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Complete walkthrough of the main and side quests of the second chapter. Complete walkthrough of the main and side quests of the second chapter of the Witcher 2 the siege of vergen

Garlic

Prelude to War: Aedirn


Having sided with Iorwent in the previous chapter, we go to Vergen.
Here we are allowed to walk in the shoes of Stennis, the son of Demavend.
We go to a meeting with King Henselt, and with us is Saskia, the priest of Kreva and a detachment of dwarves.

In the negotiations, everything does not go according to plan and suddenly spills over into battle. Henselt kills the priest. There is blood, rage and pain all around. A serious battle is underway. But suddenly the sky darkens, and a ghostly fog covers the entire area. And just at the right moment, Geralt is nearby. Geralt is again given to us. The Witcher, of course, decides to help Stennis and Saskia, whom he meets in the fog.

And here, just by the way, Philip Eilhart, who, by the way, is on our side, turns into an owl and creates a protective barrier. Thus, it protects us from ghosts, who strive to get inside. We are slowly moving to a safe place, and on the way we kill the ghosts that have made their way inside the barrier or interfere with our further movement.

Successfully escaping from the ghostly darkness. We speak with Philippa and Saskia, we find out that in the near future there will be a council at which the events that have happened will be discussed.

In the meantime, we are given a room in a tavern and time to walk around the city, until we are ready to go to the council.

War Council



And so we came to the council. Here everything is already assembled: Philip, Saskia, Zoltan and Stennis. The council discusses a plan to defend against the Kaedweni soldiers. But this plan is useless as long as there is a ghostly haze over the battlefield. Therefore, we, along with Philippa, are sent to remove this curse - a ghostly fog.

But then, unexpectedly for everyone, Iorvet appears at the council. He wants to help. Most, of course, do not like this and they would gladly refuse the elf if it were not for Saskia. She is only for the elf to help us.

And then Saskia makes a toast to the successful advice and falls to the ground .. Philippa hurries to her aid. A little later, it turns out that Saskia drank the poison. And to save her, we have to collect several ingredients, or rather: a dwarf immortelle, a dragon's dream, royal blood and a rose of memory. We can't hesitate, so we go in search.

A matter of life and death


We receive this task at the beginning of the second chapter, and we perform it only towards the end. "Under the roof" this quest includes several other tasks: Underground life, In search of magic, Royal blood and Where is Triss? Therefore, we will return directly to the task "A Question of Life and Death" later.

Underground life


We are looking for ingredients in order to save Saskia. And according to Filippa, the first is a dwarf immortelle that grows somewhere underground, in a mine. Well, that's understandable, but we need a more specific location.
Therefore, we head to the tavern, where we meet old acquaintances - Dandelion, Zoltan, Yarpen, Sheldon and Cecil Bourdon. After asking about the ingredient, our friends will send us to the mine again. But Cecile will tell us where to go and tell us that the mine is closed. We agree with him about a meeting at the mine, there he will help us get inside it.

Attention!Before you go in search of the immortelle, buy the Cat elixir, it will be very useful to you!

After meeting us at the mine, Cecile asks Sheldon to open it for us. Well, we, in turn, must kill a "pack" of monsters.
We go down, for the immortelle. On the way, we fight with hordes of foulbrood. They are not strong opponents if you act correctly. In battle with them, use only a silver sword, make quick attacks and jump back. Do not forget that before death the foulbrood explodes and this explosion brings us a lot of damage. Have time to jump or roll. So we got to the first locked door. We need a key. We will find him on the corpse of a miner, in the corridor to the right. For convenience, I lay out the cards with the keys and doors marked on them:

First key and first closed door: Second key and second closed door:
Third key and third closed door:
Ahead of us, battles await again, and now we finally reach the end ... Here the dwarf immortelle grows. We rip it off and run into the white light, report on the find to Philippe.

In search of magic


After talking with Philippa, we learn that the antidote will also require a certain magic item. And which one .. They don't tell us that. They just give us a little hint, they say, Cecile Bourdon knows everything about Vergen and has probably heard something about magic.

We took this subtle hint and are already running to Cecil.
From him we learn that somewhere in the forests beyond Vergen there is an old tower and, apparently, it is somehow connected with magic. Well, at least all magicians are drawn there. We are heading towards her.
Run there on the mini-map in the right corner of the screen. On the way, we will be attacked by many harpies. I will give advice for fighting them, use the magic sign Aard. He will help to bring down the flying evil spirits to the ground, and then it's up to a little. Just pierce the carcass with a silver sword.

And so we reached and go inside, we get to our destination. There we see a nest of harpies and a magical artifact. It looks like a crystal. We watch a short video and grab a crystal. The harpies, of course, do not like this and we are again at war with them. And slowly we run away from here, and we run to Philippe.

Having reached and discussed the find, we learn that the crystal is too weak. Anyway, this is a dream of a dwarf enclosed in a crystal. The harpies of the Keleno alone put dreams in crystals. Having made his conclusions, Geralt is going to look into the quarry outside the city. Where, most likely, you can find "dreams" more serious. We run to the quarry. But alas .. The gate leading to our village is closed. And Cecile closed them in order to block the passage of all kinds of monsters. But we are lucky, we have a dream and a dream of Cecil. We go and talk to him. We manage to get the headman to talk, and the key to the quarry appears in our hands.

A huge number of harpies live on the territory of the quarry. But we didn't come here for them. We run into the cave, our goal is to find - five crystals.
You can see them on a certain magic stone, which plays the role of a video player. ^ _ ^

Among all dreams, we will find only two important ones.
The first is the dragon's dream, which we need for the antidote.
And the second, Baltimore's dream. This is a side quest and is optional.

Where is Triss?

And now we really need to find Triss. As you may recall, in the first chapter we obtained a memory rose, one of the ingredients for the antidote. So, this rose remained with Triss and we need it, in fact, like Triss herself. =)

We go and ask Philip about Triss.
She tells us that a certain dwarf, a regular visitor to the local tavern, knows something about this. Wasting no time, we run to the tavern and find this drinker. He will agree to tell anything only after drinking. We buy it to the dwarf and find out that he saw a red-haired girl near the quarry. And the most amazing thing is that the girl fell from the sky, from a mighty-looking man. After that, the man went somewhere, and the girl was kidnapped by a troll. That's the story! But after listening to her, it becomes obvious to Geralt that the girl who fell from heaven is Triss, and the man is Summer. This means that we are on the right track.

We run along the mini-map to the quarry, not far from it, there will be an intersection. Even close to it, you can see the altar. At this crossroads, we turn left and head towards the gorges. There, in the gorges, we find a troll. He tells us that he did not want Triss to harm at all, but quite the opposite, he cared about her. But this concern deprived the troll of his wife. Trollich left him out of jealousy, taking Triss's ribbon with her. So not only did her beloved leave, so the red-haired girl slipped away, took and ran away.

After the conversation, we can promise the troll to return his wife.
We can also kill a troll, just start being rude to him during a conversation. True, I don't know why to do this. Only if due to achievement in STEAM which looks like this - "Kill all the trolls in the game".

We have a choice:
1) Help the trolls cope with armed people.
2) Help the armed people cope with the troll.

Choosing option (1), you have to fight with numerous people of Adam Pangratt. This is not difficult to do, the main thing is to use your entire arsenal and magic signs. Especially Quen and Yrden. Quen will protect you from attacks, and Yrden will slow down opponents. As soon as most of the soldiers are on the ground, Adam will surrender. After talking with him, we can make him leave and no longer touch the troll. The troll, of course, is very grateful to us and agrees to return to her husband. The spouses are getting better again. They are grateful to us and give Geralt the Triss ribbon and horn. With the help of it, we will be able to call the trolls to help ourselves, for example, in some battle.

If earlier you chose option (2), to help the armed people cope with the troll, you take the side of Adam Pangratt. After killing the troll, we take Triss's tape from her body. Adam and his people are grateful to us.

We return together with the find to Philippe. We start a conversation and immediately interrupt us.
And they interrupt not just like that, but on business. Local little people, peasants want to kill Stennis. They are sure that it was he who poisoned Saskia. Now we again have to run to the rescue again. But the question is, will we help? But more on that below.
The search for Triss is postponed. We will return to them a little later.

Royal blood


As we approach our destination, we observe crowds of people and non-humans.
Stennis is literally on trial. Among the crowd we find our friends Dandelion and Zoltan, they briefly introduce us to the course of the matter. Here we need to talk to all the "parties", i.e. figure out every look at this situation. We can also talk to Stennis himself. But for this we need to enchant the guard. There is no other way. Talk to everyone, we get to know the surface of this whole situation. And here we, as a witcher from the outside, are asked to pronounce a sentence.

Choice. The choice is difficult and important, think carefully before making it.
1) Find Stennis guilty. Thus, we will condemn the poor man to death.
2) Offer to solve everything in justice and wait for Saskia to recover. Which will then make a decision.

Attentive people most likely noticed that the quest is called "Royal Blood", just like one of the ingredients for Saskia's elixir-medicine.
Yes, by making the choices I wrote about above, you will also affect the way this ingredient is obtained.

Choosing option (1), finding Stennis guilty, we get the blood we need.
Having chosen option (2), to shift the right of "judge" to the shoulders of Saskia, we have to get blood in a more complicated way. And this blood will be King Henselt.

Having made our choice, we are heading to Philippe. And about happiness! The sorceress has good news for us. She found Triss's trail with the megascope. Now we have to return to the quest again. "Where is Triss?".

Where is Triss?


As I wrote earlier, Philip was on the trail of Triss. This trail indicates that it is worth looking in the camp of King Henselt. But the problem is that the camp is located behind a ghostly fog. Apparently we will have to fight our way. But fortunately Philip Eilhart pleases us with the information that he will go with us and help Geralt get to the other side.

We cross the ghostly haze. Philippa turns into an owl again and keeps us safe with a magical barrier. However, a couple of times we will have to save Philip herself from ghosts. This is done easily, you just have to destroy a few ghosts.

Having moved to the other side, the sorceress leaves us. She is afraid of meeting Henselt's right hand, the sorcerer Detmold. And he prefers to "hide" rather than see him.
And here we are again alone, going forward in search of Triss. But instead we find Vernon Roche, an unexpected meeting. Despite such a "not friendly" parting at the last meeting, the commander of the Blue Stripes shows us the way to the camp where we can find Triss. We also find some kind of statuette.

We have a choice:
1) Get through the Kaedwen camp, from the side of the cliff.
2) Get through the underground tunnels.

Having chosen the path (1), we make our way through the camp. Here we have to use the "stealth" skills of Geralt. It is difficult to describe anything here, it will be easier to save yourself and try with your own mind, to get through the camp with several attempts. I will only note that it is worth acting at certain moments, and there are several of them, for example, when a soldier leaves the tent and when a drunk soldier vomits and thereby attracts the attention of all the guards sitting by the fire. Also, do not disdain to knock out the soldiers. This is done easily, you are selected from the back and stun the enemy.
In the end, after making our way through the camp, we have to make our way through the cave. Going out into the white light, we meet the sentry.

Choosing the path (2), we make our way through the underground catacombs. This path begins not far from the brothel tent. Or rather, in an abandoned tower. It is there that the secret entrance to the underground paths is hidden. We run to the brothel and talk to the hostess. We give her money. The woman gives us the key and we set off on a journey through the dark corridors.
Here in the tunnels, a huge number of evil spirits live, be prepared for numerous battles.
Having made our way through the underground tunnels, we go out into the white light and there we are met by a sentry.

The sentry will take us to Ambassador Shilard. Before meeting with him, we are thoroughly searched and the statuette is taken away. From a conversation with the ambassador, we learn that that statuette is Triss. True, in an enchanted form. The ambassador leaves and orders his soldier to destroy us.
And then our old acquaintances Roche and Bianca burst in and save us. Now we are all dealing with the soldiers together and thinking about what to do next. And then, we have to get the royal blood.

This is where our choice in the "Royal Blood" quest affects, and indeed this part of the assignment belongs to that quest.

1) After accusing Stennis of poisoning Saskia and receiving royal blood, we can get out of the Kaedwen camp with the help of Roche. The commander of the Blue Stripes can lead us out of the camp like a prisoner to be destroyed. It is not difficult to get out in this way, the main thing is to try not to meet the soldiers along the way, as they will easily unravel our little trick. In the ending we will reach the gate, where we will have to talk to the guard. We answer the first question "Game", the next we just keep silent. This way we will not arouse suspicion from the guard. And so we finally got out of the camp!

2) Without accusing Stennis of poisoning Saskia, we did not get the royal blood we needed and therefore we must get it in another way. So, we ask Roche to help us get blood. Vernon will help us distract the guards, and at this moment we will try to get into the royal tent. We hide behind barrels and wait for the soldiers to leave, then we run behind a large tent and, with the help of the magic sign of Igni, set fire to the barrels. The guards are distracted by the smoke that appears, and at this moment we slip into the tent to the king. There we talk with Henselt, the king gives us his blood and even offers to take us out of the camp. True, in exchange we promise him to get rid of the ghostly fog.

Everything is done, you can return to Vergen. Approaching the fog, we meet Philip, who will once again help us get through the ghostly darkness.
And here we are again in Vergen, safe. We are heading to Philippe, we need to tell her what happened to Triss and that we could not find the rose of memory. However, Philip is furious, the servant Cynthia has just escaped from her, it turns out that she was a spy. One thing pleases, before the escape the girl left all her things, in which we find a barely living rose of memory. A little more and she will completely wither.
But, this is the last ingredient and we can go save Saskia right now, before the flower is completely dead! This is exactly what we are going to do this very minute.

A matter of life and death


We have all the ingredients for the antidote in our hands. Philippa takes them from us and proceeds to create the elixir. And before our eyes, Saskia comes back to life and her memory also comes back. Our business is done.
Saskia gives Geralt the Vandergrift sword. We will need it to remove the ghostly haze.

Eternal battle


Philip again collects advice, there we are instructed to get four symbols:
- Symbol of Courage
- Symbol of faith
- Symbol of Death
- Symbol of Hatred

We won't have to mess with the first two. Philip will take them over. But the last two are to be found by us. But if you remember, Saskia gave us her sword, so this is the net symbol of hatred. In fact, we are looking for only one character.
First, let's collect information where to look.
We speak with Philippa, Yarpen, Zoltan, Cecil Bourdon. From conversations, we collect a whole bundle of useful information and go first for the symbol of death.

Death symbol


We are heading to the catacombs. The path is indicated on the mini-map in the corner of the screen. I will roughly describe where and how to go. We go into the city, near the very entrance, (location "Suburb"), on the left there is a staircase - up. Follow it, find yourself on a large gate, there is a guard on both sides, but we are on the left! Further we go along the streets of the slums, there are many abandoned houses, devastation in one word. We pass forward and see a cave and wooden door that leads inside. We pass through the doors and go out to the river bank. We go along the bank and cross the river into a ford. We move through the forest and turn right, there will be a descent. This is the entrance to the catacombs.

Inside, ghosts will attack us several times. We defeat them. We are looking for a room that is located on the lower tier. We find, we go down the steps. We fall into the room connected with the second room. We move into this second room, there we find a door that can be broken with magic. We break and meet with the ghost of the standard-bearer Brown Banner.

We have a choice:
1) Challenge the spirit to battle.
2) To deceive the spirit and pretend to be a member of the Brown Banner.

Choosing option (1), we enter into battle with the spirit. Use Quen, Yrden and a silver sword in battle. After a successful battle, we take the symbol of death and calmly leave. Later, the spirit will meet us in some battles.

Choosing option (2), we have to prove our words by answering the questions of the ghost. If you have a beaver hat or a Brown Banner's cloak, the ghost will allow you to make a mistake once. But if you make a mistake again ... There will be a fight.

To the first question of the ghost, we answer - that is not true.
The second question is answered by Manno Koehoorn.
When asked where Manno was killed, we answer, under Brenna.
When asked who were the commanders in the battle for Vergen, we answer, Seltkirk and Vandergrift.
To the next question - we answer, we were taken prisoner by Bigerhorn.

By answering the questions correctly, we get the symbol of death. Now we need a symbol of hatred, and this is Saskia's sword.

Hate symbol


The hate symbol is the sword of Vandergrift. We get it from Saskia when we "lift her to her feet."
Those. after her recovery, he himself will give us this sword.

Eternal battle


We run to Philippe. She keeps her promise and gives us two other symbols - a medallion and Seltkirk's armor. Now heading into the ghostly fog, it's time to get rid of it.

Once on the battlefield, we have to be in the shoes of many soldiers. There is no point in describing everything. The tasks there are easy, you have to play the role of different soldiers during the battle and feel the whole situation on your own skin. And now, having passed through many soldiers' bodies, we engage in battle with the general.

Fighting a Draug isn't easy. Therefore, save and tune in to the desired wave. If it's really difficult for you, put the Easy level of difficulty and bring down the draug, once or twice.

Draug will use whirlwinds, volleys of arrows and fiery hail against you. Try to hide behind something from these attacks, or to escape with the help of rolls, gradually approaching the boss and attacking him. Be sure to use the silver sword and the Quen magic sign! Quen will greatly reduce the damage inflicted on you. Be sure to use rolls and attacks from the unprotected sides of Dragua. (from the back, from the sides)

After a successful bout. You are again transported into a foreign body, into the body of a priest and lead your entire squad out of the darkness. Well, and accordingly, in this way, you remove the curse.

Siege of Vergen


As soon as we removed the curse, we run to Philippe. The sorceress informs us that the troops of King Henselt and the king himself are moving to Vergen. Philippa sends us to talk to Zoltanam, who is in charge of defense. We run to Zoltan. Saskia is standing with him, during our conversation, Henselt's army will attack the city. We are sent to pour terribly hot oil over the heads of the poor soldiers. Thus, we get rid of several dozen of the king's people. We fight with enemies and then Detmold appears and destroys the barricade. The suburb of Vergen is captured by the people of the king and we have no choice but to grab the sword and fight to the last.
Fighting hordes of enemies, we finally take a break and talk to Saskia. She asks us to explore the tunnels with her, the secret entrances to Vergen. True, there is one thing, but the detachment sent there never came back. We cannot refuse Saskia and go with her.

In the caves, a detachment of Kaedwen and Detmold will attack us. Having dealt with the Kaedwenians, we take on Detmold. But then Geralt falls from the Detmold spell. Saskia turns into a dragon and saves the witcher.

And now we have come to our senses and are meeting Zoltan. The dwarf is asking for our help.
Saskia climbs the walls of Vergen and calls all the warriors to battle and in every possible way encourages her people. But the speech is interrupted by the appearance of Henselt with Detmold. The king and the sorcerer storm Vergen.
A new pack of soldiers is running towards us. We put everyone to bed. However, this is not all. The king's men are not going to end at all. But here, at the most opportune moment, Iorvet appears with his squad and fires at the enemy with many arrows. Henselt is trapped, we only have to close the gate so that the king does not escape. We run with Zoltanam in the Suburb. There the dwarf safely blocks the only way out of the city.
Henselt is trapped and he surrenders.

The scene is transferred. We are seeing negotiations between Saskia and Henselt. The king promises to pay an indemnity. And recognizes Saskia as the mistress of Vergen and the valley of Pontar. Henselt is released, but he must appear in Lok Muinne.
Detmold is sentenced to death.

Philip and Saskia quickly leave somewhere.
Iorvet and Geralt noticed some oddities in Saskia's behavior.
The elf with the witcher follow the sorceress with Saskia, and right in front of their noses, the girls disappear into the portal. Iorvet offers to inspect the sorceress's house. After examining the dwelling, we find a book with elixirs, in it we find a recipe for the antidote that was created for Saskia. In the recipe, Geralt does not find a word about the rose of memory.
From this, the witcher concludes that the rose was needed to subdue the mind of Saskia.
Now in the hands of Philip, the royal power and the dragon to boot.

We run to the street, we meet Zoltan and Dandelion. Buttercup also noticed something suspicious about Saskia's behavior. And he was surprised that she agreed to execute Detmold at just one word from Philippa. This is all very different from Saskia ...

We leave for Lok Muinne, apparently there we will have to meet with Foltest's killer and with Philip who is plotting something. Congratulations, Completed Chapter 2!

Side quests

Poker game: Vergen



We met a similar task earlier in the first chapter, in Flotzam. Everything is the same here, only new rivals. Our first opponents are Bruno Biggs and Cornelius Meyer. You can find them in the blacksmith's apprentice house. Defeating them is easy. After these victories, their owner will not hesitate to play with us, you can find him at the inn. Our next target is Cecile Bourdon. He lives in a house above the mine, and look for him there. And finally, we go out to the local champion - Hagart. Defeating him, Geralt becomes the best player in Vergen. This is where the dice game in Vergen ends.
The continuation of the quest "Playing Poker" will be in the third chapter, in Lock Muinne.

Hand wrestling: Vergen



Again, the continuation of the quest from the first chapter. The principle is still the same, only the opponents are completely different.
Let's start with Yarpen Zigrin and Sheldon Skaggs, you can find them in the tavern. The next fight will already be for the championship title, you will have to fight against Scalen Bourdon. We are looking for him at the inn. The enemy is serious, so you have to sweat. Having won against him, we become the best hand fighter in Vergen.
Now this quest will continue only in the third chapter, in Lok Muinn.

Fist fights


The same quest from the first chapter. We have to take part in fist fights. They look like QTE scenes, i.e. you need to press the button in time, that's all. We run to the tavern and find Sheridan. He organizes fist fights. We will be organizing a couple of battles and a certain Zilgart will invite us to fight. According to him, he is the brother of the popular knight Zeltkirk. Refusing to fight with him or winning, the man will get angry, pour threats on us and leave. If you succumb or lose to Zilgart, he will be happy and will not throw out any negativity on us. This quest has been completed. We will meet Zilgart in the third chapter.

Harpy Queen Contract



This quest is taken on the notice board, which is near the tavern. You can complete it only during the passage of another quest - "In Search of Magic".
The harpy queen is in the quarry. In fact, the task is completed simultaneously with the aforementioned quest. Most importantly, do not forget to collect the good from the body of the harpy queen.
And in battle, use Quen and Aard. Well, and of course a silver sword, in this case there should be no problems.

Harpy Contract


This quest can be taken from the notice board, near the tavern. Again, we can study harpies from books or with the help of a sword, i.e. it's easy to kill a couple of these critters.

Having done this, Geralt realizes that it is necessary to fight the harpies by destroying their nests with the help of traps. Traps can be bought from Ukhach or Torak.
And now we go to the harpies, they are all in the quarry.

Follow the advice and you will succeed:
Place four traps next to the location marked in the screenshot below.(the main thing is that there is at least one harpy nearby), then go through the story, when you get into the harpy lair, put three more traps.


Having finished with the harpies, we run to the city for a reward.

Dirty work


The task is taken from the notice board at the tavern.
This quest will be most conveniently completed during the extraction of the dwarf immortelle. But before you go to carry out this task, buy - at least five card bombs, at least two elixirs "Cat". In the caves, we will have to repeatedly engage in battle against foulbrood. Our goal is to find all the nests of these creatures and destroy them with bombs.

With a fluttering heart



The quest is activated after the advice that Saskia collected. An elf will come up to us and introduce himself as Eleas. He will tell us that recently young people began to disappear in Vergen, and their bodies are found near the burnt village. Also, the elf will tell us the place where the bodies are buried and that, apparently, a person is killing, not a non-human. Of course, for completing the task, we will receive a reward.

In the village, we will not find any evidence, so we head to the bodies of the killed. We head to the catacombs, follow the mini-map. In the catacombs, we are looking for a wall that can be broken through with the help of the magic sign Aard. We break through and find the corpses. We examine all rooms and all corpses. Having found the freshest corpse, we will find a piece of iron in his hand. To extract, we need tools, you can buy them from Felicia Corey, she sells books.
But the most interesting thing we will find on the corpse, a notebook with the work of our friend Dandelion.
We go to Buttercup and find out that that notebook was stolen and apparently a succubus. Now we need to ask Dandelion to help lure out the succubus. He agrees.
We meet with him at midnight near the burnt village. And then they let us play for the bard. We have to lure out the succubus with the verses of Buttercup.

Here's the sequence:
If the virgin wanted to lie with me - That would ask the heart white palms - Can you hold it - If you open my chest?

And then the succubus bites and calls us to him.
We can:
1) Go to the succubus in the cave.
2) Go to Geralt.

We are again given Geralt at our disposal. We run into the cave and meet the demon. He looks like a girl. She tells us that she did not want to kill anyone at all and did not do it. She only seduced men and took their energy. She also informs us that the real killer is Eleas. And he kills because of jealousy. Like, he loves her.

We are again given a choice:
1) Trust the demon.
2) Do not believe the demon.

Choosing option (1), we run to ask Eleas himself about this. He denies everything. And we will not be able to get him to agree.
Therefore, let's head to Iorvet. We show the elf a piece of iron and everything becomes completely clear. Surely Eleas is involved in this. But everything would be fine, but then it turns out that Eleas escaped, and this already quite accurately puts all the points on and. We run to the succubus in order to apologize and receive a reward. Eleas will attack us near the burnt village. Dealing with him is not difficult.
When Elias is finished, we run to the demon and get a reward.

Choosing option (2), we will engage in battle with the demon.

Baltimore's nightmare


We activate the quest "Baltimore's Nightmare" while moving along the plot, when we are looking for a crystal with a dragon's dream in the quarry.

In Vergen we will find the house that we saw in a dream, in the quarry, when we found the crystal.
It is located not far from the mines. Near the house we will see the blacksmith Torak. From a conversation with him, we learn that he is a student of the legendary blacksmith, who disappeared several years ago. After this incident, Torak inherited his house. Thorak doesn't mind that we inspect the workshop. There we will find a wall that can be destroyed with magic. We destroy and find the chest. And in the chest is a map of Baltimore.

Now we can:
1) Tell Torak about the find.
2) Keep silent and leave quietly.

Now we have to go over the found map, only this is more likely not a map, but poetry. But I will describe more simple language where should we go.

We run to the quarry(there Geralt will say that his medallion is vibrating), we go down, next to the runic door there is a path to the left, we go up to the dais there is a chest.

Next, we run into the troll lair, then we turn into the left passage, if we face the troll lair. We run to the fork, turn right(If you turn right, you will see the ship), there will be a rune door behind the green ivy. To get through the ivy, use Igni and burn it. We open the door. Inside we find a chest with the runes of the legendary blacksmith of Baltimore. But as soon as we begin to open the chest, Torak appears here, with his students.

This is where our choice will affect, at the beginning of the quest:
If you previously selected option (1) and showed the found card to Torak, the dwarf will ask you to open the chest with your own hands. If we agree the quest will be completed and we will receive a monetary reward and the contents of the chest. If we do not allow Torak to open the chest, he will attack us.

If you previously chose option (2) and did not tell Torak about the map found in his house. The dwarf will rush into battle. Having dealt with Thorak and his students, we open the chest and take all the treasures for ourselves. We also find interesting notes, which says that it was Thorak who was the killer of Baltimore. We take the notes to Cecil Bourdon and get a reward.

The task in the game "The Witcher 2" "Royal Blood" includes several scenarios of development with moral choices. Before completing the mission, the player should familiarize himself with all possible options for passing and solving the task. In the article you can find all the necessary information on this topic with important comments and a full description of the quest.

The beginning of the story

The "Royal Blood" quest in "The Witcher 2" is available only if the player takes the side of Iorweth, the leader of the inhuman uprising, at the beginning of the journey. It all begins at a council of war in the state of Aedirn, which was assembled by Queen Saskia. All important personalities gathered to discuss further plans for the defense of the state from the invaders from Kaedwen. After talking about the magic fog and how to get rid of it, Saskia raises her glass and says a toast. She greets her guests, takes a sip and falls to the ground. The mistress was poisoned by a powerful poison, to which the sorceress Philip Eilhart quickly reacted. The woman managed to stabilize Saskia's condition. She asks to talk to her, and then Geralt learns about the possibility of making an antidote. One of the components in this case will be real royal blood. "The Witcher 2" is famous for interesting stories, and therefore the quest of the same name will bring great pleasure. It is impossible to bypass it, since this is the main story line.

The beginning of the first path

The mission in the magnificent game masterpiece "The Witcher 2" "Royal Blood" requires truly the blood of a man of noble birth. There are only two candidates for this, and the first is Prince Stennis. The blood of the former king of Aedirn Demavend flows in his veins, and therefore he can help. If you approach the prince immediately after the advice with a request to donate his blood for an antidote, he will indignantly refuse, referring to his origin. This will be followed by a conversation with Philippa, who will talk about the need to complete the task "Where is Triss?" At this moment, a nobleman will appear and tell the important news about Stennis.

After arriving at the barricades near the prince's chambers, Geralt will observe interesting picture... The peasants will gather near the building and begin to demand that Stennis be handed over to them. According to them, it was he who was to blame for the poisoning of Saskia. The Queen was loved with all her heart by the peasants of Vergen for her kindness and fair rule. When the people found out about the incident, then suspicion immediately fell on the one who would benefit from getting rid of Saskia in the first place. The peasants wanted to commit lynching now, but Iorvet managed to dispel the tension. He went to the castle and quieted the crowd. Only now the people have not forgotten about the insult, and therefore people are firmly convinced of the need to execute Stennis. There are several solutions here.

One of the further scenarios

Many people wonder when completing the "Royal Blood" quest in "The Witcher 2": Is Prince Stennis guilty? The player is asked to decide the fate of this character with one decision. The first scenario would be to hand him over to the peasants. Embittered by the poisoning of the queen, people will sentence him to instant death through execution with beheading. Only Geralt can betray him, and therefore the sentence will have to be carried out by the player. This is the easiest way to get the ingredient you want, but it is not recommended to do it right away. If the user pays attention to morality, then you should figure out whether the prince is guilty.

In The Witcher 2, Royal Blood (quest) offers many ways to investigate, but there are problems here. When Geralt starts talking with all the nobles and peasants in the hall on the other side of the barricades, a cut-scene will start. In it, the player will see how the main character betrays Stennis to be torn apart by the crowd. If this happens, then the necessary resource for the antidote can be collected from your own sword after completing the "Royal Blood". The Witcher 2 is a game that often presents the user with moral choices. Here it is better to always know all the facts of the assignment, conduct an investigation and only then pass a sentence. This is why the player should know exactly who to talk to when completing a mission.

The role of the detective

If the player wants to fully understand whether it is worth giving Stennis to the people, then you should talk to some people on the "Royal Blood" assignment in "The Witcher 2". The passage provides for the above difficulties with the launch of the cut-scene and the execution of the character, but this can be avoided. To do this, you need to conduct a conversation only with certain individuals. Zoltan and Dandelion will adhere to neutrality, as they are poorly acquainted with the prince. You can talk to them, but they will only confirm the fact that the situation requires an investigation.

Then you can talk to Stennis himself, who will once again refuse to give a small share of his "blue" blood. To go to the chambers, you should use the magic sign Axii to convince the guards. He will declare that the peasants simply decided to vent their anger at him. Of all the nobles, the best dialogue is with Haldorson. The nobleman will begin to protect the prince and will assure that the peasants simply want to quickly avenge the poisoning of Saskia. In the same conversation, you can learn that Stennis always listened to the advice of a certain priest. Next, you should turn to the peasant, who is accused by the nobles of bribery and poisoning. He will tell you that he overheard the conversation between the priest Olshan and Stennis. The first asked the second to call the servant away from the kitchen. This gives a hint that it was the close priest who poisoned the wine. After all the conversations, quests will appear that are included in the "Royal Blood" mission in "The Witcher 2" - "The walls have ears" and "Suspect: Torak".

Additional tasks

A hike on the two mentioned tasks will allow you to work through all the options on the "Royal Blood" task in "The Witcher 2". The mission "Suspect: Torak" begins with a trip to the rune master, who refuses to make a special bowl for the antidote. The task stops there until the passage of "Baltimore's Nightmare". It is connected with the disappearance of the second master of the runes. To begin with, the player will have to take notices from the board in Vergen that the man may be alive. After some time, the player will see Baltimore's dream, after which he should head to his workshop. There he will again see Torak and several other blacksmiths. He will give permission for a search. A close inspection reveals a box with a key and instructions describing the way to one location. Thorak will be at the entrance, but the records should not be given to him. According to the instructions, the user will come to the place indicated by Baltimore. The text must be read carefully, otherwise you can get confused. After going to the chest, you should return to the workshop, but first prepare for the attack of Torak with friends. After winning, the player must search the body to pick up the key. Signs Axius and Yrden will help to cope in the battle. In Thorak's chest, you can find a recipe for the Priest of Olshan with a fake bowl. This is the first proof of guilt, and the second will be found in the quest "The walls have ears."

Decision

After talking with the peasant Willie Oblatom, whom the nobles suspect of poisoning, the aforementioned task will begin. IN story mission"Royal blood" in "The Witcher 2" (the path of Iorweth) it is recommended to go through it in order to get a second proof of the priest's guilt. It is also worth knowing that Willie will refuse to speak at first, but in this case, you can use Axiy or just intimidate. He will tell about the overheard conversation between Olshan and Stennis with the already mentioned phrase about the distraction of the servant in the kitchen. After that, the player's path lies to the local elder Cecil Bourdon. In conversation, he will agree to show Olshan's house.

When you enter there, you can find a big mess, but the main value is the papers on the table. From them, the player learns the motives of the priest and here he will have to make a decision. will only be about whether Stennis should be executed for a little help to trusted Olshan. If the player considers such a punishment to be fair, then it can be given to people, executed and received in the form required material royal blood in "The Witcher 2". Evidence of his complicity will already be on hand, but there is another solution to this incident. You can just tell the elder about everything, which will lead to the arrest of the prince, but he will remain intact. It should be understood that in this case, Stennis will again refuse to donate his blood.

Possible consequences

Above, the first scenario of Geralt's actions on the "Royal Blood" mission in "The Witcher 2" is described in full. How to justify Stennis, it became known, and whether he deserves it, the player himself decides. The prince maintains a position of peace with Kaedwen, but he does not want to receive help from Iorweth. Only now the decisions are made by the military council, and therefore the poisoning of Saskia was beneficial to him. If you give it to the peasants to be torn to pieces, then Aedirn will be without a throne and the state will plunge for many years into the abyss of hopeless war.

In the second case, the player will acquit Stennis, and he will be sent to prison. In the future, he will be released, after which he will become the first king of his name in Aedirne. The confrontation with Kaedwen will not end there, but civil wars will not tear apart the state. In any case, after completing the task "Royal Blood" in "The Witcher 2" the consequences will certainly be. The only question here is whether the player is ready to sacrifice Stennis in order to take the simplest path of execution. If not, then you should prepare for the second scenario. In any case, royal blood can be obtained to continue the storyline.

The beginning of the second option

According to the mission in the game "The Witcher 2" "Royal Blood", all options should be considered by every player. If the user decides to justify Stennis, then he will have to look for another way to obtain the necessary resource. The only remaining candidate is King Henselt, who is on the other side of the magic mist. He wants to conquer Aedirn and is not the most pleasant person by nature. The first obstacle on the way will be an enchanted battlefield with fog. In order for Philip Eilhart to show the right path, you must first go to the old quarry and rescue the troll there. This is needed for the task "Where is Triss?", Because the creature will give the sorceress's handkerchief in gratitude. The player needs to take it to Philippe, and then she, in the form of an owl, will become a guide for Geralt to the camp of King Kaedven Henselt. Initially, the path will lead to the burnt village, and from there into the magic fog. The reference point will be the camp of the skoy'taels (elf and dwarf rebels), which should be on the right side. It should be noted that a similar scenario will occur even with the death of Stennis, but this will no longer apply to the "Royal Blood" quest. On the other side, Geralt will meet an old acquaintance who will agree to help infiltrate Henselt's camp.

Penetration options

The next difficult task will be to infiltrate the camp on the mission "Royal Blood". There are several ways to do this. The first will open after an agreement with Madame Karol, who will sell the key to the secret passage in the tent for half a thousand coins. The player will have to go through the caves and fight some monsters. You can also get here via the east side of the coast, from where the path leads to the dining room and the same dungeons. This is the easiest path available. In any case, the user will arrive at the tent of Ambassador Nilfgaard Schilard Fitz-Österlen. He will run away, but the guards will have to fight. Opponents are strong, you should prepare for the battle, drink potions from the arsenal. Vernon Roche will also help here, but it's best to be self-prepared.

The next guard post will be distracted by the new ally, and the player will have to wait for the development of events on the "Royal Blood" mission in "The Witcher 2". Then, hiding behind the tents, move deeper into the camp. A third larger tent along the way will be a necessary target. There is a guard at the main entrance. To distract the soldiers, you need to smash the boxes behind the royal tent with Aard's sign. This will distract them, and Geralt will be able to get inside. This will be followed by a dialogue with Henselt, in which the main character will ask for a phial with his blood. He will agree to give it to the witcher, after which he will order the guards to escort Geralt to the exit from the camp. At the same time, no one will touch him, and one of the most important ingredients for saving Saskia will be obtained without losing the central characters of the narrative.

The player is advised, when completing tasks, to pay attention to whether the conditions are not interfered with with other missions. In The Witcher 2, starting one quest will often automatically fail another, which may result in players not receiving important rewards. To start the mission "The Walls Have Ears", you need to find Willie Oblath, and this is connected with the "Royal Blood" mission in "The Witcher 2". Where is the cupbearer (the profession of a suspicious peasant), many players do not know. To do this, it is enough to follow to the southern part of Vergen and find a squad of Scoya'taels. They protect Willie from the wrath of the nobles.

If we sum up the task "Royal Blood", then the player is presented with a classic moral choice, for which the entire series "The Witcher" is famous. The player is invited to go the simple way and choose the greater evil, condemning Stennis, on whom there is no direct fault. In this case, the user will be interested to test himself and see what kind of choice he will make.

At the council of war, Philippa and I discuss how to remove the curse from the battlefield. According to the sorceress, for this we need four magic items associated with the battle three years ago. They should symbolize courage, faith, hatred and death. Philip promises us to find the first two, leaving us symbols of hatred and death.

We must learn as much as possible about this battle. To do this, we need to ask Philip about her, the headman of Vergen Cecil Bourdon and our dwarf friends - Zoltanai Yarpen. They will tell us about the sword of Vandergrift, which Saskia now owns, and about the banner of the Brown Banner. It turns out that the Kaedwen general who owned the sword was notorious for his cruelty. In addition, we learn the parties, the Brown Banner was killed in the battle for Vergen to the last man, and the bodies of the soldiers were buried in the forest, not far from the city. Since the elves guarding Saskia do not allow anyone except Philippa to approach her, we will have to wait for her to recover to get the sword.

Death symbol

So, let's start looking for the banner of the Brown Banner. We need to investigate the catacombs in the forest. We can do this while searching for the dragon's sleep (In Search of Magic) or investigating murders that happened in the city (With a fluttering heart). We set off into the forest: from the outskirts of Vergen we hit the walls and reach the area where the Iorveth detachment is quartered. There we find a tunnel overlooking the river bank. The forest we are interested in is on the other side. Somewhere in it there is an entrance to the crypt. Ghosts will probably attack us inside. [Fight] A silver sword and Signs Yrden and Aard will help us to cope with them.

We have to get to the lower level. There, in one of the halls, we meet the spirit of the standard-bearer Buroy Khorugvi. [Choice] [A] We can trick him and claim that we once entered Buruya, or [B] we can fight him.

[A] If we declare that we served in the Brown Banner, then the spirit will not believe us. But if we insist, he will ask us a few questions to check. The answer to his first question is wrong. The next answer is Manno Koegoorn, and the third answer is Manno Koegoorn was killed under Brenna. The answer to the question about the generals in the Battle of Vergen - Seltkirk and Vandergrift, the last answer - we were taken prisoner by Bigerhorn. So we will convince the distrustful ghost, and he will allow us to take the banner from the sarcophagus. If we make a mistake, but we have a beaver hat or a Brown Banner's cloak, the spirit will give us another chance. Otherwise, we will have to fight him. We can get these items during the quest Baltimore's Nightmare or win them with dice from Skalen Burdon.

[B] If we are not in the mood to chat with the spirit, or if we give the wrong answer to one of his questions, we will have to fight. [Fight] This is a very difficult fight to prepare for. Yrden's sign will help us a lot: it will immobilize the enemy and finish him off with a silver sword. Now we can take the banner of the Brown Banner. But that's not all. If we deceived the ghost, he will periodically haunt us in other battles.

Hate symbol

When we get the banner, we just have to get the Vandergrift sword. For this we need to collect all the ingredients of the medicine for Saskia. When Dragon Slayer is healed, she will simply give us the sword.

Now we need to talk to Philippa in order to get the other two artifacts - a magical medallion and Seltkirk's armor. Having received all four items, we set off into the ghostly darkness.

In the fog we transform into an Aedirn soldier. Our commander gives orders to archers orders us to capture the enemy banner. We run through the defenses to the spirits of the Kaedwen warriors defending the banner. [Fight] We must block the enemy's attacks and deliver quick hits. We are deprived of witcher skills, so we will have to do without Signs, potions and bombs.

After the victory, the spirit of the Kaedwen warrior will take over our body. We must inform our commander that the banner fell into the hands of the enemy. Arrows rain down from the sky. Hiding behind wooden shields, we cross the battlefield. Archers shoot at certain intervals, so we are safe between volleys. So we get to our general ... This is Vandergrift. Draug. He quarrels with Sabrina Glevessig, the court sorceress of King Henselt.

Sabrina sends a rain of fire to the battlefield. We were seized by the spirit of the Aedirn commander Zeltkirk. We once again enter into battle with the spirits and ghosts of the Kaedwen soldiers. [Fight] We only have a sword at our disposal. We try to block enemy attacks and quickly retaliate. In the end we find ourselves face to face with Vandergrift. Zeltkirk's spirit leaves our body, and in the battle with the draug we can finally use all the witcher's abilities.

[Fight] Fighting the draug is one of the most difficult in the game. The Kaedwen general has become a demon that can turn into a tornado, trigger a volley of archers, and finally send Sabrina's hail of fire towards us. When the draug uses his special abilities, we'd better hide behind something. When he is not using them, we should attack him with a silver sword. Most of the Signs are useless in this fight, but Quen can be useful. You also need to use dodges and rolls to get close to the demon from the side and deliver a powerful blow.

After the death of the demon, the spirit of the Kaedwen priest will take possession of us, who will try to bring the soldier out from under the fiery shower. Hiding behind cover, we head towards the edge of the fog ...

Where is Triss?

Stage 1: Talk to Philippa Eilhart about Triss

For advice on how and where to look Triss, go to the house Philippa Eilhart (M15, 14). When you ask her about Triss, she will ask for a thing that belongs to her. The thing is needed in order to track the path of the sorceress. You will also learn that one local dwarf - a bummer saw a red-haired woman - is worth talking to him.

Stage 2: Talk to the dwarf that Triss saw

Go to the inn and find there Mantas Biruta (M15, 1). True, to get any information, you will have to buy him beer. You can also ask the innkeeper to tell you this story, but you still have to pay. You will learn that Triss most likely teleported somewhere in the gorges.

Stage 3: explore the gorges that the dwarf talked about

Leave Vergen through the western gate ( M15, 7) and move towards the ravines. Turn right near the wooden altar ( M13, 8) and you will stumble upon troll (M13, 10). You will learn some details about the appearance Triss... Now your task will be to find troll and decide her fate:

Promise to bring home. Description in stage 4, option A.
Tell her you're going to kill her. In this case troll you attacks... Description in stage 4, option B.

Stage 4, Option A: Convince the troll to return to her husband

Head south and at the crossroads turn left (on the right there will be shipwreck ). As soon as you climb the rock ledge, the cutscene will begin and you will see troll (M13, 11

Help the troll. Description in step 5, option A.
Help the mercenaries. Description in stage 5, option B.

Stage 4, Option A: Go to the troll for Triss's handkerchief

If you told the troll that you would kill his wife, he will attack you. The fight doesn't have to be particularly difficult. Use Yrden to immobilize him and watch his fighting style - try to fight at close range, as if you go too far, the troll will start throwing boulders at you. Head south and turn left at the crossroads (there is a shipwreck on the right). As soon as you climb the rock ledge, the cutscene will begin and you will see troll (M13, 11). Again, a choice must be made

Help the troll. Description in step 5, option A.
Help the mercenaries. Description in stage 5, option B.

Stage 5 Option A: Defeat Pangratt and His Men

If you decide to save the troll, you have to fight with Adam Pangratt and his mercenaries... As soon as you kill one of them, those who attacked the troll will pounce on you. Remember about dodging and try to attack from behind, since opponents are in plate armor. When Pangratt is practically defeated, he will surrender and ask for mercy. Send them to Saskia and Cecil Bourdon ... Depending on our previous solution on stage 3, there are two options:

You promised to return the troll. You'll get Triss shawl and troll horn .
You promised to kill the troll, but you didn't. You'll get Triss shawl .

Go to stage 6.

Stage 5, Option B: Kill the Troll

If you decide to help the mercenaries and kill the troll, you will have a numerical superiority. Immobilize the troll Yrden and attack from behind for more damage. Don't forget to pick up from her corpse Triss shawl .

Attention! If you killed the troll by promising the troll not to do this, then when you pass next to him, he will attack you.

Stage 6: Give the Triss handkerchief to Philippe Eilhart

Take Triss shawl in Vergen , Philippe Eilhart (M15, 14). During your conversation, you will hear screams from the side of the street - you will learn that the peasants are accusing Stennis in poisoning Saskia, and want to lynch him.

Additional reward: 1500 XP

To continue the quest you need to complete the task " Royal blood ".

Stage 7: Talk to Philippa Eilhart

Go home again Philippa Eilhart (M15, 14) (you will interrupt their game with the student sorceress). You will find out that Triss is most likely on the other side of the mist, therefore, you have little choice - you need to go through it. Philip will help you in the shape of an owl.

Stage 8: Get to the Other Side of the Ghostly Haze

Leave Vergen through western gate (M15, 7) and head to the side haze... Follow the owl, being careful not to go beyond the protective barrier that it has created. Once one of ghosts enters it, it dies right there - at low difficulty levels, you almost do not need to do anything. At higher levels, you will most likely have to finish them off. On the way, the owl will be stopped three times ghosts, and will appear draugirs... You should eliminate the ghosts that are holding the owl. They like to shuffle from place to place, so use a quick style, bouncing from one to the other while dodging draugir punches.

Unfortunately, Philippe will not be able to go to you. Move forward until you bump into dead body (M19, 1) - near it you will find strange figurine ... Will appear Rocher... You can tell him that you are looking for Triss - no matter how you conduct the conversation, Roche will help you, and will show you two possible ways camp achievements:

You can sneak through the camp. Description in step 9, option A.
You can go through the caves. Description in step 9, option B.

Stage 9, Option A: Find a way to get to the Kaedweni camp. We go through the caves

If you decide to make your way through the caves, head west to Madame Carole (M19, 10). You can have a good time with whores, or talk about getting to the camp - for information, however, you have to pay a pretty decent amount. You will find out that in tent there is an entrance to the tunnel overlooking the shore near the camp - go to the tent ( M19, 11).

Stage 10: Find the passage leading to the Nilfgaard camp

Enter the trellis a door (M20, 1) and find an opening in one of the cameras - it leads to caves under the camp (M20, 2).

At the crossroads you will be attacked duck (M21, 1). Watch out for his attacks and do not forget about Quen... You can immobilize a monster Yrden and attack from behind. Also in the caves you will come across large foulbrood - be careful as they explode before dying.

If you wish, you can fight with golem (M21, 2 magic circle armor and bootsM21, 3

Moving on to stage 11.

Stage 9, Option B: Find a way to get to the Kaedwen camp. We go through the camp

If you decide to make your way through the camp, head north. On the way, you will encounter several rotten... You will bump into a cliff - you have to jump a little.

Stage 10: Reach the tunnel leading to the Nilfgaardian camp

Attention! If you are noticed, you will be shot on the spot!

As soon as you enter the camp, stealth mode is activated. Get close to the first tent and a drunk will come out soldier (M19, 3). Wait for him to leave and distract the attention of two companions ( M19, 4).

Then move to palisade (M19.5) - from now on, stick to it all the time. Reaching the first gate, wait for all the soldiers to leave ( M19, 6).

Moving further, you will stumble upon a peeing soldier - we are waiting again. Going forward a little, you will encounter a cook (M19, 7). We calm him down Axiem(quickly pressing left mouse button)

We are waiting for the second gate (M19, 8) all the soldiers come out, and we pass through them. Stun soldier standing on the rock and get down into cave (M19, 9). Head to the exit to the surface ( M21, 3). If you wish, you can fight with golem (M21, 2) - near the gate you will find magic circle... The golem is a pretty tough opponent, but the fight with him is quite profitable, since next to him you will find excellent armor and boots... Move to the end of the tunnel, where you will get to the surface ( M21, 3). Unfortunately, you will be captured by the soldiers and taken to Henselt.

Stage 11: Get to the tunnel leading to the Nilfgaardian camp

During your conversation with Fitz - Esterlen the animated insert (quest " return of memory Subsequently, you can talk about the vision with Dandelion. You will learn that Triss was imprisoned in a magical statuette. You will be sentenced to death, but at the last moment you will be saved Rocher .

Wangemar- a sorcerer, and he has several tricks hidden. First, he is good at Signs- beware Igni... From time to time it activates Quen- it makes no sense to attack him at this moment. He also likes to teleport frequently. Concentrate all your strength on him, leaving the soldiers for later. Use a quick style against him, and don't forget about Quen... Once you eliminate the sorcerer, help Rocher and Bianche finish off soldier... Depending on the choice you made in the quest " Royal blood " on the stage 4, there are two ways to complete the task:

Stennis is alive, you need to get Henselt's blood. Description in step 12, option A.
Stennis is dead, Roche will lead you out of the camp. Description in step 12, option B.

Attention! Before leaving, you should search the tents in the camp. You'll find Song of the Hunt and the first letter of the emissary Shilard Fitz - Estherlen to the Emperor .

Stage 12 Option A: Get to Henselt's Tent with Roche

If Stennis is alive, you need to get royal blood. Roche will distract the guards, and at this moment you need to sneak behind the tent and barrels on right ( M19, 12).

Then move to the right of the central tent. You will see barrels ( M19, 13). We break them with Aard or Igni to distract the attention of the guards from the main tent. This way, you can freely enter Henselt's tent (M19, 14), unnoticed by anyone.

After a short conversation, Henselt will give you a vial with it blood... A soldier will lead you out of the camp, so that no one else will disturb you.

Moving on to Step 13.

Stage 12, Option B: Leave the Kaedwen Camp with Roche's assistance

If Stennis is dead, you need to get out of the camp - Roche will offer to deceive everyone and pretend that you are his prisoner. Beware of commanders. Try to move non-stop towards main gate (M19, 6)

Stage 13: Talk to Philippa Eilhart

After getting out of the camp, inform Philippe Eilhart (M19, 15) news about Triss.

Stage 14: Return through the haze back to Vergen and talk to Philippa

You will have to go through the darkness again. The owl will show the direction and you will be slowed down twice. ghosts and draugirs... Having reached the city, talk to the sorceress ( M15, 14). It turns out Cynthia ran away, but forgot to take rose of memory .

Reward: 2250 XP

Eternal battle

We receive the quest automatically, upon completion of the "council of war" quest

Stage 1: Find the Brown Banner's Banner and Vandergrift's Sword. Then talk to Philippa about ancient artifacts

Move to Philippe (M15, 14) and talk to her about the artifacts.

You will unlock the quest " death symbol ".

You will unlock the quest " hate symbol ".

To continue the quest, you need to complete these tasks.

Stage 2: Talk to Philippa

After receiving the artifacts, talk to Philippa Eilhart in her house ( M15, 14) and tell her that you are ready to fight.

Attention! By starting this quest, all other unfinished tasks will be considered as failed!

Stage 3: Take part in a ghostly battle in the haze

Leave Vergen through the western gate ( M15, 7) and move to fog... Entering it, from time to time you will be possessed by the ghost of one of the warring parties.

Attention! After taking on the form of a ghost, you will not be able to use Signs and dodges. You can only attack and block.

Stage 4: Defeat the Kaedwen Banner Bearer and Take the Banner from Him

Your first task is to win Kaedwenian standard-bearer and soldier and then grab kaedwenan banner (M14, 3). Focus on the standard bearer, and your allies must deal with the soldiers.

Stage 5: report to the commander that the banner fell into the hands of the enemy

Now you have to control the enemy ghost. You need to inform the commander that the banner is lost. The task is not easy, as you will have to dodge the burning arrows. There is only one tactic - we run to the wooden shield, wait until all the arrows fly through, and we run to the next shelter. In the end you will get to commander (M14, 4).

Attention! The shelter can only withstand two waves of arrows!

Stage 6: Defeat the General of the Kaedwen Army

This time you'll be in control Seltkirk ... Move forward until you reach barricades (M14.5). Win ghosts guarding her, and the barricade will be destroyed.

You will reach the meeting point with the standard-bearer of Vandergrift (M14, 6). This time Geralt will offer Seltkirk to retreat - he will obey, and you will have to fight. Combat shouldn't be a problem - just try to use it all the time. Quen and immobilize the enemy Yrden... In the end, the ghost will surrender and ask for mercy.

Unfortunately for him, there will be Draug and you will have to fight him. The monster uses several types of attacks. A running attack is pretty easy to recognize, just dodge it to the side. The monster also turns into a kind of tornado, with debris revolving around it - use Quen so they don't do too much damage to you.

In addition, the monster can summon from the sky fireballs- we often dodge and use the same Quen... The places where the ball should fall are marked on the ground with a bright spot. Better not to attack Drauga in the open, and wait until he performs a running attack, dodge it and attack from the back - otherwise, you will first have to break his shield (blue stripe).

Stage 7: Lead the Squad to the King's Headquarters

The last task is to lead the squad to a safe place, which is location of the king (M14, 7). You will again have to dodge the fireballs falling from the sky. The place of their fall is also marked by a bright spot on the ground.

As soon as the fog clears, the memory fragment associated with the quest will return to you again. " return of memory ".

You will unlock the quest " siege of Vergen ".

Death symbol

Stage 1: Talk to Cecil Bourdon

Tell you about the war three years ago can Cecile Bourdon (M15, 12). By asking him about the details of the battle, you will learn that the symbol of death can be the banner of the Brown Banner .

Stage 2: Go to the crypt in the forest and receive the Brown Banner

Following the directions Cecilia, go to the forest. Leave Vergen through north gate (M15, 8). Move north into dwarf catacombs (M13, 14). After reaching them, move forward until you bump into the wall. We destroy it Aard... As soon as you find yourself in the right room, a ghost will appear Eckhart Henessy (M18, 4) - the standard-bearer of the Brown Banner. There are two ways to get the banner:

Kill the ghost. Description in stage 3, option A.
Deceive a ghost (say that you also served in the Brown Banner). Description in stage 3, option B.

Attention! It will be more profitable to deceive the ghost, because in this case, in addition to the banner, you will receive the sword of the Brown Banner .

Stage 3 Option A: Kill the Ghost

If you decide to kill the ghost, the fight will begin immediately. Using a silver sword and helping yourself Quenom and Yrden, it will not be difficult to defeat him - attack him from behind or from the side. No other ghosts will appear, so you can focus on Eckhart... After killing him, search the sarcophagus and take the banner of the Brown Banner .

Stage 3, Option B: Deceive the Ghost

The ghost will ask you a few questions to make sure you are telling the truth. Below you will find the correct answers.

Attention! If you are wrong, the ghost will immediately attack you ( stage 2, option A). However, if you have Brown Banner's Cloak (can be obtained by beating twice Scalena Bourdona in the bone), or beaver hat (can be found in the chest during the quest " baltimore nightmare ") you will have another chance.

Question 1: "You take it wrong"
Question 2: "Manno Koehoorn"
Question 3: "Whichorn is not alive"
Question 4: "Vandergrift and Seltkirk"
Question 5: "Bigerhorn took me prisoner"

After successfully passing the test, take from the sarcophagus banner and the sword of the Brown Banner .

Hate symbol

We get the quest from Philippa Eilhart, after we talk to her about artifacts

Vandergrift Sword you get from Saskia, who will give it to you, in gratitude for saving her life (at the end of the quest " a matter of life and death ").

Siege of Vergen

We receive the quest automatically after the end of the "eternal battle" quest

Stage 1: Talk to Zoltan Khiva

Move to the west gate, where will be waiting for you Zoltan (M15, 22). During your conversation, the siege will begin.

Stage 2: activate the dwarf mechanism

You decide to meet the advancing soldiers with boiling oil. Climb the right wall and run to the end - to pour out the oil, you need to activate the mechanism ( M15, 23) by quickly pressing left mouse button... Beware Kaedwen knights .

Stage 3: meet Zoltan at the gate

After pouring out the oil, return to Zoltan (M15, 22).

Additional reward: 300 XP

Stage 4: Retreat after Zoltan

Unfortunately, the enemy will be able to break through to the first gate, so you will have to retreat to the second ( M15.5)

Additional reward: 200 XP

Stage 5: Defend the Walls of Vergen

Climb up on the wall (M15, 24), where for a fairly long period of time you have to fight off enemies. You will not be alone, so you should not worry about being surrounded. The soldiers will climb the walls by two ladders. Very useful Aard with which you can knock enemies off the walls.

Additional reward: 400 XP

Then you will have to fight off another wave of enemies - we act as before, and there should be no problems

Additional reward: 400 XP

Stage 6: Check the secret passage leading to Vergen

Learn about the secret mines near Vergen. Almost no one knows about them, however, the scout team sent there, for some reason, did not return. Together with Saskia move to secret tunnel (M15, 25). Moving along it, you will stumble upon mercenaries ( M22, 2). Try not to be surrounded as the enemy is outnumbered.

Additional reward: 300 XP

Stage 7: Kill Detmold

Eventually, you will reach a large cave, where you will meet Detmold (M22, 3). What happens next can hardly be called a fight, since you are the moment when the sorcerer attacks you with a spell. In addition, your movement will be limited by the force field. Fortunately, you will not die, salvation will come from an unexpected direction. Detmold teleports.

Additional reward: 300 XP

Stage 8: return to the walls and protect Vergen

After a short conversation with Saskia, leave the caves and return to Vergen (M22, 1). Will meet you Zoltan and you will automatically find yourself on the city walls.

Additional reward: 300 XP

Attention! Depending on who you helped in the quest " where is Triss? "(troll or mercenaries), one or another will come to your aid.

Stage 9: Defend the Walls of Vergen

Again you have to repel a wave of enemies climbing the stairs. Don't forget to push them Aard... Coming soon Iorvet with a detachment of archers.

Stage 10: Break through to Iorvet

If we sail from Flotzam together with Iorvet and go to Vergen, then we begin the second chapter in the role of Stennis, the son of the murdered Demavend and the heir to the Aedirn throne. We, Saskia, the priest of Kreva, and a squad of dwarves must meet with Henselt, king of Kaedwen, who has made claims to Upper Aedirn. The road leads us through the gorge away from Vergen.

We arrive at the meeting point and listen to Henselt's proposal: if we give him Lower Markhia, he will allow us to keep the crown. If we refuse, he will easily take what he is looking for by force. Negotiations are heating up. Depending on what we say to the king, he challenges us to a duel or orders his men to capture us. [Fight] We shouldn't have any problems. It is enough to block enemy attacks and inflict heavy blows with a steel sword. At a certain moment, the priest of Kreva tries to stop the battle, but Henselt, in a fit of rage, kills him ... The sky darkens, fog thickens, and ghosts appear from it.

The peaceful surroundings of Vergen suddenly turn into a ghostly reflection of the battle that took place three years ago. Geralt, who is heading towards the city of dwarves, finds himself in the thick of what is happening. Now we play as the witcher again and must save Stennis and Saskia, who were met in the fog. We are accompanied by Iorvet and an owl, which points the way. Philip Eilhart, the sorceress who helps the Aedirnians, turned into an owl. It surrounds us with a magical barrier and strikes with lightning all creatures that try to attack us. [Combat] We do not recommend engaging in battle with ghosts or going beyond the limits of Philippa's spell: outside the sphere we will rapidly lose strength and health, and there are so many draugirs and spirits that they will surely kill us. Several times the owl-Phillipe will be blocked by ghosts. To move on, we will have to destroy them. Following the owl, we emerge from the fog, and we have the opportunity to talk with Philippa and Saskia. Saskia gathers all of her commanders for a council to discuss the strange events that we have just witnessed. Then the game takes us beyond the walls of Vergen, where we meet with the head of the city. He informs us that a room in the tavern has already been prepared for us. After examining it, we will be able to walk around the Krasnodar city. When we are ready, we can go to the council.



After resting after a long journey, we set off for a council convened by Saskia. Arriving there, we see that everyone is already assembled: Philip Eilhart, Saskia, Stennis, Zoltan, the Aedirn nobility and the representative of the militia. They are developing a plan to defend against the Kaedwen invaders. But first of all, you need to remove the curse from the battlefield and dispel the ghostly fog. This will be done by Phillippe Eilhart and Geralt. To remove the curse, we need four magic items related to the battle three years ago. Then you will need to prepare for the defense of Vergen. Iorvet appears at the council, which causes the outrage of the majority. However, Saskia appreciates the help the elf offers. And suddenly trouble occurs: the maiden makes a toast, takes a sip and immediately falls - she was poisoned.

Philippa is stabilizing the state of the Aedirnian Virgin and wants to talk to us. The enchantress informs us that the following ingredients are needed to save the girl: dwarf immortelle, dragon sleep, royal blood and memory rose. Upon learning of this, we get 500 experience points and start a new task - The Question of Life and Death. It covers the quests Underground Life, In Search of Magic, Royal Blood and Where's Triss? Completing these tasks will allow us to find the ingredients we need.


Underground life

Experience for completing: 1000

According to Philippa, one of the ingredients in the antidote is a herb that grows deep underground. The dwarves call her the immortelle. The sorceress advises us to look into the closed Vergen mine - there may well be this herb.

Going into the nearest tavern, we meet a group of good friends: Dandelion, Zoltan and Yarpen, as well as Sheldon and Cecil Bourdon, the headman of Vergen. When asked about the immortelle, the dwarves will also advise us to go down into the mine, and Cecile will explain why it is closed. Our friends will offer us help, and we will agree to meet them at the entrance to the mine.

When we tell Cecil that we are ready, he will ask Sheldon to open the mine. The headman will instruct us to clear the adits of monsters (Black work). Going on a mission, you should take at least four Cat elixirs with you. If we want to permanently rid the mines of monsters, then a few buckshot bombs.

Accompanied by the dwarves, we go downstairs to find the immortelle. You need to be ready to meet with corpse eaters. [Combat] Lightning strikes with a silver sword - the best remedy from them. Do not forget that killed corpse eaters explode, so it is better to jump away from the dying creatures as far as possible.

The mines of the dwarves are a real labyrinth with long passages, locked doors and corpse eaters. Not only that: they are also dark, as is usually the case in dungeons. We will enter the first large cave, and it turns out that we need a key to open the door to the lower levels. Having dealt with the monsters in the face on the right, we find the body of the killed miner, and on it is the key. Now we can go back to the cave and open the locked door. Further in the mines we will find the bodies of two more miners and two more keys. So we get to the lowest level, where the duck is waiting for us. [Fight] If we have bombs, we can kill the corpse-eaters surrounding this monster. With posthumous explosions, they injure the duck. This monster can also be immobilized with the Yrden Sign and then finished off with a backstab.

After the victory, we pluck the dwarf immortelle. Now you can return to the surface and tell Philip about our findings.

The first key

The first locked door

Second key

Second locked door

Third key

Third locked door


In search of magic

Enchantress Philip Eilhart says that a magical artifact is required as one of the ingredients for Saskia's antidote. If you ask her for advice, she will recommend that we be creative and ask around the inhabitants of the city. She will also say that Cecile Bourdon somehow knows about all the cases that concern Vergen.

When we ask Cecil about stories related to magic, he talks about the mage's tower, which stands in the forest behind Vergen. It is believed that this is a unique Place of Power, which has always attracted magicians. We should take a look there.

We pass through the outskirts of the city and then through a tunnel carved into the rock. On the other hand, a picturesque view awaits us. Fortunately, the tower is also visible from there. We cross the river and walk towards the hill. Harpies live not far from here. They attack us as we walk towards the Place of Power. [Combat] This is one of our first battles with the harpies. They usually attack in groups, so using the Aard Sign is recommended. He will help bring down several harpies to the ground, which will then be easy to finish off with a silver sword. Having dealt with the harpies, we come to the destroyed tower, about which Cecile spoke. Inside we see a nest with a crystal, in which magic is felt. Is this what Philippe needs? We return to Vergen to speak with the sorceress.

After examining the crystal, the sorceress will explain to us that this is a crystallized dream of a dwarf. This is an interesting artifact, but not powerful enough for an antidote. Only the celeno harpies enclose dreams in crystals, and these monsters mainly live in an abandoned quarry outside the city. We are sure that we will find a powerful enough dream there, but the headman of Vergen locked the gates to the caves leading there to block the path of the monsters. Fortunately, Cecil's own dream fell into our hands first, so we have something to discuss with him.

A teetotaler dwarf, who would have thought ... The most important thing is that now we have the key to the quarry, and we immediately go there. In the quarry itself and in its surroundings, many harpies await us. [Fight] As before in the forest, The best way deal with the harpies - shoot them down with the Aard Sign, and then finish them off with a silver sword. In the caves, we must find five enchanted crystals. They can be placed in a magic obelisk, which is a kind of projector. This will allow us to view crystallized dreams. One of them will turn out to be a dragon's dream. It will certainly work for the preparation of an antidote. Also, we'll find Baltimore's dream. Viewing it begins a separate task - Baltimore's Nightmare. We got what we came for. It's time to head back to Vergen.



Where is Triss? (Part one)

We got to the city of dwarves not by chance. The traces of the Assassin of Kings and the kidnapped Triss Merigold led here. Now the search for the sorceress takes on additional meaning: in Flotzam we gave her a rose of memory. If she still has the flower, we'll get another antidote ingredient for Saskia. We ask Philippe Eilhart about Triss, and this is how he talks about a pub patron who supposedly saw a red-haired woman fall from the sky.

It will not hurt us to hear this story firsthand, and we go to the inn. The dwarf, about which Philip spoke, is talking with the owner. He agrees to tell us the story of a red-haired woman over a mug of Mahakam. Having bought him a drink, we learn that a woman and a huge thug appeared from the sky in the ravine near the quarry. The man abandoned the woman, who was immediately kidnapped by the troll.

So, we go to the quarry. At the crossroads, where there is a wooden altar, we turn left, towards the gorges. There we meet a troll, which we have already heard about. The troll will tell the story already known to us, adding something new to it. He took care of the wounded woman, and the troll wife left him out of jealousy. She took the red-haired woman's ribbon from him. Soon after, the redhead ran away. [Choice] We have a choice:

[A] If we make the troll angry, he will attack us. [Combat] The easiest way to defeat a troll is with lightning strikes of a silver sword. If this is not enough, we can use the Yrden Sign, and then stab him in the back. After that, we must find the troll's wife and get the tape.

[B] We can also promise the troll that we will not offend his wife. In this case, he will ask us to talk to the troll and convince her to return to her native lair.

We go deeper into the gorges where the troll's wife went. We meet harpies along the way. [Combat] It is best to hit them with a silver sword, or you can shoot them down with the Aard Sign. Walking along the gorge, we reach a grove with the wreckage of the ship. In the same place we see the troll's wife surrounded by armed men. [Choice] [A] We can help people and kill the monster. [B] We can also fight humans to save the monster. What if the troll's wife saw Triss or Leto?

[A] If we decide to help the mercenaries, they will thank us later, during the siege of Vergen. However, now we have to fight the troll's wife. [Combat] It makes sense to use lightning strikes with a silver sword. In addition, if we have not killed the troll earlier, he will attack us the next time we meet. But that will be later. Now we take the Triss tape from the body of the troll.

[B] If we stand to protect the monster, we will have to fight the mercenaries. [Combat] Our enemies are numerous, so the main thing is to set up blocks and carry out counterattacks. Yrden's sign will come in handy too. When we start to gain the upper hand, Pangratt gives up and after a short conversation agrees to leave, leaving the monster alive. After the battle, we talk to the troll's wife. If we killed her husband, then we ask her about the tape and return to Vergen. If the troll is alive, we ask her to return to her husband. The grateful spouses will give us the Triss ribbon and the horn, which can be used to summon them in case of danger. Later they will help us in the defense of Vergen.

It's time to return to Philippe to tell her everything and give her the tape: perhaps Philippe will be able to understand where Triss is from her thing. Our conversation with the sorceress is interrupted. It turns out that the peasants want to kill Stennis: they believe that he poisoned Saskia. We will return to the search for Triss later. Now we need to run to the town hall, where the heir to the throne is being besieged (Royal blood).


Royal blood

In order to find the ingredients for the antidote for Saskia, Philippa gives us several tasks at once, including this. The sorceress needs royal blood for the potion. Immediately after the council (War Council), we can see Stennis and tell him what we need from him, but he will indignantly refuse us. We will only have a chance to receive royal blood when we deliver the Triss ribbon to Philippe. Our conversation with the sorceress will be interrupted by a nobleman who will say that the peasants are ready to tear Stennis apart, accusing him of poisoning Saskia.

We go to where the prince barricaded himself. A crowd of Vergen residents, peasants, nobles and dwarves, as well as our friends Zoltan and Dandelion, are waiting for us there. These two will describe the situation to us. The peasants consider Stennis guilty, and the nobility defends him. We must gather as much information as possible and pass judgment.

We will have several conversations with the assembled dwarves, peasants and nobles. We can also chat with Stennis if we use the Axius Sign in our conversation with the guards.

After three conversations, we will find out the positions of both sides, and the peasants will demand that we pass a verdict. [Choice] We have a difficult decision to make. We have not learned any facts that could unequivocally point to the culprit. [A] However, we can condemn Stennis to death as the culprit. [B] We can also state that the available evidence is insufficient. In this case, the decision will be made by Saskia after recovery.

[A] By declaring Stennis guilty, we get the royal blood we need.

[B] If we leave the decision to Saskia, we will give Stennis a fair trial, but we will have to get royal blood from Henselt.

Regardless of our choice, we go to Philippe to inform her about the fate of Stennis. Meanwhile, the sorceress was able to find traces of Triss using the megascope.


Where is Triss? (part two)

While we were trying Stennis for his alleged involvement in the poisoning of Saskia, Phillipa Eilhart tracked Triss's whereabouts from the tape we obtained. When we meet with the sorceress at her house, she informs us that Merigold is on the other side of the ghostly fog - in the camp of King Henselt. The enchantress offers to help us cross the battlefield, so we just go there.

We pass through the burnt village and step into the fog. We are accompanied by a familiar owl that surrounds us with a magical barrier and strikes the ghosts with lightning. We follow the sorceress. After a while, the owl will fall into a magical trap. We must defeat all enemies in order to free Philip and continue on the path. [Combat] We use strong blows from the silver sword. Ghosts are weak opponents, so there shouldn't be any problems. We go further, trying not to go beyond the protective barrier.

As we cross the battlefield, Philippa leaves us: she is afraid that Detmold, the court sorcerer of King Kaedwen, will notice her. We are heading north to Henselt's camp. At the border pillar, we find a mysterious statuette, and then unexpectedly come face to face with Vernon Roche and his squad. Despite the unpleasant circumstances of our parting, the Temerets will show us the way to the camp of the Nilfgaardian ambassador Shilard, where we may find Triss. [Choice] [A] We can try to slip through the Kaeven camp from the side of the cliff, or [B] go through underground tunnels inhabited by monsters.

[A] We walk to the cliff, as Roche told us, and make our way to the royal camp.

We approach the tent on the left, and when a drunken sentry comes out, we wait for him to turn left. Then we wait until all the soldiers sitting around the fire are distracted by a vomiting comrade. Then we slide further and turn left, towards the tents, so as not to attract the attention of the sentries. So we get to the second gate. Now we are waiting for the patrol to enter the camp. We leave the gate, deal with the sentry and go down to the caves under the camp. Nakers meet us there. [Combat] Quick blows of the silver sword must be used against them. We soon reach the opposite exit from the cave. There a Nilfgaard sentry notices us.

[B] An alternative route that Roche pointed out to us is through the caves below the camp. The entrance is hidden in the courtesan tent opposite the Kaedweni fortifications. There we must talk to Madame Karol and bribe her to get the necessary information and the key to the entrance to the tunnel. So we get to the basement of an abandoned tower, from where you can get into the caves. We are heading north and northeast. On the way we will meet local inhabitants - nakers. [Fight] The Aard sign will come in handy against monsters that attack in groups. He will allow us to bring down some of these creatures, and it will be easier to finish them off with a silver sword. There is also a duck. Earlier, in the mines of the dwarves, we have already dealt with one. This one also needs to be immobilized with the Yrden Sign and attacked from behind. When we leave the caves ashore, we are stopped by a Nilfgaard sentry. The Imperial Soldier will take us to Ambassador Shilard Fitz-Esterlen. After a short conversation, we will be searched, and the guards will take the statuette from us. It turns out that this is the transformed Triss Merigold! The ambassador will leave, ordering his men to kill us. Vernon Roche and Bianca will save us at the last moment. Now we must fight the Nilfgaardian soldiers led by the sorcerer. [Combat] Spells must be dodged. It is best to immediately shoot him down at the moment of teleportation using the Aard Sign and kill him. We can immobilize the guards with the Yrden Sign and then finish them off with stabs in the back.

[Consequences of Choices in Royal Blood]

[A] If we have declared Stennis guilty of poisoning Saskia in the Royal Blood quest and obtained royal blood in this way, then we can now resort to Roche's help to leave the Kaedwen camp. He will lead us out of there as prisoners to get rid of. On the way, we should avoid patrols: if they notice us, they will solve the trick, and we will face a heroic death and the end of the game. Avoiding patrols, we reach a gate where a sentry stops us. The answer to his first question is "Game", and then we must select the "Silence" option, otherwise the sentry will understand what is happening and raise the alarm. So we get out of the camp and return to the fog.

[B] If in the mission Royal Blood we decided that there was not enough evidence of Stennis's guilt, and did not receive royal blood, then now we can ask Roche to help us get Henselt's blood. Vernon will distract the guards and we can get into King Kaedwen's tent. We hide behind barrels and wait for the soldiers to leave, and then make our way behind the tents to the largest tent. There are barrels behind it, which we set on fire with the Igni Sign to distract the sentries. We can now enter the royal tent. After talking with Henselt, we receive royal blood, and we are taken out of the camp in exchange for a promise to remove the ghostly fog. It's time to head back to Vergen.

Before we enter the fog, Philip will appear once more. She will lead us through the battlefield. As in previous times, we will have to fight with spirits and ghosts. [Fight] It is better to stay behind the magician's shield and let her deal with the enemies. However, at some point, the ghosts will catch the owl in a magical trap. To free Philip, we will have to kill all the enemies. Then you can continue your way to the Krasnoludskaya fortress.

So, we'll get to safe Vergen. Now you can go to Philippe's home to inform her about Triss's fate. It turns out that the servant of the sorceress Cynthia was a Nilfgaardian spy and escaped. Fortunately, she threw all her belongings, among which we find a rose of memory. The flower is withering, we need to hurry ...


A matter of life and death

Rescuing Saskia is one of our most important tasks in Vergen. It combines the four above quests to collect ingredients: Underground life, where we are looking for a dwarf immortelle, In search of magic, where we find a dragon's dream, as well as the Royal Blood and Where is Triss? Quests, during which we get royal blood and a rose of memory.

After collecting all the ingredients, we hand them to Philippe Eilhart, who immediately begins to prepare the medicine for Saskia. We are present at the girl's recovery. Recovering, Saskia gives us the sword of Vandergrift. We will need the blade of the Kaedwen commander to disperse the ghostly mist.


Eternal battle

At the council of war, Philippa and I discuss how to remove the curse from the battlefield. According to the sorceress, for this we need four magic items associated with the battle three years ago. They should symbolize courage, faith, hatred and death. Philip promises us to find the first two, leaving us the symbols of hatred and death.

We must learn as much as possible about this battle. To do this, we need to ask Philip about her, the headman of Vergen Cecil Bourdon and our dwarf friends - Zoltan and Yarpen. They will tell us about the sword of Vandergrift, which Saskia now owns, and about the banner of the Brown Banner. It turns out that the Kaedwen general who owned the sword was notorious for his cruelty. In addition, we learn the parties, the Brown Banner was killed in the battle for Vergen to the last man, and the bodies of the soldiers were buried in the forest, not far from the city. Since the elves guarding Saskia do not allow anyone except Philippa to approach her, we will have to wait for her to recover to get the sword.

Death symbol

So, let's start looking for the banner of the Brown Banner. We need to explore the catacombs in the forest. We can do this while searching for the dragon's sleep (In Search of Magic) or investigating murders that happened in the city (With a fluttering heart). We go to the forest: from the outskirts of Vergen we get to the walls and reach the area where Iorveth's squad is quartered. There we find a tunnel overlooking the river bank. The forest we are interested in is on the other side. Somewhere in it there is an entrance to the crypt. Ghosts will probably attack us inside. [Fight] A silver sword and Signs Yrden and Aard will help us to cope with them.

We have to get to the lower level. There, in one of the halls, we meet the spirit of the standard-bearer Brown Banner. [Choice] [A] We can trick him and claim that we once entered Buruya, or [B] we can fight him.

[A] If we declare that we served in the Brown Banner, then the spirit will not believe us. But if we insist, he will ask us a few questions to check. The answer to his first question is wrong. The next answer is Manno Koegoorn, and the third answer is Manno Koegoorn was killed at Brenna. The answer to the question about the generals in the Battle of Vergen is Seltkirk and Vandergrift. The last answer is that Bighorn took us prisoner. So we will convince the distrustful ghost, and he will allow us to take the banner from the sarcophagus. If we make a mistake, but we have a beaver hat or a Brown Banner's cloak with us, the spirit will give us another chance. Otherwise, we will have to fight him. We can get these items during the quest Baltimore's Nightmare or win them with dice from Skalen Bourdon.

[B] If we are not in the mood to chat with the spirit, or if we give the wrong answer to one of his questions, we will have to fight. [Fight] This is a very difficult fight to prepare for. Yrden's sign will help us a lot: it will immobilize the enemy and finish him off with a silver sword. Now we can take the banner of the Brown Banner. But that's not all. If we deceived the ghost, he will periodically haunt us in other battles.

Hate symbol

When we get the banner, we just have to get the Vandergrift sword. To do this, we need to collect all the ingredients of the medicine for Saskia. When Dragon Slayer is healed, she will simply give us the sword.

Now we need to talk to Philippa to get the other two artifacts - a magic medallion and Seltkirk's armor. Having received all four items, we go to the ghostly darkness.

In the fog we transform into an Aedirn soldier. Our commander gives orders to archers and orders us to capture the enemy's banner. We run through the defensive fortifications to the spirits of the Kaedwen warriors defending the banner. [Combat] We have to block enemy attacks and strike quickly. We are deprived of witcher skills, so we will have to do without Signs, potions and bombs.

After the victory, the spirit of the Kaedwen warrior will take over our body. We must inform our commander that the banner fell into the hands of the enemy. Arrows rain down from the sky. Hiding behind wooden shields, we cross the battlefield. Archers fire at regular intervals, so we’re safe between shots. So we get to our general ... This is Vandergrift. Draug. He quarrels with Sabrina Glevessig, the court sorceress of King Henselt.

Sabrina sends a rain of fire to the battlefield. We were seized by the spirit of the Aedirn commander Zeltkirk. We once again enter into battle with the spirits and ghosts of the Kaedwen soldiers. [Fight] We only have a sword at our disposal. We try to block enemy attacks and quickly retaliate. In the end, we find ourselves face to face with Vandergrift. The spirit of Seltkirk leaves our body, and in the battle with the draug we can finally use all the abilities of the witcher.

[Fight] Fighting a Draug is one of the most difficult in the game. The Kaedweni general has become a demon that can turn into a tornado, trigger a volley of archers, and finally send Sabrina's hail of fire towards us. When the draug uses his special abilities, we'd better hide behind something. When he is not using them, we should attack him with a silver sword. Most of the Signs are useless in this fight, but Quen can be useful. You also need to use dodges and rolls to get close to the demon from the side and deliver a powerful blow.

After the death of the demon, the spirit of the Kaedwen priest will take possession of us, who will try to lead the soldiers out of the fiery shower. Hiding behind cover, we head towards the edge of the fog ...


Siege of Vergen

After the end of the battle of the spirits, we come to our senses in the house of Philippa Eilhart. The sorceress informs us that the troops of Kaedwen, led by Henselt himself, are approaching Vergen, and asks us to talk to Zoltan: he is responsible for the defense of the city. We will find Zoltan with Saskia at the city gates. During the conversation with the dwarf, the Kaedwenians will appear. Zoltan will ask for help - we must pour boiling oil on the attackers. We run to the walls. There we encounter the Kaedwenian shit bugs. [Fight] In a fight with enemies that have a shield, we need to block attacks and deliver strong blows. In addition, you can immobilize them with the Yrden Sign or go to them from the side using a roll. Having destroyed the enemies, we pour out the oil using the lever and return to Zoltan. Unfortunately, Detmold appears and uses magic to destroy the barricade built by the defenders. Zoltan gives the order to retreat behind the second gate of the city.

Sheldon closes the gate behind us and we rush to the walls. Henselt's army captures the outskirts and approaches the city wall. The soldiers climb the stairs ... A mortal battle awaits us. [Combat] We are not fighting alone, so we can fight back quite effectively and use Signs. Having beaten off the first wave of attackers, we will get a respite. When we deal with the second wave, Saskia will inform us about the secret passage to the city. He walks through the caves adjacent to the mines near Vergen. She will add that the detachment sent there did not return.

Saskia will ask us to scout the tunnels with her. We follow the girl and stumble upon a detachment of Kaedweni. [Combat] Against heavily armed warriors, the swift strikes of the steel sword and the Aard Sign are best. We delve into the caves and meet Detmold there with a detachment of mercenaries. The sorcerer blocks our way back and forces us to take an unequal battle. [Fight] In this battle, one must not forget about protection, it is necessary to counterattack and dodge Detmold's spells. Suddenly the spell hits Geralt ... Saskia will save us by turning into a dragon. Then, after a short conversation with the girl, we return to the city. On the way, we meet Zoltan. He says we are needed on the walls.

On the walls of Vergen, Saskia makes a speech to raise the morale of the defenders. Enemy troops immediately appear under the leadership of Henselt and Detmold. The sorcerer breaks the gate, and the king gives the order to storm. A new wave of Kaedwen soldiers is rolling over us. [Combat] We must easily deal with the enemies, if we skillfully reflect their blows and, if necessary, use the Signs.

At the other end of the battlefield, Iorvet appears with a squad of Scoy'taels. Now Henselt's troops are surrounded, and the elves are bombarding the enemy with arrows. Saskia asks Geralt and Zoltan to support Iorvet and help him close the first city gates in order to cut off the only escape route for the Kaedwenians.

We run to the stairs to the walls on the right and find ourselves next to the fortifications, from which oil was previously poured. Zoltan closes the gate ... and Henselt has no choice but to surrender. So he does it immediately.

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