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How to beat the weeper in darksiders. Walkthrough Darksiders - How to kill Silita? Tactics against Uriel

DIY garden

Game Series Darksiders many gamers love it. It is noteworthy that in order to succeed in many battles, you need not only to dodge well and hit accurately, but to find that main "trick" of the battle that the developers of the series have prepared for the player. Recently you found out, and now we would reveal to you the secret of how to kill silita. However, before you know how to overcome it, you need to clarify that this battle must be divided into 2 periods.

Silitha is a huge spider, and as soon as he appeared in front of you, you need to immediately hook on his “pretty face” with a harpoon, get closer to him and strike with a sword, and you need to do this with maximum strength and efficiency. After you thrash, the Silita will disappear, but will reappear right above your head to fall on you. This is his first blow - you have to jump away from him corny. As soon as the spider lands, it will disappear again and jump on you again - jump again. Unsuccessful attempts somewhat anger Silitha, and he is lost in a lilac haze, in order to reappear near the wall. So everything starts again - you again have to hit, jump and dodge until the spider begins to strike again.

Now the second period of your battle will begin. Silita starts jumping on the walls and strikes with her front paws. These blows are powerful enough to take quite a bit of life force from you, so dodge as much as you can while continuing to jump and hit the spider. As soon as you manage to deprive him of the required number of lives, he will jump to the ceiling. Now we jump, grab the fiery ring and already finish off Silita.

If you do everything right, Silitha will fall down, the floor below him will break and he will fall on a sharp stalactite. That will solve your question how to kill Silita?

The problem is quite common and not everyone will immediately understand what the matter is, because when you launch the game for the first time, you will receive several achievements and everything seems to be fine, but then you will notice that not everything goes according to plan. Now, it's time to rip the covers off.

Darksiders is so special that it only connects to the achievement server once after launch. Steam, so to avoid problems, you should do this:

  1. Launching Steam
  2. Launching Darksiders
  3. Let's play
  • If you have logged out of the game but want to come back later, then first restart Steam, then launch the game (if you don't, you won't see any achievements)
  • If the game crashes, which it might, wait a minute or two, then restart Steam, then launch the game

You were unlucky, you realized that the achievements were not opened, and you have already completed the game and opened everything? In this case, I sympathize, because. you can get them only by re-passing the game, except for the last boss. If you played the game on Apocalypse difficulty, then do what I wrote above and the achievements should come. The rest, unfortunately, are knocked out again.

  • A couple more tips to keep your face in the dirt:
  • Do not open the Steam overlay (ALT+TAB), this can also shake the connection to the achievement server

Make saves before each boss and before each item - those big stones with chains, after the destruction of which we get a new lotion or weapon. Thanks to these saves, it will be possible to reboot and collect half of the missed achievements.

Speaking of achievements:

For each found item and each completed boss, we get an achievement. All this can be said in a plot, therefore it is almost impossible to miss. NEARLY. Do not forget about the problem with achievements.

So let's talk about bosses, tactics of dealing with them, as well as achievements. (I fought on the Apocalypse difficulty level, so I'm describing in relation to these feelings)

Achievements for bosses and weapons

Jail break
Free Samael

We get this achievement when we kill the first story boss - the Demon General. The easiest boss - your task is to carry out combos on him and dodge his slow attacks during the time. At the moment he calls for minions - switch to them, kill them and leave one so that the general does not rivet new ones - then we continue to beat the boss. The fight is not long and not difficult. Then we move the statues of gargoyles and free Samael from imprisonment. There is an achievement.

Damn bat
Defeat Tiamat

Before you kill Tiamat and get the achievement, you need to defeat one more boss - Jailer.

The greatest difficulty during the fight against him will be various small enemies that will prevent you from aiming. And the tactics of dealing with Jailer lies precisely in this. We aim the Blade at all three yellow-green spots (Right Stick + LT), we shoot. The boss stops and falls, but we run up and beat him with all our might. As soon as he begins to come to his senses, we run away from him, as he, in a rage, will begin to swing the cage, which takes a lot of lives. I am glad that small enemies can also suffer from his joy. It will take three approaches before you can finish him off completely. (B).

Tiamat first serious boss Darksiders. Defeat the bat. or rather, the gargoyle will not be difficult, you just need to catch the pace and get used to the sequence - took the bomb (B) took aim (Right stick), threw (RT), waited for the right moment, took out the blade, aimed at the fire, then at the glued (LT) to Tiamat bomb, fired (RT). After that, the boss will fall to the ground, you just have to run up and start kicking her.

This will have to be repeated a couple more times. After that, he will move into the second phase of attacks. She will begin to fly around the arena, catching the floor with her claws. We dodge with a jerk (RB) and kick in the legs. You'll have to sweat for a couple of minutes, if you don't mess around, you can get past the boss without damage. However, these hits from her take away more than half of HP. In the end, she will collapse to the ground and we just have to finish off the boss (B).

hard type
Meet Ultain

Let's settle the score!
Defeat more angels than Ultain

We will receive the achievement after meeting with a giant who looks like a gnome, only big. After a short cutscene, we will need to fight him. It will be possible to inflict at least some damage to the big man only in chaotic form. After a few cuffs from us will fly Uriel and stop this fight. A small challenge will begin, where you need to kill more angels than Ultain. Just in case, make a save, because. If it does not work out, then it will be possible to replay only through reloading. This can be easily done once you have a cannon. Winged will be easier to get and kill faster. For winning the competition, we will receive Improvement "Combat Science" and achievement. Then, immediately, without any respite, the battle begins with Uriel. There is nothing complicated, just hit her combos and bounce off her attacks. It drains quickly.

no face
Defeat the Weeper

old friend
Get the Pacifier

win Weeper not so difficult, the main thing is to dodge the laser during the time. A platform will help to hide from an attack. First of all, you need to deal with ice blocks (Y). If the block turns red from the boss's laser, then wait until it cools down, otherwise you won't be able to break it. Next, when all the barriers are broken, grab the platform (B) and holding (Y) push into the boss. It will take two pushes to knock him down. Then we run up to the boss and break his ice growth (Y). When the boss gets up be prepared for dozens of green flies. Killing them is easy, so deal with them as soon as possible, otherwise they will interfere and will not let us push the platform again. Repeat already familiar actions: push the platform twice, beat in the heart, in a chaotic form more damage, kill green flies, push beat, kill. After three such attempts on the boss, you can perform a final move and take the heart mourners.

After defeating the boss, we will almost immediately get ourselves a new weapon - a revolver appeaser.

Together again
Reunite with Destruction.

Ashes to Ashes
Defeat the Stygian

There is quite a gap between these two achievements. First, in the battle arena, we return our horse. After that, we gallop at full speed to the place where before that we had to jump from platform to platform, so as not to fall into the throat of a worm. Now we will ask him. To defeat this boss, just jump in front of him for a while and wait for him to crawl out of the sand, then aim at him with a revolver (LT) and shoot (RT) into the "tongue" in his mouth. When the worm is approaching too fast press the boost (RB). After three attempts, we finish the boss while sitting on a horse (B).

It was just preparation for the main test - Stygian. First you need to chop up a few demons, after which the boss will be freed from the shackles and start hunting us. First of all, we need to jump to the side of the worm and knock down the metal muzzle with a sword. The repetition of what has been learned will begin. We jump in front of the boss, wait for him to rise, aim at the tongue, accelerate so as not to get hit on the backside. Is different stygian the fact that at some point he leaves the arena and sets three small worms on us. You can kill them by shooting from any distance in any part of the body. We deal with them and continue to beat the boss. You will have to repeat everything three times. Then we finish off the boss while sitting on a horse (B). We get a heart and an achievement.

bad mother
Defeat Silita

To defeat the spider will have to sweat. The boss is very nimble and constantly teleports, so we immediately develop tactics. We keep our distance, wait for the spider to stop and carefully holding on in the middle of the arena we cling to it with a grappling hook (LT+RT) and hit with a sword. Better with a sword, because. quickly and efficiently. As soon as we carry out an attack, the spider will begin to rush around the arena and jump on us. We try to slip out from under it and dodge direct attacks to the sides. After three tries Silit climb up to the ceiling and place the bombs. It is for these bombs that you will need to pull yourself up with a hook (RT) and then to the boss (RT). In the end, this will be the finishing blow.

Sweet revenge
Defeat Straga

Straga is our old enemy, with whom we had a chance to fight at the very beginning of the game. He did not become stronger, but the way of killing him changed. We pay attention to the platforms for teleporting and to the club of Straga, the place where you can install a teleport. Actually, that's what we do. One teleport to the floor, the other to the club of the boss. As soon as he makes a wide swing, we jump into the portal and see an eye on the demon's back. Pierce it (B). After we return back to the arena, we beat the boss in the face. We follow the hands, or rather the club. The swing is long, the damage is strong, so dodge on (RB) and wait for the right moment to place teleporters again. You can ignore small demons while the boss is hitting with a club, you can crush some and leave one or two, the main thing is that they do not interfere with the portal later. You need to repeat this three times. After that, we finish off the boss and go on the last journey to the boss. But first, the blade of Armageddon.

Blade of Armageddon

Blade of Omnipotence
Craft the Blade of Armageddon.

  • In the location Ashlands next to Azrael behind the shadow bridge.
  • In the Crossroads location on the hotel balcony.

We activate the mask of shadows, we find the shadow airflow south of Vulgrim's store, we fly to the second floor. We pass, use another shadow airflow, quickly switch to the boarding chain, fly over to the balcony of the southern building. On another flow of air we rise to the floor above, we take a fragment of the blade.

  • In the location Suffocating Lot in the mansion in the north, on the top floor.

Closest to the tunnel we see an opening in the wall under the house. Let's jump there. Use the shadow mask and go up the streams. We take a fragment of the blade.

  • In the location of the broken staircase in the building in the east on the last floor.

The shard of the blade is located in the very place where the War caught the Griffin. If you forgot, then you need to go through the broken highway to the end, jump onto the roof of one house, then jump over to another and climb to the roof.

  • In the Flooded Path on the northern flooded building.

We climb to the top floor of the building, the one on the map to the north. Turn on the shadow mask, look a little higher and see the shadow hook. We quickly switch to the boarding chain, jump over to the neighboring building. There's a shard of a blade.

  • In the location of the Ashlands in the southwestern cave.

We go into the caveturn on the shadow mask, switch to the boarding chain, pull the bomb from the wall, throw it at the crystal above. We pass along the path upward, along the hook we jump over the abyss. At the top lies a shard of a blade.

  • In the location Drywind Road in the ruins in the south.

Here again we meet with Uriel. After defeating her, we pick up a fragment of the blade.

Tactics against Uriel

Her main attacks will be point throwing swords from the sky at us and a force wave, this is when she charges in the air and quickly falls to the ground shaking her. During the first attack, we run around the arena and dodge swords, you can determine where they will fall by the shadows. The second attack is more primitive, Uriel starts to hit her when we arrange a beating of the angelic maiden. At this point, it's best to run away. We jump so that the waves do not touch us and wait for the next good moment to attack.

Destroyer Tactics

Last test
Defeat the Destroyer

The destroyer will appear before us in two forms.

PROLOGUE

Since the creation of the world, the armies of Heaven and Hell have waged a never-ending war. The Charred Council was drawn into their confrontation, designed to maintain a balance between the parties. His concern is that none of the great forces, left without supervision, would damage the delicate fabric of the universe. Over time, both Heaven and Hell learned to respect the Council and its laws, for no one could escape the quick and cruel punishment of the messengers of the Council - the brotherhood of the four horsemen of the Apocalypse.

Among Chaos, people also appeared. The Council predicted that these weak but cunning creatures would someday also begin to influence the balance. Thus was born the third kingdom - the world of Humans.

By the authority of the Council, Heaven and Hell have made a truce. The Great Treaty was sealed with seven seals, which must be broken on the designated day - when the world of people will be ready for the final battle, which will straighten the balance and determine the future fate of the three kingdoms.

To start, a few tips:

Not all boxes and artifacts can be obtained at the beginning of the game, even if they are in your line of sight. As the game progresses, you will gain abilities and gadgets with which you can overcome access difficulties.

As soon as you accumulate a thousand souls for a scythe, do not regret buying it right there. In many situations, it will be possible to turn the fight in your favor using the ability of the scythe, spinning around you, scattering enemies, for this you need to hold down the attack key with an additional weapon and hold it for a second and release it.

Carefully inspect the walls and ceilings, sometimes you can go forward along the wall or ceiling, tensioned ropes, demonic slime, or piles along the walls are used as a support for movement. Sometimes the passage is hidden by water, to get to the other side you need to dive. War can be under water without time limits.

Not all demons are equally useful, but some may well be. Flying or crawling small things can be crushed by pressing the action key nearby. They will add a lot of health.

Your hero is one of the horsemen of the apocalypse and his name is "War". Upon hearing the "Call", War descended to earth, ending up in a battle between the forces of Heaven and Hell.

To warm up, small demons attack you, in the course of the battle we get instructions on how to control. Having dealt with the small minions of Hell, a more serious enemy appears,

call him to death. Having won, we begin to move along the street towards the goal, we navigate with the help of the navigator, but here you can’t clear up as the locations are limited. We move forward along the path fighting off demons and angels. Next we climb the demonic slime

to the third floor of a dilapidated house and make our way along it to the roof. We jump under the rope and slide down to the neighboring roof, from there we climb upwards along the demonic mucus, small demons attack us. We fight them off with a sword (we press the attack button and W, A, S, D, depending on the location of the demon. Going inside the room, portals open, we will not be able to leave the room until we kill all the small fry. After that, we roll down the rope and find ourselves on the street. Having reached goals, we watch the screensaver in which the angel Avalon dies.

Now you need to deal with the boss, he hits the ground once with his fist, then throws a car at you. You need to quickly run up to the car to take it by pressing the "E" key, then press the " Q" key, aim at the demon's head and throw it by pressing the mouse wheel.

After two hits, the demon will tilt its head towards the ground. We quickly run up and strike with a sword, we perform the operation until the final blow icon appears above the demon’s head, press the “E” key and watch the video.

CHARRED BOARD

The destroyer violated the ban, without waiting for the seals to be broken, he invaded the earth and destroyed humanity, you were used and now you are outlaws, in order to restore the honor of the name, you are sent to earth with an observer, but without your usual powers. You need to take the Chaos Eater sword from the pedestal and go through the portal.

SERAFIM HOTEL

Our task is to find the demon Vulgrim. He fell into disgrace with the ruler and had long wanted to get in touch with the Charred Council. For a certain number of souls, he will be able to help you.

By breaking cars we get two or three souls, we kill those into whom people have turned during the presence of the Destroyer on earth. We make our way through the hotel along the way, breaking cars and killing zombies. In the restaurant we get into a bind, a portal will open and zombies will trample from there and one big demon will come out. First, deal with the zombies, then take on the blue demon,

it is easier to beat him by jumping up and being in the air to strike.

Talk to Vulgrim

he agrees to help for only five hundred souls. You can collect them in the district, killing zombies, destroying cars. Also look at the map, here you can find chests and one artifact by going down the subway. For the artifact, you can help out five hundred souls. After collecting the required amount, we take it to the demon and get the "Howler" horn capable of awakening the gate. Vulgrim plays the role of a store, for a certain number of souls you can buy various hit upgrades, weapons, stones of life and rage from him.

FIND THE DEMON SAMAEL

Having opened the passage, we climb the stairs, jumping off the ledge, we deal with zombies and two fat men. We leave from the other side of the building and get into the location "Burning gallows" We run straight to the visible tower. The General is waiting for you there, he guards Samael, it’s not very difficult to kill him, we block in time and strike, at a certain moment he will start calling demons to help him, if you kill everyone, he will call a fresh batch, so remove a couple of three from the battlefield and focus on the General. After winning, move the gargoyles to the points by approaching and pressing "R". Samael will appear - a demon slightly inferior in strength to the Destroyer himself. After talking with Samael, we get the task to bring the hearts of the four guards of the Destroyer tower. First in line, Tiamat is the queen of all bats.

Samael will give us dark wings, with their help we can soar a little,

they open automatically after making a double jump and holding the spacebar. Let's go for the heart of Tiamat.

ENTER THE DUSK CATHEDRAL AND GET THE HEART OF TIAMAT

With the help of air currents, we jump to the island and then into the bus. We get to the location "Suffocating lot". There is Vulgrim's lair in the graveyard. We go to the point along the way, destroying evil spirits. To open the gate

use the Howler. However, the gates are cursed and in order to pass you need to remove the curse of blood. The demon gives us temporary power to see the world of shadows. We need to visit four arenas of shadows - in each we are waiting for a test. In the allotted time, destroy a certain number of enemies, in any way.

Having cleared the gate, we get to the “Broken Stairs” location, we jump over the broken bridge with the help of wings, a demon will appear on the last span, it only looks formidable, but in fact it is not very strong, while it jumps towards you, do not miss the opportunity to throw a car at it. Having understood, we jump to the ground. We jump into the building, to get to the roof you need to get the "Key of the Eye", the one on the lower floor in the box. Having obtained the key and opening the door, we watch the screen saver. The Angels have spotted you and you jump on the Angel Steed.

It is easy to control it W,A,S,D - the direction of movement, the left mouse button is an attack, a little hold the left button with the sight aimed at the enemy - a homing charge. We fly on a horse and shoot the Angels, not forgetting to dodge their attacks.

We fly to the cathedral on a horse, then you will be attacked and the War will fall to the ground.

We make our way to the cathedral and look for Tiamat. To get to the approximate one you will have to run, jump and wave your sword.

Entering the cathedral, we select a sword from one of the statues and insert it at another statue, the door will open, now we have to run through the corridors and dungeons, unraveling the tangle of transitions. In one of the dungeons we get a spinning blade,

To open the passage to the tower of Tiamat, you will need to collect three swords, and here you can’t do without a blade. In one of the doors there will be a mechanism for a torque bridge to release the gears, take a sleeper bomb and stick it to the red growth on the gear. Then aim the blade at the torch and at the bomb. The bridge will start spinning, we get up on it and get to the other side, first to the right, there we turn the chain on the gear and go to the other side, here we need to add a chain of sleeping bombs to a red crystal, set fire to the first one, and chain reaction explosions will open the passage . We turn the switch and across the bridge we get into the opened passage. We take the sword and insert it into the statue.

In the next door, aim the blade at the bombs and knock down the loads from the cable,

roll down and turn the switch. We jump over the pedestals to the statues and hit with a blade, the pedestals will rise, hit the next statue and then the third, a pedestal with bombs will appear, use it to blow up the crystal, jump into the passage, there are still statues, pick up the sword and return to install it. We turn the switch and return the pedestals to their original position, jump again and hit the statues.

JAILER

To get the third sword, we pass into the opened room and take the eye key, return to the locked door and use the eye key. Here we are met by the "Jailor", a vile image, in order to defeat him, you need to aim the blade at three yellow pimples on the monster's body, launching the blade, stun the jailer, run up and beat with a sword. We repeat the operation until the end. Having coped with the ghoul, we go down the elevator there is a small fight, make our way to the end of the tunnel and raise the switch up. We return to the elevator and go upstairs. We get to the switch and use it to raise the lava pedestals, follow them into the next room, there is a sword and a good battle. We take away the sword and insert the remaining statue.

To defeat the flying creature, we throw a sleeping bomb at it and first aim the fire then the bomb on the body of the demon,

we blow up the creature, it falls, we run up and hit it in the brain. We repeat until she begins to attack like this, we beat with a sword until the icon of the last blow appears, but it will not turn out to kill the first time. We tear out the heart and speak with Vulgrim, he shows snake paths. We return to Samael.

Having given the heart, we get the opportunity to take on the Chaotic form by pressing the "B" key. We get a new task, to find an ancient named Ultein, only with his help you can get the heart of the mourner.

HEART OF THE WEEPER

To go to the location of the flooded path, with the help of the blade we clear the path by throwing it at the bomb, go to the fan and start it by pressing the mechanism. We stand on the fan and move to the opposite side of the mine. We get to the gate and blow the howler. The gates are cursed and in order to free them you need to go through four arenas of shadows again.

The first arena you act as a defender, in four minutes you need to destroy the enemies, making sure that your wards survive, at least one of the six must survive to the end.

In the second arena, you need to destroy 30 enemies while in chaotic form.

The third arena is a great opportunity to work out a counterattack, with its help you need to destroy five enemies.

On the fourth, you need to destroy fifteen enemies with the help of surrounding objects, machines act as their role.

After passing the gate we get to the location of the Blacksmith's Ford. Here we meet Ultain,

as soon as you start to sort things out as men, a companion of Avalon will appear, she wants to punish the War for the death of Avalon. Beat her and Ultaine will help you. Follow him along the path destroying the angels. Your task is to kill them more than the ancient one.

After that, he will open a passage for you to the dungeons of the weeper.

THE VOID - THE HEART OF THE WEEPER

Only after entering the station building will the second demon appear.

With the help of an angelic ravager, we shoot her in the chest until she runs away. Again, the confusion of corridors, both dry and filled with water. In one of the rooms we find a glove capable of causing an earthquake and breaking the ice.

In the room with lifts, you need to use a glove to push the motor to the last platform. To begin with, we transfer the motor to the first one, then raise it, and transfer the motor to the second, jump to the third and lower it a little, then transfer the motor to the third platform and raise it with the help of a control mechanism.

When we release the water at the station, we need to swap the train and the railway platform.

Actions in order:

1. We drive the car into the tunnel

2. Drive the empty circle to the train and drive the train into the tunnel

3. We return the circle and drive the platform onto it

4. We drive the circle with the platform to the left to the train and drive it to the place where the train originally stood

5. We drive the train onto the empty platform and overtake the train with a circle to the right

After we pushed the car into the tunnel through it, we jump onto the demonic mucus and get out.

After passing the station and the corridors to the depot, the battle with the weeper begins.

First, break the ice with the glove, then hit the demoness with the railway platform twice.

She will fall, we run up to her and beat with a glove into a block of ice on her chest. We continue to beat her with a platform, restore health with green creatures periodically released by the wailer and dodge stones when the demon rages. When it falls three or four times, and every time you regularly ran up and pierced it with your megaknife, the creature should finally die.

The deed is done - we get a pistol from Ultein, and we carry the heart to Samael.

HEART OF A STYGIAN

To get the heart of the King of Hearts, Samael gives us the ability to use the chronospheres of the ancients. Without it, one cannot pass through the sands of the ashen lands. Worms will devour in one fell swoop.

We leave from Samael and go to the entrance to the location "Dry Road". We break the ice with a fist, and enter the tunnel to go through the gate,

you need to throw a blade at the chronosphere, then use the lifting mechanism and run as fast as you can to the gate. Behind the gate we see a pipe, you can climb into it along the piles located on the wall. We follow the pipe and get into the tunnel. To climb the ledge, shoot the jaws holding the crate,

while the box is on the ground we cling to it, the jaws will lift you along with the box, jump to the bombs and explode the red crystalman. You can cling to the pile and run along the wall to the pipe.

Having passed the pipe, we see a rope and three jaws, with the blade we aim all three processes at once, and while they are drawn in, we quickly move to the demonic mucus, along it we get to the pipe.

ASH LANDS

At the entrance to the sands we see the chronosphere, we hit it with a blade and run to the rocks that can be seen directly. In the drilling tower we see the chronosphere,

to lower it, we climb into the tower and along the inner wall and ceilings we get to the mechanism, activate it and the chronosphere descends. Now we return to the starting point and hit the chronosphere with a blade while we slowly run across an open area of ​​​​the desert. In the next tower, the drilling rig is working, and the piece of iron spinning along the ceiling will not let us climb over, we hit the visible chronosphere and quickly jump to the platform from the other side.

Having reached the twin towers, we deal with the guards and begin to act, in the first tower we hit the chronosphere and grab the bomb, jump down and open the mechanism of the drilling rig by blowing up the red crystals. Now we go up and lower the chronosphere down, go down and run as close as possible to the neighboring tower, but so that we can reach the chronosphere with the blade. We aim at the chronosphere and immediately run to the demonic mucus, climb to the first level and quickly climb over the demonic mucus to the next site, there is an exit to the upper level of the installation, climbing up, turn off the drill and get a passage down, where we jump.

We swim to landfall, find ourselves in a tunnel, blow up the ice with a glove and pull the box under the jaws, jump from it to the left and free the passage to the chronosphere. We hit the chronosphere and run to the hole in the right wall, slow down time there, take the bomb and run to blow up the block hanging from the ceiling. We deal with the demons that have flown out and run into the passage. We dive into the water and get to the wall covered with demonic slime. We rise and find ourselves in a mini arena, you are attacked by hordes of demons by hook or by crook, we chop them into cabbage, and we continue to move along the corridors and overhead passages.

Until we reach a large sandy field with towers, along which a huge worm slowly runs, "ATTENTION THE THING BITES"

however, as soon as you step on the field, the worm quickly moves towards you. When the worm is as far away from you as possible, we run to the nearest tower and so on until we get to the entrance from the other side. Following the tunnels, we run into a demon with a fragmentation weapon, then they will let us indulge. We wet the reptile and take away the gun,

the principle is, aim, launch, blow up until you blow up new missiles are formed. We continue to move, destroying the restless demons in batches. As a result, we get to the arena about which Samael spoke. Kill everyone until the alleged leader leaves on your horse. Having coped with the upstart, we take possession of the horse

and we ride on it along the opened passage, to the familiar field, where the old familiar worm is still plying, now you can fill it up. We drive across the field until the creature shows its nose, we jump from it so that the view is back and not forward, so we can respond to the threat in a timely manner. When the reptile with his head up rushes after you, we jump from him and shoot with a pistol,

when the worm is dangerously close, we accelerate. We repeat the procedure until the icon of the last blow appears above the demon. Having received the relying souls, we move to the open passage, then they deprive us of the horse, we will have to walk. Having made our way through the crowds of demons, we jump into the water and dive, swim under the stone ridge and emerge from the other side of the cave. We climb the crossbars and move to the exit.

We sit down on a horse and jump to the third guard of the tower. There are a bunch of demons standing there, beat them a little until the Stygian breaks free. It is necessary to bring down the muzzle, we go from different sides of the muzzle and knock down the fetters with a sword. Now we run from small white worms, shooting them until the Stygian himself takes up us. The principle is the same as with the first big worm. Having driven the poor fellow, we take out the heart and take it to Samael.

HEART OF SILITH

Silita, queen of spiders, made her nest on the other side of the gorge in the ashen lands.

First we go along the serpentine paths to the ashen lands. We sit on a horse and ride, guided by the beacon on the radar. It is necessary to reach the bridge of souls, it is located next to two drilling rigs, we get off the horse and get to the bridge on foot. Here again we will saddle the ruins and direct it between the columns. Having reached the columns, Ruin will jump across the bridge by himself. We jump along the canyon for a long time, having reached the end, we watch the screensaver.

The war has been taken over by the spiders, but in the end we were where we needed to be.

We get out of the cocoon by pressing the action key. We need to get over to the other side of the collapsed street, we will find the way through the houses. After killing a small spider, we break the web that replaces the doors here. We see a big spider. To begin with, let's break the ice on the left, and pull out the box under the rope. We climb onto the box and beat the blade on the chronosphere quickly on the rope, we climb through to the other side. We jump into the hole and find ourselves on the street, we run across the street and the bridge collapses behind us. We follow the lane and get into the destroyed building, you need to get the key.

There are hordes of small spiders around, but don't let them confuse you, the enemy is not strong, but in some ways even useful, crushing a dozen can significantly increase the level of health. We break the ice with a fist, and using the switch we raise the chronosphere up. We climb to the highest level and from there we jump onto a platform suspended from the ceiling,

wait until the upper edge rises and throw the blade into the chronosphere, run to the raised edge of the platform and jump from it to the chest. Having taken the key, we leave the building back into the alley and go to the door, we get to the door along the slime.

Opening the door we find ourselves in a room where a cobweb is stretched instead of a ceiling. We pull the load under the jaws and shoot at them so that the box falls, the spider will fall and roll over, while it is floundering, you need to jump into the hole and along the sleepers along the wall to get to the room under the ceiling of the second level.

Having run through the corridors to the next room, we get a good battle in the load.
Having dealt with the enemies, we run forward, here we need to get the box and lift it up, for this we push the box onto the elevator platform and lift it with the help of the control mechanism. Next, we push the box with a blow of the glove to the other side. And we push onto another elevator platform. We free the demonic mucus from spiders and bombs, and climb up on it, the blanks jumping out of the wall can be calmed down for a while with a sword. On the upper level, use the bomb to clear the passage from the crystals. We get into the next room, hit the demons on the heads and move on. We see a large passage sealed with four seals.

We go along the bridge woven from the web to the other side of the room, the bridge will collapse after, then the door is locked with a key. We run to the right and fall down. Here we are given a harpoon, with its help you can pull yourself up on the blue hooks scattered around the locations, you can also pull small enemies towards you, and pull yourself up to the big ones.

One of the hefty spiders falls from the ceiling, we tear off the shell from it with a harpoon and brutally beat it with our penknife,

so that it would be discourteous to rush at peaceful travelers. One of the seals on the door disappears, we understand how to open the door. You need to beat the remaining big spiders to death.

To get the key for which we went, we go to an accessible room, or rather, we crawl along the demonic mucus. The jaws interfere with getting to the key, we shoot at them from the weapons available in the arsenal, whoever likes it, and while they are drawn in, using the harpoon, we fly to the box. Back through the jaws, let them hold it in their teeth if they want it so much.

Having obtained the key, we open the door and get into a room with already three seals on a huge door. The bridge is broken and getting to the other side is one option using the hooks, the orange ones are different from the blue ones. The hero is attracted to them and does not sway like on the blue ones. The point is small, to solve the remaining spiders, returning along the path already traveled. If anything, be guided by the “O” map, it shows rooms with spiders, do not forget to tear off the shell from the spiders and only after that start killing. After long hard fights we go to the opened door.

Here we are waiting for a hefty spider.

While the spider is furiously hissing, we throw one of the cocoons into its mouth, we need to strip the spider that is loudly champing, run up from behind and break the ice with a glove. Now run a little and jump along with the spider, only when it starts to fall, you jump - save yourself a part of life. We pluck another cocoon with a harpoon and throw it into the furnace of a hissing spider, while it chews, we run up to the bright red part of the fillet and beat it like crazy, like a sweet tooth hungry for condensed milk opens a coveted jar with a can opener. We repeat the operation until the War finally opens this "jar".

On the way to Silita, you will have to show acrobatic skills, fly and swing on a harpoon, and there will be a fight with someone else. The path to the spider is straight, but not very pleasant.

After talking with the demon and having received another portion of information suggestive, we take on the old woman. When you run up close to her, she teleports, use a harpoon, fly up to her, hit a couple of strong blows and jump to the side. Slightly get away from her attacks with the help of kickbacks, repeat the operation until she climbs onto the ceiling. There, the creature will release falling bombs, your task is to quickly pull up to the bomb with a harpoon, cling to the moment when the bomb turns yellow, and already from the bomb to Silita, there the War itself will figure out how to deal with it. There will be two attempts, then if you didn’t have time to jump on the demoness, you will again have to dance a little with the creature on the floor. Until she hits the ceiling again.

Having received the heart, we take it to Samael

After talking with him, we understand that this bastard used us, and those whom we killed had nothing to do with the tower, although there is a blessing in disguise, we removed the closest associates and now it will be easier to get to the Destroyer.

Samael keeps his word, he opens a portal leading to a dark tower. We enter it and get on the snake paths leading to the tower.

DARK TOWER

Once in the tower, we go straight and go out to Azrael - the guardian of the underworld, the caretaker of the source of souls.

To cut off the Destroyer from the source of the enslaved souls that feed it with energy, you need to free the Angel by death. Azrael was enslaved by Straga - the guardian of the tower, an old acquaintance.

We go along the corridor to the accessible door. To open the passage, you need to find a combination of the location of the walls, for this we experiment with switches, throwing a blade at them. You need to climb to the second level and open the passages to the next room.

Having run through the transitions, we run into a fight. Having taught the demon, we get a new riddle. You need to adjust the hanging platforms so that they are all turned down with hooks. To do this, first turn the right switch, then the left one, then hit the switch on the platform with the blade and turn the right switch again. We go inside and run into a fight. After we break the shackles and get another gadget with the name "Walking through the void" - a teleport, many "pleasant" moments will be associated with it in the near future.

With the help of a teleporter, we get out of the pit, and start moving forward. Shooting at the yellow windows, we get to the next level, to the left along the corridor we see another window in the floor, after charging the teleport (to do this, hold down the key for a couple of seconds before shooting), open the portal and go back to the previously opened window, from the window in the floor we are thrown up and we find ourselves on the next level of the building. Having turned 180 degrees, we see the next window, open the portal and jump down into the open window, we are thrown directly onto a large button on the floor. Stepping on it, we activate the lifting mechanism that will lift the window from which we just fell out,

Then it's a matter of technology, following the corridors we get to the robot guarding the exit of power. This is the tactic, we make two charged portals and jumping into one we fly high from the other, we need to plan on the flat head of the robot and press the action key.

After we jump off and inflict one strong blow, immediately to the side and run. The portals must be opened again. We repeat the procedure until the end.

After killing the gobot, we get a beam of power directed to the portal. Teleport redirect the beam to the next receptacle. I will not describe each window otherwise I will spend two hundred years, but there will be no sense, look around, evaluate, act.

Having brought the beam to Azrael, we remove one of the shards that hold him in a circle. We're on a journey for the next beam. To start the path for the next beam. You need to jump to the very top of the spinning circle. From there to the door. Difficulty may arise at the abyss, with two plying towers, we create the first portal in the nearest tower, the second on the wall, through the portal on the wall we create a portal in the far tower, charge the teleport.

The next difficulty is with the platforms, throw loads onto the platforms using portals, you need to arrange the loads in such a way that you end up on the roof of the highest platform from it we jump to the ledge.

The second robot is similar to the first, the difference is that the windows on the floor are hidden by bars, make the monster gouge the bars on the floor with its mace. Kill exactly the same as the first. We send the beam on the way back, moving from portal to portal.

In some places, you need to flick the blade on the switches so that the beam reflected from them reaches the desired portal.

We release Azrael from another shard.

It is quite difficult to get the third beam, the path is very difficult and you have to break your head fairly. By creating portals we get to the third topmost door. Having passed the first puzzle with columns descending and rising, we see a block spinning around its axis. With its help, we get to the other side and, having obtained a bomb through the portal, we explode the crystals. There is also a ninth of the armor, it is worth looking into the portal created on a spinning block, the entrance to the box is blocked by crystals. The released pillar rises, from it we get to the door, creating a charged portal. To cross the abyss, we create portals in spinning towers and get to the platform from which we jump to the other side.

To connect the pillar and stone beams, drain the water from one pit to another, swim to the switch and close the piles on the pillar, return to the entrance and turn the lever. The portal on the pillar will turn towards the closed grate, charging it will overcome the grate.

The fight with the third robot is no different from the previous ones, only that the windows are located on the wall. After killing the creature, we get a ray of power. We bring him to Azrael and he will open the entrance to Straga for us.

An old acquaintance, only from the last meeting he got a little numb in one eye. We create portals in the floor, and with their help we dodge the strikes of Straga, at the moment when he begins to threaten with a grave death, we make a portal in his club, when he raises it above his head, we jump through the window on the floor and find ourselves on the neck of the oblique. At the very least, we plant a sword and find ourselves at the demon's muzzle, we beat with a sword for how much in vain until we wake up. We repeat the operation until the end. With the help of Azrael, we leave the tower.

To understand our purpose, you need to visit the tree of knowledge. Once in Eden, Azrael gives us a mask of shadows, first you need to fill your own face, or rather with your dark side.

Having nailed the black one, I go to the tree, apply the shadow mask and pass along the bridge, there is no one to be afraid of. First, turn right and run along the cliff, behind the waterfall there will be the last piece of armor from the abyss. Having risen to the tree, we watch a video that explains a lot. Avadon is the destroyer, having planned to destroy the creatures from hell, he was hooked, and in order to avoid death he became the leader of the forces of darkness.

Returning to Azrael and telling about the vision, we get the task to collect seven fragments of the armageddon sword.

SWORD OF THE APOCALYPSE

From Eden we were transferred to the ashen lands, the first fragment is located not far from the place where we ended up. Using the mask of shadows, we get to the fragments and, having collected all seven, we take Ultein. The ancient one reforges the sword, with him we go to Azrael. Attention, if you go to battle with the destroyer, you will not be able to go back. So if you plan to collect all the artifacts and climb all the chests, it's better to do it before going to the Destroyer.

DESTROYER

The first fight is simple, we jump on the Ruin around the Demon and beat with the sword until it falls, repeat the operation until the icon of the last blow lights up. After the fight with Avadon himself, not the easiest opponent.

But the fight is without frills, we just hit until the enemies cross their blades, quickly quickly press the attack key so that we give the traitor a face, and do not get it from Avalon. After repeating several times, we watch the splash screen.

Justice has been served, the seventh seal has been broken, and the Horsemen of the Apocalypse seek to restore balance.

We are going through basic training. Attack the demons (left mouse button), dodge their attacks (alt). We turn into a demonic form (V) and kill a large monster.
Let's go ahead and deal with angels and demons. Cars standing on the road can be picked up (E), and then aimed (Q) and thrown (middle mouse button). A strange piercing rumble sounds, from this War loses his abilities and half of his health. But you have to keep going.
Next, we climb onto the building, climb over the wires, go down to the road. We see how the stone giant kills an angel named Abaddon.
Boss: Straga
When the boss's hands light up, get ready to bounce to the side (alt) from his fiery paths. When the boss is thrown by cars, dodge them, and then pick up and throw them at him. From two hits, the monster falls on the asphalt, we come closer and beat him. We repeat this until his complete death.
Suddenly, a second rumble is heard, from this the War is left without strength ...

Charred Council

Due to strange circumstances, War heard the call of the apocalypse and descended to Earth ahead of time. This caused a war between angels and demons, which resulted in the victory of the demons. For this, the Charred Council (keepers of the balance between the worlds) punishes the horseman, assigns a Shadow to him as an overseer, and sends him back to Earth to correct his mistake with the blood of demons.
Taking the sword "Eater of Chaos", we take some souls, we get the main task "Find the demon Vulgrim". We follow him to Earth.

Serafim Hotel

We rise to the upper floors, we fight with zombies.
On the third floor we take box, we receive souls of health. Grab the movable platform (R) and move it closer to the high ledge. We climb up, along the pipe we move to the other side.
On the fourth floor, to kill a large monster, turn on the ability menu (Caps Lock) and use the "Underground Blades" (key 1). We get out.

crossroads

We approach Vulgrim, the main task is completed. The demon Vulgrim has renounced the forces of chaos and now exists on his own. He is ready to help us, but for this he requires a fee in the form of blue souls. We get the next task "Collect 500 souls for Vulgrim."
We turn around, in the pit opposite Vulgrim stands box with blue souls. We go into the building in the center of the location, take box there. We go to the building in the east of the location, on the north side we go into the basement and take the third box. In addition, chests with green souls may be needed to restore the health of the hero. One box in a pit in the east of the location, another box in the northeast in front of the entrance to the basement, the third box in the northwest corner of the map. In the same place in the northwestern corner we find a ladder down, go down, jump into the water, take Artifact: Soldier (1/20), climb up, take the chest.
SECRET: There is a chest near the Seraphim Hotel, which is visible on the map, but which is not actually there. To make it appear, you need to complete a small task - destroy 6 fire hydrants. AT chest there will be many blue souls.
We give souls to Vulgrim, we get howler horn and a new task "Find the demon Samael". (Vulgrim will continue to trade with us. For collected souls and artifacts, he will sell new weapons, skills and abilities). We go into the inventory (I), take the horn, put it on the left cell, exit the inventory, open the quick panel of things (Tab), use the horn (1). We go inside the building.

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We return here, having received an earthquake glove. We break through a block of ice in the western part of the location. We go down into the open cave, take the improvement "Hellfire" (Hellfire).

We take in the library box with health, in the next room another one box. We dive into the water, through the underwater tunnel we get to the cave, we take lifestone shard (1). We return to the library building, along the corridor we go to the northern exit, there will be another one along the way box.


We climb the hook to the second floor, jump over the western part of the floor, take Artifact: Soldier (20/20). In the northern part of the second floor in the chest we find fury shard (12).

burning gallows

We climb to the second floor on the left, we take a chest there. We go further to the round arena.

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We return here, having received the blade. Use the blade to activate the bomb on the column of the second floor, it collapses. We climb up, in the chest we take Void Armor Fragment (9/10).

Boss: Demon General
We just constantly beat him and dodge his attacks. When he calls his minions, first we deal with them, leaving one warrior, we return to beating the general.

After the victory, we move two gargoyles closer to the center of the arena. This will summon Samael. Mission completed.
Samael shares his plan to attack the Destroyer. First you need to defeat his four main assistants. Samael gives us the Shadow Flight wings and his first task, Find Tiamant and bring back her heart.

SECRET: We go to the cliff behind the central gargoyle, jump into the abyss (just jump, and not just fall), flying a little, make the second jump and land on the wings on the lower ledge under the arena of Samael. We go forward, in the chest we find Void Armor Fragment (1/10). We return upward along the air flow.

We go around the arena on the left side, we get into Vulgrim's lair. Here on the first floor we take box, on the second - fury shard (1). We approach Vulgrim, we hand over to him the first found artifact (key R), we buy new skills.
After that, we move on to the main goal: in the southeastern part of the location, we jump from island to island, we go into the cave.

We take in the cave box on a small island in the lava lake on the right. We go further along the walls and along the air currents.


We open one teleport in the southern cave behind the lava, the second in the north. We reach the second teleport along the demonic growth, teleport, take the item in the chest "Essence of Life".

Suffocating Lot

We go to the cemetery. In the south we find a recess in the ground, we pick up a chest in it. We go north, near the round building we find the stairs to the dungeon, go down, pick up the Artifact: Soldier (2/20).
SECRET: approach the three large tombstones in the southwest of the location, grab the middle tombstone (R key) and move it to the side. We go down, we find the Artifact: Soldier (3/20). Here we meet with a secret zombie aristocrat.
SECRET: Breaking all the cross tombstones in the graveyard will spawn a chest on a small hill to the west. It contains a fragment of the stone of life (2).
We go to the goal to the east. Next to the stone golem, we climb onto the right curb, pick up the chest.
We approach the golem, we will use it with the help of the Howler (middle mouse button). Golem gives the ability to see the world of shadows. With this ability, we walk around the location, looking for four teleports. Each teleport will have to pass a test.
In the north. Kill 40 demons within the time limit.
In the east. Kill 5 demons with an air combo.
In the South-West. Kill 50 enemies before running out of health.
In the southeast. Kill 30 enemies with a finishing blow.
Again we approach the golem, we wake him up with the Howler. Now he can safely leave and thus open the way further. As a reward, the War receives the Ravager upgrade (increased damage from lifted items). Move on.


We go into the basement of the mansion in the north. On the first floor, take the shadow chest. On the second floor in a shadow chest lies fury shard (13). We set fire to the bomb from the gas pipe, climb up. On the third floor, behind an ice block, we find a chest, where we find lifestone shard (12). To get to the 4th floor, shoot the chain at the undergrowth above. On the fourth floor there is a thing "Enhanced Fury Essence".

We enter huge sewer pipes. Going to another pipe, we pick up the chest on the left. We move on, use the wings to overcome the pit.

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We return here, having received a mask of shadows.
In the pit in the middle of the pipe we break the ice block, after it we take Artifact: Champion (5/6).

broken stairs

We go down into the broken track on the road, at the end lies the Artifact: Soldier (4/20). We return upward, near the building we go down the stairs into the dungeon. There we go to the left - we get to Vulgrim, we go straight - we take the chest, we go to the right - we take lifestone shard (3).
We rise to the surface, enter the building, on the second floor we take the chest. We jump out the window, along the air flows we fly to the bridge.
At the fork of the bridge, go left, take lifestone shard (4). We go further, we kill the big monster with claws. On the triangular island we take another chest.
We approach the closed doors. You need a key to open them. We go down two floors and find there box, in which lies Watcher Key. On the floor above, in the same place, there is a chest with souls. We approach the locked door with the key and open it.

At this time, a squadron of angels arrives, led by the girl Uriel. War jumps on one of the griffins and engages in dogfight.
(In the air, it is better not to call enemies, but to hold down the left mouse button, select several targets, and release the button. Thus, the griffin fires many powerful homing projectiles).
In the end, the griffin is attacked by a huge gargoyle, and War falls to the ground.

Gloomy Cathedral

We go to the south, on a small cliff we take a chest. We approach the cathedral. To the right of the entrance is Vulgrim's lair.

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We go to the northern cliff, fly over two hooks to the northern island, take the chest, go into the cave, fight with a secret zombie aristocrat.

We enter the cathedral, on the pedestal we take sword, put it in the hands of the statue in front of the closed door. Doors open, we enter them.
The battle between the griffin and the gargoyle continues. And in the meantime, we go into the right door, kill the monsters, go to the next room. We take a plant bomb and throw it into the growths of crystals. The path is clear, we go further, go upstairs, take the chest in which lies Fury stone.

We go along the corridor to the second floor of the previous room, there from the chest we take the map of the Gloomy Cathedral location. On the second floor we go into the central room, take the chest, come back here. We push the statue standing on the edge, after it we fall down into the opened dungeon.

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We return here, having received a grappling hook.
We climb to the second floor of the southern wing of the cathedral. We approach the crystal, we attract the bomb with a chain, we blow up the crystal with it. We jump over to the other half of the second floor, there in the chest we take treasure hunter.

We jump over a couple of chasms with the help of a double jump. From the demonic wall, we bounce to the side to take Artifact: Soldier (5/20). We pass further, we take the Key of the observer. We return to the floor up, to the locked door. Behind her we kill the monster, we take box, take the sword for the statue.
We return to the central room on the first floor, put the sword into the hands of the statue, go through the opened door.

In the northern room, we take a plant bomb, throw it into the growths of crystals in the south through a small window (be careful, the bomb explodes a few seconds after being taken). We pick up under the destroyed crystals lifestone shard (5). We take another bomb, throw it at the monster hanging from the ceiling. We pick up the sword under the monster, put it in the hands of another statue.
In the next room, we fly up on the air flow, fly to the northern corner to take Artifact: Champion (1/6). Then we fly up so as to get to the second floor. We pass forward through the door, along the wall we move to the other side of the second floor. From there we push the movable platform, along it we climb to the eastern balcony. We pass further, we get into the central room. We throw a bomb at the hanging monster, he drops the statue, the floor breaks through, we jump down there.

We go along the underground corridor, at the end we release the stone from the chains, we get throwing weapons "Cross Blade". Aim (Q) and throw the blade (middle mouse button) at the fire gargoyles. At the end, we throw the blade at the statue of an angel with a luminous sword.
We enter the room with lava in the center. We throw the blade at the bombs to free the statue from the growths in front and behind. We twist the mechanism, shoot the blade at the luminous sword on the raised statue.
We pass forward, we shoot the blade at the bombs on the column. In front of the next column, we transfer fire from torches to bombs (hold down shift, select the targets first, the torch, and then the bombs, launch the blade with the middle mouse button). Bombs explode, on the fallen island we go further.

We leave into the room with three statues of angels on a round arena. They will need to bring three swords.
1st sword. We go to the western doors. We jump on the wall on the left, we go down along it. We take a sleeping vegetable bomb. On the gears we jump to the growths of crystals, we throw a bomb, with the help of the blade we set it on fire from the nearest torch.
Now we return, climb up the wall, turn on the bridge mechanism. On the north side on the lower floor we take the Artifact: Soldier (6/20). We bring a bomb to the top floor, set fire to it, go through the opened passage, turn the mechanism. We go to the south side, take sleeping bombs, throw them on the wall so as to lay out a path from a burning bomb to crystals, then detonate a burning bomb. At the end of the passage we turn the mechanism.
We approach the doors, which are blocked by a lava flow. With the blade, simultaneously press two buttons (select with shift). The stream is terminated. We go inside, take the chest, take the sword. We return to the central location.

2nd sword. We enter the northern doors. We knock down two obstacles, go down the rope. We twist the mechanism, we come closer on the raised platforms, we press the left button, then the right one, then the button on the right wall. We take bombs, we throw in both crystals on the walls. We climb into the open passage on the northern wall, from there we jump onto the rope, we get to the sword.
We activate two buttons at the same time. We go forward along the raised bridge, press the left button on the south wall again, jump into the gap on the east wall. We take the chest, press the button, go upstairs and leave the room.

3rd sword. We enter the east door. Open the chest, take the Watcher's Key. We take nearby fury shard (2). We leave from here, we go to the locked door.
We pass into the room with lava, along the walls we move to another entrance, turn the mechanism, enter the door.

Boss: Jailer
We aim, set targets on all the white dots on the body of the Jailer, and throw the blade. The boss falls, at this time we are like to him and beat with a sword. As soon as he starts to get up, we move away so as not to fall under his violent attacks. So we repeat several times, and then we finish it. We go down the elevator.

Here we break through the crystal, take box, we go further, turn on the mechanism, the bridge rises from this. Now, with the help of a blade from burning torches, we set fire to other torches, so that there is fire next to the crystal. We take a bomb, put it on a crystal, set it on fire from the nearest lit torch. In the next room we twist the mechanism, the statue rises. We return to the top.
SECRET: If you light all the torches in this dungeon, a chest will appear next to the entrance, which will contain an upgrade "Bloodlust".
In the room with lava, we twist the mechanism on the second raised statue. On the raised columns we move to the other side. We activate two buttons at once, we go into the elevator. We pick up the sword, kill all the monsters. We return to the room with three statues, put the third sword in place, together with the arena and the statues we rise to the surface.
We ended up in the north wing of the cathedral. Here we climb onto the balcony of the second floor, shoot the hanging monster, go through the door. On the second floor in the chest we take Void Armor Fragment (2/10). At the bottom fury shard (3) and box. After that we go to the boss.

Boss: Tiamat We throw a bomb at the gargoyle, after that we wait for a good moment to set fire to the bomb from the brazier. From the explosion, the boss will fall, we run up and beat her with a sword. So we repeat again. After that, we move on to hand-to-hand combat. We beat off the boss's hind legs, while bouncing off her blows on the ground in time. Eventually we get it. We get The heart of the intimate and the stone of life.
Vulgrim teaches how to navigate the Serpentine Paths. Use the trail to quickly return to the location of the Burning Gallows.

burning gallows

We give Samael the first heart, in exchange we get the ability "Chaotic Form" and the next main task "Find Ultein".
We go around the arena of Samael on the left side, we approach the red crystals. With the help of the blade, we set fire to the bombs from the burning gas pipe. Let's go ahead.
We go down into the sewers. On the fan we jump into a small room, where we turn on the mechanism. Now on the spinning fan we go into the western door. We take box, let's move on to the exit.

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We return here, having received a boarding chain.
We get up on a spinning fan, on the map we see an unpainted tunnel, in this place we jump down and grab the hook on the lower one with a boarding chain. On the air flow we climb up, take Artifact: Champion (6/6).

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We return here, having received the ability to teleport.
We open the portal behind the wall in the second corridor from the entrance. We stand on the fan, jump down, grab the hook. In the secret room on the ceiling, activate the second portal. On the air flow we fly up and get into the portal. In the chest behind the wall we find fury shard (14). To return, we climb over the wall.

flooded path

We jump into the water. We swim into the northern cave, we find Artifact: Soldier (7/20). We swim along the eastern underground tunnel, swim out, take the chest behind the stone on the left, in another chest we find Void Armor Fragment (3/10). In the center in the northern flooded building under water we find the second floor, swim there, climb the stairs, take Artifact: Soldier (8/20). In the same building, only on the surface, on the first floor, there is a chest (it is invisible, it appears only under certain conditions).
In the west, we notice a movable platform with a button in the water. We swim up to it, press the button with a blow of the sword. We climb up the platform, in the chest we find lifestone shard (6). We sail to the south, to the main goal.
We approach the ancient golem, use the Howler. The golem must be released, and for this it is necessary to destroy four portals in the world of shadows. Each portal will have to pass a test.
In the southeast cave. Kill 5 demons with a counterstrike.
In the south building. Kill 30 demons in chaotic form.
In the eastern bay. Protect 6 warriors within 5 minutes.
In the northeast cave. Kill 15 enemies with vehicles.
We return to the golem, we receive as a reward Void Armor Fragment (4/10). The golem leaves, you can go further.

===============
In the north of the location, we swim into the western underwater tunnel, climb it, break the ice blocks, take shard of fury (15).

===============
We return here, having received a boarding chain.
We approach Vulgrim's lair, here on the cliff we cling to the hook, we jump over to the other side. We take in the chest lifestone shard (13).

blacksmith ford

We pass through the sewer pipes. Vulgrim's lair is located in the southern cave. We go out into the open air.

===============
We return here, having received an earthquake glove.
After entering the pipe, turn right, break the block with a glove, pick up in the chest fury shard (16).

We approach the hammer and try to take it, so we get acquainted with Ultein. A fight breaks out. In order to deal any damage to the ancient Ultein, you need to use a chaotic form.
The fight is interrupted by the angel Uriel, who continues to chase War. Now your confrontation with Ultein smoothly turns into a competition in which the one who kills more angels will win. At first, the ancient one will win, but, fortunately, along the way, we take away a machine gun from one of the angels "Ravager". With it, you can destroy the angels much faster than Ultain and, as a result, win the competition.
At the end of the path on a hill, we take a chest, climb the demonic growth along the wall of the building, take fury shard (4). We approach Ultein, for the victory we get an improvement "Combat Science".
We enter the large city square, we fight with Uriel. After defeating her, the ancient Ultein passes us further to the lair of the Weeper. We pass through the underground cave, along the way we take the chest. We go to the next location.

===============
We return here, having received a boarding chain.
From the square where Ultein's hammer stood, we go west through the round gate. We jump over the abyss, we go further. We reach the westernmost cliff in the location, here a zombie aristocrat in a gentleman's top hat and with a cane is waiting for us. We defeat him, he disappears in his own hat. We grab the hook with a chain, on the other side of the cliff in the chest we find fury shard (17).

We take the chest on the left, go up, go out into the building of the railway station. Meet the Weeper right here. We raise the lying cannon of angels nearby and fight off the boss. She runs away, now you need to look for her lair.
Behind the big clock we find a chest. We enter the western doors, we pass along the corridor, we get into a room flooded with water.

Under water in the north-west of the room we find a room in which you can climb to the second floor along the demonic growth. There we turn on the mechanism, a fire appears in one of the gas pipes. With the help of the blade (holding shift) we transfer the fire from one pipe to another, then we jump down to the central island, we transfer the fire to the pipe, next to the red crystals, we throw a sleeping bomb into the crystals. We again climb to the second floor, climb over the wires to the crystals. Here we light a bomb from the fire, go into the opened passage.

We get into a small room with a pit filled with water. We jump a little lower, take the chest, jump into the water, at the bottom we find Artifact: Soldier (9/20). We go further along the corridor.
In the next room, in the first dead end, we take a Fragment of Armor from the Abyss (5/10), in the second - a chest with souls of health. We fall into a small hole with water.
We swim to terminal "A". We dive into the next water passage, we go down under the water. At the dead end on the right is the Reaper upgrade. We swim to the end, take the chest, in another chest we take Fury Shard (5), turn the mechanism. Now we return to the fork under water, on it we sail to the south, at the end we take the Observer's Key. We return to terminal "A", open the door.
In a large round room in the center, we release the stone from the chains, we get the weapon “Earthquake Glove”. With the help of a glove, we break the ice on the left (we hold down the right mouse button), we take the Observer's Key, we open the doors with it, we go further along the corridor.

We find ourselves in a railway depot with three elevator platforms. We climb the stairs to the second floor, throw off the motor down (R key, then hold down the right mouse button). We twist the mechanism, raise the first platform. We drag the motor to the edge and throw it on the second platform, follow it. Raise the second platform, drag the motor to the edge, but don't drop it. On the motor we move to the third platform, and from it to the southern ledge in the wall, there we take Artifact: Soldier (10/20). We climb the stairs to the second floor, reach the third platform, lower it down, quickly jump back to the second platform. We throw the motor on the lowered third platform, we go to it. We raise the platform higher, drag the motor to the grate, climb up on it. We break through the ice, we go forward.
We kill flying monsters from afar so that they do not throw us off the rope, we make our way forward. As a result, we return to a room with a large pit filled with water. We break through the ice, from this all the remaining water flows into the pit. On the other side of the pit we pick up the chest, it contains a map of the location of the Void. We go to the northern room.

We get into the depot with two spinning platforms. We break the ice, behind them we see a demonic growth, but in order to climb onto it, you need to drive a train car into this dead end.
In order to move the car, we climb to the second floor, turn the mechanism, the round platform will move. We go down, push an empty freight car off the platform, push a passenger car onto it. At the top, we twist the mechanism again, the platform will move to its original place. We go down, push the car into the desired dead end, climb up.

We return to the waiting room at the very beginning of the location, go through the eastern door, take the chest. On the second floor, we take another chest, break through the ice, go into a cave with two platforms. We swim up to the second platform, hit the button with a sword, climb up, move on.
We go to the metro stop. Behind the left car we find lifestone shard (7). We go forward along the railway tracks, at the end we take a sleeping bomb, we bring it to the red crystal. With the help of the blade, we ignite all three pipes with gas, we set fire to the bomb from the nearest pipe. We enter the next room, take the chest there.
We leave in a round room with water. We dive into the water, emerge in the northern room, in it we climb to the floor above. We approach the chest, break the ice around. Under the ice we find a sleeping bomb, we throw it on the red crystal. With the help of the blade, we transfer fire from the left pipe to the right, and then to the third, next to the crystal. We break the ice under the first gear. We set fire to the bomb, climb up, break the ice under the second gear. We jump down, pick up in the chest Watcher Key.
Now, when the water level has risen, we return to the previous room with a narrow abyss, swim to the bottom of the abyss, swim into the pipe, overgrown with greenery. In it, at the very end, we emerge a little higher and take Artifact: Champion (2/6). We return to the metro stop to the closed door, we pass on.

On the railway tracks, we push the car forward so that the Weeper grabs him, and not the hero. Through the cave we go to the surface, deal with the monsters. We go to the northern cave, beat the hanging monster with a blade, take away its chest, at the very end we find the item Chest Finder (shows all the chests of this location on the map). We leave the cave, go into the western room, turn the mechanism, swim under water through the opened gate.
In the big canyon we jump down, break the ice, from this the canyon is flooded with water. We swim under water, climb up the northern pipe. We break through another piece of ice, there is even more water. We get to the chest in the north, we take fury shard (6). In the southern cave we pick up the chest with the souls of health. We go to the eastern cave, we get to the boss.

Boss: Weeper
We break all the ice in the area. We take an empty freight car and push towards the boss (R key, hold down the right mouse button). After two hits, the Weeper will fall to the ground. We break its ice growth with a glove (hold down the right mouse button). She will rise, now again you need to push the platform into her twice, when the boss falls, we beat her with a sword, and even better use a chaotic form. Repeat these steps until she dies. After the victory, we take away the Heart of the Intimate and the stone of life.

Blacksmith's Ford (Anvil's Ford)
We return to Ultein along the snake path. We get a revolver "Pacifier".
We pass the second time through the location of the Blacksmith's Ford, collect the remaining chests.
We enter the sewer pipe, approach Vulgrim and return to the Burning Gallows along the snake path.

burning gallows

We give Samael the second heart, in exchange we get the ability "Chronomancer"- now you can control chronospheres that slow down time. We also get a new task "Destroy the Stygian".

We go around the arena of Samael on the left side, we reach the northern dead end, we break the ice, we go further, along the way we take box. We approach the chronosphere, activate it with the help of a throw with a blade, turn the mechanism, run through the opened gate, while time has slowed down its run. Next, collect two chests. Jumping into a broken pipe, at a dead end we take Artifact: Soldier (11/20). We go forward along the pipe.

===============
We return here, having received the ability to teleport.
In the room with the chronosphere, we activate the first portal. Turning on the chronosphere, we run across to the other side of the huge gate, activate the second portal on the gate itself. Let's go back to the chronosphere. We turn the mechanism, wait for the gate to begin to rise, activate the chronosphere, approach the portal and wait for the gate to rise as high as possible. At this time, we teleport and find ourselves in a small room in the ceiling above the gate. Here in the chest we take the legendary improvement "The Gift of Death".

dry wind road

We go out into the open. We climb the hill on the left, there behind the wall we take lifestone shard (8). A little further, in the southwest corner, lies Artifact: Soldier (12/20), there is a chest next to it on the ledge below.
We jump over to the west over the abyss to get into the cave where Vulgrim lives.
We go to the north, forward to the goal.

Ashlands (part 1)

In the dungeon we reach the abyss. In front of her, a monster dangles from the ceiling and holds a box. We shoot at the monster, hook on the fallen box, wait for the monster to lift the box up again. From this height, double jump to get to the chest, where the improvement lies. "Massacre". Then in the same way we rise to the vegetable bombs. We throw bombs at the crystal, we can move on. We jump into the pipe on the right, from it we run across the ledge into the left pipe.
At the end of the pipe with a blade, we shoot three hanging monsters at once, jump onto the rope and quickly move along it (alt) to the right side, take the chest there, return to the edge of the pipe. Now we do everything the same, but we move along the rope to the left side, we go further.
We get out of the pipe, move back a little, break the ice, take lifestone shard (9). We go further along the tunnel. On the left is Vulgrim's lair. We go to the surface.

===============
We return here, having received a grappling hook.
We go into the room where the rope hangs over the abyss, and above the rope there are three hanging monsters. We stand on the edge of the pipe, over which there is no demonic growth. In the gap between the pipes high on the ceiling, we notice a hook, we cling to it, we get into a small room on the second floor. Here in the chest we take fury shard (18).

Stepping on the sand is deadly! Stygian worms will immediately swallow the hero. Use the blade to activate the chronosphere hanging in the air. While time is slow, we quickly run across the sand to a rocky plateau. We go further, take the chest, go down the cave to the wooden building.
1st wooden tower. On the outer wall we climb up, take box, let's go back. We climb along the inner wall and ceiling to the other half of the floor, turn on the mechanism there. We leave the tower, we pass along two bridges. We activate the lowered chronosphere and run to the next stone plateau.

===============
We return here, having received a boarding chain.
We approach the mountain, which is located north of the first wooden tower. On the air flow from the north side we climb up. From here, along the hooks hanging in the air, we get to the rock next to the tower, and along the last hook we get to the top floor of the tower. Here in the chest we find the Fragment Void Armor (10/10).

2nd wooden tower. We climb up along the outer wall, turn the mechanism, the chronosphere descends. At the bottom we activate the chronosphere, at this time we quickly run along the wall and ceiling to the other side. We continue along the bridge.

3rd wooden double tower. We pass forward, along the northern tower we climb up. We activate the chronosphere, take a slow bomb and carry it to the red crystal. Again we climb up the north tower, turn the mechanism, the chronosphere goes down, go to it. We activate the chronosphere, we move along the walls to the other side, we rise to the top floor of the northern tower. Here we take a chest with the “Undying” item, go over the bridge to the south tower, turn the mechanism, this stops the drilling rig. We jump down into the hole from the drill.

===============
We return here, having received a boarding chain.
We climb to the top of the south tower. From it we cling to the hook, we jump to the top of the northern tower. We twist the mechanism, the drill in the northern tower stopped. We jump down into the hole from the drill, go further, take Artifact: Warmaster (1/1).

We fall into the water. At the bottom we find Artifact: Soldier (13/20). We go ashore, we get into an underground tunnel. Here we take a chest in the corner, break through the ice next to it, move the movable platform to the nearest monster hanging from the ceiling. When the monster grabs the box, we shoot at the monster, hook on the fallen box, wait for the monster to pick it up again, jump from a height to the ice block, break it with a glove. The chronosphere has opened. We shoot at the chronosphere from afar and quickly run into the cave with bombs. Here we activate the second chronosphere, take the bomb, run out and throw it into the crystals on the ceiling. A piece of earth falls down, we climb up on it. We go to the east, on a towering island we pick up lifestone shard (10). We go north, we rise to the surface.

===============
We return here, having received a boarding chain.
In the dungeon under the desert we reach the eastern edge. We climb onto the island along the air flow, and from it we grab the hook with a boarding chain and get to the other side of the cliff. In the chest we find the legendary improvement "Gift of Discord" .

We find ourselves at a large spiked wooden building. We take a nearby chest. We pass into the mountain cave, we deal with the enemies, we rise further up. On a large sandy arena, we are waiting for the giant worm to go away, at this time we run from one wooden building to another, we do not linger on the sand for a long time. Thus we reach the opposite cave.
We take in the cave box. We select from one of the demons fragmentation weapons(rockets are fired on the left button, launched rockets explode on the right button). With him we move forward and shoot all the remaining demons. In the end, we throw the cannon and go out into the arena of demons.
We kill all the demon riders. After the battle with the leader, we get back our horse named Ruin. On the horse we return back to the sandy arena with the worm.
Boss: Sandworm

The weak point of the worm is in the mouth. We ride a horse right in front of the worm, so that it opens its mouth, we take the game camera back and shoot the worm's tongue from the revolver. As soon as the worm approaches a dangerously close distance, we accelerate (alt) and move away from it. So we shoot the worm to the end, and then we finish it while sitting on horseback.
Here on the northern ledge we take box. We go into the northern tunnel, take the fragmentation weapon, go and shoot the demons, along the way we take one more box. We jump into the water, deep down we find Artifact: Soldier (14/20). We emerge from the other side, we go into Vulgrim's lair, we go out into the open space.

Ashlands (2nd part)

Boss: Stygian
We kill the demons standing in front of the worm. The worm breaks out and attacks the hero. To begin with, we jump to the side of the worm, approach its head and, with sword blows, knock down the metal muzzle from its mouth. After that, we kill him, like the previous worm: by shooting from a revolver in the center of the mouth. But the Stygiean will very often leave the battlefield, leaving three small worms in his place.
Small worms do not have an impenetrable skin, so they can be shot at any time and from any distance. It is best to stay as far away from them as possible, shoot from afar, use the horse's acceleration in time.
Having dealt with small worms, in the end, we finish off the Stygian (you need to finish off while sitting on a horse). We get the heart of the Approximate and the stone of life. We go to Vulgrim's lair, and from there to Samael in the Burning Gallows. We give the third heart, we get the ability "Bridge of Souls". Using Vulgrim's lair, we move back to the Ashlands.

Now the worms are not so dangerous, so on horseback we examine the entire location Ashlands: to the right of the entrance to the desert we find a chest, on a hill north of the first wooden towers we find Artifact: Soldier (15/20). Further north we find a cave covered with ice. Breaking the ice, taking fury shard (7).
On a horse we ride along a stone plateau to the very end. At the westernmost point, we jump to the other side of the cliff with the help of a new ability "Bridge of Souls". We jump forward through a huge canyon. Everything around is covered with cobwebs. At the cliff, the path ends, here the War is tied by huge spiders.

iron vault

We break the web (key E). We take box at a dead end on the left, through the web we enter the building. We break the ice, move the platform under the rope, turn on the chronosphere with the blade and quickly jump along the rope to the other side.

We go around the building around, along the path from the web we pass to another street. On the street in the nook on the left we break the wooden fence, in the chest we take fury shard (8), we break another fence, in the chest we replenish rage. We enter the next building.
We approach the hanging beam, with the blade we knock down the growth from it. According to the design in the southern part, we climb up to the floor above, jump over the hanging beam to the other side, in the chest lies map of the Iron Vault location. In the same place on the lower floor, we take a chest with souls. After that, we twist the mechanism on the lower floor, the chronosphere rises. We stand on the near edge of the hanging beam so that it tilts as much as possible in this direction, turn on the chronosphere and run up the inclined beam, jump to the topmost floor, here in the chest lies Watcher Key. We return to the street to the closed door, we pass inside.

We find ourselves in a room where the floor is woven from cobwebs. We move the movable platform under the hanging monster, jump onto it. When the monster picks up this box, we jump over to the western ledge, in the chest we find fury shard (9).
To go further, we shoot at the monster, it will drop the platform, from this the giant spider crawling from below will fall from the web. At this time, we cling to the handrails on the wall, go down a little lower and crawl to the exit on the lower floor.
Outside, we fight off the monsters, then we climb up two flights of stairs, from here we double jump to the corner of the lower building, where we take Artifact: Soldier (16/20).We jump, go to the next building.

In the building we go down, we see a mobile platform with a bomb at the top, it needs to be delivered to the very top of the building. We move the platform to the elevator, turn the mechanism to raise the elevator. At the top we move the platform to the place where the abyss is the narrowest in width. With a blow of the glove, we transfer the platform to the other side, put it on the second elevator. To climb up the demonic overgrowth, we beat moving bone growths with a sword from afar. At the very top, we turn the mechanism, throw the raised bomb into the crystal, and move on.
In the next room, go to the southwestern doors, take the chest.

Then we go to the eastern doors, we pass the room, we go out into the street. Here, a nearby building is closed with a magical seal, while we bypass it.
On the web we pass to the building on the other side of the cliff, we enter, we fall to the floor below. In the room we release the stone from the chains, we get a device "Boarding Chain"(with its help, you can cling to hooks hanging in the air and demonic growth).
Now we open the hunt for giant spiders. The first one is right in this room. With the help of a chain, we remove impenetrable armor from the spider, and then we kill it.
On the hook and demonic overgrowth we rise to the upper floor. We reach the chronometer.

SECRET: We look up, we cling to the hook, we get into the northern high room, here in the chest we find Void Armor Fragment (6/10).
We return, activate the chronometer, then with the help of a chain on two hooks we move over the bars, which are guarded by two hanging monsters. In one chest we take the souls of health, in the other - Watcher Key. We open the locked door, before exiting at a dead end on the left we take away the chest, we leave the building.

We return to the door with a magical seal. It remains to kill three spiders to get inside. We go into the building on the right, we kill the second spider there. In the next room we go into the southwest door, use the chain to climb higher, take Artifact: Champion (3/6). We go further back, we go out into the street.
We go up two flights of stairs, jump up and in the jump we cling to the hook in the upper room. Inside we take the Treasure Seeker, a chest with souls and a chest with health.
We return and kill the third spider. We approach the very first building where War was connected. We jump over the hook to the southern island, pick up three chests there. We enter the building to the fourth spider, remove armor from it, the spider falls and falls down. First, we pass the house, go out into the backyard, climb the hook onto the balcony, take it in the chest "Enhanced Life Essence". We return to the building, fall after the spider and kill it. We go further.

Boss: Ice Spider

The biggest ice spider crawls out. To distract him, we tear off the cocoon from the ceiling with a chain and throw it into the spider's mouth. While he is busy eating, we come closer and hit the floor with a glove (hold down the right button). From this, an ice build-up flies from the spider. The spider will ram attack and then jump a few times. During its landing, you need to hover in the air with the help of wings so as not to take damage. After that, we repeat the procedure: we throw a cocoon to the spider, but now we approach from behind and hit the spider in a weak spot with a sword, then we dodge counterattacks. So we repeat until the death of the spider.
The seal has been removed, but now you need to go upstairs bypassing. We kill monsters, we approach the cliff. From the first air flow we fly in the opposite direction to the upper floor, there we find a legendary improvement in the chest "The Greatness of War". We fly forward along the hooks and air currents (it is best to shoot the boarding chain at the hooks without including aiming, so the chain will hit automatically).

We enter the largest doors that were locked with a seal. We overcome the abyss and go to the boss.

Boss: Silita
The spider will teleport from place to place very quickly. To inflict damage on her, we pull ourselves up to her head with the help of a barrage chain and beat with a sword. When Sigita is beaten enough, she will climb onto the ceiling and drop bombs from there. We pull ourselves up to one of the bombs with the help of a chain, and from it - to Sigita's head. We finish it, we get the Heart of the Approximate and the stone of life.
SECRET: We are not in a hurry to leave here. With a throw of the blade, we activate the button on the floating island, then we cling to it with a chain. The island will rise up. We jump down to the second intermediate floor, there we pick up the chest and Artifact: Soldier (17/20). We exit the level.
We cross the abyss, on horseback we return to the Ashlands, and from there to the Burning Gallows. We give Samael the last heart. The hearts of the Attendants were needed by Samael to return his powers, and were in no way connected with the Destroyer. But Samael fulfills his part of the deal - he opens a portal leading to the Destroyer's tower.

Black Throne (1st part)

In the central hall we approach the angel Azrael - the guardian of the underworld and the keeper of the source of souls. We get the task "Free Azrael".

1st beam. We go into the door on the right, we get into the hall with three movable walls. We press the button on the first wall, we pass through the right door. We press the button on the second wall, we go back, we press the button on the first wall to return it to its original position. We pass through two doors to the third wall, press the button on it to take the chest in the southern corner. Then we go out, return the third wall to its original position. We rise to the second floor, raise the second wall, lower the third, along the left door we reach the exit from the room.
Before the cliff, we twist the mechanisms so that all the hooks are at the bottom: first the right mechanism, then the left one, hit the button on the upper platform with the blade, use the right mechanism again, and then the left one. We move to the other side, take the chests. In the building in the arena we defeat the monsters, then we release the stone from the chains and get the ability to teleport "Walking Through the Void". (Portals open only in special places - in orange round seals on the walls).
We open one portal on the first floor, the other - on the second. We enter the first and immediately jump out of the second. We go forward along the corridor. We create a reinforced portal that will accelerate us when flying out of the portal (for this, when creating portals, we do not press, but temporarily hold down the middle mouse button). So we get to the floor above.
We take the chest, activate another portal, exit it. We stand on the button with the image of the sun, from this the side portal will go up. At this time, we run forward along the corridor, activate the second portal and throw a bomb into it at the moment when the rising portal is at the very top to get into the crystal. We are waiting for the portal to go down, again we press the floor button to raise it, at this time we go into the second portal at the end of the corridor, as a result we find ourselves at the top.

SECRET: we go out into the room with a path appearing under our feet, look in the upper left corner, activate the portal there. We return down, we go into the previous open portal, we find ourselves on the second floor of the room. On the second floor, along the emerging path, we reach the opposite balcony, where we find the legendary improvement in the chest "Embrace of Fury"(all items in all locations become visible on the game map). This is a very important thing for finding all the other secrets of the game!!!
We pass along the emerging path forward. We take chests, create reinforced portals, jump up.

Boss: Robot
We create two charged portals closer to the boss, wait for him to hit the floor with his mace and be motionless for a while. At this moment, we jump into one portal, jump out of another and land directly on the flat head of the robot, break its protective field (key E), jump off and beat with a sword. We carry out one combo attack and immediately run away, as the boss will begin to spin his mace. So repeat three times and the boss will be defeated.

After the destruction of the robot, the beam was activated. We need to take him to the central room at the very beginning of the level. We open the portal where the beam hits, go down and open the portal there. When the doors open, remove this second portal (we aim at it, press shift). We approach the elevator, open the portal here. The beam has passed into this ball, we can go down below. At the bottom we activate the portal for the beam and the portal on the right, we leave the building. We bring the beam to another building. Inside the building, we activate the portal, where the beam hits and the portal is lower on the opposite wall. In order for the beam to pass to the end, we raise the third and second movable walls, and lower the first one.
Before leaving the building, we activate a reinforced portal on the side and on the first movable wall, teleport, in the found chest there is a map of the Black Throne location. We go further, we approach Azrael.

2nd beam. On the opened portals on the wall we climb up, then along the platforms spinning in the air we go to the doors on the third floor. We go up the elevator.
Before us is a room with a pair of columns and an emerging path over the abyss. Along the path we reach the first column, we kill flying monsters from it, we activate the portals. Right from here you can jump onto the path and enter the lower portal. Once on the north side, we look out the window in the west, there in a small dead end we activate the teleport, go in there and take Fury Shard (10). We return to the north side, we leave from here.
In the open space we see two flying towers, approaching the edges of the cliffs and converging in the center. First, we put the teleport on the nearest tower, then we open the portal in the wall. We look at the second portal, as soon as the towers converge, we will see the portal of the second tower, activate it. We are waiting for the tower to fly up to another cliff, jump into the teleport.
We enter the next building, below we take Watcher key. Now you need to solve the problem with three elevators and two stones. We open a portal on the wall near the stone and on the ceiling of the lowest elevator, we drag the stone into the elevator through the teleport. The second stone is also placed in the second highest elevator. We go into this elevator, open one portal on the ceiling of the uppermost elevator, and the other on the floor of the first one. We quickly jump over to the rising first elevator. We are waiting for the elevator to rise higher. One portal is activated on the floor of the highest elevator, the second can be opened on the side wall. We jump onto the roof of the highest elevator, on it we reach the top floor.
We open the doors, we reach the teleport on the floor. From the side we knock down the ice, we take the Treasure Seeker. We activate the portal on the floor, move back a little, on the second floor we see another portal, activate it, teleport there and pick it up lifestone shard (11). We create two reinforced portals on the floor, enter one, fly out of the other, get into the air stream. Upstairs we take box, move on.

Black Throne (Part 2)

Boss: Robot
We act in the same way as with the previous robot, but now we must first remove the protection from the portals. To do this, we stand on the portal, wait for the robot to hit the ground, then bounce in time. The portal is unlocked. In the same way, we release the second portal, and then use them to destroy the robot.

We carry out the second beam. We activate portals, we pass further. Blade at the same time press all three buttons, draw a beam into the ball.
We go down, we get into a room with three elevators. You need to put a stone on the topmost elevator, there should be no weights on the other two elevators. After that, we teleport to the roof of the second elevator, from there we activate the portal at the top, into which the beam hits. From below on the wall we activate the right portal. The beam passes into the next ball. Move on.
In the open space, first activate the portal on the right wall, then on the mobile tower. Then we approach the portal on the wall, look through it when the towers converge, at this time we activate the portal on the far tower. We are waiting for the beam to pass. After that, we remove the portal on the nearby tower, put it on the side wall again, teleport to the other side.
In the room, we jump over the hook to the column, take the chest. Activate the first portal, use the hooks to get to the other side, activate the second portal there. We move along the emerging path, along the way we press the nearest button, we reach the column, from it we press the remaining two buttons with the blade. The beam goes on. We go into the elevator.
In the central room, we jump to the lower ledge on the left, take the bomb, throw it at the crystal on the rotating platform. We activate the portal at the site of the destroyed crystal, jump down, activate the portal on the outer wall of the rotating platform, wait for the beam to pass.
For such help, Azrael tells the War how the apocalypse actually began. The premature attack was planned by the leader of the angels, Abaddon. Now the situation is more or less clear, but we need to continue our work further.

3rd beam. In the southern part of the room, we activate the portal on the floor and on the wall. We enter the side portal, fly out of the lower portal, so we find ourselves high above. We go in the door.
Take a chest from the side. We activate the teleport on the wall and on the ceiling, so we get to the upper ledge, take Artifact: Soldier (18/20). To go further, activate the reinforced portal on the wall, then on the mobile platform. We approach the first portal on the wall, through it we activate the reinforced portal on the second mobile platform, we teleport to the other side.
We go down the spiral staircase. Activate the portal on the wall and on the rotating platform, teleport to the other side.

SECRET: Activate the portal here. We look into the portal, on one side of the rotating platform there is a red crystal. We are waiting for the platform to start turning towards the crystal, pull the bomb towards us with a boarding chain and immediately throw it into the portal. After destroying the crystal, we jump into this dead end, in the chest we take Void Armor Fragment (7/10). We return back.
We are waiting for the platform to turn back towards the spiral staircase, teleport there. We remove the portal from the platform, put it on the wall next to the stairs. Now we have a direct portal from the crystal to the bomb. We go in, we attract a bomb with a chain, we throw it into the portal, we return to the stairs. From this rose a tall column with a portal. We climb up, activate the portal on the column and on the side wall. We teleport, fly up, on the top floor in the chest we pick up Watcher Key. Through two mobile platforms we return to the central hall.
In the central hall we climb to the very top, to the second tier of rotating platforms, we approach the closed door, open it with the key. On the elevator we get to the round arena.
We go out into the open. We activate the portal on the nearest tower, then on the wall on the right. We look into the portal, through it we activate the portal on the second flying tower. We are waiting for the tower to turn, we attract the bomb with a chain and throw it through the portal into the crystal. Immediately teleport there, jump over to the other side.
In the room next to the entrance we take the chest, in the tank with water at the bottom we take Artifact: Soldier (19/20). We twist the mechanism in front of the entrance. We activate two teleporters, press the button, from this the water overflows into the left tank. We swim along it, turn the mechanism. We turn the mechanism at the entrance again. The column in the center turned. We activate the portal on the central column, through the portal in the side wall of the tank we teleport and get into the elevator.

Boss: Robot
We deal with this robot in the same way as with the previous ones, the only difference is that the portals are located on the side walls.

We carry out the third beam. We activate the portal where the beam hits, we activate the next portal along the corridor to open the door. We immediately delete it, move on, open another portal. The beam passes into the ball, we go down on the elevator. At the bottom we press the only button, we draw the beam further.
In the open space, activate the portal on the side wall, then on the near tower. Looking into the side portal, activate the portal on the far tower. The beam passes into the next ball. We remove the near portal, put it on the side wall, teleport to the other side.
We get into a room with a hanging platform in the center. On the air flow in the south we get to the side platform, there we take a chest with the souls of health. We pass further along the corridor, activate two reinforced portals, climb higher. At the top we take the chest, activate the power teleport on top of the flying platform. We go into the previous teleport, fly out of the flying platform, take it from above Artifact: Champion (4/6).
In order to go further, we jump to the center, activate two portals on a flying platform. We approach the eastern edge of the room, here we activate the chronosphere. After that, we quickly run, press the button on the flying platform, and then immediately two buttons on the north wall. The beam passes, we follow him into the elevator.
In the central building at the top of the rotating platforms, we activate the first portal, the second - on the outer wall of the platforms below.
All three skulls are destroyed, now Azrael is free. He opens the way for us to the dungeon where the giant Straga lives.

Boss: Straga
Straga's weak point is on the back. To get there, activate one portal on the floor, another one on the boss's mace. When the boss swings and raises his hand up, we teleport and get on his back. Here we beat the eye (key E), jump down and beat the boss in the face. So we repeat three times.
After the victory, we jump into the portal opened by Azrael, we find ourselves in the Garden of Eden. . We go up the stairs. Seeing the tower on the left, we jump to it, under the bridge in the chest we find fury shard (11). Everything is collected, we go to the tree.
We watch the intro, now everything becomes clear: the angel Abaddon is the Destroyer. In order to destroy it, you need to put together the destroyed Blade of Armageddon. We leave Eden.
We get the task "Find seven fragments of the Blade of Armageddon."

Shards of Armageddon's Blade


The exact location of all the fragments of the Blade of Armageddon:

1. In the location Ashlands next to Azrael behind the shadow bridge.
2. In the Crossroads location on the hotel balcony. We turn on the mask of shadows, at the southwestern building we fly to the second floor along the shadow airflow. We pass, use another shadow airflow, then quickly switch to the boarding chain, fly over to the balcony of the southern building (Seraphim Hotel). Here, along the air flow, we climb another floor higher, take a fragment of the blade.
3. In the location Suffocating Lot in the mansion in the north, on the top floor. We approach the mansion, closer to the entrance to the tunnel we see a gap in the stone wall of the building, we jump down there. We turn on the mask of shadows, climb up to the fifth floor along the shadowy air currents.
4. In the location of the broken staircase in the building in the east on the last floor. On the freeway we get to the eastern building, on the fourth floor, where the War last time saddled the griffin, we find a fragment of the blade.
5. In the location of the Flooded path on the northern flooded building. We climb to the top floor of the southern building, turn on the shadow mask, a shadow hook appears. We quickly switch to the boarding chain, jump over the hook to the northern building, we find a fragment of the blade.
6. In the location of the Dry Wind Road in the ruins in the south. Here again we meet with the angel Uriel. After defeating her, we pick up a fragment of the blade.
7. In the Ashlands location in the southwestern cave. We climb into the cave, we go inside. Turn on the shadow mask, switch to the chain, pull the bomb from the wall, throw it at the crystal above. We pass along the path upward, along the hook we jump over the abyss. At the very top lies a fragment of the blade.

Simultaneously with the collection of fragments, you can go through all the locations in general and collect the remaining artifacts, bonuses and secrets. Re-visit the following locations:
Crossroads, Crossroads (library), Burning Gallows, Burning Gallows (East Cave), Suffocating Lot, Suffocating Lot (Sewers), Gloomy Cathedral (Facade), Gloomy Cathedral, Burning Gallows (Western Cave), Flooded Path, Blacksmith's Ford (Pipes) , Blacksmith's Ford, Burning Gallows (northern cave), Ashlands (pipes), Ashlands (desert), Ashlands (dungeon).

We find the remaining fragments of rage and stones of life:
In the snake hole leading to the Gloomy Cathedral, we find lifestone shard (14). (To take a fragment in a snake hole, you need to turn on the mask of shadows, find a shadow hook in the air, hook onto it with your grappling hook, cross to the other side of the abyss, and then just follow the path that appears).
Having sold all the artifacts of the soldiers to Vulgrim, we get shard of life stone (15).
Having sold all the champion artifacts to Vulgrim, we get shard of life stone(16).
In the snake hole leading to the Blacksmith's Ford, we find shard of fury.
Having sold Vulgrim the artifact of the governor, we get fury shard (19).
For 2500 blue souls buy from Vulgrim Fury Shard (20).

Having collected all seven fragments of the Blade of Armageddon, we go to the location of the Blacksmith's Ford to Ultein. The Ancient One forges the blade anew. Now with such a weapon you can go to battle with the Destroyer. We return to the Ashlands to the northern hill to Azrael (on the global map we teleport to the northernmost location - Leviathan Road).

Destroyer

Boss: Destroyer
We fight with Abaddon in the form of a dragon. The boss will run around the arena in circles and carry out ramming attacks. You just can't catch up with him. To inflict damage on the Destroyer, we stand closer to the edge of the arena. When he rams, we dodge, he will rest against the edge of the arena, here we attack him. After our two successful attacks, the boss will begin to fly high into the sky and swiftly attack from there. We dodge air attacks, try to attack him after landing, or wait for him to ram attacks again. After six successful attacks, we finish off the dragon (key E). (To finish off the dragon, you need to go to the center of the arena. Nothing will happen on the edge). We fall to the floor below.
Abaddon assumes his angelic form. Now we just beat him, from time to time we dodge attacks from the air. At some point War and Abaddon will cross blades. To overcome the boss, you need to quickly and often press the left mouse button. Such a fight will be repeated three times, after which the last boss will be defeated.
Congratulations, the whole game is completed!!!

Apocalypse

The first level of habit is a workout. Kill enemies, dodge blows. Upon the arrival of a large demon, take on the demonic form of War and deal with it.

Angels appear. Now you are stuck between a rock and a hard place, you will have to kill everyone. War can grab cars abandoned on the streets of the city and throw them at enemies. After a loud siren, the herald of the apocalypse will lose some of his strength and half his health points.

When you see such an icon above a monster's head, it can be finished off. Press the "capture" button to perform a beautiful kill on the enemy.

Take a break from the fight, it's time to learn how to overcome obstacles. Climb along the vine to the ledge, and from there climb onto the wires. When you go down, you will find a scene in which the demon Straga kills the leader of the angels - Abaddon.

Boss

Get ready to dodge Straga's blows. Sometimes he will throw cars at you. Grab them and throw them back. After the second hit, the Straga will fall to the ground. Come and hit the boss with a sword. This concludes the boss battle tactics. Repeat until he dies. After the second howl of the siren, War loses all his strength.

Charred Council

It is not known how the horseman of the apocalypse War heard the call and went to earth earlier than expected. Because of this, a war broke out between the angels and the demons, the winner of which came out the second. War awaits punishment from the Charred Council - the guardian of balance. But ahead of the rider is not death, he will have to correct his mistakes. For this, a Shadow is assigned to him, a ghostly creature that will watch over the warrior.

Take back your sword and return to earth, you need to find the demon Vulgrim.

Serafim Hotel

On the top floor, zombies will attack you. This is an ordinary enemy, the fight with which is not difficult. Now approach the platform and push it towards the ledge. Jump up on it, and go to the opposite side.

To defeat the thug on the fourth floor, you will have to aim at him and use the Underground Blades spell. When he falls, go outside.

crossroads

You find Vulgrim. You will learn from him that the servant of Satan has renounced demonic forces and now lives on his own. He agrees to help War, but only after we get 500 souls for him.

The first chest with souls can be found in the pit opposite Vulgrim's lair. Now go to the middle of the location, there will be a second chest in the building. In the East ("E") there is a building in the basement of which there is a third chest. To get close to him, you have to go from the North ("N"). Nearby, a little to the west, you can find a ladder, going down which, we will find ourselves in a room with water. If you jump along the columns to the opposite end of the room, then you will pick up another chest.

Never get distracted by one enemy, you will almost always be surrounded by 5+ various enemies. Keep them at a distance, War's health is rapidly dropping to zero.

Return to Vulgrim and give him souls. For this, he will give you the Howler Horn and give you a new task: to find Samael, the demon. Take the horn in your hands and blow it. The gates will open and War will come in.

burning gallows

Go straight until you hit a round amphitheater.

Boss

The whole boss fight tactic is to constantly be on the move. Dodge his attacks and hit back. Periodically, he will call on his officers, switch to them, and when the small monsters are dead, return to the boss.

When the boss falls, move the two gargoyle statues to the middle of the amphitheater. The demon Samael will appear in the arena and the quest will be completed.

Suffocating Lot

In the East ("E") you will find a target - a large stone golem. Wake him up with a horn. After talking with him, War will have a new ability. Now you can see the underworld, where you have to find four demonic portals, each with its own test:

  • Southwest: Kill 50 demons without dying.
  • Southeast: Kill 30 demons with a finishing attack.
  • East: Kill 5 demons in the air.
  • North: Kill 40 demons in a time.

When finished with the tests, return to the golem and use the horn again. The giant will leave, opening the way for you. For this, you get a new ability "Ravager" - War deals increased damage with picked up items.

broken stairs

Enter the house and go upstairs. Through the window, a stream of wind will carry you to the bridge. After the fight with the big monster, go to the big double doors. They are closed, and in order to open them, you will have to look for the key. The Watcher's Key itself is in a chest two floors below.

When the doors open, a detachment of angels will attack the War, led by the archangel Uriel. The war will catch on to one of the griffins, sending the rider to the bottom of the abyss. Astride a bird, you will have an air battle: it’s better not to hit enemies with frequent attacks, but inflict one, but powerful one. So, the griffin will send several arrows at once to other riders.

After the battle, a huge gargoyle will attack the griffin and knock War out of the saddle.

Gloomy Cathedral

There is a large decorative sword in the church. Take it and place it in the hands of the statue in front of the doors. The mechanism will activate and the gate will open.

Enter the right doors and kill all the monsters. Against the backdrop of what is happening, the griffin continues to fight with the gargoyle. When you get a grenade, throw it at the crystals. They will crumble, and the War will be able to go on. Take the Fury Stone from the chest.

Through the tunnel you will get to the second floor, where you will receive a map of the Twilight Cathedral from another box. From there, exit into the central room, where you push the gargoyle off the balcony. After the statue breaks through the floor, go down into the dungeon.

Jumping over the abyss with a double jump, we pass further. From the next box you pick up the Key of the observer. Return to the tier above and open the doors. There is a new sword guarded by a demon. After killing him, grab the sword.

In the central room, put the sword into the hands of the stone statue and open a new door. After picking up another grenade, quickly throw it at the demon under the ceiling. The monster will die, and with it the sword will fall from the ceiling. Take weapons and put statues in the hands.

In another room, the air current will take you to the opposite side of the second floor. A new room awaits outside the door. Climb over the wall to the other side and drop the platform that forms a bridge to the balcony. Behind the next door you will find the central room. Throw a grenade at another demon. He will drop the gargoyle on the floor and punch a hole in it. Jump down into the resulting dungeon.

At the end of the corridor, release the artifact from the chains. The war will receive a new weapon "Cross Blade". Several enemies will immediately appear for you to try out the new artifact. Throw the blade at the gargoyles and then at the statue with the sword.

The next room will have an amphitheater with a lava river in the center. To free the statue, throw the blade at the bombs. They will fall on the crystals and they will explode. Activate the mechanism and throw the blade at the glowing sword.

Further, on the column you will see more bombs. Shoot them, and then bring the fire to the next bombs (select the torch first, and then the bombs). When the bombs explode, an island is formed, along which you will pass. There will be three statues in the amphitheater, each of which needs to be offered a sword.

  • Go to the door in the West ("W"). Go down the wall to the lower tier. Grab a bomb and throw it at the crystals that hang right behind the pistons. Go back and start the bridge. Bring explosives to the upper tier, set fire to it and throw it into the passage, get to the inactive bombs, which must be thrown so that a semblance of a path from a burning bomb to crystals is formed. Blow up the formed path and go to the mechanism. Run it and go to the doors with the lava flow. With a throwing knife, activate both levers at the same time. The lava will harden and you can move on. Take the sword and return to the central room.
  • Go through the door in the North ("N"). Tear off the weights that prevent you from passing and slide down the rope. By activating the mechanism, you will get rising platforms that will give you a passage further. Run through them to the end and activate the buttons: left, right, and the last one in the North. From there, jump to the rope and land from it at the sword. Again, start the two levers at the same time and go back.
  • Go through the door in the East ("E"). From the box, get the Observer's Key and a shard of rage. Now go to the room with lava, along the wall of which you get to another gate. Activate the mechanism and go inside.

Boss

Weak spots of the boss are marked with shimmering orbs. Place marks on them and throw knives at the same time. When the giant falls, run up and land a few sword attacks. When he starts to get up, run as far as you can to avoid getting hit by his area of ​​effect. Repeat several times until he finally dies. Now go down the elevator.

Break the crystal and go to the mechanism. Activating it will raise the bridge. Aiming at the burning torch, throw the knife so that it flies through other slots and ignites the remaining ones. When a fire ignites next to the crystal, place a bomb next to it and set it on fire. In another room, simply start the mechanism and the statue will rise. Go back.

At a certain stage of the game, the War will receive his faithful horse Ruin, and a little later, the first long-range weapon.

Start the mechanism of the second statue and climb the columns to the other side of the room. There, activate the two buttons with throwing knives and go down the elevator. Take the sword and kill all the demons and return to the central room, where you install the last sword in the statue. A huge mechanism will start, and the War, together with the arena, will rise up.

War appears in the northern part of the church. Kill the dangling monster and go inside.

Boss

First things first, throw a grenade at the boss and wait for the right moment to ignite its fuse from the brazier. The explosion will knock the boss to the ground, then approach and hit him with your sword. After the boss gets up and rises again, it is enough to repeat this action again, after which Tiamat will go into a ground attack.

Hit the boss's hind legs and don't forget to run back in time so that you don't get hit by his area attack. When Tiamat dies, War will receive the Attendant's Heart artifact.

The demon Vulgrim will teach War to use snake paths to quickly move around locations. So we return to the Burning Gallows.

burning gallows

The war gives Samael the Heart of the confidant. For this, the demon will give the rider a new ability - "Form of Chaos" - and a new task, to find the blacksmith Ultein.

Go around the demon's lair on the left until you run into red crystals. Set the bombs on fire with the throwing knife and blow up the rocks. When the passage opens, run further.

Go outside to the Blacksmith's Ford location. Find a large hammer and take it. Ultein will appear, with whom the War will start a fight. To hurt the blacksmith, you will have to go into the form of Chaos, otherwise he will not be damaged.

The battle is interrupted by the angel Uriel, beloved of the fallen Abaddon and hunter of the horseman of the apocalypse War. The war with the blacksmith unite against a common enemy, and now the main task is to kill more angels than the opponent.

At first, Ultaine will lead until War receives a Ravager machine gun from the body of one of the defeated enemies. He makes short work of the angels very quickly.

For the victory in the competition, Ultain will give us a new ability "Combat Science". Enter the city arena, where Uriel is already waiting for the War. After defeating her, War will open a further path to the lair of the Weeper. We pass through the dungeon to the next location.

voids

At the train station, the boss will attack you for the first time. To put her to flight, grab the angelic cannon that lies nearby. After that, the boss will run into his hole, and you have to find it.

The entrance to the location we needed was hidden behind a large clock. Through them, the War enters the room with water.

Swim to the Northwest of the room, from where you will enter a room with overgrowth. On it climb to the second floor and turn on the mechanism of the gas pipe. A fire will ignite, and you will have to throw a dagger so that the remaining pipes catch fire.

Now climb up to the second floor again, jump over to the area with crystals and set fire to the bomb. The crystals will collapse, and the next passage will open for you.

Jump into the hole and go forward along the corridor, from where you get into another room with water. Swim to terminal "A", from there you dive and go down to the tier below. On the right will be the Reaper upgrade for War. At the end of the tunnel there will be a mechanism, by activating which, you can return to the intersection and move to the South, where the Watcher's Key is already waiting for you. In Terminal A, you can now open the door.

Wings will help not only to overcome the abyss, but also to get into hard-to-reach places with secrets and extra points.

Once in the round arena, break the stone chains and get a new weapon - the Earthquake Glove. Now you can break the ice. Destroy the barrier to the left of the pedestal and take the Watcher's Key. Open the door and follow on.

You are back inside the walls of the depot. There are three elevators in front of you. Climb up the stairs to the floor above and activate the mechanism. He will raise the first elevator. Now push the motor off the edge of the platform. He will fall onto the second elevator. Jump next. After raising the second elevator, push the motor to the edge and drop onto the third elevator. Jump down next and lift the third elevator higher. Push the motor onto the grate and climb it to the very top. Break the ice wall and go forward.

While you are climbing the rope, shoot the flying demons from afar so that they do not throw you down. On the rope you will return to the flooded room. Now you can break the ice, after which all the water will drain into the pit, and you can safely pick up the Void card and go to the northern room.

You are back at the depot. This time, the platforms on which we jumped are spinning. Break the ice behind which the vine grows. To climb it, you need to drive a wagon over it.

Go to the second floor and start the mechanism. The platform will move. Now go down below and push the freight car off the platform, and drive the passenger car instead. Activate the mechanism at the top again. Get down again, push the car to the vine and climb up.

Return to the beginning of the level. Rise to the second floor and break the ice and move to the cave. On the second platform, you need to hit the knife switch with your sword, then climb up and continue on your way.

Follow the rails forward until you hit the bomb. Take it and place it on the red stone. Now light the gas pipes with a throwing knife, and from them - a bomb.

You will find yourself in a round arena with water. Dive in and swim north. When you surface, climb up. Break the ice there and get the bomb. Now set fire to all remaining gas pipes with a throwing knife. Before the first piston, break the ice and set fire to the bomb. From above, break the ice under the second. At the bottom, take the Observer's Key. Go back to the subway station and open the door.

On the rails, push the wagon to the Weeper so she can eat it instead of the War. Through the caves, go outside, where it remains to kill the demons. In the West, activate the mechanism and swim to the gate that has opened.

When you find yourself in the canyon, jump down and break the ice. After that, the ravine will begin to fill with water. Climb up the pipe, break the ice again. There will be more and more water. Now go East ("E"), to the boss's lair.

Boss

Break all the ice that you meet along the way. After two wagon throws at the Weeper, she will fall to the ground. Break her ice shield. After that, the boss will rise, and the wagons will have to be pushed into him again. Now that she has fallen a second time, jump into chaos form and slash with your sword. Repeat until the boss dies. War will receive from her body the second Heart of the confidant.

blacksmith ford

Return to Blacksmith Ultain. The Weeper is dead, and the Ancient One gives War a new weapon, the Peacemaker revolver. Now go to Vulgrim along the snake path.

It is extremely dangerous to run on the sand on your own two feet, giant worms sleep and see how to devour the unsuspecting War.

burning gallows

Samael receives a second heart, and for this he bestows the War with a new Chronomancer ability. Now you can slow down time. The next target of the War will be the giant Stygian, one of the leaders of the army of demons.

Go around Samael's lair on the left again, activate the chronosphere and break through the ice layer. When you reach the valley tunnel, move forward.

dry wind road

From the entrance to the location, move north to get into the Ashlands.

Ashlands

The passage further will block the abyss for you. To go further, you need to injure the demon that clings to the chest. Shoot him until he drops the weight, then jump onto the crate and when you're at the right height jump down to the opposite side. There you will pick up the “Help” upgrade. Now take the bombs and throw the passage, overgrown with crystals.

To walk the rope, throw three knives at the demons and quickly grab the rope. Jump over it to the left and run further. At the end of the tunnel, the desert of the Ashlands awaits you.

You can’t step on the sand, you will be immediately devoured by worms. Activate time dilation with the chronosphere and run across the sand to the rocks. So you have to move until you reach the tower.

Climb up the wall of the first tower and start the mechanism. Now the bridge is down. Follow it to the next chronosphere.

Repeat the same with the second tower, but only now, when you lower the lever, quickly run across to the opposite side to catch the bridge.

The third tower stands in the North ("N"). Launch the chronosphere and grab the bomb. Leave it at the red stone and climb up the tower. When the mechanism starts, the chronosphere will descend. Run to her. Run it and climb up, where the Undying artifact awaits you in the chest. Now run to the South ("S") and turn the lever again. The drill will jam, you can go down into the funnel.

An underground lake awaits you at the bottom. Break the ice on the shore and move to the platform, which you move to the demon hanging on the cliff. He will grab the chest, and you will have to shoot him. Jump on the chest and wait for the demon to pick it up. Once you're at the top, activate the chronosphere and run into the grenade cave. Launch the second chronosphere, take a grenade and throw it at the red stones on the ceiling. The explosion will cause a collapse, and you can climb up.

Go to the cave, where a detachment of demons is already waiting for you. After dealing with them, go upstairs.

Wait for the giant worm to leave the arena before running through. In order not to be on the sand for a long time, jump from platform to platform. So War will get to the cave.

When the riders are dead, the leader of the pack will challenge the War. After his death, the herald of the apocalypse will release his horse Ruin. Ride it back to the arena.

Boss

The first boss will be the same worm that has been bothering us all this time. Running around the arena is dangerous, be on the Ruin all this time. Run towards the monster so that it opens its mouth. Then shoot from the revolver at him. Sooner or later, the boss's health will drop to zero, and you should also finish him on horseback.

Boss #2

After the death of the worm, his forefather, the Stygian, appears. A huge, chained Stygian breaks free of the demons' bonds and attacks War.

The Stygian should be hit from the side. First knock the metal muzzle off his head. In general, the fight with the Stygian is similar to the fight with the previous boss. The only difference is that the Stygian will periodically summon three smaller worms to the battlefield. First deal with them, and only then beat the boss. When he opens his mouth, shoot it with a revolver.

After his death, the rider receives the third Heart of the Apprentice. Return to Vulgrim, and from him to Samael. For the third heart, War will acquire the Soul Bridge skill.

You can now jump over the giant chasm in the West of the map. With the help of the "Bridge of Souls", riding on the Ruin, War finds himself on the opposite bank, but, suddenly, huge spiders crawl out of the canyon and bind War.

A strike with a steel fist breaks through especially armored demons.

iron vault

The quicktime event is enabled. Break the web with the "Capture" button and run into the house. To go further, you need to break the ice and move the platform under the rope. Now activate the chronosphere and while time slows down, jump to the opposite side of the abyss.

Bypassing the building, the War will go to another street. Go inside the first house. A fragile support will stick out there, which is enough to break with your sword. When the whole structure collapses, it will be possible to safely climb up and pick up the location card. Continue on until you reach a descent.

Activate the chronosphere mechanism. Now go to the edge of the platform until it tilts as much as possible, and only then start the chronosphere. Time has stopped again. Turn around and run along the sloped beam. So the War will be able to jump to the tier above, where he will take the Observer's Key.

Return to the street to open the previously locked door.

You will enter a room with cobwebs. Move the box under the monster and jump on it. When the demon starts to pick it up, jump onto the ledge. Now shoot the demon. He will drop the box, which will fall on the huge spider below. After that, you can go down the wall to the exit.

When you reach the platform with the bomb, slide it into the elevator and raise the structure with the mechanism. When she reaches the top, follow her and carry her to the narrow part of the gorge. Place the platform on the cliff and throw it across the abyss with a fist and place it on the second elevator. At the top, activate the mechanism to raise the elevator and blow up the crystal with a bomb.

Once outside, go around the building along the path. On the other side, already in the house, go down to the lower tier and take the new weapon "Boarding Chain". With its help, you can be attracted to enemies and cling to hooks.

To dispel the magical seals, you will have to hunt spiders. In the room with the chain, the first creature will attack you. With a chain you knock down armor from him and finish him off. Climb up the chain and start the chronometer, and take the Watcher's Key behind the bars.

Return to the door with the magic seal Turn into the building on the right, there you will find the second spider. At the exit to the street, a third is already waiting for you.

Now go to the building where the spiders dragged War. The war will fall under the web and fall after the spider. After killing him, get ready for the boss fight.

Boss

A huge ice spider will crawl out of its hole. Grab the cocoon with a chain and throw it into the mouth of the insect. While he is eating, run up to him and hit the ground with a steel fist. After that, ice armor flies off the spider, and it goes on the attack. Dodge the battering ram and take off on wings to avoid being hit by its area attack.

Throw the cocoon to him again, but now go around the back and hit him where the ice was sleeping. Repeat until the monster dies.

The air current from the cliff will carry you to the very top, where you can pick up the War Majesty upgrade. Now run forward until you reach the sealed doors. They are open, go to the boss.

Boss #2

Like the first boss, this one is a giant spider. Silita, mother of all spiders, teleports very quickly and often. After a couple of jumps, it will stop. Cling to her snout with a hook, pull yourself up and hit her.

When she's been beaten enough, the spider will climb up to the ceiling and drop bombs on you. Jump to the bomb, and from the bomb - to the face of the boss. Thus War finishes off Silita.

Take from her lifeless body a new heart of the confidant and return to Samael. As it turned out, all this was started in order for the demon to regain its lost powers. However, he does not deceive the War, and we get a passage to the tower of the main villain - the Destroyer.

black throne

You can't get to the Destroyer alone, you will have to team up with the keeper of souls Azrael. To do this, you need to release it.

Through the right door, War will enter a room with three unstable platforms. Activate the switch on the first wall and go through the door on the right. Now activate the second wall and return to the first. We press again. The wall returns to its original position. Now run the third one and exit the room.

Correctly "kicks to the legs" in this game does not work. You'll have to sweat to get to the weak point of the boss.

Start the mechanism so that all hooks are lowered. Follow them to the opposite side. Continue on until you reach the amphitheater. Kill all the demons here, and then break the shackles of the stone. For this, you will receive the teleportation skill "Void Walker".

Portals are red spheres on the walls. Open the first portal on the first floor, and the second on the second. So you move from the first to the second floor.

Now take care of the improved portal, which will give you acceleration when you exit it. Fly to the third floor.

Activate the button with the sun engraved on it. Use the portal to throw a bomb into the crystal. Now activate two buttons at once (using portals). This will take you to the top floor.

Boss

To defeat the giant work, leave two reinforced portals next to the boss. When he hits the ground with his hammer, he will be immobilized for a while. At this moment, jump through the portal to his head and break open the protective sphere. Now get off it and hit with a sword. After the first combo, run back, otherwise you will be hit by his area attack. Repeat this until the boss is dead.

One of the portal beams is launched. There are two more left. Now you need to bring him to the central room at the beginning of the location. To do this, open the portal so that the beam hits it. Now go down and open the portal below. The doors open, and you remove the second portal and place it by the elevator. When the beam hits the sphere, you can remove the first port. So bring the beam to the second building, where there are movable platforms. Lower the first wall, and, on the contrary, raise the second. Go to Azrael.

Portals will open, and you will have to climb the platforms floating in the air. When you climb on them, go through the doors, and from them - on the elevator.

Go to the first column, climb on it and shoot the demons. Activate the portals again. Drop down to the lower portal. It will take you to the north side of the room. Now you can leave the building.

You will see two towers floating in the air. Place two portals: on the nearest tower and on the wall. When the towers are as close to each other as possible, move the portal from the first tower to the second. Now wait until the second tower reaches the cliff and jump into the portal.

In the house, take the Observer's Key. Now you have to solve the puzzle with two loads and three elevators, as it was in the previous chapters. Place the portal next to the stone and on the ceiling of the elevator that is lower than the others, and place the second stone in the middle elevator. Enter the elevator, open the portal on the ceiling of the elevator that is the highest, and then place the portal in the very first elevator. Move quickly into the rising elevator. Now wait until the elevator goes higher, and only then launch the portal on the floor of the elevator that is the highest. Put the second portal on the wall. Now jump onto the roof of the elevator and get to the roof.

The skulls in the upper left corner are responsible for the rider's extra lives.

Approach the rune on the floor. Activate the portal, and then step back a little. Now launch two reinforced portals. Enter one, fly out of the second. So you will fly to the very top, from where you will go to the boss.

Boss #2

As in the case of the first boss, this one also needs to be beaten with the help of portals. But first you have to remove the protective aura from them. Stay on the portal until the giant aims to strike. At the very last moment, jump back so that the robot hits the portal. Do the same with the second one.

Throw knives at the levers to activate all 3 at once. Use the portals in the elevators to bring the beam to the sphere.

Go to the central room. Drop down to the ledge on the left and grab the bomb. Now aim at the spinning platform and throw the bomb at the stone sticking out of it. By bringing the beam to the end, you save Azrael, who tells the whole truth to War. It turns out that the premature apocalypse was planned by the angel Abaddon.

Go to the southern part of the room and place two portals there: one on the floor, the second on the wall. Run into the one on the wall. Inertia will throw you to the very top, where you will calmly grab onto the ledge.

Now jump onto one of the platforms through the portal, then set up the portal on the other platform. When she approaches the cliff, jump through the portal to it. So you pass another abyss.

To go further, you have to blow up the crystal. To do this, arrange the portals so that they lead directly from the redstone to the bomb. Pull out the chain bomb and throw it into the portal. Return to the spiral staircase. The explosion raised the column with the portal. Jump on it from above, install one horizontal and one vertical portals. After flying up with the help of portals, you will take away the Watcher's Key. Return to the central room.

There, climb to the very top and open the locked door. It leads to an elevator that will take you up to the arena.

Boss #3

Another robot, which can be killed in the same way as the previous one. But now the portals are not on the floor, but on the walls.

It remains to draw the third beam through the portals to the sphere. When the deed is done, the beams will shatter the skulls that bound Azrael. The guard is released. It opens the way for you to Straga's lair.

Boss #4

If you remember, Straga War won at the first level. Since then, the monster has become much stronger and more aggressive. His weak spot is on his back. To get there, open the portal on the floor and on the boss's hammer. When he swings, jump into the portal, so you will be on his back. Hit him in the eye, which the War has not completely destroyed.

After a few attempts, Straga will die, and Azrael will teleport you to the Garden of Eden.

Eden

Boss

Azrael will give you the Mask of Shadows. With her help, War will summon his "evil" copy, which will have to be defeated.

Go to the huge tree of paradise to find out the truth about Abaddon.

It turns out that all this time the leader of the angels was the demon Destroyer, the general of Lucifer's troops. To defeat him, you will have to forge the legendary Armageddon blade, once split into seven parts.

  • Ash Lands: Near Azrael.
  • Crossroads: on the balcony of the Serafim Hotel.
  • Suffocating lot: the last floor of the mansion (North).
  • Broken staircase: the last floor of the house (East).
  • Flooded Path: Building to the north.
  • Dry wind road: ruins (South).
  • Ashlands: Cave (Southwest).

All of these shards can only be seen in "Shadow Mask". Otherwise, you can run through the desired artifact. Now, having collected all the fragments, go to the blacksmith Ultein. He will forge the blade of Armageddon. The war is ready for the final battle.

Go to Azrael, he will open the Leviathan path, along which you will come to Abaddon.

Boss

Abaddon first appears in dragon form. You need to run around him on the Ruin while he tries to ram attacks. While dodging, hit him with your sword. After a couple of hits, Abaddon will fly into the air and try to dive down on you. After the demon lands, hit him, or wait for his ramming attacks. After you hit him 6 times, finish him off. Together with Abaddon, you will fall one floor below.

Now in the form of an angel, Abaddon enters the battle with renewed vigor. Everything is easier here. Beat him, dodge in time. When War and Abaddon cross swords, press the appropriate buttons. After the third successful quicktime event, War will finish off the villain.

There are always four riders.