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How to play together in the cave. The Cave - Typical Platform

Preparing plants for winter

Movement - using the WASD keys.

Jump - right mouse button (RMB).

Take an item - click on it with the left mouse button. Put an object (throw) - double-click the left mouse button.

To drag an object - hold down the "E" key and the direction key.

By default, the character runs, if you need to go, press "Shift".


At the beginning of the game you will be asked to choose three characters out of seven possible. Switching between characters is done by pressing the keys 1, 2, 3.

Each character has a special skill (to use the skill, you need to press "Q").

Knight - invulnerable from fire when in the air (for example, in a jump),

Redneck - holding his breath underwater

Time traveler - travels through walls

Monk - attracts objects within sight,

Adventurer - throws a grappling hook and jumps over obstacles,

Gemini - bifurcation (you can do two actions at the same time),

Scientist - opens any control panels.


Throughout the game, you will encounter flickering symbols on the walls (each character should have eight symbols and two more after the game). If you collect the entire collection, you will find out the backstory of your team. The symbols are in the same places, but depending on the selected characters, the icons themselves will change.


The game has five required levels and three individual (for each character).

The plot branching is as follows:

The "Gift Shop" level is the same for everyone.

If the team has a Knight or a Villager, then the level "Castle" or "Attractions" follows, if they are not there, immediately the level "Mine".

The "Mine" level is the same for everyone.

The "Pyramid", "Mansion" or "Museum" level is individual for the Adventurer, Gemini or Time Traveler (if there are no such characters in the team, the "Zoo" level immediately follows).

The Zoo level is the same for everyone.

The “Laboratory” or “Monastery” level is individual for the Scientist or Monk (if there are no such characters in the team, the “Island” level immediately follows).

The "Island" level is the same for everyone.

The Return to the Gift Shop level is the same for everyone.

Be guided by the signs on which the direction of travel is indicated.

Gift Shop Level

Level goal: find three souvenirs. Exit: door to the right of the gift shop.


With the first character, run to the right and take the crowbar. Run to the left and rip off the blocking boards. Run on until you reach a rock that cannot be climbed. Go right, find the box and drag it under the rock.

Jump onto the Creaky Bridge. Select two other characters and also bring them to the bridge. The bridge will naturally collapse. Get out of the water.

Run to the right and talk to the seller of the gift shop. After his tirade, go left: the seller will offer to go into the cave and find three souvenirs (the door on the right is the future exit from the level). Take the key and go left, where two other characters are swimming in the water. Open the door. The second character is better to take the mount with you (you will need it).

Go down to the well and even lower to the vending machines (if you didn't take the mount, there is another one hanging here). There is a lever at the bottom, click on it with the first character. There is a second lever at the level of the well on the left. Click on it with the second character. With the third character, run to the character at the second lever, go through the open door and click on the third lever.

Walk left until the bell. Here you need to go up as a character with a mount and rip off the handle from the second well (the mount can be thrown, it is no longer needed). Take the handle, return to the first well and take the bucket. With the bucket, return to the first well, climb higher and use the bucket on the sparkling shield. Pull the fuse out of the panel and return to the location with the vending machines. Insert the fuse into the fuse box and hit the sausage machine. Take the sausage. Take the fuse with the second character and take it to the first shield. Stand to the left of the claw lever. As the character with the sausage, go to the bell and click on the stakes on the left: you will prick the sausage. Ring the bell, immediately switch to the character at the shield and pull the lever.

You will catch the monster. Go left and jump into the water. Climb to the right bank, go down two stairs and take a dynamite stick. Climb the two stairs, light the saber on the torch on the wall and place it on the right under the blockage of stones.

In the opened cave, you need to find two objects (it can be a guitar, a dramatic award, a bear, a skull). One of the items can only be obtained by diving under the water.

Further you will see a platform and a grate. Stand on the platform with one of the characters: the grate will rise, and behind it you will find the second platform. Place the second character on the second platform, and the third (who has no reward) climb the stairs to the right of the second platform. The third souvenir is located here.

Move the characters to the right (the one on the right platform should be the last to leave). Call the elevator, stand on the platform with all the characters and go up to the vending machines. Return to the gift shop and give all the items to the seller. Pull the right door, then talk to the seller again. He will open the door.

Go right, jump into the water and climb out to the left. Jump onto the hanging block with one character. The second character jump over the stones to the left and go down to the ground. Transfer the third character to the ground to the second. The first character to climb on the rope of the block and stand on the middle stone. With the second character, move the box on the right so that the first character jumped down on it and did not crash. Go right and the three of us stand on the platform. The next door will open.

Castle Level (Knight)

Level goal: get a sword. Exit: garden to the left of the throne room.


Walk down and left where you will see a narrow passage on fire. Jump down and use the skill of the Knight ("Q") in the jump: then in the balloon he will slowly fly through the fire. Go left, talk to the King and find out that you need to find the Princess, bring her amulet and pull the Excalibur sword out of the stones. Go right in a straight line: a grate will open into the castle courtyard. Climb the ladders and ropes to the very top and talk to the Princess. She wants you to defeat the dragon and bring the gold that he guards as proof.

Go down to the courtyard and go to the castle. At the fork (arrows to the dragon and to the Princess), climb the right rope, then the stairs (pay attention to the guard with a gun, who guards the key to the dragon's gate). Find the elevator upstairs and put the Knight in it. Run after the second character, near the elevator, climb the rope to the lever that controls the elevator.

Switch to the Knight and apply his skill (since the Knight is in the air, the balloon will protect him until you move the Knight). Lower the Knight to the 3rd floor (the bell should ring) and check the elevator by switching to the Knight: if everything is correct, the guard should shout and shoot. The third character go to the castle and take the key from the dragon's gate.

Lower the Knight to the 4th floor (down), run there by the character with the key. Open the dragon's gate and stand not very far from the coin that you have to steal.

Run around the dungeon with the Knight and go to the dragon from the other side. Run close enough to the dragon and use the skill while jumping. While the dragon burns with heat at the Knight, quickly switch to the second character and steal a coin. Climb up to the Princess (along the right rope, then along the long stairs and the second stairs to the left of the road to the elevator). Open the door with a coin and take the amulet.

Go down to the fork. Switch to the Knight, leave the dungeon to the left and up the rope. At the fork (to the dragon or to the skulls), go right. You will go to the second character with the amulet. Take the amulet and return to the King (to the courtyard, upstairs and again through the passage on fire). He will let you take the sword.

Try to pull out the sword, but here's the bad luck: stuck. Switch to the second character and climb into the castle along the right rope. Before reaching the stairs to the Princess's room, on the left, find the boxes with dynamite. Return to the dungeon and at the fork follow the arrow to the skulls. In the leftmost corner, you will see a stone square plinth with the Knight right above it. Light the saber on the nearest torch and throw it on the pedestal. Switch to the Knight and take the sword.

One of the remaining characters can run to the Princess's room, where the King went, and check what he is doing. Then switch to the Knight, run left into the garden and jump down.

Level "Attractions" (Redneck)

The goal of the level: to earn five tickets and buy a teddy bear for your girlfriend with them. Exit: gate to the right of the girl.


Jump into the water as a redneck, use the ability to hold your breath and swim to the left. Get out on land, take a dynamite stick from the box, light it on the torch and throw it on the blockage on the right. Go down the stairs to the left of the pool. You will see the dream of the Hillbilly - a long-legged girl for whom you will have to get a teddy bear. The bear is sold in the machine next to the girl and costs 5 tickets.

The first ticket is to the left of the machine in the hands of a cardboard figure.

The second ticket is located in the diving booth in the left corner of the level. It will take two characters: the first one must climb onto the booth, the second one must press the button. When the first character falls into the water, take the ticket with the second.

The third ticket is in the power meter next to the diving booth. He will need a hammer and two characters. The first character (it is better not to choose the Hillbilly) climb the rope in the center of the level. A rope separates the left and right side of the rides. Now you need to go all the way to the left (you will see boxes). Climb on the boxes and further up to the generator truck. Nearby lies a wrench, which you need to take and stand next to the generator.

Climb the rope with the second character and go left. Climb the nearest stairs to the upper level of the park. On the right you will see a large Ferris wheel. You need to aim and jump into the booth. When you are at the top, you will see a ledge with a shield in the upper right corner of the screen. Jump over there. Turn off the voltage on the generator with the wrench with the first character, take the fuse with the second character. Jump down and go left.

You will see a non-working theater. Climb up the stairs to the empty sparkle shield. Turn off the voltage with the first character, insert the fuse with the second character. Climb down the stairs: the theater will work, and you can take the hammer. Go down to the power meter and hit with a hammer. Collect the third ticket.

The fourth ticket is in the weigh-in attraction. Here you need a dumbbell, which lies to the right of the Ferris wheel near the strongman. With a dumbbell, run to the right to the boxes, climb down the ledges and find a magician. After watching him make a transparent cupcake, place a dumbbell on the table. Then click on the table: you will pick up the transparent dumbbell. Climb onto the weighing ride, step on the scale and press the button. Get your fourth ticket.

The fifth ticket is on the wheel of fortune. It will take three characters. The first character should stay near the generator, the second character will have to run for the fuse to the theater (do not forget to turn off the voltage when you pick up the fuse). Then run to the right to the boxes and the magician. You will see a mechanical predictor. Insert the fuse into the fuse box. The third character must climb up the rope and run to the left to the boxes, but not climb up, but go down to the wheel of fortune.

Switch to the character near the soothsayer and click on him. The ball in his hands will light up (either red, or blue, or green). Switch to the character at the wheel of fortune. Put on the color selector the color you just saw and press the lever on the left. You will win the fifth ticket.

Buy a bear (the Rump will automatically come running). Look at a girl who is not at all interested in your maniac. Bring the character with the wrench here and take the key from the Hillbilly. With the second character, take another ticket from the hands of the cardboard figure and buy a lighter. As a redneck, run to the diving booth, the second character - to the same place. Repeat the trick by dropping the Rump with the wrench into the water.

Apply the skill and swim to the right. You will see a valve that can only be closed with a wrench. When you do, switch to the character with the lighter. Go right and light the bales of hay to the right of the couple in love.

Run to the left as far as it will go (a fire will start and a box will block your way). Run to the right: the gate will now open. Then run to the pool, swim across it and go to the mine.

Level "Mine"

The goal of the level: to clear the rubble and find three trolleys for the gnome. Exit: the bridge next to the gnome.


Jump into the water and head right. With two characters, click on two levers. Jump over the location with stakes and go all the way down (there will be many stairs and ropes). As a result, you have to get on the rails (this is the future exit from the level). A gnome will appear on the left, who will first throw a shovel, a bucket and a can of corn, and then begin to throw dynamite sticks and demand his minecarts. Grab the bucket and rise higher, where your comrades are waiting for your character. Collect water from the puddle and return to the gnome. Catch the checker in a bucket of water and go up.

Three minecarts are located where torches are burning on the walls. Throw the bucket on the ground: the character will automatically pull out a dynamite stick from it. Light the dynamite and place it near the rubble.

First minecarriage (lower level, right, with gold). It will take two characters. The first character must move the cart under the claw, the second character must press the claw control lever. The claw will snag the gold bars and drop them onto the minecart. Then push the cart to the left towards the barrier (it will roll straight towards the gnome).

Second minecarriage (upper level, right, empty). You will need two characters and a shovel (you will have to run to the gnome and pick it up from the rails). Put the first character with a shovel in the trolley, the second character move the trolley until it automatically rolls. Switch immediately to the character with the shovel. First you will see a black screen and then a character in a minecart. Quickly click on the yellow semaphore mark in the center of the screen (if you don't get it, you'll have to try again). If everything is in order, you will move the arrow and come directly to the gnome.

Third trolley (middle level, left, with food). It will take three characters.

This is a puzzle with ladders and swing platforms. Your task is to move the cart from the lower right corner to the left to the middle level.

The starting position of the platforms is at the top, so the first character you will automatically jump to the right platform and go down to the lower level. Send the second character there. While one character is standing on the platform, the other must drag the cart onto it and move the central staircase 2 positions to the left. Place the second character on the left platform (to hold it), then the first character drag the cart to the left platform. Leave one character and a minecart on the left platform. The other two characters must climb the central staircase to the upper level and jump to the right platform. Now the character with the minecart will rise to the middle level. Push the cart to the left.

Automatically you will find yourself near the gnome. Put all the characters in the trolleys and jump with some character. And again you have to swim ...

Level "Pyramid" (Adventurer)

The goal of the level: to pull out the sarcophagus and get out of the trap. Exit: door to the right of the block from under the ankh.


Go left through the door and immediately use the grappling hook (as stakes will appear from the ground). Stand on the platform - the stakes will be removed. Move the other two characters and walk them to the other side of the pyramid and inside until you see the next stakes. Run up the Adventurer, use the grappling hook and jump over the stakes. Stand on the platform. An archaeologist will appear and tell you about the sarcophagus. Transfer the other two characters to this side, and with them go to the right and down the stairs. Then again to the right, to the location with the cat and down. As an adventurer, you need to go to the right, down and down the long stairs. On the right, take the ankh from the block and climb to the very top. Insert the ankh into the niche, after jumping over the stakes, and go left to the platform. The "rabbit" sign will light up. Because two other characters are already standing side by side, jump both of them down. Now two are locked on the floor with 4 platforms: Snake, Heron, Jackal, Lion.

As an adventurer, climb the ledge on the right. To open the door, you need to activate the Serpent and Lion platforms (look at the signs on the wall). Stand with two characters on these platforms: the door will open. Next, you need to remove both characters from these platforms and put one on the Jackal. Then you can use the grappling hook and climb up. Activate one Heron and cross the area with stakes, but do not jump down. Move some character to the Snake - the stakes below will cover the platform. At the bottom (this is the floor with the sarcophagus), place two characters on the Heron and the Jackal, run over the stakes and immediately click on the hook (because the second stakes cannot be removed). Go to the sarcophagus (you will automatically click on one of the platforms). Put two characters on the Serpent and Heron, and move the sarcophagus to the right. The door will open, move the sarcophagus further and jump down.

Here you need to move the sarcophagus to the left and go down with it to the next floor. There is a platform on the left. Stand on it and wait for the sarcophagus to go down. Run along it to the right and jump below. Quickly move one character to the Jackal: the door to the sarcophagus will open. Here you need to have time to run under the sarcophagus and jump onto the platform on the left (otherwise the Adventurer will be crushed and you will have to start over).

When the sarcophagus on the middle floor goes down, quickly run to the right, jump out of the door and jump. Put some character on the Lion and run to the third platform. Click on it and, together with the sarcophagus, go down.

There is an archaeologist here again. Move the sarcophagus straight on it and further to the right. The adventurer will fall down, the sarcophagus will disappear.

There are three drawing clues on the wall. Place two characters on the Snake and the Jackal, and the Adventurer on the leftmost platform. Then place the characters on the Lion and Heron, the adventurer on the middle platform. Finally, place the characters on the Lion and the Jackal, and the Adventurer on the right platform.

If everything is correct, two characters will break out of prison. Jump down with one of them and push the cube to the left (you don't need to jump after the cube). As an adventurer, drag the cube to the rightmost platform. Climb up the stairs that appear and go right. Collect all the characters on the platform by the door. Go right and climb up the rocks.

The Cave begins with seven archetypal heroes - a knight, a scientist, an adventurer, a Tibetan monk, a time traveler, little twins and a village idiot - descending into the Cave, according to legend, capable of granting wishes. Each has its own: one dreams of untold wealth, another seeks fame, and the third sleeps and sees himself in the chair of a more successful colleague. But how far are they willing to go in indulging their vices?

The Twin Campaign is perhaps one of the darkest.

In an attempt to answer this question, The Cave directs the player to a dark quest. I Have No Mouth, and I Must Scream based on the novel by American science fiction writer Harlan Ellison, published back in 1996. In it, an ominous supercomputer destroyed humanity, leaving only five people alive. There was some fatal flaw in everyone's personality, and a ruthless artificial intelligence set up brutal tests in which he tested people for the ability to resist their deepest desires.

If in this screenshot you found a reference to Monkey Island, then skipping The Cave is doubly not recommended.

The same thing happens in The Cave, only in Double fine the Cave itself acts as an evil computer. Very quickly, in a deep, male voice (yes, this is a talking Cave), she confronts the heroes with a fact: sometimes, in order to get what they want, they have to walk over corpses. Literally. And you go, because there is no other way to get out. And even if you poison the parents of twin children and "accidentally" feed the princess to the dragon, in the end you will find the long-awaited fame, money or freedom. This is their real cost. “Fear your desires,” as the ancients said.

Caveman

Otherwise, The Cave looks exactly as it should look like a game written by Ron Gilbert and Tim Schaefer, who also contributed to the development. It's a stylish, witty and sometimes very funny project. For example, the first item you find in the Cave is - what do you think? - of course scrap! After all, a good game simply has to start with a scrap. And the girl with whom one of the heroes falls in love is called the Amazing Two-Legged Woman. In fact, retelling local jokes is a thankless task, because most of them need to be seen: a solid share of humor lies in animation.

It's really difficult to choose heroes for the first time - they are all very funny.

Although there are seven characters, only three can be controlled at a time. Once you make your choice at the beginning, you will stay with it until the end credits. However, the composition of the company will not at all affect the style of passage: despite the fact that each hero has his own unique ability (the knight is invulnerable, the redneck can breathe under water, the scientist hacks into computers, etc.), it will only be needed at a special level, entirely dedicated to one character.

This is where one of the main disadvantages of the game lies. It turns out that in order to see all the locations, you will have to go through The Cave at least three times, and given two possible endings, six at all. This is partially offset by the short duration of the game, but the problem is that, in addition to unique levels, there are also so-called "public" levels, in which all characters are absolutely interchangeable. They were designed to combine seven stories into a common narrative and, predictably, turned out to be the most boring. Naturally, you will have to visit these locations with every playthrough.

The game mechanics also cause some criticism. Behind a 2D platformer in the spirit Trine and The lost vikings in fact, the good old point & click is hidden, only zoomed in. We have a huge level with many elements (mechanisms) that need to be connected (started) in the correct order in order to go further. What to screw to what is usually clear immediately, but if not, then it is quickly found out by typing. For example, if we have a banana, then somewhere there will definitely be a monkey, and for every broken generator there is one working one, from which you just need to remove the battery. In fact, the player is only required to carefully study the level.

You understand that we were not joking about a nuclear missile, right?

This seemingly simple activity is complicated by the need to run long distances. Gently jumping on difficult platforms is almost not forced here, and you cannot die (the game resurrects the hero just a couple of meters from the place of death), however, monotonous climbing on huge levels only becomes boring. The fact that there is no inventory in The Cave and the character can only carry one thing at a time adds fuel to the fire. Three heroes - three items. And if you suddenly need to bring five tickets to the slot machine, then you can't avoid running back and forth.

But the strangest aspect of The Cave is the co-op. In fact, there is a regime, but there is no sense in it. Judge for yourself: you can only play together on one computer, there is no split-screen, and given the multi-storey locations, it will not work out all the time for the three of us on the same screen. As a result, all joint puzzles have to be solved in exactly the same way as in the single player campaign - taking turns placing the characters in their places. And this is the last thing to get together with friends on Saturday night.

What The Cave really shines in is the thoughtfulness of the levels that are unique to each character. In the Cave, there was a place for a village fair, a history museum (which will be visited in various time continuums), and even a nuclear missile launch center. But what is especially important - Gilbert and Schafer once again managed to brilliantly ridicule human stupidity, making fun of not only the drawn characters, but also the players themselves, most of whom, judging by the reviews on the forums, did not learn their lesson from the game.

Replay value:

Cool plot:

Originality:

Easy to learn:

Gameplay:

Sound and Music:

"Good"


Wait?

Bulky, not always knowing what to do with its own mechanics, but this makes it no less exciting game from some of the most talented people in the industry.

There are only two moments where Double Fine worked well, there are only two - this is a selection of colorful characters and a picture similar in spirit and style to the animated series Gravity Falls that has moved to Tride. And from the point of view of hipster children and other connoisseurs of the Soul, all this fuss in the talking labyrinth is, of course, not a quest, but a crooked platformer with dynamite and buckets. Any talk about some kind of genre value and even more so the return of Ron Gilbert as the creator of clever and at the same time funny games, in the opinion of such people, is wild and absurd.

On the other hand, The Cave seems to have been created for those who grew up on Maniac Mansion and The Secret of Monkey Island and now don't have time to go through inventory and use dogs on candelabra. Such a compact format can be the key to a good life for all future quests for several reasons at once. Hard, classic point & click adventures are now needed only by connoisseurs of antiquity and regulars of torrent trackers. To live and flourish, the genre needs to adapt to the pace of modern life, to the players of a new wave, and quests with not straining puzzles, a short plot, made at the junction of genres, may turn out to be what it needs. At least such games raise fewer questions than interactive movies with the dead.

Maxim Ivanov

The Cave is almost a playful interpretation of The Decameron. Before us is a kaleidoscope of instructive stories, developing independently of each other. This is both the main find and the main drawback of the game. The plot resembles a set of hilarious but unrelated sketches. Schaefer and Gilbert borrowed a common style from Burton and adopted some of his techniques: deliberate grotesque, branded black humor, tone of narration. The scene with the eaten princess was especially successful. The creators approached the matter with imagination and thoroughly walked through the eaten stereotypes. For example, Excalibur will have to be reached with a stick of dynamite. And listening to the mocking remarks of the Cave is a separate pleasure altogether. However, the new project Double Fine still lacks the director's hand. In the finale, you ask yourself: why did we, in fact, show all this? What did the main characters take for themselves? And what was the purpose of the Cave - to reproach, poke a nose into human imperfection?

The mechanics of the game are reminiscent of Trine, but there is much, much more tiring running around. The puzzles, on the other hand, are almost not annoying. Moreover, most of them have several solutions at once. As a result, The Cave is a rather ambitious game, which is dragged down by a not very successful implementation. You cannot call her bad, but neither can she be good.

Anton Mukhataev

It's a shame that the new release from Double Fine is no longer perceived as a big event. At the beginning, The Cave appears to be a very different game: Behind a clumsy co-op comedy platformer hides a modern 2013 language rendition of Gilbert's old games, Maniac Mansion and Monkey Island. Almost devoid of impressive moments, the game promises more than it actually offers. There are many worthy finds in it - a voiceover with sarcastic comments, a minimum of hints, logical puzzles. Without leading the player by the hand and not mistaking him for an idiot, The Cave still rarely works as it should: it makes you smile, but not laugh, think, but not strain your head.

Sometimes she feels like she's trying too much, not focusing on getting every hero and every mechanic to work to its fullest. Much better would be to reduce the number of characters, give each of them more abilities and see what happens. It also turns out that The Cave only hints at how good it could be. Gilbert's idea of ​​telling simple human stories is understandable, but should the game itself suffer because of it?

The beginning of 2013 was marked by the release of a number of interesting and exciting games not only for the PC, but also for other gaming platforms. Sega, in conjunction with developer Double Fine Productions, presented the game "The Cave" to all fans of quests, adventure games and puzzles.

"Cave" - ​​this is how the name of the game "The Cave" is translated, released on January 24, 2013 on six gaming platforms, which is adapted even for Linux and satisfies the tastes of any connoisseur of good quests.

The only drawback of the game is the fact that it is paid. The price of the game "The Cave" on Steam is only 249 rubles and, you see, for good quests that do not come out so often, this is not a lot of money. Be sure that after spending money, you will not remember them, having spent more than one day on an exciting journey inside a mysterious and full of secrets cave.

Detailed review of the quest "The Cave" 2013, only on the website

For those who will make a purchase on Steam for the first time (Steam), we will describe the purchase process.

The game "The Cave" belongs to the novelties of the beginning of 2013 and, accordingly, it is easy to find it on Steam on the main window. If you find it difficult to find a game, then you can get to it through the menu "Games" - "Adventure games" - "The Cave".

The game "The Cave". Can be purchased for only 249 rubles on Steam.

Before you, check out our review of the game, or at least watch a video that demonstrates the gameplay of the game.

To purchase the game "The Cave", or any other game on Steam, click "Add to Cart". After that, select "Buy for yourself" and choose a payment method. The Steam app is great for shopping. You can easily purchase a game you like by choosing a payment method, of which there are plenty in Steam.

The subsequent window requires you to confirm the paid item and amount. Be sure to check the box "I accept the terms of the Steam Subscriber Agreement", because only after that the "Run" button will be available.

In our case, the game was paid for with Yandex money, and the process of crediting money dragged on for 15-20 minutes, after which a confirmation letter was sent to the registration mailbox.

That's probably all, the process of buying a game on Steam seemed to us not as difficult as it seems at first glance.

The standard game installation process begins with the "Library" section, where you just need to click "Install". The game takes up just over 1.1GB of free disk space.

Installing the game "The Cave".

The game, unfortunately, is not localized and will have to be played in English. Since the game is new, I think all searches for a localizer for "The Cave" will not be crowned with success. However, looking ahead, I would like to reassure everyone who is used to playing in their native Russian: you can easily play without knowing English.

The game features only lyrical digressions and voices in narrative cutscenes. The heroes who will have to control will not utter a word, but they will still carry out all your actions, and you can even distinguish a key or a torch from dynamite without knowing English.

It's time to launch the game! A story that cannot be missed will have to listen to the end, and only then we will have access to the choice of heroes. The game will have to play three characters at once, having previously selected them from the seven available.

Click to enlarge! Consider the characters in The Cave.

Our choice fell on a lady in a dressing gown, a silly collective farmer and a knight. Each of them, like the remaining four, have unique skills. For example, a knight can fall smoothly from a great height, a collective farmer can breathe under water, etc.

It is a pity that the heroes cannot be named, because we always assign the name "GameAdvisor", showing our readers that we play the game ourselves, and do not copy text from other resources.

The choice of heroes was spontaneous, perhaps you choose others, but be that as it may, the game will be completed in one way or another.

The movements of our heroes are very funny, only one knight in strumming armor will make anyone smile.

The graphics, of course, are not strong, and the range of colors is rather dark, although they fully correspond to the surroundings of the cave. By and large, you forget about the graphic flaws when trying to solve puzzles, which in the game abound.

Dark colors and shades in the game "The Cave".

Although the game has 3D graphics, it still looks more like a 2D quest platformer.

What I really liked about the game "The Cave" is the completion of quests by all the heroes. Yes, you can do something with one hero, but often the completion of tasks comes down to the joint work of all the heroes. A very interesting and innovative solution.

A screenshot of the gameplay from the game "The Cave".

While playing "The Cave", we caught ourselves thinking that the gameplay is somewhat similar to the game "Big Planet" for PS3. Perhaps, having played it, you will also agree with the idea that "The Cave" is an analogue of the "Big Planet", only for the PC.

The action of the game, as mentioned above, takes place in a cave, but our heroes sometimes have to get out into the white light and solve riddles in the castle, basements, towers, etc.

The puzzles in the game "The Cave" are quite adequate and amenable to logical explanation. For example, water dripping onto an electrical fuse is easily collected in a bucket, or wall collapses are cleaned up with dynamite set on fire from a torch.

The dragon that guards the gold coin (token) that opens the door can be passed by approaching it from both sides. One of the heroes must distract the fire-breathing dragon at the cost of his own life, allowing his partner to take a coin.

The heroes of the game can die indefinitely, this does not harm the future passage, because they immediately resurrect in almost the same place in the maze.

The dragon from "The Cave" kills one of the heroes.

The further our heroes go, the more difficult the labyrinths and riddles. It is very convenient to control the heroes, even if they are on opposite edges of the maze. Each of them is assigned a key on the keyboard for quick switching: 1, 2 or 3.

Quick and convenient switching between characters in the game will be very useful, because sometimes moments decide the correctness and accuracy of the task.

The heroes will also have water obstacles that they can easily swim across. But there are labyrinths where you need to dive and hold your breath, overcome ornate labyrinths. This is not given to everyone, and here you need to think a little, although we have already said how to do it.

It is interesting to play the game, there are no delusional quests in it, which can be completed only by looking at the hint. However, not everyone thinks the same way, and individual quests will be difficult for someone. For you, we are preparing for publication a walkthrough of the game "The Cave", which will help you complete this exciting game in detail with screenshots.

Knight from the game "The Cave" in the underground catacombs.

A unique skill of a collective farmer - he can not breathe for a long time under water.

Knight from the game "The Cave" on the "Circus" level.

We can talk about the game "The Cave" for a long time, but we are sure that it will appeal to all fans of adventure games where you need to think, not run and shoot everyone in a row.

"The Cave" is the choice for thinking players, players with an analytical mind.

"The Cave" is a very long quest, spending almost 3 hours on the game, we managed to unlock only the first achievement, of which there are 26 in the game. provided.

Color puzzle from the game "The Cave".

Another screenshot from the quest "The Cave".

After completing the game with the selected heroes, you will certainly want to go through it with others, because the unique capabilities of each change the passage of quests exactly the opposite. The developers managed to keep the players after the first playthrough of the game. Alternating heroes, these passages can be several and each will be different from the previous ones.

Operating system

CPU

Intel Core 2 DEO 2.2GHz / AMD equivalent or higher

Passage of game Cube escape the Cave. In this article I will try to help you with the riddles of this beautiful game. By the way, the game now has the ability to change the language to Russian. It looks like it was also possible in the Cube escape theater). But I didn't notice).

Walkthrough Cube escape The Cave Cave

At the start, immediately open the drawers of the chest of drawers. We get matches and a knife. There is a bowl on the dresser, we grab it. We follow to the right, we light a torch with matches. A man lies on the floor and asks for help. There is a window above it, click on it. You need to collect a pyramid of drops, as shown on the wall.


We go to the right, we collect firewood. Again to the right, on the shelf we find a kettle. We open the cabinet by moving the locks as indicated by the arrows. In the closet we will be greeted by a series of cobweb puzzles. The main task is to prevent the spider from eating the midge. By clicking on the web, you remove the thread. If the first two riddles were simple, then the third can cause problems. I throw off the screen with the solution.


The rest of the riddles are simple, just remove the cobwebs around the flies. After solving the riddles, we take the book. We return to the man, to the right of him is the brazier. We put firewood, hang the pot and set fire to the firewood with matches. Now let's look for flies in the cave. I throw off a hint where they are.




Each fly has a different color. By clicking on the fly, it will begin to show the figure with its flight path. Thanks to the tips of the flies, we enter the code into the chest of drawers.


We get a pickaxe, follow to the window where we collected the raven drop by drop. We break the figurine of the raven with a pickaxe, we take away the water. Place the water to the right of the microscope. Place the bowl on the microscope tray. We go to the music stand and put the book on it. It is necessary to collect a family tree in books. Without going through Rusty lake: Roots it will be problematic, I throw off the screen.


Click on Laura, we get a photo card. We put the photo on the page on the left, we get a hint. We enter the received hint here:


Then the light will come on. We go to the dog, a picture will light up to the left of it. Click on the picture, solve the puzzle. It is necessary to collect a figure from those offered on the shelves. After we have collected the last figure, we give the bottle to the man on the right. After that, a crippled soul will appear. We give the bottle to the second man, a moth will fly in, we catch him. We return the moth to the bat and get a photo. We put the photo in the book, on the next page. We get a hint.


We use the hint and light the second lantern. We return to the wall with drawings, a new riddle will appear. A very simple riddle, we set a man in a diving suit on the cubes where Dale is walking. Throwing off an example:


After passing the maze, a crack will appear in the wall. We hit the crack with a pick until a hand grows. We cut off the hand with a knife. Bloody scene). We put our hand in a meat grinder, we get food for the dog. We give food to the dog. Click on the dog until it goes to the toilet. Next, we take away the stool and put it on a plate in the microscope. We solve the riddle in the microscope, you need to get rid of the red lines. The riddle is not easy, unfortunately I could not make screenshots. Perhaps I'll record a video later. We get the powder, add it to the water and get the elixir. We approach the mirror, drink the elixir. Click on the mirror until it breaks. In the corner of the mirror we are looking for a photo, put the photo in the book for a hint.


We use the hint and light the third lamp. We return to the wall with drawings, solve a simple problem. Starting with the black cube, we collect the fish and the cubes, which will be shown by the orange fish. For example: initially, the fish will be shown to the jellyfish, we are going to her, and so on. After everything is assembled, the wall will crack. We hit the crack with a pick. We take the ore. We put the ore in the boiler and take away the liquid metal. To the right of the microscope there is a box with a key cast. We pour liquid metal into the box. We close and open the box, take the key. Use the key to open the bottom drawer of the chest of drawers. We grab the electrical tape and repair the tube that goes to the spacesuit. We turn on the oxygen, we put the air into the spacesuit. We give him the elixir, Mr. owl will appear. We talk with him and take the photo and the diamond. Put Laura's photo in the book and get a hint. According to the standard scheme, we enter a hint on the door.


The door will open and the last drawing on the wall will light up. The picture is a hint. We look at it and remember the direction of the arrows. We go to the new room and unscrew the switch as on the hint.


Push the lever. We go into the boat.

Walkthrough Cube escape The Cave Submarine

We approach the shelf with the box. We take an inkwell and a shell from the shelf. Now we need to power the boat. We go twice to the right and open the stove. We set fire to coals in it.


We find a car with power supply. We put a diamond there.


Following the hint on the shelf, set the values ​​on the control panel as in the screenshot.


We rise a little higher and turn the valve until we get a pressure of 40.


We go into the left room to the yellow steering wheel. We twist the boat so that we get to our destination. The destination is indicated on the panel. That is, we turn to W. To the left of the steering wheel there will be a power supply panel, set the value to 3 and go. Next, unscrew the steering wheel to position S. Set the power to 2.



To the right of the car for catching cubes))) There is a lever on the pipe, click on it. We go to the right, in the window a fish. Our task is to catch her. The balls will help us with this. True, the balls are disposable, but the task is simple. Try it and you will understand, it is not difficult. We catch three fish, then two will swim at once. We send one to the button, the second to us. Further, according to the same scheme, we catch the other three fish. We hang the fish evenly on six hooks.


We close the stove and open it again. We see the word OWL. We enter this word in the room with the steering wheel. A crab will fall out of the pipe. We give the shell to the crab, in return we get a pearl. We go to the shelf with the map, place the pearl in the box. Inside we find a corner and a hint.

We return to the dashboard and to the left of it we find the lever. Click on it, look through the telescope.


Putting the puzzle together and getting a white cube. We install the white cube into the power supply machine. We return to the dashboard again, from the resulting prompt, set the values ​​on it.


Turn the valve a little higher, now it is necessary to set the value 30. To release the pressure, press the lever. I think from the first voyage you figured out how to operate a boat. We swim to the object blinking on the radar. We catch a cube, we see a fish. Click on it and try to talk to it in Morse code. Fish gives us the word INK. We enter it in the same place where we entered the word OWL. The tentacles of the octopus will crawl out of the pipe. It is necessary that all the suction cups come out. Quite a difficult task. It's easier to remove all the suction cups and start with the outer tentacles. How to deal with the tentacles, put an inkwell under them. We carry the inkwell to the shelf with the map. We get the next place to swim. We go to the dashboard, push the lever and collect the puzzle (as with the white cube). Next, we refer it to the power supply mechanism. We set the values:


Above (where the favorite red valve is), set the depth to 0. Let's swim to the destination. We take away the last cube, solve the last puzzle. The cube is then, as always, carried to the power supply.


Now we go fishing, everything is the same as before, only now we send the fish to the hook. We go to the spyglass and see the fisherman. Click on it, it will start showing letters. We get the word KIT and enter it. A hook will fall out of the pipe, take it and hang it on the ship in a bottle. Pull the hook until the mast falls out. We look at the mast and find a hint inside. Following the prompt, set the values ​​on the dashboard:


We are sailing to our destination. And don't forget to change the depth to 50 (red valve). As we arrive at our destination, go left and pick up the cubes. We go to the window, hit the cracks and find a white exit in the water.

Walkthrough Cube escape The Cave Final

We will find ourselves in a white room. We release the scanner on Dale's head, move to the right to Laura. We release the scanner on her head. We install cubes in the device. We turn on the scanners at Dale and Laura. We approach the apparatus, press the needle and take the cube. We give Dale the cube, we sit down in the elevator. This concludes the passage of Cube escape The Cave.

Well done: Sacrificed oneself for ultimate flavor

To get this achievement, in the first location, where you need to hang the dragon by the tail, take a hot dog and string it on a wooden stake to bait the dragon. Further, we DO NOT ring the bell, but jump to the dragon, with the flame it will fry us and at the same time the hot dog.

Shoplifting: Saw a postcard stolen from the Gift Shop

At the clerk in the souvenir shop, before he opens the door for us on our journey, you need to take a postcard from the stand and go through the door, after the descent, an achievement will be credited to you.

Remorse: Remembered it "s wrong to steal

You need to return the postcard to its place on the stand in the clerk's gift shop when you return to him at the end of the game, but yes, you heard right, you need to carry the postcard with you throughout the game and return it back at the end.

Fire in the hole: 3 die by the Miner "s hand

The location where we return the minecarts to the Miner. You need to achieve that 3 heroes were destroyed at the same time with one explosion.

Creamed corn: Food-based destruction

You need to blow up 2 cans of corn. The first one is at the Miner who throws dynamite, you just need to put the can under the dynamite. The second is on the island, behind a box on the right side of the island. It needs to be blown up with pirate barrels.

To soothe a savage beast: Recorded and played back the elevator music from the Zoo food court

In the zoo location, after you charge the tape recorder, we go to the food court where a melody plays from the speaker (similar to a melody from an elevator), we put the tape recorder on record, then we leave and put it on playback. The achievement is yours.

Corruption: Saw the darkness in all our hearts

See bad endings for all the heroes of the game. To get the bad ending, you need to take the item that the seller in the souvenir shop gives you from the cave.

Redemption: Saw the good in everyone

See good endings for all the heroes of the game. To get a good ending, you need to leave the cave completely empty, when the seller gives you a reward, talk to him again to return the reward back and be left empty-handed.

The Whole Story: Collector of forgotten dreams

Unlock all the rock carvings. This is a cumulative achievement, you need to collect 12 drawings for each hero: 8 drawings you find at levels, 2 are given for a good ending and 2 are given for a bad ending.

Who Wants to Live Foreve r: Got everyone out of The Cave without dying once

Difficult achievement. You need to complete the game without dying. You can cheat if your hero died, press Ctrl + Alt + Del and end the Cave.exe process, then start the game and click "Continue", I want to note that you will need to start the current level from the beginning.

What you always wanted: Reached the bottom of The Cave

This is a story achievement and you will get it the first time you beat the game.

Win-win-win-win-win-win-win: Everyone reached the bottom

To get this achievement, you need each hero to complete the game from any of the endings.

Royal buffet: Where did the King go anyway? (Royal buffet: Where did the king go?)

You need to see how the dragon eats the king when he runs away, we run after him to the princess's room and watch the process itself.

A Midsummer Knight "s Thieve: Helped the Knight obtain Excalibur

Traveler

Walk Like An Adventurer: Pantomimed an ancient hieroglyph (As Adventurer: Draw an ancient hieroglyph)

It is easy to miss when you enter the pyramid and talk to the adventurer, run straight and climb the second staircase, as soon as you go up on the wall there is a painting depicting three ancient people, you need to bring all three heroes here, they will depict ancient people.

It Belongs In a Museum: Came ever-so-close to recovering the Sarcophagus

Story-line achievement, get it automatically after passing the hero's location.

Redneck

Don "t Fill Up On Fortune Cookies: Peered into everyone "s fate (Don" t Fill Up On Fortune Cookies: Peered into everyone's fate)

At the carnival there is such an attraction called Zavetar, which predicts fate. Well, you need to find out the fate of each of the characters, this will require 3 passes.
Added on 12/11/2014, thanks
To Zavetar you need to go to the "Guess the Color" attraction. After him, the heroes do not interact with the fortuneteller.

Weight of the beast: The scale reveals a baleful figure

In order for you to get this achievement, you need heroes: the Hillbilly, the Knight and the Lady from the Future. Everyone should have an item in their hands: a sledgehammer, a dumbbell and a wrench. We get all three on the scales, start the attraction, get the weight 666 and get the achievement.

Funnier than a burning carnival: Enabled the Hillbilly to burn down the Carnival

Story-line achievement, get it automatically after passing the hero's location.

Embrace impermanence: Broke bridges

When you climb the airplanes on the carpets, at the very top you need all the heroes to jump to the right (where the rope is) after you climb up the rope, there will be a bridge for it and you will need to bring it down.
Added on 03/18/2015, thanks
In order to break the bridge, the player must have a feather in his hands.

Grand theft karma: Played some dubious role in the Monk "s murder of his Master (Grand Theft Karma: The Master Must Die)

Story-line achievement, get it automatically after passing the hero's location.