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Help in passing the game darksiders 2. Passing the storyline

Herbs in the garden

The keeper of secrets

We are riding a horse. We just jump forward and nothing more, until we reach the ruins. Next, we jump onto the stone wall and continue our way. Here the skeletons will enter into battle with us. Use your sturdy braid to grind their bones to smithereens.

Don't let them surround you. To do this, roll and constantly move. After killing them, we continue our way forward. Dust is our faithful companion. This crow will help us. In particular, it is she who shows the path to the goal. If you are lost, then be guided by it.

We run forward until we fall into the hole. Don't worry, we can easily go upstairs. Now we run across the left wall. As the Persian prince did. Further on the left will be an ice wall. It can be broken, and inside you will find a treasure chest with useful things.

Next, we run through the hole using the wall on the right. Then grab the ledge and go upstairs. More ice skeletons will meet. Kill them. Experience never hurts. Go ahead and come across three hanging pillars. We jump to the first one, swing, then we jump further. And we pass, thus, to the end of the opposite ledge. Kill the skeleton and continue on your way.

Then we will fall into a trap: skeletons will surround us. There is nothing complicated. We kill them and move on. Then we reach the wall with the vine and climb up it. Move a little and jump to the ground. Then we go up the wall with the vine again. We go out into the open space.

Now we approach the door and call the ice giant to battle. He may scare you outwardly, but he is a very easy opponent. Just dodge his attacks and counterattack, but don't go overboard with the attack. Be patient. After defeating the giant, a passage will open, into which we will go. Then we jump up the walls. Then take the elevator and jump up the walls again.

We rise up to the wooden poles. We continue to storm the vines further until we see the pole. We get to the last pillar and to the ground. We kill the ice skeletons and into the cave. Inside, run along the walls and reach the wooden beams. Jump over them until you reach the desired location. Then we go upstairs until we reach the boss.

Boss: Shadow of War

Defeating him is not difficult. You will notice that the boss makes three strong swings with his weapon. It is after the third blow that he must be counterattacked. At a certain point, he will block your attacks and start throwing spikes on the ground in a certain area. We'll either have to step back or jump in time. Then we repeat the counterattack again, after the third swing. At the moment when it starts blocking, press the indicated button on the screen. Everything.

The fire of the mountain

After the video, we fight with the enemies. We'll have to defeat them all so that we can continue our path. After the battle, use your points to upgrade yourself, acquire new abilities. Before you continue on your way, go behind the statue to find a treasure. Then follow the passage until you reach a stone. You will meet Tana standing in the middle of the square. Talk to him. You can also get a new ability from him for free. Also Tan will be able to give a side quest. We recommend returning to him with a more advanced hero.

Then head south along the road and then head west. This is where you must meet Murai. You can buy potions from her, as well as get side quests. It will also allow you to get new items and answer options during the dialogue. Unfortunately, there is not enough money for some things.

Now go to the forge and talk to Alya. After the conversation, talk to Thane and he will open the gate for us. Follow the trail until you reach the pool and then dive inside. We'll find the boatman. Then we go up the wall and continue our way. Walk forward until you reach a large clearing. Now you can summon your trusty steed to quickly explore the area.

You can head east straight away to complete the main quest, or you can search for treasures. In the western part of the valley, you will find a chest with coins. In the northern part of the valley you will find page from the book of the dead ... Next to her there will be three guards who will have to be killed. Another coin chest can be found underwater.

In general, you can explore these lands later, but now we are moving towards the main goal. We reach the eastern target and turn north. Destroy the rubble and go inside the ruins. Inside we find the necessary chest, after which we go outside and continue our way.

We leave for the northeast (to the corner of the map). Here destroy the ruins to the left of the stairs and get inside. We also scour the chest and exit. Now we go to the left (east) and we reach the next ruins. Nearby there will be a statue in the center. Just behind her there is another page from the book of the dead ... Now we go to the southeast. Walk along the path. The chest will be on the map - we rob it. The next target is on the cliff to the left. Destroy the ruins again and go up to the second floor, where there will be a chest.

Now we ride a horse until we get to the next location. We reach the pass and find a hollow tree trunk on the left. There will also be a chest inside. Then we go west. We clean the area from enemies and dive. The next chest will be behind the pipeline. Then we sail west. There will be a large-scale wall with pegs on the side. We climb up on them. Then we go up the slope and reach the goal. We move to the southwest. We will also find a chest along the way.

After you enter, you will be able to meet Karma, who will give us instructions. Join him and help him clear the area. Then talk to him about Muria's craft. It has to do with a side quest. Then he will lower the bridge, you can go upstairs.

On the right, click on the switch to open the door. We go to the main hall and jump down to the right. Here you need to find a shadow bomb. Take it and throw it towards the north door, towards the bolt. Before moving on, grab a shadow bomb and throw it westward, towards the spiked crystals. There will be a cache with two chests.

We move north to the land of fire. Now is the time for acrobatics. We climb up, jump along the walls and reach our goal. Then we find the vine and go down along it. We use the shadow bomb to activate the switch.

We go to the next area. We fall into an ambush. There will be a new type of enemies. Take your enemies out into the open to avoid a closed struggle, otherwise they will defeat us. We meet the stalker - the enemy. Let's concentrate on it. Use your traits to defeat him. Dodge his attacks in time. His defeat will allow you to further walk through Muria's side quest. Once you clear the area, there will be a chest in the west. Find the key in the chest.

After that fight with the stalker, we run south. We will return to the purple locked door. Use the key we found to open it. Once inside, swing and jump onto the blue ball and roll it to the hole. This will activate the pegs on the adjacent wall. We climb up to reach the next floor.

There will be a chest on the right - open it. Then reach the end of the path and jump onto the ledge in the back. We will also find a chest there. Then we go left. Then we jump to the ground - down. We will see the switch. Click on it. In the next room you will find shadow bombs. Throw them into yellow crystals. You will free the blue ball, which you need to take and put in the hole located in the southern part of the room. The iron gates will open. Then the second blue ball will fall out, and next to it you will find another page of the book of the dead .

Prompt! If you accidentally put a blue ball in the wrong hole, just throw or place a shadow bomb nearby. She will knock the ball out of the hole.

Place the second blue ball in the hole next to the stairs. Thus, you will get access to the chest, which contains the second key we need. Now leave the room and head south. Use the lockpick to open the room door.

Now click on the switch and quickly run to the handrails on the right. Quickly run over to the other edge, then pull yourself up and reach another ledge. Continue upstairs. Again you will find shadow bombs. Throw one towards the crystals. After destroying them, you will find a chest at the bottom. Then go back and destroy the obstacle with a bomb. Then push the switch again and jump to the top ledge. Take the shadow bomb and throw it on the switch. Now we go to the boss.

Boss: Garn

The boss is simple. There shouldn't be any problems. Use focus on it. Just dodge his attacks and counter attacks against him. Once you inflict enough damage on him, he will fall to his knees. During this time, beat him as much as you can. He will be the most vulnerable. Then our boss will quickly regain his health. At this point, run back from him, as he will deal damage to a specific area. Then repeat the process and you will kill him.

After defeating the boss, go to the next door. Check the chest and kill enemies along the way. You can destroy items. Walk to the balcony where there will be a lever. In the northwest corner of the room there will be constructions, destroying which you will find another page of the book of the dead. There will be a chest in the next room. Then use the lever and leave the area. Once outside, talk to Karm. Ask him about Miril. Use the map to return to the village. Talk to Alya to continue the passage of the game's plot. You will now be able to trade with her. Mission complete.

The Tears of the Mountain

At this point, you can challenge Tan and defeat him, or you can postpone it for later. By itself, the enemy is not difficult. Go west and find Karma there. Talk to him and find out more about your current goal. There will be crystals at the gate. Blow them up to unblock your way.

Drive forward until you reach a large plaza with looters. Clear the area from enemies. Then return to Karm and ask him about the stone. This will allow you to get a continuation on the side quest. We leave for the west. We clear our way with shadow bombs. Come up. There will be a chest on the left. Go inside. There will be many looters inside. Be careful not to fall into the abyss during the battle. Exit the bash and turn right. You will find another chest with coins. Go downstairs and pull the lever to open the gate.

Go west. Meet a dude named Blackroot. It is here that the side quest to collect 69 stones will begin, which will have to be collected in the game world. To collect a stone, you need to shoot at it when you find it. The "Collections" section of the game will help in describing the stones. At this point, you can start collecting stones.

After talking to the dude, go left and look up. You will see stone of mystics ... Shoot it to get it collected. Then we set off on horses to the east, to the coast. Go up the mountain on the right. Blow up the obstacles with the help of shadow bombs. Swim southwest until you come across a sleeping giant. Talk to him about finding the stone. There will be a chest inside the room on the second floor. The first one is a familiar character to whom it is mono to sell something.

Continue heading east until you reach a mountain trail. Above the entrance to the cave there will be power stone , and in a secluded corner on the right there will be a chest. We are moving southeast. After passing the ruins of the pier, go up the hill, then left and you will find black trees. On the way up there will be another one stone of mystics ... Then we go to another location.

Continue on until you reach a locked door with two marauders next to it. Kill them and head right. Climb up the wall. Then use the shadow bomb to get the blue ball and knock it out of the statue. Take the ball and jump down. Insert it into the hole. The bolt on the door will be pushed back, and you can go further.

Let's go to the pool. We need to go to the door on the left, but you can search the area for items to collect. Look at the ceiling to the south and you will see mystic stone ... If you dive into the pool and swim through the tunnel to the south, you can find a chest with coins.

So, now you can go to the door on the left. We rise to the upper floor. There will be two pegs on the left, along which you can climb up. After the first turn, jump down and find a chest. We return to the main path. Follow the wall until you reach a ledge. Here you will find another page from the book of the dead ... Then we rise up the walls and enter the door on the right.

A chest can be found in the northeastern part. Go to the door on the south side. There will be marauders here. Get rid of them. Also new enemies will appear here. They have a lot of damage, so be careful when dealing with them. Now go to the east door in the previous room. Follow the corridor until you reach a small area.

Now we need to place two blue balls in the corresponding holes to open the east door. Dive into the water and then you will find a chest on the south side. Then we surface and push the ball into the hole. Go down the other side of the gate and find a chest there. Use the handrails to go upstairs and find a shadow bomb. Blow up the crystal to release the blue ball and push it towards the gate. Place the bomb again on the ball itself to push it out of the room, and then take and place it in the second hole.

The gate will open. We go along the aisle. Destroy the hive along the way. We pass to the next area and kill the marauders. Use the shadow bomb to detonate the crystals and use the lever. Water will flow. Then we go out to the main square.

Now dive in and swim into the south tunnel. On the other side, we climb the wall and run to the left. You will find a chest.

Continue to the next passage and you will see empty aqueducts. On the left along the wall, get to the beginning of the aqueduct. There will be page from the book of the dead ... Jump down and kill the marauders. YOU will receive the key. This key must be used on a locked door.

We destroy the enemies that we meet along the way. Then we will find ourselves in another area. Blow up crystals to clear your way. We jump down and take the chest. Take the pulp and push it up the slope. Put the ball in the hole. We'll lower the platform. Take the shadow bomb, place it on the ball, and stand on the platform. Now detonate the bomb. The ball will fly out, and we will go upstairs. Move on.

Destroy the hive along the way and keep moving in the direction indicated. Destroy the crystal and pull the lever. Then jump with the flow until you reach another gate. Then go upstairs. Use the lever again to open the gate.

Boss: Karkinos

Prepare for a boss fight. Send to the end of the chamber until it appears. To awaken him, stand on the round platform and press the desired (RT) key. He will appear. At the moment when he hits the wall, take the egg and throw it at him. Sometimes the egg can fly past the target, then a cute friend will hatch from it, which must be killed immediately, otherwise it will cause problems.

When the boss takes a lot of damage from you. He will begin to dive into the ground and attack by jumping out of the ground. Perhaps he will let the vines go. Will also generate a blast wave. Continue the process until you beat him.

Then take away all the loot and pull the lever to go outside. Then return to the village and talk to Alya.

To Move a Mountain

After we get the creator's key, the Stolen Stone side quest will be updated. Talk to Alya to continue completing story quests. We leave for the goal on the map. We enter the cave and activate the glowing stone nearby. Move it to the blue hole. Then we go up the wall. Here you need to install the chain, and then run to the next ledge.

Next, we kill the enemies, use the shadow bomb to detonate the crystals. Then we go through the room. We go along the stairs to the open area. We kill enemies, and then we destroy objects near the well in the northeastern part of the map. Let's find the chest. Climb up the western wall, where you will find two chests. Then jump down and activate the lever.

The stairs to the right will lead us to the entrance. We run along the wall so as not to fall into the lava. Jump onto the wooden beam and climb up the pegs. Then release the ball. Then go back to the entrance and pull the lever. You will call the elevator. Then pull the lever again. Jump into the bodice and wait for it to rise. We take the ball with us.

Then we drag the ball into the next elevator. Pull the lever again and call the elevator. Now push the ball into the hole and go to the next room. Pull the lever again to open the gate. Themselves we pass through the doors in the north side. Then we dive into the water and swim along the stairs to reach the underwater camera. We'll find coins there. Continue swimming until you get out.

Keep going until you meet Karma. You can talk to him to update the side quest. Then enter the temple. Once inside, defeat all enemies. Go to the next door. Break down the structures that block the path. Break the crystals in front. Move the ball to the hole to move the bolt on the door.

In the next room, a new enemy can be found with a shield that deflects all of our attacks. It will become a little harder to kill enemies. These devils drop a crafting stone that Muria needs. Required for his side quest. Then we break the crystals and run to the square. Then we dive and swim in the southern tunnel. Let's find the chest. Then we return to the place where we dived and move in the other direction. There will be crystals on the left, we pass them to the bridge. You should see a lever. Pull it off.

We are waiting for the bridge to rise. As soon as this happens, then two enemy waves will go at us at once. Kill the enemies and return to the square. Destroy the crystals on the south side. At the bottom of the pit you will find stone of mystics ... Then we go further. Use the shadow bomb a little higher than the statue to detonate it and push the ball further into the slot for it. Then defeat the enemies around. Now go to the gate, grab a couple of shadow bombs and throw them onto the beam. Move away and blow it up. You will get access to the key chest.

Then use the wall to get over to the other side of the gate. Remove the chain and open the locked door. Then, along the wall, reach the lever and jump down. Kill enemies and activate the lever. Now we need to open the gate. To do this, use a simple mechanism located in the room. You will see a free slot and a plate that needs to be activated. Then enter the opened gate. There will be several enemies here. We kill them.

Then we pass further into the door. You need to cross the corridor, for this you need to run along the walls and jump from one to the other. Reach the other end of the hallway. Then we pass into the next room. Then again to another room. Here you need to activate the platform and move it to the elevator. Get to the top floor. Use the lift activation hole to provide power and lift the lift.

Then insert into the hole by the stairs and the gate on the left will open. You will notice a group of crystals on the wall. Use the chain to reach them. On the other edge of the ledge there will be a slot that will open the bolt of the door, which is closed. At the other end of the ledge there will be page from the book of the dead ... We leave through the main door. Destroy the obstacle in front and move to the door. We will be attacked. Avoid surrounding enemies. Use your skills and potions as needed to defeat enemies. We kill them and continue to move on. Then you have to use a bomb to knock the ball out of the statue.

In the upper left corner on the beams there will be power stone ... In the small doorway on the left you will find a page from the book of the dead ... Go downstairs and push the ball into the slot designated for it. The western door will open. Go there and get ready for battle. Dangerous enemies will await us here. Don't let them surround you.

Boss: Fire the constructor

Uncomplicated boss. Wait for it to hit the ground. Then grab the shadow bomb (they will be nearby) and throw it at him. Then, after the bomb explodes, you have a couple of seconds to hit him. Repeat the process until you defeat him. After the battle, you will find as many as 4 chests at the top.

We watch the video and return to the village. We speak with Eidad to complete the quest.

The heart of the mountain

We leave the village outside and meet Varden outside. Talk to him. Karm will also join us and help explore the dungeons, as well as help in battle. Don't worry, there is no need to protect Karma. He is immortal. We go inside.

Once inside, take a look around. Boilers will be hung around. In one of them you will find resistance stone ... So, we continue the path until we reach a dead end. Here Karma will help us. We'll have to jump onto a wooden beam and wait for the cauldron to get through. Hook on one and wait until you start walking past the stone pillar on the left. Jump on it and on the ground. We run to another ledge. We destroy the obstacle, and use the lever to move the bolt on the door.

In the next room, jump onto the iron bolt on the wall to open the gate. Karma will enter. Then jump down. The door will fall on Karma, but he will hold it so you can get through. We pass quickly.

We continue the path and kill the enemies. We go until we reach a round room with an elevator in the center. Karm will give us a lift again. Then we dive under the water and sail north to find a coin, and then northeast to swim out in the right place.

You will reach a crossroads. Again go northeast and click on the plate to lower the gate. Then we quickly return until the gate has risen and swim to the other side, where the ball is. Press the button again to open the gate. Karm will hold them for us. We take the ball with us.

Now you need to throw the ball in the direction of the symbol to activate the glyph. It is necessary for the ball to hit the hole.

Once you do this, enemies will appear. Clear the area of ​​enemies. Let's go further. Move along the crystals. Move west until you reach the plate that needs to be activated. We move until we find a vine. We go upstairs along it and enter the door.

There will be lava flows. Wait for them to disappear and run along the wall. Then we go into the next room and kill the enemies. Leaving the room, take the key with you. We jump down. Open the locked door and move to another room. Karm will give us a lift again. Defeat the enemies that appear here. Open the north door and attack the purple stone in the center. You will receive an ability that will allow you to move more quickly using the rings on the ceilings. All such rings are highlighted in purple.

Then go to Karm again and return to the stairs. We go downstairs. With the new ability, you can easily and quickly explore the dungeon. We go west. Enemies will often appear here. Then use the bomb on the switch (throw it on the bomb). The bridge will rise.

In the room, turn left further and jump onto the wooden beams. There will be a lever here. Pull on it and raise half of the bridge. Then we rise to the wooden beam. Then you can jump to the vine. Then again using the rings we get to the second ring. Pull on it and lift the other half of the bridge. We meet with Karm, go further and pull the lever to activate the lifting platform.

In the next corridor, you will see a collectible stone. Karm will throw us to another ledge. Then we go upstairs and click on the disk. Then in the next room we jump down. Then start the platform and we drive along the lava. We are moving southwest. Destroy crystals along the way. Move until you find a hole to activate a special plate. We return to the elevator and pull the lever to activate the elevator. While the elevator is moving, enemies will attack us. Defend yourself until we get there.

Enter the tunnel until you reach a large hall. Move on to find an activated platform. Karm will hold the door for us, We pass quickly. Let's ask Karma to give us a lift. Use the rings to navigate across the chasm. Nearby there will be a hole that needs to be activated, and then pull the lever.

As soon as you release the lever, run quickly as the platform descends slowly. Climb up the vine. Go down and pull the lever to raise the bridge in big room... We go south. Kill the appearing enemies. Next there will be a lever. You can dive into the water and find a coin there, and then we surface and activate the lever. We are moving northeast. Then we go up the wall. Then we move along the rings and along the next wall we crawl upward.

We run north, then we go right. We run to the right and jump to the ground. Climb up and clear the area of ​​enemies. Climb onto the platform and then pull the lever. The water will rise. Swim west. Meet Karma. Karm will throw us onto the ledge again. Then shut off the crusher and pull the lever. Now, with the machine, get into the lever and drag the ball. Take the balloon with you and move it to the room.

Now we push the ball into the hole to open the iron gate. Moving on with Karm. Click on the disk and jump down. We swim and exit through the tunnel. Cross the channel and click on the disc on the ground. Now we go south and ask Karma to throw us behind the iron gates. Nearby there will be a lever that must be activated, which will clear the path. Move forward and find a camera with a stone. Then we get to the upper ledge. The last "heart stone" will be in sight at the top. Get to it and the boss fight will begin.

Boss: Corrupted Guard

This boss is slow, but very "fat" and tenacious. Dodge his two hits. Keep your distance, then. With the help of the rings, quickly jump to it and attack. And then we act on this principle. Not difficult. After the victory, you can return to the ancient one. Fast Travel does not work here, alas. Either you go all the way back, or go further. And then we have, yes, the boss again.

Boss: Guardian

Here you need to constantly run. As soon as you notice that the keeper has raised his hand with a hammer, immediately jump to the side as far as possible to avoid damage. Then use shadow bombs and shoot him in the arm. The explosion will weaken him and make him vulnerable to attack. One of his stones will become vulnerable. Jump to the stone with your glove and hit as much as you can. Do this a couple of times and you will break his arm.

Further, the keeper will release explosive charges, which also chase us! You will need to first shoot her with a pistol as many times until she starts charging. While it is charging, run for the guard. The explosion will again weaken him. Again his stone will become vulnerable. But to the stone you will first have to jump on his hand. There will be beams to go upstairs, and then in a jump with a glove we grab the stone. We attack him. Repeat the process until you have destroyed all the stones. The third stone does not need to be destroyed. It is enough to watch the scene of his death.

The three of life

So, having received the quest, we call the faithful horse and jump to the point on the map. We reach the desired location and go further. We go along the stairs to the door on the left. We are watching the video. Before us is a huge door with a lot of symbols. In general, we are watching the video. We'll do it without spoilers. After the video, we wake up in the same place and chat with the old man. Immediately we buy everything we need, we sell everything that is unnecessary. In conversation, we know more about the tree.

Then we continue to follow to the marker on the target. We call the horse and follow forward. The bridge will shake a couple of times, but don't worry. We continue to run forward. On the way, we can deal with skeletons. Experience is never superfluous. We reach the gate and go inside.

Road to the gilded arena

So, we go inside and run along the left wall, then we jump over to another and crawl forward along the vine. Then to the beam, one level below, again to the wooden beam and up. We continue to go upstairs, and we will find a chest with pleasant contents. We jump to the very bottom. We stand on the button and a mass of thorns will open. Then we quickly run along the wall and cling to the edge. We run further and open the door. There is a round room. Enemies will start attacking us. We wet everyone in the meat! The music fades. Then we go to the door and open it. On the left there will be a part that needs to be pushed against the wall, then pushed out again. We will raise the bridge and run on. On a wooden stick we go upstairs, we jump to the right and higher and higher. Here we will find two chests.

We go down again. We must somehow go further. To do this, go back along the first bridge to the place where the shadow bombs were. Take a couple of them and attach them to this crane. Now go through the first bridge to the other side and shoot their cannons at the bomb, it will explode and you activate the very platform, respectively, the second bridge will rise, and the first will go down. We run further. There will be a chest with the key we need. On the way back, scarabs will attack us. With the key we go upstairs, where we opened two chests, only on the other side, we return to the round room and back again. We reach the door and open it.

We continue to run forward. Then we open the door and go downstairs. We open the door again. We kill skeletons. Behind one of the statues there will be page from the book of the dead ... We open the door and go outside. We run to the marker on the map. We kill zombies on the way. Then we cross the bridge. You can call the faithful horse. In the middle of the bridge we turn right and run further. We run until the video begins. Air creatures appear before us, which entail a ship of unprecedented beauty.

We find ourselves on the ship. We climb up the wooden beams. Then we jump from wall to wall and we are at the top. We go along the wooden bridge, but do not rush. A little behind him at the beginning there will be a chest. Now let's run ahead. We go upstairs. Now on the vine we crawl forward, upward. See the swinging hammer? We jump on it, then on the second, and then use the glove and jump further. There will be a chest on the right. Now we go left. We use our glove again, and then we climb up the vine and jump onto the chain from behind, from it to the beam to the left, then up and to the opposite beam. Now jump onto the peg and use the chain again two times. Now up again, then to the beam on the left and again to the beam on the left. We jump from it to the peg and use the purple glove a couple of times. Then onto the beam and jump into the passage. Hooray. The acrobatics are almost over. We go downstairs.

We run further. Here we go upstairs. We jump down again. We open the door. The movie starts. Let's run forward. We talk by Draven. We sell excess, buy and run on. We go downstairs. You can smash the crates to find something useful. We go outside, go up and talk to the dude about the arena. We just arrived there.

The gilded arena

After the conversation, a dot appears on the map. We follow to her. We just can't call the champion to the battle, we need to somehow attract his attention, and for this we need to collect three souls altogether. We go downstairs. And we run further. We open the door. We move along the wall to the other end of the cliff and again open the door. Here we run forward. We will see how the cuties tenderly caress each other, or rather the very creatures that drag the ship. We go forward and open the door again. Then we open the door again. The article on the right will have a blue crystal in its hands.

We go down the spiral staircase. We open the door. Here we will see the source of the green ray. We turn the platform two times counterclockwise and we can open another door to the side where the beam is shining. There will be two chests at the bottom in the abyss. Then climb back along the vine. Run along the wall to the left, then use the glove and again run along the wall. We open the door. We leave on the balcony. We are watching the video.

Well, now we need to collect those same three souls. We go right. If you get lost, then the faithful raven Dast will tell you the way. We open the door and go down the stairs. We rush along the corridor. We again run to the door and open it. The video will be played. There are a lot of skeletons here. We kill them. After the first wave, the second will trample. Then you can go to the door and open it. We run further. We open the door again. We see a familiar ray of light. Go to the center platform, click on the button and grab the bomb. Use it to destroy the crystals and open the chest. Then we throw a bomb on the beam itself. You will receive a lamp emitting this beam. Install it on the platform where the button is. This is temporary. Then you can move along the corridor to another part of the building. You will have to run along the wall, as there will be spikes on the floor. Here you will see a gate with a green circle at the top. The ray must shine here and only then the gate will open.

Turn the platform two times to the left (counterclockwise). Then a little higher next to you you will find a lever that you need to press in. Then we take the same lamp with a beam that we left on the buttons. Take it simply with a chain. Then we go to the pedestal and set it up. All - the gates are open. We run further. Then we go forward. The Animus Stone will be here. Actually, this is what we need. Beetles will attack us on the way back. We kill them, after which the passage we need will open.

We go back to the exit. We open the door. There will be a stone on the ceiling. Then use the peg to go upstairs. Then we go upstairs again. Use the lever and open the gate. We entered the arena that we had already seen. The resulting horn is inserted into the hole of the statue. Fine. Another passage opened, and only a couple of horns remained.

We enter the passage. Do not forget to use Dust if you are lost. It's easy to do here. So, we open the door. Inside there is a platform with a beam of light. We can run into the first room, go up the stairs. Here you can blow up the yellow crystals and find a chest behind them. Then we reach that platform and move it to open another door. We leave to the bridge, but there is an opening. Below you will see a shadow bomb. Take it and blow up the yellow crystals. Then go downstairs. There will be a chest here. Then we climb back to that bridge. We take the shadow bomb and place it on the crystals. They block that very beam of light. Now we rotate the platform to open the door. The crystals are gone. We pass further. There will be a chest on the right in the opening.

Next we will find a lamp with a light on the button. As soon as we take it, the gates will close and they will attack us. We kill enemies. After killing them, the gates will open and go back. We put the lamp on the button, which will open the gates before the abyss. We ourselves go to the second platform and turn right. The gate will open. We will go to the abyss where our lamp will be. We take it away with a chain. Then we rotate the platform again three times counterclockwise. We take our lamp and go up the stairs. We install the lamp on an empty platform.

The bridge will now be raised. We run forward and open the door. We go down the stairs down. It will be destroyed, so we jump off. We open the door. Skeletons will attack us. We go to the cave. Here is the second horn or soul, as you please. The scarabs are attacking us again. We wet the creatures and take away the horn, then open the door and insert it into an empty slot. Fuh. There is one more left. The camera will show how the entrance to the third room has opened, where we will find the last horn.

If you get confused, then call Dast. He will show you the way. We open the door, and we are immediately met by a kind pack of skeletons. We continue to run further. There is a passage, but there is a door in front of us on the right. We run along the corridor and reach the next door. There are a lot of skeletons here again. We kill them. Then we go further and press the platform. The camera will show how we closed a certain altar. We stand on the button in the center and we pull ourselves a shadow bomb. We squeeze out this platform again to open the altar, now we ourselves stand inside it with a bomb and throw it on the button and activate it. We will roll over together with the platform and the altar to another location.

Here we will be attacked by a scarab - an overgrown. He is a mini boss, so nothing complicated. In fact, there is absolutely nothing complicated. Just dodge his attacks and move constantly, as he is very fast. We calmly take our third horn (soul) and return it to the remaining free slot. We return back with the help of the altar. To do this, simply pull the platform in the wall for you and quickly get up to the altar. We return to the arena and insert the last horn.

Boss: Gnashor

So, there is a fight with the worm. He constantly prowls underground. You will see the ground rising from it. The easiest way is to jump in a circle. In this case, he will not have time to reach you. Sometimes it will spin into a wheel on the surface and roll around and around. Again, we dodge in a circle. At the moment when he jumps out, hit him in the face with a glove. You will stun him for a couple of seconds. He will just lie there. We quickly jump up to him and inflict all the main damage. And so a couple of times, after which the worm will change its shape.

He will now carry out a series of three punches, and will also occasionally lash with his mace from a distance and with his tail. At this moment, it is also better to run in a circle from him. Otherwise, nothing complicated. After a series of his blows, quickly jump towards him and in the air using a glove and deliver a series of blows and so repeat the process until he becomes slightly bluish. He will start to growl loudly. Again a glove in the face and he literally falls apart. Beat the worm before it gets ready. Repeat the process a couple of times.

After killing him, we get a golden skull and a pretty chest. Then we return to the ship to the ghost with whom we asked to speak with the champion. Before talking to him, we sell all the unnecessary Ostegot, we buy everything you need. Then we go up the floor of the stairs and talk to this dude. We tell him that we have done everything necessary and want to see his king. Next, watch the video.

Phariseer "s Tomb

We run to a very large gate. The first lord of death will be here. We activate the elevator and go downstairs. We kill the zombies and open the door again. We kill enemies again and run to the door. We open it. Before us is a button. She opens the gate ahead. Upstairs you will get a shadow bomb. With its help, you can destroy yellow crystals. Also, if you destroy the crystals at the button. Then you will get access to another source of shadow bombs, which is next to the button. At the top there will be a chest for crystals.

To the left of the lattice there will be a platform that we freed from the crystals. We move the platform to the grate at the pore! We ourselves stand on the button, take the bomb and throw it into the platform. She will move under the bars and hold her back. We can easily get through. We open the door and enter the open room. We again open the door at the other end. Behind the statue we will find a page from the Book of the Dead. We go back. Here we activate the crystal under the Roman numeral 1 and go down the elevator. We go down and open the door, then we jump to the center of the abyss with the help of the glove and jump down.

There are a lot of zombies - we kill them. Then we rise to the starting position. On the left there will be beams along which you can reach the platform and activate it into the wall. The camera will show how you lowered another ring from the ceiling, but the first one, alas, rose. On the side of a pubescent platform with a ring you will find shadow bombs. Take it and throw it on the platform that has been pushed into the wall. Then we return to the starting position to the edge of the abyss. We detonate the bomb and quickly jump along the rings to the other edge. There will be a chest with interesting contents. As soon as we return back to the door, the video will start playing. Before us is a mini-boss. We kill him.

Take the elevator again and go to the second floor. This is not yet possible. We're going to the third. There is a door. Fortunately, the key was already found in the chest earlier. We open it. There will be zombies. Then we fight with similar mini-bosses that were before. Then we meet with the knight, in whose hands a hard shield and sword. In general, nothing complicated - we can easily kill him. Then we rush along the corridors. We open the door and leave the room where the elevator once drove. We move along the beams to the left to the other end of the corridor and open the door. There will be a wooden strip on the left. We easily go down along it, then go to the next beam on the left and go down again. We will still find the chest. Then we climb onto the adjacent block and go down. There will be a column, which must be taken and pulled with a glove. Next, we leave on the platform to the elevator. There will be a button on it and put a column on it. Then we return back to the elevator. Now you can go to the second floor. We open the door and go further. We stand on the button and quickly jump into the arena in front.

Boss: Farisir

All in all, nothing complicated. But manage to dodge the series of his attacks in time. The fight will be complicated by the fact that skeletons will come to the aid of the boss. At the moment when you beat him, and at least henna for him - immediately jump back. At this point, he begins to carry out an attack with an AoE defeat. We jumped back, killed the interfering skeletons and beat him again. Then we watch the video.

Judicator "s Tomb

We use the map to move to the next grave. We come. Inside you will see a statue with circles on the floor. Standing on it, you can summon the previous boss. Now he is on our side. He will pull the lever on the other side of the grate. We pass further. The lord of death can be summoned again. Here new monsters will attack. We kill them. Something like strangers. We activate the lever. We return to the previous room Sami ask the lord to stand on the button that will raise one of the columns. We put the one that can be moved in the center, and then we put the lord on the button on the other side. Then we easily move to the other side. There is a chest here. Go ahead and stumble upon skeletons. We fight with them. We also kill the reaper, which summons skeletons. After the fight, open the door and move on. Point the lord to the button. Half of the bridge cannot go up. You will notice that something like a bump or growth is in the way. With the help of the glove and the lord we cross the bridge. Just gravitate towards it. Then you will find a shadow bomb with which you can detonate this obstacle. Here you will find a lantern that needs to be placed on a platform in a circular room with different paths. We rotate the statue counterclockwise a couple of times and go further into the room with water. There used to be a staircase here, but it fell. We rise to the top of the tower with the help of rings and beams around. A battle awaits at the top of the turret.

Then we leave on the square, where we talk with the lord and get the soul. We need to collect two more. We open the door and go further. Here again we are fighting with strangers. They also look like the critters from Dead Space. Then there will be a mini-boss. Fat like that. There is nothing complicated, at the moment when his claw gets stuck, just beat him on the growth or that it will tear him apart. Then we move on. We need to get the key. Call the lord and ask him to stand on the button. The camera will show how the ledges appeared. We move along them to the lord. Calmly moving forward, a little acrobatics, a fight with skeletons and our key. Go back and use it on the door. We take the second soul and return it to the lord.

Then we go up to the second floor. Again ask the lord to press the button. Protrusions appear. We run along them to him. Again we ask him to stand on the button and take the bomb. Throw the bomb on the bump that prevents you from passing. We use the elevator and find the last soul. Now we are fighting with the boss.

Boss: Keeper of the Bones

You will see a hanging skeleton at the top. Use the glove to jump on him and kill him. I repeat the process 3-4 times until he dies. Of course, this is not all and its second form is waiting for you, otherwise it would be too easy. Further, he will turn into a d giant of bones. You can activate the reaper form and crucify him easily, or you can just dodge attacks and just beat him. Nothing complicated.

So, nothing complicated. There will be a mark on the map - we go to it. First, you will come to the arena where you fought with Gnashor. The video will be played. After the video, we fight the enemies and go forward. So now we can summon the lords. Call them and ask them to stand on the button, and get on the lift yourself. Next there will be a locked door. Put the lords on the buttons again and open it. There will be a button by the chest. Also direct one to the lever. Then raise the bridge, for this put the lord on the button, then on the far button and quickly jump over the bridge using the gloves until it closes. Next, approach the grate and you will see the fire of the same color as the lords. Point one of them towards him. The gate will be open. Again we ask the lord to stand on the button below and open another gate. We quickly jump over the gorge with the help of the glove.

Next, we will enter the room where there are three levers. First ask the lord to use the middle lever, then the right and then the remaining one - the left. Finally, we will have the key at our disposal. Then put the lords on the near and far buttons to open the gate. Next, we move to the room where the button will be. We put the unfortunate lord on it, climb onto a small ledge nearby, then jump and cling to the lord with a glove. We will find ourselves in the caves. We need to find a lever. We go along the corridors. We are attacked by skeletons, and then two beetles and large such skeletons. Then we use the lever and calmly pass through the abyss further.

Boss: Echidna

First of all, we fight with a skeleton with two swords in hand. It seems, it seems, not dangerous. And, in fact, here is our boss - his pet Echidna. He's on top of it. Just dodge his attacks and counterattack. Then he gets off his pet and we will have the opportunity to kick him well. During the fight, he will saddle his pet a couple of times. His attack is foreshadowed by electrical discharges around. Jump back at this moment. We continue to fight and then watch the video.

City of the dead

The gates are, alas, closed in front of us. We use our new upholstery - the separation of souls. You summon your counterpart. Send the first death to the button on the left, the second death to the button on the right, and now pull the columns to open the gate. We find ourselves inside the city of the dead. Then we go into the room and kill the enemies. We use the separation of souls again. With one we stand on the button, and the second we activate the lever. Further in front of us will be a locked door. Accordingly, we need to find the key. Next, we will find the room where the platform is located. Of course, you need to put a lantern on it. So now we are looking for him. Go ahead and stumble upon a lever. We use the separation of souls. One clone activates the lever, and the second goes further and finds the bomb. Then, drop the bomb on the second lever and detonate it with your pistol. You will free the column, which needs to be dragged to the large gate. Now let us turn to stone on the column. We pull the lever with one to open the gate, and with the help of the second clone we push the column inward.

Next, we run forward and go down through the hole in the floor. Here we will find a chest with a key. We return to the door and open it. There will be a bridge. Use Soul Separation in the middle. Use one copy to make your way up to the lever. Pull it and keep holding. The camera will show how the bridge has moved. On the left you will find a lever that will open the gate. Then we return to the room and find a lantern. We take the lantern and go to the platform on which it must be installed. Now we rotate the column 2 times counterclockwise to form a bridge with the help of a beam and go further. Then some acrobatics. Again we are on the bridge. We use the separation of souls. One clone has to pull the lever. We turn to stone again and go with a clone to the golden beam, which will open access to the next lever. Take the bomb with the second clone and throw it onto the lever. GLORY BE TO ALLAH! The path has opened. Fuh.

Next, press the platform into the wall. We leave to the desired room. Use the lever again, go downstairs and go to the door. We open it and enter. We fight with skeletons and zombies. After the fight, the spear lift will begin to descend. You need to quickly climb up the uneven bars. Then we run up the stairs. Enemies will constantly attack us in waves. Nothing complicated. We continue to go upstairs, then we run across the wall and we jump from beam to beam. Then you will reach the button. Stand on it, use the separation of souls and run with a copy to the lever.

Now we run to the gate. Click on the lever in the wall and jump onto the beam. The platform itself must be turned 180 degrees, that is, two times. Then the grate will open, and we pass further. Here you will fight the bugs, and then take the bomb. A little higher in the chest there will be a key. Then return to the original large room. Go upstairs and open the door with the key. Then go into the room, where with the help of the button you could open the cogged gate. Step on the button that will open the gate near the column that we carried with us. Replace on it. Clone the other button. We turn to stone again and send the clone to move the column behind the bars.

Now we stand on the column and stone it on it. Send the clone down to open the gate. The second is to roll up the cart. The first clone from the button on which it stood stands on the next one. The second clone moves the cart to the first button again. Then we roll the cart again to the button that will open the door for us. Enter the room and pull the lever at the elevator. We jump into the elevator and press the platform into the wall. Turn the platform with the beam once (90 degrees) and go into the room where we meet the boss.

Boss: Howling Highway

To be honest, there are no difficult bosses as such. So, our Cthulhu will appear. There is no other way to name it. Dodge his blows. At the same time, he will sometimes beat with his hand backhand. We'll have to jump. Themselves beat him on the paws, after his blows. Also hit the tentacles. Hit him until he hits his head on the platform. You can kick him pretty well.

Then he crawls into the hole. We are fighting with skeletons. It appears again and again we repeat the process above. We just kick it and no more. We beat him until we get rid of the mask in the video. God, what a handsome man there. Again about creeps away. We are fighting with skeletons and we are already finishing it off. After the victory, we go to the further room and watch the video.

The key to redemption

We jump into the portal from the kingdom of the dead. Next, we have a dialogue with the elder. We ask him. Next, we call the horse and jump forward to the goal. On the way, you can break various boxes, search chests. We reach the arena Here we have new enemies - the archangels in armor. Well, we fight them.

After a fight with them there will be a video, then a fight again and we will be allowed to talk to one of the archangels. The fight is simple, but long. Next, we go inside the room and activate the lever. We go upstairs. Here again we are fighting the archangels. Then we jump over the pit using the ledge and fight again. After the fight, go back by jumping over the abyss. Substitute. With the help of one clone, take a nearby bomb and throw it to the second clone. And already the second to throw bombs on the growths. Then we go upstairs and the next video is waiting for us, after which we jump into the portal.

The Road to Arafel

We are watching the video. We need to help Ariel. Strange, the name of the archangel from Diablo 3 is the same. Well, okay, after all, the source for their names is the same. We fight together with him from enemies. We will be given a submachine gun. We can call the faithful horse and follow further to the mark on the map. We come running and destroy the growths, after which we pass into the formed passage. As you have noticed, the action is already taking place in the city we are accustomed to.

We go to a point on the map, after which a video is waiting for us. You can search boxes along the way. Here you can find a considerable number of pages from the book of the dead ... We continue to follow forward until we come across a boss.

Boss: Noss

A kind of skinny huge creature that lets homing beetles - bombs at us. Here you can pick up the place of the machine gun, a real grenade launcher or something like that. We just run at a certain distance and shoot the villain. After his death, look at the map and continue to push forward to the mark on the map. We collect all the relics the archangel needs and return them to him. After the conversation, we jump into the portal. Video Noss

The Ivory Citadel

First, we have a video. Then we run inside the building. We rise along the ledges, after which we pull the lever. Again the video. The lever opened the passage for us - we go there. Then we pass along the corridor and find ourselves in an open corridor. The sky is overhead. Cute. With the help of the blocks on the walls, go up a little higher.

Here we watch the video again. Next, we will have to fight the archangels. They are still unhappy with the fact that we are loitering. Further down the walls we go down and find a map of the area. Then, with the help of a vine, we cross the abyss. We pass under the arch and reach the button. Stone on the left of the arch. From the first clone we go to the button on the right, and the second we pass under the arch, where on the right we stand on the second button.

The circle will open and the statue will fall down. Then we go up the ledges. Then, with the help of the glove, take the bomb and destroy the obstacle. Then we jump over the abyss. Then we go down in the room and hit the glowing face. Now we can teleport. You will see a blue circle on the wall. We teleport to it, and then a little higher. Jump into the portal below and find yourself at the top. Go back a little and see two blue circles. Create a portal and jump into it. Now you need to find a lever. Jump into the hole and look for the blue circle at the bottom to create a portal.

Then find the circle on the wall and jump into it. We jump out and fight with the archangels. Now we can go to other circles with which we can make portals. Fighting angels again, damn them! We run forward and meet yellow balls with portals. Create portals between the balls and we will have a beam that will destroy the obstacle. Move on. Look up. You will see a blue circle like below. Climb up the beams and enter the gate, where you will again have to fight enemies.

After the battle, petrify in the center. Stand with one clone on the golden lever, the other on the other. Next, a video is waiting for us. Now go upstairs again using the glove and the parallel bars. We make a portal above and below, next to the yellow ball. Now we are moving along the water channel. We will reach the crystals, which must be destroyed with a bomb. She will be there. Then we go upstairs along the vine and enter the room. Roller and we pass further along the corridor. Go downstairs and again engage in battle with the archangels. After the battle, the gate will open, through which we need to go and go down. Find the blue ball and make a portal. We go outside again and fight with the angels. Then we can cross over with the help of the ring.

Go up. You will see two levers and a blue ball. Press in one lever and go to the platform. Create a portal and go to the lever. Petrify and pull this very lever with a clone. We jump into the gate with the second clone. We find ourselves in a room with a lever. We pull it and raise the gate - we pass there. We go upstairs. There will be a key to the door in the chest. Take a bomb nearby and destroy the obstacle on the way. Open the door a little higher with the key. Create a portal and go down to the very bottom to the yellow ball and blue circle. Create a portal and watch the video. Then we jump into it again and roll down the channel. Cross the chasm with the rings and gloves. Follow the dry canal and enter the gate. There will be waterfalls here. We fight again. Go outside and jump into the water, down. Now we go outside. There will be portals and a ring here.

Create a portal and jump into it. Now create another portal on top, and jump to the bottom yourself. We will find ourselves on the ledges on the wall. We run to the place where the blue circles are. Create a portal and jump into it. We rise even higher and engage in battle. Then go to the blue circle and yellow ball. There will also be a lever next to it. Petrify nearby, pull the column with a clone to the lever. Then we climb onto the column and stone it on it. Turn the lever with a clone, and with the second pull the cart to the yellow ball. We go to the lever again. Petrify next to it. Rotate it with one clone, and with the second make a portal from the circle that appears. Below will be the same blue circle. Use the clone to release the lever you were holding and the portal will rotate. In the lower portal, you will see a blue circle image! It turns out that we have to make a portal inside the portal, keep this in mind! Now we run with a clone to the first lever, where you will find a blue circle. Create a portal from it. Turn the lever second. Now all the yellow balls will be connected by rays. The beam will destroy the barrier behind which is the blue circle. On the left you will find a blue ball, from which you will have to make a portal. Next, watch the video.

We approach the channel with water. There will be two circles here. We make a portal. We jump through the crevice to the portal. Then go downstairs and go along the narrow path to the lever. Turn it over. Enter the premises. Watch the video. Go a little further. Here we create portals from two circles and jump to the bottom one. Let's find ourselves at the top. We create the portal again. Jump down again and make a portal so that you fly out from the topmost one. Then we go up the stairs.

Boss: Jameirah the Scribe

This is where the battle will be more fun. Anyway, the boss is more difficult than before. He throws yellow balls at us. Create two portals opposite each other and stand opposite one yourself, respectively, he throws a ball, we jump. The ball flies into the portal and from the other side hits the boss. After which he will lose consciousness. We can hit him a couple of times.

Then our friend will go upstairs. The principle is the same. Create one portal at the bottom and another on the second tier. We recommend using the beam in the very center on the floor. When he lets out a beam, then run to the portal and jump out on the upper tier. The beam will hit him, and we will fall down. Actually, that's all. After the battle, we watch a video where we chat with a fat man. We go upstairs and fight the boss again!

Boss: Archon

He will throw stones at us. You will have to constantly jump and jump in order to dodge attacks in time. After he stops throwing stones, quickly run to him and attack him. As soon as he rises into the sky above the arena, then immediately gravitate towards him with the help of a glove and attack him, otherwise we will get on cabbage soup, plus, we will waste time. Repeat the process until you defeat him. Then we watch the video.

The black Stone

A point is marked on the map. We go to her. We go inside the building. We go upstairs. Install the statue on the button. The gate will open. Then we go outside and watch the video. We call our faithful horse and gallop forward. Watching the video again. Next, we fight the enemies. Then we run along the corridor and run to the lever. Activate it. Then we pass into the next room. The door is locked with a key. Turn left from the door and find a green circle. Create a portal and jump into it. On the left you will see a button. Put on the clone button, and the second you can make a portal by going down the stairs. With the second clone, look for the second portal, and next to you you will find a bomb. Throw it into the portal to the first clone. Then with the help of a bomb we destroy the structures.

Boss: Samael

Not difficult, but our boss is very fat. No matter how we hit him, the funny damage will be inflicted on him. At certain moments, he will completely set fire to the floor on the ground, which will also inflict damage on us. At the moment when it flies away, fireballs will start flying at us. Dodge them. Anyway, repeat the process and you will kill this brother Diablo. After defeating him, we will receive a demonic key or a demon key.

Well, the final battle is still ahead. You are ready? We advise you to make a full purchase, sell all that is unnecessary, pump yourself up, if still possible, buy jars of potions, renew your clothes and go ahead. So, the final boss!

Boss: Chaos Incarnate

Well, no one else, but we were somehow visually not impressed by it. To be completely honest, Diablo's previous brother seemed to be stronger. Fight with him. At first, dodge his continuous blows with an ax and squeeze the moment when, after his blow, she gets stuck in the ground. At this point, you will be able to strike at it.

As you remove a quarter of the damage to him, she will become more aggressive and cooler, but zero sense. Again, his hammer will get stuck in the ground for a couple of seconds. At this moment we attack him. Sami stay away from him and shoot him with a pistol or whatever. We kill him and watch the video. ALL!

Side quests

The Hammer "s Forge

After you complete the level in the Tears of the Mountains, you need to talk to Alya to get this quest. You will have to head north to the ruined village. If you have already found this place, then use fast travel.

Once inside, go to the main square. Dive into the water, you will find a coin here. Then we return and enter the door. We dive again and go to another area. Then we climb the wall and go to the west side. We go along the narrow corridor, we jump from wall to wall and run along them until we reach the next ledge. Then we get to the upper ledge.

We reach the room with shadow bombs. Destroy enemies, then take the bomb and throw it into the crystals nearby. Blow them up and clear your way. Then take the bomb and break the lone crystal - you will find a unique weapon. Walk forward until you reach a room where many crystals are blocking the path. There will be a lever next to it, for which you need to pull. Then we jump up and grab the bomb. We throw it into the crystals below. We jump down and kill enemies. We go north.

To go further, you must defeat all the enemies. Then we jump from wall to wall. We reach the large hall. We dive into the water and leave in the room, where we take the bomb. Throw it on crystals and get a reward. Then we continue along the eastern side. We enter the room and go further. We kill enemies. We reach the box, where there will be a key to all the doors. Pull the lever next to it to remove the obstacle and jump down. We open the locked door and reach the treasured chest, where the item we need will be. Return it to Ale to complete the quest.

Stick and stones

In the village, turn west and find a man named Blackroot. He will give this quest, and also give in addition a Lure Stone (bait). Now with its help we need to collect 69 stones scattered around the world of the game. To collect them, it is enough to shoot them with our bait. You will receive a separate reward for each collection of stones.

Shaman "s Craft

This quest can be obtained after talking with Muria. Ask him about crafting, after which he will say that he needs the ingredients for a powerful amulet.

Ingredients:

  • Stalker Bone (drops after killing a hunter)
  • Mordant Dew (obtained after killing a stinger)
  • Carven Stone (obtained after killing a guard with a shield)

Important! The creatures must be killed in that order. They are in this and go in the course of the game. If you break the order initially, then the items will not fall out! You can also talk to Karn. He will tell everything about each creature.

Spark of Life

After you complete the Shaman's Craft quest, talk to Muria. She will tell you that with the help of her experiments, a creature called Ghorn was created. You just need to kill him and that's it. The boss is not difficult. Looks like don't get it. Shoots rockets, a swarm of bees, which should be avoided. In general, it is weaker in strength than the bosses from the main plot. We kill him and return to Muria.

Lost Souls

After talking with Nathaniel, you will be prompted to quickly walk to the Eternal Throne. Talk to the chancellor there and get the quest. Completing this quest will allow you to unlock another quest - Sparks of Life.

Silent Stone

Once you reach the fort for the first time, follow the river southwest of the harbor. Somewhere in that area, you will find a sleeping giant. Just take a good look at it and you will get the quest. We must somehow awaken him, and this requires a key.

To find the key, you need to ransack Drenchfort. There you will find a key that, according to the description, awakens the sleepers. Then use it on the giant. You will receive an interesting stone as a gift.

The wandering stone

You will receive this quest after completing the Silent Stone quest. We need to find the missing body parts.

So, you will find your left hand in the southeastern part of the map. She will be in front of the cave entrance. The left leg will also be in the southeast, only lower, to the south. You will find your right hand at the destroyed village. Go to the middle of the gorge. The limb will block the path. The right foot is on the trail that leads to Drenchfort.

Then return to the giant and complete the quest.

Lost Relics

You will find Ostegot in the Realm of the Dead, and you will meet more than once in the plot. He will ask you to find the relics that are scattered throughout the world. Find all thirty and receive a reward.

The maker warrior

In the Tri-Stone location, there is a Tan that you can challenge. Defeat him in battle and complete this quest. After defeating him, he will give you 4 more side quests where you will be a bounty hunter:

  • Find and Kill Achidna
  • Find and kill bheithir
  • Find and kill gorewood
  • Find and Kill The Deposed King

We'll have to find and kill Achidna, Bheyzir, Gorwood and the Deposed King. Nothing complicated, however, the bosses are stronger incrementally. We do not recommend completing the task at the initial stages of the game. And remember, all these kills are four different quests that will have to be completed in order.

The Chancellor "s Quarry

After you find Nathaniel, you will be given the Chancellor's side quest. We must go through the maze, at the end of which we will face a mighty boss. Defeat him and demand from him his crown, which must be returned to the chancellor.

Light of the fallen

On Earth, you will meet the Angel Ariel, who will ask you to find and kill ten of his brothers. It is very easy to complete by completing the main quests, since almost all the angels will come across on the way.

The book of the dead

The quest is given by Woolgrim. Asks to collect all the pages from the book of the dead. All 40 pages are scattered around the world of the game. Every 10 pages can be exchanged for a key to one of the four tombs of death, where there are many cool weapons and things inside.

The crucible

Not so much a side quest as an arena for fighting, where you can fight opponents who attack in batches. Know one nuance. There are 4 stages of 25 waves in the arena in total. After every 5 waves, a chest appears. If you open it, you will reset the counter. Accordingly, save yourself for better rewards in later waves.

Having reached the crystal tower on horseback, kill the angels consumed by corruption. The heavenly warrior Nathaniel will also accept your side, he will help to deal with the "corrupted" angels. And he will also give useful information - the Archon can help about the key. Enter the middle of the head and activate the lever, take the elevator up, exit and walk to the left. Kill all opponents, make your way along the ledge to the other side, again engage in battle with the enemies.

Next, you need to return to the cliff, move away, then bifurcate. One half will pick up a shadow bomb in order to throw it over with the other half, which will run to damage and fix the bomb just on it. Thus, you will open the way up for yourself, you will have to climb walls, ledges, vines and beams - a classic. After going upstairs, talk to the Archon, he wants to get Arafel's rod in return and opens the way back to Earth through the portal. The reward for actions here will be 2500 experience points and 9000 units of gold.

Rod of Arafel

Arriving on Earth, you will meet Uriel, who is fighting hard against all kinds of evil spirits. Intervene in the battle, help her, do not forget to arm yourself with a new type of weapon, which will lie next to the body of one of the killed opponents. When you finish dealing with the enemies, your ally will inform you that the wand, alas, is split into several pieces, so you will have to collect it in stages.

So let's start with the first piece - first follow a straightforward linear path, scattering everyone who gets in the way. So you will reach the subway, go downstairs, you will find the staff of Arafel, go up outside, we will meet again with Uriel, she will kindly open the gates to another part of the city. The further path is again linear, but it is replete with enemies, which will have to be methodically destroyed.

When you leave the cave, take the Divider, which is also a bomb thrower - quite a useful and effective weapon that facilitates the passage of the game Darksiders 2. Because very soon you will meet a boss named Noss. He will be helped by rather nimble flying animals, but it is better to destroy Noss first, and then get to them. So you will go to the second part, the required wand, this eye, passing a little forward, give it to Uriel, it will unlock the further path leading to the third piece of the wand.

Again a very linear road, crowds of opponents who must be exterminated, including Noss. You will reach the last part of the wand across the bridge, pick it up - we have a complete set, so go now to the crystal tower. The Archon kindly chases the darkness out of the Ivory Citadel, and also says that we need a Scribe who probably knows how to get the key. For this quest you will receive 3000 experience points and 11000 units of gold.

Spots of heresy

Fly to the Ivory Citadel. Enter it (not the bird, the citadel!), Turn right and climb straight up the wall. There, activate the lever, lowering some sphere down, open the door. You will reach the arena, at the same time get rid of the jumped out opponents. The left door is still closed, so it is logical that you have to go to the right. Climb the stairs on the right, enter the hole in the wall, reach the dead end and climb up the wall.

Using the ring, jump onto the platform, destroy the enemies and run along the wall on the right to the other part. Eliminate all opponents, split in two at the circle, the first half of our hero must stand on the button next to you, while the other will find another button to stand on it. This will cause the statue to go down somewhere, reunite and get out on the other side.

Climb over the wall, you will find a shadow bomb, which must be installed on the damage and then provoke a detonation. Use the ring to get to the door, open it and jump down. There you have to hit the stone that glows, in order to break it, you will get a traveler in the void. It provides the ability to teleport through certain areas.

Continuing the passage of the game Darksiders 2, create a portal by selecting the traveler in the void and aiming at the blue circle located on the wall, then pressing the middle mouse button. The portal will be created right there, in the wall, now you need to create a second portal, but already on top. Further actions are easy to read - we go into the portal from below, find yourself on top. Leave the room, jumping over the ring to the platform, smash enemies and look for a lever, which should be traditionally activated.

A hole will open, jump into it, create an accelerated portal (carried out by holding the middle mouse button) where we need to jump out. The second portal is created in another place, jump into it. After landing, again jump along the ring to the platform, this time to the lower one, reach the teleport, not forgetting to get rid of the enemies. Create a teleport on the wall next to each other, while the second portal needs to be created on the wall not far from the two enemies next to us. We use the created portals, get rid of opponents, and get to the sphere.

Next to it, you also need to create a portal, and place the second next to another sphere. Then turn around and go to the small tower, jump into the hole where there are two portals. On the wall, create an accelerated portal, and below - a normal one, then go upstairs, reach the door to this very tower. Open the door, you will see a couple of levers on the walls.

Disarm the enemies, split in two in the middle so that each of the halves stand on the levers, so you will send the statue into the portal, and you yourself will get to the other side. Reunite and climb up in a familiar style - all the same walls, beams, ledges and rings. Next, you need to create a portal next to the sphere. The second portal must also be created not far from the sphere, but at the bottom right. Received purified water, go down on it, you will reach a place where the further path is not visible.

But he is like a gopher, although you do not see him, but he is - on the right, pick up a shadow bomb, set it on the damage, the explosion will open the passage. Next, climb up the liana, open the gate to the citadel. Get to the next door, remembering to eliminate all sorts of adversaries along the way, so you will go to the gate leading to the goal, but while there is no key, you need to look.

Let's start the search, turning left and going downstairs, on the way it will not do without meeting with opponents, sort it out. You will reach the round room, where there is a statue in the center, we need a hole on the right, jump into it and go out onto the balcony. Again, fight against opponents, after which you will be given a ring through which you will reach three teleports (not forgetting to use ledges and walls along the way).

Fork, activate the second lever by lowering the right portal. Change the controlled half, create a portal on the wall next to it, the second is needed near the portal we just launched. Having connected again into one whole, approach the portal on the wall, create an accelerating portal right inside the second portal, bifurcate again, activate the left lever. This will lead to the fact that it will slide down the left portal, and at the same time will free up space for the lever behind the door, so that you can continue the passage of the game Darksiders 2.

The second half of our hero should jump into the portal on the wall, after which it will be at the lever, it must be immediately activated. So you lower the lattice, now you can reunite and go to the opened part. You will reach the chest along the wall, deal with the enemies, get the key from the chest. Climb the stairs up, take the shadow bomb, set it on the corruption.

Again, go up, but already to the castle, open it and build a portal next to the sphere, and the second portal must be created next to another sphere, there is also a hole in the floor there. After passing the teleport, get down on the water, use the rings to get to the next platform. Now get to the door and open it. Behind this door there will be others, behind them - enemies, then again doors, a hole, after which you will still run to the stairs, where you have to go down.

You will see a couple of teleports, create portals, jump along the rings to the portal. There is also a portal above, in it you need to create a portal of the accelerated type, then enter the portal, which is on the wall. Thus, you can reach the next platform along the walls and beams. There is also a portal at the bottom - create an accelerated one in it, look at the wall next to it and you will see a portal where you also need to create a portal, but already a regular one. Run along the wall to the portal, you will be transported to the arena, go out to it, you will meet a rather strong enemy capable of teleporting.

When it is finished with it, continue on your way, you will come to another puzzle that can slow down the passage of the game Darksiders 2. First you need to find the lever, then bifurcate, activate the lever, change the controlled half, roll the platform to the lever, merge back together. Climb onto the platform and bifurcate, activate the lever, change your guise again, create an accelerated portal on the moving wall, and the second portal will be on the wall below.

Release the lever, create an accelerated portal inside the portal at the bottom, go down to the beginning of the road, create a portal near the first sphere, you will find yourself at the second lever. Now you need to twist the wall so that the beam reaches the Corrupted Portal. Place a portal in the freed wall, then go to the last sphere and create a portal on top, right in the ceiling.

On the water you will come to the next portal on the wall, create a portal, behind it - another one, this time behind the hole in the wall. Move over and jump into the hole in the floor, go to the waterfall, which has safely absorbed the damage, open the door behind the waterfalls. Now we need to create an ordinary portal at the bottom and an accelerated one at the top. Teleport to the streams, create an accelerated portal on the wall just above you, then jump into the normal portal. Run along the wall to the door, open it.

Climb the long stairs up, there you will run into the door behind which the boss is waiting for you. While he "hangs out" below, boldly attack, but when he rises up, switch your attention to his faithful companions, exterminating them, sooner or later he will come back down. The enemy will try to cheat by firing beams from a height. We will be able, according to the principle of judo, to use the forces of the enemy against himself - this is done by activating the portal from below under the enemy, as well as the portal from above. Run so that the beam can hit the portal, which will bring an excellent result - the same beam will hit its creator.

When you win, the scribe will share the information - the Archon still owns the key, so the passage of the Darksiders 2 game at this stage is not over at all. Move to the crystal tower to visit him. We'll have to defeat him too. While the adversary is in the arena, attack, if he rises to the top, use your grasp in order to approach him even there and inflict damage. When the enemy is ready, you will need to press the finishing move button.

The opponent will try to emerge victorious at any cost, he will even grow wings in an extremely short time, but when he does, his health reserve will already be depleted. So move away from enemy attacks and counterattack yourself, press the finishing button again. After defeating the Archon, get such a necessary key to your location, so run to the Eldest Raven, which you will find near the Tree of Life. In addition to the key, you will be awarded 4800 experience points and 13000 gold units. It's time to start your search for the key of the demons, so head to the portal leading to the Edge of Shadows.

Part 5: Edge of Shadows

Mad Queen

Everything in theory is extremely simple here - we keep our way to the Black Stone, open the gates, turn right to find Lilith. She says that by reviving the past, you can get the key, and at the same time helped by modifying our Wayfarer in time. Death gets the ability to move both from the past to the future and from the future to the past - not bad. The rewards don't end there - get 2000 experience and 9000 gold.

Darksiders 2 Walkthrough: Lord of the Black Stone

Here you must first go down to the bottom, then go through the door, through which you could not pass before. It's time to catch up. Behind the door, step to the left, create a portal on the wall, enter it, cross the bridge in the past, fight demons in the arena. Once done, enter the already open door on the right, then use the walls, ledges and beams to reach the desired lever. The opponents encountered, of course, it is advisable to destroy along the way.

After activating the lever, turn right and create a portal, enter it, jump down into the arena, climb the wall through the ring up to the door. Enter it. Go through the Half-Broken Bridge, we need a Corrupted Chest. Create a portal nearby and go over, smash all opponents, split into two on the button. Then get to the room where there is a shadow bomb needed to continue playing Darksiders 2.

Once again, get rid of annoying opponents, then go to the cliff, change your guise and approach the second half to pass the bomb. This is how you carry the explosives over the cliffs, fix them on the spoilage - boom! You can go back to the present. Open the chest to find the key. Next, change the location of the portal to the one near the dilapidated bridge.

Enter the past, get to the door with the lock, clear the area from enemies, open the door, after reaching the lever, activate it. Then you need to use the ledges to go down, once again suppress all resistance, having done this, create a portal, enter the present. Now we need to kill the enemies for the umpteenth time, after which, with a clear conscience, climb the wall, beam and ledge up to the door - it was to her that we so desperately pounded all this time.

Once inside, create a portal, enter the past, where you will meet the boss - Samael. Here it is better not to ask for trouble, pay as much attention as possible to how not to miss the enemy's attacks, and only then worry about your own attacks - the enemy will have more health, because the "meat grinder" is beneficial to him, and not to you.

To make it easier for yourself to progress through the game Darksiders 2 here, consider our recommendations. Is the enemy attacking? They dodged, after which they immediately responded with their short counterattack. Sat on the throne? Avoid in every possible way the fireballs, do not stand still, run intensively from side to side. Are fire runes being created? Again, dodge attacks at all costs, avoid getting damage. In general, it is better to keep your distance, at close range this enemy is especially dangerous.

When you also defeat him, take the demonic key, return to the Elder Crow. After inserting the keys, enter the Source of Souls. This carnage was not in vain, get 2500 experience points and 11000 units of gold. Getting ready for the final battle.

Source of Souls

And the final battle let us down a little. Absalom, the brother of our hero, is waiting for us in the arena. Everything here is somehow indecently banal, as for a fight with the last boss - just move away from the enemy's attacks, in response, carry out your attacks, causing as much damage to the enemy as possible. The only recommendation is that the last segment of the battle, which begins after a couple of our finishing moves, is the most difficult, make sure that you have sufficient strength.

Having defeated the foe, just watch the final video that the passage of the Darksiders 2 game has been successfully completed!

Darksiders 2 Navigation

Walkthroughs Cheat Codes

If you have problems with Darksiders 2 walkthrough, you can always use our tips and information for action. We describe in detail the steps that need to be taken to complete the game. Darksiders 2... In the most difficult places, we add pictures that can help you. Darksiders Walkthrough 2 read on our website.

In Game Darksiders 2 the most difficult are the battles against bosses. Considering that gamers spend a lot of time on these battles, we have made a guide for passing all the bosses.

Also in the passage of the game Darksiders 2 attention is paid to some missions that precede important battles.

Boss Garn

You need to act against the boss as follows. When Garn plunges his weapon into the floor and moves at us, then we need to dodge using the Alt key, and also jump to him in the opposite direction. However, do not run in a straight line, as it will overtake us. For this case, you need to use a circular path. The enemy will swing at us every now and then, and at this time we must jump behind him, in this case he will miss, and this will allow us to successfully attack. The maximum damage will occur if we carry out several attacks to his back and side. We are waiting for Garn to sit down, then the moment will come for the attack. Do not get carried away, you need to constantly monitor the enemy, since after a sitting position he explodes and thereby inflicts damage on us. The main thing is to run away at the right moment in time.

Tears of the mountains

We leave in search of a lazy fort. We will find a yellow formation at the top of the gate, they need to be shot with a pistol. Now we can move on. Again we hit the formations and climb higher, here we will not have a long battle, now the path is open.

To restore the tears of the mountains

We see that the locked gate is in front of the nose. You need to get up and take the bomb and throw it on the blue ball. We take firearms and fire at the bomb, roll the ball into a niche, after which the gate will open. We pass into a large room, and then to the left, there we will already find the open gate. Let's head there and find a lot of chests. Nearby, we will fight with a not strong half-boss, whom we will quickly kill. The helmet that Karn needs will be found somewhere here. We must return to the huge room, where we will go down one floor and where we will find the open gate. We keep our way there. We note that it will not be possible to cross the abyss in any way, so you have to return to a huge room, where you need to enter another gate. We go straight ahead and will bother to stumble upon the open gate. You need to enter the room where you need to roll two balls into the holes. First, let's roll the right ball. We climb higher and find where to pick up the bomb. We find it on the right side in the hole. We select the bomb and destroy the shackles on the ball. We'll have to take him to the gate. You need to take another bomb and attach it to the ball. Then we climb to the height, where there is a large button, if you press it, it will open the gate. To advance further, you need to stand and shoot at the bomb that is attached to the ball. The further path is free. You need to go to the lever and pull it.

Next, you need to jump into the water and swim along the channel. We will swim to the room, where we need to climb the vines and go upstairs. Now you should go to the gates, which are closed. After going down into the canal, we will walk a little along it, then you need to go down to where it breaks off. There is a chest with a key in it. We return to the cliff and keep our way up. We follow to the gate and open them. So we find ourselves in a large room, where again we are expecting a stone. It is necessary to destroy the yellow formations and go down to the ball. Next, you need to roll the ball and press the middle mouse button to throw it. It is necessary to install this ball in the hole. This will lower the lift. Next, you should take a bomb and stand on this elevator. Now let's throw explosives into the ball and shoot at it, we ended up at the top. We see the lever and click on it.

Boss Karkinos

I don't think this fight will cause any effort on your part. The main thing is to find out the weakness of this enemy. You need to dodge the boss's attacks using the Alt key, thereby we will roll sharply and will not take damage from his attack. The boss has a prone position in which he is invulnerable, so we don't waste time, just wait until he rises. We will notice that some stones are falling around. It turns out that they contain beetles that will hatch out after a certain time. But while this is still just an egg, we take it and throw it at Karkinos. This can be done using the SCM. Such a powerful blow would knock Karkinos back and knock him back. Now is the perfect moment for our attacks, as the boss has exposed his most vulnerable place - the belly. We inflict crushing attacks on the monster. This should be done a couple of times and Karkinos is defeated.

Move the mountain

You need to turn on the construct worker, and also direct the ball into the hole. You should aim directly at the circle and release the chain, then we pass into the next room. We cope with opponents and keep our way further. We are looking for a way up and leave the Cove. Then you need to go to a new room. We will see that there is already a route up. If we follow the corridor, we will reach the room with the construct. We sit on it and crush the growths of yellow color. But don't get carried away, even though it's fun, because you need to jump off the robot and go to the lever to pull it. We see that the crossing has risen, which means that you can again sit down at the robot. We stop in a large room above the niche to throw the chain, we can cross the abyss. We will blow up the bomb next to the ball and put it in the hole. We take the bomb and throw it into the ball. Now the path to the key from the chest is open. We run to the lever and activate it, it will open the doors. Now you need to climb onto the robot again and clear a route for yourself. It is worth driving up to the hole and entering the arena. We fight with monsters and run into the gate leading to the abyss. You should go to the waterfall and get to the construct in order to sit in it. We put it in the elevator, and we will go to another robot. We sit on it and go to the hole near the lift. The robot will rise, after which you need to take it to the ground and put it in the pit, where the second one was picked up, we notice the teeth that went down. We climb onto the robot that is at the elevator and go into the passage that we have done recently. There we find a hole and sit in it to release the chain. We go to another robot and take him to the hole that opens the gate in front.

Boss Gump construct

It will not be difficult to give dyoru from a monster, but you should seriously beware of a shock wave, so you should jump up at the moment of close proximity. Bombs will occasionally fall around the perimeter. To successfully resist the boss, you need to pick up a bomb and throw it at him. This explosive will shock him, so let's take advantage of the moment. You need to attack on his blue "soul". At this moment, Uvalen summons his submitted freak constructs. If before that we pumped the Aegis, then we turn it on and do not pay attention to the trifle. Several attempts should be made in this way.

Boss Corrupted Guard

It is not so difficult to escape from the clapping of the guard. We move unexpectedly and sharply, so we will confuse the enemy. When he tries to attack, we immediately cut a larger angle, so we can get to his rear and inflict effective damage. Its twisting ability will bring us enough trouble. As soon as we feel that he is about to turn around, we immediately run away. We defeat him and go to awaken the guard. It shouldn't have been done.

Boss Guardian

The highlights of the fight with this boss are as follows.

1) We ride our horse and closely monitor the actions of the Guardian. When we notice that he is going to crack at us with his club, turn on the acceleration to the Alt key and give the tear to the side of the blow. And if we gallop along the club and not across, then remember it as you knew. The weak point of this giant is located on his arm. These are bomb-shaped growths. We shoot at them and, when the giant collapses, we take a grip and approach the crystals, crush them. After such operations, we will make him one-armed.

2) The boss launches yellow spiked balls, from which there is nowhere to hide, except for the feet of the Guardian. There is a comfort zone between the guard's limbs and the radius of the ball's path, we find this zone. As soon as the boss released the ball, we take the cannon and shoot at him, this is while he has not yet begun to float in the air. Then we saddle the horse and fly to the feet. The ball will fly not where the guard wanted, he would knock him off his feet. The experience falls, and we strive to find the place where the remaining hand fell, there we will find a crystal that needs to be destroyed.

Boss Gnashor

At the very beginning, this is an ordinary underground worm, which only hits from the ground. We apply a grip when he sticks out into a white light.

In the future, this worm is dressed in flesh made of stone. We need to smash him point blank. But when we feel that he wants to hit the ground with his foot, we need to jump to Alt as soon as possible, thereby we will dodge. But the boss is not easy, he will often regenerate, which will make attacks on him useless. However, there is a loophole. When he regains his health points, he sticks out his vile muzzle. At this point, you need to apply a grip and cling to the worm. We inflict crushing blows, after which his health will clearly deteriorate.

Boss Farisir

When the Farisir prepares to attack, we must begin our attack at that moment. We have to find a moment to jump on it. It is in this case that he will not respond to damage. The moment will come when our blows will be repaid by him, this is a sign that you need to run away from him, he will do a magic trick. Skeletons will soon arrive in the arena, which are the easiest to wet with the harvest.

Boss Tormentor

Not a fight, but an easy walk. If you have a "ripe" appearance of the Reaper, then immediately turn it on. So we will take down the health of the enemy like a hurricane.

Boss Keeper of Bones

To achieve quick success in battle, you need to aim your grip on the skeleton that is hanging and grab. We also use the harvest against the clouds of skeletons.

Boss Bone Giant

If there is a Reaper, then we use it. No tricks are required to kill him, we still dodge at the moment of his attack. At such moments, there will be a few seconds for your own attack.

Bosses Vasilevs, Echidna

At the start of the battle, we accept the calls of Vasilevs. His attacks are quite predictable, so they are easy to avoid. Before hitting us, he backs away a little. It's readable, so you just have to jump to the side. At the second stage of the battle, Vasilevs will call for help from a giant spider named Echidna. Her intent to attack will be given off by electrical discharges. When we see that the spider has jumped up, we immediately jump in any direction, the main thing is not to stay still. The next stage of the battle is again 1 on 1 with Vasileus, and then again with Echidna. You need to use the map and select the fast travel point in order to get out of this cave.

Boss Howling Bolshak

We strike the monster on the tentacles and limbs when he brings them down on us. Thus, we act until he lowers his head down. Now we hit on his mask, after which he hides in his hole. He will call for help from a crowd of skeletons, which it is better to mow with the Harvest. Again we are waiting for the moment when he bows his head. When his health reaches a certain level, then you need to press Shift and E and continue to hit the mask. With this we will attack targeted and his mask will fall off. So the huge monster will be defeated.

Boss Noss

A terrible huge skinny creature that lets beetles - bombs at us. Here we can take a real grenade launcher instead of a machine gun. We run at a certain distance and shoot the monster. After his death, we look at the map and continue to break forward.

Boss Jameira the Scribe

The monster will first throw yellow balls. Let's make 2 portals and stand on the straight line portal - boss - portal. When the scribe launches a bomb that flew straight, we sharply dodge to the side and see that the bomb will hit the boss directly. When Jameira turns off, let's go up and hit. At the next stage of the battle, the boss will go up and will no longer go down. The monster will beat us with a beam. We will do everything according to the same principle. Let's make a portal in the very center and on the 2nd tier and try to make the beam go through the center of the circle.

Boss Archon

The boss has a fairly large attack horizon with stones that we need to jump over. We are afraid of an attack that will pass along the ground. When Archon finishes his series of blows, we run to him and attack the enemy. When he soars up, we should not waste a minute and with the help of a grip, grab and inflict damage.

Boss Samael

A characteristic feature of Samael is that he is equipped with strong armor. Our attacks will do him little damage, on the contrary, his attacks will seriously undermine our health. However, his HP will gradually decrease. We cannot do without health potions.

Boss Incarnate Chaos

In principle, the boss is much weaker than the previous one, which is not logical. We deftly run away from his blows and wait for the moments when he sticks his weapon into the ground. The boss will become powerful after a certain point. But this will not help him in any way, the blows are still predictable. So we deal with it effortlessly.


Prologue

The game begins with the enraged horseman of the Apocalypse Death galloping on his faithful horse Despair, accompanied by Ashes - the crow of Death, showing the right path to wherever Death wishes.

Now we will go through the training level:

  1. To begin with, he invites us to ride along a snowy path. To control a character or a character on a horse, use the keys W, S, A, D .
  2. When a round horse-headed icon appears, you will be able to summon or send Despair using the key C .
  3. To dash while mounted on Despair, press Alt .
  4. If there is a high wall in front, then it can be easily overcome, you just need to jump on it using the key Space and pull yourself up using the key W .
  5. Enemies will often attack us in this game. To attack the enemy, you need to press the Left Mouse Button ( Paintwork). To dodge the enemy's attack, you need to press the key in time Alt .
  6. Enemies will always drop coins that can be exchanged for goods on the black market, and sometimes loot (kill trophy) will drop. To take loot, you need to click on E .
  7. Using the key O you can open your inventory and notice many sections there. To use an item, you need to click on the Equipment section and select the item you want to wear. By double-clicking the LMB, you can call actions that can be performed with the selected object.


Find a way to save the War

We came to the gate Of the dark fortress... The gate was kindly opened, and we were told to climb to the top of the Dark Fortress. We approach the wall near the edge of the cliff and hold down the key Space to run across the wall over a decent cliff. We are not in a hurry to run ahead. On the left stands frozen Ice skeleton... We defrost it with ordinary paired braids and destroy it. An ax fell from him - an additional weapon. To equip yourself with an ax, you need to find it in your inventory and select the item " Put on". Now you can attack with an additional weapon in battles by pressing the Right Mouse Button ( PKM ).

The killed skeleton cleared the passage to the additional part of the fortress. There is a chest there. To open the chest, you need to press the key E... A health potion dropped from the chest. We always raise health potions. Also, rage potions will sometimes come across. To replenish the health bar or the bar of rage, you need to click on 1 or 2 .

We leave this rather small part and reach the next cliff. We run along the wall to the ledge. We move along the ledge to the left, jump to the upper ledge and climb up. On the right and left, you can unfreeze skeletons and kill them. If you are lost, the purple mark on the minimap at the bottom right will always tell you the right direction.

So, we reach the cliff. Huge wooden beams hang from somewhere above. You can jump and grab onto them. We jump from one beam to another until we jump to the desired end of the cliff. Again the frozen skeleton. If it does not defrost itself, you can leave it alone. There are three skeletons ahead, which we can easily destroy. We grab the ledge on the wall and climb up the wall using beams and ledges. We jump to the adjacent beam and climb up. More skeletons. We destroy them and jump onto the vine, which is located on the wall. You can easily navigate the vines using the movement keys. To jump off the creeper, just press the key E... We reach the next liana and climb up. We jump to the ledge, from the ledge to the arena.

Appears out of nowhere Ice giant! Destroying it is easy enough:

  1. We dodge at the sight of the giant raising his fist (press the key three times Alt ).
  2. We go from the back and carry out combo attacks (LMB + Pause + LMB + Pause + LMB + Pause + LMB or LMB + LMB + Pause + LMB + LMB or Space + LMB + LMB + LMB + RMB).
After destruction, a hidden door will open. We go inside and notice a large cliff. We run along the wall to the beam, from the beam to the wall again, jump - now we are at the other end of the cliff. We approach the elevator and activate it by pressing the button E... The elevator breaks down from ice blocks that have grown from above. We'll have to manually climb up using the ledges on the wall. We jump off the second ledge and approach two closely spaced walls. This narrowness can be used by jumping from wall to wall, thereby climbing to any height until the wall ends. So, we got up. Now we run along the wall to the beam, and after the beam we grab the liana. Climbing up the liana, we jump to the beam, from the beam again to the liana. We climb to the right edge of the vine and jump onto the beam. We climb up the beam.

We destroy the monsters and jump on the vine, reaching the cliff. We go down the liana down, then to the right and jump to the ledge, then to the next one and jump off. A little further, there are beams on which you can walk. We jump from the beam to the beam, and then to the liana. We climb up the liana and to the right. We jump onto the beam and go upstairs along it, jumping onto the beam from above. Further there will be more beams. Well, I hope that now it will be easier to do this, so we will no longer describe such movements in detail.

We get to the hall in which the Keeper of Secrets - the Elder Raven - is sitting. We need his help. The Elder Crow does not understand why he should be worried about the fate of the brother of Death - War. Death notices that the Keeper of Secrets knows the truth and his secrets can help save the innocent War. The Keeper of Secrets opened the gates and said that he would find the way to correct the actions of the War in the Tree of Life, but immediately closed the passage. He wants to exchange the talisman. Death does not agree and orders to open the passage. The Elder Crow says that Death will only enter this passage through his own corpse. Death agrees and the battle begins. The Eldest Raven turns into War. Well, this pathetic likeness of his brother will have to be destroyed. The tactics are as follows:

  1. Hold Shift and dodge when the War begins to launch its attacks
  2. Immediately after the attack of the War, we dash to the war and carry out combo attacks.
Elder Raven returns to its normal form upon defeat. We force him to open the portal, but he destroys the talisman, and part of his fragment bites into our right chest.


Reward:

  • An experience : 40
  • Gold : 1200

Part 2: Forgelands


Flame of the mountains


We move to the beginning of our journey - to the Forgelands. We are met by the old creator Eidard and said that the path to The tree of life the smith's sister Elia knows. However, she will do our favor for her. Well, let's find her. We pass through the cave. We are shown a splash screen showing Elia's location. We approach her and talk. She says the entrance to Tree of life closed, and corruption does not allow forging the key to the gate. It is necessary to restore the flow of lava and water in Smelter- the main forge, with the help of which it will be possible to forge a key. Elia sent us to Thane to open the gates outside of Trekstone settlement. We are heading towards the yellow circle on the minimap at the bottom right. We approach Thane and talk to him (if you select the "Training" dialogue option, you can buy techniques for gold coins that can then be used in battle)... Thane opens the gate and wishes us luck on the way.

We get to the cliff. You can jump into the water and take the Boatman's coin, which can then be exchanged for items from Vulgrim. There is a wall nearby, along which you can climb up. We return to the beginning of the cliff. We climb up the wall to the right, and we pass along the path to the other end of the cliff. We leave in a clear field, cause Despair and to the right along the path, to the Weeping Cliff (see the map) (there will be Vulgrim, who can sell unique items and give a side quest " Book of the Dead We gallop through the Cursed Forest to Izgarny Pass (there are enemies - Construct Warriors), and then we reach the entrance to the Cauldron - a temple of fire that gives flame for the great forge of creators. Near the entrance to the Cauldron, Karn fights with construct warriors. After a conversation with Karn, it turns out that he decided to become a hero, but he cannot get through Spoilage... Karn lowers the bridge that leads to the gate to the Cauldron.

We go inside and activate the lever, which releases the door to the next room. We open the door. On the right is the Shadow Bomb. We grab it ( E) and sculpt on a lever on the wall ( Q + SCM) - another door is open. We go inside (we destroy the enemies) and we see two doors, one of which is locked with a lock, which opens if you find a chest in which the key to the lock lies. We go into the next door. With the help of the ledge on the wall, we get over the cliff. There is another ledge on the wall in this section. We climb up on it and get to the creeper. We go down the liana in them, we grab the bomb and sculpt it on the lever. We go into the opened door, and there is a new kind of enemies - Helper constructs... We destroy enemies and we pass through the next door. We reach the arena, where another new enemy awaits us - Walker... Walker fights constructs. We are waiting for them to kill each other, after which we destroy the Walker. Near the arena there is a small room where the chest is located, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with the lock and open it. We roll the ball ( E) into the hole, thereby activating a mechanism that rotates a part of the wall, on the hidden side of which there is a beam that will help us climb up. We climb up the liana to another part of the Cauldron.

Ahead we see a beam, along which you can climb to the ledge, and through the ledge - into another part of the Cauldron. We jump from the ledge to the liana and jump down. We activate the lever, which lowers the grate blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, we destroy the enemies. We find a shadow bomb, take it and sculpt it on the Corruption, which has enveloped the ball. We roll the ball into the hole, which activates the mechanism that will lower the lattice (not the central one!), Behind which there is another ball. We roll the freed ball into the left hole from the central lattice. The grate is halfway down. Now you need to knock the ball out of the hole. To do this, we sculpt the Shadow Bomb on the ball in the hole. After releasing the ball, roll it into the hole to the right of the central lattice. We open the chest in which the key lay. We return to the door and open the door with the key from the lock, destroying the enemies in parallel. We activate the lever that raises the boiler, on which there are ledges. Using the ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and climb up the wall and ledges. We take the Shadow Bomb and sculpt it on the lever. We pass along the raised bridge. The grate behind us rises, thereby blocking the exit, and Garn breaks out of the wall - a new enemy with a drill. We destroy it in the following way:

  1. While he is swinging, dodge using the Alt key.
  2. After Garn successfully misses, we inflict a series of combo attacks
  3. We repeat the manipulations several times
After destroying it, we get the Dark Avenger weapon. We reach the room with the lever and activate it. We turn counterclockwise until we lower the weights to the end. Hurray, we opened the hatch! Now the lava is flowing! We return to Elia (exit the Cauldron and use the map to point to Elia's location and press Enter- fast travel). She is moderately satisfied, but she still needs to activate Tears of the Mountains- water that soothes the earth, which will wake up Flame of Mountains... Eliya will now trade items or buy items from us.


Reward:

  • Gun "Redemption"
  • An experience : 480
  • Gold : 1500


Tears of the mountains


You need to find Karn and talk to him near the entrance of the Shadow Gorge. To do this, we go out into the field of the Valley of the Father of Stones and jump on Despair along the left path. We speak with Karn, after which we aim the pistol at the Shadow bomb just above the entrance to the Passages of the Shadow and open the gates. We ride to the Fjord, and then to the storm fort. On the way we will be met by new enemies - Pitchers and Shnyri... We destroy them. The path is further closed by a lattice. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb up and stop the wave of enemies with a pistol and scythes. We leave through the door and jump down. We activate the lever near the gate to lower the grate. Blackroot can be found in the Fjord, who will give Bait stone and side quest "Stones and sticks".

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We take the Shadow Bomb and throw it into the ball. We roll the fallen ball to the hole. The mechanism is triggered, the door opens. We go in.

We go into the door on the left. We go in and go to the door opposite. We reach a dead end. You need to drive two balls into the hole. We turn right and go up the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we rise along the wall to the left (from the entrance). We jump down and find a large wall. We go up it and take the Shadow Bomb and sculpt it on the Corruption that enveloped the ball, after which we shoot from the pistol at the bomb. We fit the ball to the lattice that separates the ball from the hole. We release the ball and go up for another Shadow Bomb. We mold it into a ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the grate. We shoot at the bomb, thereby rolling the ball to the hole. We go up the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. There is a Shadow Bomb nearby. We destroy the damage and activate the lever. The water has gone! We jump into the water and swim to the very end. We leave from the door.

We jump into the water and swim through the tunnel, which has just been covered with water almost completely. We swim to the dead end, climb the wall and the ledges upward. An ambush awaits us here. We destroy enemies and we pass through the freed door. We reach the next room. On the left is a locked door. On the right is an open door. We move away from the left door at a distance equal to the distance to the right door. We look forward - there is a passage. We jump down and reach the room. We destroy the enemies, open the chest, which contains the key. We return to the locked door and open it. Having destroyed a party of enemies, we reach the room in which you need to drive the ball into the hole so that the platform will go down. We go to the wall on the left, climb up and pick up the Shadow bomb. We sculpt it on Corruption and open the passage for the ball. We go down to the ball, grab it and jerk ( Alt) we throw it up. We roll it into the hole, the platform goes down. We run for another Shadow bomb, mold it onto a ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the lifting of the platform up. We go to the next room. We get to the lever. On the left of it, we destroy the Corruption by shooting a bomb on it. We activate the lever and slide down the stream of water. We get to the end. We go to the place where we found the key. There is now enough water to grab onto the ledge. We rise and climb the walls into the room above and activate the lever. Now the stream reaches the end, thereby removing the grate on the doors, activating the entrance to it. Opening this door

We go into the door, at which the stone golem is looking, holding the rocker on its shoulders. We jump into the water and get to the ledge, which you can climb, because the water level is already sufficient. Open the door, grab an unusual ball and throw (alt) into an unidentified object covered with a tree. It turned out to be the boss! Karkinos call! Tactics against Karkinos:

  1. At the sight that he is going to accelerate - we dodge to the side.
  2. When she crashes into a wall, an egg falls from above. We take this egg and throw it at Karkinos. It will shut down for a while.
  3. This is the very time you need to cut his groin with various combo attacks, despite the fact that the child of Karkinos immediately hatches from the egg.
  4. We repeat the manipulations several times.
After the kill, the Davilka will drop out of it. That’s what it’s called - the Crusher from Karkinos. Nice weapon. The grate is lowered, we go to activate the lever. The stream has been restored! We return to Elia, who has already moved to the Smelter. Elia and her brother have already finished work on the creator's key , and now you can use it to activate each construct. Eidard comes and asks to collect the Guardian, who will clear the way to The tree of life... We agree to help.


Reward:

  • An experience : 720
  • Gold : 3600


Move the mountain


You need to find the construct that sleeps in the Lost Temple and awaken it with the creator's key. We leave through the Valley of the Father of Stones to Weeping Cliff. After we get to the Cursed Forest, from where we move to the Lost Temple. We get into Bukhochka. We activate the first Construct, sit on it and roll into the hole. We aim at the opened hole and shoot ( SCM) chain. We go along the chain to the door. Enemies are waiting for us in the room. We destroy them, go into a small room, take a Shadow bomb from there and sculpt it on the Corruption to the left of the door we entered. We rise along the vacated wall and jump along the beams to the other part of the bay. We jump down onto the steps and go down into the next room filled with enemies. We destroy them. We open the door to the left (from where we came from) and destroy one more party of enemies. We go to the left and go up the stairs. We jump onto the wall, grab the ledge and go upstairs. One more wall, once more upward, and on the other side we jump off. We open the door nearby and go out to Karn.

We go into the Lost Temple, destroy the enemies and go upstairs. We open the door, activate the construct and break the corruption with the help of its powerful stone hands. We reach the hole and roll into it. We get off the construct and go to the door, from which the lattice has just lagged behind. Some kind of mask flies up to us and summons enemies! We destroy the mask with the pistol after we have destroyed the construct warriors. A part of the wall turns, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple using the ledge. We jump off and get to the construct. We activate it and with the help of it we destroy the enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SCM), which guarded the lever that lifts the bridge. We get off the construct, get to the lever, activate it and roll on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll up into the hole opposite and run the chain into the hole. We run across the chain to this part of the temple. We shoot at the Shadow bomb located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow bomb and sculpt it onto the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then we go to the locked door. We open the door, along the liana we get to the lever and activate it. The grate is lowered, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we have just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run into the opened part of the temple.

Six masks await us here. We deal with each separately. First, we destroy the enemies, then we shoot at the mask when it flies up to us and shoots a beam down, and we repeat the manipulations until we win (don't forget about the Reaper mode). We open the door, and then another one. We jump along the walls to the end of the cliff. We approach the waterfall and jump from one wall to another until we climb up. We reach the door along the stream. We open it and activate the construct, which we then roll onto the elevator. We jump from the construct and climb up the wall and beams to the left of the elevator. We activate another construct, roll it up to the hole, which activates the raising of the elevator. We jump from the construct and jump onto the one who just arrived in the elevator. We roll it into the hole a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grating with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door, into which we need to get. We jump from the construct and get to the door. We open it and we reach another door with the help of beams and walls. Ambush! We destroy enemies and open the door. We go up the wall, shoot at the Shadow bomb and throw the ball into the hole. The grate rises, and we go through the door. There are enemies. We destroy them and we pass to the next door and open it.

We reach the arena. The mask has assembled a lumpy construct. We'll have to end him. Tactics Against the Goofy Construct:
Shadow bombs fall from above as he pounds on the ground with his fists. You need to quickly take a bomb and throw it at him, and then shoot at the bomb.

  1. While he lies unconscious, you need to cut his spherical soul.
  2. During his beating, his defenders appear from the ground. You need to destroy them too, because they will greatly interfere with capturing bombs + health potions can fall out of them.
  3. We repeat the manipulations 5-6 times until we win.
So, we reach the Guardian and activate it. We talk with the Guardian. He leads us to the Valley of the Father of Stones. We need to talk to Eidard, which we do.


Reward:

  • An experience : 960
  • Gold : 4500


Heart of the Mountain


So, we go to the Guardian, who will lead us into the depths of the Smelter. We talk with him. Karn suddenly appears and says that he will help us. The Guardian is restoring the bridge, and we walk along it to the entrance to the Smelter. We reach a cliff, and Karn invites us to throw us to the other end of the cliff. We agree and fly. Along the beams and ledges, we climb onto the beam, from which you need to jump and catch hold of the cauldron, from which you then need to jump off in time. After that, we run across the wall, destroy the enemies and reach the door, activate the lever and open the door. We jump onto the lever that activates the raising of the door. We are waiting for Karn to reach the next door and will hold it when we jump off the lever. We pass by Karn.

We reach the Guardian. He is very large, very heavy and deeply asleep. It can be awakened with the help of three stones scattered throughout the temple. So, we call Dust and go to the door where he will show. We go into the cave, we destroy the enemies. We reach the elevator. We approach the wall with a lattice and Karn will throw us over the wall. We jump into the water and swim to the right until light. We go up. Here we have a ball. We go to the other side and jump into the water. We swim under water to the right side. We go up, and here is the button! We get up on the button, the grate goes down, the door goes up. Karn grabs the door and we grab a rock and throw it into a hole in the wall. Not an easy task, but quite a passable one. We activate the construct and sit on it. We roll to break the Corruption! We roll on the construct to the hole, into which we roll. We release the chain, along which we get to its middle, then we jump onto the liana, and from the liana to the beam, then another one - here we are at the door. We open the door and run along the wall. Lava needs to be wary, so we wait until it ends later, after which it runs on. So we're in another part. We destroy the enemies, go into the door, take the key and jump onto the chain of the construct and get to Karn. We open the door with the key and go inside. We climb the spiral staircase, after which Karn throws us to the other side. We destroy enemies and open the door. Chained on chains " Death grip ". We release it (LMB + LMB + LMB) and assign it to ourselves. We leave the door and fly to Karn, using the ring from above with the help of the Death grip. Return to the cave and go after Karn.

We reach the place where the Shadow Bomb is on the right on the wall. on the left is a lever. We grab the bomb and mold it onto the lever. We blow it up with a pistol - the bridge is raised! We pass along the bridge and open the door. There is another lowered bridge ahead. Lever on the left and right. For now, jump over the beams and activate the left lever. We turn back and run along the wall to the beam. With a grip we grab the ring from the beam, after which we fall on the liana. From the creeper to the next ring to the lever. We activate the lever and return to the beginning of the bridge. We pass it and open the door. We activate the lever that will begin to lower the elevator. We go down to some floor and open the door. And here is the first stone! We approach Karn, who wants to throw us to the other end of the cliff. After that, along the wall ledges and beams, we get to the button that lowers the grate in two places. We pull ourselves up to Karn with the help of a grip, which instantly sends us to the place where the second lattice has just descended. We get to an incomprehensible platform along the ledges and beams. We jump even lower - construct! We get to the construct along the wall, activate it and roll along the lava (cool!) To Damage, which we immediately sweep away, and then we roll into the hole. We release the chain and go along it. After that, we jump onto the ledge, climb up and approach the stone. We grab it. The stone falls down, after which Karn takes it in his arms and offers to return with it to the Guardian - a good idea! Old acquaintances are waiting for us on the elevator. Hello and kill. We leave to the Guardian through two doors. We approach the right shoulder of the Guardian and attach a stone to it.

Collapses wooden structure, freeing a new path! We run up there, and with the help of a grip we fly over to the tunnel. We run through the tunnel to another tunnel. After the second tunnel there are two gates and a button. We get up on the button, Karn goes through the first gate and prepares to hold the second. We run away from the button and we pass Karn through the gate. Karn wants to overtake us - we do not refuse! Then we jump to the ring a little further and grab onto it - here we are at the other end of the room. We go into the next room and destroy the enemies. We activate the construct and roll into the hole. We release the chain. We get down from the construct and climb onto the platform with the lever. We lift it up to the maximum, then release it and wait for a convenient moment to jump onto the ledge on the left platform, then onto the chain, and after the chain jump to the ledge. So, done! Now along the ledges and liana we get to another part of the room. We go down into the lever and activate it. The bridges were raised. We return to the construct and roll over the bridges to the Corruption. Having destroyed all the Corruption, we roll out to the place where we see the stone. We destroy the enemies and roll to the place where there is Corruption. We destroy the Corruption construct with a chain, get off it, and Karn offers to throw us up. We agree and open the chest containing the key. We find the door to which this key belongs and open it. For now, we don't need to go inside, so we leave. We return to the place where we came from and dive from the left edge into the water, after which we swim to the liana and along it, ledges and rings we climb up. Ahead we are shown a lever - we need to get to it and activate it. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which we move along the beams to the left. Another ring - here we are. We destroy the enemies, activate the lever and return to Karn. We roll the construct to the place where the stones are being crushed. We activate the lever near this apparatus. As a result, we have a ball. Remember the door we opened? Perfectly! Now you need to grind the ball into the hole in this room. The grate is lowered. We pass into this small compartment and jump upward along the walls. We reach the stone and grab it. Karn picks up the stone. We return to the Guardian (there will be a small problem along the way - you will solve it yourself!) And stand next to his left shoulder. The stone has settled well in the shoulder!

We follow Karn. He wants to throw us over the bars. We agree. We activate the lever that lowers the grate. We activate the construct and destroy the Corruption with it. We go down on the construct and see a stone around which everything is overgrown with Damage. We destroy Corruption wherever possible. We roll into the hole that lowers the lattice. We jump from the construct and climb the wall to the platform, where the grate fell. We run along the wall to another room and jump onto the stone. Something is wrong with him ... Suddenly, the energy from the stone moves into the construct and he becomes hostile! We need to destroy it. We apply the tactics as with all other mini-bosses: Dodge when swinging the construct and carry out combo attacks immediately after hitting the ground with the construct. After the victory, we go to the Guardian and sculpt this stone on his forehead.

The corruption on the stone did not evaporate and consumed the Guardian! He's gone somewhere! We need to catch up with him! We leave the Smelter and arrive at the Valley of the Father of Stones. Edard could do nothing with the Guardian. We need to destroy it! Tactics against the Guard:

  • Stage 1:
  1. While the Guardian swings his right hand, we dodge the hammer.
  2. While his hand is close to the ground, shoot at the Shadow bombs.
  3. When the hand is separated from the body, we pull ourselves up to the stone and destroy it.
  4. We repeat the manipulations two times, after which we proceed to stage two, when the Guardian is with one left hand.
  • Stage 2:
  1. While the Guardian is releasing a huge Shadow bomb, we drive off in Despair far enough and shoot accurately (!) Into the bomb all the bullets from the Atonement.
  2. Hiding behind the Guardian so that the bomb hits the Guardian on the way. He weakens, his left hand holding onto a support.
  3. We climb up by hand, after which we grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the Guardian will fall apart, and Eidard will revive him, but he will die.
The new Guardian is trying to destroy the Corruption that guards the path to the Tree of Life. However, Corruption resists. As a result, the path is cleared, and the Corruption and the Guardian self-destructed.

Reward:

  • An experience : 1200
  • Gold : 6000


Tree of life


We ride on Despair along the cleared path to the Tree of Life. We stop at the gate.

Reward:

  • An experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


Corruption appears from the gate to the Tree of Life and we get stuck in a tree. Some Nephilim starts talking to us. From the conversation it becomes known that Corruption is Absalom, and Absalom is the former brother of Death, whom Death killed. On the same day, Absalom became Corruption and wants to take over everything! After the conversation, we teleport to the Kingdom of the Dead, where Ostegot meets us. He says that if the Tree of Life teleported him here, then it must be so. He also says that you need to climb Serpent Peak and get to the Eternal Throne, on which the Bone Lord sits, who knows something about The source of souls - something that can revive humanity.


Bone Lord

So, you need to find the Eternal Throne. Ride in Despair across the Rocky Lands to the Leviathan Cleft and go through the door.

We reach two buttons along the wall and stand on the one that removes a lot of gratings. We quickly run along the wall, where the grate has just cleared the way. We get to two doors. We go into an open room. We destroy the enemies and go into the right door. We take the Shadow bomb, mold it on the lever and approach the bridge. We shoot from there at the bomb, and quickly run across the bridge until it sank. We reach the second bridge and take the key from the chest. We return to the door and open the door with the key. We go inside. We reach the next door, destroying the enemies along the way, and then we open one more door. We destroy the enemies, and we leave through the next door outside. We jump to the bridge, after which we turn towards the Snake Peak. We reach the end of the Serpentine Peak, destroying nearby enemies. We destroy the bell, after which two snakes fly up to us, holding the Eternal Throne. We jump on the snake and get to the Eternal Throne. Now you need to find the entrance. The entire journey will consist of overcoming obstacles. It is all quite easy to go through, you just need to think a little if you are lost (do not forget to look around, and remember that you can push off from two walls and go up!).

So, we enter the Eternal Throne. We reach the entrance to the Bone Lord. They do not let us in and say that we must first get the right to enter from the Counselor. The advisor gives us a test. You need to bring the Head of the Golden Arena Champion to the Advisor. Well, he will get what he asked for.


Reward:

  • An experience : 700
  • Gold : 3000


Royal fee

We leave for the Golden Arena. We go to the exit from the Eternal Gate. We open the door and move along the liana to another door. We open the door and get to the entrance to the Golden Arena. We reach the room with the lantern and move it (E) in the opposite direction. The door opens and we enter. We reach the next door along the wall and open it. Found an arena. The managers say that you can't just summon a champion. You need to collect three soul stones and put them on the altar. All stones can be found near the arena.

We go right to the wall. We rise along it and turn left. We go into the breach and go into the door on the right. We go downstairs using the walls where the stairs collapsed. We reach the door and open it. We destroy enemies and we pass through the next door. We reach the room where the lantern is shining. We take away on the button, which lowers the grate, behind which there is a shadow bomb. We take a bomb and sculpt it on the Corruption, which holds the lantern. We select the lantern with a fight and put it on the button. We pass to the place where the grate is lowered. We get along the walls to another part of the room. We reach the lever that lowers the grate and activate it. We grab the lantern with a grab and run into the room where the statue without a lantern is located. We put the lantern in the hand of the statue and turn it 180 degrees. We enter the opened room and reach the end. We grab the Stone, destroy the enemies and return to the statue. Skeletons appear. We destroy them and go to where they ran out of. We open the door. We reach the room in which we go upstairs to the door. We activate the lever that opens the door. We leave just in the arena. We approach the altar (head) and grasp the stone into the altar.

Two doors open. One below, which also leads to skeletons. We destroy them and go inside, from where they left. We leave on the floor above. We reach the skeletons next to the landslide and destroy them. We climb the landslide to the next floor and approach the opened door a minute earlier. We go inside. We go in the direction in which the lantern is shining. We go up the stairs, go to the beginning of the lowered bridge and take the Shadow Bomb. We sculpt it on the Corruption, which is located on the opposite side of the beam of the lantern. The passage opens. We reach the next room along the wall. We go towards the glow of the lantern. We reach the button on which the lantern lies. We take the flashlight and leave the button. Enemies appear. We put the lantern and destroy them. The door opens again for unknown reasons. We take a lantern and get to that cliff. We lower the lantern, we run across the walls to the first lantern, we turn it towards the other grate, which is lowered. We take the shadow bomb and destroy all Corruption. We return to the second lantern and put the lantern on the button. The grate is lowered. We run to the feather lantern. We grab the flashlight on the button. We lower the lantern and turn the statue to lower the other grate. With the lantern we reach the place where the bomb is stuck to the bridge. Place the lantern on the hand of the statue. The bridge rises. We pass along the bridge, open the door and go down the spiral staircase that has fallen down. We approach the place where the stone should be. We destroy the appeared enemies, we take away the stone and we go to the place where the grate fell. We open the door, we go into the room. We go up the walls. We activate the lever and go to the altar. We insert the stone into the altar.

A door opens that leads to the last stone. We rise to the door and go inside. We destroy a large wave of enemies and open the next door. We pass a little further and destroy the newly appeared enemies. We go into the next door. We get up on the button, we grab the Shadow bomb, which appeared when the bridge rose. We go to the throne. We put a bomb on the lever and turn around! We destroy the lumpy scarab, we take the stone. We return to the altar and insert the stone. Appears Gnashor! Tactics against Gnashor:

  1. While Gnashor is underground, you need to move away from him for a long distance. He will emerge outside. With a grapple we manage to grab his face and inflict damage. After that, he likes to turn into a wheel, from which you need to go to the side, otherwise it will hurt.
  2. While Gnashor is gathering in a huge skeleton, we inflict damage on him. After he leans towards us, we move away and grab his head - it will crumble into a snake.
  3. From time to time, Gnashor can kick us if we get too close to him. To avoid hitting, you need to jump away from it. Gnashor also loves to open his head and make crushing blows. To avoid such blows, you just need to go behind him while he shakes his head.
Destroyed? Nice. We take away the golden skull. We return to the Advisor and give him the skull. He lets us go to the Bone Lord.


Reward:

  • An experience : 1000
  • Gold : 5000


Farisir

The Bone Lord will show us the way to the Source of Souls in the event that we return three immortal lords The Bone Lord, who will obey him. Also the Bone Lord will give us Excommunication- a device that allows you to manipulate the lords.

So, let's go look for Farisir. We jump to the tomb of Farisir (see in the middle of the map). We go into the tomb and go to the elevator. We hit the crystal, and the elevator begins to descend. We destroy enemies and open the door two times. We turn left and get along the walls and ledges to the Shadow Bomb. We sculpt it on the Corruption, which protects the platform. We grab the platform to the grate. We take the Shadow bomb and get up with it on the button. We throw the bomb on the platform. We pass by the platform, which courageously holds the grate. We're at the elevator.

We go to the first floor, knocking on the crystal next to the number I. Open the door, which is further than numbers II and III. On the left wall we get to the lever and activate it. The ring falls. We fly over it to another platform and take the Shadow bomb, which is located just above the ring. We sculpt a bomb on a lever. We arrive at the beginning of the room and shoot at the bomb. You need to catch the moment and with the help of two rings, while they are on the same level, jump over to the other side of the room. We take the key from the chest and return to the elevator, on the way destroying strong but attractive enemies - ghosts.

We go to the third floor, knocking on the crystal next to the number III. Open the door with the key. We reach the door, destroying mummies, ghosts and the undead general along the way. We reach the next door along the walls and ledges and go inside. We go down the beams and liana to the lever and activate it. Wow, the bridge has risen! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator up the beams, walls and ledges and go down to the second floor. We open the door, we reach the arena, stand on the button and jump into the arena. The Farisir wakes up and whines as if he is being prevented from sleeping. We defeat Farisir (a fairly easy opponent) and he says that he is now at our disposal.


Executor

Now we need to find the tomb of the Executor. We use the Excommunication, being in a special circle, to call the Farisir and point him to the button behind the arena. The grate is lowered. We leave from the tomb of Farisir (we rise to the IV floor). We gallop to the tomb of the Actor. On the way to the tomb, we stand in a circle and call Farisir. We make him activate the lever behind the bars. So, here we are at the entrance. We open the door and enter.

We go into a small room, stand on a circle and call on Farisir. We make him activate the lever. We go into the door, which is now open. We turn right and go into the room. We destroy the enemies, we force the Farisir to activate the lever. We jump down to the raised platform and, with a fight, we pull the mobile platform to the two platforms. We leave at the beginning of the room and ask Farisir to press the button on the platform, where we cannot reach yet. We run across to Farisir, we go into the next door. Oh, and here is the Executor. He asks to catch three souls and opens the first door.

We go into the door, then open another door and destroy the enemies. We call Farisir and open another door. We ask him to stand on the button. The bridge has risen - we have crossed. We repeat the same manipulations with the next button, but the bridge is only half raised. We grab onto Farisir and pull ourselves up to him. We take the Shadow Bomb and sculpt it on Corruption - the bridge is fully raised. We grab the lantern and put it on the hand of the statue. We turn 90 degrees, ask Farisir to press the button and cross the bridge. We go into the door. We go up the walls and ledges. We free the first soul, destroy the enemies and bring the soul to the Actor.

The second door opens. We enter it. We destroy enemies, including the Tormentor - a fat and clumsy enemy who is very easy to kill if you dodge his slow blows in time. The passage to the next door opens. Come in! We call on Farisir and order to stand on the button. We get to the Farisir along the walls, and then we reach the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key must be applied (the place where the torturer was killed). We get to the top along the mouths and walls, free the soul, destroy the enemies and bring the second soul to the Actor.

The third door opens. We go inside and run along the wall to another door. We open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. Damage suddenly does not let us up. We make Farisir stand on the button next to the number I. We rise up the wall up to the grate. We call Farisir to the next button. Then we return Farisir to the first button and get to the bomb. We take the Shadow Bomb and sculpt it on Corruption. We go into the door. We release the third soul and the Guardian of Bones appears. You can only destroy it while jumping. The Bone Giant appears after him. We use the same tactics that we used against the Ice Giant: dodge, carry out combo attacks. We return to the Executor. He agrees to obey us. Vasileus, the third immortal lord, appears from the earth. He says that if we survive Psycameron, he will agree to submit to the Bone Lord again.


Vasilevs

We go inside the Golden Arena and reach the statue, in the hands of which is a lantern. We turn it 180 degrees and go into the door. We reach the arena. A portal to Psycameron is being opened for us. Let's jump!

So, you need to survive the waves of enemies. This can be done quite easily if you dodge, use first aid kits and rage potions. Have you survived? Fine! We go into the door and call the lords. We put one on the right button, after which we stand on the platform. We put the second on the left button. As a result, we go up the platform. We open the door, get up again on the circle and call the lords. We destroy enemies. We put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grate is lowered, and we pass on. We leave for the locked door. We look down to the right - the button! We put the lord there and pull ourselves up to him. We destroy enemies. We look down - a grid, behind which there is a button. We put the lord there. We are pulling up to the lord, we destroy enemies. We go upstairs and activate the lever that lowers the grate. We go back, jump onto the beam and go down. We open the door, call on the lords and order them to activate each of the three levers. After activation, he goes to the chest and take the key from there. We return to the door and open it with the key.

Echidna! Damn, crawled away! We call the lords. We put one lord on the button next to it, and the second lord we put on the button far to the left of the lattice, to which the bridge has risen. We go to the opened place. We order the lord to stand on the button below. We jump along the walls, ledges and beams to the lord, applying a grip at the end. We reach the lever and activate it. We go back and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, we destroy the enemies and we get to the second lord. We open the door a little further and go inside. We call lords and destroy enemies. We open the next door and run across the wall to the lever and activate it. We go into the door on the left. We reach the largest cave ... Vasilevs.
Tactics against Vasilevs:

  1. While he starts swinging, we dodge twice.
  2. Immediately after his dash, we run up to him and carry out combo attacks.
  3. At a time when he is on Echidna, we are not afraid to come close and carry out combo attacks, having previously gone from behind.
  4. We repeat the manipulations until we win.
Now Vasilevs obeys us! We come to the Bone Lord and give our souls. Vladyka destroys traitors and thanks us for the work done. He gives us a Spirit Divider - a kind of excommunication. The Bone Lord also advised to walk through the city of the dead ... Well, okay.


Reward:

  • An experience : 2350
  • Gold : 10000


City of dead


So, we reach the gate to the City of the Dead. Take the soul divider and split into two. We force one half of Death to move the left platform to the left, and the other half of death to the right of the right platform. We go to the City of the Dead. We reach a room with two skeletal crushers inside. We destroy them. We climb onto the button, split into two and run to another button. We change appearance and climb up the wall to the lever and activate it. We go into the room and go left. We get to the statue and go to the door on the right. We reach the lever. We bifurcate and twist the lever so that it lowers the grate. Switch over and go inside the room. We take the Shadow Bomb and sculpt it on the lever on the wall in the previous room. The grate, behind which the platform was located, is lowered. We get on the platform and get together. We bifurcate again so that the statue is on the platform. We lower the grate in the same way as before, and with the other half we roll the platform into the room. So, let's connect. Hooray, we're completely in a different room. We go up the stairs and jump into the pit. We reach the chest with the key, activate the lever and go out to the door that needs to be opened with the key.

We open the door and go into the room. We split in two in the middle of the bridge. With the first half, along the walls and ledges, we climb up to the lever and turn the lever to the limit so that the bridge rotates 90 degrees. We change our appearance and with the second half we get to the lever that lowers the grate. We activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in our hands. We rotate the statue 180 degrees. We pass over the bridge. We open the door, go upstairs along the vines, rings, walls and ledges. We open the door and destroy the enemies. We go to the bridge and bifurcate. With one half, we activate the lever to the right of the door into which we entered. The bridge turned. Reuniting and bifurcating again. With one half we jump onto the lever, which we activate the lowering of the grate. With the other half we take the Shadow Bomb and go to the place where the grate fell. We throw the bomb on the lever. We reunite and open the door, which can now be entered.

We jump along the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was freed by the grate. We get to the place with three Tormentors. In addition, three ghosts appear. It won't be easy to destroy. After destroying the enemies, we open the next door. We jump on the lever and ... quickly upward! We quickly climb up the beams, rings, ledges and walls. Fuh ... Activate the lever and open the door. We destroy enemies. We go up the stairs and ... more enemies ... We destroy the enemies, and then we destroy one more time. Here, now exactly at the door. We open the door. We get to the next door along the walls and beams, and from it we leave to the elevator. So far, nothing can be done here, so we go to the next door. We get to a balcony along the walls and beams. We bifurcate and get to the lever. Let's activate it. We reunite and go to the door that is now open. We go inside, activate the next lever. We jump to the elevator.

Turn the head 180 degrees clockwise. With the help of the ring we get to the door that we have now opened. We go inside and destroy the enemies. We take the Shadow Bomb and sculpt it on the Corruption nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. We get to the button along the ledges, rings, walls and beams. We bifurcate and get up on the button. We take the platform and put it behind the bars. We reunite and climb onto the platform. We bifurcate on it and get up with one half again on the button. With the other half, roll the platform inward. We change appearance and go to the second button next to it. We change appearance and roll out the platform to the next door. We reunite and open the door. We activate the lever. We grab the bomb nearby and sculpt it on the Damage on the head with a beam. With the help of the ring we return to the head and activate the lever. We go downstairs. Turn your head 90 degrees counterclockwise and run towards the exit! And, no, we got into the arena. Howling Bolshak! Tactics against Howling Bolshak:

  1. While he does nothing, we hit him on the head.
  2. After he began to climb up - we dodge! If he starts waving his arms, we dodge.
  3. After Bolshak begins to emit skeletons from the stream, destroy them all so that Bolshak reappears and repeat the tactics for dealing damage. When the button appears on top, we finish ( E) enemy.
After the destruction we go into the open door. Appears ... The Elder Crow! He says that in order to get to the Source of Souls, you first need to get a key. The key is divided into two parts. The first lies in the Kingdom of Angels, the second - in hell. So, let's go back to the Tree - it will show the right path. We go into the angelic gates.


Reward:

  • An experience : 2300
  • Gold : 11000

Part 4: The Lost Light

The key to redemption

So, let's jump to the crystal tower. We destroy the angels who were swallowed by Corruption. The heavenly warrior Nathaniel comes to our aid and helps to destroy all the angels. Nathaniel also suggested that you need to talk to the Archon about the key.

We go inside the head and activate the lever. We take the elevator upstairs, leave and go left. We destroy the enemies, we make our way along the ledge to the other side, again we destroy the enemies. We return to the cliff, move as far as possible, bifurcate and with one half grab the Shadow Bomb and transfer it to the other half. With the other half, we run to Porche and sculpt a bomb on it. The way up is freed. We climb up the walls, ledges, vines and beams. We approach the Archon. He demands Arafel's rod in return and opens a portal to Earth.


Reward:

  • An experience : 2500
  • Gold : 9000


Rod of Arafel

We leave for Earth. On Earth we meet Uriel, who fights against the forces of darkness. We help her to defeat enemies, after taking a cannon from one of the defeated warriors of heaven. Uriel reports that the wand is shattered into several parts. Let's go look for the first one! We go along a linear path, destroying all enemies to the right and left. We barely reach the first part and shoot at the green part. Staff! Perfectly. We bring the staff Uriel (we also go forward - not back!). She opens the gates to another part of the city.

Well, well, again we go along the linear path, destroying enemies in parallel. After leaving the cave, you will come across a Bomb Launcher. Better to take it because it is more effective. Somewhere in the middle of the way to the wand, we will come across the boss Noss! We quickly destroy it from the Divider, and then these flying creatures, which are so agile. So, finally we come to the second part - the path was long, but fun. We now have a staff and an eye. We bring the eye of Uriel (yes, we go forward, not back). It opens the way to the third part.

Guess what needs to be done now? Right! We follow the linear path and destroy the enemies. We will meet Noss again. We finally reach the third part over the bridge. Oops! The rod is assembled! We return (we go forward, yes, yes) to the crystal tower.

The Archon says that he can drive the darkness out of the Wordbone Citadel with a wand, and he does it! He also informs us that we need to find the Scribe, who will help complete our search for the key.


Reward:

  • An experience : 3000
  • Gold : 11000


Spots of heresy

So, we fly on a bird to the Ivory Citadel. We enter the citadel and turn right there and then and climb up the wall. We activate the lever, which lowered some sphere down. The sphere interacted with another sphere and the Corruption evaporated. We go downstairs and open the door. We reach some kind of arena, destroying several enemies along the way. On the left, the door is locked, we go into the door on the right. We rise along the stairs to the right and we go into the hole in the wall. We reach a dead end and climb up the wall along the wall. We jump along the ring to the platform, destroy the enemies and run along the wall on the right to another part. We destroy enemies and split into two in some incomprehensible circle. With one half we stand on the next button next to us. Find the second button with the second half and stand on it. The statue should fall down. Reconstruct and climb out from the other side. Climb over the wall and find the Shadow Bomb. We sculpt it into Corruption and destroy it. We use the ring to fly over to the door.

Open the door and jump down. We hit the glowing stone and break it! We receive the Traveler in the void. You can now teleport through certain areas. So, we create a portal (select the traveler in the void and aim at the blue circle on the wall, then press the MMB) in the wall below, after which we create the second portal from the top. We go into the portal from the bottom and find ourselves at the top - wonderful! We leave the room and jump over the ring to the main platform. Portals can be created to the left and right of us. We create them and go to another platform. We destroy the enemies and find the lever. We activate it and jump into the opened hole. We create an accelerated portal (hold the SCM) where we should fly from. Create the second portal in a different place and jump into it. Viuhu! We landed, good. With the help of the ring, we jump to the lower platform and reach the teleport, destroying the enemies before that. We create a teleport on the wall nearby. We create the second portal on the wall next to two enemies not far from us. Let's move on. We destroy the enemies and approach the sphere. Create a portal next to it, create a second portal next to another sphere.

We turn and go to the small tower. We jump into a small hole, inside which there are two portals. Create an accelerated portal on the wall and a regular one from the bottom, now go upstairs and reach the door to this small tower. We open the door and see two levers on the walls. We destroy the enemies, bifurcate exactly in the middle and stand with each half on the levers. The statue falls through the portal. As a result, we find ourselves on the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. Create the second portal next to the sphere at the bottom, on the right. We now have purified water! We go down the water and reach a place that cannot be passed further. We take the Shadow Bomb on the right and sculpt it on the Corruption. Hurray, the passage is open! We climb up the liana and open the gate to the citadel. We reach the next door, continuing to simultaneously destroy small enemies. We leave to the gate that leads to the holy of lights, but we need a key.

We turn left and go down. On the way, meet enemies that we will destroy. We reach the round room with the statues in the middle and jump into the hole on the right. We leave on the balcony. We destroy the enemies and the ring is lowered to us. Along this very ring, ledges and walls, we climb to three levers and three teleports. We bifurcate and activate the second lever to lower the right portal. We change appearance and create a portal on the wall nearby, and create a second portal near the portal that we have now lowered. We reunite and approach the portal on the wall. Create an accelerating portal inside another portal. We bifurcate and activate the left lever to lower the left portal and free up space to the lever behind the door. We jump with the other half into the portal on the wall and find ourselves at the lever. Let's activate it. The grid is lowered and we are reunited. We go to the opened part.

We move along the wall to the chest, destroy the enemies and get the key from the chest. We go up the stairs, take the Shadow Bomb and sculpt it on Corruption. We go up to the castle, open it and create a portal next to the sphere. Create the second portal at the bottom next to the second sphere (where the hole is in the floor). Water! We pass through the teleport and go down on the water. We move along the rings to the next platform. We reach the door and open it. Then more doors, enemies, more doors, then there will be one hole and finally we get to the stairs. We go downstairs. We see two teleports - we create portals. We jump along the rings to the portal. We raise our heads - right above us is another portal - we create an accelerated one in it. We enter the portal on the wall. As a result, we get to the next platform along the walls and beams. We look down and see a portal - we create an accelerated portal. We look at the wall nearby and see a portal - we create a regular portal there. We run along the wall to the portal and eventually we are transferred to some kind of arena. We go into the arena. Toady is an interesting enemy that can teleport. We deal with him and move on.

We leave for the next puzzle. We find the lever. We bifurcate, activate the lever, change shape, roll out the platform to the lever and reunite. We climb onto the platform and bifurcate. Again we activate the lever, change our appearance and roll the platform with the statue inside to the sphere. Let's reunite. We leave to the second lever. We bifurcate, activate the lever, change our appearance, create a portal on the moving wall, create a second portal on the wall below. Let go of the lever, create a portal inside the portal on the bottom of the wall (accelerated). We go down to the beginning of the path, create a portal next to the first sphere, get to the second lever in the same way, and then twist the wall until the beam reaches the Corrupted portal. We put the portal in the freed wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. We create a portal, after which we create a portal, which is behind a hole in the wall. We fly over and jump into the hole in the floor. We reach the waterfall, which finally swallowed the Corruption. We open the door behind the waterfalls.

Create a regular portal at the bottom and an accelerated one at the top. We fly over to the streams. We create an accelerated portal on the wall just above our level, we jump down into a regular portal. We reach the door along the wall and open it. We rise along the long stairs up to the door. Jamer-scribe inside! The tactics are as follows:

  1. We inflict damage while he is below.
  2. At the time when he goes upstairs, we destroy his assistants and wait for him to fall down.
  3. At the time when he will shoot rays at a height, activate the portal below him, and the portal above. We run in such a way that the beam hits the portal from below and hits it.
After the victory, the scribe tells that the Archon still has the key. We need to take it away from him. We move to the crystal tower and rise to the Archon.
  1. While the Archon is in the arena, we attack him.
  2. While the Archon soars up, you need to approach him with a grip and inflict damage on the fly, then press the finishing button ( E ).
  3. At a time when the Archon's wings grow again, but there is little health, we dodge and inflict damage, after which we press the finishing button.
We have the key! We return to the Eldest Crow (it is near the Tree of Life). It remains to find the key of the demons ... we go to the portal, which will send us to the Edge of Shadows.

Reward:

  • An experience : 4800
  • Gold : 13000

Part 5: Edge of Shadows


Mad Queen

So, we need to investigate the Edge of Shadows. We leave for the Black Stone. We open the gates of the Black Stone. We turn in the door to the right and we reach Lilith. She said that the key can be obtained by reviving the past. Lilith has improved our Timewalker. We can now move from the past to the future. And vice versa.

Reward:

  • An experience : 2000
  • Gold : 9000


Lord of the Black Stone

We go downstairs and go to the door, which we have not yet opened. We go in. Go left and create a portal on the wall. We enter it. We begin to cross the bridge in the past. We destroy demons in the arena. We go into the open door on the right and along the walls, ledges and beams we get to the lever, destroying the enemies. We activate the lever. Turn right and create a portal. We enter it. Jumping down into the arena, then climb the wall using the ring up to the door. We enter it. We pass through the half-broken bridge to the chest with Corruption. You can create a portal nearby. Create and navigate. We destroy all enemies, bifurcate on the button, and then we get to the room with the Shadow bomb. We destroy the enemies, take the bomb and approach the cliff. We change our appearance and go to the second half and pass the bomb. Thus, we transfer the bomb over the cliffs and sculpt it onto the Corruption. It explodes. go back to the present. We open the chest, we take the key.

We change the location of the portal to the one next to the dilapidated bridge. We go into the past. We reach the door with a lock. We destroy enemies and open the door. We reach the lever and activate it. We go down the ledges, destroy the enemies and create a portal. We enter the present. We destroy the scarabs. We climb the wall, the beam and the ledge upward, to the door to which we were striving so much. We go inside and get to create a portal. Entering the past ... Samael.
Tactics against Samael:

  1. We dodge all the time and try to inflict at least a little damage.
  2. While Samael sits on the throne, we dodge his balls.
  3. At the time when Samael creates fiery runes, we dodge them and run.

We take away the key and return to the Elder Crow.

Reward:

  • An experience : 2500
  • Gold : 11000


Source of Souls

So the time has come for the final test. We enter the Source of Souls, after which we reach the arena. Absalom ...
Tactics against Absalom:

  1. We shred it with all our strength, we dodge attacks. A surprisingly fairly easy opponent.
Watching the final video.


There will always be four riders.

Hoping to free War, Death vowed to revive humanity. But he had no idea how to do it. And so death went through the Ice Veil to find the Keeper of Secrets.

First, a few tips:
First of all, set the auto-selection of trophies in the parameters, otherwise you will get tired of pressing the selection key next to each item.
When moving in the premises, carefully examine the walls, perhaps you will see a hidden passage in which you can find useful things in the chests.

Learn a couple of combo attacks, in contrast to a simple waving scythe, bundles of blows at the end give out the most powerful blow, and in different combo effects their own, where the last blow deals maximum damage to one enemy, and somewhere the spinning scythe scatters the enemies clustered around the hero.

When talking with characters, talk until the dialogue threads run out, you can get an additional task.

Merchants in the game:
Elia the Creator: located in the Forgelands in Trekamn - sells weapons and armor, buys up trophies.
Thane the Creator: located in the Forgelands in Trekamn - teaches combo attacks.
Shaman Muria: located in the Forgelands in Trekamn - sells potions of rage and health, trades in amulets.
Demon Vulgrim: found everywhere, marked on the map with the sign "Libra" marked with common items - trades in chests with random things.
Ostegot - usually found near the entrance to the portals near the Tree of Life, but sometimes found at key points.
A ghost blade master named Draven - located in the Eternal Throne location - teaches combo attacks.
Nathaniel - a warrior angel, stands at the entrance to the crystal tower, sells armor, weapons, potions, amulets.


FIND A WAY TO SAVE THE WAR
ICE CURTAIN
FIND THE KEEPER OF SECRETS

Finding ourselves in the icy wasteland on a pretty horse, we jump to the foot of the dark tower. Our path lies straight and does not require special knowledge of orientation on the ground.


Leaning against the wall, we send the horse into oblivion, and we ourselves run up to the wall and, without releasing the forward movement key, press the jump button, Death, after running a little along the wall, catch on the edge of the upholstered wall wooden beams, in the future, many transitions along the walls will be associated with the same wooden scaffolding. We deal with the ice skeletons and enter the dark tower. We run forward, on the left side there will be an ice skeleton, we kill it, and we go into a niche, open the chest and select three vials of health in the household to come in handy. Following the prompts, we move along the tower, with all the desire to get lost will not work, at the same time we learn the rules of local parkour, get used to jumping on beams and running along the walls many times throughout the game.

The Ice Giant is the first of the serious opponents at the current level. When he starts swinging his fist, jump back by pressing the Alt key. After hitting, get close and strike until the ice begins to swing again. Having defeated the giant, we pass through the opened door. We move along the beams to the other side of the cliff and go into the elevator. Having reached the Elder Crow, we conduct a courteous conversation until he rushes at you in the guise of your brother War. Raven makes a triple bunch of punches, from which we dodge with Alt, and it is better to go not back, but to the side, after Raven's attack we approach and attack ourselves and so on until victory. Having assumed our true appearance, we continue the conversation, at the end of which the Raven will happily die, showing us the beginning of the path and throwing it into the world, where this very path is to begin.

“Countless worlds of the universe revolve in the endless Abyss.
Many worlds, devastated by war or time, are swallowed up by the Abyss and again one with the void from which they were created.
But others are already balancing eternity on the brink of destruction - because it must always be balanced by the creator.
And in the last moment of the battle, Death was banished to one of these worlds, living the autumn of his existence on the very border with night.
Was Death sent to meet evil doom? This answer can only be found in the future of the Horseman - and in his past. "
Death first sought the Elder Crow. But instead I found something else: a secret, long forgotten, - a path to another world. "

FORGE LAND


Through the portal we got to the blacksmith lands in the world with the Tree of Life, but this world is struck by corruption and chaos. To get to the Tree of Life, you need to free it from damage, the creator Elia knows how to do this, that with her brother Valus she settled in Trekamne, the most ancient of the creators Eidar, who met us at the exit from the portal, sent us there. We move along the path and go to the forge of creators, in the screensaver we will be shown where Elia is.


On the way to Elia, talk with the creator warrior Thane, if you defeat him in sparring, he will give an additional task. You can also buy combinations of blows from him, some are pretty good. We get to her and enter into a dialogue, Eliya says that it will not work to get to the tree of life without the key that opens the gate. Willy nilly, you will have to complete the tasks of Elia, you can also buy weapons and armor from her, or sell your trophies. Opposite the forge where Valus works, there is a gazebo in which a shaman stands, she sells healing potions, vials of rage potion and magical amulets. If you talk to her, you can get additional tasks.

THE FLAME OF THE MOUNTAINS


Here is the first order from Elia, you need to restore the supply of the sacred fire in the forge of the creators. To do this, we go to the "Cauldron" location, first we approach Thane so that he opens the doors to the world. After going through the gate we get to a pit with water, jumping into it under the water we will find the Fisherman's coin, "by the way, they are scattered across all locations and are very often found under water - we use these coins to buy random items from the demon Vulgrim." Climbing the wall to the left, we return to the place of our jump, and climb the wall to the right, following the path we find ourselves at the exit to the plateau. We call the faithful horse and gallop to the right into the gorge of the "Weeping Cliff", on the way, look to Vulgrim and take the task from him to collect the first chapter of the "Book of the Dead", its sheets are scattered across all locations.

Further, through the "Cursed Forest" we jump to the "Izgarny Pass", along the way you can crumble constructs in order to swing the exp. Having reached the cauldron, we meet the young creator Karn, who fights for life and death with constructs. Not respected by his more ancient colleagues, Karn decided to become a hero and open the path of the flames of the mountains, but he could not get through the corruption, we help him defeat enemies and after talking, we get an additional task to get Karn's silver dish.

We go inside and activate the lever that opens the door to the next room. We open the door. On the right is the Shadow Bomb. We take it and aim it at the lever on the wall, another door is open. We go inside and fight with the constructs, we see two doors, one of which is locked with a lock, you can open it only with a key lying in one of the chests located in the building. We go into the open door. With the help of a ledge on the wall, we get over the cliff. There is another ledge on the wall in this section. We climb up on it and get to the vines. We go down the liana down, grab the bomb and throw it on the lever. We go into the opened door, and there is a new type of enemies - Helper Constructs. We destroy enemies and we pass through the next door. We reach the arena where the Walker fights with constructs, you can intervene or wait until they weaken each other and beat the remaining enemies. Near the arena there is a small room where the chest is located, in which lies the very key to the lock on the door. We leave the small room, turn right and slide along the wall to the platform below. We return to the door with the lock and open it. We grab the ball and roll it into the hole, a mechanism is activated that turns part of the wall. On the hidden side, which is a wooden ledge, which will help us climb up to the liana, we climb along it to another part of the Cauldron.

Ahead we see a beam, along which you can climb to the ledge, and through the ledge - into another part of the Cauldron. We jump from the ledge to the liana and jump down. We activate the lever, which lowers the grate blocking the passage to the next part of the Cauldron. We see another door closed with a key. We need to find the key. We go into the open door on the right, we destroy the enemies. We find a shadow bomb, take it and sculpt it onto the ledges formed by Corruption, take the hidden ball and roll it into the hole, but not the one that opens the central lattice, but the one that opens the closed ball. We roll the freed ball into the left hole from the central lattice. The grate is halfway down. We knock out the ball with which we opened the dungeon with a shadow bomb. After releasing the ball, roll it into the hole to the right of the central lattice. We open the chest and get the key. We return to the previously closed door and open it with the key. We activate the lever that raises the cauldron, on which there are wooden projections. We climb the ledges on the wall and get to the boiler, then we move to the platform. We go into the room and climb up the wall and ledges. Take the Shadow Bomb and throw it on the lever. We pass along the raised bridge. The lattice behind us rises, and Garn construct a warrior with a drill appears, while he swings his drill, we deviate after we carry out combo attacks. After destroying the enemy, we go through the door and grab the lever, we need to turn it counterclockwise until the counterweights in the background drop, as soon as they go down The flame of the mountains will feed the forge of the creators. You can return to Elia, and you can do this by selecting the entrance to Trekamen on the stone and pressing the fast travel key. We inform Elia about the completion of the task and we get the pistol Atonement belonging to the brother of Death Strife and the next task.

The cauldron cooled down, but the Horseman revived its flame, and a spark of hope lit up in the hearts of the creators. Hope for life ... and for what is hidden underground ...

TEARS OF MOUNTAINS


We leave on the plateau of the Valley of the Father of Stones and ride along the left wall to the entrance to the Gorge of Shadows. There is Karn, after talking with him, we get a new task, get a piece of armor, after which we aim a pistol at a shadow bomb just above the entrance to the Narrows of the Shadow, the bomb exploding will open the passage. The path is further closed by a lattice. There is a Shadow Bomb to the left of the grate. We shoot at it and free the wall from Corruption. We climb over the vines, after entering the room, a grate will fall and block the path forward, in order to go further you need to reflect several waves of creatures. We leave through the door and jump down. Use the lever near the gate to lower the grate. In the Shadow Gulch on the right side on the hillock, there is an ancient construct that has grown into the ground, talk to him, his name is Blackroot, he will give you a Decoy Stone and an additional task "Stones and Sticks". We gallop across the Fjord to the storm fort, along the way you can swing on new enemies - stinging and pimping.

Having reached the Storm Fort, we reach the place where you need to drive the ball into the hole. To do this, go to the right and climb up the wall. We grab the shadow bomb and throw it into the ball, roll the released ball to the hole. The mechanism is triggered, the door opens.

We go into the door on the left. We go in and go to the door opposite. We reach a dead end. You need to drive two balls into the hole. We turn right and go up the wall. We run along the walls and ledges and reach the ball. We throw it down and drive it into one hole. Now we rise along the wall to the left (from the entrance). We jump down and find a large wall. We go up it and take the Shadow Bomb and sculpt it on the Corruption that enveloped the ball, after which we shoot from the pistol at the bomb. We fit the ball to the lattice that separates the ball from the hole. We release the ball and go up for another shadow bomb. We mold it into a ball, and we ourselves rise to the platform in the middle of the room, which activates the lowering of the grate. We shoot at the bomb, thereby rolling the ball to the hole. We go up the wall to the beginning of the path, drive the ball into the hole and go into the opened gate. We reach the lever, shrouded in Corruption. There is a shadow bomb nearby, we destroy the damage and use the lever. Water will flow through the canal. You can jump into the canal and swim almost to the exit to the main hall.

The water level has risen in the hall, we dive and find a tunnel under the right foot of the guardian statue. Thanks to the rising water, we can reach the ledges on the wall. We deal with the monsters and go to the opened door. We reach the next room. There are two doors in the hall, on the left it is locked, and on the right is an open door. We find a hole in the floor and jump into it. We pass directly and knead a couple of three monsters, open the chest, which contains the key. We return to the locked door and open it. Having destroyed a party of enemies, we reach the room in which you need to drive the ball into the hole so that the platform will go down. We go to the wall on the left, climb up and pick up the Shadow bomb. We sculpt it on Corruption and open the passage for the ball. We go down to the ball, grab it and throw it upward with a jerk. We roll it into the hole, the platform goes down. We run for another Shadow bomb, mold it onto a ball, stand on the platform and shoot at the bomb. The ball rolls out of the hole, thereby activating the lifting of the platform up. We go to the next room. We get to the lever, from it to the left we destroy Corruption by shooting a bomb on it. We activate the lever and swim down the channel to the place where we took the key. There is enough water to jump out and grab the ledge. We rise and climb the walls into the room above and activate the lever. The water in the channel reaches the outlet.

We leave into the main hall, and we go into the door under which two streams merge into one. We jump into the water and get to the ledge, which you can climb. Open the door, grab the ball Brown color and throw it into the hill in the center of the arena. It turns out this is a cross between a huge snail and a crab, we dodge his attacks, when Karkinos crashes into a wall, a ball falls from above, and these are not balls, but mini copies of the boss, our task is to grab the ball and throw it with force at the snail. Looks like from the blow at Karkinos there is a temporary loss of orientation and he, poor man, falls on his side, we quickly run up to the belly and blizzard until the miracle starts to get up. We repeat until we win.

We select trophies among which we come across a good weapon, a slow but lethal "Crusher from Karkinos". We use the lever behind the lowered grate. The water went through the Tears of the Mountain gorge and directed to the forge of the creators.

We return to Trekamen and go to the forge, Elia and her brother are already there, and they forged a key capable of activating constructs. Ancient Eidard gives the task to revive the Guardian who will cleanse the path to the tree from corruption.

The storm fort has dried up, but the Horseman has freed its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire, they created a key - one that can awaken a stone.

The storm fort has dried up, but the Horseman has freed its waters. And the creators rejoiced that the flame was burning again in their Forge. In the fire, they created a key - one that can awaken a stone.

MOVE MOUNTAIN


The path to the lost temple lies through the Cove, we get to it through the Weeping Cliff and the Cursed Forest, and if you have explored the map in advance, you can use fast travel. We need to find the construct sleeping in the Lost Temple and awaken it with the key forged by the creators. So we are in the bay, we activate the first Construct, sit on it and roll into the hole, aim at the opened hole and shoot with a chain, cross the break along the chain and go to the door. In the room there is a small battle with monsters, quickly having dealt with them, we go into a small room, take a shadow bomb there and throw it on the processes of damage to the left of the door into which we entered. We rise along the vacated wall and jump along the beams to the other part of the bay. We jump down onto the steps and go down to the next room filled with monsters. After the battle we open the door to the left (from where we came from) and repel another attack. We go to the left and go up the stairs. We jump onto the wall, grab the ledge and go upstairs. One more wall, once more upward, and on the other side we jump off. We open the door and leave to Karn.

So we have reached the Lost Temple, we destroy evil spirits and go upstairs. We open the door, activate the construct and break the processes of damage with the help of hands or chains. We roll our construct into the hole, the mechanism will release one of the doors from the lattice, into which we enter.
Apparently the protection of the temple is activated and we are attacked by a flying mask calling for constructs. First, we deal with constructs, then shoot at the mask or chop it in a jump. After the battle, a part of the wall turns, which indicates the further path. We go to the wall and climb up the beam, and then we turn into another part of the temple using the ledge. We jump off and get to the construct. We activate it and with the help of it we destroy the enemies nearby. We roll up the construct to the edge of the cliff and destroy the Corruption (SCM), which guarded the lever that lifts the bridge. We get off the construct, get to the lever, activate it and roll on the construct to the place where we just destroyed the mask, destroying all the damage along the way. Now we roll up into the hole opposite and run the chain into the hole. We run across the chain to this part of the temple. We shoot at the Shadow bomb located next to the ball. We roll the ball into the hole, destroy the enemies that have appeared, take the Shadow bomb and sculpt it onto the ball. The ball rolls back, one grate goes down, the other goes up - here we are at the chest with the key! We take the key and return to the construct, and then we go to the locked door. We open the door, along the liana we get to the lever and activate it. The grate is lowered, enemies appear, and we run to the construct and return the chain to ourselves, after which we destroy the enemies, and then the Corruption in the place where we have just lowered the grate. We roll into the hole to lower the grate. We get off the construct and run into the opened part of the temple.

A difficult battle lies ahead, five masks are hung on the walls, they will attack in turn. As soon as the mask came off the wall and began to call on the damaged constructs, focus all your fire on the mask, you can shoot from a pistol, indicating it as a target, or jumping near it to strike in the air. If you destroy constructs in the first place, she will restore them over time. With each attacking mask, the number of attacking constructs will increase and with the last mask two large constructs will attack you.
We open the door and then another one. We jump along the walls to the end of the cliff. The waterfall has two walls between them, you can jump to the top, pushing off from one wall to another. We reach the door along the stream. We open it and use the key to activate the construct on which we roll onto the elevator. We jump from the construct and climb up the wall to the left of the elevator. We activate the second construct, and roll on it into the hole that includes the elevator. We get off the construct and climb onto the one that has climbed on the elevator, on it we roll into the hole located a little further, then we take the construct that is in the hole near the elevator and roll it into the hole in the place where we just lowered the grating with the first construct. We release the chain and get to the first construct, which we roll to the hole, lowering the grate at the door, into which we need to get. We jump from the construct and get to the door. We open it and get to the next door along the walls and beams. We wet the monster and open the door. We go up the wall, shoot at the shadow bomb and roll the ball into the hole. The grate clears the way you can enter the door. We deal with the enemies and we pass to the next door.


We reach the arena. The mask has assembled a bumpy construct. The thug is not easy, you cannot call him with ordinary attacks, blows do not bring any effect. We run along the wall of the arena and pick up the shadow bombs falling from the blows of the big guy. We throw them at him, when the bomb sticks to the construct, we shoot at it, the thug falls, we run to him and shred the bundle of energy that feeds our enemy. During the battle, constructs crawl out of the ground, we destroy them as far as possible.

Having won, we activate the Guardian and run to the Valley of the Father of Stones, there you need to talk to Eidard.

The rider rushed forward, the temple was found, the giant was awakened by the turn of the key. "Creators need my help!" roared the Guardian. It was still necessary to find their last hope.

HEART OF THE MOUNTAIN


At the exit from the Trekstone in the direction of the smelter is the Guardian, talk to him. The Keeper restores the bridge and warns of the dangers, Karn will immediately come and ask for help, we get to the Smelter along the restored bridge and enter it. We see the huge hammer of the guard, you can imagine what he himself is. We run around the hammer in a circle and here we need Karn's help, we run up to the creator and press the action key, Karn will throw Death over the cliff. Along the wall we get to the ledge and along it we move beyond the edge of the wall, there we jump onto a beam sticking out of the wall, from it we will need to jump onto one of the cauldrons that periodically fly by, from the cauldron we will need to jump a little further along the same side walls. After that, we run across the wall, deal with the constructs and run to the door, activate the lever and open the door, jump onto the beam that falls under our weight and opens the door for the creator, Karn will reach the next gate and will hold them until Death passes behind them.
The Guardian is huge, but for now he is dead. You can breathe life into the guard with the help of three "Hearts of Stone", but they just did not have time to put them in their place. We go into the only open passage, near which the constructs got out, Karn is a good fighter, but with our help the battle will end faster. We go down the cave and run to the grate in the room, Karn again offers his help. We dive and swim towards the spot of light. We go up the wall and go straight ahead until the ball interests us. In the adjacent room, we dive into the water again. We swim to the right, go up the wall and see a button in the floor, standing on which we open the grate and the gate. While Karn is holding the door, we grab the ball and roll it to a gentle rise, throw the ball with force so that it sticks into the hole on the wall. We activate the construct that has risen on the elevator from the water and, having saddled it, we rush into the cave to destroy the processes of damage. Leaving the cave, we drive through the hall and roll our construct into the hole. We shoot with a chain, we reach the middle of the chain, then we jump onto the vines that have sprouted on the wall on the left, from the vines along the beams we move to the other side of the cliff, open the door and run along the wall to the wooden scaffolding, lava flows from the pipes at equal intervals from above. We pass through the door and repel several attacks of constructs, after which we calmly pass on and take the key from the box. We jump onto the chain and return to the hall, with the door closed. Using the key we go into the door, we run forward along the spiral staircase, after which Karn throws us to the other side, reflect the attacks of enemies and open the door. Statues hang on chains, breaking which we get the "Death grip" skill. Now big cliffs do not matter if there is a ring under the ceiling, clinging to it we fly over the cliff. Returning to the cave, Karn calls us to follow him, following him we find ourselves in a room with a lowered bridge. We grab onto the shadow bomb growing on the wall and throw it into the lever on the opposite wall. We pass over the bridge and find ourselves in a room where we need to raise the bridge again. We run along the beams to the left and pull the first lever, right from the lever we cling to the ring under the ceiling, which will throw us to the ceiling overgrown with vines. Along them we get to the next ring, jump off the beam and pull the second lever, along the wall we get to Karn and enter the elevator through the door, pull the lever and the elevator moves down.

We pass through the room and see the first "Heart of Stone". Right at the door Karn throws us over the cliff, we run along the walls and beams and step on the button that lowers the grate in front of you and on the higher ledge. We cling to the creator with a death grip and, giving us acceleration, he throws it onto the distant ledge. Along the ledges and beams we get to the platform from which we jump down and along the wall we get to the construct, activate it and roll along the lava until damage is done, break it and roll the construct into the hole. We shoot with a chain and walk along it, climb up the wall straight to the grasp of the stone holding the Heart, with a grip we jump on the stone and Death knocks out the stone. Karn takes it in his arms and together run to the elevator, during the ascent you repulse the attacks of the constructs. After taking the elevator, go to the main hall where the Heart of the Stone falls into place in the guard's left shoulder.

On the side of the giant, wooden forests are crumbling and a passage opens up for us. We run up and with the help of a grasp we fly over the lava to the entrance to the pipe. Through it we fall into the room and immediately run to the left. After running through the second pipe, we go out into the corridor and step on the button - the gate will open, Karn goes through the first gate and holds the second. We run away from the button and we pass Karn into the gate. Karn throws us further. We grab onto the ring and fly over a small cliff, run straight and activate the construct and roll it into the hole. We stretch the chain between the platforms, after descending from the construct, we climb the elevation with a lever. We twist the lever, thereby raising the platforms up, after which we release and quickly run to the left platform and climb up, followed by the chain and from the chain to the ledge. We get along the liana to the ledge and further along the wall to another part of the room. We go down to the lever and pulling it, we raise the bridges. We return to the construct and leave for the previous hall, move to the left towards the processes of damage. Having made our way, we leave to the place where we see the stone. Without getting off the construct, we scatter enemies and roll to the place where damage is growing on the wall. Having destroyed the growths of damage with a chain, we get off it, and Karn throws us onto the platform with the chest. Near the door, for which the key was obtained, you can open it, but there is still nothing to do there. We dive into the water and swim to the wall overgrown with vines, climb along them to the very top and see a lever in front. We jump into the water and swim to the place where the ring sticks out of the wall. We run along the wall, grab the ring, after which we move along the beams to the left. One more ring and we get to the place with the lever, we activate the lever, the water level rises, the turbine comes into action thanks to which the press started working. We return to Karn and roll the construct into the press. We pull the lever and the ball remains from the construct, we take it and roll it into the previously opened door. We roll the ball into the hole and jump over to the area with the opened lattice. We jump up from wall to wall, run to the "Heart of the Stone" and jump onto it. Death knocks out the stone and Karn grabs it. Together with Karn and the stone we return to the guard, we approach the guard's right shoulder, the "Heart of the Stone" takes off and falls into place.

Now Karn is leading us. Having reached the place, he throws us over the bars. We pull the lever that lowers the grate, activate the construct and destroy the spoilage sprouts with it. We go down on the construct and see the "Heart of the Stone", around which everything is overgrown with damage. With the help of the construct, we destroy all the chains of damage available to our fists. We roll into the hole that lowers the lattice. We jump from the construct and climb the wall to the area where the grate fell. We run along the wall to another room and jump to the "Heart of Stone". The soul of the creator inside the "Heart of the Stone" was damaged by corruption, the stone captured our construct with dark energy and sent it to attack Death. Having called the construct to death, we refer the "Heart of Stone" to the guardian. There, a stone with the soul of the creator affected by damage flies up to the guard's head and stands in a groove on the forehead. Corruption takes possession of the guard and he goes somewhere with leaps and bounds. We get out of the Smelter and run to the Valley of the Father of Stones. We watch the video where Eidard tried to free the guard, but did not succeed, and everything again falls on the bony shoulders of death.

To overwhelm the guards - this is not to drive you shrieks.

When the guard hits with his mallet and tries to hit you, do not let him commit such blasphemy, but deftly dodge and shoot at the shadow bombs that have overgrown the entire forearm of the Guardian. The bombs will naturally explode and the hand will fall off for a while, so during this time you need to run in the hand and shred the "Heart of the Stone" we inserted. And so twice.

With the other hand, still healthy and in its place of law, the Guardian begins periodically to shoot at you with a huge shadow bomb. When she rolls at you, shoot at her until she hovers in the air, meanwhile, running on a horse, we jump over the guards, because the bomb hanging will fly at you and safely hit the guards, he rests on his hand in frustration, we will sooner to shred the stone.

The guard falls apart after the devastating attack of Death, Eidard revives the guard, but dies himself. The resurrected guard destroys the Corruption that guards the path to the Tree of Life, but he himself also dies.

KINGDOM OF THE DEAD


Approaching the tree, Death is pulled inside by the bundles of corruption. It turns out that the corruption is the last of the Nefelim and his name is Absalom. On the day when Death, Strife, War and Rage entered the service of the charred and destroyed the army of their nephelim brothers, Absalom was born, and he became a corruption, Corruption destroying the worlds.

After speaking with Absalom, Death teleports to the Kingdom of the Dead, where he is met by Ostegot. He says that if the Tree of Life brought him here, then it was necessary. To revive humanity, you need to talk to the Bone Lord, for this you need to get to Serpent's Peak and get to the Eternal Throne, which can tell us something about the Source of souls.

BONE LORD


We call the ghostly horse, we jump through the Rocky Lands to the Leviathan's Cleft and go into the door. Along the wall we get to two places where there are two buttons on the floor and we stand on the one that removes a lot of gratings sticking out of the walls. Until the gratings protrude, we quickly run along the wall. We get to two doors, we go into an open room. We disassemble the skeletons into bones and go into the right door. We take a Shadow bomb, sculpt it on the lever, take another bomb and sculpt it at a short distance to the right of the lever, in such a way as to create a chain reaction from explosions, take the third one and attach it to the wall to the right. Now we run across the bridge and stand at the second bridge, aim at the protruding shadow bomb, after firing we get a chain reaction that will reach the bomb hanging on the lever, thereby drowning it and raising the bridge for us. We cross the bridge and take the key from the chest. Having run up to the first bridge now lowered, we move along the wall to the left. We return to the closed door and use the extracted key.
Having overcome a few more doors, and scattered a couple of three skeletons, we go outside. We jump to the bridge, and after it we turn right towards the Snake Peak. We run along the crevice until we get to a huge bell ...

However, you can't get to the ruler of the Dead Lands just like that, at first the Counselor will bother us a bit. This pale body gives us the task of defeating the champion of the golden arena, and perhaps then the Bone Lord will take us.

There is a merchant in the Kingdom of the Dead who talks about mystery and fog. Bell tolls - Throne rushes to heaven. Death cannot speak to his master.

ROYAL BOARD


To get to the Golden Arena, we go to the exit from the Eternal Gate. We open the door and climb the liana through the gap in the floor. The previously closed door is now open, and through it we get to the Golden Arena. We reach a room with a statue holding a ghostly lamp, a thin beam beats from the lamp, which hits the stone above the door, we turn the statue so that the beam begins to hit the stone above the door we need. We enter the door and run across the wall to the left to the other side of the fault, so we have reached the notorious arena. Huge statues of warriors - guardians of the arena, inform that you won't be able to fight the champion just like that, first you need to prove that you are worthy of this honor. You need to collect three soul stones and insert them into the altar, and only then the local champion will deign to go into battle. All stones are located in the halls, the entrances to which are right in the arena.

First Stone of Souls
We go to the right and go up the wall now to the left to the break in the wall. In this rift, the door, into which we enter, the staircase collapsed in some places, so we run across the holes in the old fashioned way. We pass several doors and get to the room in which there is a statue with a lantern. We climb onto the pedestal and stand on the button, a grate is lowered to the right, behind which there is a shadow bomb. We grab the bomb and sculpt it on the statue that holds the lantern. We select the lantern with a grip and put it on the button, we run behind the lowered grate. We run along the walls to the other part of the room. We reach the lever and pull it, the grate in front of us will lower and give access to the lantern we had previously left behind, grab the lantern and run into the room where there is a statue without a lantern. We install the lantern in the hand of the statue and turn it 180 degrees, enter the opened room and run to the end. At the altar, press the action key and get the first stone of souls, annihilate the skeletons that have crawled out of the ground and return to the statue with a lantern. Skeletons appear from the side passage that was previously closed, we disassemble them into components and go to where they ran out of. We run through all the rooms through and go out to the lever by pulling it and get straight into the arena. We run to the altar and, grasping at the ring, Death will insert the extracted stone into the altar.

Second soul stone
After placing the stone on the altar, two doors open. One door to the arena from which hordes of skeletons run out. Another is on the second level of the arena, the one into which we need to go after the second stone, which we do after the fight with the bones. We go into the hall and run in the direction where the lantern is shining. We go up the spiral staircase, and we go into the hall with a lowered bridge, a shadow bomb is attached to it. With its help we destroy the damage behind the statue with a luminous lantern in the first hall, we run into the open passage and move along the wall to the other end of the gallery. We go in the direction of the beam beating from the statue, we reach the button on which there is a lantern. As soon as we take the lantern and leave the button, skeletons appear, putting the lantern we destroy the bones, they will open the door for us. We take the lantern and run into the room with the statue, to the right of it is the exit to the cliff closed by the grate, put the lantern on the button and return to the first hall. We turn the statue in the direction where our flashlight is on the button and, having destroyed the damage with a shadow bomb, we grab the flashlight for ourselves. With him we run to the second level and there we catch the lantern to the statue. We turn it towards the bridge and run along the raised bridge, opening the door we go down the spiral staircase. We approach the altar with the stone of souls, destroy the enemies who have climbed out, take the stone and go into the passage where the grate is lowered. Opening the door, we go into the room, go up the walls along the walls. We pull the lever and go out into the arena, insert the soul stone into the altar.

Third soul stone
The door opens, which will lead us to the last stone, go up to it and go inside. We destroy the crowd of skeletons and enter the next door. We run through the enfilades to the next hall and again a crowd of walking, soup sets crawls out onto us, disassemble them into components and go through the next door. We stand on the button, the bridge rises, from which we grab a shadow bomb. We go to the throne standing on a round pedestal behind the button and throw a bomb on the lever. The throne turns and we go out into the hall with the altar. A bunch of skeletons crawl out of the ground, but a huge hulk scarab beetle crawling out from behind the altar jumps down onto the skeletons and crushes them all. We hammer in the overgrown beetle and take away the soul stone. We return to the arena and insert the soul stone into place. The current arena champion Gnashor appears.

A huge worm, crawling underground, we dodge its back and at the moment when it sticks out its muzzle, we grab it and hit it, after hitting we dodge the wheel into which Gnashor is transformed, we repeat the procedure three times. Then he turns into a large skeleton, we sweep him as soon as we can, until he begins to stretch his head in our direction and scream wildly. At this moment, you need to pull it back on yourself with a grip, the champion will again turn into a snake. We repeat the actions until the expiration of the life strip at Gnashor.

We select the skull and return to the adviser, after talking with him we pass to the Bone Lord.

The great arena is stained with blood. The giant was killed, the dollar was paid in full. But for the King to help the Horseman, he needs his own Judgment of the Dead ...


FARISIR


The Bone Lord will show us the way to the Source of Souls in exchange for returning to the service of the three immortal lords. From him we get an artifact called Excommunication, it will allow manipulating the lasso lords.

We get to the tomb of Farsir, either on horseback, or by fast travel. We go inside and see the elevator. To turn it on, you need to hit the crystal. Going down the elevator, we meet a new enemy, though rather weak and not very active, but at least for the sake of experience, you can wave your braids. We pass further to the hall with a button in the floor, we run to the right and along the walls and ledges we get to the shadow bomb. With the help of bombs, we free the hall from the growth of damage. We grab a large column and pull it to the grate. We take the Shadow bomb and get up with it on the button, throw the bomb into the column. We leave the button and the grate falls directly on the column, and we calmly pass forward.

We enter the second elevator, there are four crystals, we hit the one under which there is a number one. Going down to the first floor, we go into a room in which two cells hang above the cliff. We get to the lever along the ledges on the left wall and pull it. The second cage descends, with the help of a grip we cling to the ring and fly over to the other side. We grab a shadow bomb from the cage and throw it on the lever. We return to the beginning of the room and shoot at the bomb. We quickly cling to the ring on the lowered cage and until the second one has left upstairs we fly over the gap. We take the key in the chest and return to the elevator, having got out of the cliff, three ghosts will attack us, having filled up the reptile, we go to the exit.

We rise to the third floor, hitting the crystal near the number 3. Using the key, we open the door. We run through several galleries and run into a large hall where we will have a small battle with a couple of three ghosts and an undead general. We run further along the corridors and go out into the elevator, the elevator is below, and you need to climb the ledge along the left wall and along the walls and ledges to reach the passage opposite. Entering the door, we destroy the damage on the wall and go down the beams, reaching the end, we jump over the beams to the column. From the column along the vines on the wall we rise to the lever, pulling for which we raise the bridge, jump down and drag the column into the elevator shaft. We leave it exactly in the center, and we ourselves return in the same way as we came, along the beams and walls to the third floor. After jumping onto the elevator, hit the crystal under the number two. Having entered the hall to the Farisir, we wake him up and until he leaves his sleep, we will blizzard who is in what. He is an awful enemy and cannot bring serious problems. Defeating him, Death will force the Farisir to obey. Now, the first subordinate lord will appear in our amulet, which we shamelessly begin to use to get out of jail. We use the amulet Excommunication, standing in a special circle to call the enslaved lord, and after his appearance we point him to the button behind the arena.


VASILEVS


In order for Vasileus to become obedient to the Bone Lord again, we need to survive the psicameron.

We get to the Golden Arena, where the eternal guardians will open a portal to the dungeons of Psycameron, where Death jumps off. Immediately we fall into the arms of enemies, repelling the attacks, we go into the nearest door and in the summoning circle we call the Lords. We run onto the platform and from it we place the lords on the buttons at different ends of the room, one lowers the grate, the second raises the platform. We pass through the door, and again we call the lords, in battle they will help you, destroying the enemies, we put the lord on the button. We pass along the raised bridge and put another lord on the button further. The grate is lowered, and we pass behind it. We approach the locked door, looking down to the right, we see a button, putting the lord there, we jump down and pull ourselves up to him. We turn around and behind the cliff below we see another button, we put the lord there. Jumping down again we pull ourselves up to the lord. We go upstairs and activate the lever that lowers the grate. We return, and jump down, open the door, call the lords and point them to each of the three levers, after the lords activate them, we take the key from the chest. We return to the locked door and open it.

For a moment, a hefty arachnid is shown - this is the notorious Echidna, which we have to gut. We call the lords, stand on the button near the bridge and send one of the lords to stand on the button far to the left of the grate, to which the bridge has risen. We go to the opened place, we order the remaining lord to stand on the button below. On the walls and ledges we get to the beam, going down it, we jump down to the lord, catching on to him with a grip. We reach the lever and activate it, go upstairs and reach the second button. We call the lord there and go further. We activate the lever, we pass along the bridge, having destroyed the enemies, we get to the second lord, open the door and go inside. We call upon the lords and together we will blizzard those who dare to attack us. We open the next door and run across the wall to the lever, which we activate. We go into the door on the left and along a large suspension bridge we get to a huge and very dark cave, where Vasilevs appears astride Echidna.


Blast the ghostly lord until he jumps on the spider. Taking advantage of the "instant blow" we find ourselves behind Echidna's back and beat until she throws off Vasilevs. We repeat the actions until the victory.

The King's wrath eclipsed his need. Those who could help were destroyed. But their death, their sins gave birth to a new force, a new army that will continue on the way ...


CITY OF DEAD


We return to the Bone Lord and present the souls of the apostates. The Lord is angry and in a fit of passion kills the Lords. We receive a Spirit Separator as a reward. Lastly, the Bone Lord sends us to the city of the dead.

We reach the gates to the City of the Dead, activate the divider of the spirit and bifurcate. With the first spirit of Death, move the left platform to the left, and with the second spirit of Death, move the right platform to the right. We go into the City of the Dead and in the halls and galleries we get to the room with the skeletons-crushers inside, decomposing them into components, we fight the undead general, destroying them, we stand on the button, activate the spirit separator and with one part we run to the other button, with the other we climb up the wall to lever and pull it. We go into the room and go left. We get to the statue without a lantern and go to the door on the right. We reach the lever, bifurcate and twist the lever to lower the grate, switch to the second death and go inside the room. With a grasp we take the shadow bomb and sculpt it on the lever on the wall in the previous room. Lower the grate, behind which there is a platform. We cancel the action of the spirit separator and climb onto the platform. We activate the separator again, you need the statue of Death to be on the platform. With one shadow we lower the grate by turning the lever, with the other we push the platform behind the grate into the room. Undo the action of the separator. Climb the stairs and jump into the hole in the floor. We take the key from the chest and drowning the lever in the wall we leave to the door, which can now be opened with a key.

We open the door and go into the hall, stand in the middle of the bridge and activate the separator. With the first shadow on the walls and ledges, we climb up to the lever and turn the lever to the limit so that the bridge turns. With the second shadow we get to the lever that lowers the grate. We activate the lever and cancel the action of the separator, leave the room, turn right and grab the lantern. Returning to the statue, we put the lantern in our hands. We turn the statue towards the column in the center of the hall. We go along the bridge and go into the door, along the vines of the rings and ledges we go upstairs. We open the door and go to the bridge, where ghosts await us, having dealt with them we run to the lever on the wall. We activate the separator, pull the lever to the right of the door into which we entered with one shadow. The bridge will turn, we will reunite, now we activate the separator again, with one shadow we jump onto the lever on the wall, with the other we take the shadow bomb and go to the place where the grate fell. We throw a bomb on the levers, canceling the action of the separator, reunite, we go into the now accessible door.

We jump along the walls to the lever and activate it. We get to one more lever and activate it. We jump down to the bridge and open the door, which was freed by the grate. We get to the place with three huge Tormentors, reinforced by ghosts in the appendage, the tactic is simple, call everyone to death. After destroying all enemies, we enter the next door. We jump onto the lever, from below we are pressed by a platform filled with sharp stakes in addition to burning ones, we need to quickly climb up, using all the set of movements and tools available for parkour. We activate the lever and open the door. We start climbing the stairs on each flight of which you will fight with enemies. Climbing upstairs, we open the door. Along the walls and beams we get to the other side of the cliff to the next door, and through it we get into a huge hall with an elevator. We go to the next door, get up with Death on the button and activate the separator. With one shadow we get along the opened rings and beams to the lever and pull it. We go into the opened door and, having activated the lever, we jump over to the elevator platform with a large statue.

We turn the statue 180 degrees and with the help of the grasp we get to the door, which we have now opened. We go inside and destroy the enemies, take a shadow bomb and sculpt it on the sprouts of damage nearby. We climb up and find a chest with a key. We return to the platform with the statue and reach the door where the key is needed. We get to the button along the ledges, rings, walls and beams. We bifurcate and get up on the button. We take the platform and put it behind the bars. We reunite and climb onto the platform. We bifurcate on it and get up with one half again on the button. With the second half, roll the platform inward, change the shadows and go to the second button next to it. We change our appearance again and roll out the platform behind the next grate. We reunite Death and open the door by pulling the lever, grab the shadow bomb nearby and mold it onto the sprouts of damage on the statue with the beam. With the help of the grip and the ring, we return to the platform and activate the lever. We go down on the elevator and turn our head to the previously inaccessible door. We fall into the big arena. Our enemy is not small - the Howling Bolshak.

But it shouldn't bring big difficulties. We dodge his attacks, and in between we hit him on the head until he turns into a light whirlwind and hordes of ghostly skeletons begin to appear. Again we hit the highway on the kumpol until he drops his head, run up and press the action key, provided that the corresponding icon shines above the enemy's forehead.

Having finished with the highway and the crowds of skeletons, we go out the door and stumble upon the Eldest Raven, now he is more talkative and says that in order to get to the source of souls, you need to get a key. The key is divided into two parts, one is in the possession of the angels and the other in the possession of the demons.

A thousand souls demand retribution. The battle is coming, an old friend returns. The path to the source is still closed to you, Rider. But every lock has a key.

LOST LIGHT



At the tree of death we meet the Crow again, he shows the way and Death follows the portal leading to the lands of angels.

THE KEY TO REDEMPTION


We cause despair and jump forward, it will be very difficult to get lost. Having reached the crystal tower, we engage in battle with the angels struck by corruption. In the midst of the battle, the angel Nathaniel from the heavenly host appears. Finish off the remaining opponents for a couple and start a meaningful conversation.

Nathaniel talks about the state of affairs at the outpost and sends us to the Archon.

We go inside the head and activate the elevator by hitting the crystal. We go upstairs, exit and go left. Corrupted angels fly near a small cliff, but you will not be attacked and will not be attacked until you activate the Soul Separator. We get up not far from the cliff and share the souls, destroy the angels and move along the ledge to the other side. We grab the shadow bomb and jump into the cliff, with the other shadow we grab the bomb using the death grip. We run with a bomb to the overgrowth of damage and blow them up. We get to the Archon.

The archon says that he needs Arafel's rod to clear the way to the castle, where half of the key lies. The rod was lost on the ground, which means we have a road there, well, not a road, but a portal that the Archon opens.

WAND OF ARAFEL


Through the portal we get to the ground and see the battle of angels with the creatures of darkness. The remnants of the heavenly host are led by Uriel, who, after the battle, will tell the story of the wand, shattered into three parts and actively used by the supreme demon Avadon, who uses the power of the wand to strengthen the devil's spawn. We go to look for the first part, there is not a labyrinth and you will not get lost, just run directly destroying the spawn of demons until you reach the green web, destroying which we will get a part of the wand. We run forward and go straight to Uriel. She opens to destroy the barricade to the next part of the city.

The path is straight again, the only obstacle is periodically climbing out ghouls, you can't destroy everyone, so we just run past the place from where they come out. After the cave, the Divider will come across, a more effective weapon familiar to us from the first part, it releases six missiles, the next can be fired only if the previous ones exploded, an early detonation can be caused by pressing the right mouse button. When we jump into a deep crevice, "Noss" will emerge, a strange creature on long legs, emitting clouds of stings from the portals on its arms. This is where the divider will show all its effectiveness. We get along the road to the next web, breaking it we get the next part of the rod, we run forward and see Uriel, who will open the way for us to the last part of the city.

The path behind the third part is not original. We run straight, shooting back from the creatures of evil, we will destroy the "Noss" and a couple of huge creatures. Having reached the destroyed bridge and breaking the cobweb, we get the last part of the wand. We run a little forward and go out to Uriel, seeing the rod, the angel almost succumbed to the temptation to use it on the ground, but resisted and sent us back to the outpost of angels.


At every step, Death met Corruption. The light is lost, the Warriors of Heaven are cast down. But Arafel's wisdom dispelled the darkness and showed everyone the way forward.

Spots of heresy
Returning to the Archon, we give him the rod. The angel uses the power of the light of the prisoner in the wand, cleans the outpost from damage, and gives us a griffin on which we get to the castle previously lost by the angels.

So, we fly on a bird to the Ivory Citadel.

Knowledge is stored in the Citadel. Secrets are revealed there. Corruption is destroyed there. “That was the Archon,” the scribe said to the Horseman. And so it happened - it was the Archon at the end of the sword of Death ...

THE EDGE OF SHADOWS


Returning from the Archon, we approach the Old Raven. After informing him that we had obtained the key, he opened a portal to the demon world. We enter it and find ourselves in a world that is the complete opposite of the world of angels. After talking with the Raven, we go in search of Lilith.

THE CRAZY QUEEN


We call Despair and we jump to the entrance to the castle of Samael. Having opened the doors, we follow to the first door to the right, entering into which we meet Lilith. She will clarify the situation, to get to Samael can only be in the past. She will also improve our "Traveler in the Void" to "Traveler in Time".

Here Corruption recedes before the void. A distant echo comes to life here. “Take,” says the Horseman’s mother, “so you will find my master.”

LORD OF THE BLACK STONE


We leave from Lilith and go straight, go into the door and on the left we will see a place for a portal of only green color, in this one can create a portal for a transition in time. We go into it and see how the area has changed. Now on the restored bridge we can get to the open door, demons will appear along the way. We go into the open door on the right and along the walls we get to the lever, we activate the lever. Turn right and create a portal, enter it. We jump down into the arena, after which we rise up the wall up to the door, grabbing onto the ring with a grip. We enter the door and we pass through the cracked bridge to the suspended arena with overgrowth of damage. At the bottom we create a portal and move in time, stand up with death on the button and activate the "Soul Separator", send one shadow a little lower and create a portal in the wall, with the other shadow we get to the place where the shadow bomb lies, next to the bomb we create a portal and take the bomb and throw it through the portal of the first shadow. We throw the bomb into the arena, go back to the future, open the chest and take the key. We return to the cracked bridge and create a portal to the past. We go into it and run to the locked door. We reach the lever and pull it. Jump down and create a portal now. We go up the wall up to the door to the chambers of Samael, create a portal and meet with the demon.

Samael is not easy, when he flies nearby, we actively attack him, when he returns to the throne, he will begin to throw huge fireballs at us, which will be easy to dodge.

When you remove half of his life from him, he will sit on the throne with a very tired look, a bridge is formed across the abyss filled with lava, we will cross it and cheer up the depressed demon with a couple of blows. He apparently didn’t like it very much, but it doesn’t bother us at all. The enraged Samael creates portals under the feet of death from which lava splashes, we spin as if in a frying pan and in between we give the demon on the horns.
Having defeated Samael, we get the key and go to the Eldest Raven, after talking with whom we go to the Source of Souls.

SOURCE OF SOULS


Having opened the door with two obtained keys, we go inside and meet with Avesalom, having watched the video, we slash a fellow who is in that much, the enemy is not particularly difficult and there is no need to take any special actions.


After defeating Absalom, we not only killed the former nephelim, but also destroyed the source of the corruption that he was spreading from himself. The last thing left is to revive humanity. But death will cope with this without us.

So, from Death, Life was born, humanity was reborn anew. But Death's journey was not over.