo strikes, the difference from the simple swinging braids of the bunch of shocks at the end gives out the most powerful blow, and in different combo effects, where the last blow causes the maximum damage to one enemy, and wherever the spit is spreading enemies cushing around the hero.

When talking with characters, you say until the branches of the dialogs are run out, you can get an additional task.

Merchants in the game:
Creator Elia: Located in the forge lands in the track - sells weapons and armor, buying trophies.
Creator Tain: To be in the forge lands in the track - teaches combo strikes.
Shaman Maguria: To be in the blacksmith lands in the track - sells rage and health potions, sells amulets.
Demon vulgrim: Meets everywhere, the map shows the sign "Scales" marked with general use objects - trades chests with random things.
The Ostitute is usually located near the entrance to the portals near the Tree of Life, but sometimes it is found at key points.
Master Klinkov Ghost named Dreven - Located Eternal Throne - teaches combo strikes.
Nathaniel - Angel Warrior, stands at the entrance to the Crystal Tower, sells armor, weapons, potions, amules.


Find a way to save war
Ice curtain
Find the keeper of secrets

Once in an ice empty on a pretty migrant, where to the foot of the Dark Tower. Our path lies directly and does not require special knowledge orientation knowledge.


Putting into the wall we send a horse to non-existence, and they ourselves run to the wall and not releasing the movement key forward click the jump button, the death runs slightly along the wall to cling to the edge of the walls with wooden beams, in the future many transitions on the walls will be associated with the same wooden forests. We understand with ice skeletons and enter the Dark Tower. We run forward, on the left side there will be an ice skeleton, we kill it, and go into a niche, open the chest and select three healthy phials in the farm. Following the prompts, we move around the tower, with all the desire you will not get lost, at the same time we study the rules of local park.ru, get used to the entire game to jump on the beams and run along the walls will have many times.

Ice giant is the first of major opponents at the current level. When he begins to wade a fist, jump off by pressing the alt key. After hit, close and apply shock until the drop will begin to wade. By defeating the giant we go into the open door. On the beams, we move on the other side of the cliff and go to the elevator. Reaching the oldest crow, we conduct a partition conversation, as long as he does not throw on you in the guise of your brother of war. Raven makes a triple bunch of shocks, from which they are driving with the help of Alt, and it is better not back, but in the side, after the attack of the crow come closer and the attack itself and so before the victory. Having accepted his true look, continue the conversation, at the end of which Raven would safely die by pointing to us the beginning of the path and throwing into the world where this very way to start.

"The countless worlds of the universe rotate in an infinite abyss.
Many worlds, devastated by war or time, are absorbed by the abyss and again one with the void, from which were created.
But the others have already been balanced on the edge of the destruction - because it is not to balance the conventor.
And in the last miscreation of the battle, death was expelled to one of these worlds living in the fall of his being on the border itself with the night.
Was death sent towards an evil rock? This answer can be found only in the future rider - and in his past. "
At first, death was looking for the oldest crow. But instead, something else was found: the secret, long ago forgotten, is the path to another world. "

Blacksmith Earth


Through the portal we fell into blacksmiths in the world with a tree of life, however, this world is amazed by damage and chaos. To get to the tree of life, you need to free it from damage, how to do it knows the Creator Elia, that with her brother Valus settled in the track, there and sent us the oldest of the creators of Aydar, who emerged when leaving the portal. We move along the trail and go to the blacksmith of the creators, in the screensaver we will show us where Elia.


On the way to Elia, talk to the Creator by Warrior Tayne, if you defeat it in Sparing, he will give an additional task. Also, he can buy a combination of shocks, some pretty good. We get to her and enter into a dialogue, Elia informs that it will not work out to get to the tree of life without a key of the opening gate. The will of the Neils will have to fulfill the tasks of Elia, it can also buy weapons and armor, or solder their trophies. Opposite the forge where Vius works, there is a gazebo in which there is a shaman, it sells therapeutic potions, phials with a potion of rage and magical amulets. If you can negotiate with it, you can get additional tasks.

Flame Mountains


That's the first order from Elia, you need to restore the sacred fire in the forge of the Creators. To do this, go to the location of the "boiler", first approach Tayna so that it opened the door to the world. Passing into the gate, we get to the pit with water, jumping into it under water we find a fisherman coin, "by the way they are scattered throughout locations and are very often found precisely under water - we buy random items at the Vulgrim Demon. Climbing on the wall on the left, we return to the place of our jump, and we climb on the wall on the right, passing along the path with the exit to the plateau. We call the faithful horse and where to right in the tesnin of the "crying rock", look along the way to Vulgrim and take the task to collect the first chapter of the "Dead Books", its sheets are scattered on all locations.

Further through the "Damned Forest" to the "outstanding pass", on the way you can cover the constructs to shift the expu. When you coming to the boiler, we meet the young Carnation of Karna, beating not on life, but to death with constructions. Without respecting his more ancient colleagues, Karna decided to become a hero and open the path of the flame of the mountains, but he did not work out through the damage, help him defeat the enemies and talk to the extra task to get a silver dish of the carna.

We go inside and activate the lever that opens the door to the next room. Open the door. On the right there is a shadow bomb. We take her and aiming throwing on the lever on the wall, another door is open. We pass inside and fight with constructions, we see two doors, one of which is locked up by the lock, you can open it only with a key lying in one of the chests located in the building. Go to the open door. With the help of the speakers on the wall we move through the break. On this site on the wall there is another ledge. We climb over it up and get to Lian. We descend on Lian down, grab the bomb and throw it on the lever. We go to the opened door, and there is a new type of enemies - assistant designs. We destroy enemies and pass through the next door. Return to the arena, where the walker fights with constructions, you can intervene or wait until they will weaken each other and score the remaining enemies. Next to the arena there is a small room where the chest is located in which the same key is lying from the castle on the door. We leave out of a small room, turn right and sliding along the wall on the platform below. We return to the door with the lock and open it. We grab the ball and ride it into the well, the mechanism that turns part of the wall is activated. On the hidden side, which is located a wooden ledge, which will help us climb up to Liana, we climb on it to another part of the boiler.

Ahead we see the beam, according to which you can climb to the ledge, and through the ledge - to another part of the boiler. We jump with a ledge on Lian and jump down. Activate the lever that lowers the grille, blocking the passage to the next part of the boiler. We see another door, closed key. You need to find the key. We go into the open door to the right, destroy the enemies. We find a shadow bomb, take her and sculpt on the protrusions formed by the damage, take a hidden ball and rolled it into the hole, but the wrong one that opens a central grille, and the one that opens a closed ball. The breakdown ball is rolled into the left well from the central lattice. The grille fell half. I knock out a shadow bomb The ball that we opened the shy. Ball after release Right into the well to the right of the central lattice. Open the chest and get the key. We return to the previously closed door and open it with the key. Activate the lever that raises the boiler on which there are wooden protrusions. We climb on the protrusions on the wall and get to the boiler, then we move to the platform. We go into the room and on the wall and the ledge we climb up. Take a shadow bomb and throw on the lever. We go through the rising bridge. The grill behind us rises, and Garn appears, the warrior with a bromin appears, while he wakes up his brown, deviate after carrying out combo attacks. By destroying the enemy, we go to the door and grab the lever, you need to twist counterclockwise until the counterweight will be devouted in the background, as soon as they devour the flame of the mountains by the blacksmith of the creators. You can return to Elia, and you can make it possible to choose the entrance to the track and pressing the quick move key. We inform Elia about the fulfillment of the task and get a pistol atonement belonging to the death brother of the separation and the next task.

The boiler was cooled, but the rider revived his flame, and the spark of hope was lit in the hearts of the creators. Hopes for life ... and what is hidden under the ground ...

Tears Gor.


We go to the plateau of the valley of the father of stones and where the left wall is to enter the shadow close. There is a Karna Talking with him we get a new task, get part of the armor, then aiming a gun into the shadow bomb just above the entrance to the shadows of the shadows, the bomb exploding will open the passage. The path is further closed with grille. To the left of the lattice there is a shadow bomb. We shoot on it and free the wall from damage. We climb on the Lianam, after entering the room there will fall the grille and block the way forward, to go through the next you need to reflect several waves of creatures. Let's go through the door and jump down. Use the lever near the gate to lower the grille. In the tested shadow on the right side on the hill, there is an ancient construct in an entry into the ground, talk to him, his name is Blackrut, he will give you a bait stone and an additional task "Stones and Sticks". Skump through the fjord to the Storm Fort, along the way you can shock on new enemies - the stars and sins.

Reaching the Storm Fort, we reach the place where you need to drive a ball in the well. To do this, go to the right and click on the wall. We grab the shadow bomb and throw in the ball, we have a liberated ball to the well. The mechanism works, the door opens.

Go to the door on the left. Go and go to the door opposite. We reach deadlock. You need to drive two balls in the well. Turn the right and rising through the wall. We run on the walls and ledge and week to the ball. We throw it down and drive into one hole. Now climb on the wall on the left (from the entrance). We jump down and find a big wall. We climb on it and take the shadow bomb and sculpt it to damage the ball, and then shoot a gun on a bomb. Customize the ball to the lattice, which separates the ball from the well. We release the ball and climb on another shadow bomb. We sculpt her to the ball, and they themselves rise to the platform in the middle of the room activating the lattice lowering. We shoot the bomb, thereby rolling the ball to the well. We rise around the wall to the beginning of the way, drive the ball in the well and go to the open gate. We reach the lever shrouded. Nearby there is a shadow bomb, we destroy damage and use the lever. Water will go through the channel. You can jump into the canal and accumulate practically before going to the main hall.

The level of water rose in the hall, dive and find the tunnel under the right foot of the Guardian statue. Thanks to the rising water, we can get to the ledges on the wall. We designate with monsters and go to the open door. We reach the next room. In the hall two doors, the left is closed on the castle, to the right open door. In the floor we find a hole and jump into it. We pass directly and knead the three of the top of the monster, open the chest in which the key is lying. We return to the locked door and open it. By destroying the batch of enemies, we reach the room in which you need to drive a bowl in the well to drop the platform. We go to the wall on the left, we climb up and select a shadow bomb. We sculpt it to damage and open the passage for the ball. Let's go down to the ball, grab it and the jerk will turn upstairs. We ride in the well, the platform is lowered. We run for another shadow bomb, sculpt her on the ball, get up on the platform and shoot a bomb. The ball rolled out of the wells, thereby activating the platform raising upstairs. Go to the next room. We get to the lever, from it to the left we destroy damage, shooting into a bomb on it. Activate the lever and float through the channel down, before the place where we took the key. Water is enough to jump off to grab for the ledge. We climb and climb on the walls at the top and activate the lever. Water in the canal reaches exit.

We go to the main hall, and go to the door under which two streams merge into one. We jump into the water and get to the ledge, to which you can climb. Open the door, grab the brown ball and throw in the hill in the center of the arena. It turns out that this is a mixture of a huge snail and crab, shy away from his attacks, when the carcinos crashes into the wall, the ball falls on top, and not the balls, and the mini copy of the Bosa, our task grab the ball and rejected the snail with force. You see the temporary loss of orientation in the carkinos, it occurs, and it fell on the side, quickly run up to the nestiness and blizzard until the miracle starts to get up. We repeat to victory.

We select trophies among which there is a good weapon, slow but the killer "Davilka from Karkinos". Use the lever for the lowered grille. The water went along the "Tears of the Mountain" gorge to the forge of the Creators.

We return to the trekamine and go to the forge, Elia with my brother is already there, and they forged the key capable of activating the constructs. Ancient Eidard gives a task to revive the guard that will finish the path to the tree from damage.

Storm Fort Cryoul, but the rider freed his water. And the creators refer to the fact that the flames are again burning in their blacksmith. In the fire they created the key - the one that can awaken the stone.

Storm Fort Cryoul, but the rider freed his water. And the creators refer to the fact that the flames are again burning in their blacksmith. In the fire they created the key - the one that can awaken the stone.

Move the hill


The path to the lost temple lies through the cove, we get to it through the crying rock and the damned forest, and if you investigated the card in advance, you can use fast movement. We need to find a construct sleeping in a lost temple and awaken it with the key forged the creators. So in Cove, we activate the first construct, sit down on it and roll in the hole, aims to the opening hole and shoot the chain, overcome the circuit and go to the door. The room has a small battle with monsters, quickly dealt with them, go into a small room, take a shadow bomb there and throw it on the proceedings of damage to the left of the door in which we went. We climb the released wall and jump on the beams to another part of the bay. Jump down on the steps and go down to the next room filled with monster. After the fight, we open the door to the left (from where we came from where we came from) and reflect another attack. We go to the left and climb the stairs upstairs. We jump on the wall, grab about the ledge and climb upstairs. Another wall, once again, and on the other hand, we jump. Open the door and go to the car.

So we reached a lost temple, we destroy the evil and climb upstairs. Open the door, activate the construct and smash with the help of the hands or chains of the flow rate. We ride our construct in the well, the mechanism will free from the lattice one of the doors in which we go.
Apparently the protection of the temple is activated and the flying mask encouraging constructs attacks us. To begin with, we understand the constructions, follow the mask or rub it into the jump. After the battle, the part of the wall is rotated, which indicates the further path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. Jump and get to the construct. Activating it and with the help of it we destroy the enemies nearby. We rolled up the construct to the edge of the cliff and destroy the damage (SCM), which guarded the lever, lifting the bridge. We get out of the construct, get to the lever, activate it and squeeze on the construct before the place where we destroyed just that the mask is destroyed by the path. Now we ride in the well opposite and run the chain into the hole. We run around the chain into this part of the temple. We shoot at the shadow bomb located next to the ball. We ride the bowl in the well, destroying the enemies that appeared, take the shadow bomb and sculpt her on the ball. The ball is rolled back, one lattice is lowered, the other rises - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked on the door lock. Open the door, on Liana, get to the lever and activate it. The grille downs, the enemies appear, and we run to the construct and return the chain of yourself, after which we destroy the enemies, and then damage in the place where we just lowered the lattice. We ride in the well to lower the grille. We get out of the construct and run into the open part of the temple.

It is necessary to have a hard fight, five masks raged on the walls, they will attack them in turn. As soon as the mask broke away from the wall and began to summon the struggled patterns of the constructs, emphasize all its fire on the mask, you can shoot a gun with a gun, or jumping about it to strike in the air. If first of all you will destroy the constructs, it will restore them over time. With each attacking mask, the number of attackers will increase and with the last mask you will attack two large construct.
Open the door and follow another one. By the walls, jumping until the end of the cliff. The waterfall has two walls between them you can surpass to the top, pushing out from one wall to another. I rode up to the door. Opening it and the key to activate the construct on which we rush to the elevator. We jump from the construct and on the left of the elevator we climb upstairs. Activate the second construct, and rush on it in the well includes an elevator. We get out of the construct and climb on the elevator rising on the elevator, on it we rush in the hole located a little further, then take the construct, which is in the hole near the elevator and ride it into the hole in the place where we just lowered the grille in the first context. We produce a chain and get to the first construct, which we ride to the hole, lowering the lattice at the door in which we need to get. We jump from the construct and get to the door. We open it and until the next door we get on the walls and beams. Millstryatin and open the door. We climb over the wall, shoot on the shadow bomb and ride the bowl in the well. The grille frees the path you can go to the door. We deal with the enemies and pass to the next door.


We hope to the arena. Mask collected construct-respect. It is not easy thumbnail, it does not curse it with ordinary attacks, the strikes do not bring any effect. We run along the walls of the arena and select the shadow bombs falling from the blows of healthy. In it, they are also ridiculous when the bomb sticks to the construct by shooting it, it falls harsh on it and the energy of the energy of the energy is powered by our opponent. During the battle, constructs come out from under the ground, destroy them as far as possible.

Being activating the keeper and run to the valley of the father of the stones, there must be to talk to Eidard.

The rider rushed forward, a temple was found, a gigant was awakened by turning the key. "Creators need my help!" - The keeper roared. It was necessary to still find their last hope.

Heart of Mountain


The exit from the track in the direction of the smelter is worth the keeper, talk to him. The keeper restores the bridge and warns about the dangers, the carn will come immediately and will attack the assistants, on the restored bridge we get to the melting and enter it. We see a huge Hammer of the Guard, you can imagine what he himself. We rush the hammer in a circle and here we need to help the carna, run up to the Creator and press the action key, Karna will transfer death through a break. On the wall we get to the ledge and move on it over the edge of the wall, we jump onto the beam sticking out of the wall, and it will be necessary to jump on any of the boilers, periodically flying by, from the boiler will need to jump a little further along the same side. walls. After that, we run over the wall, we deal with the constructions and run to the door, activate the lever and open the door, jump onto the beam that goes under our weight and opens the passage of the Creator, carne will reach the next gate and will hold them until death goes for them.
Guard is huge, but until he is dead. You can breathe life in the guard with the help of the three "Hearts of the Stone", just did not have time to put them in place. We go to the only open passage, near which the constructs rose, Karn a good fighter, but with our help the battle will end faster. We go down the cave down and we are successful to the lattice in the room, Karn again offers its help. We dive and float the directions of the light. We climb around the wall and pass straight while the ball does not interest us. In the adjacent room again dive into the water. We float right, climb the wall and see the button in the floor, putting on which we open the grid and the gate. While Karna holds the door, we grab the ball and rummaged to a common elevation, with a strength of the ball, so that he sticks to the well on the wall. Activate the construct rose on the elevator from the water and saddled it to rush to the cave to destroy the processes of damage. After leaving the cave, we pass the hall through, and ride our construct in the well. We shoot the chain, we reach the middle of the chain, after jumping on the lianas sprouted on the wall on the left, with Lian on the beams, we move to the other side of the cliff, open the door and on the wall we are successful to wooden forests, from the top of the pipes with equal intervals flows the lava. We go to the door and disable several attacks of constructs, after which we calmly go further and take the key from the box. We jump onto the chain and go back to the hall, with a closed door. Taking advantage of the key goes to the door, run forward along the screw staircase, after which Karna recks us on the other side, reflect the attacks of enemies and open the door. On the chains hang a statue, breaking which we get the skill "fatal grip". Now the big cliffs are not trouble, if there is a ring under the ceiling, clinging for him by flying a break. Returning to the carn cave calls us by, following him, we fell into the room with the omitted bridge. We cling to the shadow bomb growing on the wall and throw it into the lever on the opposite wall. We go through the bridge we get into the room where you need to raise the bridge. We run on the beams to the left and twitch for the first lever, straight from the lever cling to the ring under the ceiling, which will bring us to the ceiling crushed by the lianami. We get over to the next ring, we jump from the beam and pull the second lever, we get to the carna and enter the door to the elevator, pull the lever and the elevator moves down.

We pass the room through and see the first "stone heart". Right at the door, Karna crosses us through a break, run through the walls and beams and we occur on the button, lowering the grid in front of you and on the ledge higher. We cling to the Creator with a dead grip and he gave us acceleration throws into the distant protrusion. On the protrusions and the beams, we get to the platform with which we jump down and on the wall we get to the construct, activate it and rub it up to the damage, we divide it and ride the construct in the well. We shoot the chain and go through it, we climb on the wall right to the grasp holding the heart of the stone, the grip jumping onto a stone and death knocks out a stone. Carnar takes it on his hands and run on the elevator together, while lifting the attacks of the constructs during the rise. Rising on the elevator go to the main hall where the stone of the stone gets into place in the left shoulder of the guard.

On the side of the giant Wooden forests collapsed and the passage opens. We run up and with the help of a grip flying through Lava to the entrance to the pipe. Through it, we get into the room and immediately run left. After running through the second pipe, we go out into the corridor and we step on the button - the gate will open, the carna passes through the first gate and keeps the second. We run away from the button and pass by the carna in the gate. Karna recking us further. We cling to the grip for the ring and fly through a small break, run directly and activate the construct and ride it into the well. We stretch the chain between platforms, descending from the construct we climb on the elevation with the lever. Through the lever, thereby raising the platforms up, after which they let go and quickly run to the left platform and climb up, follow the chain and from the chain to the ledge. On Liane, we get to the ledge and then on the wall to another part of the room. Go down to the lever and twitching for it, raise the bridges. We return to the construct and go to the previous hall, we move to the left to the thoring process. Through the path, we leave for the place where we see a stone. Do not get into the construct we throw enemies and rolling to the place where damage grows on the wall. By destroying the splek thoring chain, we get out of it, and Karna throws us to the pad with a chest. Near the door for which the key was mined, you can open it, but there is nothing to do there. We dive into the water and swim to the wall of the crushed lianam, we climb them to the very top and see the lever ahead. We jump into the water and swim to the place where the ring sticks out of the wall. We run on the wall, grab about the ring, after which they are moving left on the beams. Another ring and we get to the place with the lever, activate the lever, the water level increases, the turbine comes to the action due to which the press earned. We return to the carna and ride the construct in the press. Rug behind the lever and from the construct there is a ball, we take it and rolled out the door earlier. We ride the bowl in the well and jump over to the site with the lattice opened. From the walls to the wall we jump up, we are successful to the "Heart of Stone" and jerk on it. Death knocks down the stone and the carn grabs it. Together with a car and stone, we return to the guardian, approach the right shoulder of the guard, the "heart of the stone" takes off and falls into its place.

Now carn leads us. Having reached the place he throws us through the grille. Rug the lever, lowering the grid, activate the construct and destroy the sprouts sprouts. We descend on the construct down and see the "Heart of Stone", around which everything thumbs up. With the help of the construct, we destroy all the available chains and fists sprouts. We ride in a well, lowering the grid. We jump from the construct and climb the wall to the site where the lattice fell. On the wall we are successful to another room and jump on the "Heart of Stone". The soul of the Creator inside the "Heart of Stone" was amazed by damage, the dark energy captured our context and sent death to attack. Cutting the construct to death to the "Heart of Stone" to the guardian. There, the stone with the soul of the Creator affected by daming takes off to the head of the guard and gets into the groove on the forehead. The damage captures the guard and he leaves the seven-year steps. We are chosen from the smelter and run into the valley of the father of the father. We look at the roller, where Eydard tried to free the guard, but did not succeed, and everything rests on the bony shoulders of death.

Guarding to fill up - it's not a shany to drive.

When the guard hits with his Cyanka, and trying to get on you, do not let him make such blasphemia, and deftly confrete and shoot the shadow bombs that all the forearm of the guardian. The bombs will naturally explode and the hand falls off for a while, so during this time you need to run in your hand and crumble the "Heart of Stone" by us inserted. And so twice.

The other hand is still healthy and located in our law. The guardianship begins to periodically shoot in you a huge shadow bomb. When it rolls on you shoot on it until it hangs in the air, meanwhile jogging for the horse for the guard, because the bomb hung a little to fly in you and safely cares in the guard, he relies on his hand Her muse Kamenyuk.

The guard is falling apart after the destructive attack of death, Eydard revives the guard, but the perishes itself. Resurrected guard destroys damage, guarding the path to the tree of life, but also dies.

Kingdom of the dead


Going to the tree, death is tightened inside the harnesses of damage. It turns out damage this is the last of the nephelimov and the name to him by Avezal. On that day, when death, discord, war and rage entered the service charred and destroyed the army of their nebimirov brothers, was born to Avezal, he became a damn, damaging the world.

After a conversation with the Avestigom, death teleports to the Kingdom of the dead, where he is met by the Ostitute. He reports that if the tree of life delivered him here, it means that it was necessary. To revive humanity, you need to talk to the bone lord, for this you need to get to the snake peak and get to the eternal throne, which can inform us something about the source of shower.

Bone Vladyka


We call a ghostly horse, where the Rocky Lands to the Leviathan settlement and go to the door. On the wall we get to two places where the two buttons on the floor and get up on the one that removes a lot of lattices sticking out of the walls. While the grilles did not lean, quickly running around the wall. We get to two doors, go to the open room. We disassemble skeletons for bones and go to the right door. We take a shadow bomb, sculpt her on the lever, take another bomb and sculpt at a short distance to the right of the lever, with such a calculation to create a chain reaction from explosions, we take the third and cling to the wall even the right. Now we run through the bridge and get up from the second bridge aim in the protruding shadow bomb, shooting the chain reaction that comes to the bomb hanging on the lever, thereby drowing it and raising us a bridge. Moving the bridge and take the key from the chest. Run to the first bridge now omitted, we move along the wall on the left. We return to the closed door and use the mined key.
Overcoming a few more doors, and scattering a couple of three skeletons, we leave out. Skump up to the bridge, and after it turn to the right in the direction of the snake peak. We run on crevice until you get to a huge bell ...

However, it is simply so for the Lord of the Dead Lands, first, we first ruffle the adviser. This pale body gives us a task to defeat the champion of the Golden Arena and maybe then the bone Vladyka will take us.

In the kingdom of the dead there is a merchant talking about the secret and fog. The bell calls - the throne rushes to heaven. Death cannot talk to his lord.

Royal fee


To get to the Golden Arena, we go to the exit from the eternal gates. Open the door and on Liane we move through the break in the floor. Previously, the closed door is now open, through it, then we fall on the golden arena. We reach the room with a statue holding a ghostly lamp, from the lamp beats a thin beam, which falls into the stone above the door, turn the statue so that the beam began to fall into the stone over the door we need. We enter the door and on the wall on the left run on the other side of the fault, so we reached the notorious arena. The huge statues of the warriors - the keepers of the arena, report that it will simply fight with the champion will not work, first need to prove that you are worthy of this honor. It is necessary to collect three stones of the souls and insert them into the altar and only then the local champion will deign to reach the battle. All stones are located in the halls, the inputs in which are right in the arena.

First stone souls
We go to the right and climb on the wall now to the left before the fault in the wall. In this fault, the door in which we enter, the staircase in some places collapsed, so that by the old way by the walls by walking the failures. We pass a few doors and get to the room in which there is a statue with a lantern. We climb on the pedestal and get up on the button, the lattice is lowered on the right, behind which there is a shadow bomb. I pull the bomb and sculpt her to the statue that keeps the lantern. We select a lantern with a grip and put it on the button, run for the dropped lattice. On the walls by overgrowing to another part of the room. We reach the lever and pull for it, the grille in front of us will go down and will give access to the lantern before us left, we take the lantern and run into the room, where the statue is not lantern. We set the lantern in the hand of the statue and turn it at 180 degrees, we enter the opening room and run to the end. At the altar push the action key and get the first stone of the shower, annihilating rising skeletons from under the ground and return to the statue with a lantern. From the side moves, skeletons appear previously closed, we disassemble them to the components and go there, from where they ran out. We run all the rooms through and go to the lever, the jerneling fell right on the arena. We run to the altar and clinging to the grip for the ring Death will insert the mined stone in the altar.

Second stone souls
After installing the stone on the altar, two doors open. One door to the arena from which the hordes of the skeletons run away. Another at the second level of the arena, the one we need to go through the second stone, which we do after the fight with the bones. We go into the hall and run to the other side where the lantern shines. We climb along the screw staircase, and go into the hall with a lowered bridge, a shadow bomb is attached on it. With its help, we destroy damage to the statue with a luminous lantern in the first room, we run into an open passage and move along the wall to the other end of the gallery. We go towards the ray of beaming from the statue, we reach the button on which the lantern is standing. As soon as we take the flashlight and leave the buttons, skeletons appear, putting the lantern by destroying the bones, we will open the door. Take a lantern and run into a room with a statue, to the right of it to enter the closed grille, put the lantern on the button and return to the first room. Turn the statue in the side where our flashlight is on the button and destroying the shadow of the shadow bomb, we rush the lantern to yourself. We run to the second level with him and cling the lantern statue. Turn it towards the bridge and run along the rising bridge, opening the door go down the screw staircase down. We approach the altar with a stone of the shower, we destroy rude up the enemies, take the stone and go to the passage where the lattice fell. Opening the door, go into the room, climb upstairs on the walls. Rug behind the lever and go into the arena, insert the shower stone into the altar.

Third stone souls
The door opens, which will lead us to the last stone, rose to it and go inside. We destroy the crowd of skeletons and enter the next door. We run through the imfilads until the next hall and again the crowd of walking, soup sets, disassemble them to the components and go to the next door. We get up on the button, the bridge rises from which there is enough shadow bomb. We go to the throne standing on a round pedestal behind the button and throw a bomb on the lever. The throne turns and we go to the hall with the altar. A bunch of skeletons get out of the ground, however, a huge zhuchar who came out because of the altar, the scarab-slang jumps on top of the bones and presses them all. We score the beetle of the overgrown and take the stone of the shower. We return to the arena and insert the shower stone into place. The current champion of the Arena Gnashor appears.

A huge worm crawling underground, shy away from his back and at that moment when he puts his face, cling to her and beat it, after the strike, they shy away from the wheel into which the Gnashor is transformed, we repeat the procedure three times. Then he turns into a large skeleton, missing him as soon as we can, until he is to pull his head in our side and wildly yelling. At this moment you need to rush it again, the champion will turn into a snake again. We repeat the actions before the expiration of the life of the rush.

We select a skull and return to the adviser, negotiating with it we pass to the bone lord.

Great Arena Obagrena Blood. A giant was killed, the dolch is fully paid. But for the king to help the rider, he needs his court of dead ...


Farisir


Bone Vladyka will indicate us the way to the source of the souls in exchange for returning to the service of three immortal lords. From him we get an artifact called Radiation, it will allow you to manipulate jacanished lords.

We get to the tomb of Farsira, or on horseback, or by quick movement. We go inside and see the elevator. To enable it, you need to hit the crystal. Having descended on the elevator, we encounter a new enemy, a weak truth and some kind of not very active, but at least for the sake of experience you can wave. We pass further to the hall with the button in the floor, run right and the walls and the ledge get to the shadow bomb. With the help of bombs, we free the lounge from the porch piglets. We grab a big column and pull up to the lattice. We take a shadow bomb and get a button with it, we throw a bomb in the column. We leave the button and the lattice falls directly to the column, and we calmly go ahead.

We enter the second elevator, there are four crystals, beam by that under which there is a number one. Going down to the first floor, go into a room in which two cells hang over the break. According to the protrusions on the left wall, we get to the lever and pull for it. The second cell is lowered, with the help of a grip cling to the ring and fly the other side. We grab the shadow bomb from the cell, and throw it on the lever. We return to the beginning of the room and shoot a bomb. Quickly cling to the ring on the lowered cage and while the second did not leave to the top flying through the break. In the chest, we take the key and return to the elevator, choosing from the cliff to us the three ghosts will attack, taking the gadine to the exit.

We rise to the third floor, hitting the crystal around the figure 3. Using the key, open the door. We run out several galleries and run into a large hall where there is a small battle with a pair of the top of the ghosts and the general of the undead. We run further along the corridors and go out into the elevator, the elevator is at the bottom, and you need to climb on the left wall to the ledge and on the walls and the ledge to get to the turn on the contrary. Entering the door to destroy the damage on the wall and go down the beams, coming to the end jumping over the beams to the column. From the column according to the Lianam on the wall climb the lever, pulling for which we raise the bridge, jump down down and the tapping column in the elevator shaft. We leave it exactly in the center, and we ourselves return the same way that they came, on the beams and walls on the third floor. After jumping on the elevator, Bate on the crystal under the number two. Entering the hall to Pharisire, wake him and until he moved away from sleep, missing who is what is much. He cannot bring any ahow's opponent and serious problems. Having won it, death will force Pharisira to obey. Now in our amulte, the first subordinate lord will appear, which we are unless we start using to get out of the bars. We use the amulet oscillation, getting into a special circle to cause the enslaved Lord, and after the appearance of it, we point it to the Arena button.


Vasilev


In order for Vasilev again to be subordinate to the bone Vladyka, we need to survive psychodone.

We get to the Golden Arena, where the eternal guards will open the portal in the Pretgeron Dungeon, where death and jumps. Immediately, we get into the arms of enemies, reflecting the attacks go to the nearest door and in the circle of the appeal we cause lords. We run on the platform and we put the lords on the buttons at different parts of the room, one lowers the grille, the second raises the platform. We pass at the door, and again we call Lords, in battle they will help you, destroying enemies, put the Lord on the button. We go through the rising bridge and put another Lord on the button on. The grille is descended, and we pass for it. We approach the locked door, looking to the right to see the button, putting the lord there and tighten to it. We are deployed and at the bottom I see another button at the bottom, put the lord there. Again jumping tightening to Lord. We go upstairs and activate the lever, lowering the grid. We return, and jump down, open the door, urge Lords and point to them for each of the three levers, after the lords activate them, taking the key from the chest. We return to the locked door and open it.

For a moment, a hefty arachnid is shown - this is the notorious echid, which we have to get together. We call on the lords, we ride the button at the bridge and send one of the lords to get the button far to the left of the lattice, to which the bridge rose. We go to the opened place left Lord to order the button below. On the walls and the ledge, we get to the beam, descending on it, jumping to Lord clinging to him with a grip. We reach the lever and activate it, climb up and reach the second button. We call on the lord there and go further. We activate the lever, pass through the bridge, destroying the enemies to get to the second lord, open the door and go inside. We urge Lords and together blizzard daring to attack us. Open the next door and over the wall overlooking the lever, which is activated. We go to the door on the left and on a large suspension bridge we get to a huge and very dark cave, where Vasilev riding on Echidne appears.


The blizzard of the ghostly Lord until he jumps on a pachechu. Taking advantage of the "instantaneous strike" we turn back to the echid and beat while she does not throw Vasilev. Repeat actions to victory.

King's anger eclipsed his need. Those that could help were destroyed. But their death, their sins gave rise to a new force, a new army, which will continue ...


CITY OF DEAD


We return to the bone lord and show the soul of apostates. Vladyka is angry and in the rustling of passion kills Lords. We receive the "Spirit Separator" as a reward. On the last bone of Lord sends us to the city of the dead.

We reach the gate to the city of the dead, activate the Spirit separator and split. The first spirit of death we move the left platform to the left, and the second spirit of death move the right platform to the right. We go to the city of the dead and the halls and the galleries get to the room with skeletons-crushers inside, laying them on the components beat with the general - the undead, destroying them, get on the button, activate the Spirit separator and we run on another button, the other we climb on the wall to the other lever and twitch for it. We go into the room and go to the left. Get to the statue without a lantern and go to the door to the right. We reach the lever, split and twist the lever so that he put the lattice, switch to the second death and go inside the room. We take a shadow bomb and sculpt on the lever on the wall in the previous room. Lower the grille for which there is a platform. We cancel the action of the Spirit separator and climb on the platform. Again, activate the separator, you need the statue of death on the platform. We lower the lattice with one shadow, turning the lever, the other push the platform for the grille into the room. We cancel the separator action. Raised the stairs and jump into the hole in the floor. We take the key from the chest and dropping the lever in the wall we go to the door that you can now open the key.

Open the door and go to the hall, get up in the middle of the bridge and activate the separator. The first shadow on the walls and the ledges we climb up to the lever and turn the lever to the limit so that the bridge turns. The second shadow we get to the lever, lowering the lattice. Activate the lever and cancel the separator action, we leave the room, turn right and grab the lantern. Returning to the statue put a lantern in hand. Deploy the statue to the column in the center of the hall. We go on the bridge and go to the door, on the Lianam rings and the ledge rise upstairs. We open the door and go to the bridge where the ghosts are waiting for us, having understood with them we hope to the lever on the wall. We activate the separator, we pull one shadow for the lever to the right of the door, in which we went. The bridge will turn, reunite, now the divider is activated again, we jump on the lever on the wall, the other take the shadow bomb and go to the place where the lattice fell. We throw a bomb on the levers by canceling the action of the separator reunite, go into an affordable door now.

We jump on the walls to the lever and activate it. We get to another lever and activate it. We jump down on the bridge and open the door that the lattice released. We get to the place with three huge tormentors, in the appendage of supported ghosts, the tactics are easy to join all to death. After the destruction of all enemies, we enter the next door. We jump onto the lever, the platform filled with sharp stoles in addition to hot, you need to quickly climb upstairs, using the entire set of movements and tools available to Parkour. Activate the lever and open the door. We begin the rise in the stairs on each span which you will fight with the enemies. Rising up, open the door. For the walls and beams, we get to the other side of the cliff to the next door, and they fall into a huge hall with an elevator. We go to the next door, we ride death on the button and activate the separator. One shadow we get to the opened rings and beams to the lever and pull for it. We go into the opened door and activating the lever jump onto the elevator platform with a large statue.

Turn the statue of 180 degrees and with the help of a grip, we get to the door that we have now opened. We go inside and destroy the enemies, take the shadow bomb and sculpt on the sprouts of damage nearby. We climb up and find a chest with a key. We return to the platform with the statue and reach the door where the key is needed. On the ledge, rings, walls and beams get to the button. Divorce and get up on the button. We take the platform and put it out for the grille. We reunite and climb on the platform. We split on it and get up one half again on the button. The second half rolling the platform inside, change the shadows and go to the second button next. Again, change the case and turn out the platform for the next grille. We reunite death and open the door, pulling behind the lever, grab the shadow bomb near and sculpt her on the sprouts of damage on a statue with a beam. With the help of a grip and rings we return to the platform and activate the lever. On the elevator go down and turn the head to a previously inaccessible door. We fall into the big arena. The enemy we do not have a small - the wishing Bolshak.

But the big difficulties do not have to bring. They evaporate from its attacks, and in the breaks we caress on his head until it turns into a light whirlwind and the hordes of the ghostly skeletons will not appear. Beying the Bolshak in Kumpolu again until he drops his head, run up and press the action key provided that the corresponding icon glow over the enemy's forehead.

Having finished with the Bolsham and crowds of skeletons enter the door and stumble on the oldest crow, now he is more talkative and says that in order to get to the source of the shower you need to get the key. The key is divided into two parts, one is the Angels with the other for the demons.

A thousand souls require retribution. Battle is coming, an old friend is returned. The path to the source is still closed for you, rider. But any castle has a key.

Lost light



In the Tree of Death, we again encounter a crow, he indicates the path and death follows the portal leading in the land of angels.

The key to redemption


We cause despair and cry forward, it will be lost very difficult. Reaching the Crystal Tower coming into battle with the angels affected by damage. In the midst of the battle is the Angel Nathaniel from the Heavenly Ham. For a couple, seek the remaining opponents and proceed to a substantial conversation.

Nathaniel talks about the state of affairs and sends us to Archon.

We go inside the tank and activate the elevator hitting the crystal. Climb upstairs, come out and go to the left. About a small cliff flies thowned angels, but you will not attack and not attack until you activate the shower separator. We get up near the cliff and share the souls, we destroy the angels and go through the ledge on the other side. We grab the shadow bomb and jump into the cliff, another shadow we grab the bomb using a deadly grip. We run with a bomb to porch piglets and blast them. Get to Archont.

Archont says he needs a rod of Arafel to clear the way to the castle where half of the key lies. The rod was lost on Earth, then it's a road there, well, not the road and the portal that opens the archon.

Wand Arafel


Through the portal we get to the ground and we see the battle of angels with the sealing of darkness. The remains of the Heavenly Clean Heads Uriel, who, after the battle, tell a story about the rod, fragmented into three parts and actively used by the Higher Demon Avadon, which uses the power of the rod to enhance the devilish debris. We go to look for the first part, there is not a labyrinth and you do not get lost, just run straightly destroying the generation of demons until you reach the green cobweb, destroying which we get part of the rod. We run forward and go straight to Uriel. It opens to destroy the barricade into the next part of the city.

The path is straightforward again, the only obstacle periodically crawling the gloomy, not to destroy everyone, so we simply run by the place from where they get out. After the cave, a divider will get a more effective weapon familiar to us in the first part, produces six missiles, the following can be released only if the previous ones exploded, the early detonation can be called by pressing the right mouse button. When they jump into a deep crevice will come out "Noss" a strange creature on long legs, emitting from the portals on the hands of clouds of rippers. Here is the divider here and will show all its effectiveness. We get along the way to the next web, breaking it to get the following part of the rod, run forward and see Uriel, who opens the way to the last part of the city.

The path for the third part does not differ in originality. We run straightly shooting from the origin of evil, the scarce to destroy the "nose" and a couple of huge creatures. Reaching the destroyed bridge and breaking the web we get the last part of the rod. We run forward a little further and go to Uriel, seeing the rod, the angel almost succumbed to the temptation to use it on Earth, but he kept and sent us back to the Introduction of Angels.


At every step, death met damage. The light is lost, the warriors of the skies are overtaken. But the wisdom of Arafel dispersed the darkness and pointed out the way forward.

Spots of heresy
Returning to the archon we give him a rod. Angel uses the power of the prisoner in a rod cleans the stamping from damage, and gives us a griffin on which we get to the previously lost castle angels.

So, we fly on the bird to the ivory citadel.

Knowledge is kept in the citadel. There are disclosed secrets. There is a damage. "That was the archon," said the scribe rider. So it became - there was an archon at the end of the death of death ...

Grand Shadow


Returning from Archont, approach the old crow. By informing him that we got the key, he opened the portal into the world of demons. We enter it and find themselves in the world of the opposite of the world of angels. Negotivis with the Raven go to search for Lilith.

Mad Queen


We causal despair and dry to the entrance to the Castle of Samael. Opening the doors follow the first door to the right, entering which we meet Lilith. She will clarify the situation, you can only get to Samael in the past. It will improve our "traveler in emptiness" to the "traveler in time."

Here the damage retreats before the void. There is a distant echo here. "Take," says the mother of the rider, "so you will find my Mr.".

Vladyka of black stone


We leave from Lilith and go straight, go to the door and on the left I will see the place for the portal only green, in such a portal you can create a portal for the transition in time. We go to it and see how the terrain was transformed. Now on the restored bridge we can get to the open door, the demons will appear along the way. We go into the open door to the right and take over the walls to the lever, activate the lever. Turn the right and create a portal, we enter it. We jump into the arena down, after which we climb over the wall up to the door, grabbing clutching for the ring. We enter the door and pass through the cracked bridge to the suspended arena with porch swips. Below, we create a portal and move in time, we get a death on the button and activate the "shower separator", we send one shadow slightly below and create a portal in the wall, another shadow we get to the place where the shadow bomb is lying, next to the bomb we create a portal and taking a bomb Through the first shadow portal. We throw a bomb on the arena, go back to the future, open the chest and take the key. We return to the cracked bridge and create a portal in the past. We go to it and run to the locked door. We are successful to the lever and twitch for him. Jump down and create a portal now. We rise over the wall upstairs to the door to Samael, we create a portal and meet with the demon.

Samael is not simple when he flies next to, actively attack him when he returns to the throne, it will begin to throw in us with huge fiery balls, which will be easy to confuse.

When he takes half a life from him, he will go to the throne with a very tired view, a bridge is formed through the abyss of the lava, cross it and cheer away a pair of strikes. He apparently did not like it very much, but this does not peg through an even account anywhere. The appropriate Samael creates under the legs of the direnel of the portals of which splashes the lava, we spit out as already in a skillet and in the intervals we give a demon on the horns.
After winning Samael we get the key and go to the oldest crow, talking with whom we go to the source of the shower.

Source Soul


Opening the door with two mined keys, go inside and meet with an Avestigom, having reviewed the roller with a fellow who whatever much, the opponent is not particularly difficult and any particular action to take.


By defeating Assalom, we not only killed former nephower, but also destroyed the source of damage, which he spread out of himself. It remains the last thing - to revive humanity. But with this death will cope without us.

So, life was born from death, humanity was reborn. But the journey of death did not end.


Prologue

The game begins with the fact that the angry rider of the apocalypse death rides on his faithful horse of despair, accompanied by the dust - the crow, pointing the right way to any place where death wishes.

Now we will undergo a training level:

  1. To begin with, we offer to slip on the snowpath. To control the character or character, the keys are used on the horse W, S, A, D .
  2. When a round icon appears with a horse head, it is possible to call or send despair using the key C. .
  3. To make a jerk, being riding in despair, you need to click Alt. .
  4. If ahead is a high wall, then it can be easily overcome, you only need to jump on it using a key Space. and pull up up using the key W. .
  5. Enemies will often attack us in this game. To attack the enemy, you need to click on the left mouse button ( LKM. ). To dodge the attack of the enemy, you need to press the key on time. Alt. .
  6. Coins will always be raised with enemies, which can be exchanged for goods in the black market, and sometimes lout will be poured (trophy for murder). To take lout, you need to click on E. .
  7. Using a key O. You can open your inventory and notice a lot of sections there. To use the subject, you need to click on the Equipment section and select an item that you want to wear. Double-click LKM, you can call actions that can be made with the selected item.


Find a way to save war

We approached gates Dark Fortress. The gates kindly opened, and we were told to climb on the top of the dark fortress. Come to the wall near the edge of the cliff and clamp the key Space. To run over the wall through a decent break. Do not hurry to run ahead. Left stands frozen Ice skeleton. We defrun it with ordinary pair braids and destroy. Squis fell from it - additional weapons. To equip sequirs, you need to find it in the inventory and choose the item " Put on"Now you can attack additional weapons in battles by clicking on the right mouse button ( PKM. ).

The killed skeleton freed the passage to the extra part of the fortress. There is a chest. To open the chest, you need to click on the key E. . A health potion fell from the chest. Always raise the potions of health. Also, sometimes the potions of rage will come across. To fill the health band or rage strip, you need to click on 1 or 2 .

We leave this pretty small part and reach the next cliff. We run on the wall before the protrusion. Moving on the performance to the left, jumping on the top protrusion and climb up. On the right and on the left you can defrost skeletons and kill them. If you are lost, the purple label on the mini-card on the right below will always tell me the right direction.

So, we get up to the cliff. From somewhere on top hanging huge wooden lbalki. You can jump and grasp them. We jump from one beam to another, until I dare up to the desired end of the cliff. Again frozen skeleton. If he does not defect himself, you can not touch it. There are three skeletons ahead, which we are easily destroyed. We grab about the ledge on the wall and climb on the wall with the help of beams and ledges. We jump on the adjacent beam and climb up. Regular skeletons. We destroy them and jump on Liana, which is located on the wall. On Lianams can be easily moved using the motion keys. To jump from the liana, just press the key E. . We reach the next liana and climb upstairs. We jump on the ledge, with a ledge in the arena.

From nowhere appears Ice giant! It is simple to destroy it:

  1. Damage at the sight of how the giant lifts his fist (three times we press the key Alt. ).
  2. We go from the back and carry out combo attacks (LKM + Pause + LKM + Pause + LKM + Pause + LKM or LKM + LKM + Pause + LKM + LKM or SPACE + LKM + LKM + LKM + PKM).
After destroying, the hidden door will open. We go inside and notice a big break. We run along the wall to the beam, from the beam again on the wall, jump - here we are at the other end of the cliff. Come to the elevator and activate it by clicking on the key E. . The elevator breaks from grown ice blocks. We will have to manually climb up with the help of protrusions on the wall. We jump from the second ledge and approach two closely located walls. This narrow can be used, jumping with the wall on the wall, thereby rising on any height until the wall will end. So, rose. Now we run along the wall to the beam, and after the beam grab the Lian. Waving upstairs by Lian, jumping on the beam, from the beam again on Liana. Climbing to the right edge of the Liana and jump on the beam. We climb the beam upstairs.

We destroy monsters and jump on Lian, reaching the cliff. We descend on Liana down, then right and jump on the ledge, then the next and jump. A little further there are beams for which you can walk. We jump from the beams to the beam, and then to Lian. Raised by Liana upstairs and to the right. We jump onto the beam and climb on it upstairs, jumping on the beam from above. Next will be still beams. Well, I hope it will have to do it easier to do it easier, so there will no longer describe such movements in detail.

Get to the hall, in which the keeper of secrets is sitting - the oldest raven. We need his help. The oldest crow does not understand why he should be worried about the fate of the brother of death - war. Death notes that the keeper of secrets knows the truth and its secrets can help save an innocent war. The keeper of the secrets opened the gate and said that the way to correct the actions of the war he would find in the tree of life, but immediately closes the passage. He wants to exchange a talisman. Death does not agree and orders to open a pass. The oldest raven says that death will take place in this pass through their corpse. Death agrees and the battle begins. The oldest raven turns into war. Well, you will have to destroy this miserable similarity of your brother. Tactics are:

  1. Click SHIFT and evade you when the war begins to spend your attacks
  2. Immediately after the attack of war, we get a jerk before the war and carry out combo attacks.
The oldest raven takes its usual appearance after the defeat. Forcing it to open a portal, but he destroys the mascot, and part of his fragment is dug into the right chest.


Reward:

  • Experience : 40
  • Gold : 1200

Part 2: Blacksmith Land


Flame Mountains


We move to the beginning of our path - in blacksmiths. We are celebrating the old Creator Eydard and reports that the path to Tree of Life knows sister forge - Elia. However, she will fulfill our service for her service. Well, we will find it. We pass through the cave. We show a screensaver in which the location of Elia is seen. Let's come to her and speak. She says that the entrance to Tree of Life Closed, and damage does not allow you to order the key to gates. Need to restore the stream of lava and water in Melivile - The main blacksmith, with which you can see the key. Elia sent us to Teein so that he opened the gate beyond the settlement of the track. We go towards the yellow circle on the mini-card from the bottom right. Come to Thin and talk to him (If you choose the "Training" dialog option, you can buy for gold coins of receptions, which can then be used in battle). Tain opens the gate and wishes us good luck on the way.

Get to the cliff. You can jump into the water and take a boat coin, which can then be exchanged for objects from Vulgrim. Nearby there is a wall that can be climbed up. We return to the beginning of the cliff. We climb on the wall on the right, and pass along the path to the other end of the cliff. We go out into a purely field, we cause despair and right along the path, to the crying rock (see map) (here will be vulgrim, which can sell unique items and give a side task " Book of dead"). Skump through the damned forest to the exhaust pass (there are enemies - construct-warriors), and after you get to the entrance to the boiler - the temple of fire, giving a flame for the great forge of the Creators. Near the entrance to the carn boiler fights in the warriors. We help him destroy the reptiles. After talking with the car, it turns out that he decided to become a hero, but it can't get through Damage . Karna lowers the bridge leading to the gate to the boiler.

We go inside and activate the lever that frees the door to the next room. Open the door. On the right there is a shadow bomb. Grab it ( E. ) and sculpt on the lever on the wall ( Q + SCM ) - Another door is open. We go inside (enemies we destroy) and we see two doors, one of which is locked by the lock that opens if you find a chest in which the key is lying from the castle. We go to the next door. Using the ledge on the wall we move through the break. On this plot on the wall there is another ledge. We climb on it upstairs and get to Liana. We descend on the Liana of the Verni, grab the bomb and sculpt her on the lever. Go to the open door, and there is a new kind of enemies - Designs-assistants. We destroy enemies and pass through the next door. Return to the arena, where another new enemy is waiting for us - Walker. Walker fights constructions. We are waiting until those feed each other, after which we destroy the walker. Next to the arena there is a small room where the chest is located in which the same key is lying from the castle on the door. We leave out of a small room, turn right and sliding along the wall on the platform below. We return to the door with the lock and open it. Run the ball ( E. ) In the well, thereby activating the mechanism that turns part of the wall, on the hidden side of which the beam is located, which will help us climb upstairs. We climb upstairs on Liana to another part of the boiler.

Ahead we see the beam, according to which you can climb to the ledge, and through the ledge - to another part of the boiler. We jump with a ledge on Lian and jump down. Activate the lever that lowers the grille, blocking the passage to the next part of the boiler. We see another door, closed key. You need to find the key. We go into the open door to the right, destroy the enemies. We find a shadow bomb, take it and sculpt on damage, which shrouded the ball. Right a bowl in the well, activating the mechanism that will lower the grid (not central!), Behind which is another ball. The breakdown ball is rolled into the left well from the central lattice. The grille fell half. Now you need to knock the ball from the well. To do this, sculpt the shadow bomb on the bowl in the hole. Ball after release Right in the well to the right of the central grid. Open the chest in which the key lay. We return to the door and open the door using the key from the castle, destroying parallel to enemies. Activate the lever that raises the boiler on which there are ledges. With the help of ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and on the wall and the ledge we climb up. Take a shadow bomb and sculpt on the lever. We go through the rising bridge. The grill behind us rises, thereby closing the output, and Garn is broken from the wall - a new enemy with a brown. We destroy it in the following way:

  1. As long as it is waving, shy away with the alt key.
  2. After Garn successfully missed, we apply a series of combo strikes
  3. We repeat the manipulation several times
By destroying it, we get a dark avenger weapon. We reach the room with a lever and activate it. Turn counterclockwise until we lower the weights to the end. Hurray, we opened the hatch! Now Lava flows! We return to Elia (we leave from the boiler and with the help of the map we indicate the location of Elia and click ENTER - fast movement). She is satisfied in moderation, but you still need to activate Tears Gor. - water soothing the land that will wake Flame Mountains. Now Elia will trade objects or buy objects from us.


Reward:

  • Pistol "Redemption"
  • Experience : 480
  • Gold : 1500


Tears Gor.


It is necessary to find Karn and talk to him near the entrance of the shadows close. To do this, go out in the field of the valley of the father of stones and the despair on despair on the left track. Speaking with Karn, after which I worry a gun into the shadow bomb just above the entrance to the shadows close and open the gates. Sky to Fjord, and then to the Storm Fort. On the way, we will meet new enemies - Rumblers and Stern.. We destroy them. The path is further closed with grille. To the left of the lattice there is a shadow bomb. We shoot on it and free the wall from damage. Climbing up and stop the wave of enemies with a pistol and braids. Let's go through the door and jump down. Activate the lever near the gate to omit the grille. In Fjord, you can meet Blackrut, which will give Stone bait and side assignment "Stones and sticks".

Reaching the Storm Fort, we reach the place where you need to drive a ball in the well. To do this, go to the right and click on the wall. Take a shadow bomb and throw in a bowl. We feed the filled ball to the well. The mechanism works, the door opens. Come in.

Go to the door on the left. Go and go to the door opposite. We reach deadlock. You need to drive two balls in the well. Turn the right and rising through the wall. We run on the walls and ledge and week to the ball. We throw it down and drive into one hole. Now climb on the wall on the left (from the entrance). We jump down and find a big wall. We climb on it and take the shadow bomb and sculpt it to damage the ball, and then shoot a gun on a bomb. Customize the ball to the lattice, which separates the ball from the well. We release the ball and climb on another shadow bomb. We sculpt her to the ball, and they themselves rise to the platform in the middle of the room activating the lattice lowering. We shoot the bomb, thereby rolling the ball to the well. We rise around the wall to the beginning of the way, drive the ball in the well and go to the open gate. We reach the lever shrouded. Nearby there is a shadow bomb. We destroy damage and activate the lever. Water went! We jump into the water and swim to the very end. We leave out of the door.

We jump into the water and swim through the tunnel, which covered the water just completely completely. We swim to the dead end, climb over the wall and ledge up. Here the ambush is promoting us. We destroy enemies and pass to the liberated door. We reach the next room. Left - door on the castle. Right - open door. We move away from the left door at a distance equal to the distance to the right door. We look forward - there is a passage. We jump down and get out of the room. We destroy enemies, open the chest in which the key is lying. We return to the locked door and open it. By destroying the batch of enemies, we reach the room in which you need to drive a bowl in the well to drop the platform. We go to the wall on the left, we climb up and select a shadow bomb. We sculpt it to damage and open the passage for the ball. Go down to the ball, grab it and jerk ( Alt. ) Thrust upstairs. We ride in the well, the platform is lowered. We run for another shadow bomb, sculpt her on the ball, get up on the platform and shoot a bomb. The ball rolled out of the wells, thereby activating the platform raising upstairs. Go to the next room. Get to the lever. To the left of him we destroy damaging, firing into the bomb on it. Activate the lever and roll down the flow of water. Get to the end. We go to the place where we found the key. Now the water is enough to grab about the ledge. We climb and climb on the walls at the top and activate the lever. Now the flow comes to the end, thereby removing the lattice on the doors, activating the entrance to it. Open this door

We go to the door to which the stone golem looks at, holding the rocker on the shoulders. We jump into the water and get to the ledge, to which you can climb, because the sufficient level of water is already. Open the door, grab an unusual ball and void (alt) in an unidentified object covered with wood. It turned out that this boss! Karcino Kick! Tactics against carcinos:

  1. At the sight of the fact that he is going to accelerate - shy away.
  2. When it crashes into the wall, the egg falls from above. We take this egg and throw in carcino. It will turn off for a while.
  3. This time is needed by various combo attacks cut it in groin, despite the fact that the Dage Karkinos is immediately hatching from the egg.
  4. We repeat the manipulation several times.
After the murder, the davilka will fall out of it. So it is called - Davilka from Karkinos. Good weapons. The grille is lowered, we go to activate the lever. The stream is restored! Returning to Elia, who has already moved to the melting. Elia with her brother has already completed work on key Creator And now you can activate each construct using it. Eidard comes and asks to collect the guard, which will cleanse the way to Tree of Life . We agree to help.


Reward:

  • Experience : 720
  • Gold : 3600


Move the hill


It is necessary to find a construct that sleeps in a lost temple and awaken it with the key of the Creator. We go through the valley of the father of the stones in the crying cliff. After you get into the damn forest, where we are moving towards the lost temple. We fall into the bay. Activate the first construct, sitting on it and roll in the well. Aims in the opening hole and shit ( SCM ) chain. We go around the chain to the door. Enemies wait to the room. We destroy them, go into a small room, take a shadow bomb from there and sculpt her to damage to the left of the door, in which we went. We climb the released wall and jump on the beams to another part of the bay. Jump down on the steps and go down to the next room filled with enemies. We destroy them. Open the door to the left (from where we came from) and destroy another batch of enemies. We go to the left and climb the stairs upstairs. We jump on the wall, grab about the ledge and climb upstairs. Another wall, once again, and on the other hand, we jump. Open the door nearby and go to the carna.

We go into the lost temple, destroy the enemies and go upstairs. Open the door, activate the construct and smash with the help of its powerful stone hand damage. Speak to the wells and rolling into it. We get out of the construct and go to the door, from which the lattice has just beg. Some mask is cleared to us and encourages enemies! We destroy a mask with a gun after destroyed the warriors. The part of the wall is rotated, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. Jump and get to the construct. Activating it and with the help of it we destroy the enemies nearby. We rolled up the construct to the edge of the cliff and destroy the damage (SCM), which guarded the lever, lifting the bridge. We get out of the construct, get to the lever, activate it and squeeze on the construct before the place where we destroyed just that the mask is destroyed by the path. Now we ride in the well opposite and run the chain into the hole. We run around the chain into this part of the temple. We shoot at the shadow bomb located next to the ball. We ride the bowl in the well, destroying the enemies that appeared, take the shadow bomb and sculpt her on the ball. The ball is rolled back, one lattice is lowered, the other rises - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked on the door lock. Open the door, on Liana, get to the lever and activate it. The grille downs, the enemies appear, and we run to the construct and return the chain of yourself, after which we destroy the enemies, and then damage in the place where we just lowered the lattice. We ride in the well to lower the grille. We get out of the construct and run into the open part of the temple.

Here we will be waiting for six masks. Everyone we understand separately. First, we destroy enemies, then shoot a mask when it flies to us and shoots the beam down, and repeat the manipulations before the winnings (forget about the reload mode). Open the door, and then one more. We jump on the walls until the end of the cliff. We approach the waterfall and jump from one wall to another until we get up. We reach the cutter to the door. We open it and activate the construct, which then rush to the elevator. We jump from the construct and climb up the wall and beams to the left of the elevator. Activate another construct, rolling it to the well, which activates the elevator raising. We jump from the construct and jump on the one who just arrived on the elevator. We ride it in the hole a little further, then take the construct, which is in the hole near the elevator and rush it into the hole in the place where we just lowered the lattice first construct. We produce a chain and get to the first construct, which we ride to the hole, lowering the lattice at the door in which we need to get. We jump from the construct and get to the door. Opening it and we hope to another door with the help of beams and walls. Ambush! We destroy enemies and open the door. We rise on the wall. Top, shoot on the shadow bomb and throw off the bowl in the well. The grille rises, and we go to the door. Here are the enemies. We destroy them and pass to the next door and open it.

We hope to the arena. Mask collected construct-respect. You have to end with it. Tactics against a slaughter-construct:
At that time, while he kneads about Earth with his fists, shadow bombs fall on top. You need to quickly take a bomb and throw it into it, and then shoot a bomb.

  1. While he lies unconscious, you need to cut it with a spherical soul.
  2. During his beating from the Earth, his defenders appear. It is necessary to destroy them too, because they will greatly interfere with the bombs + of them can fall out the potion of health.
  3. We repeat the manipulation of 5-6 times before victory.
So, we get to the keeper and activate it. We speak the keeper. He leads us to the valley of the father of stones. You need to talk to Eidard, what we do.


Reward:

  • Experience : 960
  • Gold : 4500


Heart of Mountain


So, we go to the custodian who will cast us in the depths of the melting. We speak with him. Suddenly, Karn appears and says that it will help us. The keeper restores the bridge, and we reach it before entering the melting. We reach some kind of cliff, and Karna invites us to throw us on the other end of the cliff. We agree and fly. On the beams and the ledgers, we climb on the beam with which you need to jump and cling to the boiler, from which you need to jump on time. After that, we run around the wall, destroy the enemies and reach the door, activate the lever and open the door. Jump out on the lever activating the door lift. We are waiting until Karna reaches the next door and will hold it when we jump from the lever. We pass by carna.

Return to the guard. He is very big, very heavy and incompass sleeping. You can arouse it using three stones scattered throughout the temple. So, we call the dust and go to the door where it will show. We go to the cave, destroy the enemies. We reach the elevator. We approach the wall with the grille and the carna will bring us through the wall. We jump into the water and floate to the right to the light. Raise. Here we have a ball. We go to the other side and jump into the water. Underwater floating in the right side. Raise, but the button! Ride on the button, the grille is lowered, the door rises. Karn grabs the door, we grab a stone and throw it into the well on the wall. Not easy task, but quite passing. Activate the construct and sit on it. Right break straight! Speak on the context to the wells, in which we roll. We produce a chain for which we get to her middle, after jumping to Lian, and from Liana to the beam, then another one - here we are near the door. Open the door and running around the wall. Lava must be afraid, so we wait until you end later, after which it runs further. So, we are in another part. We destroy enemies, go to the door, take the key and jump on the chain of the construct and get to the carna. Open the door and go inside. We climb along the screw staircase, after which Karna recks us on the other side. We destroy enemies and open the door. On chains chained " Mortary grip ". We liberate it (LKM + LKM + LKM) and assign yourself. We leave the door and fly to the car, using a ring from above with a deadly grip. We return to the cave and go for the car.

We reach the place where the right on the wall is a shadow bomb. Left - lever. We grab the grip bomb sculpt on the lever. Blast the gun - the bridge is raised! We go through the bridge and open the door. Another lowered bridge is ahead. Left lever and right. So far, on the beams jump and activate the left lever. Turn back and run on the wall on the beam. With the beams, the grip is enough for the ring, after Chego we fall on Liana. With Liana on the next ring to the lever. Activate the lever and come back to the top of the bridge. We pass it and open the door. Activate the lever that will start lowering the elevator. Let's go down on some floor and open the door. And here is the first stone! We approach the carna who wants to transfer us to another end of the cliff. After that, on wall clauses and beams, we get to the button, lowering the grid in two places. Tightening the carna with the help of a grip that MiG sends us to the place where the second lattice has just dropped. On the ledge and beams, we get to the incomprehensible platform. Jump even below - construct! On the wall, we get to the construct, activate it and squeeze on the lava (cool!) To the damage, which is immediately accumulated, and then we ride in the well. We release the chain and go on it. After jumping on the ledge, we climb and approach the stone. We grab it. Stone falls down, after which Karna takes him to his arms and offers to return to the guard - a good idea! On the elevator we will have an old acquaintance. Welcome and kill. We go to the guard through two doors. We approach the right shoulder of the guardian and joining it a stone.

Wooden design is destroyed, freeing the new path! We run there, and with the help of a grip flying to the tunnel. Through the tunnel we are successful to another tunnel. After the second tunnel, two gates and a button. We get up on the button, Karna passes through the first gate and is preparing to keep the second. We run away from the button and pass by the carna through the gate. Karna wants to throw us away - do not refuse! After jumping to the ring a little further, we grab about it - here we are on the other end of the room. We go to the next room and destroy the enemies. Activate the construct and rush into the well. We release chain. We descend from the construct and we climb on the platform with the lever. We raise it up to the limit up, after which they let go and wait for a convenient point to jump on the ledge on the left platform, then on the chain, and after the chain to dope up to the ledge. So, done! Now on the ledge and liane, we get to another part of the room. Let's go down in the lever and activate it. Bridges rose. We return to the construct and rub on bridges to damage. By destroying the entire damage, roll out to the place where we see a stone. We destroy enemies and rub to the place where there is damage. We destroy the chain of the broke, we get out of it, and Karna offers to throw us. We agree and open the chest in which the key. We find the door that owns this key and open it. So far, we do not need inside, so we leave. We return to the place where they came from and dive from the left edge into the water, after which they float to Lian and on it, the ledge and rings we climb up. Ahead we show the lever - you need to get to it and activate. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which the beams are moving left. Another ring - here we are in place. We destroy enemies, activate the lever and go back to the carna. We ride the construct to the place where the stones flashes. Activate the lever near this device. As a result, we have a ball. Remember the door we opened? Perfectly! Now you need to roll the bowl in the well in this room. The grille is lowered. We pass into this little compartment and on the walls jumping upstairs. We are rising to stone and grab it. Karna picks up a stone. We return to the guard (on the way there will be a small task - you decide it yourself!) And get up next to his left shoulder. The stone settled well in the shoulder!

Follow the car. He wants to throw us through the grille. Agree. Activate the lever, lowering the grid. Activate the construct and destroy them damage. We descend on the construct down and see the stone around which everything thumbs up. We destroy damage everywhere where you can. We ride in a well, lowering the grid. We jump from the construct and climb the wall on the platform where the lattice fell. On the wall we are successful to another room and jump on a stone. Something is wrong with him ... Suddenly, the energy from the stone moves into the construct and it becomes hostile! You need to destroy it. We use tactics as well as all the rest of mini bosses: they are driving in the designed construct and carry out combo attacks immediately after hitting the ground with a contest. After the victory, we go to the guard and sculpt this stone on my forehead.

The damage on the stone did not evaporate and absorbed the guard! He left somewhere! You need to catch up! We leave the smelter and come to the valley of the father of the stones. Eidard could not do anything with guard. Need to destroy it! Tactics against landing:

  • Stage 1:
  1. So far, the guard is lighted with his right hand, we are drunk from the hammer.
  2. While his hand is next to the ground, shoot at the shadow bomb.
  3. When the hand is separated from the body, tighten the grip to the stone and destroy it.
  4. We repeat the manipulations twice, after which we proceed to the stage two, when the guard with one left hand.
  • Stage 2:
  1. At that time, while the guard produces a huge shadow bomb, drove away in despair rather far and shoot exactly (!) In the bomb all the ammunition cartridges.
  2. I hurt for the guard, so that the bomb crashed along the way in the guard. He is weakening, his left hand holds behind the support.
  3. We climb the hand to the top, after which they grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the guard ruffles, and Eidard will revive him, but he will die himself.
The new guard is trying to destroy the damage, which protects the path to the tree of life. However, damage resists. As a result, the path is cleared, and damage and the guard self-esteem.

Reward:

  • Experience : 1200
  • Gold : 6000


Tree of Life


Skump in despair on the cleared path to the tree of life. Stand in the gate.

Reward:

  • Experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


From the gate to the tree of life a damage appears and we are stuck in the tree. With us begins to talk to some kind of nephilim. From the conversation it becomes known that damage - Avasal, and Avasal is the former brother of death, whom death killed. On the same day, Absalom became a damage and wants to capture everything! After the conversation, we teleport to the kingdom of the dead, where the island meets us. He reports that if the tree of life teleported him here, then it is necessary. He also says that you need to climb the serpentine peak and get to the eternal throne, on which the bone Lord sends, who knows something about Source souls - Something that mankind can revive.


Bone Vladyka

So, you need to find an eternal throne. Skump in despair through the rocky lands to Leviathan's settlement and go to the door.

Over the wall we get to two buttons and get up on the one that removes a lot of grilles. Quickly run along the wall, where you just freed the road lattice. Get to two doors. We go into the open room. We destroy enemies and go to the right door. We take a shadow bomb, sculpt her on the lever and approach the bridge. We shoot from there on the bomb, and quickly overlooking the bridge until he fell. We reach the second bridge and take the key from the chest. We return to the door and open the door using the key. We go inside. We are successful until the next door, destroying enemies along the path, and then open another door. We destroy enemies, and go through the next door outside. Skump up to the bridge, after which turn in the direction of the snake peak. We are successful until the end of the serpentine peak, destroying the enemies nearby. We destroy the bell, after which two snakes are cleared to us who hold the eternal throne. We jump on the snake and get to the eternal throne. Now you need to find the entrance. All the journey will consist of overcoming obstacles. It is all right, you just need to think about a little, if you got lost (do not forget to look around, and remember that you can start up and climb from the two walls!).

So, we enter the eternal throne. We reach the entrance to the bone lord. We are not allowed and say that you must first get the right to enter the adviser. Advisor gives us a test. We need to bring the adviser head champion Golden Arena. Well, what he asked, he will receive.


Reward:

  • Experience : 700
  • Gold : 3000


Royal fee

We go to the golden arena. We go to the exit from the eternal gates. We open the door and we move on the liana to another door. Open the door and get to the entrance to the golden arena. We reach the room with a lantern and move it (E) in the opposite direction. The door is released, and we enter. On the wall we get to the next door and open it. Found the arena. The managers report that it is impossible to encourage champion. You need to collect three stones of the souls and put them on the altar. All stones can be found close to the arena.

We go to the right to the wall. We climb on it and turn left. We go in the break and go into the door to the right. Go down, using the walls there, where the staircase collapsed. We reach the door and open it. We destroy enemies and pass through the next door. We reach the room where the lantern shines. We climb on a button that lowers the grid behind which there is a shadow bomb. We take a bomb and sculpt her to damage, which holds the lantern. We select a flashlight and put it on the button. We go to the place where the lattice is lowered. On the walls, we get to another part of the room. We reach the lever, lowering the lattice and activate it. Grably grab the lantern and run into the room where the statue is located without a lantern. Put the lantern in the hand statue and turn it to 180 degrees. We enter the opened room and reach the end. We grab a stone, destroy the enemies and come back to the statue. Skeletons appear. We destroy them and go to where they ran out. Open the door. We reach the room in which you climb up the door. Activate the lever opening the door. We go out just on the arena. We approach the altar (head) and stick the stone into the altar.

Two doors open. One below, which also leads the skeletons. We destroy them and go inside, from where they came out. We go to the floor above. We reach the skeletons next to the collapse and destroy them. On the collapse rise to the next floor and approach the door opened by a minute earlier. We go inside. We go to the other side in which the lantern shines. We climb the stairs upstairs, approach the beginning of the lowered bridge and take the shadow bomb. We scratch it on the damage, which is located in the opposite side of the flock of the lantern. Opened passage. On the wall we get to the next room. We go towards the lighting of the lantern. We reach the button on which the lantern lies. Take a lantern and go with the button. Enemies appear. We put the lantern and destroy them. The door reopened for unknown reasons. Take a lantern and get to that cliff. Lower the flashlight by running around the walls to the first light, turn it towards another lattice, which goes down. We take a shadow bomb and we undertake all the damage. We return to the second light and put the lantern on the button. The grille is lowered. We run to the first lantern. We grab the lantern on the button. Lower the lantern and turn the statue to lower the other grille. With a lantern, we reach the place where the bomb is stripped to the bridge. Put the lantern on the hand of the statue. Bridge rises. We go through the bridge, open the door and go down the screwdriver staircase down. We approach the place where the stone should be. We destroy the enemies that appeared, taking a stone and go to the place where the lattice fell. Open the door, go into the room. On the walls climb upstairs. Activate the lever and go to the altar. Insert a stone into the altar.

Opens the door that leads to the last stone. We rise to the door and go inside. We destroy a big wave of enemies and open the next door. We are passing further and destroy the newly emerging enemies. Go to the next door. Ride on the button, grab the shadow bomb, which appeared when the bridge rose. Go to the throne. Lepim a bomb on the lever and turn! We destroy scarab-respect, take a stone. Return to the altar and insert the stone. Appears Gnashor! Tactics against henashor:

  1. At that time, while the Gnashor under the ground, you need to move away from it for the long distance. It will emerge out. I have time to grab his face and applied damage. After that, he likes to turn into a wheel, from which you need to go aside, otherwise it will hurt.
  2. At that time, the Gnashor is going to a huge skeleton, we apply damage to him. After he leans towards us, we move away and grab his head - scattered in the snake.
  3. From time to time, Gnashor may damage us, hitting the foot if we are too close to it. To avoid impact, you need to jump from it. Also, Gnashor loves to open his head and make crushing strikes. To avoid such impacts, you just need to go to him behind your back until he wakes his head.
Did you destroy? Slavnyko. We take the gold skull. We return to the adviser and give it a skull. He allows us to bone lord.


Reward:

  • Experience : 1000
  • Gold : 5000


Farisir

Bone Vladyka will tell us the way to the source of the souls if we return three immortal lords Bone Vladyka, who will obey him. Also bone Vladyka will give us Excommunication - Device that allows you to manipulate lords.

So, go to look for Farisir. Jumping to the tomb of Farisir (see mid-map). We go to the tomb and approach the elevator. We hit the crystal, and the elevator begins to descend. We destroy enemies and open the door twice. Turn to the left and get on the walls and ledges to the shadow bomb. We scratch it on damage that protects the platform. Grid tighten the platform to the lattice. Take a shadow bomb and get a button with it. We throw a bomb on the platform. We pass by the platform that courageously holds the grid. We are in the elevator.

We are going to the first floor, knocking on the crystal next to the number I. Open the door, which further figures II and III. On the left wall we get to the lever and activate it. Ring is lowered. Flying on it to another platform and take a shadow bomb that is located just above the rings. Lepim a bomb on the lever. We arrive at the beginning of the room and shoot a bomb. You need to cut the moment and with the help of two rings, while they are at the same level, jump over the other side of the room. We take the key from the chest and return to the elevator, along the way, destroying strong, but attractive enemies - ghosts.

We are going on the third floor, knocking on the crystal next to the number III. Open the door to the key. We reach the door, destroying the mummy, ghosts and general-undead. On the walls and the ledge, we get to the next door and go inside. On the beams and Liane we descend to the lever and activate it. Wow, the bridge rose! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator upstairs on beams, walls and ledge and descend on the second floor. Open the door, reach the car, ride the button and jump inside the arena. Pharisira wakes up and whine, as if he was bothering to sleep. We defeat Farisir (a rather light opponent) and he says that now at our disposal.


Tipper

Now you need to find the tomb tomb. We use excommunication, being in a special circle to call Pharisira and point to him on the arena button. The grille is lowered. We leave from the tombs of Farisir (climb the IV floor). Skump to the tomb of the vertex. On the way to the tomb ride in a circle and call Pharisira. Forcing it to activate the lever behind the bars. So, here we are at the entrance. Open the door and enter.

We go into a small room, get on the circle and call on Farisir. Forcing it to activate the lever. We go to the door that is now open. Turn to the right and go into the room. We destroy enemies, forcing the Farisir to activate the lever. We jump into the rising platform and catch the moving platform to the two platform. We go to the beginning of the room and ask the Farisir to click on the button, on the platform where we can not get. We overcome to the Farisir, go to the next door. Oh, and here is a vertex. He asks to catch three souls and opens the first door.

We go to the door, then open another door and destroy the enemies. We call on Farisir and open another door. Please get it on the button. The bridge rose - we switched. We repeat the same manipulations with the next button, however, the bridge rose only half. We grab the Farisir and tighten to it. We take a shadow bomb and sculpt on damage - the bridge completely rose. We grab the lantern and put it on the hand of the statue. Turn to 90 degrees, we ask the Farisir to click on the button and go through the bridge. Go to the door. On the walls and the ledge climb upstairs. We free the first soul, destroy the enemies and bring the soul to the top.

The second door opens. We enter it. We destroy the enemies, including the tormentor - a thick and ridiculous enemy, which is very easy to kill, if you ride from its slow blows on time. Opens the passage to the next door. We enter! We call on Farisir and order to get on the button. Over the walls, we get to Farisir, and after reaching the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key needs to be applied (the place where the torment was killed). We get through the devices and the walls upstairs, we free the soul, destroy the enemies and bring the second soul to the top.

The third door opens. We go inside and run on the wall to another door. We open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. The damage suddenly does not allow us to the top. Forcing the Farisir to get on the button next to the number I. Climb the wall up to the lattice. We call on Farisir to the next button. Then return the Pharisira to the first button and achieved to the bomb. We take a shadow bomb and sculpt on damage. Go to the door. We liberate the third soul and the keeper of the bones appears. You can only destroy it in the jump. After it appears a bone giant. We use the same tactics that we used against the ice giant: we evay, carry out combo attacks. Return to the topper. He agrees to obey us. Vasilets appears from the Earth - the Third Immortal Lord. He says that if we survive psychoder, he will agree to obey the bone Vladyka again.


Vasilev

We go inside the golden arena and we reach the statue, in the hands of which the lantern. Turn it to 180 degrees and go to the door. Return to the arena. We open the portal in Psychimeron. Jump!

So, you need to survive the waves of enemies. It is pretty easy to make it, if you drive, use aid kits and rage potions. Survived? Excellent! Go to the door and urge Lords. We put one on the right button, after which we ride on the platform. The second put on the left button. In the end, climb on the platform upstairs. Open the door, we get up again on the circle and call for lords. We destroy enemies. We put the Lord on the button. We go through the rising bridge and put another Lord on the button on. The grille is lowered, and we go further. We go to the locked door. We look right down - button! We put a lord there and tighten to it. We destroy enemies. We look down - the grille, behind which the button. We put a lord there. Tightening the Lord, destroy the enemies. We go upstairs and activate the lever, lowering the grid. We go back, jump on the beam and go down. Open the door, urge Lords and order them to activate each of the three levers. After activation comes to the chest and take the key from there. We return to the door and open it with the key.

Echid! Damn, entered! Call lords. We put one lord on the button next, and the second lord put on the button away the left of the grille to which the bridge rose. We go to the opened place. We order Lord to stand on the button below. On the walls, ledge and beams jumping towards Lord, applying a grip at the end. We reach the lever and activate it. Return back and reach the second button. We call on the lord there and go further. Activate the lever, we go through the bridge, destroy the enemies and get to the second Lord. Open the door a little further and go inside. We call for lords and destroy enemies. Open the next door and run around the wall to the lever and activate it. Go to the door on the left. We reach the largest cave ... Vasilev.
Tactic counter Vasilevs:

  1. While he begins to wade, you shy twice.
  2. Immediately after his jerk, run up to him and conduct combo attacks.
  3. At a time when he is not afraid of the echid to come closely and spend combo attacks, having first come back.
  4. We repeat the manipulation to victory.
Now and Vasilev obeys us! We come to the bone lord and give the soul. Vladyka destroys traitors and thank us for the work done. He gives us the separator of the Spirit - something like an excision. Also, bone Vladyka advised to walk around the city of the dead ... well, okay.


Reward:

  • Experience : 2350
  • Gold : 10000


City of dead


So, we get to the gate to the city of the dead. We take a separator of the shower and split. For one half of death, forced to move the left platform to the left, and the second half of death is right to the right platform. We go to the city of the dead. We reach the room with two skeletons-crushers inside. We destroy them. We climb the button, split and run on another button. We change the bottom and we climb the wall to the lever and activate it. We go into the room and go to the left. We get the statue and go to the door to the right. Return to the lever. Divorce and twist the lever so that it lowers the grille. Switch and go inside the room. We take a shadow bomb and sculpt on the lever on the wall in the previous room. The lattice is lowered, behind which there was a platform. Get on the platform and going together. Divorce again so that the statue is on the platform. Lower the lattice in the same way that earlier, and the second half rolling the platform into the room. So, connect. Hurray, we are completely in another room. We climb the stairs and jump into the pit. We reach the chest with the key, activate the lever and go to the door you want to open the key.

Open the door and go into the room. In the middle of the bridge we split. The first half on the walls and the ledges we climb upstairs to the lever and turn the lever to the limit so that the bridge turns 90 degrees. Change the case and the second half get to the lever, lowering the lattice. Activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in the hands. Turn the statue of 180 degrees. We pass through the bridge. Open the door, go upstairs on Lianam, rings, walls and ledge. Open the door and destroy enemies. We go to the bridge and split. One half activate the lever to the right of the door, in which we went. Bridge turned. We reunite and split again. One half jump on the lever that activate the lattice lowering. Another half take a shadow bomb and go to the place where the lattice fell. We throw a bomb on the lever. We reunite and open the door in which you can now enter.

We jump on the walls to the lever and activate it. We get to another lever and activate it. We jump down on the bridge and open the door that the lattice released. Get to the place with three tormentors. In addition, three ghosts appear. It will be not easy to destroy. After the destruction of enemies, open the next door. We jump on the lever and ... Quickly up! Quickly climb up the beams, rings, ledges and walls. Fuh ... activate the lever and open the door. We destroy enemies. We climb the stairs and ... more enemies ... we destroy the enemies, and then we destroy another time. Here, now exactly at the door. Open the door. We get through the walls and beams until the next door, and we go to the elevator. So far, nothing can be done here, so we go to the next door. On the walls and beams, we get to some balcony. We split and get to the lever. Activate it. We reunite and pass to the door that is now open. We go inside, activate the next lever. We supply to the elevator.

Turn the head to 180 degrees clockwise. With the help of the ring, we get to the door that we have now opened. We go inside and destroy the enemies. We take a shadow bomb and sculpt on damage nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. On the ledge, rings, walls and beams get to the button. Divorce and get up on the button. We take the platform and put it out for the grille. We reunite and climb on the platform. We split on it and get up one half again on the button. The second half of the platform inside. Change the case and go to the second button next. We change the case and turn out the platform to the next door. We reunite and open the door. Activate the lever. We grab the bomb near and sculpt her to damage on my head with a beam. With the help of the ring we return to the head and activate the lever. Go down. Turn your head 90 degrees counterclockwise and run to the exit! Ah, no, got into the arena. Walking Bolshak! Tactic counter Master Bolshak:

  1. At that time, as long as he does nothing, we put the blows on his head.
  2. After he began to rise up - shy away! If it starts to wave his hands - shy away.
  3. After the Bolshak starts to emit skeletons from the stream, we destroy them all so that the Bolshak reappears and repeat the damage tactics. When the button appears from above, finishing ( E.) enemy.
After the destruction we go to the open door. Appears ... Higher Raven! He reports that to get to the source of the shower, you need to get the key to start. The key is divided into two parts. The first lies in the kingdom of angels, the second is in hell. So, go back to the tree - it will indicate the right path. We go to the angel gates.


Reward:

  • Experience : 2300
  • Gold : 11000

Part 4: Lost Light

The key to redemption

So, with a crystal tower. We destroy the angels that absorbed damage. Heavenly warrior Nathaniel is flying to us and helps to destroy all the angels. Nathaniel also suggested that she needs to talk to the archon.

We go inside the tank and activate the lever. Climb on the elevator upstairs, go out and go to the left. We destroy the enemies, they make it sneak on the other side, again we destroy enemies. We return to the cliff, we go out as far as possible, we split up and we grab the shadow bomb and throw it to another half. Another half run to damage and sculpt the bomb on her. The path is released. On the walls, ledges, lianams and beams we climb up. Come to the archon. He requires the rod of Arafel in return and opens the portal to Earth.


Reward:

  • Experience : 2500
  • Gold : 9000


Rod Arafel

We go to the ground. On Earth, we meet Uriel, which fights with the forces of darkness. We help her overcome enemies, having taking the gun at one of the defeated warriors of heaven. Uriel reports that the rod is fragmented by several parts. We go to look for the first! We go according to the linear path, destroying the right and left of all enemies. We ride barely as before the first part and shoot on the green part. Staff! Perfectly. We bring uriel staff (we also go ahead - not back!). She opens the gates to another part of the city.

Well, yes, we go on linear path again, destroying enemies in parallel. After leaving the cave, the divider comes - Bombet. It is better to take it, because it is more effective. Somewhere in the middle of the way to a rod to us the boss noss! From the divider, they quickly destroy it, and then these flying creatures that are so agile. So, finally reach the second part - the path was long, but cheerful. Now we already have a staff and an eye. We bring Uriel Oko (yes, not back, and go ahead). She opens the way to the third part.

Guess what you need to do now? Right! We go according to the linear path and destroy the enemies. We will once again meet the nas. We finally get to the third part over the bridge. OP! Wand gathered! We return (go ahead, yes, yes) in a crystal tower.

Archont reports that he will be able to drive the darkness from the clock of the skin of the bone with the help of a rod, and does it! He also reports that we need to find a scribe who will help finish our key searches.


Reward:

  • Experience : 3000
  • Gold : 11000


Spots of heresy

So, we fly on the bird to the ivory citadel. We enter the citadel and turn immediately right and climb up the wall. Activate the lever, which lowered some scope down. The sphere was raised with another sphere and the damage was evaporated. Go down and open the door. We redeem to some kind of arena, destroying several enemies along the way. On the left door locked, go to the door to the right. Raised the stairs to the right and go into the hole in the wall. We get up to a dead end and climb up the wall. By ring jump on the platform, destroy the enemies and on the wall on the right we run on another part. Destroy the enemies and split on some incomprehensible circle. One half rose to the next button next to us. The second half find the second button and get up on it. The statue should fall down. We recreate and get out of the outside. Pass over the wall and find a shadow bomb. We scratch it on damage and destroy. Fly with the ring to the door.

Open the door and jump down. Bey on a glowing stone and smash it! We get travelers in emptiness. Now you can teleport through certain areas. So, we create a portal (choose a traveler in emptiness and aimed in a blue circle on the wall, then press SCM) in the wall below, after which we create a second portal from above. We go to the portal from below and turn out upstairs - wonderful! We leave out of the room and jump over the ring to the main platform. On the left and right of us you can create portals. Create them and go to another platform. We destroy enemies and find the lever. We activate it and jump into the opening hole. Create an accelerated portal (hold SCM) where we should fly from. The second portal is creating elsewhere and jump into it. Vihu! Landed, good. With the help of the rings, jump on the lower platform and reach the teleport, destroying enemies before it. Create teleport on the wall nearby. The second portal is created on the wall next to two enemies near us. Go. We destroy enemies and approach the sphere. Create a portal next to it, the second portal is created next to another sphere.

Turn and go to the small tower. We jump into a small hole, inside which two portals. Create an accelerated portal on the wall and the usual bottom, now climb up and reach the door to this small tower. Open the door and see two levers on the walls. We destroy enemies, split exactly in the middle and get up every half on the levers. The statue falls into the portal. As a result, we fall on the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. The second portal is created next to the sphere below, on the right. Now we have purified water! On the water we go down and reach the place, on which you can not pass. We take a shadow bomb on the right and sculpt her to damage. Hurray, the passage is open! On Liane we climb up and opens the gate to the Citadel. We reach the next door, continuing in parallel to destroy small enemies. We go to the gate that lead to the holy light, but need a key.

Turn to the left and go down. On the way, the enemies that we will destroy. We reach the round room from the statues in the middle and jump into the hole on the right. We go to the balcony. We destroy the enemies and we lower the ring. According to this very ring, ledge and walls, we climb three levers and three teleports. Divorce and activate the second lever so that the right portal fell. We change the case and create a portal on the wall nearby, and the second portal is created near the portal, which we are now lowered. We reunite and approach the portal on the wall. Create an accelerating port at another portal. Divorce and activate the left lever, so that the left portal fell and released the space to the lever behind the door. We jump the second half into the portal on the wall and find yourself at the lever. Activate it. The grille is lowered, and we reunite. We go to the opened part.

Along the wall, we move to the chest, destroy the enemies and get the key from the chest. We rise up the stairs up, take the shadow bomb and sculpt to damage. We rise to the castle, open it and create a portal next to the sphere. The second portal is at the bottom next to the second sphere (where the hole in the floor). Water! Go through the teleport and go down the water. On the rings we move to the next platform. We reach the door and open it. Then another doors, enemies, still doors, then there will be one hole and now, finally, get to the stairs. Go down. We see two teleports - create portals. We jump along the rings in the portal. We raise your head - right above we have another portal - we create accelerated in it. We enter the portal on the wall. As a result, on the walls and beams, we get to the next platform. We look down and see the portal - create an accelerated portal. We look at the wall nearby and see the portal - we create a regular portal there. We run on the wall to the portal and we are transferred in the end to somena. Go to the arena. Pokhalim is an interesting enemy who knows how to teleport. We raise with him and go on.

We go to another puzzle. Find lever. Divorce, activate the lever, change the case, we roll out the platform to the lever and reunite. We climb on the platform and split. Again, activate the lever, change the case and ride the platform with the statue inside to the sphere. We reunite. Let's go to the second lever. Divorce, activate the lever, change the case, create a portal on a moving wall, the second portal is created on the wall below. We release the lever, create a portal inside the portal from the bottom on the wall (accelerated). We descend to the beginning of the way, we create a portal next to the first sphere, we fall to the second lever in the same way, after which we turn the wall until the beam comes to a spoiled portal. We put the portal in the liberated wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. Create a portal, after which we create a portal, which for a hole in the wall. Fly and jump in a hole in the floor. We reach the waterfall, which finally absorbed damage. Open the door behind the waterfalls.

Create a regular portal from below and accelerated from above. Fly to streams. Create an accelerated portal on the wall slightly above our level, we jump into a regular portal. On the wall we are successful to the door and open it. Climbing the long staircase upstairs to the door. Inside the jameman-scribe! Tactics are:

  1. We apply damage while it is down.
  2. At the time when he rises upstairs, destroy his assistants and wait until he falls down.
  3. At the time when he will be at the height of letting the rays, activate the portal from the bottom under it, and the portal is at the top. We run in such a way that the beam hit the portal from below and struck it.
After the victory, the scribe tells that the key is still at Archon. You need to take it from it. We move to the crystal tower and climb the archon.
  1. At that time, while the archon is in the arena, attacking it.
  2. While the archon takes up, you need a grip to get closer to it and cause damage on the fly, and then click on the finishing button ( E. ).
  3. At the time when the Archonts again grow wings, but there will be little health, we are driving and applied damage, then press the finishing button.
Key with us! Returning to the oldest crow (he is about the Tree of Life). It remains to find the key of the demons ... We go to the portal that will send us on the edge of the shadows.

Reward:

  • Experience : 4800
  • Gold : 13000

Part 5: Grand Stand


Mad Queen

So, you need to explore the face of the shadows. We go to the black stone. Opening the gates of black stone. Turn in the door to the right and redeem to Lilith. She said that the key can be obtained by reviving the past. Lilith improved our time traveler. Now we can move from the past to the future. And vice versa.

Reward:

  • Experience : 2000
  • Gold : 9000


Vladyka of black stone

Go down and go to the door that we have not yet opened. Come in. We go to the left and create a portal on the wall. We enter it. We begin to go through the bridge in the past. We destroy demons in the arena. We go into the open door to the right and on the walls, the ledge and beams get to the lever, destroying enemies. Activate the lever. Turn the right and create a portal. We enter it. Jumping into the arena down, then climb the wall using the ring up to the door. We enter it. We pass through the semi-shot bridge to the chest with a damage. Nearby you can create a portal. Create and move. We destroy all enemies, split on the button, after which you get to the room with a shadow bomb. We destroy enemies, take a bomb and approach the cliff. We change the case and approach the second half and pass the bomb. Thus, we carry a bomb through the cliffs and sculp on damage. It explodes. Go back to the present. Open the chest, take the key.

We change the location of the portal to the one next to the dilapidated bridge. We go into the past. We reach the door with the lock. We destroy enemies and open the door. We reach the lever and activate it. On the ledge, we go down, we destroy enemies and create a portal. We enter the present. We destroy the scarabs. Climbing the wall, beam and ledge upstairs, to the door to which we sought it. We come inside and reached creating a portal. We enter the past ... Samael.
Tactic against Samael:

  1. All the time shy away and try to apply a little damage.
  2. At the time when Samael sits on the throne, shy away from his balls.
  3. At the time when Samael creates fiery runes, evaporate from them and run.

We take the key and return to the oldest crow.

Reward:

  • Experience : 2500
  • Gold : 11000


Source Soul

So, it is time for the last test. We enter the source of shower, after which we reach the arena. Avissal ...
Tactics against Avissaloma:

  1. Come it with all my might, shy away from attacks. Surprisingly a fairly light opponent.
We look at the final video.


Riders will always be four.

Yamaha DGX-530 Synthesizer with auto-accompaniment, 88 keys, USB-to-Device
Piano keyboard 88 with 500 keys naturally sounding voices and styles.

* Dynamic keyboard with Soft Touch mechanism with 88 keys
* Acoustic, amazingly expressive live !, Cool! And Sweet! vote
* EasySonGarRanger Arguer Function and Performance Assistant Technology Accompaniation TECHNOLOGY
* USB connector for convenient storage and playback of music
* Tone Height Changes Wheel For Smooth Tone Changes Played Notes

In the DGX-530 synthesizer, the keyboard 88 keys with Graded Soft Touch mechanics is used. The best sounds can be obtained by pressing the button, and the built-in recorder greatly simplifies the recording of virtuoso versions. The functionality of the synthesizer is significantly increased by using the Yamaha Education Suite and USB Connection System (USB TO DEVICE).

Surprisingly realistic sounds
Yamaha welcomes freshness and novelty! Voices create an incredibly natural and dynamic sound. Use the tone height change wheel and listen to these voices - especially saxophone and pipe - they really like alive!

Live, Cool and Melodic Voices
A huge palette of acoustic and instrumental voices with electronic amplification. For the full transfer of naturalness, resonance, expressiveness and vibrato of the real tool, mixing extended, stereo and multi-layer samples is used.

Simple arranger songs
In addition to the default style for each song, you can choose any other style to play songs. Use the Easy Song Arranger feature for this purpose. This means that you can reproduce, for example, a ballad like Bosanova, or in a hip-hop style. You can create completely excellent arrangements by changing the playlist of the song. You can also change the timbre of the song melody to complete the image.

PERFORMANCE Assistant Technology (P.A.T.) feature
Play with the song on the keyboard tool and always get an excellent performance - even if you play wrong notes! All you need to do is play on the keyboard, respectively, in the left and right range of the keyboard. Your game will look like a game of professional.

USB to Device connector
Insert the USB storage device into the USB to Device connector on the tool. This will allow you to save or download the recorded settings and created on the song tool, as well as remove the data from the connected device.

USB TO HOST connector
Connect this connector and take advantage of the enormous world of musical computer software. Connections and settings are very simple. You will be able to play all the parties recorded on the computer of various tool sounds, on one tool.

PORTABLE GRAND button (portable piano)
The game on the piano very quickly and is simply performed using the Yamaha Portable Grand function (portable piano). One specialized button allows one touch to cause a magnificent sound of a real piano, saturated and authentic, and especially responsive to the touch of keys. Also, this button allows you to configure the keyboard to the game as a piano.

Just execution with the music display
When playing a song, an appropriate rhythm will be displayed on the display. This is a great way to learn from the leaf. If the song has text and chord data, they will also appear on the display. In the absence of the corresponding data, the text and chords on the display do not appear.

Built-in Educational System - Yamaha Education Suite (Y.E.S.)
Yamaha Education Suite (Y.S.) is an additional setting built into the tool that allows you to undergo a course of study. With it you can learn how to play. Y.E.S. It helps to manage the song with simple step-by-step lessons. Each lesson can be made separately from each other or left or right hand or both.