Menu

Where to find a glove in Darksiders 2. Passage of the storyline

Floriculture

THE KEEPER OF SECRETS

We are riding a horse. Just jump forward and no more that we do not reach the ruins. Next, jerk on the stone wall and continue the path. Here skeletons will come to battle with us. Use your reliable braid that to crush their bones in the fluff and dust.

Do not surround them yourself. To do this, roll around and constantly move. After their murder, we continue the way forward. Dust is our faithful companion. This crow will help us. In particular, it shows the way to goal. If you are lost, then focus on it.

We run forward until we fall into the pit. Do not worry, we can easily go upstairs. Now overcame on the left wall. How did the Persian prince did. Next to the left there will be an ice wall. It can be broken, and inside you will find a treasury with useful things.

Next run a hole with the help of the wall on the right. Then we grab about the protrusion and climb up. Stretch still ice skeletons. Kill them. Experience never hurts. We go further and stumble on three hanging pillars. I jump on the first, swing, then jump on. And go through, thus, by the end of the opposite protrusion. Kill the skeleton and continue the way.

Then we get into the trap: we surround our skeletons. There is nothing difficult. Kill them and move on. Then we reach the wall with the grape vines and go upstairs. We move a little and jump into the ground. Then climb the wall with a grape vines. We go to the open space.

Now approach the door and cause an ice giant to battle. He can scare you outwardly, but he is a very light rival. Just dodge his attacks and counterattack, but do not diligence with the attack. Be patient. After the victory over the giant, the passage in which we will go. Then jump on the walls upstairs. Then on the elevator and again jump on the walls upstairs.

Climbing up to wooden poles. We continue to further storm grape vines until we see the pole. Get to the last pillar and to the ground. Kill the ice skeletons and in the cave. Inside ours on the walls and come to wooden beams. Jump on them until you reach the right place. Then climb up until you reach the boss.

Boss: Shadow of War

Win it easy. You will notice that the boss makes three strong zama weapons. It is after the third strike that it must be counted. At a certain point he will block your attacks and starts to start the spikes on the ground in a specific area. We will have to either move away, or bounce on time. Then repeat the counterattack again, after the third zamaha. At the moment when it starts locking, press the specified button on the screen. Everything.

THE FIRE OF THE MOUNTAIN

After the roller fight with enemies. We will have to win them all that we can continue our way. After the battle, use your glasses to pump yourself, acquire new abilities. Before you continue the road, go for a statue where you find the treasure. Then go through the passage until you reach the stone. You will meet Tana, which stands in the middle of the square. Talk to him. You can also get a new ability for free. Also Tang will be able to give a side quest. We recommend returning to it with a more leased hero.

Then go south on the road, and then turn to the west. Here you must meet Morai. She can buy potions, as well as get side quests. It will allow you to get new items and options for answers during the dialogue. Unfortunately, there are not enough money for some things.

Now go to the forge and talk to Aley. After talking, talk to the Tana and he will open us the gate. Move the trail until you reach the pool, and then dive inside. We will find a boatman. Then climb on the wall upstairs and continue your way. Go ahead until you reach the big glade. Now you can call your faithful horse to quickly examine the terrain.

You can immediately go east to complete the main quest or you can do in search of treasures. In the western part of the valley you will find a coin chest. In the northern part of the valley you will find page from the book of the Dead . Next to her will be three guards who have to kill. Another coin chest can be found under water.

In general, you can explore these lands and then, and now we go to the main goal. We reach the east goal and turn to the north. Destroy the collaps and pass inside the ruins. Inside, we find the desired chest, after which we leave out and continue your way.

We go to the northeast (in the corner of the card). Here destroy the ruins to the left of the stairs and penetrate inside. We also dig in the chest and come out. Now we are going to the left (East) and reach the following ruins. Next will be a statue in the center. Just after her there is another page from the book of the dead . Now we go to the southeast. Go along the trail. The chest will be on the map - robbing it. Next goal on the rock on the left. Destroy again the ruins and climb the second floor, where there will be a chest.

Now I'm giving a horse, until we get into the next location. We reach the pass and finds a hollow tree trunk on the left. Inside there will also be a chest. Then go west. We clean the area from enemies and dive. The next chest will be behind the pipeline. Then we sail to the west. There will be a large-scale wall, the side of which pegs. We climb up. Then go up the slope and reaches the goal. We move to the southwest. On the way we will also find a chest.

After you enter, you can find karma, which will give us instructions. Join him and help it clear the area. After that, talk to him about the craft of Muria. This is due to a side quest. Then he will lower the bridge, you can go upstairs.

Right click on the switch to open the door. We go to the main hall and jump on the right. Here you need to find a shadow bomb. Take it and throw in the direction of the northern door, to the dawn. Before you go further, capture the shadow bomb and throw in the west side, to crystals with spikes. Here will be a cache with two chests.

Moving north to fiery land. Now the moment has come for acrobatics. We click on top, jumping along the walls and achieve our goal. Then we find a grape vine and go down on it. We use a shadow bomb to activate the switch.

We go to the following zone. Let's fall into the ambush. Here will be new Type enemies. Display enemies to open space to avoid a closed struggle, otherwise they will overcome us. We meet Stalker - enemy. Concentrate on it. Use your features to overcome it. On time, evaporate from its attacks. His defeat will allow you to fade along the side quest Muria. As soon as he is cleaned, there will be a chest in the West. In the chest we will find the key.

After that fight with a stalker we run south. We will return to the purple locked door. Use the key we found to open it. Once inside, rack and jump onto a blue ball and told it to the hole. It activates pegs on the next wall. We climb up to reach the next floor.

On the right there will be a chest - open it. Then get to the end of the way and jump into the protrusion from the back. There we will also find a chest. Then go to the left. Then jump on the ground - down. We will see the switch. Click on it. In the next room you will find shadow bombs. Throw them into yellow crystals. You will free the blue ball to take and put in the hole located in the southern part of the room. Open the iron gate. Then the second blue ball will fall, and you will find another one page Books Dead .

Prompt! If you accidentally inserted a blue ball not in that hole, then just throw it or put the shadow bomb. She will choose a bowl from the hole.

Second Blue Ball Place in the hole next to the stairs. Thus, you will get access to the chest in which the second key we need is. Now go out of the room and move south. To open the door of the room, use the launder.

Now click on the switch and quickly run to the handrails on the right. Quickly turn on the other edge, then tighten up and reach another protrusion. Continue the way upstairs. Again will find shadow bombs. Throw one to crystals. After their destruction at the bottom you will find a chest. Then return and destroy the barrier with the help of a bomb. Then click on the switch again and jump on the top protrusion. Take a shadow bomb and throw on the switch. Now we go to the boss.

Boss: Garn.

The boss is simple. There should be no problems. Use focus on it. Just avoid it attacks and apply counterdasters on it. As soon as you deliver a sufficient amount of damage, he will fall on his knees. At this time, Bates him as much as you can. He will be most vulnerable. Then our chief quickly restores itself health. At this point, drop back from it, as it will damage the definite area. Then repeat the process and you kill it.

After the victory over the boss, go to the next door. On the way, check the chest and kill enemies. You can destroy objects. Get to the balcony where the lever will be. In the north-western corner of the room will be structures, destroying which you will find another page of the book of the dead. In the next room there will be a chest. Then use the lever and leave the area. Once on the street, talk with karm. Ask him about Mirila. Use the card to return to Dervenu. Talk to Aley to continue passing the plot of the game. Now you can trade with her. Mission completed.

THE TEARS OF THE MOUNTAIN

To this point, you can challenge the Tana and overcome it, and you can postpone it for later. By itself, the enemy is not complicated. Go to the West yourself and find Karma there. Talk to him and find out more about your current goal. The gate will have crystals. Bring them to unlock yourself.

Drive forward until you reach a large area with marauders. Clean the area from the enemies. Then return to the karma and ask him about the stone. This will allow to get a continuation on a side quest. We go to the West. Clean your way with shadow bombs. Climb. Left will be a chest. Enter inside. Inside there will be many marauders. See, during the battle, I accidentally do not fall into the abyss. Exit Basi and turn right. You will find another coin chest. Go down and pull the lever to open the gate.

Go to the west. Meet the dude, named black rot (Blackroot). It is here that the performance of a side quest for the collection of 69 stones will have to collect in the world of the game. To assemble a stone, you need to shoot it when you find it. The "Collection" game section will help in the description of the stones. At this point, you can start collecting stones.

After talking to the dude, go to the left and look upstairs. You will see stone Mistikov . Shoot in it so that it is assembled. Then go to the east on the horses, to the shore. Go to the mountain on the right. Breasts blew up with shadow bombs. Swim into the southwest until you meet the sleeping giant. Talk to him about searching for stone. Indoors on the second floor there will be a chest. On the first acquaintance of us a character, which is mono to sell something.

Continue to move in the eastern direction until you go to the mountain path. Above the entrance to the cave will be stone power and in a secluded corner there will be a chest. Moving to southeast. How to pass the Ruins of the Pier, go uphill, then left and you will find black trees. On the way upstairs there will be another stone Mistikov . Then go to another location.

Continue the road until you reach the locked door with two marauders nearby. Kill them and go to the right. Climb on the wall upstairs. Then use a shadow bomb to get a blue ball and knock it out of the statue. Take the ball and jump down. Insert it into the hole. Casov on the door will be moved away, and you can go further.

Let's go to the pool. We need to go to the door to the left, but you can search the territory in search of things for collections. Look at the ceiling in the southern direction and you will see stone mysticism . If you dive into the pool and swim through the tunnel south, you can find a chest with coins.

So now you can go to the door on the left. We rise to the top floor. On the left there will be two kids for which you can go upstairs. After the first turn, jump down and find the chest. Return to the main path. Move around the wall until you reach the protrusion. Here you will find another page from the book of the Dead . Then climb on the walls upstairs and enter the door to the right.

In the northeastern part, you can find a chest. Go to the door located on the south side. Here will be marauders. Get rid of them. Also new enemies will appear here. They have a strong damage, so be careful in the fight against them. Now go to the eastern door, in the previous room. Go along the corridor until you reach the square small.

Now we need to place two blue balls into the appropriate holes to open the eastern door. Dive into the water, and then you will find the chest in the southern part. Then I dump and pushing the ball in the well. Go down the other side of the gate and find the chest there. Using handrails, climb up and find a shadow bomb. Blind the crystal to free the blue ball and push it to the goal. Position the bomb on the ball again to push it out beyond the room, and then take it and install it in the second hole.

The gate will open. We go through the aisle. On the way, destroy the hive. Go to the next area and kill the marauders. Use the shadow bomb to blow up the crystals and use the lever. Water flows. Then we leave on the main square.

Now dive and swim in the southern tunnel. On the other side climb the wall and run left. Find a chest.

Go to the next passage and you will see empty aqueducts. On the left side will achieve before the aqueduct began. Here will be page from the book of the dead . Jump down and kill the marauders. You will get the key. This key must be used on a locked door.

We destroy enemies that will meet us along the way. Then we will find yourself in another area. Bring the crystals to clean the way. Jump down and take the chest. Take the ball and push it up the slope. Put the ball into the hole. We will lower the platform. Take a shadow bomb, put it on the ball, and stand up on the platform. Now blow up the bomb. The ball will fly out, and we will rise up. Go ahead.

Destroy the hive along the way and continue to move in the specified direction. Destroy the crystal and pull the lever. Then jump for the flow until you reach other gates. Then climb upstairs. Use the lever again to open the gate.

Boss: Karcinos

Prepare for battle with the boss. Send to the end of the camera until it seems. To awaken it, stand on a round platform and press the desired key (RT). It will appear. At the moment when he crashes into the wall, take the egg and throw it into it. Sometimes the egg can fly past the target, then a cute friend who needs to be killed immediately, otherwise he will deliver problems.

When the boss get a lot of damage from you. He will begin to dive into the ground and attack jumping out of the ground. Perhaps the vines may be. Also will generate an explosive wave. Continue the process until you overdo it.

Then take all the loot, and pull the lever to go out. Then go back to the village and talk to Aleu.

To Move a Mountain

After you get the creator's key, a side quest stooled stone will be updated. Talk to Aley to continue to perform plot quests. We go to the goal on the map. We enter the cave and activate the glowing stone nearby. Move it to a blue hole. Then climb the wall. Here you need to install the chain, and then run to the next protrusion.

Next, we kill enemies, we use a shadow bomb to blow up the crystals. Then go through the room. The stairs are released on the open area. We kill enemies, and then destroy objects near the well in the northeastern part of the map. Find a chest. On the western wall, climb upwards where you will find two chests. Then jump down and activate the lever.

The staircase on the right will lead us to the entrance. On the wall run, so as not to please in Lava. Jump onto a wooden beam and go upstairs by pegs. Then free the ball. Then go back to the entrance and pull the lever. You call the elevator. Then pull the lever again. Jump into the bodice and wait for it until it rises. Take the ball with me.

Then the ball in the next elevator. Repeat again for the lever and call the elevator. Now push the ball in the well and go to the next room. Repeat again for the lever to open the gate. They themselves pass through the doors in the north side. Then dive into the water and float along the stairs to reach the underwater chamber. We will find coins there. Keep sailing on until you choose.

Continue the path until you encounter karma. You can talk to him to update a side quest. Then log in to the temple. How will find yourself inside - defeat all enemies. Go to the next door. Break the designs that block the path. Break the crystals ahead. The ball move into the hole to push the skills on the door.

In the next room you can find new enemies with a shield that deflects all our attacks. Killing enemies will become a little more difficult. From these traps, a stone for craftting, the necessary Municipality falls. We are necessary for his side quest. Then we break the crystals, and run to the square. Then dive and float in the southern tunnel. Find a chest. Then we return to the place where they dived and moving in the other direction. Left will be crystals, we pass to the bridge. You must see the lever. Drop it.

We wait until the bridge rises. As soon as this happens, two enemy waves will go on us at once. Kill enemies and return to the square. Destroy the crystals from the south side. At the bottom of the pit you will find stone Mistikov . Then go further. We use a shadow bomb a little above the statue to blow it up and push the ball further into the slot for it. Then to defeat enemies around. Now go to the goal, capture a pair of shadow bombs and throw on the beam. Get away and blow it away. You will get access to the chest with the key.

Then, with the help of the wall, depub on the other side of the gate. Remove the circuit and open the locked door. Then, over the wall, reach the lever and jump down. Kill enemies and activate the lever. Now we need to open the gate. To do this, use a simple mechanism located in the room. You will see a free slot and plate that you want to activate. Then enter the opened gate. There will be several enemies here. Kill them.

Then go further on the door. You need to cross the corridor, for this you need to run around the walls and jump from one to another. Reach other end of the corridor. Then we go to the next room. Then again to another room. Here you need to activate the platform and move it to the elevator. Get to the top floor. Use a hole to activate the elevator to provide power and raise an elevator.

Then insert into the hole in the stairs and the gate will open on the left. On the wall, notice a group of crystals. Using the chain, get to them. On the other edge of the ledge will be a slot that will open the doors of the door that is closed. At the other end of the ledge will be page from the book of the dead . Let's go through the main door. Destroy the barrier in front and move to the door. We will attack. Avoid the environment of enemies. Use your skills, as well as potions as needed to defeat enemies. We kill them and continue to go on. Then you have to knock the ball from the statue using the bomb.

In the upper left corner on the beams will be stone power . In a small doorway left you will find page from the Book of the Dead . Go down and push the ball into the slot allotted for it. Western door will open. Go there and be prepared for battle. There will be dangerous enemies here. Do not surround them yourself.

Boss: Female Designer

Easy boss. Wait until it hits the ground. Then grab the shadow bomb (they will be near) and throw it into it. Then, after the explosion of the bomb you will have a couple of seconds to strike him. Repeat the process until you win it. After the battle at the top you will find as much as 4 chest.

We look at the roller and return to the village. Talk to Eidad to complete the quest.

The Heart Of The Mountain

We leave from the village outside and we meet Waryna outside. Talk to him. Cars will also join us and will help explore the dungeons, and will also help in battle. Do not worry, you do not need to protect your karma. He is immortal. We enter inside.

How will find yourself inside - look around. The boilers will hang around. In one of them you will find stone resistance . So, we continue the way until you reach a dead end. Here we will help karm. We will have to jump onto a wooden beam and wait for the boiler to pass. Cook for one and wait until you start passing by the stone pillar on the left. Jump on it and to the ground. We run to another protrusion. We destroy the barrier, and use the lever to push the skills on the door.

In the next room jump on the Iron Caps on the Wall to open the gate. Karm will enter. Then jump down. The door will fall on the karma, but he will keep her so that you can pass. We go fast.

We continue the path and kill enemies. We go until you reach a round room with an elevator in the center. Karm will throw us off again. Then plunge under the water and float to the north and find a coin and then northeast to float in the right place.

You reach the crawl. Again, spit to the northeast and click on the plate to lower the gate. Then we return quickly until the gate rose and sail on the other side, where the ball. Press the button again to open the gate. Karm will hold them for us. We carry the ball with you.

Now you need to throw the ball in the direction of the symbol to activate the glyph. It is necessary that the ball gets into the hole.

As soon as you do this, enemies will appear. Clean the area from the enemies. We go further. Move along the crystals. Move west until you reach the plate you want to activate. We move until we find a grape vine. Climb it upstairs and enter the door.

There will be lava flows. Wait until they disappear and run along the wall. Then go to the next room and kill enemies. Going out of the room, take the key. Jump down. Open the locked door and move to another room. Karm will throw us off again. Win the enemies that will appear here. Open the north door and attack the purple stone in the center. You will get the ability that will allow you to move more quickly with the help of the rings on the ceilings. All such rings are highlighted with purple.

Then go to the karma again and go back to the stairs. Go down. With the help of a new ability, you can easily and quickly explore the dungeon. We go to the west. Enemies will often appear here. Then use the bomb on the switch (throw it on the bomb). Rises the bridge.

In the room further turn left, and jump on wooden beams. Here there will be a lever. Pull out for it and lift half the bridge. Then climb on a wooden beam. Then you can jump to the grape vines. Then again with the help of rings get to the second ring. Pull out for it and raise the second half of the bridge. We meet with Karm, go on and drag behind the lever to activate the lifting platform.

In the next corridor you will see a collective stone. Karm will throw us on another ledge. Then climb upstairs and click on the disk. Then in the next room we jump down. Then launch the platform and go through the lava. We are moving to the southwest. Destroy the crystals along the way. Move until you find the hole to activate the special plate. We return to the elevator and dragging the lever to activate the elevator. While the elevator rides, enemies will attack us. Secure until you reach.

Enter the tunnel until you reach the Big Hall. Move on to find the activated platform. Karm will keep the door for us, go fast. We ask karma to throw us. Use rings to move through the abyss. There will be a hole that needs to be activated, and then pull the lever.

As soon as they release the lever, quickly run, as the platform slowly sinks. Rise upstairs in the vine. Go down and pull the lever to raise the bridge in great room. We go south. Kill the appearing enemies. Next will be lever. You can dive into the water and find a coin there, and then identify and activate the lever. We are moving to the northeast. Then climb up the wall. Then we move along the rings and on the next wall, the half is upstairs.

We run to the north, then go to the right. We run right and jump on Earth. Climb and clean the area from enemies. Climb on the platform, and then pull the lever. Rises water. Swim to the west. Street with karm. Karm will throw us back to the protrusion. Then turn off the crusher and pull the lever. Now put the car in the lever and drag the ball. Take the ball with you and move it to the room.

Now pushing the ball into the hole to open the iron gate. Moving further with karm. Click on the disk and jump down. Let's floate and go through the tunnel. Cross the channel and click on the disk on the ground. Now we go south and ask karma to throw us over the iron gate. Nearby will be a lever that must be activated, which will allow us to clear the way. Move forward and find a chamber with a stone. Then get to the top protrusion. The last "cardiac stone" will be in the visibility zone at the top. Get to him and the battle will begin with the boss.

Boss: Decorative Guard

This boss is slow, but very "fat" and alive. Ensure two of his blows. Hold on the distance, then. From the help of the rings quickly dig up to it and attack. And then we act on this principle. Not difficult. After the victory, you can return to the ancient. Fast movement here does not work, alas. Or do the entire return path, or go further. And then we have, yes, again the boss.

Boss: Guardian

Here you need to constantly run. As soon as you noticed that the keeper raised his hand with a hammer, immediately jump away as far as possible to avoid damage. Then use the shadow bombs and shoot him in your hand. The explosion will weaken it and make it vulnerable to attack. One of his stones will be vulnerable. Jump to the stone glove and beite as much as you can. Make it a couple of times and you will break his hand.

Next, the keeper will produce explosive charges that also pursue us! It will be necessary to first shoot in it from the gun as many times until it starts charging. While she charges - run for the guard. The explosion will again weaken it. Again, his stone will become vulnerable. But to the stone will have to first donate in his hand. There will be beams to climb upstairs, and then in the jump glove grabbed the stone. Attack him. Repeat the process until you destroy all the stones. The third stone can not be destroyed. Just watch the scene of his death.

THE THREE OF LIFE

So, having received a quest, we call the faithful horse and where to the point on the map. We achieve the desired location and go further. We go on the stairs to the door on the left. We watch the video. Before us is a huge door with a mass of characters. In general, watch the video. We will bypass without spoilers. After the roller we awaken there and chat with an old man. Immediately buy everything necessary, we sell everything too much. In conversation, we know more about the tree.

Next, continue to follow the marker for the purpose. We call the horse and follow forward. Bridge shake a couple of times, but do not worry. We continue to run forward. On the way we can deal with skeletons. Experience does not exist. We are successful to the gate and go inside.

Road to the Gilded Arena

So, we enter into and on the left wall we run, then jump over to the other and in the grape vine, a half of the day. Then on the beam, level below, again on the wooden beam and up. We continue to climb upstairs, and will find a chest with a pleasant content. Jump in the bottom. We stand on the button and the sinks will open. Then we quickly run along the wall and cling to the edge. We run further and open the door. There is a round room. Enemies will begin to attack us. We wash everyone in meat! Music pokes. Then go to the door and open it. On the left there will be a detail that you need to move to the wall, then push again. We will raise the bridge and running further. On a wooden stick climb upstairs, jump right and more. Here we will find two chests.

Let's go down again. We must somehow go further. To do this, go back to the first bridge to the place where there were shadow bombs. Take them a couple and pin down to this crane. Now go through the first bridge to the other side and shoot their guns into the bomb, it will explode and you activate the very platform, respectively, the second bridge will rise, and the first will go down. We run on. Here will be the chest with the key we need. On the way back, scarabs will be attacked. With the key climb upstairs, where we opened two chest, only on the other side, we return to the round room and back. We reach the door and open it.

We continue to run forward. Then open the door and go down. Open the door again. We kill skeletons. Behind one of the statues will be page from the book of the dead . Open the door and come out out. We run to the marker on the map. On the way we kill zombies. Then go through the bridge. You can call a faithful horse. In the middle of the bridge, turn right and run on. We run until the roller starts. Aerial creatures appear before us, which entail the ship of unprecedented beauty.

We find yourself on the ship. We climb out wooden beams Top. Then jump from the wall to the wall and we are upstairs. We go on a wooden bridge, but do not rush. A little behind him at the beginning there will be a chest. Now run forward. Climb upstairs. Now on the grape vine, a half of the forward, upstairs. See a swinging hammer? I jump on it, then on the second, and then we use the glove and jump on. On the right there will be a chest. Now we go to the left. We again use your glove, and then click on the vine above and jump on the chain from behind, from it to the beam on the left, then upstairs and on the opposite beam. Now jump on the peg and again use the chain twice. Now again up, then on the beam on the left and once again on the beam on the left. We jump from it on the peg and use a purple glove a couple of times. Then on the beam and jump into the passage. Hooray. Acrobatics almost ended. Go down.

Running further. Here climb upstairs. Jump again down. Open the door. Roller starts. Run forward. We speak with Drahn. We sell too much, buy and run on. Go down. You can get the boxes to find something useful. We leave out, climb and talk to the dude relative to the arena. We are just there and profits.

The Gilded Arena.

After the conversation on the map a point appears. Follow it. We just do not cause a champion to fight, you need to somehow attract his attention, and for this you need to collect three souls. Go down. And running on. Open the door. We move along the wall to another end of the cliff and open the door again. Here we run ahead. We will see how the cilachers gently caress each other, or rather the very creatures that the ship drags. We go ahead and open the door again. Then open the door again. Still on the right in the hands will be a blue crystal.

Go down along the screw staircase. Open the door. Here we will see the source of the green beam. Turn the platform twice counterclockwise and we will be able to open the other door aside where the beam shines. There will be two chests down in the abyss. Then you choose back. Journure the wall on the left, then use the glove and run over the wall again. Open the door. We go to the balcony. We watch the video.

Well, now it is necessary to collect those three souls. We go to the right. If you got lost, then the faithful raven will give a way to tell the road. Open the door and go down the stairs. We are on the corridor. We are successful before the door and open it. Play roller. Here the mass of skeletons. Kill them. After the first wave trampled the second. Then you can go to the door and open it. We run on. Open the door again. We see a familiar ray of light. Go to the platform in the center, click on the button and capture the bomb. With it, destroy the crystals and discover the chest. Then throw a bomb to the beam itself. You will receive a radiating lamp that beam. Install it on the platform where the button. This is temporary. Then you can move along the corridor to another part of the building. It is necessary to run along the wall, since the semi will be spikes. Here you will see the gate with a green circle upstairs. The beam should shine here and only then the gate will open.

Turn the platform two times left (counterclockwise). Then, just above, you will find the lever to be treated. Then we take the very lamp with a beam that we left on the buttons. Take it just with the help of a chain. Then go to the pedestal and install it. All - the gate is open. We run on. Then go ahead. There will be an animus stone. Actually this is what we need. On the way back we are attacked by beetles. Killing them, after which the passage you need will open.

Go back to the way out. Open the door. There will be a stone on the ceiling. Then with the help of a quiege. Close up. Then rising again. Use the lever and open the gate. We went to the arena, which you have already seen. The resulting horn inserts into the hole of the statue. Excellent. Another pass opened, and there was only a couple of rozens.

We enter the passage. Do not forget to use the dwell, if lost. This is easy to do it. So, open the door. Inside the platform with a beam of light. We can run into the first room, climb the stairs to the top. Here you can blow up yellow crystals and find the chest behind them. Then we reach the platform and move it to open another door. Let's go to the bridge, but then the opening. Below will see a shadow bomb. Take it and blew yellow crystals. Then go down. There will be a chest. Then we climb to the bridge back. Take a shadow bomb and put it on crystals. They block the very ray of light. Now rotate the platform to open the door. Crystals are no longer. We go further. On the right in the opening will be a chest.

Next we will find a lamp with light on the button. Just take it, how the gate will close and they will attack us. Kill enemies. After their murder, the gate will open and go back. We put the lamp on the button that the gate will open before the precipice. Ourselves go to the second platform and turn to the right. The gate will open. We will go to the abyss where our lamp will be. We take it with a chain. Then the platform is rotating three times counterclockwise. We take our lamp and climb the stairs upstairs. Install the lamp on the empty platform.

Now the bridge will be raised. We run forward and open the door. Go down on the stairs down. It will be destroyed, so we jump. Open the door. We will attack skeletons. We go to the cave. Here is the second horn or soul, as you please. Scarabs again attack us. We wash the creatures and take the horn, then open the door and insert it into a free slot. Fu. Stayed one more. The camera will show how the entrance to the third hall opened, where we will find the last horn.

If we donate, then call the dress. He will indicate the road. Open the door, and we immediately meet a kind bundle of skeletons. We continue to run on. There is a passage, but before us the abyss to the right door. We run along the corridor and achieve the next door. Here again the mass of skeletons. Kill them. Next, we go further and press the platform. The camera will show how we closed a certain altar. Ride on the button in the center and attract yourself a shadow bomb. We again squeeze this platform to open the altar, now we ride inside it with a bomb and throw it on the button and activate. We will turn over with the platform and the altar to another location.

Here the scarab is attached to us - overgrowth. It is a mini boss, so nothing complicated. In essence, absolutely nothing. Only dodge his attacks and constantly move, since it is very fast. Quietly pick up the third rogue (soul) and return it to the remaining free slot. With the help of the altar, come back. To do this, just pull the platform in the wall and quickly stand up to the altar. We return to the arena and insert the last horn.

Boss: Gnashor.

So, there is a fight with a worm. He is constantly growing underground. You will see the rising land from him. The easiest way to jump in a circle. In this case, he will not have time to achieve you. Sometimes it will be sprieled on the surface into the wheel and ride around yes. Again, in a circle, we are driving. At the moment when he jumps out to give him a glove on the face. You stun it for a couple of seconds. He will just lie. Quickly join it and apply all the main damage. And so a couple of times, after which the worm will change its shape.

Now he will hold a series of three blows with his hands, and sometimes it will sometimes hurt with its mace at a distance and tail. At this moment, it is also better to run in a circle. Otherwise, nothing complicated. After the series of his blows quickly jump to it and in the air with the help of a glove and apply a series of shocks and so repeat the process until it becomes slightly bluish. He will start loudly lying. Again the glove on the face to him and he literally falls apart. Bey worm while he has not gathered. Repeat the process a couple of times.

By killing him, we get a gold skull and a pretty chest. Then we return to the ship to the ghost, with whom we asked the conversation with the champion. Before talking to him, we sell all the excess toes, buy everything you need. Then we climb the ladder and speak with this dude. We tell him that we did everything you need and want to see his king. Next, watch the video.

PHARISEER "S TOMB

We run to a very large goal. Here will be the first lord of death. Activate the elevator and go down. We kill zombies and open the door again. We kill enemies again and run to the door. Open it. Before us button. She opens the gate ahead. Upstairs you will get a shadow bomb. With it, you can destroy yellow crystals. Also, if you destroy the crystals from the button. You will get access to another source of shadow bombs, which is next to the button. Upstairs there will be a chest of crystals.

To the left of the lattice will be the platform that we have freed from crystals. Move the platform to the grille for the pore! We get up on the button yourself, take a bomb and throw to the platform. It moves under the grille and delay it. We can easily pass. Open the door and enter the open room. Open the door in another edge again. For the statue we will find a page from the book of the dead. Let's go back. Here you activate the crystal under Roman number 1 and go down on the elevator. We descend and open the door, then jump to the center of the abyss with the glove and jump down.

Here the mass of zombies - we kill them. Then climb the initial position. On the left there will be beams for which you can walk to the platform and activate it into the wall. The camera will show how you lowered another ring from the ceiling, but the first, alas, rose. With a side, a dipped platform with a ring you will find shadow bombs. Take it and throw on the platform, which was removed into the wall. Then we return to the starting position to the edge of the abyss. We blame the bomb and quickly jump over the rings to another edge. Here will be a chest with interesting content. As soon as we go back to the door, the roller will play. Before us is a mini boss. Kill him.

Again on the elevator and go to the second floor. It is impossible here yet. We are going on the third. There is a door. Fortunately, the key has already found in the chest earlier. Open it. There will be zombies. Then fight with similar mini bosses that were before. Then we meet with the knight, in the hands of which a hard shield and sword. In general, nothing complicated - easily kill it. Then we carry along the corridors. Open the door and leave the room where the elevator sometime was traveled. On the beams on the left, we move to the other end of the corridor and open the door. Left will be a wooden strip. It is easily descended down, then go to the next beam on the left and go down again. Chest still find. Then we climb on the adjacent bar and go down. Here will be a column that needs to take and pull over with a glove. Next, we go to the platform to the elevator. There will be a button, on it and put a column. Then come back to the elevator. Now you can go to the second floor. Open the door and go further. Ride the button and quickly jump into the arena ahead.

Boss: Farisir

In general, nothing complicated. But manage to dodge the series of his attacks in time. Skeletons will come to the help of the boss. At the moment when you jerk him, and he would at least hit him - immediately jump off back. At this point, he begins to hold an attack with Ao lesion. They drenched, killed the interfering skeletons and beat him again. Then watch the roller.

Judicator "s Tomb

Use the map to move to the next grave. Come. Inside will see a statue with circles on the floor. Getting on it, you can call on the previous boss. Now he is on our side. It pulls behind the lever on the other side of the lattice. We go further. You can again cause the lord of death. Here will attack new monsters. Kill them. Something strangers remind. Activate the lever. We return to the previous room yourself we ask Lord to stand on the button, which will raise one of the columns. The one that can move we put in the center, and then put the Lord on the button on the other side. Then easily move on the other side. There is a chest. We go further and bump into skeletons. Fight with them. Also kill also a reservoir that calls skeletons. After the fight, open the door and go on. Specify the Lord to the button. Half of the bridge cannot rise. You will notice that something like a buccorka or outflow is prevented. With the help of a glove and lord cross the bridge. Just attach to it. Then you will find a shadow bomb, with which you can blow up this obstacle. Here you will find a lantern that needs to put on a platform in a round room with different ways. Rotate a statue counterclockwise a couple of times and go further into the room with water. Here once there was a staircase, but she fell. Climb the top of the tower with the help of rings and beams around. At the top of the turret is waiting for the battle.

Then we go to the square, where we speak with the Lord and we get the soul. You need two more collected. Open the door and go further. Here we fight with strangers again. They are also like creatures from Dead Space.. Then there will be a mini-boss. Zhird such. There is nothing complicated, at the moment when his claw is stuck just to push him around or that it will break it. Then go further. We need to get the key. Call the Lord and ask you to stand on the button. The camera will show how the ledges appeared. They move on them to Lord. Quietly moving forward, a bit of acrobatics, the fight with skeletons and our key. Go back and use it on the door. We take the second soul and return it to Lord.

Next we rise to the second floor. Again, ask Lord to press the button. The protrusions will appear. On them we run to him. Repeat it on the button again and take the bomb. Bomb throw on the tubercle, which prevents passing. We use the elevator and find the latest soul. Now fight the boss.

Boss: Kostya Keeper

You will see on top of the hanging skeleton. Using the glove jump on it and kill it. I repeat the process 3-4 times until it dies. Of course, this is not all and the second form is waiting for you, otherwise it would be too easy. Further, it will turn the D giant from the bones. You can activate the shape of the reservoir and easily cut it, and you can simply dare from attacks and just beat it. Nothing difficult.

So, nothing complicated. The map will be a mark - go to it. First you will come to the arena, where they fought with Gnashor. Play roller. After the roller fight with enemies and pass forward. So, now we can cause lords. Call them and ask to get on the button, and stand up on the lift yourself. Next will be a locked door. Overlapping the lords on the buttons again and open it. There will be a button at the chest. Also one direct on the lever. Then lift the bridge, to do this, put the lord on the button, then on the long button and quickly jump over the bridge using the glove until it closed. Next, go to the lattice and you will see the fire of the same color as the lords. Direct one of them to it. The gate will be open. Again, we ask Lord to stand on the button below and open the other gate. Quickly jump over the gorge with a glove.

Next, we will enter the room where three levers are located. First, ask Lord to use the middle lever, then right and then the remaining is left. Finally, we get the key at your disposal. Then put the lords to the near and far buttons to open the gate. Next, we move to the room where the button will be. We put on her unfortunate Lord, pick up a small protrusion nearby, then jump and cling to the glove for Lord. We will be in the caves. You need to find a lever. We go along corridors. Skeletons are attacked on us, and then two beetles and big skeletons. Next, we use the lever and pass calmly through the abyss further.

Boss: Echidna

First of all, fight with a skeleton with two swords in your hands. It seems like, not dangerous. And, in fact, our boss is his pet Yakhidna. He is riding it. Just dodge his attacks and counterattack. Then he gets away from his pet and we will have the opportunity to make him a good one. During the battle, he saddles his pet a couple of times. His attack foreshadow electrical discharges around. At this point, jump off. We continue to fight and look later a video.

City of the Dead

Before us gates, alas, closed. We use your new insanity - separation of shower. You call your double. Send the first death on the left, the second death on the button on the right, and now pull the columns to open the gate. Walk inside the city of the dead. Next, go into the room and kill enemies. We again use the separation of the shower. One get up on the button, and the second activate the lever. Next, we will be a locked door. Accordingly, we need to find the key. Next we will find the room where the platform is located. Of course, you need to put a lantern. So now we are looking for it. We go further and come down on the lever. We use the separation of the shower. One clone activates the lever, and the second goes on and find a bomb. Then throw a bomb on the second lever and blew up with a gun. You will free the column that needs to be dragged to the large gate. Now the stone on the column. One pull the lever to open the gate, and with the help of a second clone push the column inside.

Next we run forward and go down through the hole in the floor. Here and find a chest with a key. We return to the door and open it. Here will be the bridge. In its middle, use the separation of the shower. One copy can be up to the lever. Pull it and continue to hold. The camera will show how the bridge moved. Left will find a lever that will open the gate. Then we return to the room and find a flashlight. Take a flashlight and go to the platform to which it must be installed. Now rotate the column 2 times countercloth so that the bridge is formed with the beam and go further. Then a little acrobatics. We are on the bridge again. We use the separation of the shower. One clone must pull the lever. Again the stone and go clone to the golden beam, which will open access to the next lever. The second clone take the bomb and throw it on the lever. PRAISE BE TO ALLAH! The path opened. Fu.

Next, press the platform in the wall. We go to the desired room. We use the lever again, go down and pass to the door. We open it and enter. Fight with skeletons and zombies. After the fight, the lift with spears will be lowered. You need to quickly climb up the bars. Then we run on the stairs. We are constantly waves to attack the enemies. Nothing difficult. We continue to climb upstairs, then run over the wall and jump from the beam on the beam. Then come down to the button. Stand on it, use the separation of shower and copy to the lever.

Now we run to the goal. Click on the lever in the wall and jump on the beam. The platform itself needs to be deployed 180 degrees, that is, twice. Then the grille opens, and go further. Here you will fly with beetles, and then take a bomb. Just above in the chest will be the key. Then return to the initial large room. Climb up and open the door using the key. Then go to the room where using the button you could open the gear gate. Become a button that opens the gate near the column, which we dragged with you. Order on it. Clone Stand on another button. Again the stone and send a clone to move the column for the grille.

Now we get up on the column and bowl on it. Clone Send down to open the gate. The second roll the cart. The first clone from the button on which stood, rises to the neighboring. The second clone moves the cart back to the first button. Then roll the cart on the button, which will open the door to us. Enter the room and pull the lever at the elevator. Jump out in the elevator and press the platform in the wall. Turn platform with the beam once (90 degrees) and go to the room where we meet with the boss.

Boss: Walking Bolshak

To be honest, as such complex bosses are not here. So, our Ctulhu will appear. It is different not to call it. Drive away from his blows. At the same time, he will sometimes beat his own hand. We will have to jump. Bates him themselves on the paws after his blows. Also bey for tentacles. Bates him until he falls his head to the platform. Tu can be pretty much to popinate it.

Then he crawls into the hole. Fight with skeletons. Again, it appears and repeat the process again. Just kick him and no more. Beying it, while in the roller you do not save it from the mask. God, well, handsome there. Again about passing. Fight with skeletons and already finish it. After the victory, we go to the further room and watch the video.

THE KEY TO REDEMPTION

We jump into the portal from the Kingdom of the Dead. Next, we have a dialogue with an older. Asking him. Next, call for a horse and jump forward to the goal. On the way, you can break various boxes, search the chests. We are successful to the arena here we have new enemies - Archangels in armor. Well, fight them.

After a fight with them there will be a video, then a fight again and we will be given to talk with one of the archangels. The fight is simple, but long. Next, we go inside the room and activate the lever. Climb upstairs. Here we fight with the archangels again. Then jump over the pit, using the protrusion and fight again. After the fight, come back, jumping over the abyss. Order. With the help of one clone, take a bomb nearby and throw it by the second clone. And the second throw bombs on the growths. Then climb up and we are waiting for another roller, after which we jump into the portal.

The Road to Arafel

We watch the video. We must help Ariel. Strange, Archangel from Diablo 3 was also called. Well, yes, all the same, the source for names is the same. Fight with him from enemies. We will be handed a gun - a machine gun. We can call the faithful horse and follow the mark on the map. We resort and destroy the growths, after which we pass into the resulting passage. As you noticed, the action is already unfolding in the city we are familiar.

We go to the point on the map, after which the roller is waiting for us. On the way you can search boxes. Here you can find a considerable amount pages from the book of the dead . We continue to follow, until we stumble upon the boss.

Boss: Noss

A certain skinny huge creature that goes into our homing beetles - bombs. Here you can pick up a machine gun a real grenade launcher or something like that. Just run on a certain distance and shoot a scoundrel. After his death, look at the card and continue to break forward to the mark on the map. We collect all the relics needed by Archangel and return them to him. After talking in jumping into the portal. Video nos

The Ivory Citadel.

First we have a roller. Then we run inside the building. We rise by the ledge, after which I pull the lever. Roller again. The lever opened the passage to us - go there. Then we pass along the corridor and get into the open corridor. Heaven above his head. Nicely. Using bars on the walls, climb a little higher.

Here we look at the video. Next we will have to fight with the archangels. They are still dissatisfied with that we are alive. Further on the walls go down to find the map of the terrain. Then with the help of a grape vines cross the abyss. We pass under the arch and reach the button. Mint on the left of the arch. From the first clone we go to the button on the right, and the second pass under the arch, where to the right we ride on the second button.

The circle will open and statue will fall down. Then climb up the ledge. Then, with the glove, take a bomb and destroy the barrier. Then jump through the abyss. Then in the room go down and beat on luminous feeling. Now we can teleport. On the wall you will see a blue circle. We teleport to it, and then slightly higher. Jump to the portal from below and find yourself upstairs. Return a little back and see two blue circles. Create a portal and jump into it. Now you need to find a lever. We jump into the hole and looking at the bottom of the blue circle to create a portal.

Then find the circle on the wall and jump into it. Jump and fight with the archangels. Now we can go to other circles, with which we can make portals. Again fighting the angels, the hell would you! We run forward and meet yellow balls with portals. Create portals between the balls and we will have a beam that will destroy the barrier. Go ahead. Look upstairs. See blue circle, like below. Climb the beams upstairs and go to the gate, where you will have to fight enemies again.

After the battle, Petrena in the center. One clone stand on the gold lever, others on the other. Next we are waiting for a video. Now rise up again using glove and bars. We do the portal from above and below, next to the yellow ball. Now we are moving along the water canal. We will like to crystals that need to destroy the bomb. She will be near. Then the grape vines rose upstairs and enter the room. Roller and pass on along the corridor. Go down and come back to the fight with the archangels. After the battle, the gate will open in which we need to go and go down. Find a blue ball and make a portal. I leave out and fight the angels again. Then we can cross the rings.

Go up. See two levers and blue ball. Give one lever and go to the platform. Create a portal and go to the lever. Palm and pull the clone this very lever. The second clone jumping into the gate. We are indoors with a lever. I pull it and raise the gate - pass there. We go upstairs. In the chest will be the key from the door. Need to take a bomb and destroy the barrier on the way. Just open the door with the key slightly above. Create a portal and descend to the bottom to the yellow ball and a blue circle. Create a portal and look at the roller. Then jump into it again and rub on the canal. With the help of rings and gloves cross the abyss. Go along the dry channel and enter the gate. Here will be waterfalls. Fight again. Get out and jump into the water down. Now we leave out. Here are portals and a ring.

Create a portal and jump into it. Now create another portal from above, and jump yourself to the bottom. We will be on the ledge on the wall. We run to the place where blue circles. Create a portal and jump into it. We climb even higher and enter the battle. Then go to the blue circle and the yellow ball. Also will be near the lever. Farmest near, clone pull the column to the lever. Then we climb on the column and bowl on it. Turn the lever with a clone, and pull the trolley to the yellow ball. Go back to the lever. Farmest next to him. Turn it with one clone, and the second make the portal from the circle, which will seem. The bottom will be the very blue circle. Clone release the lever you kept, and the portal will turn. In the bottom portal you will see the image of a blue circle! It turns out that we will have to make a portal inside the portal, consider it! Now the clone run to the first lever, where you will find some blue circle. From it already create a portal. Turn the lever. Now all yellow balls will be connected by rays. The beam will destroy the barrier, followed by a blue circle. Left you will find a blue ball from which the portal will have to do. Next, watch the video.

We approach the canal with water. There will be two circles here. We do the portal. We jump through crevice to the portal. Then go down and go along the narrow path to the lever. Turn it. Enter the room. Look roller. Complete a little further. Here we create portals of two circles and jump into the bottom. We will be upstairs. Create a portal again. We jump down again and do the portal so that you flew out of the uppermost one. Then climb the stairs to the top.

Boss: Jameira-scribe

Here will be the battle of more fun. In any case, the boss is more complicated than before. He throws yellow balls into us. Create two portals opposite each other and arouse yourself opposite one, respectively, he throws a ball, we jump off. The ball flies into the portal and departing from the other side strikes the boss. After that, he will lose consciousness. We can hit him a couple of times.

Then our friend will rise upstairs. The principle is the same. Create one portal below, and the second on the second tier. We recommend using a beam in the very center on the floor. When he lets the beam, then run to the portal and jump on the top tier. The beam will hit him, and we fall down. Actually, everything. After the battle, we look at the roller, where we chat with the fat man. Climb upstairs and fight the boss again!

Boss: Archon

It will flush in us stones. We will have to constantly jump and jump to dodge the attacks in time. After the stones stop throwing, quickly run to it and attack it. As soon as he rises into the sky over the Arena, they immediately attach it to him with the help of a glove and attack it, otherwise we will get saches, plus, in vain spend time. Repeat the process until you win it. Then watch the roller.

The Black Stone

The map shows the point. Go to her. We go inside the building. Climb upstairs. Install the statue button. The gate will open. Then we leave out and watch the video. We call our faithful horse and jump forward. We look at the video again. Next, fought with enemies. Then run along the corridor and we hope to the lever. Activate it. Next we go into the following room. The door is closed on the key. Turn away from the door to the left and find a green circle. Create a portal and jump into it. Left will see a button. Put the clone button, and the second can be made of the portal, go down the stairs. For the second clone, look for the second portal, and you will find a bomb nearby. Throw it into the portal first clone. Then with the help of a bomb destroy the design.

Boss: Samael

It is easy, but our boss is very thick. As if we did not beat him, it would be funny for him to be applied. At certain points, he will fully catch the floor on Earth, which will also apply to us damage. At the moment when he would fly to us to start flying fiery balls. Run themselves from them. In general, repeat the process and you will kill this brother Diablo. After victory over him, we will get a demonic key or a demon key.

Well, the final battle remains ahead. You are ready? We advise you to fully buy, sell everything too much, pump yourself, if you can still buy potions jackets, update the shoes and forth. So the final boss!

Boss: The embodiment of chaos

Well, who, how, and we somehow visually he did not impress. To be completely honest, the previous brother Diablo seemed stronger. Fight him. At first, we donate from its continuous secretion strikes and press the moment when it will be stuck in the ground after it is hit. At this point you can apply shocks on it.

How to remove a quarter of the damage to him, it will become more aggressive and cooler, but a sense of zero. Again, his hammer will be stuck for a couple of seconds in the ground. At this moment I attack it. They themselves go away from him and shoot it from a gun or what you have there. Kill him and watch the video. EVERYTHING!

Side Quests

The Hammer "S Forge

After you complete the level in the location of the tears of the mountains, then you need to talk to Aley to get this quest. You will have to go north to the destroyed village. If you have already found this place, use fast movement.

Once inside, go to the main square. Immerse yourself, here you will find a coin. Then come back and enter the door. Immerse yourself and go to another area. Then climb the wall and go to the western side. We go narrow corridorThinking from the wall to the wall and run along them until you reach the next protrusion. Then get to the top ledge.

We achieve a room with shadow bombs. Destroy the enemies, then take a bomb and throw in the crystals nearby. Bring them and detect your way. Then take a bomb and break the lonely crystal - you will find a unique weapon. Go ahead until you reach the room, where many crystals block the path. Next will be the lever for which you need to pull. Then jump upstairs and grab the bomb. Throw it into the crystals below. Jump down and kill enemies. We go to the north.

To go further, you need to defeat all enemies. Then jump from the wall to the wall. We reach the Big Hall. We dive into the water and go out in the room where we take a bomb. Throw it on the crystals and get a reward. Then continue the path on the east side. We enter the room and go further. Kill enemies. We reach the box where the key is from all doors. Next pull the lever to remove the barrier and jump down. We open the locked door and reach a cherished chest, where the subject we need will be. Return it to Ale to complete the quest.

Stick and Stones

Turn to the West in the village and find a person named Blackroot. He will give this quest, and will also give a LURE STONE (bait). Now, with her help, we need to collect 69 stones scattered around the world of the game. To collect them, just shoot in them our bait. For each collection of stones you will receive a separate award.

Shaman "S Craft

This quest can be obtained after a conversation with Muria. Ask him about the crafting, after which he will say that he needs ingredients for a powerful amulet.

Ingredients:

  • Stalker Bone (falls after killing a hunter)
  • Mordant Dew (get after the murder of Stinger)
  • Carven Stone (get after the killing of the guard with the shield)

Important! Creatures need to kill in this order. They are in such a way along the game. If you break the order initially, then the items will not fall out! You can also talk to the car. He will tell everything about every creature.

Spark Of Life.

After completing the Shaman's Craft Quest, talk to Muuria. She will tell that with the help of its experiments it turned out a creature called Ghorn. It needs to be just killed and that's it. The boss is simple. Looks like not understand what. It shoots rockets, which should be avoided. In general, the strength of weaker bosses from the main plot. We kill him and return from Muria.

LOST SOULS.

After talking with Nathaniel, you will be offered to quickly reach the eternal throne. Talk to the chancellor and get a quest. The execution of this quest will allow you to open another quest - Sparks of Life (sparks of life).

Silent Stone

As soon as you achieve the Fort for the first time, you swim on the river southwest of the harbor. Somewhere in that area you will find the sleeping giant. Just consider it well, and you will get a quest. It is necessary to somehow awaken it, and for this you need a key.

To find the key, you need to enhance the DRENCHFORT. There you will find the key that the description is awakening sleeping. Then use it on the giant. As a gift, get an interesting stone.

The Wandering Stone

You will receive this quest after the completion of the silent Stone quest. We need to find the missing parts of the body.

So, the left hand can be found in the southeastern part of the card. She will be in front of the cave. The left foot will also be in the south-east, only downward, south. Right hand you will find from the destroyed village. Go to the middle of the gorge. The limb will block the path. The right leg is located on the trail that leads to the DRENCHFORT.

Then return to the giant and complete the quest.

LOST RELICS.

The Ozloh can be found in the kingdom of the dead, and in the plot more than once. He will ask to find relics that are scattered around the world. Find all thirty and get a reward.

The Maker Warrior.

In the location of Tri-Stone there is Tang to whom you can challenge. Win him in battle and execute this quest. After the victory over him, he will give you another 4 side quest, where you will be the hunter for heads:

  • Find and Kill Achidna
  • Find and Kill Bheithir
  • Find and Kill Gorewood
  • Find and Kill The Deposed King

You will have to find and kill Achidnu, bhesira, a mountain and overthrown king. Nothing difficult, though, bosses are stronger in increasing. We do not recommend performing task at starting stages of the game. And remember all these murders - four different quests that will have to be performed in order.

The Chancellor "S Quarry

After you find Nathaniel, then you will be given a side quest Chancellor. It is necessary to pass the labyrinth, at the end of which encounter a mighty boss. Win him and demand him from his crown, which you need to return the Chancellor.

Light of the Fallen

On Earth, meet Angela Ariel, who will ask to find and kill ten brothers. It is very easy to go through, performing the main quests, since almost all the angels will come across on the way.

THE BOOK OF THE DEAD

Quest gives Wolgrim. Asks to collect all the pages from the book of the dead. All 40 pages are scattered around the world of the game. Every 10 pages can be exchanged for a key from one of the four death tomb, where there are many steep weapons and things.

The Crucible.

Not so much third-party quest, how much arena for hostilities, where you can fight opponents who attack packs. Know one nuance. In total, the 4 stage is 25 waves. After every 5 waves, a chest appears. If you open it - you reset the counter. Accordingly, inject yourself for the best awards at later waves.

I caught on the horse to the crystal tower, the crossing of the angels absorbed by the spill. Heavenly warrior Nathaniel and Heavenly Warrior, he will also help to deal with the "spoiled" angels. And he will give useful information - archont can help about the key. Enter the middle of the head and activate the lever, go up on the elevator up, go out and walk left. Send all the opponents by the ledge on the other side, join the battle with the enemies.

Next, you need to return to the cliff, go away, then repaid. One half will pick up a shadow bomb to transfer it the second half, which will run to damage and fasten the bomb just on it. Thus, you will open the path to the top for yourself, you have to climb on the walls, ledges, lianams and beams - classics. Climbing up, talk to the archon, he wishes to get the rod of Arafel and opens the way back to Earth through the portal. Award for actions here will be 2,500 experience points and 9000 units of gold.

Rod Arafel

Arriving on Earth, meet Uriel, stiguously fighting against all sorts of unclean. Intervene in the battle, help her, do not forget to arm a new weapon, which will lie next to the body of one of the killed opponents. When you finish to deal with the enemies, the alliance will report that the rod, alas, is fragmented to several pieces, therefore you have to collect in stages.

So let's start with the first piece - first follow the simple linear path, scattering everyone who is confused under your feet. So you reach the subway, go down, you will find the staff of the Arafel, go outside, we again meet with Uriel, that kindly will open the gates to another part of the city. The further path is again Lineen, but abounding with enemies, which will have to exterminate.

When you leave the cave, take the divider, it is a bombomet - quite a suitable and effective weapon, facilitating the passage of the game Darksiders 2. Because it is very soon to meet the boss named Noss. It will help him pretty shock flying animals, but it is better to first destroy the nose, and then get to them. So you will pass to the second part, the desired rod, this is an eye, having passed a little further, give it to Uriel, it unlocks the further path leading to the third piece of rod.

Again, a very linear road, crowd of opponents who need to exterminate, including nas. The bridge will get to the last part of the rod, pick it up - we have a complete set, so go now to the crystal tower. Archon is kindly drives the darkness from the ivory citadel, and also says that we need a scribe, probably knowing how to get the key. For this quest you will receive 3000 experience points and 11,000 gold units.

Spots of heresy

On the bird rent to the citadel of ivory. Come in it (not in the bird, in the Citadel!), Turn down to the right and scroll up right along the wall. There, activate the lever, lowering some sphere down, open the door. You will reach the Arena, at the same time get rid of the jumped opponents. The left door is closed while, so it is logical that it is necessary to go to the right. Climb the stairs to the right, enter the hole in the wall, reach deadlock and scroll up the wall.

Using the ring, jump onto the platform, destroy the enemies and run on the wall to the other part. Liquid all opponents, a circle is split off, the first half of our hero should be a button that is next to you, the other will find another button to become and on it. This will lead to the fact that the statue will leave somewhere down, reunite and choose the outside on the other side.

Catch through the wall, you will find a shadow bomb that needs to be installed on the damage after which provoke detonation. Use the ring to get to the door, open it and jump down. There you have to beat around the stone, which glows to break it, get a traveler in emptiness. It provides the possibility of teleport through certain areas.

Continuing the passage of the Darksiders 2 game, create a portal by selecting a traveler in an emptiness and aiming in a blue circle, located on the wall, then pressing the middle mouse button. The portal will be created rightbey in the wall, in the wall, now it is necessary to create a second portal, but already on top. Further actions are easy to read - go to the portal below, find yourself from above. Leave the room, jumping over the ring on the platform, break the enemies and look for a lever that needs to be activated by tradition.

A hole will open, jump into it, create an accelerated portal (carried out by keeping the middle mouse button) where we need to jump out. The second portal is created elsewhere, jump into it. Landing, jump on the platform again on the ring, this time on the bottom, come to the teleport, without forgetting to get rid of enemies. Create a teleport on the wall alongside, the second portal needs to be created on the wall near the two enemies located next to us. We use the created portals, get rid of opponents, we are selected to the sphere.

Next to her, it is also necessary to create a portal, the second place next to another sphere. Then turn and go to a small tower, jump into the hole where there are two portals. On the wall, create an accelerated portal, and the bottom is the usual one, then go upstairs, reach the door to this very tower. Open the door, see a couple of levers on the walls.

Need to neutralize the enemies in the middle, so that each of the halves stand on the levers, so you send a statue into the portal, and you will fall on the other side. Reunite and scroll up in the already familiar style - all the same walls, beams, ledges and rings. Next you need to create a portal next to the sphere. The second portal needs to be created, too, not far from the sphere, but at the bottom right. Received purified water, go down to it, get to the place where the future is not visible.

But he is like Suskik, even though you do not see him, but it is - to pick it up with a shadow bomb, install it on damage, the explosion will open the passage. Further scroll up Liana, open the gate to the Citadel. Coming until the next door, not forgetting to eliminate all sacotos, you will go to the goal leading to the goal, but there is no key yet, you need to look.

Let's start looking for, turning left and descending down, on the way will not cost without meetings with opponents, disperse. You will reach the round room where the statue is standing in the center, we need a hole on the right, jump into it and go to the balcony. Again fight against opponents, after which you will be given a ring for which you get to three teleports (without forgetting to use ledges and walls along the way).

Quick, activate the second lever, lowering the right portal. Change the managed half, create a portal on the wall nearby, the second is needed about just the same portal. Connecting again into one of the whole, approach the portal on the wall, create an accelerating portal directly inside the second portal, tweak again, activate the left lever. This will lead to the fact that he will eat down the left portal, and at the same time release the space to the lever behind the door, so you can continue the passage of the game Darksiders 2.

The second half of our hero should jump into the portal on the wall, after which it will be at the lever, it is necessary to activate it. So you will lower the lattice, you can now reunite and go to the open part. Through the wall, you get to the chest, disperse with the enemies, get the key from the chest. Climb the stairs up, take a shadow bomb, install it on damage.

Again, go up, but already to the castle, open it and build a portal next to the sphere, and the second portal must be created by side with another sphere, there is a hole in the floor. Passing the teleport, go down the water, use the rings to get to the next platform. Now get to the door and open it. Behind this door will be the others, behind them - enemies, then again doors, hole, after which comes to the stairs, where you need to go down.

You will see a couple of teleports, create portals, jump along the rings to the portal. From above there is still a portal, it needs to create an accelerated type portal, then log in to the portal that on the wall. Thus, on the walls and beams can reach the next platform. Below, there is still a portal - create an accelerated in it, look at the wall nearby and see the portal where you should also create a portal, but already ordinary. Run along the wall to the portal, move to the arena, go to her, meet a rather strong enemy capable of teleport.

When it is finished with it, continue your way, you will leave for another puzzle capable of slowing the passage of the game Darksiders 2. To begin with, you need to detect the lever, then split up, activate the lever, change the controlled half, roll out the platform to the lever, merge back together. Lock the platform and split up, activate the lever, change the appearance again, create an accelerated portal on a moving wall, and the second portal will be on the wall below.

Release the lever, create an accelerated portal inside the portal below, go down to the beginning of the road, create a portal close to the first sphere, find yourself at the second lever. Now you need to turn the wall to make the beam to the spoiled portal. Put the portal in the released wall, then go to the last sphere and create a portal from above, right in the ceiling.

We will come to the next portal on the wall, create a portal, followed by one more, this time behind the hole in the wall. Catch up and jump into the hole in the floor, reach the waterfall, safely absorbing damaging, open the door behind the waterfalls. Now it is necessary to create an ordinary portal below and accelerated - from above. Teleport to streams, create an accelerated portal on the wall a little higher, then jump into a regular portal. On the wall, give the door to the door, open it.

Rise on a protracted staircase up, they drink the door behind which the boss is waiting for you. While he "hangs out" below, boldly attack, but when rises up, switch your attention on his faithful colleagues, exterminating them, sooner or later he will come down. The enemy will try to smear, launching from the height of the rays. We will be able to use the strength of the enemy against him itself on the principle of judo - it is carried out by activating the portal from the bottom under the enemy, as well as the portal from above. We run so that the beam can get into the portal, which will bring an excellent result - the same ray will affect your creator.

When you win, the scribe will share information - the key is all the same archon, so that the passage of the game Darksiders 2 at this stage did not end at all. Move to the crystal tower to visit it. You will have to defeat it. While the Supost in the arena - attack, if rises upstairs, use the grip, in order to get closer to it even there and cause damage. When the enemy is ready, you will need to press the finishing button.

The opponent will try to exit the winner at all costs, he even grows the wings in extremely short timeBut when he does it, its health is already running out. So leave from enemy attacks and counteract yourself, press the finishing button again. By defeating Archont, get such a desired key in your location, so run to the oldest crow, which will find near the tree of life. In addition to the key, you will be awarded 4800 experience points and 13,000 gold units. It's time to start looking for a key of the demons, so heading to the portal leading to the shadow.

Part 5: Grand Stand

Mad Queen

Here everything on theory is extremely simple - keep the path to the black stone, open the gates, roll to the right to find Lilith. Ta reports that reviving the past, you can get the key, and at the same time helped, modifying our traveler in time. Death gets the opportunity to move both from the past to the future and from the future in the past - not bad. The awards will not end this - get 2000 experience and 9000 gold.

Darksiders 2 Passage: Lord of Black Stone

Here it is necessary for the beginning to go down the bottom, then go to the door, through which I used to pass before. It's time to catch. Behind the door, walk to the left, create a portal on the wall, enter it, go through the bridge in the past, fight the demons in the arena. Covering, enter already open door On the right, then use the walls, ledge and beams to reach the desired lever. Meeting opponents, it goes, it is advisable to destroy along the way.

By activating the lever, turn right and create the portal, enter it, jump into the arena down, rise along the wall due to the rings up to the door. Come in it. Complete the semi-shot bridge, we need a chest with a damage. Next to create a portal and go, break all the opponents, split off the button. Then take a room where there is a shadow bomb required to continue the passage of the game Darksiders 2.

Once again, get rid of annoying opponents, then go to the cliff, change the appearance and approach the second half to convey the bomb. That is so transferring explosives through the cliffs, fasten on the damage - Bouum! You can go back to the present. Open the chest to pick up the key. Next, change the location of the portal to one that is not far from the dilapidated bridge.

Come in the past, get to the door with the lock, clean the area from the enemies, open the door, reaching the lever, activate it. Then you need to use ledges to go down, Once again, suppress all the resistance, making it, create a portal, enter the present. Now it is necessary to kill enemies at once, after which with a clean conscience, climb the wall, beam and ledge up, to the door - it was for her that we were so desperately broken all this time.

Entering inside, create a portal, enter the past, where to meet the boss - Samael. It is better not to climb the Rogger here, how much attention can be paid to how it would not miss the attacks of the enemy, and only then worry about attacks of our own - the back of the opponent will be more profitable, because the "meat grinder" is beneficial to him, and not you.

To facilitate the passage of the game Darksiders 2 here, consider our recommendations. Enemy attacks? Delighted, after which they immediately answered with their short counterattack. Has got on the throne? In every way avoid the fiery balls leaving, do not stand in place, run intensively from the side to the side. Created fiery runes? Again, at any cost, leave the attacks, avoid getting damage. In general, it is better to keep the distance, at close range this enemy is especially dangerous.

When you also win him, take the demonic key, go back to the oldest crow. By inserting the keys, enter the source of the shower. This slaughter did not pass in vain, get 2500 experience points and 11,000 gold units. Getting ready for the final battle.

Source Soul

And the final battle tumbled a little. In the arena, we are waiting for Avasal - the brother of our hero. Here, everything is somehow indecent trite, as for the fight with the last boss - just go from the enemy attacks, in response, spend your attacks, causing as much damage to the enemy. The only recommendation is the last segment of the battle, which begins after a couple of our achievements - the most difficult, watch that the power of the forces you have been sufficient.

Having won the sacrup, just watch the final video that the passage of the game Darksiders 2 successfully finished!

Darksiders 2 game navigation

Cheat codes

Complexity: normal.

Find a way to save war.

We look at the entrance roller. The equilibrium of the world was broken, the brother of the chief hero is to blame. Death goes to correct the mistakes of war. At the horse get to the dark fortress. Climbing up and straighten with enemies. We take the items that have fallen from them. We enter inside, we run on the walls, holding the jump button. We jump from one beam to another, unfolding 180 degrees. We destroy enemies, climbing the wall with Liana and smoothly go to the ceiling. There should be no difficulties with the first mini-boss - Ice Giant. Apply strikes - deviate. Then we pass to the corridor, we make a double mileage on the wall and pushing the mechanism to start the elevator.

Climb up, climbing the ledge. We jump from the wall to the wall and climb upstairs. We continue to move the vertical on the Lianam. We move to the right to beams, perform the instructions displayed on the screen. We are growing with the enemies, go down the lianam. In order not to break into the abyss, we get to them run along the wall. Moving right, jump on the ledges, then on the beams, we climb everything higher and higher. We meet with the keeper of secrets. We carry out the seizure of the goal to focus your view of the war. Attack and shy away from the triple blows of the enemy. After spending a little less than half of health, quickly press the button to win. We finish your brother and, using the portal, move to another place. Before this, the keeper of secrets amazes us, but we have time to kill him.

The elder cures our wound, and then satisfies the construct of warriors. We raise with them and communicate with a new acquaintance.

Flame mountains.

We are moving along the path and get to the track, where they get acquainted with the beautiful Eli and her brother Valus - the Keepers of the forge. It is necessary to help the creators, free the flames of the mountains and the tears of the mountains from damage. Our benefit is that then we can get to the tree. Once the blacksmiths created a big assistant, who coped with the damage, but while the forge is captured, respectively, the assistant cannot be called upon. We communicate with Tayne and ask him to open the gate. Before leaving, you can buy different skills.

We run forward, we go around the opposite to the right, rummaged along the wall. Having selected on a huge territory, we see the one-eyed messenger of the frozen path. We call on the horse and go to the boiler. Arriving in place, help the carna to destroy the constructs. We enter the building, use the mechanism to the right to open the next door. For successful promotion on dangerous corridors, several rules must be remembered:

We grab and throw the shadow bombs in the mechanisms to which it is impossible to get
Search the chests and find a lot of useful items
Hold the appropriate button so that Raven pointed us the right way
Push balls into connectors, and to extract them from them, we use bombs
Remove special keys with green doors from chests

Thus, we get to the first boss Garna. Danger represents his hand-standing hand, jump off at the time of attack to the right or left. When the enemy is weakened, we applied as much as possible and move away, as Garn has a habit of explode and gather again. We destroy the boxes, some of them you can find therapeutic potions. As a reward, we receive a weapon "Dark Avenger", which once belonged to the fierce warrior Draven and therefore absorbed the rage and the vitality of its owner.

We pass through the doors and twist the lever in the center of 720 degrees counterclockwise. The boiler is replenished with a non-pressed flame. Now you can return to Elia and report on the work done. To quickly move to it, open the global card and choose the goal (armor and weapon). After talking with Eli, we get a pistol "Atonement" belonging to the partial.

Tears of mountains.

We get to the open territory and rush to the horse to the goal. Speaking with a car, shoot a reddish pillow on the gate and go further. On the way, come across enemies, flying stalkers will displays us infinitely until we destroy the rainfall, from where these creatures appear. The gate is closed ahead, the ledge overlapped the ledge. We shoot on the veil and climb upstairs. We are growing with the enemies, we go further and jump down. Get to the Storm Fort.

We run along the corridor, turn to the right in front of the door and climb upstairs. We grab the shadow bomb, rushing into the ball on the opposite side. We shoot a bomb, jump down, pushing the ball into the appropriate connector. We pass through the door and move to the next left. We continue to go ahead until we get to the statue in the center of the room. We climb up the right, we teach us to jump from the wall to the wall while running along it. Pushing the ball down and install in the connector. Now we go to the left, climb and jump. A little further there is still a ledge, we climb on them taking a shadow bomb. I free the ball in the corner, again go beyond the bomb and Krepim her to the ball. Pushing the ball to the locked gate. We climb on the platform in the center of one of the parties, where there is a ledge. We enter the button and shoot a bomb on the ball. Install the ball on the place intended for it. We pass through the opened door, in the corridor, we destroy the stars and seats. Over the next door, we undermine the damping lever and run the flow of water. We jump into the water and go down to the end of the current. Then we climb on the ledge on the left, open the door, jump into the water again. We continue to sail, this time under water. We are climbing up, in running jump from the wall to the wall. We fall into the trap, shining small enemies, and then we are painted with the larger.

We go further, we need the key to open the door to the left. We jump into the drained drainage and go on it to the end. Get to the chest, take the key and return to the door. We are moving along the corridors and get into the room with a puzzle. First you need to get a ball, you can do it, as we already know, the bomb that is at the top. Just so push the ball does not succeed, so we use a corporate reception, thanks to which the ball instantly turns out to be at the top. Let's put it in the connector, grab the bomb and get up on the lowered platform. Throw a bomb to the ball and underminate. We pass through the corridor, where we are growing with the enemies and agencies. At the next door, pull the lever - does not give in. We shoot a bomb on the damage, activate the lever again. We jump into the water and float to the end. Climb upstairs, pull the lever. We fall on a huge territory, we are interested in the door to the right. We pass there and meet with the Boss Karkinos. Our actions will be as follows:

1) We grab the ball and power pushing in Kirosconas
2) Quickly destroy the hatched crab and attack a soft boss belly
3) run away and evaporate from underground creatures
4) Delivered from Taran

In the award we receive "Dft from Kirconas" - a powerful hammer that fell on the heads of enemies is a colossal damage. We go to the lever, activate it and, opening the global card, quickly move to Elia. We enter the forge-run for the whole power and take the creator from the ancient key, which will help activate the guard in the mel. To do this, we first need to get to the forest and find the construct there.

Move the mountain

Entering the building, activate the construct and bring it to the connector in the floor, as we did it earlier with the balls. Shot into the goal under the door and the chains are moving on the other side. We are growing with the enemies, we take a shadow bomb from a small room and destroy damage. We click on the ledge, beams and again on the ledge. Jump, having encouraged the lowest ledge, and go down the stairs. We are afraid of the flyers and a ramp can from where they appear. We pass through the door, climb up the stairs on the left. On the right we will see the ledge, we climb on them to the next door.

We turn out to be outside and running to the door with multicolored elements. But until it is possible to open it, so we enter the next building. We destroy enemies, climb the stairs and pass to the next room. Activate the construct on the left and with the help of it we cleare of the way to the door. We ride on the connector and jump from the construct. Follow with enemies, to destroy the clock construct, it is necessary for him to start an attack. Quickly jump off and, returning to the jump, we have shock. On the ledge, we go around the damage crystals. We get to the next room and on the ledge on the left we go around the abyss. With the help of a construct split crystals of damage on the opposite side. Return there and activate the lever. Quickly return to the bridge to the construct and make them on the corridor to the hall. We go straight, get up in the connector and release the chain. We move on the other side, shoot the bomb on the left. We set the ball into the connector, we are growing up with enemies and get up directly opposite the grid next to the bomb. We grab it and throw in a ball - shoot. Take the key from the chest, we return to the construct on Lianam. Speakeling it, remove the chain and the height of the green door. On Lianam on the wall and ceiling, we get to the lever. With the help of the construct, cut your way to the connector, we leave it and go further. In the arena fight with many enemies and five hours that will attack one by one. The most important thing is to destroy them in time to prevent the emergence of new enemies. With each new hour enemies there will be more, and become larger.

We get through the corridors into a small room, where the constructor is in the corner, and the lift is in front. Get up the designer on the lift. We climb on the left side through the ledge and we move on the walls on the opposite direction. We go further, on the left stands the designer. With it, you raise the lift (the path to the connector from the lift is swearing on the floor). Where there was a second constructor there is a connector, omit the grid. Another designer is passing through the place where the lattice fell. Also get up in the connector and shoot a chain. We return to the constructor on the beams, drive it into the connector near the beam. The door opened, we can go through it. Selecting outwards, get to the next door to the right. We are developing with shocks and later with two mini bosses. Do not forget to use the appearance of the reservoir for the effective borrowing of large enemies. We pass inside, rush the ball into the connector, in the next room there are two large enemy again. I do not enjoy the combinations, make some blows and evade.

Get to the Boss of Honorary-construct. Despite the huge size of the enemy there is a weak place - the heart hidden under the thickness armor. The actions are as follows:

1) run in a circle, being as far as possible from respect
2) watch the shock waves and jump when they are approaching us
3) Quickly select one of the fallen shadow bombs, throw in the opponent and shoot
4) Apply a blow to the heart dropping out, not distracted by other small enemies
5) We continue to run in a circle, finishing embroidery enemies

Climb upstairs, interact with a huge statue, that is, with the keeper. After talking, sitting on his shoulder, and he delivers us to the valley of the father of the stones. According to the advice of ancient, we return to Eidard and communicate with him.

Heart of the mountain.

We pass through the forge and communicate with the keeper. The bridge is restored, and meanwhile, our satellite appears. Get to the smelter, we go on a circular path. We interact with a partner - he will transfer us through the abyss. On the ledge climbing up, we wait for the boiler and jump on it. We move to the right, preparing to jump. Jumping down, cross the abyss run along the wall. We destroy the constructs, pull the lever on the left, pass through the door. Jump on the lever, open the door for the carna. He runs to the next door and is preparing to keep her when we jump from the lever.

We get to the guard and to revive it need to get three hearts of the stone. Turn to the left and go to the first pass. Get to some kind of design. The bird indicates the path upstairs, Karn will help get there. We jump into the water, swim under it on the other side. Thus, we get to the ball, now you need to open the door. We go further, we dive into the water again. There will be a pass through which we will fall to the button. The door opened, Karna keep her while we bring out the ball from here. Pick up the ball by force into the connector on the wall. A constructor appears from under the water, activate it and move backwards, from where we arrived. At the crossroads turn to the right, we destroy the crystals. Go straight into the next pass. Ride the connector, run the chain. Having reached her half, jump into the liana on the left. Climbing up, then jump on the beams. In the next room we run from the wall to the wall, cling to the ledge. We wait until the flow of magma disappears, and quickly run through the wall. Having passed through the door, we paint with the enemies. Get to the chest, remove the key from it. Just jump out on the chain and go to the original room, where we unscrew the green door.

Raised the twisted stairs, go further. Karna will transfer us to the opposite direction, and we must immediately eliminate small opponents. We pass on, we free a certain object from the shackles and get the ability of the "fatal grip", which will be cling to the objects / objectives at a distance. We return back, using a deadly grip for crossing over the abyss, jump on the lever and wait until Karn holds the door. Or we go around the passage to the left. Next, we go to the room on the right. We destroy a couple of enemies. Upstairs on the right hang bombs, we grably grab their fatal grip and metal to the mechanism on the left. We go further, on the beams on the left you get to the lever. Activate it and climb on the wall to the ledge and jump on the beam. In the jump we use a grip, we move along Lianam on the ceiling, again jump and find yourself at the lever. Activating it - the bridge is completely restored. Now we climb on the wall and move on the ledge to the right. Get to the lift, pull the lever and go down. Everything is as usual, we are moving through the beams, the ledge, when running along the wall we use a deadly grip. Press the button, attract to the car and throw on the other side. Keep the way down where we can activate the construct and get to the heart of the stone. Try to him and drop down the partner to deliver it to the guard. In the elevator, we attacked, destroy everyone and get up before the guard.

A new path opened, cross the magma using a deadly grip. We go through the first pipe, we kill the flyers, we are moving along the second pipe. We stand on the button and wait until the carne holds the next door. Then he reincarnates us through the abyss, the second abyss flight independently with the help of a grip. We revive the construct and get up in the place allotted for it - between the two columns. Shoot the chain and climb on the central elevation. Tighten the lever counterclockwise 360 \u200b\u200bdegrees. Quickly jump down and get ready to jump on a slowly lowering platform on the left. We climb on the chain, from the chain to the center. On Lianam climbing to the right and get to the lever. Activating it, bridges appear. We return back, we settle down the construct and with the help of it we pass through two bridges and destroy interfering crystals.

We turn out to be in the territory where we see the second heart of the stone. We destroy enemies and jump into the water on the left. Along the wall climbing the lianam, then on the ledge, we help yourself with the help of a deadly grip. Next, we jump into the water again on the other side. Keep the path up to the lever on the ledge and beams. The activation of the lever will lead to an increase in water level. We return to the carna and, driving the construct, drive up to the stone. Rug the lever located nearby, the construct is destroyed, and its ball falls into the hole. Then this ball turns out in the boiler that fails under the severity. Periodically, a bomb appears at the bottom of the undergoing boilers. Attract it with a deadly grip and rolling in crystals at the top. Boil upstairs, take the key from the chest. Dispiring the door nearby, rush the ball there in the connector in the floor. We climb on the walls, jumping from one to the other, and get to the heart of the stone. We return to the guard, the water level increased in the room with bridges. Jump down and climb on the specified ledge. We get through the pipes to the button that opens the doors.

The last heart remains, if we do not know where to go, please specify the path. We are interested in the door-lattice, through which Karna will help move. On the right there will be a lever, activate it. We restore the construct, with the help of it we cut the path, destroying the crystals. We clean the room with a heart and get up in the corresponding connector in the center. We climb on the wall, go further. Using a deadly grip we get up to the beam in the jump. We move on them, then a long race on the wall, using a grip. We quickly get to the heart rather quickly, but the most interesting thing is ahead. As soon as we liberate a spoiled heart, Karn will take it, and we will be trapped, alone with the boss of a deficent guard. He is rather just a heated opponent, since the epic battle awaits us later. The scheme of action is as follows:

1) shy away from cotton and dangerous circles
2) Quickly carry out a series of attacks of braids, and when the enemy is weakened - additional weapons

We are going to the guard and pour in doubt. Still, the heart is defiled by damage, and the activation of the guardian of this subject can lead to the most terrible consequences. So it happens, the defender, who should be the main weapon in the fight against damage, itself became this whiping. In addition, it is chosen from this place and get to the track. Then we go to the forest, where we will meet the swelling guard. The fight will be held in several stages:

Stage 1:
1) We run clockwise (on horseback) and evade the hammer blows
2) Distance from the guard - as far as possible
3) Keep on the sight, and as soon as the hammer of the enemy turns out to be on the ground, shoot on the shadow bombs on his hand
4) Quickly run to the heart and attract a deadly grip to it, we apply three blows
5) We repeat these actions until the hand is completely falling off

Stage 2:
1) run in any direction, the main thing is not to encounter a huge shadow bomb
2) shoot a bomb until it takes up
3) get up straight for the guard, but do not fit close to it
4) the bomb will fly to us, but will face an obstacle between us, that is, with guard
5) Quickly run up to the fallen cannon, we climb on it upstairs and cling to the heart in the jump; We apply three standard impacts
6) We repeat these actions until the hand completely falls off
We look at the roller of destroying the last heart. Ancient of the last forces again restores the purified guard so that he could remove the damage from the path.

Tree of life.

We get to the ill-fated place where we communicate with Brother Avasalon, which has become a spill. Then let's talk with the merchant, we can buy more powerful weapons, armor and potions.

Bone Vladyka

We get to the villagers of Leviathan and enter the building. We run on the walls, use a deadly grip. We are moving according to Lianam, let down the lower and lower. We stand on the button and wait until all the lattice opens. Then quickly running from the wall to the wall. We enter the door to the left and fight with skeletons. We go further, turn to the left before the bridge. We grab the bomb and clinging next to the mechanism. We pass along the bridge, on the other hand, aimed and shoot a bomb. The bridge was restored, we pass on it and take the key from the chest. We are growing with the bugs that appeared. Next to the first bridge you can jump onto the beam and get to the exit. Unlock the green door, go down the beam. We destroy a couple of skeletons, go down the stairs. We are chosen outward, we get to the serpentine peak. We watch the video. We get to the throne hall, do it is not so difficult. Climbing everything above and above, jumping on beacons. Arriving in place, try to enter the bone lord. The guards do not allow us, because for this you need permission to the adviser. In turn, the advisor also does not want to allow us, but agrees to one condition - to defeat the champions of the Arena.

Royal fee.

We get to the Golden Arena, along the way, avoid the abyss of the Lianam on the wall and the ceiling. Go down the twisted stairs. We turn the lamp, grabbing for one of the parties, 180 degrees, thereby opening another door. To attract the attention of the champion you need to find three stones of the soul. Turn to the right and climb up the reserve. We pass through the door, go down the twisted stairs, bypassing the abyss run along the wall. We are racing with a lot of skeletons and go to the next room. Ride on the button in the central elevation. Cell opened, taking a bomb with a dead grip. Her in the lamp, they attract the base itself, which remained after the explosion. We put it on the button and pass further by the opened grille. We run from the wall to the wall, so as not to please in the pit. Without turning into the room, we go further, push the mechanism and attract a lantern to yourself. Now we can look into the room and hang the lantern on the stretched statue hand in the center. Tightened and aiming bright light on the door. We get to the first stone of the soul, tearing it from forehead statues. We go back, the lattice blocks the path - we have to deal with bugs. For this, a gun is perfect. Returning back, a new door will open, from where skeletons will appear. We run along the corridor and boil upstairs to the ledge. Jump on the beams on the opposite direction. Rug the lever and choose the arena. Insert the soul stone in the head of the statue.

We are racing with skeletons and climb up to the next door. Being inside we turn left and climb the steep stairs. With a fallen half of the bridge, we attract a shadow bomb to yourself. We get to the lantern and tear the crystals that are nearby. Behind them will be another bomb, grab it and throw it through the abyss. We move on the walls on the opposite direction. Bomb blast the crystals near the lantern. We guide the lantern into the lattice, we pass forward to the end and right. We take a lantern from the buttons, destroy the enemies and put it on the button near the statue with the lantern. We get on the walls to the previous statue with a lantern and send it to the grille. We attract a deadly lamp with a button with a button and hang it on the statue at the top (rising in a twisted stairs). The bridge recovered, go through it, go through the door and go down. We destroy numerous boxes if you need health potions. We go further, we are growing with bugs and archet skeletons. We take the second stone of the soul, return to the arena at the ending path. Insert the soul stone in the head of the statue.

We go to the central door. In the corridors, we face a huge number of skeletons and soldiers and skeletons-crushers. The second is especially dangerous, they act as mini bosses. By walking the bridge, get on the button and quickly running, attract a bomb. Get on the platform and throw a bomb to the mechanism. We turn out to be on the other hand where we find the third stone of the soul. But before getting it, you need to defeat the sword-respect. After his attack, they quickly attract it to it and we apply powerful combination strikes from behind. If you attack in front, the enemy quickly applies a shield that complicates the process of destruction. We take the soul stone and go back to the arena. Insert the soul stone in the head of the statue. Gnashor appears in the form of an underground worm. When he is supervised, his head radiates blue light, quickly do a mortal fight. Lupim defenseless opponent until he leaves for Earth again. When the enemy finally gets out of, the land will begin the real fight. Our actions will be as follows:

1) Keep at a distance from the enemy when he pulls out the worm and begins to bring them blows on the ground
2) Attack of the Gnashor, and when his blue mascot appears, quickly attract it
3) we apply as many strikes as possible until he disappeared under the ground
4) run around the territory and as soon as the Earth will be asbatted under us - you evaporate

Champion's defeat, get a gold skull. Open the global card and quickly move to the eternal throne. We communicate with the advisor, and then with the king. Please provide a source of shower. You need to task the search and delivery of three immortal lords.

Farisir.

Get to the tomb of Farisir. Entering inside, we hit the crystal in the center of the lift and go down. We are moving along the corridors, separated with mumia. In the room with the button, turn right and climb upstairs. We calculate the terrain from crystals with the help of bombs. Jump down and attract down a big statue. Get on the button, keep pulling the statue to yourself so that it is directly opposite of us. On the left hanging bombs, throwing them into the statue, thereby moving away from ourselves. When it turns out to be under the grille, go with the button and go further. On the lift we hit the crystal with the Roman number one (I). We go to the only room with the test. On the ledge on the left, we get to the mechanism. Attach it and move on the opposite direction using a deadly grip. From here we will see the shadow bombs stuck to the ring in the center. We grab it and throw in the mechanism on the opposite side. We return to the original position and shoot a bomb. When both rings are on the same level, quickly fly to the other side. We take the key from the chest and go back. Jump into the pit and climb up, pre-destroying zombies. Follow with ghosts, we are separated from them and get to the lift. We go on the third floor, open the green door. We are moving along the corridors by destroying ghosts and one general. We turn out somewhere between the third and fourth floors. On the ledge, we move on the other side. We shoot a bomb on the crystal on the left. Go down to the lever, activate it and the bridge appears. As we noticed, a column is slightly higher next to the bridge, pull it to the button in the center. We return to the top between the third and fourth floors. We jump onto the lift, we go to the second floor and our central doors get to Farisir. The enemy will not be a problem, and he does not have any special services. Therefore, just attack Farisir and shy away from his blows. Sometimes he will call the skeletons, but they are also very light goals.

We get the opportunity to call the immortal lord. Rail to the center and press the corresponding button. Relieve it to get on the bars button.

Speaker.

We are chosen out (you can from a global card) and go to the tomb of the vertex. On the way, we will have a barrier, we get up in a circle and urge Lord. We guide it to the lever behind the bars on the left. Reaching the tomb, we enter into and get to the lever, fenced with a grid on all sides. In the next room, we call Lord, getting into a circle, and we guide it to the lever. We go further, we turn into the room to the right. Quickly call Lord so that it helps to deal with enemies. Rug the lever and go to the immortal to the button behind the bars. We go back to the center, jump down. Attach the column between two platforms. We jump on them and go to a meeting with the top. At his request, we go over three unsuccessful souls, and then he returns to the bone lord.

We pass through the specified door, we are moving along the bridge and in the corridor fight with the Lich, which calls on endless skeletons. Of course, we will send all the strength against the main enemy, trying to divide with it as soon as possible. We continue to follow the corridor, urge Lord to the right and enter the door to the left. We send it to the button, pass through the bridge. Similarly, with the next bridge, however, it does not reveal to the end. Therefore, in the jump we use a deadly grip. We attract the lantern and set nearby. Inside the wall, we note the bombs and with the help of them we destroy the crystals on the sides from the unsolving half of the bridge. We go to the center with the lantern and hang it on the statue. Turn it on 90 degrees, send to the ally button. We go to the next room, not reaching the stairs, climbing on the ledge on the right. We jump on turn and cling to the grip. Climb upstairs and free the first soul. Then we spread with the enemies and go back to Lord.

We go to the next door and, passing along the bridge, immediately come across the enemies and the boss to the torment. He is so slow and weak that if we just ran circles and shot out of a gun, it would be very soon over again. However, attacking everything we have. Yet one strong side, the enemy has - the tormentor attacks quite sharply, so carefully follow him and often evade. The key is required to go on. We turn into another passage, we cause immortal. We point it to the button around the corner. There were useful obstacles on the walls, we get to the reverse side of the lattice. Will not forget to use a deadly grip at the last jump to cling to the Lord. We go through the break, again attractive to the wall. Moving forward, right to note the lever, which opens the next door. In the room search the chest and take the key. Jump down across the hole opposite the lever. Unlock the green door and turn out to be destroyed stairs. Using a fatal grip, climb into the center. Once again we apply a grip, cling to the ledge. We jump on the turn, quickly apply a grip twice, rising above on the wall, again jump in turn - we spend the grip. We get to the very top, we take the second soul and, shake with enemies, return to the top.

We go through the central door for the last soul. We pass through the abyss, urge Lord and enter the lift. We are growing up with enemies and hit the crystal, which will deliver us to the second floor. However, it is obstructing to us crystal damage. We send the immortal to the button that opens the grille behind which the shadow bombs. We climb upstairs and throw a bomb directly from there in the crystal. We jump onto the platform and go further. We climb upstairs, take the soul. We see a suspended keeper of bones. Attach it to a deadly grip and apply strikes. Then the bone giant appears. With him, too, everything is quite standard - attack, we are touched. Return to the topper.

Before us appears the last servant of the king, which sends us to new tests.

Vasilev.

Before going to the Golden Arena, I will bind to the potions of health. Arriving in place, jump into the portal and find ourselves in Psychoryon. Fight with the walkers - very strong opponents. As often as possible, we shudder and apply shocks, only after their attack. We go further, call for two lords. We send the first to the button on the right, get up straight under the door and point to the second Lord on the left button. We pass forward, urge Lords. Ride the button on the left and when the bridge will restore the Lord to the lattice button. We climb the stairs, see the red door. Under it there is a passage, jumping there. We guide the immortal to the jolve button. We go further, go down the long beam. Three wall mechanism ahead on the hill. The order of activation is: the central - right - left. We take the key from the chest and rose back to the beam.

Unlock the green door, we observe a certain spider being. We call on the lords, get on the button before the bridge. We look at the scene to the left and send the assistant button. The door opened on the opposite side to him. We go there, do not rush to run along the walls to the ledge. We look down and right, send to the Lord button. Now we run on the wall and turn right under the grille, which will soon open. Right with the ledge jump down and the deadly grip is attracted to the ally. Raised the stairs, without turning to the right, continue to move forward. We go to the left, we see the button behind the grille and send an assistant to it. We move along the corridor, raise the bridge by activating the wall mechanism on the left. We go through it and get to the door.

We call lords in a small room and immediately appear enemies. It is not difficult to divide even with two scarabs-respect, as two immortal - terrible power. We go further, we get through the wall to the mechanism and activate it. We enter the opening door and go to the fight with the boss, more precisely with two bosses - Vasilev and Echid. Both shared one health for two. First, the battle will seem light, but from the second half of health will have to look carefully on the sides and do not lose sight of Cunning Vasilev. Do not stand on the path of the spider so as not to be on the ears in electricity. Thus, we defeat the last Lord and return to the bone Vladyka in the eternal throne.

City of dead.

The king sent us to the city of the dead. We use the ability of the Spirit separator. Move each of the side statues in the opposite side, without letting them. Apply the former look, again by choosing the same ability. We pass inside, separated with skeletons and general. We get on the button in the corner, we use the separator of the shower. We send one copy to the opposite direction, and the other is booming upstairs on the ledge and shake the mechanism. The idea of \u200b\u200bthe next room, go to the passage to the left. We go around the abyss of running along the wall, we turn right and get to the lever. We use the Spirit separator, one copy is 180 degrees against a clockwise arrow, and the second we pass to the next room, taking a bomb from the wall on the left. We return to the room with the lever, we see the mechanism on the right, we throw a bomb in it. The platform is released on the left, climb on it the main character and use the Spirit separator. One turn the lever, then drag the platform on the other side. So we were in the next room. We climb the stairs, go straight and jump down through the break in the floor. We take the key from the chest, activate the mechanism on the left. Get to the green door, unscrew it and move on.

As soon as we enter the bridge immediately use the Spirit separator. Copy climbing on the ledge on the right. Climb on the top from the wall to the wall. Through the lever, thereby turning the bridge to the other side. The second copy is going on and finding the wall mechanism that opens the path to the light. We accept the former condition and come back. We attract a flashlight to yourself, get to the statue through the passage where there is a gap. We put it right on the edge, go through the wall and attract to yourself. We set the lantern on the statue, turn 180 degrees, after which we are moving by the path that has discovered. We climb on Lianam upstairs, do not worry to jump in turn, so we can grab a deadly grip. We move on the ledge and soon face two ghosts. Here you can see two levers - a big wall and usual located on the other side. We use the Spirit separator and activate the wall lever, we run to another lever turning the bridge. We will no longer be able to return, so we accept the former appearance and again divided into the souls. Activate the wall lever, the second copy is attracted by the bomb opposite. We go through the bridge and, turning to the left, throw a bomb to the mechanism. Now we can go further, one more mechanism, we go through the door to the left. We continue to go until you reach another mechanism that opens the door below. We jump onto the bridge and pass to the arena. Fight against the three leaders, general and three tormentors! Nearby there are two chests, where we will find health potions. We go further, cling to the lever and begins to raise the fire. Quickly move on the ledge and get up.

Selecting outwards, break through to the next door, pass through the way, destroying emerging enemies. The appearance of the reservoir will save against the personal, which will be after vastness - also very dangerous creatures, when attacking which we get damage.

Get to the hall, where you see a ray of light upstairs. You need to get there, for this we go straight to the next door. Climb upstairs, go around the wall. We stand on the button and use the Spirit separator. Copy running around the wall to the mechanism and activate it. We return to the initial state and go to the open door. From here, it will not be difficult to jump into a statue using a deadly grip. We turn the statue of emitting light by 180 degrees. Go to the side and fight with a few sword swords. Then we grab the bomb and destroy the crystals. Cramber upstairs, we are chosen on the balcony. There is a snake through the air, so as soon as it departs, quickly take the key from the chest. We return back and see that the green door can be climbed at the bottom of the ledge. So do and get to the place with two buttons. The essence is to move the platform from one room to another, as we have already done it earlier. To begin with, we get on one button and use the Spirit separator. I get up on the adjacent button. The second copy we climb upstairs and make the platform as close as possible to us. We accept the former appearance and get up onto the platform, we again use the shower separator. One copy will press the button that is responsible for the nearest grille, and the second will hold the platform further. Moving the first copy to the adjacent button, the second copy will promote the platform on the button next to the door. We accept the former appearance and go further. Activate the mechanism on the left, flying to the center. Turn the statue back to the place where the bomb is. Return there and throw a bomb in the crystal. Pick up the mechanism on the statue and go down. We go to the door, where the Light post is directed and we meet with the boss of the wrestling Bolshak. We act as follows:

1) shy away from simple blows; When the enemy applies a sweeping blow, it carries out first to a small one, then by a large circle. Considering this quickly move from a large in a small circle
2) Attack the Bolshak hand (after a simple hit) and the head (after the sweeping strike)
3) teach a weakened enemy
4) He will hide in the pit, and we must shine a lot of skeleton appearing from the center.

We go further and meet with the oldest raven, which reports that we need to visit the tree and pick up the key from there before we get to the source of the soul. Open a global card and quickly move there. We pass through the gates to the lost light.

The key to redemption.

Skumping to the Crystal Tower, where we are faced with desecrated angels. We paint with a few, then a real warrior of Nathaniel will arrive at the help. Communicating with him, we can buy everything necessary. We enter the tower, pull the lever and turn out upstairs. We go to the left, we are growing with the enemies. According to the ledge on the wall, avoid the pit and destroy the remaining angels. We jump into the pit and from there climb the ledge. We move away and apply the Spirit separator. One copy is getting to the bomb, grab it and approach the edge of the pit. The second copy is tightening it on the other side with a mortal grip and, coming by a crystal, with a mercy in it. We do in the usual appearance and run to the place where the crystal was. On the ledge and lianam climb the upwards. We meet with the archon and ask him the key. He promises to help if we get on the ground of Arafel's rod.

Rod Arafel.

We jump into the portal and immediately find yourself in the thick of the events: we observe the fighting of angels and the unclean. We help Uriel to deal with the flocks. We grab weapons in the corner and the game turns into a shooter. There are several modes of shooting, something like a machine and a shotgun. Clearing the terrain, communicate with the angel. We find out that the rod was broken, and its parts are scattered throughout the city. We move forward, without releasing weapons from hand. At the sight of enemies tactfully leaving. Potions will become incredibly valuable, they often fall out of enemies, so we try not to blink them. Get to the subway, go down. Here we will find the staff of Arafel, let's get out and meet Uriel again.

We pass on the sewage and we are chosen on the street. At the exit we can choose more powerful weapons. Raven will tell me where to go if problems arise. Meet the alone boss of the nose. We shoot it until complete destruction; Flying creatures are shooting only when there are already a lot of them. The damage from them is small, and they appear constantly. Go down to the tunnel and, it seems, the stream of enemies will not stop until the second part of the rod. The main thing is not to leave the creatures behind us and confidently move forward. We take the Arafel Oko and, choosing out, we meet with Uriel.

We pass through the building and go out on the street on the other side. We destroy everything that becomes on the way. We are moving under the bridge, then we climb on it and go back on its surface. At the end of the way, we take the last part of the rod and return to Uriel. We enter the portal and go to the Archon to the Crystal Tower. We give him a rod, we get transport where we can get to the castle.

Helli stains.

We can not control the bird, so we simply consider local landscapes. Reaching the Citadel, we enter into and run left. Climbing up the wall, twist the lever. The water below is cleared of damage, jump and pass through the doors. In the room with a damage, turn to the right, we choose out. We climb the stairs, pass inside and under the lesome weight. We go further, we look at a small cat-scene. Clinging to a fatal grip, fly on and destroy a couple of angels. Next to the crystals we run on the wall and find yourself on the other side. We get up on the big circle on the left and use the Spirit separator. The first copy we ride the button on the right, the second - pass through the opened passage. We climb on the left to the left, turn to the left and ride the button. We accept the former appearance. We choose the pits on the other hand, climb through the wall. We grab the bomb and throw in the crystals in the center. Fly through the abyss and enter the building. Jump down, we hit the blue ball in the chairs. We get a new ability traveler in emptiness. Create a portal in the blue area on the wall and the same at the top. Go through the bottom portal to the top. We return back, jumping over the abyss. We establish two new portals and go to the next island. Dreak the lever, jump down. Now create charged portals (holding the button) on the wall and floor. We fly to the one on the wall, and fly upstairs. We move forward, destroying new angels that are able to call for weaker angels. We avoid the abyss using the portals, get to the bright bowl. Create a portal near it, we look around and see another such a ball into the distance. Create a portal, and the bridge is released from crystals. Slightly passing forward, we see the passage to the left. There creates two infected portals - on the wall and in the floor. It is advisable to choose a gun and shoot numerous shower. We climb the stairs and enter the building. We are separated with enemies, get up in the center. We use the Spirit separator and with copies climb into two levers on the sides.

We click on the wall, being upstairs, open the portal opposite the ball. We look down, create another portal near another ball. Water cleared, follow along the stream. Having reached to the end, grab the bomb to the right and destroy the crystals on the left. According to Lianam weekend, we continue to go until we get on the other side. Ahead we see a locked door, right - crystals, so we go to the left. Jump down, destroy the enemies. We go further, jump through the hole in the floor. We see the ball and place to create the portal. We leave out, separated with the enemies. Fly with a deadly grip, we climb on the ledge and running around the walls. Once at the top, we see two levers and through the glass we can observe two areas for portals aimed at each other. For each of them answers its own lever. We will need to make it so that the one that on the right was higher than the left and then we will be able to fly the abyss. Outside, not far from the levers there is another place where you can create a portal. We do as follows:

1) We use the Spirit separator and one copy turn the first lever
2) Create two portals and twist the second lever
3) I look at the first copy to the portal on the wall and create another infected portal through it, turn the lever
4) We release the lever of the second copy and fly to the other side through the portal on the wall, activate the lever, opening the door.

Apply the former look and go down the short path where there was a ball. Create a portal, return to the top. We go further through the opened grille. We run on the wall, destroy the angels. We take the key from the chest, climb the ledge to the top. Bomb destroy crystals and climb a locked door. We enter into and create a portal.

We are moving along the drain, cross the abyss of the deadly grip. Get to the building and enter inside. We are racing with counter enemies. We render in a place where numerous abyss. Create a portal on the wall ahead and one more right at the bottom. Cross the abyss using a deadly grip, and jump directly to the portal. Create a charged portal over your head. We enter the lower portal, fly from the top and run along the wall. Create two charged portals again. We climb on the ledge up.

We destroy enemies and get to the mechanism. We use the Spirit separator, one twist the mechanism, the second stretch the platform. In the usual image we climb on the platform, and again applying the Spirit separator, this time already pushing the platform inside. We go further, near the mechanism we use the Spirit separator. One copy is twist the mechanism, the second create charged portals at the bottom and near the mechanism. Let's release the lever of the first copy, go down and looking through the portal, create another charged portal. Now we accept the former appearance and come back on the island to the very first mechanism. We go further to the ball and create a charged portal on the wall. We are doing an operation to push the platform-inside platform. Get to the second mechanism and twist it. The inner ball has absorbed energy, let go of the lever and thereby destroy the damage. Create a portal in the place that opened for it. We go to the next room, at the top of the ball create a portal. Water is cleared, and move along the drain. Passing to the end, we will go on the right and run to the prolve in the wall. Create portals and find ourselves inside where we jump down.

Get to the door and pull the lever on the left. The water is completely cleaned, we can enter the central door. Create charged portal on the wall - downstairs and upstairs. Fleasters, create another portal higher. Jump down, we enter the portal. We run along the wall on the right, then climb the stairs and exist in the library where Jameair-scribe is waiting for us. He is a light goal if you do everything right. Create below two portals on the walls. We are standing in front of one of them and wait until the enemy is shooting with a clot of energy. Quickly shy away and he, it turns out, is striking himself. Attack a stunned enemy, we move away. We repeat this action another time until the scribe is finally flying upwards, from where the laser will be directed to us. Create a charged portal directly under it and another on the top level wall. As soon as we see the laser, quickly occupy a position that the central portal is between us and the beam. We look at the roller from which we find out that in fact the Archon misled us and the key was all this time.

We go to the crystal tower and, climbing the stairs, look a train of the rollers. We run in a circle and evade the wave shocks. Then you quickly spend a series of shocks and leave again. When the archon takes off, they shy away from wave shocks. Soon he will be above our head, cling to the deadly grip and attack. This action must be carried out until the enemy collapses to the ground. Then we will be able to finish it, that is, to trim the wings so that he can not take off. We continue to attack the enemy and shy away from the waves. As a reward we receive an angelic key. Returning to the tree of life to the oldest crow. We go on the edge of the shadows through the portal where the key of the demon will have to get.

Mad Queen.

Skump forward, pass through the building and meet a friend who can buy useful items. Skye further, get to the black stone. We go to the door on the right and climb the circular stairs. We look at the roller in which death communicates with Lilith. She hands us a new "toy", which allows you to create portals and move in the past.

Vladyka black stone.

We go back, go down the stairs. We enter the next door and immediately turn the left. We use traveler in time on the wall. The territory has restored, entering the center. Fight with enemies, we are afraid of the fact that with chains. If he attracted, dramatically evaporate to the side. Steaming with everyone, go to the first door to the right. We run on the walls and on the ledge climb upstairs. We pass along the corridor, shaking with a couple of demons. Using a fatal grip, climb even higher. Selling, pulling the lever and destroy the enemy. Opening the portal in passed, we pass through it and jump down. We climb up on the opposite direction. We go to the left door and move directly to the center. We see that the chest is closed by damage. On the wall we create a portal in the past, we destroy enemies. We stand on the button on the left and use the Spirit separator. The passage opened at which we get to the room one of the copies. We are separated with enemies and from the deepening in the wall we take a bomb. Get on the edge of the abyss with fire, run up the second copy and attract a bomb. Again, we get up to the edge of the abyss, the first copy is attracted by a bomb. Thus, we deliver it to the crystals and free the chest. We return to the present through the portal. We take the key from the chest and run back to the locked door, pre-docking into the past. Next, jerk the lever, jump down on the specified path. There we will be able to create a portal at the present and then scroll to the central door on the ledge. We go further, create a portal in the past and meet with Samael.

Stage 1:
1) If the potions of health in deficiency, then you have to shy a lot to survive. Effective method - bold and immediately strike
2) When Samael returns to his throne, follow the fiery balls and run away from side to side
Istiving half of his health, run up to the throne and apply strikes. We are preparing to quickly press the corresponding button. Shutter back so as not to be on fire.

Stage 2:
1) Keep from the enemy at a distance, close contact is very dangerous, since we will constantly affect electricity
2) Small circles will appear on Earth, and behind them one big. It is only dangerous by a large, catch the pace and then can easily avoid damage
3) Do not forget to use the gun! From chaotic emerging large circles just run away, and do not shy away, because it will only slow down and eat the risk to run into the fire!
For our works we get a demonic key and return to the oldest crow. Insert the keys and enter the source of the shower.

Source of shower.

The embodiment of chaos, that is, our brother Avasal is the last game boss. Revelations do not have to wait - they evaporate, attack. The main thing will save all the forces on the latest stage of contractions (after two finances). Enjoy the sweet victory and see the final roller.

From the introductory video, we learn that the shaky balance of the world was broken, this is accused of the rider of the apocalypse war - the brother of our hero. According to the latter, the accusations on his colleague were undeserved, because death (namely, the protagonist is wearing a name) decided to save his brother in arms.

The beginning of the passage of Darksiders 2, as it should be assumed, wears a training character, so we will explain how to pass Darksiders 2, first in detail, then in general terms. So, we are on a horse, with us there is a raven that performs the function of the GPS navigator. To go through a snow-covered path, use the standard keyboard layout - W, S, A, D. If a round icon appears next to the horse, it means that the faithful hill can be called on (or on the contrary to let go for a while). Also on management - climbing the wall using a space (after pressing it, it is necessary to press the movement key forward - w). Attack of opponents with the left mouse button, we leave from their attacks using timely pressing the ALT key. The coins falling out of the defeated opponents are selected by the E. Enabled key - O. Key

The main nuances disassembled, so we go to the dark fortress. There are absorbed to the top and defeat the portion of opponents, not forgetting to collect the utility drop-down from them. Next, you need to log in inside, run through the walls (this is done by clapping the jump button), then jump from one beam to another, turning into the jump (previously it could be seen, for example, in Blood Rayne 2 or numerous parts of Prince Persia).

Repeat the enemies again, then start working around the wall with Lianami, gradually moving to the ceiling, very soon meet the first more or less dangerous enemy. Against the background of future suggestions, this seems quite light, but also not to compare with the previous ice giants - can deliver trouble, if something is wrong. However, something is wrong here - you still need to be able to be able to be able to, the tactics are extremely simple, they hit the enemy from the response attack, they hit again. Repeat the procedure to full victory.

Opponent defeat, continue the passage of Darksiders 2, having passed into the corridor, it is necessary to move forward a double mileage along the wall and squeeze the mechanism that runs the elevator. He will very soon break away from difficult life. Now you have to go upstairs to your own way, well, and pass through the well-known familiar tricks with jumps from one wall to the other, upstairs again move in the vertical direction using the Liana. Now get to the right, where the beams - the game will kindly tell you what to do. We note one thing - jumping on the beams will have quite a lot, get used to it. Then you need to split all your enemies, then descend down the lianam.

Get to the keeper of secrets - this knows the whole truth that can and must save the war. But here it will not be so smooth, as I would like - the keeper said that the path to correcting the errors of the war begins in the tree of life, but at the same time closed the passage, exposing an ultimatum. The keeper wants to exchange a talisman, but this option does not suit death, there is a conflict of interest. The situation is quite expected to the world, the oldest raven turns into a Chinese copy of the war that we need to fight to go further. Why chinese? Because the fake is always worse than the original, and the clone of war is not an exception.

The passage of Darksiders 2 is not so complicated here - clamp shift, doubt enemy attacks, spending your counterattacks. The main thing here is not to climb the Rogger, it is "from defense" - the perfect way to victory here. When you want it, the keeper will return to himself a prime appearance and will be forced to open the gate. True, the soup so simply did not retreat - he destroyed the talisman, and part of the relic shall be stuck in the breast of death. For the passage of this level you will get forty points of experience and 1200 units of gold.

Flame Mountains

At the beginning of the level, Aydar would kindly encounter us - he says that his sister Elia knows the road to the tree of life, but just no one will do anything. Go through the cave, see the screensaver where they show the desired character, step to her, talk. Alas - the tree of life is still closed, and the damage will not allow the key to the gates. So that everything was fine, it is necessary to return the lava stream to the pristine state, like the water - only so the smelter (the main forge) will work normally. And her normal work is needed to have a key to us - everything is simple and interconnected.

So, we were sent to Thin - he must open the gates through which you will leave the settlement of the track. Get in the direction of the yellow circle marked on the map on the right in the lower corner, finding Taine, speak with him. Along the way, you can learn how to learn new techniques for the remuneration - it voluntarily (the point in the dialogue is "training)." At least for this you have a sufficient stock of gold, but this action is able to significantly facilitate the passage of the game Darksiders 2. Now we will open the gate, we go through the cliff. In water, if desired, it is possible to detect a boat coin, which is not bad for old familiar in the first part of Vulgrim (you can exchange a coin on something useful).

Clock up the wall nearby wall, go back to the beginning of the cliff - on the wall right, scroll again, put on the track to another end of this very cliff. So you will go out in the field, there is the time to cause your transport where we go to the right along the trail. If we look at the card - our goal is crying cliff, here it will be the already mentioned vulgrim, noble bars ... that is, the merchant. In addition to the abundance of useful and unique things, he can also give us a side quest.

Driving on the horse's damn forest to the exhaust pass and destroying all those who interfered with the promotion, get to the entrance to the boiler. This is the Temple of Fire, which is how the same fire for the forge of the Creators generates. You will see near the entrance how Karna is desperately fighting against a bunch of enemies - do not leave it in trouble, help defeat them. When you finish, speak with the character being reversed, learn that it is a damage to become a hero. He will lower the bridge, so the path to the gate of the boiler is open.

Inside, we activate the lever, weighing the door to the next room. Open it, on the right will find a shadow bomb, pick it up (key E), cling to the lever on the wall (clamp the Q key and clay the middle button (wheel) of the mouse mouse). So you will open the door, followed by a group of opponents, break them all.

Having understood with the sacrament, you can finally study the area normally. You will find two doors at once, and one locked. To open it and continue the passage of Darksider 2, you need to find the chest in which the cherished key is. We need to be in the next door, which, fortunately, is not closed. In the wall there is a ledge, we use it in order to jumble through the break. Find another ledge, you will scratch upstairs on it, you will see Liana there - get down it down, take a bomb and attach it to the lever.

Then go to the open door, you will see a new kind of enemies (Assistant Design), eliminate them and go to the next door. In the arena, meet another new enemy, called the walker. The latter is fighting with constructions, so I do not recommend interfering - let each other are destroyed, and we just give the winners. Not far from the Arena you can find another room where there is a desired key that opens a locked door.

Take it, leave the room, turn to the right, go through the wall to the platform, which is from below. Reaching a locked door, open it. It is necessary to roll in the sphere in the well (key E) to start the mechanism unfolding the wall. On the second side there is a beam, according to which it is quite convenient to climb up. Continue lifting on Liane, moving towards another part of the boiler. You will see the beam again - scroll through it on the ledge, with a ledge - on Liana, from it down.

Next, to continue the passage of the game Darksiders 2, you need to pull the lever, lowering the grid, which overlaps the yield further, will soon stumble upon another one closed door - Getting started searching the key. First, enter the door to the right, it is open. There you will not be too soon willing, so you destroy everyone who will come under hand. Now look for a shadow bomb that needs to be fastened to damage, the ball. After freeing the sphere, roll it into the hole, thereby running the mechanism, lowering the lattice - you will find another sphere behind it.

It is driven to the left well, which is located on the left in relation to the central lattice. The latter falls half, and we need to knock the ball from the well. This will again help the shadow bomb - attach it to the sphere located in the hole, he will be free, after which it is already necessary to roll to the right hole from the central lattice. In the chest, detect the key, pick it up and run back to the previously locked door - now she is not an obstacle. But as a barrier will be enemies - get rid of them.

Having reached the lever raising the boiler, see the ledges on it, and in front of the same on the wall - it is very convenient to repel from one side to another to climb up. On the ledge, you get to the platform, enter the room, around the wall and the ledge clock further up. Now we need to pick up a shadow bomb, after which you attach it to the lever. Next, go along the rising bridge, at this time the grille behind rose, closing the opposite way, and in front, it is also not the most pleasant surprise in the form of a boss.


Prologue

The game begins with the fact that the angry rider of the apocalypse death rides on his faithful horse of despair, accompanied by the dust - the crow, pointing the right way to any place where death wishes.

Now we will undergo a training level:

  1. To begin with, we offer to slip on the snowpath. To control the character or character, the keys are used on the horse W, S, A, D .
  2. When a round icon appears with a horse head, it is possible to call or send despair using the key C. .
  3. To make a jerk, being riding in despair, you need to click Alt. .
  4. If ahead is a high wall, then it can be easily overcome, you only need to jump on it using a key Space. and pull up up using the key W. .
  5. Enemies will often attack us in this game. To attack the enemy, you need to click on the left mouse button ( LKM. ). To dodge the attack of the enemy, you need to press the key on time. Alt. .
  6. Coins will always be raised with enemies, which can be exchanged for goods in the black market, and sometimes lout will be poured (trophy for murder). To take lout, you need to click on E. .
  7. Using a key O. You can open your inventory and notice a lot of sections there. To use the subject, you need to click on the Equipment section and select an item that you want to wear. Double-click LKM, you can call actions that can be made with the selected item.


Find a way to save war

We approached gates Dark Fortress. The gates kindly opened, and we were told to climb on the top of the dark fortress. Come to the wall near the edge of the cliff and clamp the key Space. To run over the wall through a decent break. Do not hurry to run ahead. Left stands frozen Ice skeleton. We defrun it with ordinary pair braids and destroy. Squis fell from it - additional weapons. To equip sequirs, you need to find it in the inventory and choose the item " Put on"Now you can attack additional weapons in battles by clicking on the right mouse button ( PKM. ).

The killed skeleton freed the passage to the extra part of the fortress. There is a chest. To open the chest, you need to click on the key E. . A health potion fell from the chest. Always raise the potions of health. Also, sometimes the potions of rage will come across. To fill the health band or rage strip, you need to click on 1 or 2 .

We leave this pretty small part and reach the next cliff. We run on the wall before the protrusion. Moving on the performance to the left, jumping on the top protrusion and climb up. On the right and on the left you can defrost skeletons and kill them. If you are lost, the purple label on the mini-card on the right below will always tell me the right direction.

So, we get up to the cliff. From somewhere on top hanging huge wooden lbalki. You can jump and grasp them. We jump from one beam to another, until I dare up to the desired end of the cliff. Again frozen skeleton. If he does not defect himself, you can not touch it. There are three skeletons ahead, which we are easily destroyed. We grab about the ledge on the wall and climb on the wall with the help of beams and ledges. We jump on the adjacent beam and climb up. Regular skeletons. We destroy them and jump on Liana, which is located on the wall. On Lianams can be easily moved using the motion keys. To jump from the liana, just press the key E. . We reach the next liana and climb upstairs. We jump on the ledge, with a ledge in the arena.

From nowhere appears Ice giant! It is simple to destroy it:

  1. Damage at the sight of how the giant lifts his fist (three times we press the key Alt. ).
  2. We go from the back and carry out combo attacks (LKM + Pause + LKM + Pause + LKM + Pause + LKM or LKM + LKM + Pause + LKM + LKM or SPACE + LKM + LKM + LKM + PKM).
After destroying, the hidden door will open. We go inside and notice a big break. We run along the wall to the beam, from the beam again on the wall, jump - here we are at the other end of the cliff. Come to the elevator and activate it by clicking on the key E. . The elevator breaks from grown ice blocks. We will have to manually climb up with the help of protrusions on the wall. We jump from the second ledge and approach two closely located walls. This narrow can be used, jumping with the wall on the wall, thereby rising on any height until the wall will end. So, rose. Now we run along the wall to the beam, and after the beam grab the Lian. Waving upstairs by Lian, jumping on the beam, from the beam again on Liana. Climbing to the right edge of the Liana and jump on the beam. We climb the beam upstairs.

We destroy monsters and jump on Lian, reaching the cliff. We descend on Liana down, then right and jump on the ledge, then the next and jump. A little further there are beams for which you can walk. We jump from the beams to the beam, and then to Lian. Raised by Liana upstairs and to the right. We jump onto the beam and climb on it upstairs, jumping on the beam from above. Next will be still beams. Well, I hope it will have to do it easier to do it easier, so there will no longer describe such movements in detail.

Get to the hall, in which the keeper of secrets is sitting - the oldest raven. We need his help. The oldest crow does not understand why he should be worried about the fate of the brother of death - war. Death notes that the keeper of secrets knows the truth and its secrets can help save an innocent war. The keeper of the secrets opened the gate and said that the way to correct the actions of the war he would find in the tree of life, but immediately closes the passage. He wants to exchange a talisman. Death does not agree and orders to open a pass. The oldest raven says that death will take place in this pass through their corpse. Death agrees and the battle begins. The oldest raven turns into war. Well, you will have to destroy this miserable similarity of your brother. Tactics are:

  1. Click SHIFT and evade you when the war begins to spend your attacks
  2. Immediately after the attack of war, we get a jerk before the war and carry out combo attacks.
The oldest raven takes its usual appearance after the defeat. Forcing it to open a portal, but he destroys the mascot, and part of his fragment is dug into the right chest.


Reward:

  • Experience : 40
  • Gold : 1200

Part 2: Blacksmith Land


Flame Mountains


We move to the beginning of our path - in blacksmiths. We are celebrating the old Creator Eydard and reports that the path to Tree of Life knows sister forge - Elia. However, she will fulfill our service for her service. Well, we will find it. We pass through the cave. We show a screensaver in which the location of Elia is seen. Let's come to her and speak. She says that the entrance to Tree of Life Closed, and damage does not allow you to order the key to gates. Need to restore the stream of lava and water in Melivile - The main blacksmith, with which you can see the key. Elia sent us to Teein so that he opened the gate beyond the settlement of the track. We go towards the yellow circle on the mini-card from the bottom right. Come to Thin and talk to him (If you choose the "Training" dialog option, you can buy for gold coins of receptions, which can then be used in battle). Tain opens the gate and wishes us good luck on the way.

Get to the cliff. You can jump into the water and take a boat coin, which can then be exchanged for objects from Vulgrim. Nearby there is a wall that can be climbed up. We return to the beginning of the cliff. We climb on the wall on the right, and pass along the path to the other end of the cliff. We go out into a purely field, we cause despair and right along the path, to the crying rock (see map) (here will be vulgrim, which can sell unique items and give a side task " Book of dead"). Skump through the damned forest to the exhaust pass (there are enemies - construct-warriors), and after you get to the entrance to the boiler - the temple of fire, giving a flame for the great forge of the Creators. Near the entrance to the carn boiler fights in the warriors. We help him destroy the reptiles. After talking with the car, it turns out that he decided to become a hero, but it can't get through Damage . Karna lowers the bridge leading to the gate to the boiler.

We go inside and activate the lever that frees the door to the next room. Open the door. On the right there is a shadow bomb. Grab it ( E. ) and sculpt on the lever on the wall ( Q + SCM ) - Another door is open. We go inside (enemies we destroy) and we see two doors, one of which is locked by the lock that opens if you find a chest in which the key is lying from the castle. We go to the next door. Using the ledge on the wall we move through the break. On this plot on the wall there is another ledge. We climb on it upstairs and get to Liana. We descend on the Liana of the Verni, grab the bomb and sculpt her on the lever. Go to the open door, and there is a new kind of enemies - Designs-assistants. We destroy enemies and pass through the next door. Return to the arena, where another new enemy is waiting for us - Walker. Walker fights constructions. We are waiting until those feed each other, after which we destroy the walker. Next to the arena there is a small room where the chest is located in which the same key is lying from the castle on the door. We leave out of a small room, turn right and sliding along the wall on the platform below. We return to the door with the lock and open it. Run the ball ( E. ) In the well, thereby activating the mechanism that turns part of the wall, on the hidden side of which the beam is located, which will help us climb upstairs. We climb upstairs on Liana to another part of the boiler.

Ahead we see the beam, according to which you can climb to the ledge, and through the ledge - to another part of the boiler. We jump with a ledge on Lian and jump down. Activate the lever that lowers the grille, blocking the passage to the next part of the boiler. We see another door, closed key. You need to find the key. We go into the open door to the right, destroy the enemies. We find a shadow bomb, take it and sculpt on damage, which shrouded the ball. Right a bowl in the well, activating the mechanism that will lower the grid (not central!), Behind which is another ball. The breakdown ball is rolled into the left well from the central lattice. The grille fell half. Now you need to knock the ball from the well. To do this, sculpt the shadow bomb on the bowl in the hole. Ball after release Right in the well to the right of the central grid. Open the chest in which the key lay. We return to the door and open the door using the key from the castle, destroying parallel to enemies. Activate the lever that raises the boiler on which there are ledges. With the help of ledges on the wall and ledges on the boiler, we move to the platform. We go into the room and on the wall and the ledge we climb up. Take a shadow bomb and sculpt on the lever. We go through the rising bridge. The grill behind us rises, thereby closing the output, and Garn is broken from the wall - a new enemy with a brown. We destroy it in the following way:

  1. As long as it is waving, shy away with the alt key.
  2. After Garn successfully missed, we apply a series of combo strikes
  3. We repeat the manipulation several times
By destroying it, we get a dark avenger weapon. We reach the room with a lever and activate it. Turn counterclockwise until we lower the weights to the end. Hurray, we opened the hatch! Now Lava flows! We return to Elia (we leave from the boiler and with the help of the map we indicate the location of Elia and click ENTER - fast movement). She is satisfied in moderation, but you still need to activate Tears Gor. - water soothing the land that will wake Flame Mountains. Now Elia will trade objects or buy objects from us.


Reward:

  • Pistol "Redemption"
  • Experience : 480
  • Gold : 1500


Tears Gor.


It is necessary to find Karn and talk to him near the entrance of the shadows close. To do this, go out in the field of the valley of the father of stones and the despair on despair on the left track. Speaking with Karn, after which I worry a gun into the shadow bomb just above the entrance to the shadows close and open the gates. Sky to Fjord, and then to the Storm Fort. On the way, we will meet new enemies - Rumblers and Stern.. We destroy them. The path is further closed with grille. To the left of the lattice there is a shadow bomb. We shoot on it and free the wall from damage. Climbing up and stop the wave of enemies with a pistol and braids. Let's go through the door and jump down. Activate the lever near the gate to omit the grille. In Fjord, you can meet Blackrut, which will give Stone bait and side assignment "Stones and sticks".

Reaching the Storm Fort, we reach the place where you need to drive a ball in the well. To do this, go to the right and click on the wall. Take a shadow bomb and throw in a bowl. We feed the filled ball to the well. The mechanism works, the door opens. Come in.

Go to the door on the left. Go and go to the door opposite. We reach deadlock. You need to drive two balls in the well. Turn the right and rising through the wall. We run on the walls and ledge and week to the ball. We throw it down and drive into one hole. Now climb on the wall on the left (from the entrance). We jump down and find a big wall. We climb on it and take the shadow bomb and sculpt it to damage the ball, and then shoot a gun on a bomb. Customize the ball to the lattice, which separates the ball from the well. We release the ball and climb on another shadow bomb. We sculpt her to the ball, and they themselves rise to the platform in the middle of the room activating the lattice lowering. We shoot the bomb, thereby rolling the ball to the well. We rise around the wall to the beginning of the way, drive the ball in the well and go to the open gate. We reach the lever shrouded. Nearby there is a shadow bomb. We destroy damage and activate the lever. Water went! We jump into the water and swim to the very end. We leave out of the door.

We jump into the water and swim through the tunnel, which covered the water just completely completely. We swim to the dead end, climb over the wall and ledge up. Here the ambush is promoting us. We destroy enemies and pass to the liberated door. We reach the next room. Left - door on the castle. Right - open door. We move away from the left door at a distance equal to the distance to the right door. We look forward - there is a passage. We jump down and get out of the room. We destroy enemies, open the chest in which the key is lying. We return to the locked door and open it. By destroying the batch of enemies, we reach the room in which you need to drive a bowl in the well to drop the platform. We go to the wall on the left, we climb up and select a shadow bomb. We sculpt it to damage and open the passage for the ball. Go down to the ball, grab it and jerk ( Alt. ) Thrust upstairs. We ride in the well, the platform is lowered. We run for another shadow bomb, sculpt her on the ball, get up on the platform and shoot a bomb. The ball rolled out of the wells, thereby activating the platform raising upstairs. Go to the next room. Get to the lever. To the left of him we destroy damaging, firing into the bomb on it. Activate the lever and roll down the flow of water. Get to the end. We go to the place where we found the key. Now the water is enough to grab about the ledge. We climb and climb on the walls at the top and activate the lever. Now the flow comes to the end, thereby removing the lattice on the doors, activating the entrance to it. Open this door

We go to the door to which the stone golem looks at, holding the rocker on the shoulders. Jump into the water and get to the ledge that you can climb because enough level Water is already. Open the door, grab an unusual ball and void (alt) in an unidentified object covered with wood. It turned out that this boss! Karcino Kick! Tactics against carcinos:

  1. At the sight of the fact that he is going to accelerate - shy away.
  2. When it crashes into the wall, the egg falls from above. We take this egg and throw in carcino. It will turn off for a while.
  3. This time is needed by various combo attacks cut it in groin, despite the fact that the Dage Karkinos is immediately hatching from the egg.
  4. We repeat the manipulation several times.
After the murder, the davilka will fall out of it. So it is called - Davilka from Karkinos. Good weapons. The grille is lowered, we go to activate the lever. The stream is restored! Returning to Elia, who has already moved to the melting. Elia with her brother has already completed work on key Creator And now you can activate each construct using it. Eidard comes and asks to collect the guard, which will cleanse the way to Tree of Life . We agree to help.


Reward:

  • Experience : 720
  • Gold : 3600


Move the hill


It is necessary to find a construct that sleeps in a lost temple and awaken it with the key of the Creator. We go through the valley of the father of the stones in the crying cliff. After you get into the damn forest, where we are moving towards the lost temple. We fall into the bay. Activate the first construct, sitting on it and roll in the well. Aims in the opening hole and shit ( SCM ) chain. We go around the chain to the door. Enemies wait to the room. We destroy them, go into a small room, take a shadow bomb from there and sculpt her to damage to the left of the door, in which we went. We climb the released wall and jump on the beams to another part of the bay. Jump down on the steps and go down to the next room filled with enemies. We destroy them. Open the door to the left (from where we came from) and destroy another batch of enemies. We go to the left and climb the stairs upstairs. We jump on the wall, grab about the ledge and climb upstairs. Another wall, once again, and on the other hand, we jump. Open the door nearby and go to the carna.

We go into the lost temple, destroy the enemies and go upstairs. Open the door, activate the construct and smash with the help of its powerful stone hand damage. Speak to the wells and rolling into it. We get out of the construct and go to the door, from which the lattice has just beg. Some mask is cleared to us and encourages enemies! We destroy a mask with a gun after destroyed the warriors. The part of the wall is rotated, which indicates the right path. We go to the wall and climb up the beam, and then we turn into another part of the temple with the help of a ledge. Jump and get to the construct. Activating it and with the help of it we destroy the enemies nearby. We rolled up the construct to the edge of the cliff and destroy the damage (SCM), which guarded the lever, lifting the bridge. We get out of the construct, get to the lever, activate it and squeeze on the construct before the place where we destroyed just that the mask is destroyed by the path. Now we ride in the well opposite and run the chain into the hole. We run around the chain into this part of the temple. We shoot at the shadow bomb located next to the ball. We ride the bowl in the well, destroying the enemies that appeared, take the shadow bomb and sculpt her on the ball. The ball is rolled back, one lattice is lowered, the other rises - here we are at the chest with the key! We take the key and return to the construct, and then go to the locked on the door lock. Open the door, on Liana, get to the lever and activate it. The grille downs, the enemies appear, and we run to the construct and return the chain of yourself, after which we destroy the enemies, and then damage in the place where we just lowered the lattice. We ride in the well to lower the grille. We get out of the construct and run into the open part of the temple.

Here we will be waiting for six masks. Everyone we understand separately. First, we destroy enemies, then shoot a mask when it flies to us and shoots the beam down, and repeat the manipulations before the winnings (forget about the reload mode). Open the door, and then one more. We jump on the walls until the end of the cliff. We approach the waterfall and jump from one wall to another until we get up. We reach the cutter to the door. We open it and activate the construct, which then rush to the elevator. We jump from the construct and climb up the wall and beams to the left of the elevator. Activate another construct, rolling it to the well, which activates the elevator raising. We jump from the construct and jump on the one who just arrived on the elevator. We ride it in the hole a little further, then take the construct, which is in the hole near the elevator and rush it into the hole in the place where we just lowered the lattice first construct. We produce a chain and get to the first construct, which we ride to the hole, lowering the lattice at the door in which we need to get. We jump from the construct and get to the door. Opening it and we hope to another door with the help of beams and walls. Ambush! We destroy enemies and open the door. We rise on the wall. Top, shoot on the shadow bomb and throw off the bowl in the well. The grille rises, and we go to the door. Here are the enemies. We destroy them and pass to the next door and open it.

We hope to the arena. Mask collected construct-respect. You have to end with it. Tactics against a slaughter-construct:
At that time, while he kneads about Earth with his fists, shadow bombs fall on top. You need to quickly take a bomb and throw it into it, and then shoot a bomb.

  1. While he lies unconscious, you need to cut it with a spherical soul.
  2. During his beating from the Earth, his defenders appear. It is necessary to destroy them too, because they will greatly interfere with the bombs + of them can fall out the potion of health.
  3. We repeat the manipulation of 5-6 times before victory.
So, we get to the keeper and activate it. We speak the keeper. He leads us to the valley of the father of stones. You need to talk to Eidard, what we do.


Reward:

  • Experience : 960
  • Gold : 4500


Heart of Mountain


So, we go to the custodian who will cast us in the depths of the melting. We speak with him. Suddenly, Karn appears and says that it will help us. The keeper restores the bridge, and we reach it before entering the melting. We reach some kind of cliff, and Karna invites us to throw us on the other end of the cliff. We agree and fly. On the beams and the ledgers, we climb on the beam with which you need to jump and cling to the boiler, from which you need to jump on time. After that, we run around the wall, destroy the enemies and reach the door, activate the lever and open the door. Jump out on the lever activating the door lift. We are waiting until Karna reaches the next door and will hold it when we jump from the lever. We pass by carna.

Return to the guard. He is very big, very heavy and incompass sleeping. You can arouse it using three stones scattered throughout the temple. So, we call the dust and go to the door where it will show. We go to the cave, destroy the enemies. We reach the elevator. We approach the wall with the grille and the carna will bring us through the wall. We jump into the water and floate to the right to the light. Raise. Here we have a ball. We go to the other side and jump into the water. Underwater floating in the right side. Raise, but the button! Ride on the button, the grille is lowered, the door rises. Karn grabs the door, we grab a stone and throw it into the well on the wall. Not easy task, but quite passing. Activate the construct and sit on it. Right break straight! Speak on the context to the wells, in which we roll. We produce a chain for which we get to her middle, after jumping to Lian, and from Liana to the beam, then another one - here we are near the door. Open the door and running around the wall. Lava must be afraid, so we wait until you end later, after which it runs further. So, we are in another part. We destroy enemies, go to the door, take the key and jump on the chain of the construct and get to the carna. Open the door and go inside. We climb along the screw staircase, after which Karna recks us on the other side. We destroy enemies and open the door. On chains chained " Mortary grip ". We liberate it (LKM + LKM + LKM) and assign yourself. We leave the door and fly to the car, using a ring from above with a deadly grip. We return to the cave and go for the car.

We reach the place where the right on the wall is a shadow bomb. Left - lever. We grab the grip bomb sculpt on the lever. Blast the gun - the bridge is raised! We go through the bridge and open the door. Another lowered bridge is ahead. Left lever and right. So far, on the beams jump and activate the left lever. Turn back and run on the wall on the beam. With the beams, the grip is enough for the ring, after Chego we fall on Liana. With Liana on the next ring to the lever. Activate the lever and come back to the top of the bridge. We pass it and open the door. Activate the lever that will start lowering the elevator. Let's go down on some floor and open the door. And here is the first stone! We approach the carna who wants to transfer us to another end of the cliff. After that, on wall clauses and beams, we get to the button, lowering the grid in two places. Tightening the carna with the help of a grip that MiG sends us to the place where the second lattice has just dropped. On the ledge and beams, we get to the incomprehensible platform. Jump even below - construct! On the wall, we get to the construct, activate it and squeeze on the lava (cool!) To the damage, which is immediately accumulated, and then we ride in the well. We release the chain and go on it. After jumping on the ledge, we climb and approach the stone. We grab it. Stone falls down, after which Karna takes him to his arms and offers to return with him to the guard - a good idea! On the elevator we will have an old acquaintance. Welcome and kill. We go to the guard through two doors. We approach the right shoulder of the guardian and joining it a stone.

Collapsed wooden design, freeing a new way! We run there, and with the help of a grip flying to the tunnel. Through the tunnel we are successful to another tunnel. After the second tunnel, two gates and a button. We get up on the button, Karna passes through the first gate and is preparing to keep the second. We run away from the button and pass by the carna through the gate. Karna wants to throw us away - do not refuse! After jumping to the ring a little further, we grab about it - here we are on the other end of the room. We go to the next room and destroy the enemies. Activate the construct and rush into the well. We release chain. We descend from the construct and we climb on the platform with the lever. We raise it up to the limit up, after which they let go and wait for a convenient point to jump on the ledge on the left platform, then on the chain, and after the chain to dope up to the ledge. So, done! Now on the ledge and liane, we get to another part of the room. Let's go down in the lever and activate it. Bridges rose. We return to the construct and rub on bridges to damage. By destroying the entire damage, roll out to the place where we see a stone. We destroy enemies and rub to the place where there is damage. We destroy the chain of the broke, we get out of it, and Karna offers to throw us. We agree and open the chest in which the key. We find the door that owns this key and open it. So far, we do not need inside, so we leave. We return to the place where they came from and dive from the left edge into the water, after which they float to Lian and on it, the ledge and rings we climb up. Ahead we show the lever - you need to get to it and activate. We jump into the water and swim to the place where there is a ring. We run along the wall, grab the ring, after which the beams are moving left. Another ring - here we are in place. We destroy enemies, activate the lever and go back to the carna. We ride the construct to the place where the stones flashes. Activate the lever near this device. As a result, we have a ball. Remember the door we opened? Perfectly! Now you need to roll the bowl in the well in this room. The grille is lowered. We pass into this little compartment and on the walls jumping upstairs. We are rising to stone and grab it. Karna picks up a stone. We return to the guard (on the way there will be a small task - you decide it yourself!) And get up next to his left shoulder. The stone settled well in the shoulder!

Follow the car. He wants to throw us through the grille. Agree. Activate the lever, lowering the grid. Activate the construct and destroy them damage. We descend on the construct down and see the stone around which everything thumbs up. We destroy damage everywhere where you can. We ride in a well, lowering the grid. We jump from the construct and climb the wall on the platform where the lattice fell. On the wall we are successful to another room and jump on a stone. Something is wrong with him ... Suddenly, the energy from the stone moves into the construct and it becomes hostile! Need to destroy it. We use tactics as well as all the rest of mini bosses: they are driving in the designed construct and carry out combo attacks immediately after hitting the ground with a contest. After the victory, we go to the guard and sculpt this stone on my forehead.

The damage on the stone did not evaporate and absorbed the guard! He left somewhere! You need to catch up! We leave the smelter and come to the valley of the father of the stones. Eidard could not do anything with guard. Need to destroy it! Tactics against landing:

  • Stage 1:
  1. So far, the guard is lighted with his right hand, we are drunk from the hammer.
  2. While his hand is next to the ground, shoot at the shadow bomb.
  3. When the hand is separated from the body, tighten the grip to the stone and destroy it.
  4. We repeat the manipulations twice, after which we proceed to the stage two, when the guard with one left hand.
  • Stage 2:
  1. At that time, while the guard produces a huge shadow bomb, drove away in despair rather far and shoot exactly (!) In the bomb all the ammunition cartridges.
  2. I hurt for the guard, so that the bomb crashed along the way in the guard. He is weakening, his left hand holds behind the support.
  3. We climb the hand to the top, after which they grab the stone and destroy it.
  4. We repeat the manipulations twice, after which the guard ruffles, and Eidard will revive him, but he will die himself.
The new guard is trying to destroy the damage, which protects the path to the tree of life. However, damage resists. As a result, the path is cleared, and damage and the guard self-esteem.

Reward:

  • Experience : 1200
  • Gold : 6000


Tree of Life


Skump in despair on the cleared path to the tree of life. Stand in the gate.

Reward:

  • Experience : 1440
  • Gold : 7000

Part 3: Kingdom of the Dead


From the gate to the tree of life a damage appears and we are stuck in the tree. With us begins to talk to some kind of nephilim. From the conversation it becomes known that damage - Avasal, and Avasal is the former brother of death, whom death killed. On the same day, Absalom became a damage and wants to capture everything! After the conversation, we teleport to the kingdom of the dead, where the island meets us. He reports that if the tree of life teleported him here, then it is necessary. He also says that you need to climb the serpentine peak and get to the eternal throne, on which the bone Lord sends, who knows something about Source souls - Something that mankind can revive.


Bone Vladyka

So, you need to find an eternal throne. Skump in despair through the rocky lands to Leviathan's settlement and go to the door.

Over the wall we get to two buttons and get up on the one that removes a lot of grilles. Quickly run along the wall, where you just freed the road lattice. Get to two doors. We go into the open room. We destroy enemies and go to the right door. We take a shadow bomb, sculpt her on the lever and approach the bridge. We shoot from there on the bomb, and quickly overlooking the bridge until he fell. We reach the second bridge and take the key from the chest. We return to the door and open the door using the key. We go inside. We are successful until the next door, destroying enemies along the path, and then open another door. We destroy enemies, and go through the next door outside. Skump up to the bridge, after which turn in the direction of the snake peak. We are successful until the end of the serpentine peak, destroying the enemies nearby. We destroy the bell, after which two snakes are cleared to us who hold the eternal throne. We jump on the snake and get to the eternal throne. Now you need to find the entrance. All the journey will consist of overcoming obstacles. It is all right, you just need to think about a little, if you got lost (do not forget to look around, and remember that you can start up and climb from the two walls!).

So, we enter the eternal throne. We reach the entrance to the bone lord. We are not allowed and say that you must first get the right to enter the adviser. Advisor gives us a test. We need to bring the adviser head champion Golden Arena. Well, what he asked, he will receive.


Reward:

  • Experience : 700
  • Gold : 3000


Royal fee

We go to the golden arena. We go to the exit from the eternal gates. We open the door and we move on the liana to another door. Open the door and get to the entrance to the golden arena. We reach the room with a lantern and move it (E) in the opposite direction. The door is released, and we enter. On the wall we get to the next door and open it. Found the arena. The managers report that it is impossible to encourage champion. You need to collect three stones of the souls and put them on the altar. All stones can be found close to the arena.

We go to the right to the wall. We climb on it and turn left. We go in the break and go into the door to the right. Go down, using the walls there, where the staircase collapsed. We reach the door and open it. We destroy enemies and pass through the next door. We reach the room where the lantern shines. We climb on a button that lowers the grid behind which there is a shadow bomb. We take a bomb and sculpt her to damage, which holds the lantern. We select a flashlight and put it on the button. We go to the place where the lattice is lowered. On the walls, we get to another part of the room. We reach the lever, lowering the lattice and activate it. Grably grab the lantern and run into the room where the statue is located without a lantern. Put the lantern in the hand statue and turn it to 180 degrees. We enter the opened room and reach the end. We grab a stone, destroy the enemies and come back to the statue. Skeletons appear. We destroy them and go to where they ran out. Open the door. We reach the room in which you climb up the door. Activate the lever opening the door. We go out just on the arena. We approach the altar (head) and stick the stone into the altar.

Two doors open. One below, which also leads the skeletons. We destroy them and go inside, from where they came out. We go to the floor above. We reach the skeletons next to the collapse and destroy them. On the collapse rise to the next floor and approach the door opened by a minute earlier. We go inside. We go to the other side in which the lantern shines. We climb the stairs upstairs, approach the beginning of the lowered bridge and take the shadow bomb. We scratch it on the damage, which is located in the opposite side of the flock of the lantern. Opened passage. On the wall we get to the next room. We go towards the lighting of the lantern. We reach the button on which the lantern lies. Take a lantern and go with the button. Enemies appear. We put the lantern and destroy them. The door reopened for unknown reasons. Take a lantern and get to that cliff. Lower the flashlight by running around the walls to the first light, turn it towards another lattice, which goes down. We take a shadow bomb and we undertake all the damage. We return to the second light and put the lantern on the button. The grille is lowered. We run to the first lantern. We grab the lantern on the button. Lower the lantern and turn the statue to lower the other grille. With a lantern, we reach the place where the bomb is stripped to the bridge. Put the lantern on the hand of the statue. Bridge rises. We go through the bridge, open the door and go down the screwdriver staircase down. We approach the place where the stone should be. We destroy the enemies that appeared, taking a stone and go to the place where the lattice fell. Open the door, go into the room. On the walls climb upstairs. Activate the lever and go to the altar. Insert a stone into the altar.

Opens the door that leads to the last stone. We rise to the door and go inside. We destroy a big wave of enemies and open the next door. We are passing further and destroy the newly emerging enemies. Go to the next door. Ride on the button, grab the shadow bomb, which appeared when the bridge rose. Go to the throne. Lepim a bomb on the lever and turn! We destroy scarab-respect, take a stone. Return to the altar and insert the stone. Appears Gnashor! Tactics against henashor:

  1. At that time, while the Gnashor under the ground, you need to move away from it for the long distance. It will emerge out. I have time to grab his face and applied damage. After that, he likes to turn into a wheel, from which you need to go aside, otherwise it will hurt.
  2. At that time, the Gnashor is going to a huge skeleton, we apply damage to him. After he leans towards us, we move away and grab his head - scattered in the snake.
  3. From time to time, Gnashor may damage us, hitting the foot if we are too close to it. To avoid impact, you need to jump from it. Also, Gnashor loves to open his head and make crushing strikes. To avoid such impacts, you just need to go to him behind your back until he wakes his head.
Did you destroy? Slavnyko. We take the gold skull. We return to the adviser and give it a skull. He allows us to bone lord.


Reward:

  • Experience : 1000
  • Gold : 5000


Farisir

Bone Vladyka will tell us the way to the source of the souls if we return three immortal lords Bone Vladyka, who will obey him. Also bone Vladyka will give us Excommunication - Device that allows you to manipulate lords.

So, go to look for Farisir. Jumping to the tomb of Farisir (see mid-map). We go to the tomb and approach the elevator. We hit the crystal, and the elevator begins to descend. We destroy enemies and open the door twice. Turn to the left and get on the walls and ledges to the shadow bomb. We scratch it on damage that protects the platform. Grid tighten the platform to the lattice. Take a shadow bomb and get a button with it. We throw a bomb on the platform. We pass by the platform that courageously holds the grid. We are in the elevator.

We are going to the first floor, knocking on the crystal next to the number I. Open the door, which further figures II and III. On the left wall we get to the lever and activate it. Ring is lowered. Flying on it to another platform and take a shadow bomb that is located just above the rings. Lepim a bomb on the lever. We arrive at the beginning of the room and shoot a bomb. You need to cut the moment and with the help of two rings, while they are at the same level, jump over the other side of the room. We take the key from the chest and return to the elevator, along the way, destroying strong, but attractive enemies - ghosts.

We are going on the third floor, knocking on the crystal next to the number III. Open the door to the key. We reach the door, destroying the mummy, ghosts and general-undead. On the walls and the ledge, we get to the next door and go inside. On the beams and Liane we descend to the lever and activate it. Wow, the bridge rose! We jump down, destroy the enemies and move the platform with a grip to the place where the elevator should be. We return to the elevator upstairs on beams, walls and ledge and descend on the second floor. Open the door, reach the car, ride the button and jump inside the arena. Pharisira wakes up and whine, as if he was bothering to sleep. We defeat Farisir (a rather light opponent) and he says that now at our disposal.


Tipper

Now you need to find the tomb tomb. We use excommunication, being in a special circle to call Pharisira and point to him on the arena button. The grille is lowered. We leave from the tombs of Farisir (climb the IV floor). Skump to the tomb of the vertex. On the way to the tomb ride in a circle and call Pharisira. Forcing it to activate the lever behind the bars. So, here we are at the entrance. Open the door and enter.

We go into a small room, get on the circle and call on Farisir. Forcing it to activate the lever. We go to the door that is now open. Turn to the right and go into the room. We destroy enemies, forcing the Farisir to activate the lever. We jump into the rising platform and catch the moving platform to the two platform. We go to the beginning of the room and ask the Farisir to click on the button, on the platform where we can not get. We overcome to the Farisir, go to the next door. Oh, and here is a vertex. He asks to catch three souls and opens the first door.

We go to the door, then open another door and destroy the enemies. We call on Farisir and open another door. Please get it on the button. The bridge rose - we switched. We repeat the same manipulations with the next button, however, the bridge rose only half. We grab the Farisir and tighten to it. We take a shadow bomb and sculpt on damage - the bridge completely rose. We grab the lantern and put it on the hand of the statue. Turn to 90 degrees, we ask the Farisir to click on the button and go through the bridge. Go to the door. On the walls and the ledge climb upstairs. We free the first soul, destroy the enemies and bring the soul to the top.

The second door opens. We enter it. We destroy the enemies, including the tormentor - a thick and ridiculous enemy, which is very easy to kill, if you ride from its slow blows on time. Opens the passage to the next door. We enter! We call on Farisir and order to get on the button. Over the walls, we get to Farisir, and after reaching the lever and activate it. We reach the door, destroy the enemies and open the door. We take the key from the chest and return to the door to which this key needs to be applied (the place where the torment was killed). We get through the devices and the walls upstairs, we free the soul, destroy the enemies and bring the second soul to the top.

The third door opens. We go inside and run on the wall to another door. We open it and call on Farisir. We approach the elevator and destroy the enemy. We rise to the second floor. The damage suddenly does not allow us to the top. Forcing the Farisir to get on the button next to the number I. Climb the wall up to the lattice. We call on Farisir to the next button. Then return the Pharisira to the first button and achieved to the bomb. We take a shadow bomb and sculpt on damage. Go to the door. We liberate the third soul and the keeper of the bones appears. You can only destroy it in the jump. After it appears a bone giant. We use the same tactics that we used against the ice giant: we evay, carry out combo attacks. Return to the topper. He agrees to obey us. Vasilets appears from the Earth - the Third Immortal Lord. He says that if we survive psychoder, he will agree to obey the bone Vladyka again.


Vasilev

We go inside the golden arena and we reach the statue, in the hands of which the lantern. Turn it to 180 degrees and go to the door. Return to the arena. We open the portal in Psychimeron. Jump!

So, you need to survive the waves of enemies. It is pretty easy to make it, if you drive, use aid kits and rage potions. Survived? Excellent! Go to the door and urge Lords. We put one on the right button, after which we ride on the platform. The second put on the left button. In the end, climb on the platform upstairs. Open the door, we get up again on the circle and call for lords. We destroy enemies. We put the Lord on the button. We go through the rising bridge and put another Lord on the button on. The grille is lowered, and we go further. We go to the locked door. We look right down - button! We put a lord there and tighten to it. We destroy enemies. We look down - the grille, behind which the button. We put a lord there. Tightening the Lord, destroy the enemies. We go upstairs and activate the lever, lowering the grid. We go back, jump on the beam and go down. Open the door, urge Lords and order them to activate each of the three levers. After activation comes to the chest and take the key from there. We return to the door and open it with the key.

Echid! Damn, entered! Call lords. We put one lord on the button next, and the second lord put on the button away the left of the grille to which the bridge rose. We go to the opened place. We order Lord to stand on the button below. On the walls, ledge and beams jumping towards Lord, applying a grip at the end. We reach the lever and activate it. Return back and reach the second button. We call on the lord there and go further. Activate the lever, we go through the bridge, destroy the enemies and get to the second Lord. Open the door a little further and go inside. We call for lords and destroy enemies. Open the next door and run around the wall to the lever and activate it. Go to the door on the left. We reach the largest cave ... Vasilev.
Tactic counter Vasilevs:

  1. While he begins to wade, you shy twice.
  2. Immediately after his jerk, run up to him and conduct combo attacks.
  3. At a time when he is not afraid of the echid to come closely and spend combo attacks, having first come back.
  4. We repeat the manipulation to victory.
Now and Vasilev obeys us! We come to the bone lord and give the soul. Vladyka destroys traitors and thank us for the work done. He gives us the separator of the Spirit - something like an excision. Also, bone Vladyka advised to walk around the city of the dead ... well, okay.


Reward:

  • Experience : 2350
  • Gold : 10000


City of dead


So, we get to the gate to the city of the dead. We take a separator of the shower and split. For one half of death, forced to move the left platform to the left, and the second half of death is right to the right platform. We go to the city of the dead. We reach the room with two skeletons-crushers inside. We destroy them. We climb the button, split and run on another button. We change the bottom and we climb the wall to the lever and activate it. We go into the room and go to the left. We get the statue and go to the door to the right. Return to the lever. Divorce and twist the lever so that it lowers the grille. Switch and go inside the room. We take a shadow bomb and sculpt on the lever on the wall in the previous room. The lattice is lowered, behind which there was a platform. Get on the platform and going together. Divorce again so that the statue is on the platform. Lower the lattice in the same way that earlier, and the second half rolling the platform into the room. So, connect. Hurray, we are completely in another room. We climb the stairs and jump into the pit. We reach the chest with the key, activate the lever and go to the door you want to open the key.

Open the door and go into the room. In the middle of the bridge we split. The first half on the walls and the ledges we climb upstairs to the lever and turn the lever to the limit so that the bridge turns 90 degrees. Change the case and the second half get to the lever, lowering the lattice. Activate the lever and reunite. We leave the room, turn right and grab the lantern. We return to the statue and put the lantern in the hands. Turn the statue of 180 degrees. We pass through the bridge. Open the door, go upstairs on Lianam, rings, walls and ledge. Open the door and destroy enemies. We go to the bridge and split. One half activate the lever to the right of the door, in which we went. Bridge turned. We reunite and split again. One half jump on the lever that activate the lattice lowering. Another half take a shadow bomb and go to the place where the lattice fell. We throw a bomb on the lever. We reunite and open the door in which you can now enter.

We jump on the walls to the lever and activate it. We get to another lever and activate it. We jump down on the bridge and open the door that the lattice released. Get to the place with three tormentors. In addition, three ghosts appear. It will be not easy to destroy. After the destruction of enemies, open the next door. We jump on the lever and ... Quickly up! Quickly climb up the beams, rings, ledges and walls. Fuh ... activate the lever and open the door. We destroy enemies. We climb the stairs and ... more enemies ... we destroy the enemies, and then we destroy another time. Here, now exactly at the door. Open the door. We get through the walls and beams until the next door, and we go to the elevator. So far, nothing can be done here, so we go to the next door. On the walls and beams, we get to some balcony. We split and get to the lever. Activate it. We reunite and pass to the door that is now open. We go inside, activate the next lever. We supply to the elevator.

Turn the head to 180 degrees clockwise. With the help of the ring, we get to the door that we have now opened. We go inside and destroy the enemies. We take a shadow bomb and sculpt on damage nearby. We climb up and find a chest with a key. We return to the head with the beam and reach the door where the key is needed. On the ledge, rings, walls and beams get to the button. Divorce and get up on the button. We take the platform and put it out for the grille. We reunite and climb on the platform. We split on it and get up one half again on the button. The second half of the platform inside. Change the case and go to the second button next. We change the case and turn out the platform to the next door. We reunite and open the door. Activate the lever. We grab the bomb near and sculpt her to damage on my head with a beam. With the help of the ring we return to the head and activate the lever. Go down. Turn your head 90 degrees counterclockwise and run to the exit! Ah, no, got into the arena. Walking Bolshak! Tactic counter Master Bolshak:

  1. At that time, as long as he does nothing, we put the blows on his head.
  2. After he began to rise up - shy away! If it starts to wave his hands - shy away.
  3. After the Bolshak starts to emit skeletons from the stream, we destroy them all so that the Bolshak reappears and repeat the damage tactics. When the button appears from above, finishing ( E.) enemy.
After the destruction we go to the open door. Appears ... Higher Raven! He reports that to get to the source of the shower, you need to get the key to start. The key is divided into two parts. The first lies in the kingdom of angels, the second is in hell. So, go back to the tree - it will indicate the right path. We go to the angel gates.


Reward:

  • Experience : 2300
  • Gold : 11000

Part 4: Lost Light

The key to redemption

So, with a crystal tower. We destroy the angels that absorbed damage. Heavenly warrior Nathaniel is flying to us and helps to destroy all the angels. Nathaniel also suggested that she needs to talk to the archon.

We go inside the tank and activate the lever. Climb on the elevator upstairs, go out and go to the left. We destroy the enemies, they make it sneak on the other side, again we destroy enemies. We return to the cliff, we go out as far as possible, we split up and we grab the shadow bomb and throw it to another half. Another half run to damage and sculpt the bomb on her. The path is released. On the walls, ledges, lianams and beams we climb up. Come to the archon. He requires the rod of Arafel in return and opens the portal to Earth.


Reward:

  • Experience : 2500
  • Gold : 9000


Rod Arafel

We go to the ground. On Earth, we meet Uriel, which fights with the forces of darkness. We help her overcome enemies, having taking the gun at one of the defeated warriors of heaven. Uriel reports that the rod is fragmented by several parts. We go to look for the first! We go according to the linear path, destroying the right and left of all enemies. We ride barely as before the first part and shoot on the green part. Staff! Perfectly. We bring uriel staff (we also go ahead - not back!). She opens the gates to another part of the city.

Well, yes, we go on linear path again, destroying enemies in parallel. After leaving the cave, the divider comes - Bombet. It is better to take it, because it is more effective. Somewhere in the middle of the way to a rod to us the boss noss! From the divider, they quickly destroy it, and then these flying creatures that are so agile. So, finally reach the second part - the path was long, but cheerful. Now we already have a staff and an eye. We bring Uriel Oko (yes, not back, and go ahead). She opens the way to the third part.

Guess what you need to do now? Right! We go according to the linear path and destroy the enemies. We will once again meet the nas. We finally get to the third part over the bridge. OP! Wand gathered! We return (go ahead, yes, yes) in a crystal tower.

Archont reports that he will be able to drive the darkness from the clock of the skin of the bone with the help of a rod, and does it! He also reports that we need to find a scribe who will help finish our key searches.


Reward:

  • Experience : 3000
  • Gold : 11000


Spots of heresy

So, we fly on the bird to the ivory citadel. We enter the citadel and turn immediately right and climb up the wall. Activate the lever, which lowered some scope down. The sphere was raised with another sphere and the damage was evaporated. Go down and open the door. We redeem to some kind of arena, destroying several enemies along the way. On the left door locked, go to the door to the right. Raised the stairs to the right and go into the hole in the wall. We get up to a dead end and climb up the wall. By ring jump on the platform, destroy the enemies and on the wall on the right we run on another part. Destroy the enemies and split on some incomprehensible circle. One half rose to the next button next to us. The second half find the second button and get up on it. The statue should fall down. We recreate and get out of the outside. Pass over the wall and find a shadow bomb. We scratch it on damage and destroy. Fly with the ring to the door.

Open the door and jump down. Bey on a glowing stone and smash it! We get travelers in emptiness. Now you can teleport through certain areas. So, we create a portal (choose a traveler in emptiness and aimed in a blue circle on the wall, then press SCM) in the wall below, after which we create a second portal from above. We go to the portal from below and turn out upstairs - wonderful! We leave out of the room and jump over the ring to the main platform. On the left and right of us you can create portals. Create them and go to another platform. We destroy enemies and find the lever. We activate it and jump into the opening hole. Create an accelerated portal (hold SCM) where we should fly from. The second portal is creating elsewhere and jump into it. Vihu! Landed, good. With the help of the rings, jump on the lower platform and reach the teleport, destroying enemies before it. Create teleport on the wall nearby. The second portal is created on the wall next to two enemies near us. Go. We destroy enemies and approach the sphere. Create a portal next to it, the second portal is created next to another sphere.

Turn and go to the small tower. We jump into a small hole, inside which two portals. Create an accelerated portal on the wall and the usual bottom, now climb up and reach the door to this small tower. Open the door and see two levers on the walls. We destroy enemies, split exactly in the middle and get up every half on the levers. The statue falls into the portal. As a result, we fall on the other side. We reunite and climb up the walls, beams, ledges and rings. Create a portal next to the sphere. The second portal is created next to the sphere below, on the right. Now we have purified water! On the water we go down and reach the place, on which you can not pass. We take a shadow bomb on the right and sculpt her to damage. Hurray, the passage is open! On Liane we climb up and opens the gate to the Citadel. We reach the next door, continuing in parallel to destroy small enemies. We go to the gate that lead to the holy light, but need a key.

Turn to the left and go down. On the way, the enemies that we will destroy. We reach the round room from the statues in the middle and jump into the hole on the right. We go to the balcony. We destroy the enemies and we lower the ring. According to this very ring, ledge and walls, we climb three levers and three teleports. Divorce and activate the second lever so that the right portal fell. We change the case and create a portal on the wall nearby, and the second portal is created near the portal, which we are now lowered. We reunite and approach the portal on the wall. Create an accelerating port at another portal. Divorce and activate the left lever, so that the left portal fell and released the space to the lever behind the door. We jump the second half into the portal on the wall and find yourself at the lever. Activate it. The grille is lowered, and we reunite. We go to the opened part.

Along the wall, we move to the chest, destroy the enemies and get the key from the chest. We rise up the stairs up, take the shadow bomb and sculpt to damage. We rise to the castle, open it and create a portal next to the sphere. The second portal is at the bottom next to the second sphere (where the hole in the floor). Water! Go through the teleport and go down the water. On the rings we move to the next platform. We reach the door and open it. Then another doors, enemies, still doors, then there will be one hole and now, finally, get to the stairs. Go down. We see two teleports - create portals. We jump along the rings to the portal. We raise your head - right above we have another portal - we create accelerated in it. We enter the portal on the wall. As a result, on the walls and beams, we get to the next platform. We look down and see the portal - create an accelerated portal. We look at the wall nearby and see the portal - we create a regular portal there. We run on the wall to the portal and we are transferred in the end to somena. Go to the arena. Pokhalim is an interesting enemy who knows how to teleport. We raise with him and go on.

We go to another puzzle. Find lever. Divorce, activate the lever, change the case, we roll out the platform to the lever and reunite. We climb on the platform and split. Again, activate the lever, change the case and ride the platform with the statue inside to the sphere. We reunite. Let's go to the second lever. Divorce, activate the lever, change the case, create a portal on a moving wall, the second portal is created on the wall below. We release the lever, create a portal inside the portal from the bottom on the wall (accelerated). We descend to the beginning of the way, we create a portal next to the first sphere, we fall to the second lever in the same way, after which we turn the wall until the beam comes to a spoiled portal. We put the portal in the liberated wall, after which we pass to the last sphere and put the portal on the ceiling. Hooray! Water! On the water we come to another portal on the wall. Create a portal, after which we create a portal, which for a hole in the wall. Fly and jump in a hole in the floor. We reach the waterfall, which finally absorbed damage. Open the door behind the waterfalls.

Create a regular portal from below and accelerated from above. Fly to streams. Create an accelerated portal on the wall slightly above our level, we jump into a regular portal. On the wall we are successful to the door and open it. Climbing the long staircase upstairs to the door. Inside the jameman-scribe! Tactics are:

  1. We apply damage while it is down.
  2. At the time when he rises upstairs, destroy his assistants and wait until he falls down.
  3. At the time when he will be at the height of letting the rays, activate the portal from the bottom under it, and the portal is at the top. We run in such a way that the beam hit the portal from below and struck it.
After the victory, the scribe tells that the key is still at Archon. You need to take it from it. We move to the crystal tower and climb the archon.
  1. At that time, while the archon is in the arena, attacking it.
  2. While the archon takes up, you need a grip to get closer to it and cause damage on the fly, and then click on the finishing button ( E. ).
  3. At the time when the Archonts again grow wings, but there will be little health, we are driving and applied damage, then press the finishing button.
Key with us! Returning to the oldest crow (he is about the Tree of Life). It remains to find the key of the demons ... We go to the portal that will send us on the edge of the shadows.

Reward:

  • Experience : 4800
  • Gold : 13000

Part 5: Grand Stand


Mad Queen

So, you need to explore the face of the shadows. We go to the black stone. Opening the gates of black stone. Turn in the door to the right and redeem to Lilith. She said that the key can be obtained by reviving the past. Lilith improved our time traveler. Now we can move from the past to the future. And vice versa.

Reward:

  • Experience : 2000
  • Gold : 9000


Vladyka of black stone

Go down and go to the door that we have not yet opened. Come in. We go to the left and create a portal on the wall. We enter it. We begin to go through the bridge in the past. We destroy demons in the arena. We go into the open door to the right and on the walls, the ledge and beams get to the lever, destroying enemies. Activate the lever. Turn the right and create a portal. We enter it. Jumping into the arena down, then climb the wall using the ring up to the door. We enter it. We pass through the semi-shot bridge to the chest with a damage. Nearby you can create a portal. Create and move. We destroy all enemies, split on the button, after which you get to the room with a shadow bomb. We destroy enemies, take a bomb and approach the cliff. We change the case and approach the second half and pass the bomb. Thus, we carry a bomb through the cliffs and sculp on damage. It explodes. Go back to the present. Open the chest, take the key.

We change the location of the portal to the one next to the dilapidated bridge. We go into the past. We reach the door with the lock. We destroy enemies and open the door. We reach the lever and activate it. On the ledge, we go down, we destroy enemies and create a portal. We enter the present. We destroy the scarabs. Climbing the wall, beam and ledge upstairs, to the door to which we sought it. We come inside and reached creating a portal. We enter the past ... Samael.
Tactic against Samael:

  1. All the time shy away and try to apply a little damage.
  2. At the time when Samael sits on the throne, shy away from his balls.
  3. At the time when Samael creates fiery runes, evaporate from them and run.

We take the key and return to the oldest crow.

Reward:

  • Experience : 2500
  • Gold : 11000


Source Soul

So, it is time for the last test. We enter the source of shower, after which we reach the arena. Avissal ...
Tactics against Avissaloma:

  1. Come it with all my might, shy away from attacks. Surprisingly a fairly light opponent.
We look at the final video.


Riders will always be four.