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Games with children according to traffic rules. Didactic multimedia manual on traffic rules "The road to the tower Games for preschoolers on the rules of the road

Work in the country, in the garden in spring

Target:

Learn to distinguish road signs; reinforce children's knowledge of warning and prohibition signs; to educate attention, skills of conscious use of knowledge of traffic rules in everyday life.

Material:

clock models, which depicts warning and prohibition signs, as well as their names;

Game progress

The presenter turns the short hand of the clock and points to this or that sign. Children name and explain the meaning of road signs. Turn the long arrow towards the card with the name of the sign. Another option: The facilitator reads the name of the sign and brings a long arrow to it, and the players look for the corresponding sign and bring a short arrow to it. You can arrange competitions for three teams, giving each of them their own task.

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Outdoor games on traffic rules for preschool children

"TO YOUR SIGNS"

The players are divided into groups of 5-7 people, hold hands in circles. A driver with a sign enters the middle of each circle, explaining its meaning. Then the music sounds, the children disperse around the playground, dance. Drivers at this time change places and signs. At the signal, the players must quickly find their mark and stand in a circle. Drivers hold the sign above their heads.

"PASS THE WAND"

The players line up in a circle. The traffic controller's rod is passed to the player on the left. Prerequisite: take the wand with the right hand, transfer it to the left and pass it to another participant. The broadcast is accompanied by music. As soon as the music is interrupted, the one who has the rod lifts it up and names any rule of the road (or road sign).

A traffic sign that is hesitant or misnamed is eliminated from the game. The last remaining player wins.

"LIGHT SIGNALS"

Stands are placed on the site from start to finish. The players of each team stand one after the other in a chain at the start rack and put their hands on the shoulders of the person in front. The host of the game is holding a bag with balls (balls) of red, yellow, green color. The captains take turns putting their hand into the bag and taking out one ball at a time. If the captain took out a red or yellow ball, then the team stands still; green - moves to the next stance. Whose team will come to the finish line faster, she won.

"WHERE WE WERE, WE WILL NOT SAY WHAT WE WERE, WE WILL SHOW"

Each team decides which vehicle will be portrayed (trolleybus, carriage, motor ship, steam locomotive, helicopter). The vehicle presentation must take place without comment. The opposing team guesses the plan. The task can be complicated by offering the team a specific mode of transport.

"ZEBRA" (for time and accuracy of performance)

All participants in each team, except for the last one, are given a strip of white paper (cardboard). The first participant puts down the strip, stands on it and returns to his team. The second one walks strictly along his lane, puts down his “step” of the zebra and comes back. The last participant walks along all the strips, returning, collects them.

"GLAZOMER"

In the playing field, road signs are installed at different distances from the teams. The participant of the game must name the sign and the number of steps to it. Then the participant goes to this sign. If the participant made a mistake and did not reach the mark or crossed it, he returns to his team. The sign of the field is represented differently. The team wins, all the players of which will "walk" faster and more accurately to the marks.

"TRUCKS"

To play the game, you will need rudders, sandbags for each team and two racks.

The first team members hold the steering wheel in their hands, a bag of sand is placed on their heads - a load. After the start, the competitors run around their stance and pass the steering wheel and load to the next competitor. The team that completes the task first and does not drop the load wins.

"TRAMS"

To play the game, you will need one hoop for each team and one rack.

Participants in each team are divided into pairs: the first is the driver, the second is the passenger. The passenger is in the hoop. The task of the participants is to run around the rack as soon as possible and pass the hoop to the next pair of participants. The first team to complete the task wins.

"ARROW, ARROW, CIRCLE"

Purpose of the game

Teach children to correctly distinguish and correctly name road signs and their purpose.

Develop attention, memory.

Educate Morality: Consistency and Cooperation.

Game material

A round plastic disc, in the center of which there is a movable rotating arrow. Along the edges of the disc - stickers with road signs - 10 pieces. Yellow circles.

Description of the game

From 2 to 10 children can participate in the game. Children sit around the table, everyone receives maps with road signs. The teacher explains to the children that they will turn the disc in turn and for the correctly named sign and its purpose they will receive a yellow circle from the cashier and close the same sign on their card, if any.

A cashier is appointed, yellow circles are given to him. The teacher explains that only the cashier will give out the mugs. The role of the cashier is performed in turn.

The teacher distributes cards to the sitting children. The game begins. The presenter spins the disc and, together with the children, pronounces the words:

Arrow, arrow, spin

Show yourself to all the signs

Show us soon

What sign is nicer to you!

The arrow stops, the presenter names the road sign and its purpose. If the child named the sign correctly, the cashier gives him a yellow circle, the child closes the same one on the card. If there is no such sign on the card, he asks: “Who has the same sign? »And the cashier gives the circle to the one who has this sign on the card (provided that the sign and its purpose are named correctly).

Then the disc is passed to a neighbor and the game continues. In case of difficulty and error, the child does not receive a yellow circle, and the disc is passed on to the next child in turn.

The winner is the one who is the first to cover his signs with yellow circles. The game ends when all the children’s cards are covered with yellow circles.

"YOU ARE BIG, I AM SMALL"

The preschooler's morning begins with the road. On his way to kindergarten or home, he crosses streets with moving vehicles. Does he know how to do it right? Can you take the safe path? The main causes of accidents with children are careless behavior on the street and the carriageway, ignorance of the elementary requirements of the Traffic Rules.

There is no need to wait for the child to learn the rules of the road from his own experience. Sometimes this experience is very expensive. It is better if adults tactfully, unobtrusively instill in the child the habit of consciously obeying the requirements of the rules.

After going for a walk, invite your child to play "big and small". Let him be “big” and lead you across the road. Monitor his actions. Do this several times, and the results will show up immediately.

But all your actions will have no effect if the next day, going out for a walk, you forget the Traffic Rules yourself. Hurrying, taking the child by the hand, you will urge him on: "Faster, faster, now it's not up to the rules."

In their behavior, children imitate adults in everything. Let the children see only a good example of adults!

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Outdoor games on traffic rules for preschoolers

Outdoor games help to give preschoolers knowledge of traffic rules in an entertaining way, to instill in them the skills and abilities of correct behavior on the street, to arouse interest in traffic and pedestrians, in transport itself, respect for the work of vehicle drivers, for the work of traffic police officers. Here are some of the games we play in our garden.

Traffic light game

There is a red light at the traffic light! The path is dangerous - there is no passage!

And if the yellow light is on, it says “get ready”.

Green flashed in front - the way is clear - cross over.

All children are pedestrians. There is a traffic light in the group. It "lights up" with a yellow light, all participants line up and prepare to move. When the green light "turns on" - you can walk, run, jump all over the hall. With a red light, everyone freezes in place. Those who make a mistake are eliminated from the game.

Game "Buses"

“Buses” are two teams of children “driver” and “passengers”. Flags or pyramids are placed 6-7 m from each team. At the command “March! »The first players walk quickly (no running) to their flags, go around them and return to the columns, where the second players join them, and together they do the same path again, etc. The players hold each other by the elbows. When the bus (front player - "driver") returns to the seat with a full complement of passengers, it must blow the whistle. The first team to arrive at the final stop wins.

The game “Be attentive! "

Children remember what to do and when. They walk in a circle and carefully listen to the teacher's signals. At the signal: “Traffic light! "- stand still;

on the signal: “Go! "- walking;

at the signal: “Car! "- hold and turn the steering wheel in their hands (imitation).

Game "Labyrinth"

This game should be carried out when children are already familiar with the designations of signs and signs ("No entry", "Pedestrian crossing", "Cycling is prohibited", etc.). We play this game in winter. From the snow we build a labyrinth with a height of 0.5-0.7 m. In the labyrinth we set up signs. On a sled, children ride through the labyrinth, precisely following the directions of the signs. Anyone who has not broken the rules receives a gift.

Running traffic light game

Children follow the leader. From time to time, the presenter raises the flag up, then turns around.

If you raise the green flag, the children continue to follow the presenter,

if yellow - jump in place,

if red - everyone should freeze in place and not move for 15-20 seconds. Whoever made a mistake is out of the game. The most attentive wins.

Guess the transport game

Children sit in a semicircle.

The teacher makes riddles. Children answer, and the one who answers correctly receives cards with a picture of the answer. The winner is whoever has more cards at the end. There are a lot of riddles.

For instance:

Home is a wonderful runner

On his eight legs.

Runs along the alley

Along two steel snakes. (Tram)

What a miracle a light house?

There are many passengers in it.

Wears rubber shoes

And it feeds on gasoline. (Bus)

This horse does not eat oats,

Instead of legs - two wheels.

Get on horseback and ride it!

Only better drive! (A bike)

Rushing like a fiery arrow

A car rushes into the distance.

And any fire will fill

Brave squad. (Fire engine)

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Preview:

"Guess what sign?"

Objectives: To teach children to distinguish road signs, to consolidate children's knowledge of the rules of the road; to develop the ability to independently use the knowledge gained in everyday life.

Material: Cubes with road signs pasted on them: warning, prohibiting, directional and service signs. Course of the game: 1st option. The host invites you to take turns to the table where the cubes are. The child takes a cube, names a sign and comes up to children who already have signs from this group.

Option 2: The presenter shows a sign. Children find this sign on their cubes, show it and tell what it means.

Option 3: Cubes are distributed to the players. Children study them carefully. Further, each child talks about his sign without naming it, and the rest guess this sign from the description.

"Traffic lights"

Purpose: To acquaint children with the rules for crossing (crossing) an intersection controlled by a traffic light.

Material: Red, yellow, and green circles, cars, children's figurines.

Game progress:

One of the players sets certain colors of the traffic light (by superimposing red, yellow or green circles), cars and figures of children walking in different directions. The second leads through the intersection of cars (along the road) or figures of children (along pedestrian paths) in accordance with the rules of the road.

Then the players switch roles. Various situations are considered, determined by traffic light colors and the position of cars and pedestrians. The player who flawlessly solves all problems arising in the course of the game or makes fewer mistakes (scores fewer penalty points) is considered the winner.

"Drivers"

Objectives: To teach children the rules of the road; develop thinking and spatial orientation.

Material: Multiple playing fields, car, toys.

Game progress:

Several options for simple playing fields are being prepared in advance. Each field is a drawing of an extensive road system with road signs. This will make it possible to change the traffic situation.

For example: “You are a car driver, you need to take the bunny to the hospital, get gasoline and fix the car. The picture of the car indicates the garage from where you left and where you should return.

Think and tell me in what order you need to visit all these points so as not to violate traffic rules. And then the two of us will see if you chose the right path. "

"Who is the excellent pedestrian?"

Objectives: To consolidate the knowledge of children about the rules of the road (traffic signals, pedestrian crossing); cultivate perseverance, attention.

Materials: 2 chips and a cube with numbers 1,2,3,4,5,6. The playing field.

Game progress:

The first pedestrian leaves the house # 1, the second - from the house # 2. The dice are thrown in turn until the first dice has the number 1, the second - the number 2. And the dice are rolled again. In this case, one must carefully look at the multi-colored pictures.

In the first picture, a red light is on at a traffic light. This means that a pedestrian cannot jump to the circle that stands after the traffic light. He stands still patiently. The second picture shows a car.

You can't cross the road, you have to wait. On the third, there is a green signal at the traffic light. You can move the chip as many circles as the cube shows. The fourth picture shows a motorcyclist.

We must skip it, stop. In the sixth picture, a yellow light is on at a traffic light. And the pedestrian can stop right at the picture itself. The seventh picture shows a traffic controller.

It's safe with him, you can go straight to your grandmother's house. Whoever is the first to come to grandma without breaking traffic rules won.

"Travel by car"

Purpose: To consolidate with children knowledge of road signs and rules of behavior on the streets.

Material: Playing field, chips.

Game progress:

On the playing field, children begin to play. Passing road signs, they stop talking about each of them. The first to reach the sea wins.

"On the way to"

Objectives: To consolidate knowledge about different types transport; train attention, memory.

Material: Pictures of cargo, light transport, chips.

Game progress:

Before the trip, agree with the children who will collect what type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized transport: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and getting chips for it. Whoever collects the most won.

"Find the right sign"

Objective: To continue to consolidate the knowledge of road signs, traffic control means.

Material: 20 cardboard cards (puzzles). On some halves of the cards, road signs are depicted, on others - the traffic situations corresponding to them.

Game progress:

Option 1: The host selects cards with signs of the same type (or several types, if they are few in number). The presenter distributes the halves of the cards with the image of the traffic situation to the children, and places the elements with the signs face up on the table. Then he names the type of road signs and talks about them. general meaning... After that, the leader invites the children to find common external features of this type of signs (color, shape, etc.). Children should find among the elements they have a suitable half of the card.

2nd option. Children divide all halves of cards with signs equally. Traffic elements are shuffled and placed face down in the center of the table. The children take turns taking the cards and matching them to theirs.

The winner is the one who is the first to find matching halves for all of his cards.

"Learning road signs"

Purpose: To continue to consolidate the knowledge of children about road signs, traffic lights.

Material: Cards large and small with signs.

Game progress:

The big cards are divided equally between the players. The presenter takes turns showing cards with road signs, the one to whom she fits, picks up the sign, puts it in the upper right corner and tells the name of this sign, in what situations it is used. The winner will be the one who correctly selects the signs for the situations and is able to explain it.

"Traffic Laws"

Objectives: To consolidate the basics of a road sign; to acquaint with the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Game progress:

The educator takes on the role of a traffic police inspector. Participants move along playing field with a cube. The green color dropped out - movement is allowed, yellow - attention, red - stop - the player misses the move.

If a chip stops on a field with a road sign, the participant needs to find a sign from this group in the "common bank". The winner is the one who dials the largest number points. 1 card - one point.

"Laws of Streets and Roads"

Purpose: To instill rules of conduct on the roads. The ability to navigate in space.

Material: Playing field, large cards - 8 pieces, figures of people and signs.

Game progress:

The game is divided into several options: "Hello, city!", "How to get there, how to get through?", "What is the sign?"

"Talking signs"

Purpose: To consolidate the knowledge of road signs, their classification.

Material: 73 cards with the image of road signs, 73 cards with a description of the meaning of each sign and the position of the regulator.

Game progress:

The presenter mixes cards with pictures and distributes them to the players. Keeps the cards with the text. Then the facilitator takes one card and reads the text.

The player who has a card with a road sign corresponding to the text read puts it in the middle of the table. If the numbers match, the player takes the cards for himself. The winner receives a driver's license card.

"Driving school number 1"

Purpose: To reinforce in children the knowledge of the rules for crossing streets, the importance of road signs.

Material: Playing field, chips, cards with signs.

Game progress:

The players take turns throwing the dice and move around the playing field, on the yellow circle in front of the pedestrian crossing it is necessary to stop and pass the course to another participant in the route. The stop is needed so that a pedestrian can first look to the left, and then to the right - whether the transport is interfering with crossing the street. The one who did not stop at the yellow circle and took several steps forward must return to the place from where he started the last move.

"True False"

Objective: To reinforce the rules of safe behavior on the streets and traffic signs with children.

Material: Game board, road signs.

Game progress:

Children distribute the characters in the picture, and each one talks about who does what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"We are passengers"

Objectives: To clarify the knowledge of children that we are all passengers; fix the rules for boarding and disembarking from transport.

Material: Pictures with traffic situations.

Game progress:

Children take one picture at a time and tell what is drawn on them, explaining how to act in a given situation.

"Road alphabet"

Purpose: To consolidate the knowledge of road signs, the ability to navigate correctly in them, to classify them by type: prohibitive, prescriptive, warning, informational and indicative.

Material: Traffic cards, road signs.

Game progress:

Children choose cards for themselves, the leader has road signs, he shows the signs in turn, the one who has the right card takes the sign and justifies his choice.

"Traffic light and traffic controller"

Objectives: To clarify the knowledge of children about the work of the traffic police (traffic controller); explain the meaning of his gestures; teach children to correlate traffic controller gestures with traffic light color.

Material: Regulator, traffic control stick, traffic light signs.

Game progress:

After the teacher explains, the children take turns acting as a traffic controller, showing his gestures, the rest, depending on the position of the “traffic controller”, show the required traffic signal.

"Road signs"

Objectives: To consolidate the knowledge of children about the rules of behavior on the street; remember well-known road signs; to acquaint with new concepts: "railway train without a barrier", "safety island".

Material: Traffic signs

“Know and follow the rules traffic»

Objective: To strengthen the traffic rules with children; repeat traffic light values.

Material: Illustrations of city streets.

Game progress:

Children are asked a riddle about a traffic light, a discussion of the meaning of traffic light colors, an analysis of situations on the road and the correct behavior of the characters are held.

"Behavior rules"

Objectives: To consolidate the rules of conduct with children; discuss various dangerous situations that may arise when playing in the yard of the house, on the street; teach the necessary precautions.

Material: Cut pictures.

Game progress:

There are pictures on the board depicting people in different situations. The teacher invites the children to consider them. Children look at these pictures, choose any and tell them, remembering the rules of the road, what should not be done and how to act.

"Pedestrians and Transport"

Purpose: To strengthen the rules of the road with children, rules of safe behavior on the streets.

Material: Cube, playing field, chips.

Game progress:

On the playing field, there is a road along which players move with the help of chips, they have obstacles in the form of signs on their way.

Getting on these obstacles, the player comes back. Once on the "pedestrian crossing", the player moves forward along the red arrow. The winner is the one who reaches the finish line first.

"The Great Walk"

Purpose: To acquaint children with road signs necessary for a motorist.

Material: Playing field, chips, road signs.

Game progress:

Children in chips-cars drive through the streets of the city, observing the rules of the road, collect photos of friends and return to their homes. Whoever returns first, breaking fewer rules, wins.

"Obey the rules of the road"

Objectives: To teach children to navigate by road signs, to follow the rules of the road, to educate the ability to be polite, attentive to each other.

Material: Playground, road signs, cars, figures of people.

Game progress:

Children choose cars and figures of people for themselves, guided by the drawn situation, lead their characters across the playing field.

"Talking road signs"

Purpose: To teach children to navigate by road signs, follow traffic rules, be attentive to each other.

Material: Each playing field is a drawing of a branched system of roads with road signs. Cars, game characters.

Game progress:

Before each child is a field, each task: having driven across the field, observing all the rules, without missing a single sign, get to the named point.

"Cut marks"

Objectives: To develop the ability to distinguish between road signs; fix the name of road signs; to develop in children logical thinking, an eye.

Material: Cut marks; samples of signs.

Game progress:

The child is first asked to remember what traffic signs he knows, and then asked to assemble the split signs on the basis of the model. If the child copes easily, then he is offered to collect signs from memory.

"Pick a sign"

Objectives: To teach children to compare road signs by meaning; develop observation in children.

Material: Cards showing samples of signs that differ in shape, color; road signs of various meanings and types.

Game progress:

Each child has a card on which a sample of the sign is depicted, the child needs to select other signs for the sample that match in shape, color, then it is necessary to explain the meaning of the signs on the card.

"I am a literate pedestrian"

Objectives: To teach children to analyze situations on the road; reinforce in children the skills of safe behavior on the streets of the city; develop thinking, attention, observation.

Material: Two sets of situation cards, road signs.

Game progress:

The child is encouraged to first consider the dangerous situations that may occur on the road; if the child answers correctly, then he is asked to independently find the desired sign in accordance with the situation on the card.

"Road Lotto"

Purpose: To reinforce the knowledge of the rules of the road in children; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: Cards with traffic situations, road signs.

Game progress:

Each child is given a card with a picture of the traffic situation, children are asked to find the right sign corresponding to the situation on the road.

"Find the right sign"

Objectives: To strengthen the knowledge of the road alphabet in children; teach to recognize traffic signs necessary for the safety of a pedestrian on the road.

Material: Cardboard sheet with a car in the corner and a man in the other; road signs with Velcro.

Game progress:

The child is offered a field on which, in the corners, machines are depicted, and in another, a person; the child needs to choose from the proposed signs the ones that are necessary for the driver and for the person.

Board-print game "The Road to Grandma"

Objectives: To develop attention, memory, observation in children preschool age; help to improve road literacy.

Material: Field showing the path to grandmother with various road signs; chips; cube.

Game progress:

Two or three children are offered a race to get to their grandmother's house, while observing the rules of the road.

"What the traffic controller is signaling"

Objectives: To develop observation skills in children (by the example of observing the work of a traffic controller); learn to find the right traffic signal depending on the position of the traffic controller; develop memory, attention in children.

Material: Three cards with different images of the traffic controller, which correspond to traffic signals, on the back of each card a traffic light without signals.

Game progress:

The child needs to select a traffic signal from memory for each card with the position of the traffic controller.

On the subject: methodological developments, presentations and notes

Material from the site nsportal.ru

Lesson with children about transport

We live in the city of Achinsk

Here different cars drive around

These machines are very important, people need these machines.

Today we will talk about transport

There are different types of transport - some fly in the sky, others drive on roads, and others float on the seas and oceans. There is even an underground transport - the metro. What types of transport do you know? (Ground, underground, air, water).

I want to tell you how the transport appeared ...

At first, a person moved independently and carried all the loads on himself. How easy do you think it was to carry the weights? It was very difficult.

But then they came to the aid of a man ... Yes, pets. Horses, donkeys, and in hot countries and elephants. The person got the opportunity to travel and carry small loads. (Showing pictures)

Then man invented a boat and a sail, became a sail, he got the opportunity to sail on rivers, seas, and then oceans. This opened up distant and mysterious lands for people to build ships from wood and use the force of the blowing wind.

B \ Yaga appears.

Yeah, talk about transport, but that's wrong ... The very first vehicle, the most reliable, the best is my broom and stupa. You can swim along the river in it, (asks the children), can you go by air? fly into space to the stars?

Let's play with you. (Ride a broom)

Presenter: Okay, Yaga, stop confusing children, you'd better stay with us and we'll show you what types of transport really exist.

People need different cars

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(Sign "First aid station")

Think - Guess

Tasks: to activate the processes of thinking, attention and speech of children; to clarify the idea of ​​transport and traffic rules; bring up quick-wittedness and resourcefulness.

Rules: it is necessary to give the correct answer and not shout it out in chorus. The winner is the one who received more chips for correct answers.

The course of the game.

Educator. I will ask you questions. Whoever knows the correct answer should raise his hand. Whoever answers correctly first gets a chip.

At the end of the game, we will count the chips and determine the winner.

How many wheels does a car have? ( 4)

How many people can ride one bike? (one)

Who is walking on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the intersection of the two roads? (Crossroads)

What is the carriageway for? (for traffic)

Which side of the carriageway is the traffic on? (On the right)

What can happen if a pedestrian or driver has violated the traffic rules? (Accident or traffic accident)

What is the overhead light at a traffic light? (Red)

At what age are children allowed to ride a bike on the street? (From 14 years old)

How many signals does a pedestrian traffic light have? (Two)

How many signals does a pedestrian traffic light have? (Three)

What animal does a pedestrian crossing look like? (On the zebra)

How can a pedestrian get into an underpass? (Down the stairs)

If there is no sidewalk, where can a pedestrian move? (On the side of the left, towards the traffic)

What vehicles are equipped with special sound and light signals? (Ambulance, fire and police vehicles)

What is the traffic police inspector holding in his hand? (Wand)

Where do you need to play in order not to be in danger? (In the yard, on the playground)

We are drivers

Tasks: help to learn to understand the symbolism and its specifics ( on the example of road signs), to see its main qualities - imagery, brevity, generalization; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: come up with a road sign that is most similar to the generally accepted one. The most successful sign will receive a chip - a green circle. The winner is the one who gets the most circles.

Materials:

1) cards with road signs in series: the road goes to the first-aid post (maintenance point, canteen, gas station, etc. - 6 options); meeting on the way (people, animals, types of transport - 6 options); difficulties on the way, possible dangers (6 options); prohibition signs (6 options);

2) a piece of chalk if a forked road is drawn, or a strip of paper depicting such roads;

3) a small car or bus;

4) green circles - 30 pcs.

The course of the game.

Children sit around a large table on which a forked paper road is laid out.

The teacher puts the car at the beginning of the road, names the game and, together with the children, discusses the duties of the driver.

Educator. Every driver of a car must know how it works, how to start it, repair it, how to drive it. It is necessary not only to quickly transfer people and goods.

It is very important that no accidents happen on the road. There may be different surprises:

Either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump out onto the road, then suddenly a passenger who is traveling next to the driver feels bad and needs to be urgently taken to the hospital or something in the car suddenly breaks down, or the gasoline runs out.

What should the driver do? Maybe ask passers-by where you can fix or refuel the car? And if the road is deserted and there are no passers-by? Or are passersby unable to answer the driver's question?

How to be?

Children's answers.

Of course, special signs must be put along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what he is warning or reporting. Therefore, drivers must be aware of all the signs on the roads. When you become adults, you can also learn to drive, but we will get acquainted with road signs today and find out what this or that sign means.

The car quickly rushes along the road and suddenly ...

The following describes a situation when, while driving, you urgently need to find a phone, a canteen, a first-aid post, a car service, a gas station, etc. The car stops, and the children must guess what the sign looks like, near which the driver stopped his car.

They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows the road sign and puts it on the spot where the car stops, and the children, together with the teacher, evaluate all the options for signs, rewarding the most successful of them with a green circle.

The game continues. The teacher focuses his story on the road signs he has.

Today we have learned some road signs that help drivers in their work. And you, children, when you walk down the street or ride in transport, pay attention to the road signs placed along the road, tell the adults what they mean.

Let's sum up our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, encourages the timid and shy ones.

Cheerful wand

Objectives: to summarize ideas about the rules of behavior for pedestrians on the street; to activate the knowledge of children, their speech, memory, thinking; foster a desire to comply with traffic rules in life.

Rules: listen carefully to the answers of your comrades and do not repeat yourself. The team that names more rules for pedestrians wins. You can only give an answer after receiving the rod.

The course of the game.

The teacher divides the children into two competing teams, tells the name of the game and its rules.

Educator. The one to whom I will give the baton in hands will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful!

The team that will name more rules and will not repeat itself will win.

The rod is transferred alternately from one team to another. Children name the rules.

Children. You can cross the street using a pedestrian underpass or only at a green traffic light. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the left shoulder towards traffic.

You can not cross the street in front of a nearby vehicle and cross the street for small children without adults. Before crossing the street, you must first look to the left, then to the right, and, after making sure of safety, cross.

Similarly, game "Listen - remember", only children list the rules for passengers.

Find such a sign

The teacher together with the children makes road signs from cardboard (thick paper).

3-4 children participate in the game. Signs are given to them (to each equally). A set of signs is with the teacher. He shows one of the signs and invites the children to find the same one.

What a sign it is!

Option 1

The game is played with a subgroup of children. The teacher picks up road signs familiar to children. Showing a sign, for example "Pedestrian crossing", asks:

What does this sign mean? Where is it placed?

This sign is placed at the pedestrian crossing. It means that only in this place it is allowed to cross the street.

Option 2

The teacher attaches to the flannelgraph all the road signs familiar to the children and asks:

I want to cross the street, what kind of road sign should I find to determine the crossing point? Children show a sign.

We went to rest out of town, wanted to eat. What sign can the dining room find for us?

Children answer.

Our car broke down. What sign will we use to determine where the car can be repaired? Etc.

"You can - you can not, right - wrong"

Goals: To form in children ideas and a responsible attitude towards what can and cannot be done on the street, on the road and in transport.

Materials for the game:

Cards with correct and incorrect behavior of children (situations) on the road, on the street and in transport (bus and metro.)

Cards with a smiling sun and a sad sun for each player.

Game progress:

Ioption. All children take part in the game.

The teacher gives the children cards with a smiling sun and a sad sun. Sequentially shows cards with various situations of children's behavior on the street, road, in transport. Children raise the card with the sun that corresponds to the given situation, that is, you can behave this way in transport or on the street (smiling sun) or not (sad sun), whether the children are doing the right thing or not.

The winner is the one who not only correctly raises the corresponding card, but also explains why he raised it.

IIoption... The game is attended by no more than six children. The teacher distributes cards with situations to children, 4 cards to each child. Children lay them out in front of them. Cards with suns are placed in the middle of the table.

Children look at their cards, take the sun and put it on the card with the appropriate expression (happy or sad sun) in a situation.

The winner is the one who is the first to cover all situations with cards with suns and tell why he covered this picture with a cheerful or sad sun.

"Road signs for pedestrians"

Goals: Consolidate the knowledge and purpose of road signs. Materials for the game: Signs "Pedestrian crossing", "Pedestrian traffic is prohibited", "Underground pedestrian crossing", "Elevated pedestrian crossing", "First aid station", "Slippery road", "Cycle path", "Bicycle traffic is prohibited", "Road work "," Railway crossing without a barrier "," Dangerous turn "," Rough road ". 4-5 characters per child.

Game progress.

V the whole group or several children take part in the game.

The teacher distributes 4-5 road signs to children. Children lay them out in front of them.

The teacher reads the rules for the behavior of a pedestrian on the road, and the child shows the corresponding road sign and explains its purpose and importance for the pedestrian.

The winner is the one who correctly shows all the road signs and tells about the purpose of this or that road sign for a pedestrian.

Lotto "Learn to be a pedestrian"

Goals: Continue to educate children about safe outdoor behavior. Strengthen knowledge of road signs necessary for pedestrians.

Materials for the game:

The cards are large, with different situations on the roads (according to the rules of behavior for children on the road, on the street and in transport). Six situations on each card.

Small cards with road signs and traffic rules on reverse side and the cards are white, crossed out on the diagonals.

Game progress.

V no more than six children take part in the game.

The teacher distributes large cards to the children (one card to one child). Shows a card with a road sign and reads the rule of conduct on the road or in transport. The child examines the standing card, finds the appropriate situation and puts on it a small card with a road sign or a white card (if the situation indicates the child's improper behavior on the road or in transport).

The winner is the one who is the first to cover all six situations on his card.

Didactic games for the development of thinking and attention

Source newfound.ru

CARD ROOM OF DIDACTIC GAMES ON THE RULES OF THE ROAD

"Avtomulti"

Target: teach to correlate a fairy-tale character and his vehicle,

correctly name, develop memory, thinking, quick wits.

Game progress: Children are invited to answer questions from cartoons and fairy tales,

which mention vehicles.

1. On what did Emelya go to the king's palace? (On the stove)

2. Favorite two-wheeled transport of Leopold's cat? (A bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did the parents of Uncle Fyodor make to the postman Pechkin?

(A bike)

5. What did the fairy godmother turn into a pumpkin for Cinderella? (Into the carriage)

6. What did old man Hottabych fly on? (On a flying carpet)

7. Personal transport of Baba Yaga? (Mortar)

8. How did the person scattered from Basseinaya Street go to Leningrad? (On the

train)

9. Bears rode a bicycle,

And behind them a cat

Backwards,

And behind him are mosquitoes ...

What were the mosquitoes flying on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. Why did the queen and the baby sail on the sea in the "Tale of Tsar Saltan"? (V

barrel)

"Driving school"

Target: reinforce children's knowledge of how to cross the street; O

the appointment of a traffic light, traffic controller and road signs; exercise in

orientation in space and time; cultivate courage,

resourcefulness, ability to help a friend.

Material: Double sheet of cardboard: pictures with

depicting various traffic situations, on the right sheet are written

regulations.

Game progress: Children look at pictures depicting various road

situations. They must explain the situation shown in the picture,

assess the behavior of pedestrians, children at traffic lights, the need for the right

road sign.

Safe City

Purpose of the game: to give an idea of ​​how important it is to walk and drive correctly around the city, to develop the ability to perceive the real world of the city, to consolidate the knowledge of children about road signs and traffic rules.

Rules of the game: The game is played by children aged 5 and over. Playing up to 3 people. Material: playing field, figures of pedestrians, road signs, traffic lights, vehicles and a cube.

Game progress: Before you start, you need to choose a leader. An adult can become one. The presenter places road signs in the "city", determines the places of bus stops; he also controls the traffic light. The rest of the players take the figures of the little men and distribute the vehicles among themselves. Let someone be a bus driver, someone a salesman in a supermarket, someone a park builder, someone a student at a school. Your roles are limited only by your imagination. Further, by throwing a die in turn, we move around the city. Pedestrians on sidewalks, cars on the road. By "walking" we move the chip in any direction as many steps forward as the number of dots on the die. On a car - multiply the number of points by three, on a bicycle - by two. Moreover, the driver of the car can take passengers with him, for example, bring friends. (The driver throws the die in this case). And, leaving the car, say, in the parking lot, the driver turns into a pedestrian. You can also wait for the bus at the bus stop and go with a large company. The green circle (underpass) allows you to quickly (in one turn) and safely cross to the other side of the street. And if you hit the orange circle - this place requires increased attention from you - you need to skip one move. So here we go. From home to school, from the store to the park, from the park to visit friends. On foot, by bike, by bus. Observing all the rules of the road.

"The Great Walk"

Target: To acquaint children with road signs necessary for a motorist.

Material: The playing field, chips, road signs.

Game progress:

Children in chips-cars drive through the streets of the city, observing the rules of the road, collect photos of friends and return to their homes. Whoever returns first, breaking fewer rules, wins.

"True False"

Target: Reinforce with children the rules of safe behavior on the streets and traffic signs.

Material: Playing field, road signs.

Game progress:

Children distribute the characters in the picture, and each one talks about who does what - right or wrong. The winner is the one who more fully and correctly describes the behavior of the selected character.

"Merry Wand"

Tasks: to generalize the idea of ​​the rules of behavior for pedestrians on the street; to activate the knowledge of children, their speech, memory, thinking; foster a desire to comply with traffic rules in life.

Rules: listen carefully to the answers of your comrades and not repeat yourself. The team that names more rules for pedestrians wins. You can only give an answer after receiving the rod.

The teacher divides the children into two competing teams, tells the name of the game and its rules.

Educator. The one to whom I will give the baton in hands will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that will name more rules and will not repeat itself will win.

The rod is transferred alternately from one team to another. Children name the rules.

Children. You can cross the street using a pedestrian underpass or only at a green traffic light. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. You can not cross the street in front of a nearby vehicle and cross the street for small children without adults. Before crossing the street, you must first look to the left, then to the right, and, after making sure of safety, cross.

The game "Listen - remember" is carried out in a similar way, only the children list the rules for passengers.

"Drivers"

Goals: Teach children the rules of the road; develop thinking and spatial orientation.

Material: Several playing fields, a car, toys.

Game progress:

Several options for simple playing fields are being prepared in advance. Each field is a drawing of an extensive road system with road signs. This will make it possible to change the traffic situation. For example: “You are a car driver, you need to take the bunny to the hospital, get gasoline and fix the car. The picture of the car indicates the garage from where you left and where you should return. Think and tell me in what order you need to visit all these points so as not to violate traffic rules. And then the two of us will see if you chose the right path. "

"Questions and answers"

Target: to consolidate knowledge about traffic rules, road signs, behavior on the street;

develop thinking, memory, intelligence, speech.

Material: chips.

Game progress: The teacher divides the children into two teams, asks questions, children

responsible, a chip is awarded for the correct answer. The team wins

with the most chips.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children walk? (in the courtyard)

3. How should you behave on the bus? (don't scream, be quiet)

4. Where do people wait for transport? (at the bus stop)

5. Where can you cross the road? (traffic light, crosswalk)

6. What are the traffic lights? (red, yellow, green)

7. What signal can you cross the road to? (on green)

8.Who can you cross the road with? (with adults)

9. What is the name of the person driving the car? (driver)

10. What does the car consist of? (body, cab, wheels)

11. Where do cars go, where do pedestrians go? (on the road, on the sidewalk)

12. What are the road signs? (prohibiting, warning,

service signs, informational, indicative, prescriptive signs)

13. How should you get around the bus? (wait when he leaves)

14. What are the types of transport? (passenger, air, sea,

ground, cargo, animal-drawn, special, etc.)

"Run the order"

Target:

a given sequence.

Material:

road signs, signs indicating "stations" (canteen, railway crossing, kindergarten, school, hospital, etc.), steering wheels.

Preparing for the game:Construction of the road and the placement of the studied signs.

Game progress : Children from the "dispatcher" (educator) receive an assignment to go,

for example, to a hospital. The child goes and comes back. Then he gets

two tasks at once: "Go to the railway crossing, then eat at

dining room ". The child must complete the tasks in a given sequence.

Gradually, the number of orders given at the same time is increasing.

"Where is my seat?"

Target:

attention, memory, speech.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

warnings (school, cafeteria, road repairs, etc.), appropriate

the studied road signs.

Game progress: The task of the players is to replace the verbal warnings with the necessary ones

signs. The game can be played in two ways.

1. One player places signs, the rest evaluate the correctness.

2. Two players compete, who will place the signs faster and more correctly.

"Talking road signs"

Target: Teach children to navigate by road signs, follow traffic rules, be attentive to each other.

Material: Each playing field is a drawing of a branched system of roads with road signs. Cars, game characters.

Game progress:

Before each child is a field, each task: having driven across the field, observing all the rules, without missing a single sign, get to the named point.

"Well no"

Target:

Game progress: The teacher asks questions, the children in chorus answer “yes” or “no”.

Option I:

Riding fast in the mountain? - Yes.

Do you know the traffic rules? - Yes.

There is a red light in the traffic light

Can I walk across the street? - No.

Well, the green one is burning, that's when

Can I walk across the street? ”“ Yes.

I got on the tram, but did not take the ticket.

Is that supposed to be done? ”“ No.

Old lady, very old,

Will you give her your place on the tram? ”“ Yes.

To the lazy person you suggested the answer

Well, did you help him with that? ”“ No.

Well done, guys, remember

What is “no” and what is “yes”,

And do what you need to do, always try!

Option II:

Are the traffic lights familiar to all children?

Does everyone in the world know him?

Is he on duty by the road?

Does he have arms, legs?

There are flashlights - three eyes ?!

Does it include all of them at once?

So he turned on the red light

Does this mean there is no move?

Which one should we go to?

Blue - can it be an obstacle?

Are we going to yellow?

On green - singing?

Well, probably then

Let's get up on the green, huh?

Can I run on red?

Well, but if you are careful?

And go in single file then

Then, of course, you can? Yes!

I believe in eyes, ears

The traffic light is familiar to all of you!

And, of course, I'm very happy

I am for literate guys!

"Road signs"

Goals: Strengthen the knowledge of children about the rules of behavior on the street; remember well-known road signs; to acquaint with new concepts: "railway train without a barrier", "safety island".

Material: Traffic signs

"Road Lotto"

Target: Strengthen knowledge of the rules of the road in children; learn to find the right road signs depending on the situation on the road; develop logical thinking, memory, attention, observation.

Material: Cards with traffic situations, road signs.

Game progress:

Each child is given a card with a picture of the traffic situation, children are asked to find the right sign corresponding to the situation on the road.

"Road exam"

Target: teach the rules of the road and behavior on the road; develop

thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

road signs.

Preparing for the game:Road construction and sign placement.

Game progress: A child - a driver - a student passing an exam for the right to drive a car. He "drives" along the road and, seeing this or that sign, explains what he must do. For example: there is a slippery road ahead. Slowing down, driving carefully, not overtaking other cars.

"The road to grandma"

Goals: Develop attention, memory, observation in preschool children; help to improve road literacy.

Material: The field, which depicts the path to the grandmother with various road signs; chips; cube.

Game progress:

Two or three children are offered a race to get to their grandmother's house, while observing the rules of the road.

"Laws of Streets and Roads"

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, independently navigate the street; foster interest in obeying traffic rules.

Rules: participating in playing out traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can name the city, river, streets, etc.

2. It is necessary to help the residents of the city choose a safe route and get to the desired place: the professor - to the "Optics" store to buy new glasses, to the kiosk - for a fresh newspaper, to the post office - send a telegram, hour workshop, etc. To the housewife - for shopping at a bakery, a grocery store, sending a parcel, meeting a granddaughter from school, etc. To a person - to a river or railway station, to a football match, to a hotel, a restaurant, etc. A schoolgirl - to school, to a library, a circus ...

3. You can enter into the game road signs, traffic lights, traffic controller, transport: "ambulance", fire engine, police, taxi, bus, truck "Products". Give an assignment to solve various problem situations, while observing traffic rules. For example, the "Products" truck can load the bakery and distribute fresh bread to a kindergarten, school, restaurant, bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

Where can you go rollerblading in town?

Show the most dangerous places in the city.

What will change on the road with the arrival of winter?

What are road markings and what are they for?

At the same time, the teacher simulates the situation - at night a strong hurricane tore off all the signs in the city, in the morning riots began on the roads - and gives the task to fix it.

"Know and follow the traffic rules"

Target: Strengthen traffic rules with children; repeat traffic light values.

Material: Illustrations of city streets.

Game progress:

Children are asked a riddle about a traffic light, a discussion of the meaning of traffic light colors, an analysis of situations on the road and the correct behavior of the characters are held.

"Word game"

1. Clap your hands when you hear the word for traffic lights. Explain

selection of each word.

Vocabulary: three eyes, standing on the street, intersection, blue light, one leg,

yellow light, red light, street crossing, pedestrian assistant,

green light, stands at home.

2. Clap your hands when you hear the word referring to the passenger. Explain the choice of each word.

Vocabulary: bus, route, stop, road, bathing, reading, sleeping, ticket,

conductor, airplane flight, pedestrian, seat, salon, bed.

3. Compose a story with the words: morning, breakfast, road to school (kindergarten), sidewalk, bakery, pharmacy, intersection, ground crossing, traffic light, kindergarten.

"Ball game"

Target: to consolidate the knowledge of children about the rules of the road, road

signs.

Material: ball.

Game progress: The teacher with the ball stands in the center of the circle and throws the ball to the child, while asking a question. He answers and throws the ball to the teacher. The game is played with all the children in turn.

Educator: Who is walking along the road?

Child: Pedestrian.

Educator: Who is driving the car?

Child: Driver.

Educator: How many "eyes" does a traffic light have?

Child: Three eyes.

Educator: If the red "eye" is on, then what is he talking about?

Child: Wait and wait.

Educator: If the yellow "eye" is on, then what is he talking about?

Child: Wait.

Educator: If the green "eye" is on, then what is he talking about?

Child: You can go.

Educator: Our legs are walking along the pedestrian ...

Child: Track.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: On the playground.

"Play and dare!"

Tasks: develop mental capacity and visual perception; to learn to correlate the speech form of the description of road signs with their graphic image; educate independence, quick reaction, ingenuity.

Rules: the image of the road sign is closed only after listening to information about it. The winner is the one who is the first to correctly close all the images that sounded in riddles or poems.

The game involves 4-6 children, in front of whom are tables with road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, watch out!

It is impossible to go fast.

People know everything in the world -

Children walk in this place.

(Sign "Children".)

Here the road works -

Neither drive nor pass.

This place is pedestrian

Better to just get around.

(Sign "Road works".)

Will never let you down

Us underground passage:

Pedestrian road

There is always free.

(Sign "Underpass".)

He has two wheels and a saddle on a frame

There are two pedals at the bottom, spinning them with your feet.

He stands in a red circle,

He talks about the ban.

(Sign "Cycling prohibited".)

This zebra on the road

I'm not in the least afraid.

If everything is okay

I'm going along the stripes.

(Sign "Pedestrian crossing".)

Red circle, rectangle

The preschooler is also obliged to know.

This is a very strict sign.

And wherever you are in a hurry

With dad in the car -

You will not get through in any way!

(No entry sign.)

I didn’t wash my hands on the way,

I ate fruits and vegetables.

I got sick and see the point

Medical assistance. (Sign "First aid station".)

This sign at the level crossing -

In a difficult place.

There is no barrier here,

The locomotive is smoking with might and main.

He gained speed already,

So be on your guard. (Sign "Railway crossing

without a barrier ".)

"Red and Green"

Target: Teach children to establish connections between objects and phenomena, to act on a signal.

Materials for the game:Two mugs (green and red), a typewriter.

Game progress: The game is played with one child. The teacher takes two mugs - red and green, - invites the child to take a toy: a car and says:

You, Vasya, the driver, will drive the car yourself. When I show the green circle, the car can move. Like this (shows). When you see the red circle, the car should stop.

"How to get to?"

Target: to consolidate the rules of the road, to develop orientation in

space, attention, thinking, memory, the ability to execute a command in

a given sequence.

Material: large building material (cubes, bricks, etc.), signs "Move straight", "Move to the right", "Move to the left.

Preparing for the game:Road Construction Using Signs

"Go straight", "Go right", "Go left". Are noted

points of departure and destination.

Game progress: Children (one to three) must drive correctly to the point

destination. The winner is the one who did it faster, without breaking the rules

road traffic.

Target: train children in recognizing and correctly naming road signs,

develop attention, thinking, memory, speech.

Material: road signs.

Game progress: the presenter shows signs, the children answer, observing the order

"Who is the excellent pedestrian?"

Goals: To consolidate the knowledge of children about the rules of the road (traffic signals, pedestrian crossing); cultivate perseverance, attention.

Materials: 2 chips and a cube with numbers 1,2,3,4,5,6. The playing field.

Game progress:

The first pedestrian leaves the house # 1, the second - from the house # 2. The dice are thrown in turn until the first dice has the number 1, the second - the number 2. And the dice are rolled again. In this case, one must carefully look at the multi-colored pictures. In the first picture, a red light is on at a traffic light. This means that a pedestrian cannot jump to the circle that stands after the traffic light. He stands still patiently. The second picture shows a car. You can't cross the road, you have to wait. On the third, there is a green signal at the traffic light. You can move the chip as many circles as the cube shows. The fourth picture shows a motorcyclist. We must skip it, stop. In the sixth picture, a yellow light is on at a traffic light. And the pedestrian can stop right at the picture itself. The seventh picture shows a traffic controller. It's safe with him, you can go straight to your grandmother's house. Whoever is the first to come to grandma without breaking traffic rules won.

"Cars"

Purpose of the game: to form the ability to add an image from the details of a geometric mosaic constructor, combining various figures, changing their position on the plane of the table;

develop the memory, speech of children, educate their creative activity;

develop logical thinking, the ability to compose a whole from parts.

Material: an envelope for each player, where a logical table of machines of geometric figures with one empty cell is indicated; geometric shapes of different colors.

Game progress: The teacher, together with the children, analyzes which machines are shown in the logical table. An example of reasoning: Look, every car consists of a cab, a body, and wheels. First, let's choose a cab. Tell me, do the cars in the first row have the same cabins? And in the second line? What about the first column? This means that in the third line, all cars must have different cabins. But in the third line there are already cars with a rectangular cab and a cab in the form of an irregular quadrangle. What should be the cabin of our car? That's right, triangular. Now let's find out what the body should be like? Similarly, children find a suitable triangular body. The teacher asks the children to explain their choice, helping them build statements such as reasoning.

"We are passengers"

Goals: Clarify children's knowledge that we are all passengers; fix the rules for boarding and disembarking from transport.

Material: Pictures with traffic situations.

Game progress:

Children take one picture at a time and tell what is drawn on them, explaining how to act in a given situation.

"We are the drivers"

Tasks: help to learn to understand road symbols and their specifics (for example, road signs), to see its main qualities - imagery, brevity, generalization; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign gets a token - a green circle. The winner is the one who gets the most circles.

Materials:

cards with road signs by series: the road goes to the first-aid post (maintenance point, canteen, gas station, etc. - 6 options); meeting on the way (people, animals, types of transport - 6 options); difficulties on the way, possible dangers (6 options); prohibition signs (6 options);

a piece of chalk if a forked road is drawn, or strips of paper depicting such roads;

small car or bus;

green mugs - 30 pcs.

Children sit around shifted tables, on which a forked paper road is laid out.

The teacher puts the car at the beginning of the road, names the game and, together with the children, discusses the duties of the driver.

Educator. Every driver of a car must know how it works, how to start it, repair it, how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and goods. It is very important that no accidents happen on the way. There may be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump out onto the road, then suddenly the passenger who is driving next to the driver felt bad and his you need to urgently take to the hospital or something suddenly breaks down in the car, or the gasoline runs out. What should the driver do? Maybe ask passers-by where the hospital is, where can you get your car repaired or refueled? And if the road is deserted and there are no passers-by? Or are passersby unable to answer the driver's question? How to be?

Children's answers.

Of course, special signs must be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what he is warning or reporting. Therefore, drivers must be aware of all the signs on the roads. When you become adults, you can also learn to drive, but we will get to know the road signs today and find out what this or that sign means.

The car quickly rushes along the road and suddenly ...

The following describes a situation when, while driving, you urgently need to find a phone, a canteen, a first-aid post, a car service, a gas station, etc. The car stops, and the children must guess what the sign looks like, near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and puts it on the spot where the car stops, and the children, together with the teacher, evaluate all the options for signs, rewarding the most successful of them with a green circle. The game continues. The teacher focuses his story on the road signs he has.

Today we have learned some road signs that help drivers in their work. And you, when you walk down the street or ride in transport, pay attention to the road signs placed along the road, tell the adults what they mean.

And now we must take stock of our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, encourages the timid and shy ones.

"On the island"

Target: reinforce children's knowledge of how to bypass different types

transport; to introduce the most typical road transport

situations and related pedestrian code of conduct.

Material: pictures depicting various situations involving

pedestrians, road signs, traffic lights.

Game progress: Children should consider and explain the situation depicted in the picture, evaluate the behavior of pedestrians, passengers, drivers; explain the need to install the required road sign.

Find a safe way

Preparing for the game:Depending on the age of the children, the teacher tells

or asks children:

Is it possible to cross the street everywhere?

What signs indicate that it is allowed to cross the street in this area?

Where and why should you look at the beginning of a street crossing?

Where and why you need to look in the middle of the street along which cars go in two

sides?

What does a pedestrian crossing sign look like and what does it warn about?

Why did you draw a "zebra" on the road?

Target: to consolidate the rules of the road and behavior on the road; develop

thinking, memory, attention, expanding vocabulary.

Material: street (road part) layout, road signs, traffic light,

transport (cars, trucks).

Game progress: children act out different situations on the model.

"Find the right sign"

Goals: Strengthen the knowledge of the road alphabet in children; teach to recognize traffic signs necessary for the safety of a pedestrian on the road.

Material: Cardboard sheet with a car in the corner and a man in the other; road signs with Velcro.

Game progress:

The child is offered a field on which, in the corners, machines are depicted, and in another, a person; the child needs to choose from the proposed signs the ones that are necessary for the driver and for the person.

"Let's teach Dunno traffic rules"

Tasks: to consolidate the previously acquired knowledge about the rules of the road; systematize knowledge on safe behavior on the roads; educate discipline, respect for traffic rules. Develop the ability to formulate your thoughts, listen to each other.

Rules: clearly explain the rules of the road, without repeating or interrupting each other.

The teacher tells the children about Dunno - a boy who does not know how to behave on the street, and constantly finds himself in various unpleasant situations.

Educator ... Soon Dunno is going to school in grade 1, and if he does not learn traffic rules, he will fall into these ridiculous stories every day, be late for lessons, or may even go to the hospital. What to do?

Children offer to help Dunno learn road safety rules.

Dunno. I left the house today and decided to play football, but there was no one in the yard, and I went outside, threw the ball, and he rolled off onto the road. Passers-by started scolding me, but I didn't do anything like that ...

Together with the children, Dunno analyzes the traffic situation. Children explain safety rules to Dunno.

Then I wanted to cross the street, but the brakes of the cars screeched and the drivers started shouting at me. Why they shouted - I don't know ...

Children explain how to cross the street correctly.

And when I got on the bus, I was generally punished and put next to the conductor. For what - I do not know. I didn’t do anything, I just got on the seat and stuck my head out the window to look at the cars.

Children explain to Dunno the rules of behavior in public transport. The teacher gives several more situations that the children help to solve. At the end of the game, Dunno thanks the guys for their help and promises not to violate traffic rules anymore.

The teacher sees Dunno with the words: "If you have any problems, then come in, the guys will help you."

"Our friend the guard"

Target: to consolidate ideas about the profession of a traffic controller, its functions;

designations of gestures (which gesture corresponds to which traffic light),

develop attention, a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Take a look: sentry

Got up on our pavement

He quickly stretched out his hand,

Deftly waved his wand.

Have you seen? Have you seen?

All the cars stopped at once.

Amicably stood in three rows

And they don't go anywhere.

The people are not worried

Walking across the street.

And stands on the pavement

Like a sentry wizard.

All cars to one

Submit to him.

(Y. Pishumov)

Game progress: Leading guard. Children players are divided into pedestrians and drivers.

At the gesture of the traffic controller, drivers and pedestrians walk (ride) or

stop. Initially, the teacher takes on the role of a guard. Then,

when children have mastered the gestures of the traffic controller, they can perform this role in

queue.

"Our street"

Target: to expand the knowledge of children about the rules of behavior for pedestrians and drivers in

street conditions; to consolidate children's ideas about the purpose of a traffic light; teach children to distinguish between road signs (warning, prohibiting,

prescriptive, informational - indicative), intended for

drivers and pedestrians.

Material: street layout with houses, crossroads; cars (toys); dolls - pedestrians; dolls - drivers; traffic light (toy); road signs, trees (models). The game is played on a model.

Game progress: With the help of puppets, children, on the instructions of a teacher, act out various road situations.

Goals: To develop observation skills in children (for example, observing the work of a traffic controller); learn to find the right traffic signal depending on the position of the traffic controller; develop memory, attention in children.

Material: Three cards with different images of a traffic controller, which correspond to traffic signals, on the back of each card a traffic light without signals.

Game progress:

The child needs to select a traffic signal from memory for each card with the position of the traffic controller.

"Repair the traffic light"

Target: reinforce children's knowledge of traffic signals.

Material: traffic light pattern, circles of red, yellow, green colors.

Game progress: The teacher explains to the children that the traffic light has broken, it is necessary to repair the traffic light (correctly assemble by color). Children overlay circles on a ready-made traffic light template.

"Pass the wand"

Target: consolidate children's ideas about road signs, traffic rules, exercise in

the correct naming of road signs, the wording of traffic rules, to develop

logical thinking, attention, ingenuity, intensify speech.

Material: traffic controller's rod.

Game progress: The players line up in a circle. The traffic controller's rod is passed to the player on the left. Prerequisite: take the wand with the right hand, transfer it to the left and pass it to another participant. The program is broadcast to music. As soon as the music is interrupted, the one who has the rod lifts it up and names any rule of the road (or road sign).

A traffic sign that is hesitant or misnamed is eliminated from the game.

The last remaining player wins.

"Pedestrians and Drivers"

Target: teach the rules of the road, behavior on the roads, consolidate

children's ideas about the purpose of a traffic light, instill a sustainable

motivation to comply with traffic rules, develop attention, thinking, orientation

in space.

Material: road signs, traffic lights, steering wheels, bags with pears, table, coupons,

signboard "Toy Store", toys, strollers, dolls, certificates -

green circle made of cardboard. Children in the form of traffic police inspectors (cap, cloak with letters traffic police inspector or traffic police badge), children - pedestrians, children - drivers, child - seller of toys.

Game progress: Some of the guys represent pedestrians, and some - drivers. Drivers must pass the chauffeur test and receive the vehicle. Guys - the drivers go to the table where the "traffic police commission" is located and take the exam. Pedestrians head to the toy store to shop. Then, with dolls and carriages, they go to the crossroads. The commission asks questions to drivers:

What kind of light can cars move?

What light cannot be moved?

What is a carriageway?

What is sidewalk?

Name the signs ("pedestrian crossing", "children", etc.)

Those who passed the exam receive certificates (green circle) and coupons;

members of the commission congratulates them. Drivers head to the parking lot

cars, sit in them and go to the regulated intersection. Pedestrians

from the store they also go to this intersection. At the crossroads:

Attention! The movement along the streets will now begin. Watch the traffic light

(a traffic light is connected, cars are driving, pedestrians are walking. Signals change.)

the game continues until all the children learn the rules of the movement.

"On the way to"

Goals: Consolidate knowledge about different types of transport; train attention, memory.

Material: Pictures of freight, light transport, chips.

Game progress:

Before the trip, agree with the children who will collect which type of transport (for clarity, you can distribute pictures of trucks and cars, you can also take specialized transport: police, firefighters, ambulance, etc.). On the way, children pay attention to the cars, naming them and getting chips for it. Whoever collects the most won.

"Turns"

Target: develop coordination of hand movements (right, left), visual

attention, thinking, ability to execute a command, according to the sign in the hands

educator.

Material: signs: "Drive straight", "Move right", "Move

to the left ”, rudders.

Preparing for the game:Children are lined up facing the teacher. If the game

is carried out by a subgroup of 6 people, then the steering wheels are distributed to the children. The teacher has signs: "Move straight", "Move to the right", "Move to the left".

Game progress: If the teacher shows the sign "Straight ahead", then the children

take one step forward, if the sign "Move to the right" - children, imitating

turn the steering wheel, turn right, if the sign "Move left" - children,

imitating a steering wheel turn, turn left.

"Pick a sign"

Goals: Teach children to compare road signs by meaning; develop observation in children.

Material: Cards showing samples of signs that differ in shape, color; road signs of various meanings and types.

Game progress:

Each child has a card on which a sample of the sign is depicted, the child needs to select other signs for the sample that match in shape, color, then it is necessary to explain the meaning of the signs on the card.

"Think - guess"

Target: clarify ideas about transport and traffic rules;

to activate the processes of thinking, attention and speech of children; bring up

quick wit and resourcefulness.

Material: chips.

Game progress: The teacher asks the children questions. Which of the children knows the correct one

answer, raises his hand. Whoever answers correctly first gets a chip.

The winner is the one who received more chips for correct answers.

Questions:

How many wheels does a car have? (4)

How many people can ride one bike? (one)

Who is walking on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the intersection of the two roads? (Crossroads)

What is the carriageway for? (For traffic)

Which side of the carriageway is the traffic on? (On the right)

What can happen if a pedestrian or driver has violated the traffic rules

movement? (Accident or accident)

What is the overhead light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does a pedestrian crossing look like? (On the zebra)

Which machines are equipped with special sound and light

signals? ("Ambulance", fire and police vehicles)

What is the traffic police inspector holding in his hand? (Wand)

Where do you need to play in order not to be in danger? (In the yard, on the playground).

"Put up a road sign"

Target: teach children to distinguish between the following road signs: "Railway crossing", "Children", "Pedestrian crossing", (warning); "Entry prohibited", "Passage closed" (prohibiting); Straight, Right, Left, Roundabout, Footpath (prescriptive); "Parking place", "Pedestrian crossing", "Medical aid point", "Gas station", "Telephone", "Food point" (information and guidance); to educate attention, skills of orientation in space.

Material: road signs; street layout depicting roads, pedestrian

passages, buildings, intersections, cars.

Game progress: playing out various road situations.

"Traffic Laws"

Goals: To consolidate the basics of a road sign; to acquaint with the main road signs, their classification, purpose; promote the development of attention, memory, thinking.

Game progress:

The educator takes on the role of a traffic police inspector. Participants move around the playing field using a cube. The green color dropped out - movement is allowed, yellow - attention, red - stop - the player misses the move. If a chip stops on a field with a road sign, the participant needs to find a sign from this group in the "common bank". The winner is the one with the most points. 1 card - one point.

"Behavior rules"

Goals: Strengthen the rules of conduct with children; discuss various dangerous situations that may arise when playing in the yard of the house, on the street; teach the necessary precautions.

Material: Cut pictures.

Game progress:

There are pictures on the board depicting people in different situations. The teacher invites the children to consider them. Children look at these pictures, choose any and tell them, remembering the rules of the road, what should not be done and how to act.

"Confusion"

Target: consolidate knowledge of road signs, develop thinking,

attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.),

road signs, magic hats.

Preparing for the game:The teacher designs the road in advance and places

the signs are incorrect (near the "Zebra" sign "Slippery road", etc.) Then

tells the children a story about how evil "spirits" decided to bring in the city

mess and asks for help to fix the situation.

Game progress: Children, having turned into good wizards, place signs

right. Explain what they are doing.

"Travel by car"

Target: Strengthen knowledge of road signs and rules of conduct on the streets with children.

Material: Playing field, chips.

Game progress:

On the playing field, children begin to play. Passing road signs, they stop talking about each of them. The first to reach the sea wins.

"Cut marks"

Goals: Develop the ability to distinguish between road signs; fix the name of road signs; to develop in children logical thinking, an eye.

Material: Split signs; samples of signs.

Game progress:

The child is first asked to remember what traffic signs he knows, and then asked to assemble the split signs on the basis of the model. If the child copes easily, then he is offered to collect signs from memory.

"Traffic light and traffic controller"

Goals: Clarify the knowledge of children about the work of the traffic police (traffic controller); explain the meaning of his gestures; teach children to correlate traffic controller gestures with traffic light color.

Material: The traffic controller, the traffic controller's wand, traffic light signs.

Game progress:

After the teacher explains, the children take turns acting as a traffic controller, showing his gestures, the rest, depending on the position of the “traffic controller”, show the required traffic signal.

"Traffic lights"

Target: consolidate children's ideas about the purpose of a traffic light, about its signals,

develop attention, visual perception; foster independence,

quick reaction, ingenuity.

Material: circles of red, yellow, green, traffic light.

Game progress: The leader, having distributed mugs of green, yellow, red colors to the children,

switches the traffic light sequentially, and the children show the appropriate

circles and explain what each one means.

"Listen - remember"

Target:to consolidate the rules of the road and the behavior of pedestrians on

street, develop coherent speech, thinking, memory, attention.

Material:a rod for traffic regulation.

Game progress:The leader, with a rod in his hand, approaches one of the participants in the game,

hands him the baton and asks about the rules of behavior for pedestrians on the street.

"Name one of the rules of conduct for a pedestrian on the street." - "you can not go

the street in front of nearby traffic. " If the answer is correct, the leader

passes the wand to another participant in the game, etc. it is necessary so that the answers are not

repeated, so everyone should be careful.

"Collect traffic situations"

Tasks:exercise in design, skill from individual elements compose the whole image; to consolidate the idea of ​​the rules of safe behavior on the roads; develop perception, thinking; to educate independence, the ability to bring the work started to the end.

Rules:as soon as possible to correctly assemble the whole picture from the parts, to tell more fully the traffic situation on it.

Materials:two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of patterns corresponds to the number of sides of the cube.

The caregiver reminds the children what kind of road situations they have considered.

Educator... We cut pictures with traffic situations into pieces and pasted them onto cubes. And now you need to put these situations from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing, and who is not, and why?

Children take turns collecting road situations from blocks and tell them about them. The winner is the one who quickly folded the picture and told about it more fully.

With children, you can make similar cubes for the didactic game "Collect road signs" (cars, etc.).

"Collect the sign"

Target:to consolidate the knowledge of children about road signs and traffic rules; develop logical

thinking, attentiveness; foster a culture of safe behavior for children

on the road and in public places.

Material:in envelopes puzzles - road signs, chips.

Game progress:The teacher seats the children in the carriages and, at the general command (whistle signal), the children open the envelopes and put their signs from the parts (puzzles). After 5 - 7 minutes, the game stops. How many signs are collected correctly, the team gets so many points. You can earn and

extra points if the players answer correctly, what is the name of the sign and

what does it matter. For the correct answer, the teacher gives the crew a token.

Goals:Teach children to navigate by road signs, follow traffic rules, educate the ability to be polite, attentive to each other.

Material:Game canvas, road signs, cars, figures of people.

Game progress:

Children choose cars and figures of people for themselves, guided by the drawn situation, lead their characters across the playing field.

Target:Teach children to distinguish and correctly name road signs, their

appointment; develop attention, memory; educate moral qualities:

consistency and collaboration.

Material:maps with road signs, yellow circles.

Game progress:From 2 to 10 children can participate in the game. Children sit around

table, everyone receives maps with road signs. The teacher explains

children that they will spin the disc in turn and for the correctly named

the road sign and its purpose will receive a yellow circle from the cashier and cover the same sign on their card, if any. A cashier is appointed, yellow circles are given to him. The teacher distributes cards to the sitting children. The game begins. The presenter spins the disc and, together with the children, pronounces the words:

Arrow, arrow, spin

Show yourself to all the signs

Show us soon

What sign is nicer to you!

Stop!

The arrow stops, the presenter names the road sign and its purpose.

If the child named the sign correctly, the cashier gives him a yellow circle,

the child closes the same one on the map. If there is no such sign on his card, he asks: "Who has the same sign?" And the cashier gives the circle to the one who has this sign on the card (provided that the sign and its purpose are named correctly). Then the disc is transferred to a neighbor and the game continues. In case of difficulty or error, the child does not receive a yellow circle, but the disc is passed to the next child in turn. The winner is the one who is the first to cover his signs with yellow circles. The game ends when all the children’s cards are covered with yellow circles.

"Teremok"

Purpose of the game:1. Teach children to distinguish between road signs for drivers (cyclists and drivers).

2. To consolidate the knowledge of children about warning signs: "Railway crossing", "Children", "Dangerous turn"; prohibition signs: "Entry prohibited" (for cyclists, drivers), "Bicycles prohibited", "Passage closed"; prescriptive signs: "Mandatory direction of travel", "Straight ahead", "Right", "Left", "Roundabout", "Cycle path"; information and direction signs: "Parking place", "Pedestrian crossing"; service signs: "First Aid Point", "Telephone", "Food Point", "Gas Station", "Car Maintenance".

3. To educate attention, skills of conscious use of knowledge of traffic rules in everyday life.

Material:cardboard circles with the image of road signs, a paper envelope with a window cut out in it, a stick.

Game progress:The facilitator inserts a circle on which several characters are drawn into the envelope and fixes it with a stick. Then he advances the circle so that the window appears different signs... Children name signs and explain their meaning /

"Transport"

Purpose of the game:to generalize and systematize children's ideas about the ways and characteristics of human movement in different environments;

the formation of the ability to navigate according to the plan;

development of logical thinking.

Rules of the game:The game can be played by children aged 4 and over. It can be played by 2 to 4 players.

Material:cardboard canvas, which depicts transport: air, land, water, the game indicates the initial and final destinations, a cube with a different number of points on the sides, "Chips" with the image of a person.

Game progress:At the beginning of the game, all participants put their chips on the "start of the game" circle, then determine the sequence of moves by throwing a die. The player with the most dots on the top of the die moves first. Having received the right to move, the player rolls the dice, after which he moves the counter by the number of circles equal to the number of dots on the top side of the dice. When a player enters the circle with a picture, he must follow the direction of the arrow (green arrow - forward, red arrow - back), and the move is passed on to the next player. When a player hits the red circle, he must skip one move. The winner is the one who first comes to the end of the game circle.

Target:to consolidate ideas about the rules of behavior on the street, on the road;

instill a sustainable motivation to comply with traffic rules.

Game progress:The preschooler's morning begins with the road. Following to kindergarten or

home, he crosses streets with moving vehicles. Does he know how to do it

right? Can you take the safe path? The main causes of unhappiness

cases with children - this is careless behavior on the street and the roadway

roads, ignorance of the elementary requirements of the Road Traffic Regulations.

There is no need to wait for the child to learn the Rules of the road on

own experience. Sometimes this experience is very expensive. Better if

adults tactfully, unobtrusively instill in the child the habit consciously

obey the rules.

Going out for a walk, invite your child to play “big and

small ". Let him be “big” and lead you across the road.

Monitor his actions. Do this several times and the results will not

slow down to affect.

"Guess the transport"

Tasks:to consolidate children's ideas about transport, the ability to describe (riddle) to recognize objects; develop ingenuity, quick thinking and speech activity.

Rules:you can call the transport only after the riddle about it sounds. The winner is the one who gives the most correct answers, that is, who receives more pictures with transport. Children sit in a semicircle.

Educator... We talked about transport, watched its movement along the road, and today we will play a game called "Guess the Transport". Listen to the rules of the game. I will make riddles about transport, you have to think and guess them correctly. Who is the first to guess correctly, about the transport in question, gets a picture with his image. Ukogo at the end of the game will have more pictures, he will win.

Home is a wonderful runner

On his eight legs.

Runs along the alley

Along two steel snakes.

(Tram.)

What a miracle a light house?

There are many passengers in it.

Wears rubber shoes

And it feeds on gasoline.

(Bus.)

What is - guess:

No bus, no tram.

Doesn't need gasoline

Although the wheels are rubber.

(Trolleybus.)

They can be seen everywhere, they can be seen from the windows,

They move along the street in a fast stream.

They carry various goods -

Brick and iron, grain and watermelon.

(Trucks.)

This horse does not eat oats,

Instead of legs - two wheels.

Sit astride and race on it!

Only better drive!

(A bike.)

I will turn with a long neck,

I'll pick up the heavy load.

Where ordered - I will put

I serve a man!

(Crane.)

A "mole" has climbed into our yard,

Digs the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator.)

Here is an iron so an iron!

Oh, how huge!

He passed - the road suddenly

Has become smooth, even!

(Ice rink.)

Rushing like a fiery arrow

A car rushes into the distance.

And any fire will fill

Brave squad.

(Fire engine.)

A canvas, not a track,

A horse is not a horse - a centipede.

Crawling along that path

The whole wagon train is lucky.

(A train.)

Oats are not fed

They don't drive with a whip,

And how he plows -

He drags five plows.

(Tractor.)

This strong machine

Rides on huge tires.

I immediately removed half a mountain

Seven ton ...

(dump truck).

For him to take you

He will not ask for oats.

Feed him gasoline

Give rubber to the hooves.

And then, raising the dust,

Will run ...

(automobile).

"City street"

Purpose of the game:Clarify and consolidate the knowledge of children about the rules of behavior on the street, about the rules of the road, about various types of vehicles.

Material:street layout; trees; cars; pedestrian dolls; traffic lights; road signs.

Game progress: The teacher examines the street layout with the children, asks a number of questions. Children accompany their answers with a demonstration on a model. Questions for children:

What are the houses on our street?

What kind of traffic on our street is one-way or two-way?

Where should pedestrians walk? Where should cars go?

What is an intersection? Where and how should you cross the street?

How is a pedestrian crossing indicated?

How is street traffic regulated?

What traffic light signals do you know?

What road signs are there on our street? What are they for?

What is passenger transport for? Where do people expect him?

How should you behave on the bus?

Can I play outdoors?

Further, the teacher invites the children to "drive" along the street, observing the rules of the road. Then one of the children acts as a pedestrian. The winner is the one who copes well (without mistakes) in the role of a driver or a pedestrian.

"Learning road signs"

Target:Continue to consolidate the knowledge of children about road signs, traffic lights.

Material:Big and small cards with signs.

Game progress:

The big cards are divided equally between the players. The presenter takes turns showing cards with road signs, the one to whom she fits, picks up the sign, puts it in the upper right corner and tells the name of this sign, in what situations it is used. The winner will be the one who correctly selects the signs for the situations and is able to explain it.

"Road alphabet"

Target:To consolidate the knowledge of road signs, the ability to correctly navigate in them, to classify them by type: prohibitive, prescriptive, warning, informational and indicative.

Material:Traffic cards, road signs.

Game progress:

Children choose cards for themselves, the leader has road signs, he shows the signs in turn, the one who has the right card takes the sign and justifies his choice.

"Learn to be a pedestrian"

Goals:Continue to educate children about safe outdoor behavior.

Strengthen knowledge of road signs necessary for pedestrians.

Materials for the game: The cards are large, with different situations on the roads (according to the rules of behavior for children on the road, on the street and in transport). Six situations on each card.

Small cards with road signs and traffic rules on the back and white cards crossed out on the diagonals.

Game progress:

The teacher distributes large cards to the children (one card to one child). Shows a card with a road sign and reads the rule of conduct on the road or in transport. The child examines the standing card, finds the appropriate situation and puts on it a small card with a road sign or a white card (if the situation indicates the child's improper behavior on the road or in transport).

The winner is the one who is the first to cover all six situations on his card.

"Colored cars"

Target:train children in the ability to react to color, develop attention, fix the Rules of the road.

Material:colored rudders, signals (cardboard circles) that correspond to the color of the rudders.

Game progress:Children are placed along the wall or along the edge of the playground. They are cars. Each is given a different color wheel. The presenter stands facing the players with signals of the same color as the rudders. The presenter raises a signal of a certain color. Children who have rudders of the same color run out. When the presenter lowers the signal, the children stop and go to their garage. Children walk during the game, imitating cars, observing traffic rules. Then the host raises a flag of a different color and the game resumes. The presenter can raise one, two or three signals at the same time, and then all the cars leave their garages. If the children do not notice that the signal is lowered, the visual signal can be supplemented with a verbal signal: “Cars (names a color) have stopped.” The leader can do with one verbal signal: “Blue cars are leaving,” “Blue cars are returning home.”

"Rush hour"

Tasks:help to learn the basic rules of the road on the streets of the city; to clarify knowledge about professions; develop quick wits; foster a friendly understanding, the ability to get along with each other.

Rules:drive from start to finish without breaking traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials:playing field, cube, chips, 32 cards (12 blue - "workers", 12 yellow - "visitors", 7 pink - "situations").

The game has several options with varying difficulty levels.

1. Conducted as a lotto. The teacher acquaints children with the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, shop, stadium, new building, church, theater. Then together they figure out which "visitors" and "workers" should be there. Children put blue and yellow cards on objects with pictures of those who work there and who visit.

For example, “Theater” is a ballerina and theater audience, “Stadium” is an athlete and a fan, “Hairdresser” is a hairdresser and a client, “Hospital” is a doctor and a patient, etc.

2. Blue and yellow cards are shuffled and distributed equally to all participants in the game. Players alternately roll a die and move across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the desired stops as soon as possible and, after finishing work, return to the final stop. The winner is the one who is the first to complete his task.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to their final stop. The winner is the one with the most points (i.e. passengers).

"Clock"

Target:Learn to distinguish road signs; reinforce children's knowledge of warning and prohibition signs; to educate attention, skills of conscious use of knowledge of traffic rules in everyday life.

Material:a clock model with warning and prohibition signs; cards with explanatory note signs that are shown on the layout.

Game progress:The presenter turns the hand of the clock and points to this or that sign. Children name and explain the meaning of road signs. A card with a road sign is shown for fixing and its meaning is explained.

"The fourth extra"

1. Name the extra road user:

Truck

House

"Ambulance"

Snow blower

2. Name the extra means of transport:

Passenger car

Truck

Bus

Baby carriage

3. Name a means of transport that does not belong to the public

transport:

Bus

Tram

Truck

Trolleybus

4. Name the extra "eye" of the traffic light:

Red

Blue

Yellow

Green

"What if…"

Tasks:find out what the traffic rules are for, why it is important to follow them for both drivers and pedestrians; learn to establish the simplest cause-and-effect relationships and relationships; develop logical thinking.

Rules:do not interfere with each other, listen and answer. Supplement answers as necessary.

The teacher reads to children the poem by O. Bedarev "If only ..."

Educator:

Walking down the street alone

Quite a strange citizen.

They give him good advice:

“There is a red light at the traffic light.

There is no path for the pedestrian.

There is no way to go now! "

"I don't give a damn about the red light!" -

The citizen said in response.

He walks across the street

Not where the inscription "Transition" is,

Throwing rough on the go:

"Where I want, I'll go there!"

The driver looks with all eyes:

Razinya ahead!

Hit the brakes quickly -

I will open my eyes! ..

What if the driver would say:

"I don't give a damn about traffic lights!"

And as it happened, I began to ride.

The guard would leave the post.

The tram would go as it wanted.

Everyone would walk as best he could.

Yes ... where the street was,

Where are you used to walking

Incredible deeds

Would happen in an instant!

Signals, screams then and know:

Car straight to the tram

The tram ran into the car,

The car crashed into a shop window ...

But no: standing on the pavement

Regulator-guard.

Hanging three-eyed traffic light

And the chauffeur knows the rules.

The teacher offers to think and answer, why are traffic rules needed, why is it important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if ...". I will hand over questions to you, and you will answer them. Only you can't answer in chorus, interrupt each other. You can supplement the answers. So I begin.

What happens if pedestrians start crossing the street wherever they want?

Children. The driver will not have time to brake, and the pedestrian can get under the wheels.

Educator. What happens if all road signs are removed on the road?

Children. The driver will not know what awaits him in front of him, and may get a bad ride.

Educator. What happens if the driver does not know the traffic signals?

Children. The driver will go to a red light and hit a pedestrian.

Educator. What happens if the driver drives on the left side of the carriageway?

Children. His car will collide with another car, which is moving correctly - on the right side.

Educator. Now come up with the situations "What will happen if ..." and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums up the result.

We have found out what traffic rules are for and why it is so important to comply with them. And also what will happen if the driver or pedestrian violates the traffic rules.

Target:to consolidate the rules of the road, behavior in transport.

Game progress:The teacher asks questions, if the children agree, then they answer in chorus:

“This is me, this is me, these are all my friends!”, And if they do not agree, they are silent.

Which of you, when in a hurry,

Running in front of the transport?

Which one of you is going forward

Only where is the transition? (this is me, this is me ...)

Who knows that the red light-It means there is no move? (this is me, this is me ...)

Who flies ahead so soon

What does not see the traffic light?

Who knows that the light is green

Does this mean the path is open? (this is me, this is me ...)

Who, tell me, from the tram

Runs out onto the road?

Who of you, going home,

Keeping track of the pavement? (this is me, this is me ...)

Which one of you is in a close tram

Is it giving way to adults? (this is me, this is me ...).

"I am a literate pedestrian"

Goals:Teach children to analyze situations on the road; reinforce in children the skills of safe behavior on the streets of the city; develop thinking, attention, observation.

Material:Two sets of cards with situations, road signs.

Game progress:

The child is encouraged to first consider the dangerous situations that may occur on the road; if the child answers correctly, then he is asked to independently find the desired sign in accordance with the situation on the card.

TABLE OF CONTENTS

  1. "Avtomulti"
  2. "Driving school"
  3. Safe City
  4. "The Great Walk"
  5. "True False"
  6. "Merry Wand"
  7. "Drivers"
  8. "Questions and answers"
  9. "Run the order"
  10. "Where is my seat?"
  11. "Talking road signs"
  12. "Well no"
  13. "Road Lotto"
  14. "Road exam"
  15. "The road to grandma"
  16. "Road alphabet"
  17. "Laws of Streets and Roads"
  18. "Ball game"
  19. "Word game"
  20. "Play and dare!"
  21. "How to get to?"
  22. "Red Green"
  23. "Who will name the road signs more?"
  24. "Who is the excellent pedestrian?"
  25. "Cars"
  26. "We are passengers"
  27. "On the island"
  28. Find a safe way
  29. "Find the right sign"
  30. "Let's teach Dunno traffic rules"
  31. "Our friend the guard"
  32. "Our street"
  33. "What the traffic controller is signaling"
  34. "Repair the traffic light"
  35. "Pass the wand"
  36. "Pedestrians and Drivers"
  37. "On the way to"
  38. "Turns"
  39. "Pick a sign"
  40. "Think - guess"
  41. "Put up a road sign"
  42. "Traffic Laws"
  43. "Behavior rules"
  44. "Confusion"
  45. "Travel by car"
  46. "Cut marks"
  47. "Traffic light and traffic controller"
  48. "Traffic lights"
  49. "Listen - remember"
  50. "Collect traffic situations"
  51. "Collect the sign"
  52. "Obey the rules of the road"
  53. "Arrow, arrow, spin ..."
  54. "Teremok"
  55. "Transport"
  56. "You are big, I am small"
  57. "Guess the transport"
  58. "City street"
  59. "Learning road signs"
  60. "Learn to be a pedestrian"
  61. "Colored cars"
  62. "Rush hour"
  63. "Clock"
  64. "The fourth extra"
  65. "What if…"
  66. "This is me, this is me, these are all my friends!"
  67. "I am a literate pedestrian"

"Guess the transport"

Purpose: to consolidate children's ideas about transport, the ability to describe

recognize objects; develop ingenuity, quick thinking and speech

activity.

Material: pictures (cards) with the image of transport.

Course of the game: The teacher tells children riddles about the types of transport. Who

the first of the children to guess what kind of transport is in question in the riddle, gets

picture with his image. Whoever has more pictures at the end of the game will

winner.

Lotto "Play and dare!"

Purpose: to teach to correlate the speech form of the description of road signs with their

graphic image; develop mental abilities and visual

perception; educate independence, quick reaction, ingenuity.

Material: tables with road signs, blank cards.

Course of the game: 4 - 6 children participate in the game, in front of which tables with

depicting road signs and blank cards. The teacher reads riddles

(poetry) about road signs, children cover their images with cards on

table. The winner is the one who is the first to correctly close all the images,

sounded in riddles or poetry.

"Think - guess"

Purpose: to clarify ideas about transport and traffic rules;

to activate the processes of thinking, attention and speech of children; bring up

quick wit and resourcefulness.

Material: chips.

Course of the game: The teacher asks questions to the children. Which of the children knows the correct one

answer, raises his hand. Whoever answers correctly first gets a chip.

The winner is the one who received more chips for correct answers.

How many wheels does a car have? (4)

How many people can ride one bike? (one)

Who is walking on the sidewalk? (a pedestrian)

Who is driving the car? (Driver)

What is the name of the intersection of the two roads? (Crossroads)

What is the carriageway for? (For traffic)

Which side of the carriageway is the traffic on? (On the right)

What can happen if a pedestrian or driver has violated the traffic rules

movement? (Accident or traffic accident) - What is the overhead light at a traffic light? (Red)

How many signals does a traffic light have? (Three)

What animal does a pedestrian crossing look like? (On the zebra)

Which machines are equipped with special sound and light

signals?

("Ambulance", fire and police vehicles)

What is the traffic police inspector holding in his hand? (Wand)

Where do you need to play in order not to be in danger? (In the yard, in the nursery

site).

"Collect the sign"

Purpose: to consolidate the knowledge of children about road signs and traffic rules; develop logical

thinking, attentiveness; foster a culture of safe behavior for children

on the road and in public places.

Material: puzzles in envelopes - road signs, chips.

The course of the game: The teacher seats the children in carriages and according to the general command

(whistle signal) children open envelopes and fold their signs from the parts

(puzzles). After 5 - 7 minutes, the game stops. How many signs have been collected

right, the team gets so many points. You can earn and

extra points if the players answer correctly, what is the name of the sign and

what does it matter. For the correct answer, the teacher gives the crew a token.

"Red Green"

logical thinking, ingenuity, resourcefulness.

Material: Balloons red and green.

Course of the game: You need to take two balls - green and red. The educator gives

a red ball in a child's hand, a child calls a prohibiting sign. If

green ball, names the authorizing sign, prescribing. Doesn't call -

out of the game. And the winner receives a balloon as a reward.

"Traffic lights"

Tasks: to consolidate the ideas of children about the purpose of a traffic light, about its signals,

develop attention, visual perception; foster independence,

quick reaction, ingenuity.

Material: circles of red, yellow, green, traffic light.

Course of the game: The presenter, having distributed mugs of green, yellow, red colors to the children,

switches the traffic light sequentially, and the children show the appropriate

circles and explain what each one means.

"Arrow, arrow, spin ..."

Purpose: To teach children to distinguish and correctly name road signs, their

appointment; develop attention, memory; educate moral qualities:

Material: maps with road signs, yellow circles.

Game progress: From 2 to 10 children can participate in the game. Children sit around

table, everyone receives maps with road signs. The teacher explains

children that they will spin the disc in turn and for the correctly named

the road sign and its purpose will receive a yellow circle from the cashier and

cover the same sign on your card, if any. A cashier is appointed,

yellow circles are transferred to it. The teacher distributes cards to the sitting children. The game

begins. The presenter spins the disc and, together with the children, pronounces the words:

Arrow, arrow, spin

Show yourself to all the signs

Show us soon

What sign is nicer to you!

The arrow stops, the presenter names the road sign and its purpose.

If the child named the sign correctly, the cashier gives him a yellow circle,

the child closes the same one on the map. If there is no such sign on his card,

asks: "Who has the same sign?" And the cashier passes the circle to the one at

who is this sign on the map (provided that the sign and its purpose are named

right). Then the disc is transferred to a neighbor and the game continues. When

difficulties or mistakes the child does not receive the yellow circle, but the disc is passed

the next child in turn. The winner is the one who is the first

will cover its signs with yellow circles. The game ends when they will

all children's cards are closed with yellow circles.

"Avtomulti"

Purpose: to teach to correlate a fairy-tale character and his vehicle,

correctly name, develop memory, thinking, quick wits.

Course of the game: Children are invited to answer questions from cartoons and fairy tales,

which mention vehicles.

1. On what did Emelya go to the king's palace? (On the stove)

2. Favorite two-wheeled transport of Leopold's cat? (A bike)

3. How did Carlson, who lives on the roof, lubricate his motor? (Jam)

4. What gift did the parents of Uncle Fyodor make to the postman Pechkin?

(A bike)

5. What did the fairy godmother turn into a pumpkin for Cinderella? (Into the carriage)

6. What did old man Hottabych fly on? (On a flying carpet)

7. Personal transport of Baba Yaga? (Stupa) 8. Why did the person scattered from Basseinaya Street go to Leningrad? (On the

9. Bears rode a bicycle,

And behind them a cat

Backwards,

And behind him are mosquitoes ...

What were the mosquitoes flying on? (On a balloon.)

10. What did Kai ride? (Sledging)

11. What did Baron Munchausen fly on? (On the core)

12. Why did the queen and the baby sail on the sea in the "Tale of Tsar Saltan"? (V

"Questions and answers"

Purpose: to consolidate knowledge about traffic rules, road signs, behavior on the street;

develop thinking, memory, intelligence, speech.

Material: chips.

Course of the game: The teacher divides the children into two teams, asks questions, children

responsible, a chip is awarded for the correct answer. The team wins

with the most chips.

1. What parts does the street consist of? (road, sidewalk)

2. Where can children walk? (in the courtyard)

3. How should you behave on the bus? (don't scream, be quiet)

4. Where do people wait for transport? (at the bus stop)

5. Where can you cross the road? (traffic light, crosswalk)

6. What are the traffic lights? (red, yellow, green)

7. What signal can you cross the road to? (on green)

8.Who can you cross the road with? (with adults)

9. What is the name of the person driving the car? (driver)

10. What does the car consist of? (body, cab, wheels)

11. Where do cars go, where do pedestrians go? (on the road, on the sidewalk)

12. What are the road signs? (prohibiting, warning,

service signs, informational, indicative, prescriptive signs)

13. How should you get around the bus? (wait when he leaves)

14. What are the types of transport? (passenger, air, sea,

ground, cargo, animal-drawn, special, etc.)

"Cars"

Purpose: to form the ability to add an image of a car from parts

a geometric mosaic constructor by combining different shapes,

changing their position on the plane of the table; develop logical thinking,

the ability to make a whole from parts.

Material: diagrams depicting machines consisting of different geometric

figures (triangle, rectangle, square, circle); details of geometric

constructor - mosaics.

Course of the game: The teacher, together with the children, consider what parts they consist of

cars (body, cab, wheels); what geometric shapes are used

(triangle, rectangle, square, circle). Further, the teacher offers from

details of the geometric constructor - mosaics lay out the image

machines on the plane of the table, based on the diagram.

"Well no"

The course of the game: The teacher asks questions, the children answer in chorus “yes” or “no”.

Option I:

Riding fast in the mountain? - Yes.

Do you know the traffic rules? - Yes.

There is a red light in the traffic light

Can I walk across the street? - No.

Well, the green one is burning, that's when

Can I walk across the street? ”“ Yes.

I got on the tram, but did not take the ticket.

Is that supposed to be done? ”“ No.

Old lady, very old,

Will you give her your place on the tram? ”“ Yes.

To the lazy person you suggested the answer

Well, did you help him with that? ”“ No.

Well done, guys, remember

What is “no” and what is “yes”,

And do what you need to do, always try!

Option II:

Are the traffic lights familiar to all children?

Does everyone in the world know him?

Is he on duty by the road? Does he have arms, legs?

There are flashlights - three eyes ?!

Does it include all of them at once?

So he turned on the red light

Does this mean there is no move?

Which one should we go to?

Blue - can it be an obstacle?

Are we going to yellow?

On green - singing?

Well, probably then

Let's get up on the green, huh?

Can I run on red?

Well, but if you are careful?

And go in single file then

Then, of course, you can? Yes!

I believe in eyes, ears

The traffic light is familiar to all of you!

And, of course, I'm very happy

I am for literate guys!

"Repair the traffic light"

Purpose: to consolidate the knowledge of children about traffic signals.

Material: traffic light pattern, red, yellow, green circles.

Course of the game: The teacher explains to the children that the traffic light has broken, it is necessary

repair the traffic light (correctly assembled by color). Children impose

circles on a ready traffic light template.

"This is me, this is me, these are all my friends!"

Purpose: to consolidate the rules of the road, behavior in transport.

Course of the game: The teacher asks questions, if the children agree, then they answer in chorus:

“This is me, this is me, these are all my friends!”, And if they do not agree, they are silent.

Which of you, when in a hurry,

Running in front of the transport?

Which one of you is going forward

Only where is the transition? (this is me, this is me ...)

Who knows that the red light is

Does this mean there is no move? (it's me, it's me ...) who's flying forward so soon

What does not see the traffic light?

Who knows that the light is green

Does this mean the path is open? (this is me, this is me ...)

Who, tell me, from the tram

Runs out onto the road?

Who of you, going home,

Keeping track of the pavement? (this is me, this is me ...)

Which one of you is in a close tram

Is it giving way to adults? (this is me, this is me ...).

"You are big, I am small"

Purpose: to consolidate ideas about the rules of behavior on the street, on the road;

instill a sustainable motivation to comply with traffic rules.

Course of the game: The morning of the preschooler begins with the road. Following to kindergarten or

home, he crosses streets with moving vehicles. Does he know how to do it

right? Can you take the safe path? The main causes of unhappiness

cases with children - this is careless behavior on the street and the roadway

roads, ignorance of the elementary requirements of the Road Traffic Regulations.

There is no need to wait for the child to learn the Rules of the road on

own experience. Sometimes this experience is very expensive. Better if

adults tactfully, unobtrusively instill in the child the habit consciously

obey the rules.

Going out for a walk, invite your child to play “big and

small ". Let him be “big” and lead you across the road.

Monitor his actions. Do this several times and the results will not

slow down to affect.

"Our street"

Purpose: to expand the knowledge of children about the rules of behavior for pedestrians and drivers in

street conditions; to consolidate children's ideas about the purpose of a traffic light; teach

children to distinguish between road signs (warning, prohibiting,

prescriptive, informational - indicative), intended for

drivers and pedestrians

Material: model of a street with houses, a crossroads; cars (toys); dolls

Pedestrians; dolls - drivers; traffic light (toy); road signs, trees

The game is played on a model. Game progress:

With the help of puppets, children, on the instructions of the teacher, play various road

situations.

"Put up a road sign"

Purpose: to teach children to distinguish between the following road signs: "Railway

crossing ”,“ Children ”,“ Pedestrian crossing ”, (warning); "Entry

prohibited "," Passage closed "(prohibiting); "Straight", "Right", "Left",

Roundabout, Footpath (prescriptive); "Place

parking "," Pedestrian crossing "," Medical aid point ",

"Gas station", "Telephone", "Food point" (informational

indicative); to educate attention, skills of orientation in space.

Material: road signs; street layout depicting roads, pedestrian

passages, buildings, intersections, cars.

The course of the game: playing out various road situations.

"City street"

Purpose: to clarify and consolidate the knowledge of children about the rules of behavior on the street, about

traffic rules, about different types of vehicles

Material: street layout; trees; cars; dolls - pedestrians; traffic lights;

road signs.

Course of the game: With the help of puppets, children, on the instructions of the teacher, play various

traffic situations.

"Pedestrians and Drivers"

Purpose: to teach the rules of the road, behavior on the roads, to consolidate

children's ideas about the purpose of a traffic light, instill a sustainable

motivation to comply with traffic rules, develop attention, thinking, orientation

in space.

Material: road signs, traffic lights, steering wheels, bags with toys, table, coupons,

signboard "Toy Store", toys, strollers, dolls, certificates -

green circle made of cardboard.

Children in the form of traffic police inspectors (cap, cape with the letters inspector

Traffic police or traffic police icon), children - pedestrians, children - drivers, child -

toys seller.

Game progress:

Some of the guys represent pedestrians, and some - drivers. Drivers must pass

exams for a driver's license and get a car. Guys are drivers

go to the table where the "traffic police commission" is located and take the exam.

Pedestrians head to the toy store to shop. Then with dolls,

wheelchairs go to the crossroads. The commission asks the drivers: - What kind of light can the cars move to?

What light cannot be moved?

What is a carriageway?

What is sidewalk?

Name the signs ("pedestrian crossing", "children", etc.)

Those who passed the exam receive certificates (green circle) and coupons;

members of the commission congratulates them. Drivers head to the parking lot

cars, sit in them and go to the regulated intersection. Pedestrians

from the store they also go to this intersection. At the crossroads:

Attention! The movement along the streets will now begin. Watch the traffic light

(a traffic light is connected, cars are driving, pedestrians are walking. Signals change.)

the game continues until all the children learn the rules of the movement.

"Our friend the guard"

Purpose: to consolidate ideas about the profession of a traffic controller, its functions;

designations of gestures (which gesture corresponds to which traffic light),

develop attention, a friendly attitude towards peers.

Material: cap, traffic controller's baton.

Take a look: sentry

Got up on our pavement

He quickly stretched out his hand,

Deftly waved his wand.

Have you seen? Have you seen?

All the cars stopped at once.

Amicably stood in three rows

And they don't go anywhere.

The people are not worried

Walking across the street.

And stands on the pavement

Like a sentry wizard.

All cars to one

Submit to him.

(Y. Pishumov)

The course of the game: Leading-guard. Children players are divided into pedestrians and drivers.

At the gesture of the traffic controller, drivers and pedestrians walk (ride) or

stop. Initially, the teacher takes on the role of a guard. Then,

when children have mastered the gestures of the traffic controller, they can perform this role in

Find a safe way

Preparation for the game: Depending on the age of the children, the teacher tells

or asks children:

Is it possible to cross the street everywhere?

What signs indicate that it is allowed to cross the street in this area?

Where and why should you look at the beginning of a street crossing?

Where and why you need to look in the middle of the street along which cars go in two

What does a pedestrian crossing sign look like and what does it warn about?

Why did you draw a "zebra" on the road?

Purpose: to consolidate the rules of the road and behavior on the road; develop

thinking, memory, attention, expanding vocabulary.

Material: street (road part) layout, road signs, traffic light,

transport (cars, trucks).

Game progress: children act out different situations on the model.

"Where is my seat?"

attention, memory, speech.

warnings (school, cafeteria, road repairs, etc.), appropriate

the studied road signs.

Course of the game: The task of the players is to replace the verbal warnings with the necessary ones

signs. The game can be played in two ways.

1. One player places signs, the rest evaluate the correctness.

2. Two players compete, who will place the signs faster and more correctly.

"Confusion"

Purpose: to consolidate knowledge of road signs, develop thinking,

attention, memory, speech.

Material: building material (cubes, bricks, prisms, etc.),

road signs, magic hats.

Preparation for the game: The teacher constructs the road in advance and arranges

the signs are incorrect (near the "Zebra" sign "Slippery road", etc.) Then

tells the children a story about how evil "spirits" decided to bring in the city

mess and asks for help to fix the situation.

Course of the game: Children, having turned into good wizards, place signs

right. Explain what they are doing.

"Road exam"

Purpose: to teach the rules of the road and behavior on the road; develop

thinking, memory, attention, speech.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

road signs.

Preparation for the game: Construction of the road and the placement of signs.

The course of the game: Child - driver - student passing the test for the right to drive

car. He "drives" along the road and, seeing this or that sign, explains that he

have to do. For example: there is a slippery road ahead. Slowing down, driving

carefully, not overtaking other cars.

"Run the order"

a given sequence.

Material: large building material (cubes, bricks, prisms,

cones, cylinders, etc.) for road construction, placement on the road

road signs, signs indicating "stations" (canteen,

railway crossing, kindergarten, school, hospital, etc.), steering wheels.

Preparation for the game: Construction of the road and the placement of the studied signs.

The course of the game: Children from the "dispatcher" (educator) receive an assignment to go,

for example, to a hospital. The child goes and comes back. Then he gets

two tasks at once: "Go to the railway crossing, then eat at

dining room ". The child must complete the tasks in a given sequence.

Gradually, the number of orders given at the same time is increasing.

"Turns"

Purpose: to develop coordination of hand movements (right, left), visual

attention, thinking, ability to execute a command, according to the sign in the hands

educator.

Material: signs: "Move straight", "Move right", "Move

to the left ”, rudders.

Preparation for the game: Children form a line facing the teacher. If the game

is carried out by a subgroup of 6 people, then the steering wheels are distributed to the children. At the teacher

signs: "Go straight", "Go right", "Go left".

Course of the game: If the teacher shows the sign "Move straight ahead", then the children

take one step forward, if the sign "Move to the right" - children, imitating

turn the steering wheel, turn right, if the sign "Move left" - children,

imitating a steering wheel turn, turn left. "How to get to?"

Purpose: to consolidate the rules of the road, to develop orientation in

space, attention, thinking, memory, the ability to execute a command in

a given sequence.

Material: large building material (cubes, bricks, etc.), signs

"Drive straight", "Drive right", "Move left

Getting Started: Building a Road Using Signs

"Go straight", "Go right", "Go left". Are noted

points of departure and destination.

Course of the game: Children (from one to three) must correctly drive to the point

destination. The winner is the one who did it faster, without breaking the rules

road traffic.

"Guess the Sign"

Purpose: to consolidate knowledge about road signs, develop thinking, attention,

observation.

Material: road signs, tokens.

Preparation for the game: All the studied signs are placed at a distance from each

Course of the game: The teacher reads out a verbal description of what that means

or another sign. Children should run up to the right sign... Children, right

those who choose a sign receive a token. At the end of the game, it is counted who has how much

tokens and determine the winners.

"Pass the wand"

Purpose: to consolidate the ideas of children about road signs, traffic rules, exercise in

the correct naming of road signs, the wording of traffic rules, to develop

logical thinking, attention, ingenuity, intensify speech.

Material: regulator's baton.

Course of the game: The players line up in a circle. The traffic controller's rod is transmitted

to the player on the left. Prerequisite: take the wand with the right hand, shift

to the left and pass to another participant. The program is broadcast to music. Once

the music is interrupted, the one who has the rod lifts it up and

names any rule of the road (or road sign).

A traffic sign that is hesitant or misnamed is eliminated from the game.

The last remaining player wins.

"Teremok"

Purpose: to teach children to distinguish road signs, to know their purpose for

pedestrians, car drivers and cyclists; educate attention,

orientation in space.

Material: Fairytale house"Teremok" with a cut out window, cardboard

strip with road signs depicted on it. (warning

signs: railway crossing, children, pedestrian crossing, dangerous turn;

prescriptive signs: straight ahead, right, left, roundabout,

footpath; information signs and signs of special regulations:

parking place, pedestrian crossing, telephone)

The course of the game: The strip is moved (from top to bottom or from left to right, in the window

road signs appear alternately). Children name signs, explain them

meaning.

"Driving school"

Purpose: to consolidate the knowledge of children about how to cross the street; O

the appointment of a traffic light, traffic controller and road signs; exercise in

orientation in space and time; cultivate courage,

resourcefulness, ability to help a friend.

Material: Double sheet of cardboard: pictures with

depicting various traffic situations, on the right sheet are written

Course of the game: Children look at pictures depicting various road

situations. They must explain the situation shown in the picture,

assess the behavior of pedestrians, children at traffic lights, the need for the right

road sign.

"Recognize the sign"

Purpose: to consolidate the knowledge of children about road signs.

Material: 2 cardboard discs, connected in the center with a screw. On the lower circle

road signs are glued along the edge. On the outer circle at the edge

a window is cut out in size slightly larger than road signs. Rotating the disc

the child finds the right sign.

Course of the game: Children are shown a picture depicting the situation on the road.

They must find a road sign to put up here.

"On the island"

Purpose: to consolidate children's knowledge of how to bypass different types

transport; to introduce the most typical road transport

situations and related pedestrian code of conduct.

Material: pictures depicting various situations involving

pedestrians, road signs, traffic lights.

Course of the game: Children should consider and explain the picture shown in the picture.

situation, assess the behavior of pedestrians, passengers, drivers; explain

the need to install the desired road sign.

"The fourth extra"

1. Name the extra road user:

 Truck

 "Ambulance"

 Snowblower

2. Name the extra means of transport:

 Passenger car

 Truck

 Bus

 Baby stroller

3. Name a means of transport that does not belong to the public

transport:

 Bus

 Tram

 Truck

 Trolleybus

4. Name the extra "eye" of the traffic light:

 Red

 Yellow

 Green

"Word game"

1. Clap your hands when you hear the word for traffic lights. Explain

selection of each word.

Vocabulary: three eyes, standing on the street, intersection, blue light, one leg,

yellow light, red light, street crossing, pedestrian assistant,

green light, stands at home. 2. Clap your hands when you hear the word referring to the passenger. Explain

selection of each word.

Vocabulary: bus, route, stop, road, bathing, reading, sleeping, ticket,

conductor, airplane flight, pedestrian, seat, salon, bed.

3. Compose a story with the words: morning, breakfast, road to school (kindergarten),

sidewalk, bakery, pharmacy, intersection, ground crossing, traffic light, children's

"Ball game"

Purpose: to consolidate the knowledge of children about the rules of the road, road

Material: ball.

Course of the game: The teacher with the ball stands in the center of the circle and throws the ball to the child,

while asking a question. He answers and throws the ball to the teacher. The game

is carried out with all children in turn.

Educator: Who is walking along the road?

Child: Pedestrian.

Educator: Who is driving the car?

Child: Driver.

Educator: How many "eyes" does a traffic light have?

Child: Three eyes.

Educator: If the red "eye" is on, then what is he talking about?

Child: Wait and wait.

Educator: If the yellow "eye" is on, then what is he talking about?

Child: Wait.

Educator: If the green "eye" is on, then what is he talking about?

Child: You can go.

Educator: Our legs are walking along the pedestrian ...

Child: Track.

Educator: Where are we waiting for the bus?

Child: At the bus stop.

Educator: Where do we play hide and seek?

Child: On the playground.

"Listen - remember"

Purpose: to consolidate the rules of the road and the behavior of pedestrians on

street, develop coherent speech, thinking, memory, attention.

Material: a rod for traffic control.

Course of the game: The presenter, with a wand in his hand, approaches one of the participants in the game,

hands him the baton and asks about the rules of behavior for pedestrians on the street.

"Name one of the rules of conduct for a pedestrian on the street." - "you can not cross the street in front of a nearby vehicle." If the answer is correct, the leader

passes the wand to another participant in the game, etc. it is necessary so that the answers are not

repeated, so everyone should be careful.

"Who will name the road signs more?"

Purpose: to train children in recognizing and correctly naming road signs,

develop attention, thinking, memory, speech.

Material: road signs.

The course of the game: the presenter shows signs, the children answer, observing the order.

OUTDOOR GAMES

"To your signs"

Purpose: to consolidate children's ideas about road signs; develop attention,

logical thinking, ingenuity, orientation in space.

Material: road signs.

Course of the game: The players are divided into groups of 5-7 people, hold hands,

forming circles. A driver with a sign enters the middle of each circle, explaining

Drivers at this time change places and signs. At the signal, those who play

must quickly find their mark and stand in a circle. Drivers hold a sign over

"Traffic signals"

Purpose: to develop intelligence, quickness of reaction, attention, visual

perception, cultivate a friendly attitude towards peers,

consistency and collaboration.

Material: a bag with balls of red, yellow, green, stands.

Course of the game: Stands are placed on the site from start to finish. Playing

of each team stand one after the other in a chain at the start stand and put their hands

on the shoulders of the one in front. The host is holding a bag of balls

(balls) red, yellow, green. The captains take turns lowering

hand into the bag and take out one ball at a time. If the captain pulled out a red or

yellow ball, the team is standing still; green - moves to the next

rack. Whose team will come to the finish line faster, she won.

"Where we were, we will not say what we drove, we will show you"

Purpose: to consolidate knowledge about modes of transport, teach children to portray types

transport in a team, with the help of hands, emotional expressiveness, sounds,

develop creativity, plasticity, ingenuity, resourcefulness, educate

consistency, cooperation.

Gameplay: Each team decides which vehicle will be

depict (trolleybus, carriage, motor ship, steam locomotive, helicopter). Representation

the vehicle must pass without comment. Opposing team

guesses the plan. The task can be complicated by asking the team

specific mode of transport.

"Zebra"

Purpose: to train children in the accuracy of the rules of the game, to develop speed

reactions, speed, orientation in space.

Material: strips of white paper (cardboard). Course of the game: All participants in each team, except for the last one, are given

a strip of white paper (cardboard). On signal - the first participant puts in a strip,

gets up on it and returns to his team. The second walks strictly on his own

strip, puts his "step" of the zebra and comes back. Last

the participant walks over all the strips, returning, collects them.

"Glazometer"

Purpose: to consolidate the knowledge of children about road signs, quantitative counting,

develop logical thinking, ingenuity, resourcefulness, eye,

orientation in space, foster consistency, cooperation.

Material: road signs.

Course of the game: In the playing field, road signs are installed on various

distance from teams. The participant of the game must name the sign and the number of steps

before him. Then the participant goes to this sign. If the participant was mistaken and did not reach

before the mark or crossed it, returns to his team. Signs on the field

are arranged differently. The winner is the team whose players are faster.

and more precisely "walk" to the signs.

"Trucks"

Material: handlebars, sandbags for each team and two stands.

Course of the game: The first team members hold the steering wheel in their hands, on their heads

a bag of sand is placed - a load. After the start, the participants run around

their rack and transfer the steering wheel and load to the next participant. Wins

the team that completed the task first and did not drop the load.

"Trams"

Purpose: to develop dexterity, speed, quickness of reaction, accuracy of movements,

team consistency and collaboration.

Material: Requires one hoop for each team and one

Course of the game: Participants in each team are divided into pairs: the first is the driver,

the second is a passenger. The passenger is in the hoop. Challenge the participants as much as possible

rather, run around the counter and pass the hoop to the next pair of participants.

The first team to complete the task wins.

"Run to the sign"

Purpose: to train children in memorizing road signs, to develop memory,

intelligence, quickness of reaction, speed, orientation in space.

Material: road signs.

Course of the game: At the signal of the teacher, the child runs to the road sign, which

is called by the educator. If the child is mistaken in choosing a sign, then he

returns to the end of the column.

"Traffic lights"

Purpose: to teach to correlate actions with the color of traffic lights, to develop attention,

visual perception, thinking, quick wits.

Material: circles of red, yellow, green.

The course of the game: The teacher shows the circle, and the children perform the actions:

Red - are silent;

Yellow - clap their hands;

Green - stomp their feet.

To red - take a step back,

On yellow - squat,

On green - marching in place.

"Colored cars"

Purpose: to fix the colors of the traffic light (red, yellow, green), exercise the children

in the ability to respond to color, develop visual perception and attention,

orientation in space.

Material: rudders in red, yellow, green, signal cards or

flags of red, yellow, green.

Course of the game: Children are placed along the wall or along the edge of the playground. They

cars. Each is given a different color wheel. The presenter stands facing

playing with signals of the same color as the rudders. The presenter raises the signal

a certain color. Children who have rudders of the same color run out. When

the presenter lowers the signal, the children stop and go to their garage. Children in

during the game they walk, imitating cars, observing traffic rules. Then the presenter

raises a flag of a different color and the game resumes.

"Stop - Go"

Purpose: to develop dexterity, speed, quickness of reaction, accuracy of movements,

auditory and visual attention.

Material: traffic light layout.

Course of the game: Children players are located on one side of the room, and the driver

with a pedestrian traffic light in his hands - on the other. Traffic light players

"Go" begin to move towards the driver. At the signal "Stop" they freeze.

At the signal "Go" I continue to move. The one who is the first to reach

leading, wins and takes his place. Players can move by running or

small rooms "lilliputikami", rearranging the leg to the length of the foot

heel to toe.

"Nimble pedestrian"

Purpose: to develop an eye, dexterity, attention, exercise in throwing the ball with the right

hand on the move.

Material: traffic light, planar vertical image with slotted in

round holes, the diameter of which the widow is larger than the ball, rubber or

plastic ball.

Course of the game: Pedestrians take turns crossing the intersection. Go means to

throw the ball into the green peephole of the traffic light. Hit - in red - drop out

from the game. Hit the yellow one - you get the right to throw the ball again.

"Birds and the car"

Purpose: to develop dexterity, speed, orientation in space, attention.

Material: steering wheel or toy car.

The course of the game: Children - birds fly around the room, flap their arms (wings).

The teacher says:

The birds have arrived

The birds are small

Everyone flew, everyone flew, children run, smoothly waving their arms

They flapped their wings.

So they flew

They flapped their wings.

They flew to the track, sit down, tap their fingers on their knees

The seeds were pecking.

The teacher picks up a steering wheel or a toy car and says:

The car is running down the street

Puffs, hurries, blows the horn.

Tra-ta-ta, beware, beware

Tra-ta-ta, beware, step aside! Children - birds run from the car.

Didactic games on traffic rules for preschoolers

OUR STREET

Purpose of the game:

1. To expand the knowledge of children about the rules of conduct for pedestrians and drivers in street conditions.

2. Consolidate the children's idea of ​​traffic lights.

3. Teach children to distinguish between road signs (warning, prohibiting, prescribing, informational and directional) intended for drivers and pedestrians.

Material: street layout with houses, crossroads, cars (toys), pedestrian dolls, driver dolls, traffic light (toy), road signs, trees (models).

The game is played on a model.

Game progress:

The first option (for pedestrians).

With the help of puppets, children act out various road situations. So, at a controlled intersection, the dolls cross the street at a green traffic light, stop at a yellow one, wait, and continue to stand at a red one.

Then the dolls walk along the sidewalk or the side of the road to the pedestrian crossing, marked with the information and direction sign "Pedestrian crossing", and there they cross the carriageway.

The second option (for drivers).

The presenter shows the road signs: "Traffic light regulation", "Children", "Pedestrian crossing" (warning); "No entry", "Submission sound signal prohibited ”(prohibiting); "Drive straight", "Drive right" (prescriptive); “Bus stop place”, “Pedestrian crossing”, “Underground crossing” (informational and directional). Children explain what each signal means, act out traffic situations.

For the correct answer, the child receives a badge. The accumulated points are counted by the number of badges. The winners are awarded with prizes.

TRAFFIC LIGHTS

Purpose of the game:

1. Consolidate children's ideas about the purpose of traffic lights, about its signals.

2. Consolidate children's perception of light.

Material: colored cardboard mugs (yellow, green, red), traffic light layout.

Game progress:

The presenter distributes yellow, green, red mugs to children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means. The winner is the one who shows all the circles correctly and tells about the purpose of the colors.

GUESS WHAT SIGN

Purpose of the game:

1. Teach children to distinguish between road signs.

2. Strengthen the knowledge of children about the rules of the road.

3. To foster the ability to independently use the knowledge gained in everyday life.

Material: cubes with road signs pasted on them: warning, prohibiting, information and direction signs and service signs.

Game progress

First option

The presenter invites the children to take turns to the table where the cubes are. The child takes a cube, names a sign and approaches those children who have a sign of this group.

Second option

The presenter names the sign. Children find this sign on their cubes, show it and tell what it means.

The third option

The players are given cubes. Children carefully study them, then each child talks about his sign without naming it, and everyone else guesses the sign from the description.

CITY STREET

Purpose of the game:

Clarify and consolidate the knowledge of children about the rules of behavior on the street, about the rules of the road, about various types of transport.

Material: street layout, trees, cars, pedestrian dolls, traffic lights, road signs.

Game progress

The presenter examines the street layout with the children, asks a number of questions. Children accompany their questions and answers with a demonstration on a model.

Questions for children:

What are the houses on our street?

What kind of traffic on our street - one-way or two-way?

Where should pedestrians walk? Where should cars go?

What is an intersection? Where and how should you cross it?

What does a pedestrian crossing mean?

How is street traffic regulated?

What traffic light signals do you know?

What road signs are there on our street? What are they for?

What is passenger transport for? Where is he expected?

How should you behave on the bus?

Can I play outdoors?

Further, the teacher invites the children to "drive" along the street, observing the rules of the road. Then one of the children acts as a pedestrian. The winner is the one who coped with the role of driver and pedestrian.

SUPPLY ROAD SIGN

Purpose of the game:

1. Teach children to distinguish between the following road signs: "Railway crossing", "Children", "Pedestrian crossing", "Wild animals" (warning); “Entry prohibited”, “Passage closed”, “Bicycles prohibited” (prohibiting); Straight, Right, Left, Roundabout, Footpath (prescriptive); "Parking place", "Pedestrian crossing", "Medical aid point", "Telephone", "Food point", "Gas station", "Point Maintenance cars "(informational and directional); "First aid point", "Gas station", "Telephone", "Food point", "Resting place", "Traffic police post" (service signs).

2. To educate attention, skills of orientation in space.

Material: road signs, a playing field with the image of roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, crossroads.

Game progress

Children are invited to:

1. Consider the playing field and what is depicted on it.

2. Place the necessary road signs. For example, a school has a sign “Children”, a cafe has a “Food Point”, at an intersection there is a “Pedestrian Crossing”.

TEREMOK

Purpose of the game:

1. Teach children to distinguish between road signs for drivers (cyclists and drivers).

2. To consolidate the knowledge of children about warning signs: "Railway crossing", "Children", "Dangerous turn"; prohibition signs: "Entry prohibited" (for cyclists, drivers), "Bicycles prohibited", "Passage closed"; prescriptive signs: "Mandatory direction of travel", "Straight ahead", "Right", "Left", "Roundabout", "Cycle path"; information and direction signs: "Parking place", "Pedestrian crossing"; service signs: "First Aid Point", "Telephone", "Food Point", "Gas Station", "Car Maintenance".

3. To educate attention, skills of conscious use of knowledge of traffic rules in everyday life.

Material: cardboard circles with the image of road signs, a paper envelope with a window cut out in it, a stick.

The course of the game.

The facilitator inserts a circle on which several characters are drawn into the envelope and fixes it with a stick. Then he advances the circle so that different signs appear in the window. Children name the signs and explain their meaning.

GUESS TRANSPORT

Tasks: to consolidate children's ideas about transport, the ability to describe (riddle) to recognize objects; develop ingenuity, quick thinking and speech activity.

Rules: you can only call a transport after the riddle about it sounds. The winner is the one who gives the most correct answers, that is, who receives more pictures with transport. Children sit in a semicircle.

Educator: We talked about transport, watched its movement along the road, and today we will play a game called "Guess the Transport". Listen to the rules of the game. I will make riddles about transport, and you have to think and guess them correctly. Whoever is the first to correctly guess what kind of transport is being discussed in the riddle receives a picture with his image. Whoever has more pictures at the end of the game will win.

Home is a wonderful runner

On his eight legs.

Runs along the alley

Along two steel snakes.

(Tram)

What a miracle a light house?

There are many passengers in it.

Wears rubber shoes

And it feeds on gasoline.

(Bus)

What is - guess:

No bus, no tram.

Doesn't need gasoline

Although the wheels are rubber.

(Trolleybus)

They can be seen everywhere, they can be seen from the windows,

They move along the street in a fast stream.

They carry various goods -

Brick and iron, grain and watermelon.

(Trucks)

This horse does not eat oats,

Instead of legs - two wheels.

Sit astride and race on it!

Only better drive!

(A bike)

I will turn with a long neck,

I'll pick up the heavy load.

Where ordered - I will put

I serve a man!

(Crane)

A "mole" has climbed into our yard,

Digs the ground at the gate.

He replaces hundreds of hands,

He digs without a shovel.

(Excavator)

Here is an iron so an iron!

Oh, how huge!

He passed - the road suddenly

Has become smooth, even!

(Ice rink)

Rushing like a fiery arrow

A car rushes into the distance.

And any fire will fill

Brave squad.

(Fire engine)

A canvas, not a track,

A horse is not a horse - a centipede.

Crawling along that path

The whole wagon train is lucky.

(A train)

Oats are not fed

They don't drive with a whip,

And how he plows -

He drags five plows.

(Tractor)

This strong machine

Rides on huge tires.

I immediately removed half a mountain

Seven ton ... (dump truck).

For him to take you

He will not ask for oats.

Feed him gasoline

Give rubber to the hooves.

And then, raising the dust,

Will run ... (car).

PLAY YES DARE

Tasks: develop mental abilities and visual perception; to learn to correlate the speech form of the description of road signs with their graphic image; educate independence, quick reaction, ingenuity.

Rules: the image of a road sign is closed only after listening to information about it. The winner is the one who is the first to correctly close all the images that sounded in riddles or poems.

The game involves 4-6 children, in front of whom are tables with road signs and blank cards. The principle of the game is lotto. The teacher reads riddles (poems) about road signs, the children cover their images on the table with cards.

Hey driver, watch out!

It is impossible to go fast.

People know everything in the world -

Children walk in this place.

(Sign "Children")

Here the road works -

Neither drive nor pass.

This place is pedestrian

Better to just get around.

(Sign "Roadworks")

Will never let you down

Us underground passage:

Pedestrian road

There is always free.

(Sign "Underpass")

He has two wheels and a saddle on a frame

There are two pedals at the bottom, spinning them with your feet.

He stands in a red circle,

He talks about the ban.

(Sign "Cycling prohibited")

This zebra on the road

I'm not in the least afraid.

If everything is okay

I'm going along the stripes.

(Sign "Pedestrian crossing".)

Red circle, rectangle

The preschooler is also obliged to know.

This is a very strict sign.

And wherever you are in a hurry

With dad in the car -

You will not get through in any way!

(Sign "No entry")

I didn’t wash my hands on the way,

I ate fruits and vegetables.

I got sick and see the point

Medical assistance.

(Sign "First aid station")

This sign at the level crossing -

In a difficult place.

There is no barrier here,

The locomotive is smoking with might and main.

He gained speed already,

So be on your guard.

(Sign "Railroad crossing without a barrier")

THINK-GUESS

Tasks: to activate the processes of thinking, attention and speech of children; to clarify the idea of ​​transport and traffic rules; bring up quick-wittedness and resourcefulness.

Rules: You must give the correct individual answer, not shout it out in chorus. The winner is the one who received more chips with correct answers.

Children sit in a semicircle.

Educator : I want to know who is the most resourceful and quick-witted in our group. I will ask you questions, whoever knows the correct answer should raise their hand. You cannot answer in chorus. Whoever answers correctly first gets a chip. At the end of the game, we will count the chips and find out the winner. The winner is the one with the most of them.

How many wheels does a car have? (Four.)

How many people can ride one bike? (One.)

Who is walking on the sidewalk? (A pedestrian.)

Who is driving the car? (Driver.)

What is the name of the intersection of the two roads? (Crossroads.)

What is the carriageway for? (For traffic.)

Which side of the carriageway is the traffic on? (On the right.)

What can happen if a pedestrian or driver violates traffic rules? (Accident or accident.)

What is the overhead light at a traffic light? (Red.)

At what age are children allowed to ride a bike on the street? (From the age of 14.)

How many signals does a pedestrian traffic light have? (Two.)

How many signals does a traffic light have? (Three.)

What animal does a pedestrian crossing look like? (To the zebra.)

How can a pedestrian get into an underpass? (Down the stairs.)

If there is no sidewalk, where can a pedestrian move? (On the side of the left, towards the traffic.)

Which cars are equipped with special sound and light signals? (Ambulance, fire and police vehicles.)

What is the traffic police inspector holding in his hand? (Rod.)

What signal does the car give when turning to the right? (Blinks with the right small lamp.)

Where do you need to play in order not to be in danger? (In the yard, on the playground.)

WE ARE DRIVERS

Tasks: help to learn to understand road symbols and their specifics (for example, road signs), to see its main qualities - imagery, brevity, generalization; to form and develop the ability to independently invent graphic symbols, see and solve problems.

Rules: you need to come up with a road sign that is most similar to the generally accepted one. The most successful sign gets a token - a green circle. The winner is the one who gets the most circles.

Materials:

1.cards with road signs by series: the road goes to the first-aid post (maintenance point, canteen, gas station, etc. - 6 options); meeting on the way (people, animals, types of transport - 6 options); difficulties on the way, possible dangers (6 options); prohibition signs (6 options);

2. a piece of chalk, if a forked road is drawn, or strips of paper depicting such roads;

3. small car or bus;

4. green mugs - 30 pcs.

Children sit around shifted tables, on which a forked paper road is laid out. The teacher puts the car at the beginning of the road, names the game and, together with the children, discusses the duties of the driver.

Educator: Every driver of a car must know how it works, how to start it, repair it, how to drive it. The driver's job is very difficult. It is necessary not only to quickly transport people and goods. It is very important that no accidents happen on the way. There may be different surprises: either the road forks, and the driver needs to decide where to go, then the path lies past a school or kindergarten, and small children can jump out onto the road, then suddenly the passenger who is driving next to the driver felt bad and his you need to urgently take to the hospital or something suddenly breaks down in the car, or the gasoline runs out. What should the driver do? Maybe ask passers-by where the hospital is, where can you get your car repaired or refueled? And if the road is deserted and there are no passers-by? Or are passersby unable to answer the driver's question? How to be?

Children's answers.

Educator: Of course, special signs must be placed along the road so that the driver, even if he is driving very fast, looks at the sign and immediately understands what he is warning or reporting. Therefore, drivers must be aware of all the signs on the roads. When you become adults, you can also learn to drive, but we will get acquainted with road signs today and find out what this or that sign means.

The car quickly rushes along the road and suddenly ...

The following describes a situation when, while driving, you urgently need to find a phone, a canteen, a first-aid post, a car service, a gas station, etc. The car stops, and the children must guess what the sign looks like, near which the driver stopped his car. They offer their own versions of signs (what, in their opinion, should be drawn there). The teacher reminds that the car usually drives fast, the driver must look and immediately understand the sign, so the sign should be simple, there should be nothing superfluous on it. Then the teacher shows a road sign and puts it on the spot where the car stops, and the children, together with the teacher, evaluate all the options for signs, rewarding the most successful of them with a green circle. The game continues. The teacher focuses his story on the road signs he has.

Educator: Today we have learned some road signs that help drivers in their work. And you, when you walk down the street or ride in transport, pay attention to the road signs placed along the road, tell the adults what they mean.

And now we must take stock of our game and find out the winner.

Children count their green circles. The teacher congratulates the winners, notes the most active children, encourages the timid and shy ones.

THE JOKING WAND

Tasks: to generalize the idea of ​​the rules of behavior for pedestrians on the street; to activate the knowledge of children, their speech, memory, thinking; foster a desire to comply with traffic rules in life.

Rules: listen carefully to the answers of your comrades and not repeat yourself. The team that names more rules for pedestrians wins. You can only give an answer after receiving the rod.

The teacher divides the children into two competing teams, tells the name of the game and its rules.

Educator: The one to whom I will give the baton in hands will have to name one of the rules of behavior for a pedestrian on the street. These rules cannot be repeated, so be very careful! The team that will name more rules and will not repeat itself will win.

The rod is transferred alternately from one team to another. Children name the rules.

Children : You can cross the street using a pedestrian underpass or only at a green traffic light. Pedestrians are only allowed to walk on sidewalks; if there is no sidewalk, you can move along the field shoulder towards the traffic. You cannot play near the road or on the roadway. You can not cross the street in front of a nearby vehicle and cross the street for small children without adults. Before crossing the street, you must first look to the left, then to the right, and, after making sure of safety, cross.

The game "Listen - remember" is carried out in a similar way, only the children list the rules for passengers.

STREET AND ROAD LAWS

Tasks: improve knowledge about the rules of behavior on the streets and roads; develop attention, the ability to solve problem situations, read road signs, independently navigate the street; foster interest in obeying the rules of the road.

Rules: participating in playing out traffic situations, do not violate traffic rules. Tasks must be completed to the end.

Materials: playing field, figures of pedestrians and vehicles, road signs.

1. Acquaintance with the city plan, its buildings and inhabitants. You can name the city, river, streets, etc.

2. It is necessary to help the residents of the city choose a safe route and get to the desired place: the professor - to the "Optics" store to buy new glasses, to the kiosk - for a fresh newspaper, to the post office - send a telegram, to the watch workshop, etc. - shopping in a bakery, grocery store, sending a parcel, meeting a granddaughter from school, etc. To a person - to a river or railway station, to a football match, to a hotel, a restaurant, etc. Schoolgirl - to school, to a library, circus…

3. You can enter into the game road signs, traffic lights, traffic controller, transport: "ambulance", fire engine, police, taxi, bus, truck "Products". Give an assignment to solve various problem situations, while observing traffic rules. For example, the "Products" truck can load at a bakery and distribute fresh bread to a kindergarten, school, restaurant, bakery store.

4. The teacher conducts the game in the form of a road quiz, asking the children questions.

Where can you go rollerblading in town?

Show the most dangerous places in the city.

What will change on the road with the arrival of winter?

What are road markings and what are they for?

At the same time, the teacher simulates the situation - at night a strong hurricane tore off all the signs in the city, in the morning riots began on the roads - and gives the task to fix it.

RUSH HOUR

Tasks: help to learn the basic rules of the road on the streets of the city; to clarify knowledge about professions; develop quick wits; foster a friendly understanding, the ability to get along with each other.

Rules: drive from start to finish without breaking traffic rules. Take all passengers to the desired stop. Solve all traffic situations.

Materials: playing field, cube, chips, 32 cards (12 blue - "workers", 12 yellow - "visitors", 7 pink - "situations").

The game has several options with varying difficulty levels.

1. Conducted as a lotto. The teacher acquaints children with the objects on the playing field: airport, hospital, police, circus, hairdresser, post office, school, shop, stadium, new building, church, theater. Then together they figure out which "visitors" and "workers" should be there. Children put blue and yellow cards on objects with pictures of those who work there and who visit.

For example, “Theater” is a ballerina and theater audience, “Stadium” is an athlete and a fan, “Hairdresser” is a hairdresser and a client, “Hospital” is a doctor and a patient, etc.

2. Blue and yellow cards are shuffled and distributed equally to all participants in the game. Players alternately roll a die and move across the field in the desired direction, picking up passengers from the starting stop. The driver must take his passengers to the desired stops as soon as possible and, after finishing work, return to the final stop. The winner is the one who is the first to complete his task.

3. Yellow and blue cards are arranged according to objects. Drivers must collect all visitors, then workers and take them to their final stop. The winner is the one with the most points (i.e. passengers).

COLLECT ROAD SITUATIONS

Tasks: exercise in design, the ability to compose a whole image from individual elements; to consolidate the idea of ​​the rules of safe behavior on the roads; develop perception, thinking; to educate independence, the ability to bring the work started to the end.

Rules: as soon as possible to correctly assemble the whole picture from the parts, to tell more fully the traffic situation on it.

Materials: two (or more) sets of cubes with pasted pictures reflecting traffic situations. The number of patterns corresponds to the number of sides of the cube.

The caregiver reminds the children what kind of road situations they have considered.

Educator: We cut pictures with traffic situations into pieces and pasted them on cubes. And now you need to put these situations from parts into a whole picture and tell as fully as possible about it - what is depicted there, who is doing the right thing, and who is not, and why?

Children take turns collecting road situations from blocks and talk about them. The winner is the one who quickly folded the picture and told about it more fully.

WHAT IF…

Tasks: find out what the traffic rules are for, why it is important to follow them for both drivers and pedestrians; learn to establish the simplest cause-and-effect relationships and relationships; develop logical thinking.

Rules: do not interfere with each other, listen and answer. Supplement answers as necessary.

The teacher reads to children the poem by O. Bedarev "If only ..."

Educator:

Walking down the street alone

Quite a strange citizen.

They give him good advice:

“There is a red light at the traffic light.

There is no path for the pedestrian.

There is no way to go now! "

"I don't give a damn about the red light!" -

The citizen said in response.

He walks across the street

Not where the inscription "Transition" is,

Throwing rough on the go:

"Where I want, I'll go there!"

The driver looks with all eyes:

Razinya ahead!

Hit the brakes quickly -

I will open my eyes! ..

What if the driver would say:

"I don't give a damn about traffic lights!"

And as it happened, I began to ride.

The guard would leave the post.

The tram would go as it wanted.

Everyone would walk as best he could.

Yes ... where the street was,

Where are you used to walking

Incredible deeds

Would happen in an instant!

Signals, screams then and know:

Car straight to the tram

The tram ran into the car,

The car crashed into a shop window ...

But no: standing on the pavement

Regulator-guard.

Hanging three-eyed traffic light

And the chauffeur knows the rules.

The teacher offers to think and answer, why are traffic rules needed, why is it important for all road users to comply with them?

Children's answers.

Now let's play the game "What will happen if ...". I will hand over questions to you, and you will answer them. Only you can't answer in chorus, interrupt each other. You can supplement the answers. So I begin.

What happens if pedestrians start crossing the street wherever they want?

Children: The driver will not have time to brake, and the pedestrian can get under the wheels.

What happens if all road signs are removed on the road?

Children: The driver will not know what awaits him in front of him, and may get a bad ride.

What happens if the driver does not know the traffic signals?

Children: The driver will go to a red light and hit a pedestrian.

What happens if the driver drives on the left side of the carriageway?

Children: His car will collide with another car, which is moving correctly - on the right side.

Now come up with the situations "What will happen if ..." and give the answer yourself.

Children ask questions one by one, others find the answer.

At the end of the game, the teacher sums up the result.

We have found out what traffic rules are for and why it is so important to comply with them. And also what will happen if the driver or pedestrian violates the traffic rules.

SUPPLY ROAD SIGN

Purpose of the game:

To teach children to distinguish between the following road signs: "Railway crossing", "Children", "Pedestrian crossing", "Wild animals" (warning); “Entry prohibited”, “Passage closed”, “Bicycles prohibited” (prohibiting); Straight, Right, Left, Roundabout, Footpath (prescriptive); “Parking place”, “Pedestrian crossing”, “Medical aid point”, “Telephone”, “Food point”, “Gas station”, “Technical service point” (information and guidance); "First aid point", "Gas station", "Telephone", "Food point", "Resting place", "Traffic police post" (service signs). To educate attention, skills of orientation in space.

Material : road signs; a playing field with the image of roads, pedestrian crossings, railway crossings, administrative and residential buildings, parking lots, intersections.

Game progress

Children are invited to:

consider the playing field and what is depicted on it;

place the necessary road signs. For example, a school has a sign "Children", a cafe has a "Food Point", at an intersection there is a "Pedestrian Crossing", etc.

The winner is the one who, within a certain time, manages to place all the signs correctly and quickly.

TRAFFIC LIGHTS

Goals:

To give children an idea of ​​the purpose of a traffic light, about its signals.

Continue to reinforce children's ideas about color (red, yellow, green).

Materials for the game:Colored cardboard mugs (red, yellow, green); traffic light layout.

Game progress:

The teacher distributes yellow, red, green mugs to children. The traffic light switches sequentially, and the children show the corresponding circles and explain what each signal means.

The winner is the one who shows all the circles correctly and tells about the purpose of the colors.

to the sea.

FIND YOUR SIGN

Target: Continue to consolidate knowledge of road signs, traffic control means.

Material : 20 cardboard cards (puzzles). On some halves of the cards, road signs are depicted, on others - the traffic situations corresponding to them.

Game progress:

1st option. The facilitator selects cards with signs of the same type (or several types, if they are few in number). The presenter distributes the halves of the cards with the image of the traffic situation to the children, and places the elements with the signs face up on the table. Then he names the type of road signs and talks about their general meaning. After that, the leader invites the children to find common external features of this type of signs (color, shape, etc.). Children should find among the elements they have a suitable half of the card.

2nd option. Children divide all halves of cards with signs equally. Traffic elements are shuffled and placed face down in the center of the table. The children take turns taking the cards and matching them to theirs. The winner is the one who is the first to find matching halves for all of his cards.


Every day the traffic flows on the streets are increasing and increasing. In such a situation, it is important for parents to teach children the rules of the road (SDA), because nothing can be more important than health and the life of the child, his safety. What is the best way to transfer knowledge of traffic rules to small pedestrians? Of course, in the form of a game, since it is the main means of teaching preschoolers. Read in our article about traffic rules games for preschoolers, their types and meaning.

We teach the rules of the road

Traffic rules need to be taught to children from an early age

Why should children be taught traffic rules from an early age? Statistics show that children themselves are most often the cause of road traffic accidents (RTA). This is due to the fact that children are not familiar with even the most elementary rules of street behavior, as well as the fact that adults are indifferent to the behavior of children on the road. Young children do not yet have experience in managing their behavior on the roadway, often overestimating their capabilities. They believe that they are agile enough to quickly cross the road or cross it on a bicycle. Children can suddenly appear on the road in front of a racing car, or even start a fun game right on the road. In this regard, dangerous situations arise, often leading to road accidents and child injuries.

In kindergartens, traffic rules begin to teach children in the third year of life.

By properly educating and educating children from an early age of traffic rules, you can avoid dangers on the road.

“In kindergartens, SDA begins to teach children in the third year of life, starting to lay the foundations of a culture of behavior. Parents can start such upbringing at home even before their child enters a children's educational institution, choosing age appropriate methods of teaching traffic rules. "

It is very important that preschool children receive knowledge that is useful for pedestrians, not only in kindergarten, but also that parents pay enough attention to this issue.

The purpose of teaching preschoolers the road alphabet- this is the creation of pedagogical conditions that will optimally provide training for preschoolers in the rules of the road and will contribute to the formation of the necessary skills and abilities, the development of persistent habits of safe behavior near the roadway and on the road.

Tasks:

  • activating the attention of the child's parents on the problem of teaching preschoolers to traffic rules
  • the child's awareness of the importance of the problem of correct behavior on the road
  • the formation of practical skills of behavior in children in different situations of urban traffic, the development of an appropriate model of behavior

The amount of knowledge on traffic rules that a preschooler should master:

  • road users (pedestrian, vehicle)
  • road components (carriageway, sidewalk, shoulder, intersection, pedestrian crossing)
  • main vehicles (car - passenger and cargo, bus, trolleybus, tram, motorcycle, bicycle)
  • how traffic is regulated (traffic controller, traffic light)
  • red, yellow, green traffic signals and their meaning
  • rules of conduct on the roadsides and sidewalks
  • carriageway crossing rules
  • boarding / disembarking and behavior in public transport

And the main rule: "You cannot go out on the road without adults."

Starting to acquaint your child with the rules of the road, we recommend that you consider the following:

  • educational material must be appropriate for the age and interests of the child
  • rules should be presented in an accessible form
  • training should be carried out according to the principle "from simple to complex".

Forms and methods of teaching preschoolers traffic rules

One of the most effective forms of teaching traffic rules for preschoolers is a game.

What is the best way to teach traffic rules to preschoolers? It should be taken into account that activities for teaching preschoolers to the rules of the road are carried out in several directions:

  1. Working with the teaching staff of the kindergarten(teachers' councils, consulting, questionnaires, organization of classes, monitoring the effectiveness of educational activities).
  2. Work with children(games, classes, activities, walks and excursions, diagnostics).
  3. Working with parents(questionnaires, educating parents about teaching children traffic rules, organizing joint activities of parents and children, parenting meetings, parents' participation in organizing a learning space).
  4. Cooperation with government agencies to organize joint educational activities.

“When teaching a child, an adult needs to be very clear about how and what needs to be taught, as well as how to do it in the most effective way.”

Among methods and technologies for teaching preschoolers traffic rules can be distinguished:

  • interactive method
  • simulation of traffic situations
  • game learning
  • observation
  • conversation.

One of the most effective forms of teaching preschoolers the rules of traffic rules is the game... In the form of a game, training, verification and consolidation of knowledge on traffic rules are carried out.

Types of games and their meaning

Traffic rules games are aimed at mastering knowledge and skills that should contribute to the formation of a child's safe behavior on the road.

The game is one of the most acceptable, accessible, interesting forms of activity for a child, including learning the rules of road behavior. Traffic rules games are aimed at mastering knowledge and skills that should contribute to the formation of a child's safe behavior on the road.

Types of traffic rules games:

  1. Desktop-subject.
  2. Desktop-printed.
  3. Movable.
  4. Training games.
  5. Role-playing.
  6. Didactic.
  7. Developing.
  8. Educational.
  9. Theatrical.
  10. Games based on modern technologies(interactive, computer, multimedia).

Age-specific games will help them:

  • generate interest in the movement of vehicles and pedestrians
  • get useful knowledge on traffic rules in an accessible and entertaining way
  • instill and consolidate the skills and abilities of the correct conduct on the road
  • to form a respectful attitude to the work of drivers and traffic police officers.

Watch the video for an example of an interactive educational game on traffic rules in kindergarten

Taking part in a particular game of traffic rules, preschoolers learn to act according to the situation and quickly respond to the prevailing conditions, thinking not only about themselves, but also about those around them.

Didactic and outdoor games

Parents can easily play a variety of board, didactic and computer games on traffic rules at home. Here are some examples of traffic rules didactic games.

A variety of traffic rules games can be carried out not only in kindergarten, but also at home.

Didactic games

1. Game "Traffic light"- for younger and middle preschoolers.

Didactic material: circles from red, green and yellow cardboard, traffic light layout.

Game progress: an adult explains to the child the purpose of a traffic light, the role of the color of traffic lights, reinforces the child's idea of ​​different signals

2. Game "Put a road sign"- for older preschoolers.

Didactic material: cards with images of road signs.

Game progress: an adult tells the child about the purpose of the signs, and then checks his knowledge by showing cards at random or by conducting a quiz "Guess which sign?" You can also ask your child which signs are for pedestrians and which are for drivers.

3. The game "Little pedestrian"- for middle and senior preschoolers.

Didactic material: 1) cards of a fairly large size, depicting various situations on the road - 6 situations on each card; 2) small cards with road signs and traffic rules to the other side; 3) cards white, crossed out along the diagonals.

Game progress: no more than 6 children participate, to whom the teacher distributes large cards (one to each child), and then shows a card with a road sign and reads one of the rules of conduct on the road or in transport. The child looks at the card, finds the appropriate situation and puts on it a small card with a road sign or a white card (if the image shows inappropriate behavior). The winner is the one who is the first to cover all 6 situations on his card.

4. The game "Red and Green"- for younger preschoolers.

Didactic material: 2 mug - green and red, toy car.

Game progress: The game is played with 1 child. The teacher takes red and green mugs, asks the child to take the car and says: “You are the driver, you will drive the car. When you see a green circle, the car can go forward (show how). When I show the red circle, the car should stop. Subsequently, the game can become more complicated: it is conducted with a subgroup of children, accompanied by the display of illustrations of transport, streets, buildings.

Outdoor games

Outdoor games for traffic rules simulate real situations

  1. Game for younger preschoolers "Colorful cars".

Arrange children with colored circles in their hands - "rudders" along the perimeter of the playground. The teacher is in the center, holding colored flags. He raises a flag of a certain color. Children, who have a circle of the same color, begin to run on the court in any direction, hum, turning the circle like a steering wheel. When the teacher lowers the flag, everyone should return to their places. Further, the teacher raises a flag of a different color, and other children begin to run. And if two or three flags are raised at the same time, in this case all the “cars” will “leave”.

  1. Game for younger preschoolers "Cars".

Each child holds a hoop in his hands. At the command of the educator, children begin to run, turning the hoops ("rudders") to the right and left, trying not to collide with each other. At the next command, they stop.

  1. Game for middle and senior preschoolers "Traffic light".

Two teams (of 7-10 children each) line up in a semicircle: one to the left and the other to the right of the teacher. He is holding a traffic light - two cardboard circles, one side of which is yellow, and the other side is red or green.

The teacher reminds the children of how important it is to observe traffic rules, to cross the road only in designated places where there is an inscription or a “crossing” sign, first look to the left to make sure that there is no car nearby, and then to the right, and where there is traffic light, closely monitor its signals. The teacher reads the poems of Sergei Mikhalkov, and the children suggest the missing words in chorus:

If the light turns red

So, to move ... .. (dangerous).

Green light says:

“Come on, the way …… (open)”.

Yellow light - warning -

Wait for the signal for .... (movement).

After that, the teacher introduces the children to the rules of the game: “When you see a green traffic light, you need to march, standing still (starting with your left foot), when yellow, clap your hands, and when red, stand and not move. Anyone who confuses the signal must take a step back. " The teacher changes the colors of the traffic light suddenly, at different intervals. The winner is the team in which the largest number of participants will remain in place by the end of the game.

Computer games on traffic rules

Research on learning outcomes shows that computer games are one of the most effective forms of teaching traffic rules. However, such games are most often used already in school.

Computer technologies in teaching children traffic rules are used in the form:

  • computer educational games - for computers, tablets, smartphones ("simulators")
  • computer training presentations
  • test programs aimed at checking knowledge of traffic rules

An educational computer game, that is, a non-standard form of education, stimulates the child's activity and provides a high level of his motivation (forms interest).

For example, the educational computer game "Traffic Rules for Children" introduces children to different kinds transport, traffic signs, rules of conduct on the road.

To be useful, a PCP game:

  • should carry the correct value orientations (kindness, love for people, value human life etc)
  • must be filled with reliable and useful information (rules of safe behavior), which is contained in pictures, texts, assignments
  • to be a source of relevant and meaningful information for a child
  • match the age of the child
  • be mentally safe
  • be bright, attractive.

In 2015, the Ministry of Internal Affairs, together with the Ministry of Education and Science, plan to develop and introduce an innovative project into the learning process - an application for smartphones and tablets according to traffic rules.

Traffic regulations in kindergarten

Traffic rules activities make a significant contribution to the development of a child as a person, a citizen and an attentive pedestrian.

Activities that are traditionally held in kindergarten are of great educational value for the prevention of child injuries on the road. The task of such thematic sessions is systematic familiarization with the rules of safe behavior on the road and teaching orientation in space. Traffic rules activities and entertainment make a significant contribution to the development of a child as a person, a citizen and an attentive pedestrian. Traffic rules are drawn up based on the program requirements of the preschool educational institution.

Let's see, what interesting can be done in kindergarten:

  • quiz "Road signs are our friends"
  • relay race "Visiting a traffic light"
  • theatrical holiday "Journey to the Kingdom of Road Traffic Rules"
  • competition-game for parents and children "Road Alphabet".
  • role-playing game "Traffic accident in the traffic lights"
  • theatrical show "Birthday of the Green Light"
  • competition program "Traffic rules are our assistants".

Remember that with the help of correctly selected, exciting and informative traffic rules games, the child comprehends the laws of the roads. Do not forget that looking at adults, he takes an example from them. That is why it is important for them to be a model of disciplined behavior on the road themselves. Take care of children and teach them the best.