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Far cry 4 shangri la mission walkthrough. Quick Hunt and Compensation

Onions, beets, carrots

Begin passage of the game Far Cry 4 or Far Cry 4 as is already customary from watching a colorful introductory video, after which we will find ourselves in the fortress of De Pleura. Inspecting one floor after another and collecting everything we can carry, as well as reading various records, we go down. After passing through the “torture chamber”, we will stumble upon Sabal from the “Golden Path” who will offer us help in escaping. After the doors open, run in the direction of the car, hold Shift to run, then hold E to get into the car. During the trip, we shoot back from the enemies attacking us until the car flies to the side of the road.

Get to the bell tower

Waking up, we get a new task to get to the tower (bell tower), and first of all we hide in the nearest bushes from the arriving enemy soldiers. Bypassing enemies, you can press T to throw a stone to the side to distract them. As a result, moving upstream of the stream, we go around another group of enemies, for this we will need to swim under water, after which we will stumble upon the carcass of an animal. After removing the skin from the corpse and cutting off the meat, we get a “bait” for predators, which can be thrown towards the next enemy patrol (by selecting the bait from the menu and pressing MMB), most of the enemies will be destroyed by the running bear. After examining the corpses of the enemies and collecting everything valuable from them, including weapons, we will continue to move towards the bell tower. Having reached a small village, first of all we use the camera, the Z button, to mark the noticed enemies, after which we make our way through the village under the bridge along the mouth of the stream, you can try to distract or kill the enemies with the help of the weapons found. As a result, we continue to move admiring the picturesque mountain landscapes until we reach a failure that will need to be jumped over, holding Shift to run, and Space to jump. As a result, being at a sheer cliff, we will hear a female voice from above, after which we will be lowered a rope along which we can climb up. Having thus found ourselves in the bell tower, we replenish the ammunition load and take up defense, our new task is to protect the bell tower from advancing enemies, so we shoot back until everyone is covered by an avalanche.

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propaganda machine

And so, as a result, having got to the village of Banapur, we meet Sabal there, his location will be marked with the letter S and we receive a task from him. We need to get to the bell tower and interrupt the broadcast coming from it. Moving in the indicated direction, we will reach the cliff, you can go down along the stretched cable, approaching it and pressing the “spacebar”, to release the cable, also press the “spacebar”. Having gone down, we sit down on an ATV and ride it up the road to a fork, where we will need to turn left. Having finally reached the “accident site” that we need to inspect, we pick up a cat from the ground and use it to climb up the slope (to use the “cat”, aim at the ledge from above and hold E.

Having risen up by pressing the LMB, we pass forward along the path, overcoming the cliffs also with the help of the “cat”. As a result, having reached the bell tower, we eliminate the guards by destroying the hive hanging above the entrance to the bell tower, after which, after waiting for the bees to scatter, we rise to the very top, where we break the transmitting equipment, also examining all the chests along the way. Be careful, when climbing the bell tower you may be attacked by a bird of prey. After completing the task, you can immediately return to Banapur with the help of the map or go down from the bell tower along a stretched cable. If you go down the cable, you will be able to complete the task “Supplies to the Golden Way”.

wolf lair

And so, returning to Banapur, we find Amita there who will arm us with a bow and send us on a new task, namely to the Kanan farm. Arriving at the place and getting acquainted with Kanan, we go to the wolf's lair at the indicated coordinates. First of all, you will need to take a comfortable position and use the camera to select all the predators. After that, having gone down, we destroy all the wolves with the help of a bow, not forgetting to remove the skins. Having cleared the area around the cave, we go inside, where we can find a corpse next to which a fire arrow will lie. Now it remains for us to destroy the wolf's lair, for this we exit the cave and shoot a fire arrow at the indicated point (in order to select a fire arrow, hold Q and press R). After the explosion in the cave, you can return to the Kanan farm, searching a couple of chests (treasures) along the way. Also next to a small lake you can find a “prayer wheel” that is worth twisting. Returning to the farm, we complete the task.

Return to sender

We go to take the next task from Longinus, an arms dealer and a priest, oh how)), you can find this character on the map, his location will be indicated by the letter L. Arriving at the place, we go into the indicated room and listen to a not very short “sermon”, as well as having received the Scorpion submachine gun as a gift, we set off to repel the attack of the soldiers of the King's Army on Banapur, to get to the place we will have about six minutes. Having reached the place, we destroy the enemies on the streets of the village, as well as the reinforcements that arrived by helicopter. After killing all the enemies, you need to help Bhadra stuck in a burning building, for this, the first thing you need to do is find the entrance to this very building. To get inside, we go around the house on the left side, climbing onto a small ledge, after which, bypassing the building, we climb inside through the second window, the girl can be found on the first floor.

Hostage talks

We will receive the next task from Sabal, who will ask us to free the hostages in the mountain village, so first of all we find the transport and go on it to the indicated coordinates. Arriving at the place, we dismount and climb the steep slope with the help of the “cat”, eventually ending up in the village. Further, using the camera, we detect and mark enemy soldiers, which can be found to the right of our position. Well, then we quickly neutralize the enemies, preferably with silent weapons, while at least two hostages must survive. Having destroyed five soldiers of the King's Army, we will complete this task, after which it remains to untie the hands of some of the hostages, receiving additional money for this.

Outpost - Khilana Bazaar

Now that the hostages have been released, at the request of Amita, we set off to capture the outpost, having reached the indicated place, we carefully go around the territory of the outpost, taking an advantageous position on the top. With the help of the camera, we find most of the enemies on the territory of the outpost, as well as some animals, such as an elephant. If you want to complete this task without noise, having received an additional reward, then you need to try to anger this elephant by firing at it once from a weapon with a silencer or throwing an arrow, the animal will do the rest of the work of clearing the territory for you, this is just one of the options for completing this task perhaps the simplest. At the liberated outpost, among other things, you can get the task “Liberation”, which is essentially a repetition of the task “Negotiations about hostages”. We will also need to get to the farm captured by the soldiers and free at least two hostages there, after freeing the civilians, do not forget to untie them.

rebel roar

After you clear the outpost, the next story task will be one of two to choose from, if you decide to support Amita, you will receive the “Hunter or Prey” task, and if Sabala then we will go to complete the “Rebellious Roar” task, further development also depends on your choice plot. And so, having entered the house where Sabal and Amita are arguing, we follow them out into the street and approach one of the participants in the dispute and let it be Sabal (although one cannot but agree with Pagan Min, Amita is more sympathetic). Having thus received the task from Sabal, we set off for the indicated coordinates. Upon arrival, we will find ourselves in the Bravo camp, which we will need to protect from enemy attacks.

The time allotted for preparing for defense can be spent on laying mines around the camp or simply taking a position convenient for shooting. During the attack, we will come across a new enemy, namely hunters, they will attack in groups from different sides, so we carefully look from where the attacks begin and do not we spare the patrons, for example, standing behind the machine-gun turret in front of the building. After you destroy all the enemies in the Bravo camp, we go to the Alpha camp located in the northwest of our position. Arriving at the indicated place, we will find only the bodies of the soldiers of the Golden Way, our task is to destroy the remaining enemy soldiers who will also be hunters. After clearing Camp Alpha, the task will be completed.

Cultural exchange

After completing the “Rebellious Roar” task, we go to meet with Sabal, the letter S on the map, and after a short conversation with the latter, he will send us to the Chal Jama monastery. Arriving at the place, the first thing we need to do is talk to Raju, after which, taking a basket of offerings from the table, we will need to walk around the temple, making a pilgrimage and making offerings to various altars. Namely, light a candle, set fire to incense, throw powder into the fire by adding fire and rotate the prayer wheel. After all these actions, you will need to throw the basket with offerings in the indicated place and follow Raju after looking at the ritual of sacrifice (if Raju remains standing still, then we have no choice but to load the last save).

Further, after leaving the temple, we will receive a new task to protect the monastery from the attack of Peygan Ming's troops. Here everything is just running around the territory adjacent to the monastery and destroying enemy soldiers, primarily those who are trying to destroy the statues in the sanctuaries or blow up the gates to the temple, their location will be marked with a marker with a timer. After destroying all the enemies, we again talk with Raju, after which the “Cultural Exchange” task will be completed.

Injector

Having received the task at the indicated coordinates, we go to a new route point, where a guide will be waiting for us with whom we will go to the highlands of the Himalayas. Arriving at the place and putting on an oxygen mask, we climb up the path to the next point of the route, eliminating Pagan's soldiers along the way and not forgetting to pick up oxygen containers that fall out of the killed opponents. As a result, having overcome the abyss along the cable, we continue to move upward, destroying enemies along the way, among which there will be a flamethrower, as well as a helicopter. The easiest way to deal with a spinner is with a grenade launcher (if suddenly you don’t have this weapon in your arsenal, you can pick it up from the corpse of one of the soldiers), but by eliminating a flamethrower you can get a flamethrower.

Continuing along the road, we will come across a couple of snow leopards, the skin from which will be useful to us to improve the bag with explosives. After meeting with the cats, we climb onto the ledge with the help of the “cat”, and from there, with a running start, we jump over to the next ledge. Moving on, we shoot down another helicopter, after which we again climb up climbing the ledges. The last obstacle will be the abyss through which you need to jump over using the cat, if you can’t do it on the move, then just swing by hanging on the rope using the movement keys. Well, after you climb to the top, you will have to go down using the wing suit.

Blood Ruby

Another task after the opening of the Chal Jama monastery will be the “bloody ruby”, in it you need, just like in the “Injector”, after talking with the character issuing the task, you will go to the Himalayas. Only this time you don’t have to walk on snow-capped mountain peaks, our task is to penetrate the territory of Keo Mine No. 4 and steal the same bloody ruby ​​from the indicated place. Everything is quite simple here, we go up the road, eliminating Pagan's soldiers on the way (to push through or quietly, it's up to you). Having reached the raised bridge, turn right and climb the path up. Then you can turn left and go down to the raised bridge, next to it in a small room you can find a Z93 sniper rifle, after that we continue to move in the indicated direction, destroying enemies until we find ourselves near several small buildings. Inside one of the houses you will find a closed metal box, a bloody ruby ​​will be in it, all that remains is to cut off the lock with a gas burner. Having received a precious stone with a fight, we break through to the exit from the territory of the mine.

Sermon on the Mount

The next task from the priest-dealer in weapons Longin, after talking with this character, we again go to the mountains, look for the crashed helicopter, or rather its cargo. In order to go to the Himalayas, we again approach the Sherpa, who this time will stand very close. In the mountains, the first thing we do is find an oxygen mask, this can be done by eliminating one of Pagan's soldiers. Having obtained the mask, we set off to the place where the helicopter crashed, destroying or simply bypassing the Kirat military men who met along the way (fortunately, they see much worse in a snowstorm). Once at the crash site, you will automatically turn on the sensor with which you will find the lost “package”. To use the sensor to determine the correct direction of movement, stop and turn until the green lamp flashes on the sensor (to pick up a weapon or press X again on the sensor).

As a result, having found an empty box, we will need to go through the three points indicated on the map and use the sensor on the spot to search for the cargo. In the process of searching, keep an eye on the supply of oxygen and containers with it scattered on the ground, otherwise you can suffocate. As you might guess, the box with the cargo will only be in one of the three indicated places, so we go around all three points and inspect the corpses of soldiers (it is on them that you can find boxes). In the process of searching, you will need to both climb the rocks and descend into the caves, but in the end, at the third point, you will find a small camp of the Pagan army. After destroying all the enemies and examining the area with the help of a GPS sensor on one of the corpses, we will still find the desired cargo, after which it remains to return to Longinus, using, for example, a snowmobile.

I don't speak evil

We receive this task from the mercenary Hurk and again we go to the Himalayas to complete it. Arriving at the place, we set off to look for the statue of the monkey, stumbling upon the camp of the king's army. After destroying all the enemies, we examine the territory, the box in which the statue was supposed to lie will be located in one of the tents, though it will turn out to be empty. Now we need to climb the glacier, so first of all, with the help of a cat, we climb onto a small wooden platform, and from there we climb into an ice cave. After passing through the cave and destroying all the soldiers of the king, we will reach the hole in which we need to dive. Under water we move along a stretched rope in order to restore the supply of oxygen, we break thin ice (light penetrates through it).

As a result, having got out of the water in another part of the cave, we destroy all enemies and then blow up the wall of ice. Moving on, we will find ourselves in a room resembling an underground temple, in which leopards and a bear live. Having cleared the territory, we pass to the indicated point, there we examine the area highlighted on the mini-map, the statue of the monkey will be in one of the fragments of the statue lying at its foot (hand). Having obtained the figurine and destroyed all the newly arrived Pagan soldiers, we get out of the cave by climbing onto the ledges under the ceiling with the help of the “cat”.

Burn it down

Having met in one of the rooms of the Chal Jama temple with Amita and Sabal and looking at the next dispute, you will again have to choose which of these characters to take back. By choosing Sabal we get the quest “Burn it to the ground”, in which we need to destroy the opium warehouse and the fields around it. Armed with a flamethrower and Molotov cocktails, we take any vehicle and go to the Kira Factory. Arriving at the place, the first thing to do is to eliminate all the guards on the territory of the factory, as well as the reinforcements that will arrive at the noise of the battle. Then we begin to burn the opium fields, but before that we need to destroy the sprinkler system by shooting or blowing up the generators. In addition to the four fields, you will need to burn nine stacks of ready-made opium, which are mainly located in the factory. After you burn the required number of fields and stacks, the task will be completed.

Quick Hunt and Compensation

The next task from Longinus, after listening to another sermon, we set off for the indicated coordinates, our task is to quietly follow the smuggler. The enemy will move by car, it is most convenient to follow him from a helicopter, if, of course, he is at your fingertips, in general, one way or another, we follow the target while keeping a distance, but trying to keep up. As a result, having arrived at the destination and following the enemy, we eliminate him and take the key from the body. Using the key in the nearby cave, you can open the door, thus getting into the vault. After destroying all the enemies inside, we take away the bloody diamond (it will lie on the table with candles) and exit the cave. After shooting all the enemies outside at the indicated coordinates to a small house near the lake, going inside we put the diamond in a box on the table, thus completing the task and unlocking the “Quick Hand” skill. The “Compensation” task is the same as the “Quick Hunt”, except that the smuggler will travel by boat…

Call of nature

Another assignment from Hurk, this time the elephant and monkey lover has been captured and we need to get him out of there. Arriving at the place and talking on the radio with Hurk, we go to the indicated coordinates, there we will find a small military camp. Having cleared the territory, we release Hurk from the cage, to break the cage, shoot at it, then go inside and untie the prisoner, now you are tattoo bros with him. After talking with Hurk, we take a position convenient for shooting and destroy the incoming enemy reinforcements. Next, we talk with Hurk again, and then we go to “ride” on an elephant. Our goal is a temple in the mountains, or rather, another statue of a monkey. All the way on the way to the temple we will be attacked by enemy units, we destroy them with our weapons, as well as an elephant. Arriving at the place, we land Hurk at the entrance to the temple, and we ourselves remain to keep the defense, destroying more and more new enemies. As a result, having killed all the Pagan soldiers, we again talk with Hurk standing at the entrance to the temple.

Shepherd insanity

Arriving at the old house of the Gales, we will meet two stoners Yogi and Reggie there, after talking with them, the task “Shepherd Madness” will begin. Next, we watch a short video that will end with the half-naked aunts throwing us into the arena, our task is to attack the emerging opponents in order to take possession of their weapons and replenish ammunition, in total there will be five rounds each next more difficult than the previous one, the main thing is to survive.

Sleeping saints

This time we will go to fulfill the task of Amita, who will be very very upset by the burning of the opium plantation. Our new task is to disrupt the destruction of the statue of Kira, so that taking any transport to the abode of the sleeping saints. Arriving at the place, we blow up the gate and destroy all the enemies on the territory of the temple and climb to the highest point, where you will need to neutralize the detonator. After turning off the detonator, we take up defense and shoot back the enemies attacking our position, including the helicopter that has arrived. After destroying all the enemies, we climb onto the statue of Kira and light the two braziers in her hands.

Protector Appears - Shangri-La

Returning to the Gale house, we again communicate with Yogi and Reggie, who this time will send us to Shangri-La. First of all, you will need to get to the cave marked on the map, after passing through the cave we will find ourselves in front of a cliff behind which a gate awaits us. It’s impossible to get to the gate, however, you can go down the rope, catching the cat on the ceiling, jumping into a small reservoir at the bottom of the cave, get out of the water and again using the “cat” climb up, eventually ending up on a small stone bridge in front of a huge statue, back to the gate to which we could not reach. Bypassing the gate in this way, we pass by the statue into a small arch behind which we will find the temple premises, here we will need to take the diary of Mohan Gale and the scroll lying in front of the statue, after which our hero will go to Shangri-La.

Once in the mountains, we jump from a cliff, and after we find ourselves in the water, we swim to the surface moving along a whirlpool of fish. Having got out on land, we pass along the path until we stumble upon a wounded white tiger. Having pulled out the knife from the body of the animal, we continue to move forward, inspecting local sights. As a result, having climbed the stairs, we will see a demon killing a deer, after the disappearance of the demon, we continue to move along the path until the demon attacks us. The tiger that appeared out of nowhere will kill the demon, now we will be able to indicate targets to the tiger by aiming at them and pressing MMB. Also nearby you can find one of the three seekers sitting at the altar.

Then, going up the stairs and destroying another demon, we set off to spin the prayer wheels, there will be two of them in total and their locations will be marked with a marker. Turning at the crossroads, for example, to the right, we go along the path to one of the prayer drums, kill all the demons in the vicinity and turn the drum. Now we go to the second drum, having previously turned right, to a small altar, where we will find the body of the second seeker. Having reached the second drum, we also destroy all the demons and spin the drum. Our next task will be to get to the bell of enlightenment located on top of the statue of Kira.

Having reached the place, we destroy the demons again, one of which will be the Tester, in order to kill this demon, order the tiger to attack him, thus distracting the demon, then go to the enemy from the back and kill him. Also at the foot of the statue you can find the third seeker, his body will be on fire. As a result, having destroyed all the demons, we rise to the top of the statue and ring the bell, breaking the chains with which it is tied with a knife. Next, we watch a short video when we return to the Gales' house and after Yogi and Reggie leave, you can furnish your new home by purchasing the necessary things from the caretaker sitting on the street.

city ​​of pain

After participating in the battles in the arena, a task from Nur will appear, having received which we go to the lair of Paul de Pleura. Arriving at the indicated coordinates, you will need to get into the truck without disturbing the guards, so we penetrate the warehouse building from the opposite side, there are fewer guards, and silently eliminating all the enemies in our path, we eventually climb into the back of the car. Arriving in the “City of Pain”, first of all, we release the captives at the three indicated points, while it is also impossible for the guards to raise the alarm, so we try not to fall into the eyes of the soldiers, but if they see you, we quickly and silently get rid of the enemies.

Having freed all the hostages, we go to de Pleura's office, you can enter the indicated building through the roof. Once in de Pleura's office and freeing another hostage, we take his place by putting a bag on his head, but when Paul appears and removes the bag, our character will knock him out. Finally, it remains to take the stunned de Pleura and get out of his lair, it is not necessary to hide, you can break through to the car ahead. As a result, having put Paul in the trunk, we get behind the wheel and go to the camp of the Golden Way, destroying all enemies along the way.

Lost and lost

Another task from Yogi and Reggie, who, having left the old Gale house, settled in a tent nearby. After the conversation, having received another injection of incomprehensible drugs, we will wake up in a cave with bears. The potion that was injected into our character, among other things, will allow us to see all living beings in the vicinity. And so our task is to get out of the cave and get to the indicated point, where we will meet Yogi and Reggie, who, when approaching them, miraculously evaporate. Then we continue to move along new coordinates, until we finally find Yogi and Reggie in one of the caves, after talking with them the task will be completed, and we will get an increased duration hunter's injector in the skills menu.

Subtleties of chemistry

Arriving at the indicated place and talking with Amita, we will break the next task of the Golden Way, once again we will have to choose between Amita and Sabal, and this time, for a change, we will help Amita, who will ask to seize the old brick factory, where Pagan Ming has established drug production. Arriving at the specified coordinates, we go into the house, where the fighter of the Golden Way will send us to his commander, located on a hill not far from the brick factory. After talking with the rebel leader, we set off to capture the drug lab, if you don’t want to mess around with reinforcements, then the first thing to do is to destroy the alarm devices in the amount of three pieces located on poles around the lab.

Also, in order to get inside the laboratory, you will need to turn off three generators, which you can also find on the territory adjacent to the factory building, having marked them on the map for you. After turning off the generators, we go into the building and turning left, we pass along the corridor destroying enemies until we get to the room with the chief chemist, our task is to destroy it, although due to evaporation, Ajay will start catching glitches, so we will have to deal with the chemist several times. As a result, it remains to get out of the building, destroying the remaining enemies with arbitrarily changing weapons not from our arsenal). If you decide to choose Sabal, you will receive the task “ Basics of chemistry” for which the laboratory will need to be destroyed, and not captured.

Free Willis

This time we will receive a task from a CIA agent named Willis, indicated on the map by the letter W. Arriving at the place and contacting Willis by radio, we go to Kirata Airport, where we first of all destroy all the snipers who have settled around the perimeter on buildings, towers and other hills, everything needs to be destroyed six snipers. Next, we climb onto the roof of the control tower and cover the arrived Willis from there. As a result, having shot all the enemies, including the mortar and the helicopter, we pass to the warehouse building to meet with Willis. At the end of the conversation, we will receive a parachute from the interlocutor, quickly sit on the marked ATV and drive after the plane taking off. It will not work to catch up with the plane on the runway, so we jump off the cliff using a wingsuit. Having planned for the plane, we watch a short cut-scene at the end of which we will only have to open the parachute.

Shoot the messenger

Another task of the golden path, this time we will be asked to eliminate Nur and the first thing we will need to do is get to the Shanat arena. Arriving at the place, we go to the main entrance, which will be blocked, so we will have to use a detour through the ventilation. in order to get to the ventilation, we climb with the help of a cat to the rock to the right of the entrance and then clinging to the ledges with the same “cat” we will get to the entrance to the ventilation. Having penetrated inside, we climb along a narrow passage to the control room from which we arrange chaos in the arena by pressing the buttons on the consoles, thus releasing animals into the arena. Next, we help the animals to eliminate seven enemies, after which we pass from the control room along the corridor, destroying all Nur soldiers along the way. As a result, having reached Nur herself, we shoot her in the head or talk, after which she will open her veins and jump into the arena.

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forest fire

Another task from Reggie and Yogi which you can find in the tent next to the Gales' house. Once again, having received a portion of some kind of drug, we wake up again incomprehensibly where and without weapons. In this task, everything is the same as in the previous one, we move along the indicated coordinates, destroying enemies. As a result, we will find our things in the building on the roof of which Yogi and Reggie will walk.

Kill or be killed

We carry out another task from the CIA officer named Willis, having arrived at the airfield, we go with Huntley to the Himalayas, or rather, to the Akash Monastery located at an altitude of 7551 meters. Having reached the first group of buildings, we eliminate all enemy soldiers there, although of course not all of them are necessary, the main thing is to deal with Yuma's assistant, who will be marked with a yellow square. One way or another, having cleared the territory, we take the camera (Kopka Z) and photograph the body of the assistant. After Willis informs that the assistant is not the one, we continue to move in the indicated direction to the ruins of the monastery, where Yuma's people are excavating, but again we will need to clear the territory from enemies (to get to the ruins you will need to climb up the rock with the help of the “cat "". After the elimination of the next assistant, we search his body. Having found the key, we go with him to the gate. Opening the gate, we pass through the cave to the excavation site, where we will need to find and destroy another Yuma assistant.

Murder from above

And one more task of Willis, after talking with whom we again go to the Himalayas to look for the next assistant of Yuma. Arriving at the place, we jump off a cliff to get to the Akash temple, during the flight we taxi with the control buttons so as not to crash into a rock. After landing with the help of a camera, we find the right enemy and eliminate it with a knife. After that, after taking a photo, we pass to the indicated cliff and jump from it again gliding with the help of a wing suit, although this time we will have to fly through a narrow canyon. Returning in this way to Willis, who will hand over our character to Yuma, and he will fall down on the afterburner. On this passage of the task and the second part will be completed.

After a short video with Pagan, having received a dose of drugs and watching a portion of glitches, we wake up in a cell with an open door, our task is to escape from prison. First of all, we need a “cat” to escape, and for it we need to find a hook and a rope. Leaving the chamber, we pass to the left, having reached the corridor to the exit to the street and the place where we will subsequently descend, we pass along the edge of the cliff to the cave in which you can find a hook for the “cat”, but the main thing is not to get caught by the demon roaming the cave. Having obtained the hook, we return to the chamber and this time we pass along the corridor to the right of it. Ahead of us is another labyrinth with a demon, in one of the rooms of which you can find a rope. Having made a “cat” in this way, we return to the place of descent.

Then we go down, with the help of the “cat”, moving from one ledge to another, until the demon reappears and Ajay falls down. Waking up, we are moving in the indicated direction, now our task is to escape from the prison camp, at first we try not to attract the attention of the guards, at least until we find weapons (throwing knives in the target and in the prisoner's troupe). You can get out of the camp both covertly and through, if you decide to break through with a fight, then you can replenish the ammunition in the building of the tower, the main thing is that the sniper on its top does not shoot you before. As a result, having got out of the camp of prisoners, we go through a blizzard until Ajay loses his creation.

Key to the north

Having received another task from Amita, we set off to capture the Royal Bridge, but the first thing you need to do is ambush the convoy and capture a truck with fuel. Arriving at the indicated place, we are waiting for the arrival of the convoy, destroy the escort car and capture the truck. Next, on a captured fuel truck, we drive to the Royal Bridge and, leaving the truck near the gates of the checkpoint, move aside and blow up the car to demolish the gate, after which it will be necessary to clear the territory of the checkpoint. As a result, it will remain with the help of a walkie-talkie on the second floor of the building to go on the radio, and then repel the attack of Pagan's soldiers. When finished, return to the bridge where the rebels will already be waiting for you.

Water procedures

Another task from Yoga and Reggie where we again have to look for our equipment moving from one specified point to another. Although, unlike the previous tasks, you will have to start by swimming in an underwater cave, the green feather torches will be your guide.

yak farm

Having received the task, we find a Sherpa at the indicated coordinates who will send us to the Himalayas. Arriving at the place, the first thing we do is destroy the enemy fuel truck, after which we get on a snowmobile standing nearby, on which we advance to the indicated point to stop the convoy. The convoy will consist of three fuel trucks, we catch up with them and shoot them, the easiest way to do this is from a grenade launcher, while it is desirable not to fall into the abyss next to which the road passes. Next, we go to the farm and find on its territory caches with weapons in the amount of three pieces, after which we take up defenses and destroy Pagan's soldiers attacking the farm from all sides. The task will be completed after you destroy all enemies.

Expensive price and the last punishment

The last two tasks from Longinus, from which we will again have to hunt down and eliminate smugglers. In the task “High price”, after taking the key from the body, go into the building to which he drove up, inside it wakes up the entrance to the vault where you will find the bloody diamond after clearing the room from enemies. To complete the task, you will need to take the diamond to the indicated coordinates and put it in the chest. In the task “The Last Punishment”, the vault with the blood diamond will be under the house to which the smuggler arrived. After you find the diamond, it remains to take it to Longinus.

Truth and justice

Another task from Amita who will send us to meet with the rebels in the north of Kirat. We find transport and go on it to Utkarsh, where we will meet with the rebels in the marked house. At the same time, Pagan Min will arrive there and after watching a short scene, our task will be to catch up with him and destroy him. so without wasting time we run to the nearest vehicle on which we catch up with the car with Ming and destroy it, and for one and Pagan in any convenient way. In the end, it turns out that we eliminated the double of Pagan Ming.

Pay

Another Golden Path quest, and this time, after seeing Pagan Ming's statement, we will have to go to an abandoned gold mine to find out what Yuma is doing there. Arriving at the place and descending into the Keo Svargia mine, we find Yuma there who will poison Ajay with some kind of drug, after which we will all see all kinds of evil spirits and other hallucinations, much like in the tasks of Reggie and Yoga.

waking up, we leave the cave and climb up the red stream to the locked gate, which can be overcome by climbing up with the help of the “cat”. At the top, we destroy all the enemies from the bow, and then we break another locked gate, this can be done by shooting at the burning jugs standing outside the gate. After passing through the broken gate with the help of the “cat”, we climb onto the ledge from where, clinging to the new ledges with the “cat”, we jump over to a small platform (the main thing is to let go of the rope in time and not fly over falling into the abyss).

Further, having climbed the stairs, we cling with a “cat” to the wall along which we climb to the top, where we again cling to the marked places with a “cat” and move along the abyss until we find ourselves near the open gate from which we again move up the bloody stream. Having reached the cave, we pass through it until we meet Yuma. After watching a short video, we will wake up on a large area covered in blood, our task here is to kill Kalinaga who will appear several times, shoot them with a bow, and then come up and finish them off with a knife. As a result, having killed all the enemies, we wake up in a cave next to the dead Yuma.

Familiar feeling

The last task from Hurk collecting statues of monkeys, who was captured again. For this quest, you will need the Vehicle Murder skill, so it’s worth mastering it before proceeding to complete it. Well, when you get the task, we find the gyrocopter at the indicated coordinates on which we catch up with the truck carrying Hurk. With the help of “Murder on transport”, having caught up with the car and pressing F, we throw out the driver from it, thus taking control of the transport. Next, we drive the car along the indicated coordinates, trying not to stop and destroying enemy soldiers along the way. As a result, having arrived at our destination, we jump out of the car on the go, after which we communicate with Hurk, now you are tattoo bros forever.

Stop and refrain

Another task from the Golden Path in which you will need to make a choice between Amita and Sabal, this time the latter, the first will ask you to destroy the temple, and capture Sabal. If you select Sabal, we go to the indicated place where the Jalendu temple is located. First of all, you will need to neutralize explosive charges, if you are noticed within a certain time, one of them is located on the third floor of the temple, and the second in the basement, then after clearing the territory from enemies, you need to prepare for the defense of the temple. For more convenience, it is worth arming yourself with a grenade launcher, and even better with a launcher, after you repulse all the attacks of enemies, the task will be completed.

To the shelter

To complete the next story mission, you will need to get to Utkarsh within a certain time, which is being shelled by Ming's artillery. So we jump on any vehicle and go to the indicated coordinates. Having reached the place, we find survivors in one of the houses, having talked with them through a barred window, after which we prepare for the defense of the village. To do this, it is worth setting a few mines in front of each of the entrances. Enemies will attack in waves, in the interval between attacks, artillery strikes will be delivered, during which we need to hide in one of the three marked cellars. After you beat off three waves of attackers, the task will be completed.

Fly or die

Another, this time the last task from Reggie and Yogi, in which we again have to look for our equipment. After falling into the water, we get out onto the shore and go to the marked point where we will need to climb onto the roof of the house where in a small outbuilding you will find Reggie and Yogi who will disappear in a flash. Going outside, we will find ourselves on a rock, descend from which we will have to use the “cat” and go to a small camp of the Ming army. Having neutralized a couple of soldiers, we again approach Reggie and Yogi, after which we will find ourselves in a cage, getting out of which we go into the neighboring building from which we will be thrown onto the stairs. We go down by jumping from one stone block to another, and then along wooden platforms from one of which we will again have to fall. After landing, we rise to the roof of the building, on the walls of which Yogi and Reggie are dancing, and from there we fly to the indicated point on a gyrocopter, flying around the stone blocks that appear along the road. Arriving at the place, we go into the room where we will receive a “golden” Kirat pipe as a gift from Yogi and Reggie.

Rakshasas

Before you finish the walkthrough, it's probably worth running through the additional tasks from Shangri-La, collecting parts of the thangka scattered throughout Kirat. All parts of the thangka will be located in rather hard-to-reach places. And so, having found the first thangka, we select it and then we go to the world of Shangri-La. Having got out of the boat on the shore, we pass on stone slabs from which the road will be formed under our feet. Having thus reached the gate in front of which the tiger will be waiting for us, we go up the stairs through the cave until we stumble upon a seeker next to which we can find the Shangri-La bow, holding LMB and RMB can slow down time before firing.

Continuing to move through the cave, we kill all the demons we meet on the way. As a result, having reached the exit from the cave, we go down the stream to the portal marked with a marker in which you need to go. Further, continuing to destroy the demons, we move to the next portal, passing through which we will find ourselves next to the prayer wheel that we need to turn, after which we will need to get to the temple and enter it. Well, in the temple, having killed all the demons, go into the next portal and get to the Bell of Enlightenment. Having destroyed all the demons in front of the bell, it remains to break the chains with which it is bound.

Paradise Prisoner

To find another thangka, you will need to jump into the water at the Kalinaga Descent. Having sailed under water, we will find ourselves in a cave equipped with a small temple in which we will find a thangka and again go to Shangri-La. Once in place, we pass forward to a small platform on which our character will be thrown into the air, it remains to fly over the indicated points, trying not to crash into anything, for a soft landing, press the button that appears on the screen. Going forward, we will find another seeker from which we can pick up cluster arrows.

Passing further, we eliminate the demons and go into the portal, being in the next temple and having cleared the territory from the demons, we pass to the exit next to which you can find another seeker. Having gone outside, we pass to the platform on the left or right, standing on which we again plan from one point to another, trying not to crash into obstacles. Once near the next temple, we destroy all the demons and climb to the platform with a prayer wheel that we rotate (you can also find another seeker below).

Having spun the drum, we again return to the platform from which we set off for the next flight, and after landing we destroy all the demons and spin the second prayer wheel, here you can also find the last seeker. Having untwisted the drum, we climb the stairs and again we go flying. After landing, it remains to get to the Bell of Enlightenment, kill all the demons and break the chains, once again seeing some kind of mega-bird at the end.

Paradise destroyed

Having found another cave with a temple in the mountains and looking at a piece of thangka, we again set off on a trip to Shangri-La. After landing, we pass in the indicated direction, eventually finding an elephant attacked by demons. Having killed all the enemies, we approach the elephant and press E to calm him down in this way, after which it will be possible to saddle the animal. Then we move on the elephant to the indicated point, where we again engage in battle with the demons, and after we clear the territory, we will need to spin the prayer wheel. Then, saddling the elephant again, we move to the second point, where, having also killed all the evil spirits, it will be necessary to turn one more prayer wheel, in addition, one of the three seekers can be found nearby.

After destroying all the enemies after the rotation of the drum, we move to the next point, where the closed gates will be waiting for us, you can break them with the help of an elephant. Further, moving along the road of red petals and destroying the demons, we will reach another gate behind which there will be a temple. We climb the stairs to the top floor while continuing to exterminate the demons. As a result, having reached the bell of enlightenment and having cleaned the area around, we again break the chains that bind the bell. Suddenly, out of nowhere, the bird that appeared again flies away with nothing, we will have to deal with it in the next task.

The future without embellishment

Having descended into the next cave (we had to descend into it), we again find a scroll in the temple that will send us on the last journey through Shangri-La. This time, having landed on a healthy arena with a bell in the center, we will need to defeat a healthy bird, you can do this by shooting it directly in the mouth or beak, the main thing is to be open. After several hits, the bird will fall to the ground, after which we immediately send the tiger to attack it. Having “spit out” the tiger, the bird will start flying again and we will again need to shoot it in its open mouth. The sequence of actions will have to be repeated several times, about three, in addition to a healthy bird, you will still have to exterminate the demons that it will summon from time to time, the farther the more, but the main thing is not to miss the opportunity to shoot it in an open beak (if you run out of arrows, they can be found here, in the arena and the more for completing the Shangri-La quests you found the “searchers” of the topics along the way, you will have more health).

What goes around comes around

In the next task, Sabal, if of course he became the leader of the Golden Path, sends us to kill Amita. Arriving at the place, the first thing we do is eliminate Amita's people patrolling the territory, after which we go into the marked house, where after watching a short video you will need to pull the trigger or wait until our character removes the weapon, thus releasing Amita.

Ashes to Ashes

To receive the last task, we go to the indicated coordinates, there we go into the house with the fighters of the Golden Way inside, go outside and set off to storm the Pagan Ming fortress. Arriving at the place, we break forward, clearing one section of the fortress after another from enemies. Having reached the inner gates, we blow them up with explosives or RPGs. Next, you will need to capture three objects: an arsenal, a communications center and a headquarters, the capture is made when you enter the selected zone. After the successful capture of all three zones, we approach the fighters of the golden path, after which we will need to repel the last attack of the Ming soldiers.

After killing all the enemies, we pick up an RPG or another grenade launcher and blow up the golden statue of Pagan Ming. Then we sit down on any transport and go to the palace of Pagan Ming, at dinner we will need to choose again to kill Pagan or spare. In the toga, being in a small annex, we put an urn with the ashes of the mother on a tray, reuniting it in this way with Lakshmana, going out into the street we will see Pagan Ming flying away in a helicopter, if of course they spared him earlier, maybe you will have time to shoot down the helicopter now ..? Returning home, we go outside and after talking with Yogi and Reggie, you can continue your journey through Kirat.

Tell friends:

Head to the waypoint and climb then follow the trail east to another set of grapple points, arranged like a downward-pointing triangle. Climb the bottom “tip”, then switch to the one on your left. As you climb it, you'll see another grapple point to the north, but you can't quite reach it yet.

Climb all the way up, then creep left along the cliff and you'll see that northern grapple point. Go up and to the left, as usual, until you come upon one more grapple swing. (You may see some enemies here as well.) And then, finally, you find the cave mouth, also known as “Kalinag’s Door”.

Back in Shangri-La, say hello to your white tiger and follow the path until you reach a seeker. He's not one of the three hidden seekers in this level, so he doesn't grant you a health boost. But he does give you bow 2.0.

Stay in the doorway to avoid getting hurt from behind, shoot as many demons as you can, and send your tiger on any demons you can't shoot. Work your way around the room, so you can drop off the ledges and find the first of this level’s hidden seekers tucked under the bridge.

When the battle is finished, follow the quest icon through the waterfall and into an outdoor area where a red river leads to a glowing portal. But before stepping through the portal, follow the river back upstream to find the second hidden seeker in a tree.

Each door leads back to its specific area in the main level. Use it as a dodge. Just duck back into a portal and zip away to a new, hopefully safer spot of the map.

Back in the main level, you now have a new path to travel. It is infested with demons, including a fire breather. But if you're not up to battle, you can just run to the temple gate and it will open.

Once inside the temple, the fight to reach the bell begins. You'll meet a new enemy here that looks like a skinny, furless dog wearing a mask. These are “beasts.” And the thing you need to know about beasts is that they explode.

Keep yourself healed, and when a scorcher gets close, either coordinate with the tiger for a finishing move, or just snipe it in the back of the neck. Eventually, only two scorchers guard the bell left. Take them out and the bell is yours to ring.

Mission #2: The Surrender To Paradise[edit]

To reach the thangka, start around x:553 y:455, where a small bell hangs mounted in front of a cave entrance. But ignore it for now; you're here for the stairs and the climbable ledges off to the right. Scale them.

Follow the trail that goes up and to the left (north) until you hit a grapple point.

Grapple up, leap across to two ledges and a grapple swing, use the log to cross the gap, climb and leap across more ledges, and follow the trail north to a waterfall. This is Kalinag's Descent.

Use the grapple point to go down into the hole the waterfall drains into (look for a lost letter in a cave part way down) or just dive all the way down into the pool at the bottom. There, swim through the underwater passage to the west and make your way into the thangka chamber.

Once in Shangri-La, you'll learn to use a wingsuit of sorts. The swirls of red leaves boost your altitude, so you'll need to aim for them if you want to stay airborne.

Through the door, either leaf swirl will shoot you on a wild path from spire to spire. You can go in either order, but we'll take the left one first. You’ll eventually land in a demon-infested courtyard in front of a multi-level structure with a wobbly mani wheel on a high balcony.

Pace yourself and remember all the tools you have: the bow's time-slowing power, two fire modes, your old-fashioned takedowns , and the tiger. Watch your health, don't be afraid to retreat.

After the battle, check the right corner of the middle level (the one with the blood pools) to find the second hidden seeker. Then spin the mani wheel and head back to the wind spire, which will send you to the right-side swirl's battle.

Same slaughter, different demons. This level is a positively Escher-esque maze of stairs and platforms, but that gives you a ton of hiding and even sneaking places. Also, note the red pots with flames on top explode when shot. When the battle is over, just before heading up the stairs to the wobbling wheel, turn around and drop down the ledge on the left to reach the third seeker.

Then head to the wheel, the spire, and a flight (through swift waypoints) to one last battle.

Start by teaming with the tiger to take out the scorcher right in front of you. Then head back and crouch behind cover. Several demons will charge you. Meet them all with takedowns. Once they're out of the way, you can concentrate on the long-range enemies and get to that bell.

Mission #3: The Paradise Destroyed[edit]

You’ll start your search for this thangka piece on a boat, floating southeast along the river near Jalendu Temple and Ratu Gadhi fortress, landing on the western shore next to the gun nest.

Take the trail to the southwest, where you'll see a grapple point up the cliff. Climb, then run straight west until you reach another cliff. Move just a bit south and you'll find another grapple point and follow the trail to the caved-in mine entrance. Head to the miners' lodge. Just past the building, you'll find a short grapple near a stack of bricks.

This leads to a trail, a hanging grapple, and a log bridge with a breathtaking view of a high waterfall.

Cross the log, follow the trail. You'll touch down in a Shangri-La.

When you round the bend and get your first good view of the level, you'll come to a gaggle of beasts lurking near an archway. Kill them, but before continuing, turn left and take the uphill path to a gazebo, where you'll find this level's first seeker. Return to the main path, which will take you to a group of demons torturing an elephant. Rescue it and the benevolent giant will reward you by declaring itself your very stylish new ride.

Hop on and follow the path. When it splits, take the right fork but pause just past the fallen tree to climb the ledge. It'll lead to a small shrine and the second seeker. To your right, you'll see a burning tree and catch a glimpse of one of the battles ahead of you.

As usual, your task in this level is to spin a pair of wobbly mani wheels. The trail leads to a circular courtyard ringed by a raised walkway that connects to the mani wheel platform. The elephant can charge right through the fallen tree, no worries, but it can be tough to maneuver once you get inside the circular courtyard beyond. Aim for the heavies, whom the elephant can toss like confetti, and then jump off and work on foot.

Once that wheel is spun, head back to the fork in the path and take the left fork, which leads through several arches. When you reach the walled courtyard with the wheel inside, climb the ledge to the left to find the third seeker.

Back to the elephant and the second wheel. The main path is blocked, so go around and use the elephant's trunk toss to remove the debris from the other entry arch. You won't find much resistance here until you spin the wheel. Then demons will spawn and your elephant will burst in.

Now your task becomes finding the bell. The path to it is clear, but blocked by demons and a particularly flowery gate that might as well be tissue paper as far as your elephant is concerned. Stampede down the bridge, running over the enemies in your path and bash through the second gate into a large rectangular area with raised walkways on three sides.

As for you, focus on taking out the scorchers first, coordinating your attacks with the tiger. Follow the quest marker up the stairs to a room with a towering golden statue with many arms and many stairs. As you move up, enemies of every type will continue to spawn. Take your time, especially with the scorchers.

Mission #4: The Unpainted Future[edit]

You have one more trip to Shangri-La to take.

Go straight south of the thangka icon. Follow the trail to a dead-end at a cliff and a grapple point. Go up, and at the top, slide a little to the right until you can see another grapple point above you. Climb the ledge at the top and step forward to discover Anadekh'i Ruins. Reach a dead end and a treasure chest. Take the grapple point up, the three hanging grapples to the west, then follow the trail. Grapple down into the hole.

This is a boss battle. Rakshasa will fly around above you, screeching and summoning demons. You and the tiger need to fend off these summoned demons and, when Rakshasa taunts you, stick some arrows down his throat.

Just take the demons down as fast as you can and heal any chance you get. You "ll want to focus on bow attacks and the help of your tiger to be successful here.

The trick is learning to keep track of the swooping Rakshasa and recognize his animations. There are three in particular to watch for:

  • 3-6 enemies materialize in blue smoke soon after he wraps himself up in his wings. You may want to run a few steps in any direction once he starts this animation, just to decrease the odds of enemies surrounding you.
  • His mouth will fire up as he inhales before spitting flames. He doesn't turn very much, so strafe to avoid the launch and they should all fly by.
  • As it "s mouth is open, an orange glow is clearly exposed. Trigger your bow's slow-time effect and sink an arrow right into his orange glow. You'll see a small explosion and he'll fly across the arena to regroup, giving you prep time.

After three clean shots down his throat, Rakshasa will fall to the ground. Send the tiger to attack him, and as they struggle, fire another arrow down his throat. After several moments, the battle will resume, only now the metal bird will summon even more enemies and spit fireballs more often. Use the same strategy to continue to bring it down.

You can tell you "re hurting Rakshasa by the presence of additional battle damage.

You'll have to complete the cycle three times in order to kill Rakshasa.

You"ll earn a sixth health bar for completing this quest.

In TemTem, there is a chance to capture some creatures however, in early access the game does not have many to discover. Even so, the cdreaters have left several TemTem that are quite rare to find, and that you may not even have heard yet and that it would be good if you find them.

Saku Location: You can find this creature near the Gifted Bridges, an area that you will locate along the path of Route 3.

Saipat: It seems that this creature usually appears rarely along the Thalassian Cliffs, but its appearance rate seems to be very low.

Some players have also said that they have been able to see it in the Windward Fort, route 2 and even route 3.

barnshe: It is a fairly powerful creature, which even has one of the strongest attacks discovered so far. To find this creature you must go to the Windward Fort, specifically to the upper floor.

Oceara: Get the surfboard and go to the Sillaro River, specifically to the docks. Once you arrive, go to the right of the docks, go up a little and find the seawater cave.

As soon as you have entered the cave, you must go to the north until you find a very long corridor. From there, go down, then turn right and go back up to find a new room where there should be a waterfall. Well, in this room you should find a natural pool at the bottom of the newly discovered waterfall and that is where you should find this rare creature.

After your battle with Rawiri at Mokupuni Dojo, your progress through the game will become increasingly difficult. Carlos will ask you to set a trap for Clan Belsoto and you steal their clothes, then you face the clan and Dr. Hamijo inside the Volcano.

How to beat Hamijo?

Hamijo mainly has Temtem fearing the Electric type. So don't hesitate to use Ganki (or Gazuma) at the head of the team to face his Saipat, his Kalabyss and his Zaobian. For the rest, don't hesitate to capture a Fire type Temtem and level it up to face the Taifu of Hamijo. There will only be one Gazuma left that you can take down with your own Gazuma or your Crystle starter (if you chose this one). Earth attacks will also be effective against Gazuma.

List of Temtem of Hamijo

Gazuma: Electric and Wind types (Level 28)

Kalabyss: Water and Toxic Types (Level 28)

Zaobian: Watch out for his Tesla Prison Electric attack / Type Digital (Level 32)

Taifu: Type Nature (Level 28)

Saipat: Type Water (Level 28)

Once Dr Hamijo is defeated, Carlos will give you the precious Crystal Skates.

This guide we’ll show you some useful tips on how to use the time machine to find and defeat the secret boss in Dragon Ball Z Kakarot (DBZ Kakarot)

As you progress through the game you’ll notice that certain type of enemies (red aura) called Villains are growing in the different regions and that they usually have a level above the average of the opponents that you usually encounter. Even if you can face them, it's better to leave them until you finish the game as they'll lead to find the secret boss Mira and Towa.

For this you'll have to wait until you complete the game to have the time machine available. So once you complete the game, you already have the time machine available, here you must create a team with your three best fighters and go for all these villains that leave in the different areas. However, these villains are going to have levels ranging from 30 to 100 so they won't be easy.

Our goal is to end all these most powerful versions of the enemies of the game, and you'll go to the next region where you must repeat the same dynamic of ending all the villains so that all the most powerful versions of the great enemies appear , and so on.

When are done with all the villains and super enemies of each of the regions, Towa will already have completed his process and will bring back Mira, his great warrior. In that case you’ll have to go to the general map and press "triangle" on PS4 or "Y" on Xbox One to show various zones such as Namek, The planet of Kaito and the Kais world.

In the Kais world there is a special red icon that represents the fearsome Mira that has a level 100 and you must defeat him. Remember that this enemy has dark versions of very powerful techniques such as the energy bomb, and you will require a very high level of your characters to be able to defeat him.

As soon as you beat him, both Mira and Towa will escape to another temporary strip and they will definitely leave your region, but the villains with the red aura will appear again in the different areas that you can use to search experience and thus climb fast level your characters.

In Legends of Runeterra (LoR), Shards are in game currency that can be used to buy cards, build your deck and unlocks shipments every week.

In this guide, we'll show you how to earn Shards quickly in LoR.

Unlock Weekly Vault

Play Expeditions

This game mode will offer you to build a special deck from proposed cards and compete against other players to accumulate a maximum of winnings. The more games you win, the higher your rewards (the maximum being for 7 wins). However, two consecutive defeats in this mode will eliminate you from the match! You will then receive rewards based on your number of wins.

In LoR, you can play a maximum of 3 expedition sessions per week. It is therefore impossible, like other similar game, to use this mode in order to intensively farm the cards. However, the rewards are very attractive and it is necessary to do your 3 runs per week if you want to optimize your progress as much as possible.

Increase Your Region Levels

You can pick a region of your choice to gain XP which you can use to level up in LoR. For each level done, you'll get rewards including chests that give Shards. In addition, your progress may allow you to get champions from said regions. You can only pick to climb one region at a time, but it is quite possible to pick another region at any time. The last award from each region will unlock champions.

Duplicate Cards

Another method to earn Shard, card recycling will allow you to clean up your collection somewhat and enrich it. To compose a deck on LoR, you can only align the same card 3 times in your stack. Therefore if you have 4 times the same card, the last will automatically transform into 25 shards if it is "common" or 75 shards if it is "rare".

For an epic card or more, it will automatically transform into another card of the same rarity which you don't already have in 3 copies.

Monster Hunter World Iceborne players on PC are experiencing numerous performance issues at launch. Capcom has apologized for the technical problems that accompany the release. Until a patch is released, we have compiled some tips here to make things better. You don't have to expect a miracle, but they can improve things more or less individually, and make a difference in the end.

Nvidia Cards:

Update your Nvidia drivers to the latest.

In the Nvidia Control Panel, open "Manage 3D Settings", deactivate the "Low latency mode" option if it is activated.

In the same panel, you can try to disable vertical synchronization.

Windows:

Close unnecessary applications as much as possible, like your Internet browser.

Open the task manager and select MHW in the programs. Right click then details, in the new tab, select it, then put its priority high.

Approaching the seeker, we take the bow.

  • Explore Shangri-La.

We are moving forward. We kill the demons and go into the portals to spin the reels, thereby opening up access to the temple.


  • Enter the temple.

In the temple, you can replenish the supply of arrows.

Don't forget to kill Ashbringer is not just. So distract him by ordering the tiger to attack him..


Paradise prisoner

  • Get to the Bell of Enlightenment.

Use air currents to rise higher.

  • Get close to the seeker.

We take improvements for the bow from the seeker. Now you can shoot in the area.


With the fight we get to the air flow. Use it to move to the next point. After killing a large number of demons, we turn the drum.

We again head towards the air flow and after a long battle we activate the next drum.

We leave for another flight and find ourselves at the bell. We free him.

Paradise destroyed

  • Save the elephant.

Attacked by demons, he needs help. In gratitude for the salvation, he will help you.


  • Find the Bell of Enlightenment.

Having reached the drum on the elephant - we rotate it. We shoot demons and kill a few Ashbringers. If the tiger is far away, take a few shots atAshbringer and when he weakens, give him the deathblow [F].

Having activated the second drum, we use the elephant as a ram and make our way to the temple.


We climb the stairs, getting rid of the demons and Ashbringers. We strike the bell.

The future without embellishment

Immediately we fall under the attack of a black bird. The bell is in captivity.


This is the boss. He is armed with a line of fireballs. They are easy to dodge. The weak point is the fiery mouth. Shoot her when the boss stops and tries to spit the balls.

Several times the boss will fall. The tiger (at your command) will try to destroy it. But he will succeed only after several attempts.

There are a total of 5 missions in Far Cry 4 where players enter the mystical Shangri-La in order to save the area from demons and get rid of the corruption plaguing it.

Far Cry 4 Shangri-La Missions Walkthrough

The first mission “The Protector’s Arrival” is actually a story mode mission while the other 4 are optional ones. The guide here should help players in completing the missions in no time without any hassle.

The Hunt for Rakshasa

This is the second mission that takes place in Shangri-La, the first one being the story mission. Players have to first find the game's second thangka piece which they can start by finding a grapple point west of Crazy Cock Bar.

The coordinates for the point are x:213 y:520, players can check these from the map. Once players have found the grapple point, they need to climb up and follow the path to another grapple area where there are multiple points arrange in an upside down triangular pattern.

They need to climb the bottom most point and then move to the one on the left. As they finish climbing this one, players will see another point on their left which they can't reach without moving along the cliff a bit.

After having climbed this other grapple point, players need to once again follow the trail in front of them, climbing ledges to make their way to another two-step grapple area whose coordinates are x:240 y:516.

Continuing the same routine of switching grapple points and following the path, players will come up on a cave mouth known as Kalinag's Door.

The thangka is inside the cave and once they pick it up, they will travel to Shangri-La and meet their companion, the tiger.

Once they have teamed up with their feline friend, players need to follow yet another path and meet a seeker. This seeker is different from the secret seekers in each mission and instead of granting a health boost, he provides players with a new bow with amazing arrows.

The bow works like a sniper rifle and the arrows move in a straight line at incredible speed instead of moving towards the ground with distance. Aiming through the bow also slows down time so it's a devastating weapon.

After acquiring the bow, players will come up on a circular multi-level room where they have to kill the enemies. Stealth isn't an option here since players have to search for a seeker here instead of just passing through.

Initially it’s a good idea to stand in the doorway and shoot demons from a distance and send the tiger after enemies they can’t shoot. Slowly players can make their way across the ring counterclockwise and keep dropping down through the ledges.

The seeker is hidden under the stone bridge. Once they have found the seeker, they need to follow the quest marker through a waterfall out into an open area with a red river in it.

The river leads to a portal but before going through it players need to follow the river upstream and find another seeker hanging from a tree.

After passing through the portal, players will reach a series of interconnected islands. This area is highly confusing since where ever players go, they always end up back to one of the three glowing doorways.

What players need to do is to step through a door to enter a hexagonal walled off area and spin the mani wheel in the area. They can then head back out through any door to reach a path littered with demons.

Players can fight them or just rush past to reach the temple gate which will open at their arrival. When they are in the temple, they need to fight to reach the bell.

This area also introduces a new enemy: beasts. These look like skinny, furless dogs wearing a mask and they explode when players get close.

Players can stop their detonation by killing them before they get too close; this not only saves them from a lot of damage but also provides a corpse on the ground which can be shot at to cause an explosion that will kill other enemies.

With the introduction of Beasts, players now know all the 4 types of enemies in Shangri-La. Having finished off all the enemies and before going to the exit, players need to go to Kyra's statue near the pool and move along its sides to get behind the statue where another seeker is hiding.

After getting the health boost from this final seeker, they can pass through the portal to fight another army of demons. The best strategy here is to play as a sniper and kill the enemies from a distance while using cover since most of the demons are Beasts.

The tiger can help protect the flanks while players aim in front of them. Players should always keep an eye out on their health in this part since it's easy to lose track of and die.

If an enemy gets too close, they can use the tiger to deal a finishing move or snipe the back of their necks while enemies fight the tiger. Once all the enemies are dead, players can ring the bell to finish the mission.

The Surrender to Paradise

Once again players need to find a thangka and their search begins from x:553 y:455 here a small bell can be seen hanging in front of a cave entrance.

Players need to climb the stairs and ledges nearby and follow the path until they reach a grapple point.

They need to climb up and cross multiple ledges by either jumping across or swinging to reach a path that will lead them to a waterfall: Kalinag's Descent.

Players can either use the grapple point to slowly descend which will also allow for them to find a lost letter in a cave on the way or they can just dive right in to land in a pool at the bottom.

From there they need to swim through an underwater passage to reach the thangka chamber which will take them to Shangri-La.

Having reached Shangri-La, players will need to learn how to use wind-spires, alternates to their wingsuit. The red leaves boost altitude so players need to constantly aim for them to stay airborne.

Having completed the training, they can move forward to meet a seeker that upgrades their bow to fire a five-arrow blast. There are still three other hidden seekers to find though.

After getting the bow upgrade, players need to pass through the portal to fight multiple enemies in a dark room. It’s a good idea to stay close to the stairs in this part since it allows players to retreat while also funneling the incoming enemies into a smaller area making defense easy.

The first seeker is located near a door in this area. Having passed through the door, players can use the leaf swirl to move from spire to spire until they land in a demon infested courtyard in front of a multi-level structure with a mani wheel on a balcony.

This battle can be quite challenging if players just rush in. They need to use all the weapons and abilities at their disposal including the tiger.

After the battle, players need to check the right corner of the middle level (the one with the blood pools) to find the second hidden seeker. Then spin the mani wheel and head back to the wind spire, which will send them to the other side swirl's battle.

This battle will be basically the same as the previous one but the area has more hiding places for players to use to their advantage.

When the battle is over, before heading up the stairs with torches on either side, players need to turn back and drop down a ledge to reach the third hidden seeker.

After talking to the seeker, they need to head back up and turn the mani wheel, reach the spire and then take another flight to the final battle.

During the battle, players should initially team up with the tiger to kill the Scorcher in front of them and then zip back to take cover.

Enemies will charge their positions so takedowns can be very effective here. Once these are dead, players can snipe the distant enemies and reach the bell.

The Paradise Destroyed

Players will start their search for the thangka on a boat, floating in the river near Jalendu Temple and Ratu Gadhi fortress.

There are various places here to move between land and water but the western shore next to the gun nest is the closest. The trail to the southwest will lead the players to a grapple point.

After climbing the cliff and running straight forward, players will come up on another cliff which they can climb by using the grapple again.

Upon reaching the top they need to follow the trail to reach the caved-in mine entrance and turn southeast from there to scramble over rocks and follow another trail to the miners' lodge.

A downward grapple near a stack of bricks just past the lodge can be used to descend to a trail that leads to a waterfall. Following the trail players will reach the cave entrance at approximately x:678 y:560.

The cave will lead them to Shangri-La, which will be quite different from their previous encounters.

Soon players will come up on a few Beasts which they need to kill and then turn left and take the uphill path to a gazebo where a seeker is located, this is one of the three hidden seekers.

After returning to the main path, players will reach a place where some demons will be torturing an elephant. Players need to kill them so the elephant allows them to ride it.

Once on the mighty steed, they need to follow the path and take the right fork when it splits. They need to however stop just past the fallen tree and climb a ledge to find the second seeker near a small shrine.

One back on the path, players need to proceed and like always turn some mani wheels to reach new areas. The trail leads players to a circular courtyard surrounded by a raised walkway that connects to a mani wheel platform.

The elephant can be difficult to maneuver inside the circular room so players should use it to kill some big enemies and then finish off the rest themselves on foot.

After spinning the wheel, they need to head back the path to reach the splitting path and this time take the left fork which leads through several arches.

Having reached the walled courtyard with the wheel inside, players can climb a ledge on the left and find the third seeker. Players can jump down from where they found the seeker and proceed further to reach another mani wheel.

Once they turn the wheel, demons will spawn but the friendly elephant will also come charging in to the area to protect the players.

Players have to now find the bell, the path to which is blocked by demons and a gate. Players can ride the elephant and charge down the path until the break open the second gate and reach a rectangular area with raised walkways on three sides.

Players can disembark here allowing the elephant to fight on his own while the players can use the cover to slowly kill enemies. Their main focus should be the scorchers as they slowly use the environment and the tiger to their advantage.

Players can follow the quest marker up the stairs to a room with a golden statue with many arms.

As players move up the stairs, enemies will continue to spawn and attack them so they should not try to rush through the area and kill them slowly and carefully.

The bell is at the top of the stairs where some more enemies will attack but can be easily defeated.

The Unpainted Future

Players need to drive on the road to reach x: 756 y: 795 for their final Shangri-La mission.

Initially it might seem as if they are driving away from the thangka icon but soon they will come up on a trailer leading northeast which ends in a dead end.

There will be a grapple point here which players can use to climb up and then take another grapple point on their right to climb higher.

Having reached the top, they will discover Anadekhi Ruins. Behind the ruins they can climb a trail to reach a dead end and a treasure chest.

Above them would be grapple point they can use to climb and reach the three hanging grapples to the west and continue following the trail to reach a giant hole in the ground where they can descend.

The hole will take them to the rafters of the thangka chamber from where they can drop down and then fight the boss, Rakshasa. The boss continuously wheels around the players, screeching and spawning demons.

Players need to kill the demons with their tiger and when Rakshasa stops to screech, fire some arrows down his throat. Cover is very scarce here but players should still use whatever is available.

The Exploding vases can be used to kill demons but don't work against the boss.Rakshasa has three animations and learning them is key to survival and winning this fight:

  1. When he crosses his wings to look as if he is hugging himself, he is actually summoning demons and players should get ready to fight them. The demons spawn near players instead of the boss so players should run a bit as soon as he starts summoning.
  2. When Rakshasa takes a deep breath with puffs of flame at his mouth, he is about to launch a barrage of earth shaking fireballs. He doesn't move while firing so players can easily dodge out of their way by side stepping a bit. Hiding behind cover isn't a good idea as players will still take splash damage.
  3. Rakshasa taunts players with mouth open and orange tonsils exposed. This is the best chance to damage him by aiming through the bow and slowing down time. If the player is successful in landing a hit, there is a small explosion and Rakshasa retreats for a while allowing players to collect more arrows and heal themselves.

After taking three clean shots to the throat, Rakshasa falls to the ground at which the tiger can be sent to attack him. As he struggles with the tiger, players can fire another arrow down his throat.

Once his struggle with the tiger ends, the battle will resume again but this time he will spawn more enemies and spit fireballs more often.

The process needs to be repeated thrice until Rakshasa finally dies and the mission is completed.