Menu

Vanga sight for world of tanks art. Vanga sight for arta world of tanks Auto sight for arta 0.9 15.1

Garlic

Description

We present you the best art sight that currently exists in our game World of Tanks. This is a unique mod for artillery called Battle Assistant for WOT 1.6.0.0, which has a semi-sniper, semi-artillery aiming mode. By enabling this mod, you can throw shells and at the same time look at the enemy tank from the side and see the real trajectory of the shell. That is, with its help, the player can see for sure whether he can hit the enemy tank or not. With it, it is easier to target the enemy behind houses, behind hills, and in general it becomes easier to understand the trajectory of a flying projectile. The sight is just perfect for accurate artillery, which does not have a very large spread (for example, for the Object 261 or any French artillery). It helps not to hit the screens, the harp and anywhere, namely, to target those places where you want to close up the projectile to the enemy. Experienced gunners praise and recommend this mod a lot, they say that they used to bend, and with it they began to bend even better. This mod is not prohibited, the World of Tanks administration knows about it. Moreover, this mod took first place in the nomination "Best Modification of the Game" in the competition held by the developers of Wargaming called "WGDC". This is a completely legal mod for artillery. If you are not aware, then the developers may introduce it into the game in the future. In any case, such conversations are being (or were being) with them.

To enable the Battle Assistant art sight, go to the artillery sight and press the "J" key or the mouse wheel.

Screenshots

What happens when you press the ALT key during a shot?

Module "Useful Expert"

For his work, you need a crew member with a pumped perk "Expert". As a result, the perk will automatically work within a few seconds after firing or marking the enemy when the command "support fire" is given.

"Fire spotter" module

This is very cool stuff. When playing on artillery, each player had cases when, when the shot button was pressed, the enemy disappeared from the light, as a result, the aim went astray and the projectile flew away where it was not supposed to. With this module, you will not have such problems, because it will clearly, automatically, fix the sight after the enemy disappears from the light. This will save you nerves.

Battle Assistant Mod Configuration File

World of Tanks/mods/configs/battle_assistant/mod_battle_assistant.txt

All possible settings are signed in Russian for the convenience of the players.

Is it possible to change the "J" key that activates the mod by default?

Yes. This possibility is provided. Go to the configuration file (World of Tanks/mods/configs/battle_assistant/mod_battle_assistant.txt) using the Notepad++ editor and on line number three (keys: "") you can enter any other key.

How to turn on the command camera?

This can be done in the already mentioned mod settings file (World of Tanks/mods/configs/battle_assistant/mod_battle_assistant.txt). Open it with Notepad++ and on line number eight (activateCommandersCamera: false) change false to true.

Installation

Place the mods folder from the archive into the World of Tanks folder.

The mod needs to be activated every 7 days. Activate on site:

This mod allows you to activate auto-aim when playing artillery.

In World of Tanks, you can shoot in two modes. The first is manual aiming at the enemy, the most effective method. The opposite is auto-aim, which automatically aims the marker at the enemy and follows him until the enemy disappears from the light.

But the auto-aim does not work when playing on artillery, or rather when aiming "from a satellite". The mod solves this problem and allows you to right-click to enable auto-aim.

Healthy? I would not say, because the skill of taking a lead has a huge role when playing an ART-SAU, and the auto-aim cannot boast of this. However, if the enemy vehicle is stationary, then the projectile can hit the target.

Please note that this is not, you can use this mod without the danger of being banned, it does not change the principle of the sight, but only adds it to one of the shooting modes.

Installation

  • Go to the folder World_of_Tanks\res_mods\1.5.0.3 and here extract one folder from the downloaded archive.

As you can see in the screenshot, the automatic sight works in the ART SPG mode.

Updated for World of tanks 1.4.0.1 patch

A clean, unmodified client allows you to use automatic aiming for all types of military equipment, except for artillery. Probably, the developers considered that the specified function is absolutely useless for this type of combat vehicles.

Auto-aim for artillery removes this exception and adds auto-aim for those who avoid close range combat. Below we will take a closer look at the functionality of this mod and find out that the developers were so wrong regarding the excluded possibility for .

PARSING:

By setting it for artillery, the player will notice that the sight is actually aimed at the tank without his participation, which, according to the plan, should make it easier to fire at enemy vehicles and increase effectiveness in battles.

But the sight, firstly, is aimed exactly at the middle of the tank, and not at unprotected and vulnerable places, and secondly, there is no trace of a lead on a moving target. Therefore, in itself, this modification is rather of little use for those who like to fight over long distances. However, if together with it we install mods for pre-firing, as well as modifications that allow you to target places with weak armor and improve shooting accuracy, then in the end we will get an extremely useful mod.

INSTALLATION

Download and unzip the archive. Throw the scripts folder into the res_mods folder (client version).

Of course, without any additional features, like , auto-aim is not so useful. But still, additional functionality in the game is always pleasant, and now when playing on artillery self-propelled guns, you can turn on auto-aim. In battle, this possibility is not useful in very many cases, because the target will most likely be in motion, and if the tank is still standing still, then the need for auto-aim disappears. The question arises - why is it needed at all? The only use I could come up with for this mod is to use it to capture a single target in a certain area of ​​the battlefield while looking at another part of the map. On the other hand, you can simply block the movement of the sight reticle with the right mouse button, but in this case the sight will not follow the enemy, it will simply freeze at some point on the battlefield.

Try installing the mod, maybe you will find some more useful use for it.

Installation

  • In the archive below you will find the scripts folder. For the mod to work, you need to copy this folder to World_of_Tanksres_mods [client version number].

Sight for gunners "Arti (ST)" for WOT 1.6.0.0

Description

This time we will pay attention to a special type of sights - specially designed modifications for ART-ACS. This type of mod belongs to sight for gunners "Arti (ST)" for WOT 1.6.0.0.

Artillery sights stand out among all the sights that are used as modified ones, and artillery fans prefer these modifications, since they mainly play on ART SPGs. On the one hand, they need a high-quality and detailed art sight, on the other hand, in terms of a sniper sight (for tanks), they have enough of what is installed by default. It is in this case that special ART sights come to the rescue.

Exactly what is needed

It should be noted right away that art sights are not always successful - some authors, in pursuit of originality, try too hard, which ultimately leads to distortions - they either oversaturate the sight with functional innovations, or, in pursuit of originality, make the graphic aspect too ornate and complex . It follows from this that the sight should be both beautiful and functional, but at the same time it should not be excessively beautiful, that is, there should be exactly as much content as needed and nothing more.

Beautiful, moderate and informative

In principle, this set of preferences acts as a litmus test for choosing the optimal art sight, since such a set of rules is fundamental.

From the point of view of the picture, the sight should be clear, with optimally selected colors and contrast, so that too bright colors do not tire, or too gloomy do not drive the player into depression. All inscriptions and indicators should also be clearly visible, since in battle we do not always have time to look closely, everything should be clear, simple and understandable.

In terms of information content, a measure must also be observed - there should be enough information, but only within reason, so that the player does not get lost in the jungle of information trinkets.

So that you more clearly understand what criteria you should listen to, let's list them:

  • Dynamic and digital recharge indicator;
  • HP indicator and fragmentation circle;
  • Ammo counter;
  • Indicators of the distance to the target and the time of arrival of one projectile;
  • Nickname/type of the tank in the scope.

In my opinion, these are the most important criteria, that is, with them, the modification of art sights has everything you need, everything more than this, such as the angle at which the gun is now raised, is just a nice addition without which your game will not suffer in any way.

Artillery sight "Arti (ST)"

It was not without reason that we listed the most important criteria and described what a good art sight needs, and this is exactly what the Arti (ST) artillery sight is, which is what I liked about it - there is everything you need, and there are no unnecessary “whistle-stars” from which there is no sense, and now let's move on to the debriefing.

Dynamic and digital recharge indicator- these values ​​​​show how much time is needed to reload and how much is left before reloading if you fired a shot a little earlier.

HP indicator– an indicator showing how much HP the tank has or has left at the moment, allowing you not to be distracted by the damage panel.

Fragment circle- a slightly different tone area around the center of the sight, it helps to understand what the radius of damage by shrapnel is and to correct the aiming at the desired point.

Ammo counter- like the HP indicator, it duplicates the capabilities of the damage panel, and in this case, the icon panel;

Target Distance Indicators- shows how many meters are left to your opponent, helps to make the right lead, and for those who are too lazy to figure it out in their mind, there is the following indicator%.

Flight time for one projectile- shows how many seconds the projectile will fly to the selected target, which allows you to take a lead (especially effective against slow targets).

Nickname and type of tank in the scope- I would classify this item as the least useful, but for those who are bad at determining what kind of tank they see in the art sight mode, it will do. In any case, you will be able to roughly understand what kind of armor this opponent has and what potential damage he can suffer.

Sight for gunners "Arti (ST)" for WOT 1.6.0.0- is an example of balance, moderation, coupled with a fairly high degree of clarity, graphic design and the availability of the necessary tools. So you can classify it as an art-sau scope, which will appeal to even those who do not like to use modified scopes at all.

Installation

  1. Install fonts;
  2. Place the mods folder in the World of Tanks root folder.